Love seeing the FXhome crew incorporating blender into their workflows. Helps show off the ability to create your own props in a totally free software vs spending money on someone else models. Really powerful software and toss in a free 3d creation software and BAM! You are now the King of Asgard!
I have now watched this video for the third time, and each time I picked up something else that I didn't see the first time! What a great video this is! Nice job Zach!
Congratulations @ZachAllen_Productions for the first true community guest tutorial on this channel channel in well over a year. It's a well deserved honor! Buddy, when I saw your Community Spotlight version last fall, I honestly thought you had a practical prop and just CG'd the fly-in, so your tracking and lighting was on-point, and you've really nailed down your understanding of Cook-Torrance. You've already developed some mad skills, and you're just getting better. Eventually, I'm going to be jealous of your skills. I can tell. You popped in a few clever hints here, like cheating reflections with extra lights and tuning the feathering of the roto mask to better match the blur... That's the kind of detail thinking that delineates a master. Kudos on being the first on this channel, to discuss 16-bit linear for model work and the first (to my knowledge) on ANY channel to discuss using 16-bit linear for models (which that math is best for) but 16-bit float for the compositing and grading. It's nice to be first with a tip. Which segues into "Thanks for the shout-out!" 😉 Two comments on camera matching. First, I have an (unreleased) tutorial chapter on lens distortion - it's the last missing bit for matching Hitfilm's camera to a real world camera, and you and I will talk about this later, cuz you'll pick it up in a snap. Second, there's an old Axel tutorial on tracking moving objects into a mocha solve that might speed up the tracking to the hand a bit. ruclips.net/video/dtZN0WvZg9Y/видео.html it also ties into a mocha webinar from years ago. It's about an hour in when Martin Brennan uses mocha to track an object on a face. ruclips.net/video/EI1SQbfL-4w/видео.html Finally, consider exporting TIFF or EXR sequences, not PNG. Why? PNG is 8-bit. TIFF/EXR keeps your 16-bit render. Better for grading. Oh, crap, I just exposed Zach Freaking Allen to some power-tips... How will he make them his own? Whatever he does, it gonna be amazing, cuz Zach is going to be one of the best, and I'm pleased to have helped start his education in his VFX Padawan days.
Thank you for that amazing comment! I didn't realize that I was the first community guest host for that long. Wow! I thought this would be a great time to bring up 16-bit linear and share the knowledge given to me by the great Tony Cee :) Ooh! Lens distortion. Please share your ways Hitfilm master Triem :) I actually did attempt to use Mocha based on that Axel tutorial to track in the hammer. It did not work out very well, so I went with the brute force method. I will have to check out that Mocha webinar as well. Haha, I go through the effort of using 16bit but don't render using a 16bit file format. Oops! I'm just so used to using PNG. Also, what is the best way to contact you? I'm assuming that's what you meant when you mentioned talking about the lens distortion :) Thanks again for the kind words!
Finally! It was about time that a Hitfilm user made use of all those compositing tricks of matching focus, black levels, grain, etc. Really good tutorial!
Actually the default cube, at least in pre 2.8 versions is actually different than a primitive cube. Or delete the default cube and save it that way as a startup. #savethecube
Agreed :) I realized it sounded strange to say "delete the cube" and right away say "add a cube," but it is kind of funny as that is what most Blender users instinctively do when starting a project.
Out of curiosity, why delete the default cube? Surely it’d make more sense on Blenders behalf to startup with a primitive cube seeing as though it’s the most likely base mesh anyone will start with.
@@vanillatography1544 The default cube has dimensions of 2m by 2m, but I wanted to create a new cube with dimensions 1m by 1m, so that the scale setting would affect the dimensions properly. At the time I didn't know how to access the transform properties window which shows the dimensions of the cube instead of scale. Hope that makes sense :)
Awesome tutorial. I didn't even notice that the hammer was completely cg. I really thought they used a good looking prop for it :D Another method to remove unwanted objets behind the 3D render is to export the frame and remove the object with an image editor. Than re-import the image and place it above the footage. It's an extra step, but for more complex scenes it's probably the only way to go.
There's a few moments where the motion is not 100% correct which sells the trick, I wish Hitfilm had better tools to calculate 3D rotations etc... But globally this is quite convincing and helpful
It requires the purchase of the "3D: Model Render" add-on. You can still follow along, but your video will have a watermark without purchasing the add-on. You will also have to mask the actor's hand inside of Hitfilm, instead of using Mocha, unless you purchase that add-on.
