He does these missions pretty quickly. After watching these videos I've been able to even beat his times. But only after his advice. This is a good channel.
Just a korean passing by, actually it takes less than 30 and it doesnt count as impressive .... sorry for the insolent disrespect! But this players tactics and dwere quite spot on, just didnt use much micro and apm
damn I was wondering why your voice sounds familiar, you did the starcraft 2 campaign. great job and great job in "in utter darkness" in sc 2 that was amazing
Build supply depots around your base and torrasque will spaz out. Hes triggered to attack your mineral field/command center area. If he has a clear path he will make a break for that area. If you build tanks behind the depots he will try to get to them and ignore the depots. He will also spawn initially at half health but as the mission progresses, he will eventually reach full health. So you do have time before he gets worse, to kill the cerebrate. Red zerg isnt a threat really so you ahould focus on brown zerg first.
The depots will block him, but your siege tanks will splash damage your depots to get that smacked up ultralisk, thus a scv needs to be ready to make repairs as needed.
Played for years and that smacked up ultralisk kept getting me. Ultimately I had to use slow prodding siege tactics & dozens of tanks to creep toward the 2nd cerebrate, where the 1st one can be killed with nukes. Little did I know that 12 battlecruisers is all you need, with science vessels to kill hidden units & give you defense matrix protection if needed.
Brood war is a dark game because after the Protoss campaign where the Protoss saved themselves the next two campaigns feature bad guys taking over the galaxy like the Terran campaign took over the zerg and Kerrigan in the zerg campaign took over the swarms.
I will say, mass battlecruisers (or at least air units in general) is the most effective way to take on Brown; ground assaults are guaranteed to be hampered by the constant respawning of the Torrasque. With Battlecruisers, you completely avoid that obstacle. Red can be fairly easily handled by a goliath/tank drop though.
Honestly after you get BC in U.E.D. campaign, any other option is either for fun or when you don't want to wait a lot for the macrogame. Enemy has Lockdown? Bring medics with restore. Scourge? No problem, just amass enough to kill them before they reach you. Carriers? Focusfire and yamato them. Anything else is not a problem. Throw few Science vessels and it's a cake.
Note the names of the broods, it is relevant. They are overall the same ones as in the original game, not all of them but some of them. And it means that they are the same cerebrates and hence we can extrapolate exactly which characters were slain in this mission.
Well, that's usually because your defenses probably aren't set up at that point. That's why the Torrasque's health is only at 50% during the first encounter. The game is being nice to ya by not sending a full-health Torrasque at ya right off the bat.
Brood war is a dark game because after the Protoss campaign where the Protoss saved themselves the next two campaigns feature bad guys taking over the galaxy like the Terran campaign took over the zerg and Kerrigan in the zerg campaign took over the swarms.
The red cerebrate can be quite easily destroyed with a small strike force of tanks, marines and medics loaded into drop ships. So going for battlecruisers is not a must on this map
Last time i played this mission and mass bc they got perma slow by queens and was really frustrating, dunno why they didnt show in almost any point of the mission this time
If you unload the two bunkers that are in range of that invincible sunken colony and leave at least one Marine standing in place, the sunken colony will stop attacking.
Due to how hard defending the expansion is, I usually try to win without expanding. Only takes a bare minimum of 6 battlecruisers to 1-shot a cerebrate with yamato and I prefer to loop around the back of the whole map to snipe the brown cerebrate from behind. If I have the resources to spare, I bring on some extra bc's to yamato some spore colonies and make better time.
In hindsight, I think DuGalle got his promotion to Admiral because of good old nepotism. We've all seen he is a total idiot, he can't even choose a good landing spot for his offensive. I'd go out on a limb and say that only because of the Captain it was that he got so far, and the Captain must have died at some point between the ending of this mission and the Zerg campaign. He must have had some pull within the UED. Or he was so incompetent, that the UED just chose to send him of all people to head into the unknown, as he wouldn't be missed if he failed. Think of it as a suicide recon run - If DuGalle somehow succeeded, the UED would send more people. If he didn't, nothing of value would be lost.
