dude I am not a particle/fluids person and had NO idea how to achieve this with nparticles, and I came across this and it's exactly the effect I want. Thank you so much for sharing this content!
If your object is not contained in the bounding box when you create the Aero, go to Preferences and in Time Slider menu change Playback speed to "Play every frame" and then hit play and the bounding box should appear around your objects.
Before this worked perfectly fine now it is like NAAAHHHHHHHH, you are not getting that effect, the box size just doesn't want to change xD Well time to try some more lol
just curious, you mentioned nParticle could't achieve this. but what if we dynamic link the nParticle dynamic with fluid..isnt it the same? this question is open to everyone btw.
Hello! What if I just apply the Aero to the geo but nothing happens when playblast the animation, the only frame that shows blue dots is the first one.
Thank you for good tutorial :) But in my works, everytypes of areo are not rendering..even that was default setting. Theres are light, I assigned Ai standard surface. But still black screen, and only other objects can rendering.
This is awesome! Can i move this when i render animation? I mean for example when at frame 1 location - 0 to frame 120 location - 200? What the hell? I cant doing anything with Aero/Bifröst. I have 1050ti and running the memory.
Can it be rendered in render layers like nparticle or fluid? I struggle to put it in the render layer but it doesn't work. For example with fluid, I can simply put it in the render layer with just clicking the bounding box. But nothing happened with aero bounding box. Only way to render it is just render the master layer, the whole scene for now.
Has anyone encountered problems when trying to render this? it send me this message in the console: error: [proc] /bifrost Aero/aerol/aeroShape 1: error in user init from It was working fine and sudenly it decided to no longer work
I dont have that render tab in aeroshape1....in render tab there are only 2 options - "render quality and filter"..from where should i convert it into points...even my render comes completely black...please help :(
hey.. can you may explane how to render this in Vray ... pew try it so hard .. caint finde anything about it ... export particels to vray .. metaballs thing ..and and and .. is it possible ? in arnold it works .
I don't know why brilliant content like this doesn't get enough views
"If you can't do that then you're in the wrong tutorial anyway." Sir you just earned yourself a sub
dude I am not a particle/fluids person and had NO idea how to achieve this with nparticles, and I came across this and it's exactly the effect I want. Thank you so much for sharing this content!
You are the best tutor out there. Sorry, that's just the way it is.
If your object is not contained in the bounding box when you create the Aero, go to Preferences and in Time Slider menu change Playback speed to "Play every frame" and then hit play and the bounding box should appear around your objects.
Before this worked perfectly fine now it is like NAAAHHHHHHHH, you are not getting that effect, the box size just doesn't want to change xD Well time to try some more lol
Fricking awesome! Thanks!
The Render to option does in fact magically teleport! At 3:46 it's under Render and 9:46 it's under Volume Controls!
I knew it !!! bloody Maya teleporting attributes, how weird !
thankyou so much sir!!
Most welcome!
Bro you are my best teacher 😁 keep it up we need more Maya fx training
Still the best to do it. Well done, sir. Nice to see you in action ;)
Amazing! Thanks
Great stuff. Thanks!
just curious, you mentioned nParticle could't achieve this. but what if we dynamic link the nParticle dynamic with fluid..isnt it the same? this question is open to everyone btw.
Thank youu!
Hello! What if I just apply the Aero to the geo but nothing happens when playblast the animation, the only frame that shows blue dots is the first one.
super cool, but cannot get the particles to render at all. Maya 2019 with Arnold up to date. Thoughts?
Thank you for good tutorial :)
But in my works, everytypes of areo are not rendering..even that was default setting.
Theres are light, I assigned Ai standard surface. But still black screen, and only other objects can rendering.
Which version of Maya are you using?
how to do it by selected object faces I tried but didn't work\ works with objects though
I want to do it with character hands and head
This is awesome! Can i move this when i render animation? I mean for example when at frame 1 location - 0 to frame 120 location - 200?
What the hell? I cant doing anything with Aero/Bifröst. I have 1050ti and running the memory.
Try to move away from this workflow now and start to look into Bifrost 'graph' instead. Watch my latest videos with more coming weekly.
Can it be rendered in render layers like nparticle or fluid? I struggle to put it in the render layer but it doesn't work. For example with fluid, I can simply put it in the render layer with just clicking the bounding box. But nothing happened with aero bounding box. Only way to render it is just render the master layer, the whole scene for now.
nice tutorial :P
BUT I cant find "render as"... I have maya 2018 btw
anyone has the same problem?
Which 2018 version? I am on version 2018.4
same version I have...hmmm... is there like a switch to hide advanced setting or so in the preferences?@@MayaGuytutorials
@@bosseerichsen6309 Update to the latest version of Arnold. You likely have an older Arnold release installed.
Hey men thanks for sharing your knowledge. I´d like to know what is your computer speccs. Thank you so much !
Hi. HP Z840 24 core (48 Xeon e5-2687W) v4 3.00GHZ //128gb RAM//NVIDEA GeForce GTX 1080 Ti// Turbo drive. x3 24 inch Monitors EIZO, DELL, ACER
Can I ask you how to control the color of each particle so that the color of each particle is different.
There must be a way of doing this with VRay, will take a look....anyone tried it yet with maya 2019?
ruclips.net/video/Sy0J6JL25ow/видео.html
You can use vRay metaball.
@@DepthEngine but it does not works .. saw the tread .. about how to ..
Have you managed to use density parameter for Aero shape ?
Has anyone encountered problems when trying to render this? it send me this message in the console: error: [proc] /bifrost Aero/aerol/aeroShape 1: error in user init from
It was working fine and sudenly it decided to no longer work
I dont have that render tab in aeroshape1....in render tab there are only 2 options - "render quality and filter"..from where should i convert it into points...even my render comes completely black...please help :(
Need maya 2020
@@falfieri3167 ok thnks
hey.. can you may explane how to render this in Vray ... pew try it so hard .. caint finde anything about it ... export particels to vray .. metaballs thing ..and and and .. is it possible ? in arnold it works .
How is your aero bifrost caching so quickly? Mine is taking forever! Also is there any way to hide the emitter from the renderer?
Hi, yes just put the emitter on a display layer and switch it off. Cache wise it could be my machine being a bit of a beast.
at 3:40, render does not appear for me under Aeroshape1, how can I fix that?
Arnold > Aero Attributes > Globals > Render Components: Particles (controls under "Particle Splatting")
@@BlkWmnAnimator
Thanks
Did you ever figure out how to do it in vray?
Legit
Did the same, for some reason my particles keep going up and the aeroshape modifies itself
Going up? You mean their number or they translate in Y?
@@keithyakouboff8755 Mine Translate to Y
Dance of the Dust Genies