Great video♥️ . I want to ask a question please , does hitfilm express always lags when it works with WMV video formats ?? Because whenever I do , it always lags and I can't see what's really happening while editing ? Help please guys . Ps : My laptop has higher specs than listed in system requirments for hitfilm .
bro! I'm suffuring with exporting file from blender FBX extension file formate please help me bro! and also which type file you are useing to open 3D models in hitfilm please help me!please!
HitFilm Pro offers support for a number of 3D formats including OBJ, LWO, and 3DS. Alembic ABC and Filmbox FBX can also be imported with geometry animation for individual models and groups within HitFilm Pro. - Javert
The first thing you should do is watch this. It's a Hitfilm 2 tutorial, so the interface is different, but all the steps are the same... ruclips.net/video/ZSarANQ11Ds/видео.html
If you guys can do a Witcher type vfx where similar like this, CG sword blade to be able to do stabs and kills safely. NO WHERE HAS THIS! If you did a tutorial of some kind, a lot of views I reckon!
Hey please reply! I shot videos on my Iphone 11 pro and transferred them to my laptop now. But when I import them to Hitfilm, it says something like download quicktime or whatever. IDK . Basically it doesn't support. Can you please help me out?
Why track a stand in prop when the actor can hold the hero prop in hand ? It's more beliveable and easy to roto out the prop before the "catch" I think sometimes you guys make up scenes just to look cool or to use an effect on it.
Yes, using a real prop would be much easier. The purpose of this tutorial is not to say that this method is the only or best way to create the effect, but that it is one way if you don't have a real prop but have some cardboard and Hitfilm Pro. The tutorial was also made to showcase techniques for manual tracking, roto, lighting, rendering, and compositing 3D models into live-action footage using Hitfilm. Even if a real prop was used, a CG hammer would be required to create the hammer flying through the air, so why not do it all CG for the tutorial? :)
Why should you use Blender to create the prop, but not to render it. Blenders Raytracinc Engine Cycles ist way better at rendering photo realistic than the Rasteriser Renderer in Hitfilm, even Blenders Rasterizer Engine named EEVEE is mor realistic, because it uses a PBR (Physicl Based Rendering). You could also try to track the Hammer in Blender onto your Footage. And the Site is named "C C Zero Textures"
Yes, Blender can definitely create more realistic renders. However, this is a Hitfilm tutorial, and Hitfilm can create very nice looking results with some fine tuning. I am also more familiar with lighting and rendering in Hitfilm, so it made more sense to do a tutorial on what I know. Feel free to try it out in Blender though, I'd love to see the differences between the renders :)
@@brodriguez11000 They recently added support for the Video Co-Pilot Element 3D plugin for After Effects, so there is one option for a different render engine in Hitfilm. Would be cool if they added more in the future :)
@@ZachAlanProductions thanks for your answer, I know it's a Hitfilm tutorial and you've done great with Hitfilms Tools. My thoughts were from an overall production standpoint. You also have to concider that rendering with Cycles takes waaaaaaay longer. One Image took me 12 sec. on an RX 590, witch is already very fast. I tryed to render it with the Blender Rasterizer (EEVEE) an Raytracer (Cycles), both have a PBR workflow. Also, I changed the shading on the Handle, because it was to glossy for my taste. Sidenode, In the Blender-materials, you've set the metalic value to 0.9, that is not that accurate, you slould use either 0 or 1. I was not able to get a realy great result, but for comparison I've set it side by side: share-your-photo.com/e0136e6818
I like this tutorial, but you really should've rendered it in cycles for better lighting, and at the beginning of the shot, the hammer is sitting on that table, it doesn't have any contact shadows, so it looks very comped on, and also the back of the hammer is resting on the fabric part. That should've been a cloth sim, not just a static model. While this shot is not awful, it confuses me that you talked extensively about manually tracking a 3d model (something painful which is no fun) instead of actual compositing of a cg object into a real world scene.
I'm glad you liked the tutorial! I could have definitely rendered in Cycles for the most realism, but that was not the goal of this tutorial. I tried to do as much of the shot as possible within Hitfilm. There should be some contact shadows/ambient occlusion between the floor and hammer. I probably needed to adjust the AO settings some more to make it more prominent. I did consider doing a cloth sim and exporting it as an alembic animation, but that would be a whole new area of Blender I would have to learn just for this video. It would add a lot to the realism of the shot, but I decided against it to get the tutorial done sooner. I did spend a lot of time talking about manual tracking, as that is not a topic usually covered for the reason you mentioned. However, I also spent a lot of time talking about materials, lighting, rendering, and compositing the model using Hitfilm. I encourage you to download the footage and recreate the shot using Blender Cycles and cloth simulations to see the difference it makes. I am interested to see the result. :)
step 1: take a Thor hammer prop
step 2: throw it away
step 3: reverse the footage
step 4: profit
If I had a prop that would be how I would do it too! But then I wouldn't have a very interesting tutorial :)
L
this worked for some people
Not as cool tho
That’s what I was thinking when watching this so much easier with a prop
Love seeing the FXhome crew incorporating blender into their workflows. Helps show off the ability to create your own props in a totally free software vs spending money on someone else models. Really powerful software and toss in a free 3d creation software and BAM! You are now the King of Asgard!