Nah. My headcanon is that he indeed is an extremely accomplished military man. It's just that he had no experience whatsoever fighting alien races. After all, he was completly succesful at taking Korhal and dethroning the Dominion, it's just that when outside forces intervened that everything was thrown out of whack.
They sent him because U.E.D. did not cared that much for Koprulu. So they picked people who are either disposable or are sort of dangerous to Protectorate, plus some politically opposing elements. If they prevail? Good, we got new Sector under our grasp. If they fail? Well, it not that we wasted a lot of resources in to it or lost our best of the best anyway. This is apart from the fact that after U.E.D. campaign, said faction had to oppose Kerrigan zerg, Auir protoss and Dominion Terran... at once. It's a win-win. Shame that SC2 is dumb in plot department though.
Ive yet to see anything to suggest hes an idiot. Everyone is whining about the poor drop locations. Which is total bullshit. 1. You need resources.....this limits drop locations. 2. Even if you found a perfect drop location with millions of minerals and a single choke point its still a shitty drop location. Only one way in. One way out.
In my experience irradiate doesnt take much to kill for example a big fat Overlord. Doesnt the effect of multiple irradiates stack up? It could help a lot either way. in combination with a say, optical flare, it could be devastating
unknownman115 hard to say. Both are essentially dictatorships with their own agenda. Mengsk has done some horrible shit but the UED are far worse. I believe the UED should have been the big bad guys for starcraft 2 WOL.
If there is 1 thing that we can all agree on, Valerian was the best thing that happened to Starcraft universe, am I correct? I am also doing a bit of research on whats so bad about the UED
The AI can easily counter them. Especially zerg with mass scourge, defiler plague, etc. its just the AI isnt set to use these abilities in these levels all the time
@@johnblackrose Yah but the SC AI doesn't do that. What I like about to Chain the Best is its one of the Beast is the Ultralisk presents a VERY serious difficulty for the player, which most missions don't have
In retro-spect, i just thought... just how stupid it was for Raynor and Co. side with freaking ZERG and Kerrigan among all the people. Like, those people are tottally crazy. Whatever U.E.D. brings it's sure is a hell lot of better than whatever Kerrigan could possibly do. Like, come on, U.E.D. are humans at least. SC2 is no canon though, so i don't want to hear any shit about it as a counter-opinion.
33:45. Stukov died at the ripe old age of _minus_ 1 month 17 days.
My math: May 31 days + (23>30 April = 8 days) + (1 > 9 June = 9 days).
To Chain the Beast in under 40 minutes? What madness is this?
TheAzureguy watch a speedrun of this level then, haha. It's actually madness.
He does these missions pretty quickly. After watching these videos I've been able to even beat his times. But only after his advice. This is a good channel.
I'm still wondering how that 1st ultralisk die so quickly with only 2 siege tanks blasting it.
Just a korean passing by, actually it takes less than 30 and it doesnt count as impressive .... sorry for the insolent disrespect! But this players tactics and dwere quite spot on, just didnt use much micro and apm
"You lil stupid idiot" I can feel Jay's frustration at the other side of the planet xD
damn I was wondering why your voice sounds familiar, you did the starcraft 2 campaign. great job and great job in "in utter darkness" in sc 2 that was amazing
That hero ultralisk unit takes forever to kill!!
@35:35, the subtitles spelled flagship wrong as flaship. Even those flagship is right there. I'm sure its already been pointed out though.
Build supply depots around your base and torrasque will spaz out. Hes triggered to attack your mineral field/command center area. If he has a clear path he will make a break for that area. If you build tanks behind the depots he will try to get to them and ignore the depots.
He will also spawn initially at half health but as the mission progresses, he will eventually reach full health. So you do have time before he gets worse, to kill the cerebrate. Red zerg isnt a threat really so you ahould focus on brown zerg first.
The depots will block him, but your siege tanks will splash damage your depots to get that smacked up ultralisk, thus a scv needs to be ready to make repairs as needed.
Played for years and that smacked up ultralisk kept getting me. Ultimately I had to use slow prodding siege tactics & dozens of tanks to creep toward the 2nd cerebrate, where the 1st one can be killed with nukes.
