Re.flex.ions by Pawel Dudko - Generative Art - Responsive Dreams 2023

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  • Опубликовано: 20 окт 2024
  • Responsive Dreams is the first generative art exhibition in Barcelona dedicated entirely to showcasing art created by code, created by The Generative Art Museum.
    The Generative Art Museum (TGAM) is a non-profit organisation based in Barcelona dedicated to celebrate and promulgate art made by autonomous systems (non-human) that can independently create artwork, commonly known as generative art.
    Responsive Dreams: responsivedrea...
    The Generative Art Museum: tgam.xyz
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    This video is an exploration of different outputs produced by the artwork “Re.flex.ions” created by Pawel Dudko for Responsive Dreams Festival 2023.
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    Re.flex.ions
    "Re.flex.ions" consists of hundreds of points distributed in space. Their positions are determined by two space-filling Sierpiński curves discovered by Wacław Sierpiński, a Polish mathematician of the late 19th and 20th centuries, who referred to himself as an "explorer of infinity".
    Countless points of light form cascades of reflections, imparting an otherworldly quality to the image. The richness of colors, a defining element of this artwork, plays a vital role, ranging from vibrant, intense hues to subtle pastels, creating a spectacular mosaic of colors. This explosion of colors gives the work energy and dynamism, attracting the eye and stimulating the senses.
    Densely arranged lights move along predetermined paths, enveloping the viewer in a visual experience that beckons contemplation of immersion within ethereal spaces. "Re.flex.ions" evokes an introspective atmosphere, encouraging exploration of emotions and a physical connection with the abstract image.
    Abstract art generates images and associations that rely on subtle reference points, such as contextual relationships, object interactions, and physical scale. Project responsiveness serves as a foundation for establishing these reference points. The resulting images recall both cosmic and microscopic visions. They are organic on one hand and mechanical in their movement on the other.
    The perception of "re.flex.ions" varies depending on the device. Factors such as the image's context, size, and relationship to our physical body influence the interpretation. Smaller devices often evoke micro-scale associations, while larger screens transport observers into an indeterminate cosmic abyss. When projected onto traditional CRT monitors, the artwork assumes the aura of a laboratory experiment observed from a safe distance, as if through glass or the lens of an operator's camera. Immersion replaces mere spectatorship, fostering an experiential engagement.
    In reference to responsiveness, "re.flex.ions" adapts to the aspect ratio of the display, but also enables interaction based on the position of a mobile device. The device's placement and movement in our hand add an additional layer, enhancing immersion and emphasizing the image's universal character.
    Buy “Re.flex.ions" here: responsivedrea...
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    Paweł Dudko (b.1987) is an active creator in the area of interactive and generative art with the use of 3D printing, often on the verge of virtual and physical reality. Author of spatial installations, multimedia, photography, and scenography. Paweł holds a PhD in Arts and MSc Eng in Architecture. In the years 2012-22, he was a researcher and lecturer at the Faculty of Architecture of the Białystok University of Technology.
    More information: responsivedrea...

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