Yes, Blender works very well with Hitfilm! Now you don't have to own a hammer prop to be "worthy" :)
I have now watched this video for the third time, and each time I picked up something else that I didn't see the first time! What a great video this is! Nice job Zach!
Great to hear!
- Javert
Congratulations @ZachAllen_Productions for the first true community guest tutorial on this channel channel in well over a year. It's a well deserved honor!
Buddy, when I saw your Community Spotlight version last fall, I honestly thought you had a practical prop and just CG'd the fly-in, so your tracking and lighting was on-point, and you've really nailed down your understanding of Cook-Torrance. You've already developed some mad skills, and you're just getting better. Eventually, I'm going to be jealous of your skills. I can tell.
You popped in a few clever hints here, like cheating reflections with extra lights and tuning the feathering of the roto mask to better match the blur... That's the kind of detail thinking that delineates a master.
Kudos on being the first on this channel, to discuss 16-bit linear for model work and the first (to my knowledge) on ANY channel to discuss using 16-bit linear for models (which that math is best for) but 16-bit float for the compositing and grading. It's nice to be first with a tip.
Which segues into "Thanks for the shout-out!" 😉
Two comments on camera matching. First, I have an (unreleased) tutorial chapter on lens distortion - it's the last missing bit for matching Hitfilm's camera to a real world camera, and you and I will talk about this later, cuz you'll pick it up in a snap. Second, there's an old Axel tutorial on tracking moving objects into a mocha solve that might speed up the tracking to the hand a bit. ruclips.net/video/dtZN0WvZg9Y/видео.html it also ties into a mocha webinar from years ago. It's about an hour in when Martin Brennan uses mocha to track an object on a face.
ruclips.net/video/EI1SQbfL-4w/видео.html
Finally, consider exporting TIFF or EXR sequences, not PNG. Why? PNG is 8-bit. TIFF/EXR keeps your 16-bit render. Better for grading.
Oh, crap, I just exposed Zach Freaking Allen to some power-tips... How will he make them his own? Whatever he does, it gonna be amazing, cuz Zach is going to be one of the best, and I'm pleased to have helped start his education in his VFX Padawan days.
Thank you for that amazing comment! I didn't realize that I was the first community guest host for that long. Wow!
I thought this would be a great time to bring up 16-bit linear and share the knowledge given to me by the great Tony Cee :)
Ooh! Lens distortion. Please share your ways Hitfilm master Triem :)
I actually did attempt to use Mocha based on that Axel tutorial to track in the hammer. It did not work out very well, so I went with the brute force method. I will have to check out that Mocha webinar as well.
Haha, I go through the effort of using 16bit but don't render using a 16bit file format. Oops! I'm just so used to using PNG.
Also, what is the best way to contact you? I'm assuming that's what you meant when you mentioned talking about the lens distortion :)
Thanks again for the kind words!
Finally! It was about time that a Hitfilm user made use of all those compositing tricks of matching focus, black levels, grain, etc. Really good tutorial!
Thanks! Glad you liked it!
@@ZachAlanProductions checked out your channel, and i loved all your work!
@@josuesolisgamboa3376 Thank you!
Pro tip- always delete the default cube even if you want to work with cube.
Actually the default cube, at least in pre 2.8 versions is actually different than a primitive cube. Or delete the default cube and save it that way as a startup. #savethecube
Agreed :) I realized it sounded strange to say "delete the cube" and right away say "add a cube," but it is kind of funny as that is what most Blender users instinctively do when starting a project.
Out of curiosity, why delete the default cube? Surely it’d make more sense on Blenders behalf to startup with a primitive cube seeing as though it’s the most likely base mesh anyone will start with.
@@vanillatography1544 The default cube has dimensions of 2m by 2m, but I wanted to create a new cube with dimensions 1m by 1m, so that the scale setting would affect the dimensions properly. At the time I didn't know how to access the transform properties window which shows the dimensions of the cube instead of scale. Hope that makes sense :)
@@ZachAlanProductions That is what we do in Blender!!
This best tutorial video on youtube about thor's hammer
Glad you liked it!