Little did I know that 12 battlecruisers is all you need, with science vessels to kill hidden units & give you defense matrix protection if needed.
32:12 is the overmind missing one tentacle thing? Or it always had 3? bottom left
35:45 Born 06/09/822 Died 04/23/822 what the heck. Guess it should be died in 872.
Brood war is a dark game because after the Protoss campaign where the Protoss saved themselves the next two campaigns feature bad guys taking over the galaxy like the Terran campaign took over the zerg and Kerrigan in the zerg campaign took over the swarms.
@@SuperiorAmericanGuy What does that have to do with W.Kong's comment? XD
No idea.
@@SuperiorAmericanGuy Hah. well, I guess a 6 month ago comment, that would be expected. ^-^;
Torrasque is Mr T...Think about it...
Mr T pity da fool who can't wall in in his own base... he ain't gettin' in no dropship, fool
Makes ya think
I will say, mass battlecruisers (or at least air units in general) is the most effective way to take on Brown; ground assaults are guaranteed to be hampered by the constant respawning of the Torrasque. With Battlecruisers, you completely avoid that obstacle. Red can be fairly easily handled by a goliath/tank drop though.
Honestly after you get BC in U.E.D. campaign, any other option is either for fun or when you don't want to wait a lot for the macrogame.
Enemy has Lockdown? Bring medics with restore.
Scourge? No problem, just amass enough to kill them before they reach you.
Carriers? Focusfire and yamato them.
Anything else is not a problem. Throw few Science vessels and it's a cake.
Not sure if it was intentional or not but there's some serious starship troopers vibe from that ending cinematic 🤣🤣
Note the names of the broods, it is relevant. They are overall the same ones as in the original game, not all of them but some of them. And it means that they are the same cerebrates and hence we can extrapolate exactly which characters were slain in this mission.
I've never seen "Unit's waypoint list is full" before. What does that mean?
I think it's for when you queue (shift-click) too many commands for a unit.
Would you like to know more??
how did the first torrasque die to 2 tanks and 2 bunkers in 5 seconds?
The first spawn of it always starts with reduced HP, fun fact.
Not sure if you ever noticed it before, but the first time Torrasque appears, he's only at half health.
RetlocLive how the hell is that possible when the first time he shows up is always the worst?
Well, that's usually because your defenses probably aren't set up at that point. That's why the Torrasque's health is only at 50% during the first encounter. The game is being nice to ya by not sending a full-health Torrasque at ya right off the bat.
So the dialogue it's about the previous batallion who fought it out of your control
Do you remember when you played the game for the first time and the very first Mr.T?
Could you illuminate your thoughts on dugalles tactics a little better?
Brood war is a dark game because after the Protoss campaign where the Protoss saved themselves the next two campaigns feature bad guys taking over the galaxy like the Terran campaign took over the zerg and Kerrigan in the zerg campaign took over the swarms.
The one time when dropping actually works
This map is a pain in the ass. Main base i did 2 turrets, 1 bunker (3 rines and a bat) and two tanks per corner. 4 setups like that
Good job. Next you get to wipe the UED from existence.
The red cerebrate can be quite easily destroyed with a small strike force of tanks, marines and medics loaded into drop ships. So going for battlecruisers is not a must on this map
Last time i played this mission and mass bc they got perma slow by queens and was really frustrating, dunno why they didnt show in almost any point of the mission this time
Hello.
Jayborino random question Starcraft 1 or 2 which is your favorite.
If you unload the two bunkers that are in range of that invincible sunken colony and leave at least one Marine standing in place, the sunken colony will stop attacking.
Due to how hard defending the expansion is, I usually try to win without expanding. Only takes a bare minimum of 6 battlecruisers to 1-shot a cerebrate with yamato and I prefer to loop around the back of the whole map to snipe the brown cerebrate from behind. If I have the resources to spare, I bring on some extra bc's to yamato some spore colonies and make better time.
In hindsight, I think DuGalle got his promotion to Admiral because of good old nepotism. We've all seen he is a total idiot, he can't even choose a good landing spot for his offensive. I'd go out on a limb and say that only because of the Captain it was that he got so far, and the Captain must have died at some point between the ending of this mission and the Zerg campaign. He must have had some pull within the UED.
Or he was so incompetent, that the UED just chose to send him of all people to head into the unknown, as he wouldn't be missed if he failed. Think of it as a suicide recon run - If DuGalle somehow succeeded, the UED would send more people. If he didn't, nothing of value would be lost.
Nah. My headcanon is that he indeed is an extremely accomplished military man. It's just that he had no experience whatsoever fighting alien races. After all, he was completly succesful at taking Korhal and dethroning the Dominion, it's just that when outside forces intervened that everything was thrown out of whack.
They sent him because U.E.D. did not cared that much for Koprulu. So they picked people who are either disposable or are sort of dangerous to Protectorate, plus some politically opposing elements.
If they prevail? Good, we got new Sector under our grasp.
If they fail? Well, it not that we wasted a lot of resources in to it or lost our best of the best anyway.
This is apart from the fact that after U.E.D. campaign, said faction had to oppose Kerrigan zerg, Auir protoss and Dominion Terran... at once.
It's a win-win. Shame that SC2 is dumb in plot department though.
Ive yet to see anything to suggest hes an idiot.
Everyone is whining about the poor drop locations. Which is total bullshit.
1. You need resources.....this limits drop locations.
2. Even if you found a perfect drop location with millions of minerals and a single choke point its still a shitty drop location. Only one way in. One way out.
Fun fact. Yamato cannons in sc1 deal 260 damage before armor
I know you play a lot of SC2, but have you considered playing the SC Remastered on stream or WC3 campaigns like you did ROTBE? I know I'd enjoy it
Cant one just irradiate torrasque?
Sure one can. But the damn thing has 800 HP. Irradiate is a tad slow for that to be effective.
In my experience irradiate doesnt take much to kill for example a big fat Overlord. Doesnt the effect of multiple irradiates stack up? It could help a lot either way. in combination with a say, optical flare, it could be devastating
No, Irradiate doesn't stack up..
Nonetheless it would certainly help a lot...
Doesn't irradiate deal friendly fire?
Can someone tell me what is so bad about the UED? Are they better or worse than Mengsk or the Confederates?
unknownman115 hard to say. Both are essentially dictatorships with their own agenda. Mengsk has done some horrible shit but the UED are far worse.
I believe the UED should have been the big bad guys for starcraft 2 WOL.
I am not a expert on starcraft lore but, what makes the UED far worse? Did they do things far worse than Mengsk and the Confederacy?
Theyre essentially what would happen if north korea took over and controlled everything. If you have the starcraft 1 manual you can learn more.
WHAT? OMG....... so were the Confederates any better? Or was Mengsk preferred over the Confederates?
If there is 1 thing that we can all agree on, Valerian was the best thing that happened to Starcraft universe, am I correct?
I am also doing a bit of research on whats so bad about the UED
second best mission
Well you lost stukov he was the tactical officer
That's why you landed in a shit spot for defense.
Ha that's not a real military card for when they die.
It didn't have his entire record of where he trained or what schools he had been to.
I hate the battle cruisers, guardian, carriers in sc 1. They’re near uncounterable and could easy just sweep through the enemy.
Guardians are an effective siege tool, but the mass guardian is no fun
The AI can easily counter them. Especially zerg with mass scourge, defiler plague, etc. its just the AI isnt set to use these abilities in these levels all the time
@@johnblackrose Yah but the SC AI doesn't do that. What I like about to Chain the Best is its one of the Beast is the Ultralisk presents a VERY serious difficulty for the player, which most missions don't have
In retro-spect, i just thought... just how stupid it was for Raynor and Co. side with freaking ZERG and Kerrigan among all the people. Like, those people are tottally crazy. Whatever U.E.D. brings it's sure is a hell lot of better than whatever Kerrigan could possibly do. Like, come on, U.E.D. are humans at least.
SC2 is no canon though, so i don't want to hear any shit about it as a counter-opinion.
Yeah, but the UED would have control over the younger Overmind, which means it's humans AND zerg.
SC2 is canon, cry more, neckbeard.