- Javert
we need more hitfilm express videos for the people who don't have the money
1:45 such a classic move
That poor default cube.
Game on!
Good job, Zach Alan. Your modeling job on the hammer is far superior to what I did and so, too, your Hitfilm know-how.
Thanks! I had a lot of fun making it :)
Make a life effect. We really need one.
Its light i think
Awesome tutorial. I didn't even notice that the hammer was completely cg. I really thought they used a good looking prop for it :D
Another method to remove unwanted objets behind the 3D render is to export the frame and remove the object with an image editor. Than re-import the image and place it above the footage. It's an extra step, but for more complex scenes it's probably the only way to go.
Thanks! Yes, using an image editor to create a clean plate can be the best way, especially if the program has a clone-stamp tool. Good idea!
I did not did it right but this help more than anything thanks i just learn something new
Glad you found it helpful!
- Javert
step 1 : delete default cube
step 2 : add cube
“Open blender and delete the default cube”
“Step two insert a cube”
😂
Wow
Nice, very good
specific and simple :D
Glad it helped!
- Javert
There's a few moments where the motion is not 100% correct which sells the trick, I wish Hitfilm had better tools to calculate 3D rotations etc...
But globally this is quite convincing and helpful
Glad you found it helpful! I think the tutorial version turned out better than the "demo" shot since I had more practice. :)
F's in the chat for that Default Cube
F
F
Please am a beginner and I won’t learn how to video and how blender please can you help me with
You can find our HitFilm to Blender Masterclass here: ruclips.net/video/6GoUtH6tHj8/видео.html
- Javert
Thanks alot
Vfx hard work
: idea.... Buy a hammer like this😂😂
I've never watched a tutorial by the Grand Nagus before.
can u do this in express?
It requires the purchase of the "3D: Model Render" add-on. You can still follow along, but your video will have a watermark without purchasing the add-on. You will also have to mask the actor's hand inside of Hitfilm, instead of using Mocha, unless you purchase that add-on.
Wouldn't the alignment be easier using nuke 3d tracking available in hitfilm pro?
The Foundry tracker works well for tracking camera movement, but isn't really meant for tracking moving objects like the hammer prop.
Does this work with HitFilm Express as well?
You'll need to purchase the 3D: Model Render add-on pack.
- Javert
No Adobe Premiere eu tomo um vídeo de 2h e cortei várias Takes para escolher um Take. É possível fazer o mesmo na Hitfilm?
1:12 i understood that reference
FxHome's 'Assemble' short film?
Great video♥️ .
I want to ask a question please , does hitfilm express always lags when it works with WMV video formats ?? Because whenever I do , it always lags and I can't see what's really happening while editing ?
Help please guys .
Ps : My laptop has higher specs than listed in system requirments for hitfilm .
You can find a community-made tutorial on optimizing footage here: ruclips.net/video/Yqhl0mRuTng/видео.html
- Javert
lost me at 14.33 "Add a new track" what, where, how? i have motion track & camera track in effects, ?
cant dl hitfilm?
From where do you get these 3d models?
bro! I'm suffuring with exporting file from blender FBX extension file formate please help me bro!
and also which type file you are useing to open 3D models in hitfilm please help me!please!
HitFilm Pro offers support for a number of 3D formats including OBJ, LWO, and 3DS. Alembic ABC and Filmbox FBX can also be imported with geometry animation for individual models and groups within HitFilm Pro.
- Javert
@@FXhome thanx bro!
I am not able to illuminate the handle of this hammer model in hitfilm express 13
Please contact Support with your computer specs and a screencapture of the issue occurring: fxhome.com/ask
- Javert
Your vfx software name?
HitFilm Pro: fxhome.com/store
- Javert
How would you make a fireball effect?
The first thing you should do is watch this. It's a Hitfilm 2 tutorial, so the interface is different, but all the steps are the same...
ruclips.net/video/ZSarANQ11Ds/видео.html
i have a problem in hit film when import mov rgb alpha video . hit film nothing show anything
Please contact Support with your computer specs and a screen capture of the issue occurring: fxhome.com/ask
@@FXhome sure
make a thor costume wearing vfx video without costume
noone :
...
absolutely noone : ...
...
not a single living being :
me : zoinks scoob...
Drive the default cube into crippling debt and legal trouble
If you guys can do a Witcher type vfx where similar like this, CG sword blade to be able to do stabs and kills safely. NO WHERE HAS THIS! If you did a tutorial of some kind, a lot of views I reckon!
How can I get this app
You can find a tutorial on downloading HitFilm Express here: ruclips.net/video/n4E6rYjF8o4/видео.html
- Javert
Hey please reply!
I shot videos on my Iphone 11 pro and transferred them to my laptop now. But when I import them to Hitfilm, it says something like download quicktime or whatever. IDK . Basically it doesn't support. Can you please help me out?
Please contact Support with details about your computer and a screencapture of the issue occurring: fxhome.com/ask
- Javert
I really thought that the hammer was real.
Thanks! That means the effect is working :)
how its 5sec video -need 30min work
think we 30min thor fighting with hammer
Is Oli trying to copy Thor, as in Oli's first appearance as Thor he had long hair, then in his next appearance as Thor, he had short hair.
I'm definitely trying to copy Thor!
- Oli
Hii
step 1 oipen blender
delete this cube
shift+A
add a new a cube
1:45
DELETE THE DEFAULT CUBE TO CREATE ONE
Delete cube, recreate o.O
Why track a stand in prop when the actor can hold the hero prop in hand ? It's more beliveable and easy to roto out the prop before the "catch"
I think sometimes you guys make up scenes just to look cool or to use an effect on it.
Yes, using a real prop would be much easier. The purpose of this tutorial is not to say that this method is the only or best way to create the effect, but that it is one way if you don't have a real prop but have some cardboard and Hitfilm Pro. The tutorial was also made to showcase techniques for manual tracking, roto, lighting, rendering, and compositing 3D models into live-action footage using Hitfilm. Even if a real prop was used, a CG hammer would be required to create the hammer flying through the air, so why not do it all CG for the tutorial? :)
Why should you use Blender to create the prop, but not to render it. Blenders Raytracinc Engine Cycles ist way better at rendering photo realistic than the Rasteriser Renderer in Hitfilm, even Blenders Rasterizer Engine named EEVEE is mor realistic, because it uses a PBR (Physicl Based Rendering). You could also try to track the Hammer in Blender onto your Footage. And the Site is named "C C Zero Textures"
I agree. But this channel is about showing off Hitfilm and what it can do. Not what Blender can do.
Yes, Blender can definitely create more realistic renders. However, this is a Hitfilm tutorial, and Hitfilm can create very nice looking results with some fine tuning. I am also more familiar with lighting and rendering in Hitfilm, so it made more sense to do a tutorial on what I know. Feel free to try it out in Blender though, I'd love to see the differences between the renders :)
@@ZachAlanProductions: Maybe the next Hitfilm version will have plug-in renderers.
@@brodriguez11000 They recently added support for the Video Co-Pilot Element 3D plugin for After Effects, so there is one option for a different render engine in Hitfilm. Would be cool if they added more in the future :)
@@ZachAlanProductions thanks for your answer, I know it's a Hitfilm tutorial and you've done great with Hitfilms Tools. My thoughts were from an overall production standpoint. You also have to concider that rendering with Cycles takes waaaaaaay longer. One Image took me 12 sec. on an RX 590, witch is already very fast. I tryed to render it with the Blender Rasterizer (EEVEE) an Raytracer (Cycles), both have a PBR workflow. Also, I changed the shading on the Handle, because it was to glossy for my taste.
Sidenode, In the Blender-materials, you've set the metalic value to 0.9, that is not that accurate, you slould use either 0 or 1.
I was not able to get a realy great result, but for comparison I've set it side by side: share-your-photo.com/e0136e6818
all i hear is, import this make this, import that, import import...wtf !?
I like this tutorial, but you really should've rendered it in cycles for better lighting, and at the beginning of the shot, the hammer is sitting on that table, it doesn't have any contact shadows, so it looks very comped on, and also the back of the hammer is resting on the fabric part. That should've been a cloth sim, not just a static model. While this shot is not awful, it confuses me that you talked extensively about manually tracking a 3d model (something painful which is no fun) instead of actual compositing of a cg object into a real world scene.
I'm glad you liked the tutorial! I could have definitely rendered in Cycles for the most realism, but that was not the goal of this tutorial. I tried to do as much of the shot as possible within Hitfilm. There should be some contact shadows/ambient occlusion between the floor and hammer. I probably needed to adjust the AO settings some more to make it more prominent. I did consider doing a cloth sim and exporting it as an alembic animation, but that would be a whole new area of Blender I would have to learn just for this video. It would add a lot to the realism of the shot, but I decided against it to get the tutorial done sooner. I did spend a lot of time talking about manual tracking, as that is not a topic usually covered for the reason you mentioned. However, I also spent a lot of time talking about materials, lighting, rendering, and compositing the model using Hitfilm. I encourage you to download the footage and recreate the shot using Blender Cycles and cloth simulations to see the difference it makes. I am interested to see the result. :)
So MCU is all fake!?
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