How to Create a Multiplayer Game with Three.js and Blender

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  • Опубликовано: 23 янв 2025

Комментарии • 131

  • @andrewwoan
    @andrewwoan  Год назад +8

    Trying out small video content in between my longer advanced tutorials. Let me know what you think, and if you have any suggestions feel free to let me know!
    Messy, but here's the code: github.com/andrewwoan/PSU-VR
    Try it out here: psu-vr.herokuapp.com/
    WASD to move | SHIFT to run | SPACE to jump | ENTER to chat | Click/Drag to pan | middle mouse to zoom | O to dance!
    Here is the document shown in the video with all the links:
    docs.google.com/document/d/1WHLsts7P2ZaUbwssliK2wBrPfiAI4dXGqIiu88uqEq8/edit?usp=sharing

    • @Mexicovibin
      @Mexicovibin Год назад

      It didn’t seem to load on Safari

    • @sarylsono
      @sarylsono Год назад +1

      Is it on github?

    • @andrewwoan
      @andrewwoan  Год назад

      @@sarylsono It was, I had to take it down due to university stuff being on there and without being officially sponsored. I'm waiting for their response and I'll put it back up when they respond.

    • @andrewwoan
      @andrewwoan  Год назад

      @@Mexicovibin Oh yeah, safari on mobile won't work yet. It's an iOS issue with loading and refreshing.

    • @Mexicovibin
      @Mexicovibin Год назад

      It was the link that I clicked that wouldn’t load but I just checked now and it loaded on Safari IOS from a mobile device

  • @raveeshnilaweera
    @raveeshnilaweera Год назад +2

    Nice Video. Keep it up ❤❤❤🎉

  • @nate-nate
    @nate-nate Год назад +4

    I've always procrastinated searching how to make some online stuff with threejs haha, you're a saver. Also great initiative with the social project

    • @andrewwoan
      @andrewwoan  Год назад

      Appreciate it lol! Glad I could help.

  • @worldbest3097
    @worldbest3097 Год назад +12

    break part into several classes for youtube, code explanation might be awesome for studying three.js and web

  • @andrewasem761
    @andrewasem761 Год назад +5

    Wow this is amazing work Andrew, it looks really really good. Keep up the good work dude!

    • @andrewwoan
      @andrewwoan  Год назад

      Thanks Andre! That means a lot!!!

  • @kelvinnjuguna349
    @kelvinnjuguna349 Год назад +2

    great work on the IST building Andrew! I didn't know you have such a great channel!

    • @andrewwoan
      @andrewwoan  Год назад

      Haha thanks Kelvin! It's been a while since that class lol. I hope you're doing well!

    • @kelvinnjuguna349
      @kelvinnjuguna349 Год назад +1

      @@andrewwoan I hope you're doing well too! Keep up the great work! Also, the brand update looks great! good stuff!

    • @andrewwoan
      @andrewwoan  Год назад

      Haha thanks! Updating the thumbnails soon too!@@kelvinnjuguna349

  • @avocode1487
    @avocode1487 Год назад +2

    Great video andrew, short videos like this are really helpful, it gives a sense of idea what goes behind the scenes in creating big projects. thanks mate, keep posting such short videos, along with anything you wanna share, not just the coding thing, but anything realted to channel you wanna share it to us, feel free about it.

    • @andrewwoan
      @andrewwoan  Год назад

      Sounds good! Thanks for your support!

  • @gass-tube
    @gass-tube 4 месяца назад +3

    thanks for sharing! very interesting 🙌

    • @andrewwoan
      @andrewwoan  4 месяца назад +1

      ofc! thanks for stopping by~

  • @seung-heechoi5248
    @seung-heechoi5248 Год назад +3

    As always, great content. This is the most valuable channel for me at this point!! Thank you always.

    • @andrewwoan
      @andrewwoan  Год назад

      Wow! That's such an honor! Glad to be of assistance! Thanks so much for your continuous support!

  • @hauvert_
    @hauvert_ Год назад +1

    Great video Andrew! this was amazing!

  • @rofldemo1648
    @rofldemo1648 Год назад +2

    Hi, amazing job Andrew !
    I wish i had your talents with blender, for my case i use heavy fbx file found on internet haha
    Great job

    • @andrewwoan
      @andrewwoan  Год назад

      Ah! Well there are some tools that can compress the FBX I believe for free online, that may help a bit!

  • @spreadItWide
    @spreadItWide Год назад +2

    Just an FYI: Anyone with a 360° camera can put indoor camera paths and camera anchor points. I saw a bar/pub on Google Street, I was going down the sidewalk, and then I saw I could turn right, which was a building, turned right, and I was inside a cool little pub. It had like 12-15 360° photos all around the pub with camera set at like 5'0" ish.

    • @andrewwoan
      @andrewwoan  Год назад +1

      Oh thanks for letting me know!! I didn't know that!

  • @DrinLajci
    @DrinLajci Год назад +3

    Great work, thanks for sharing it !!

  • @freeju2001
    @freeju2001 Год назад +2

    its a gold tressure bro! thanks a ton

  • @103.9mhz
    @103.9mhz 6 часов назад +1

    Thank you, Andrew. I’m new to learning this, but I have an idea: each player registers their own account and has a unique character. Could you guide me on where we need to make changes and where it would be best to store the character data? Once again, thank you! 😊

    • @andrewwoan
      @andrewwoan  Час назад

      If you want to store character data and have user authentication you can totally do that! You'd need some sort of database to store the user's unique character/username/ID etc. and what not that way you can fetch it once they login/authenticate themselves! Obviously for the first time they create an account they'd select their character then and there.
      The only real change is in the selection logic area. Once they have an account you can just load the apporpriate model for their account! It's very similar to any other login system. like if they have a color theme preference or profile setting preference etc. Just think of it a bit like that~ hope this helps!

  • @hyvlog5476
    @hyvlog5476 Год назад +1

    it's amazing, thank for sharing. i will learn it right now.

  • @HumbleHustle101
    @HumbleHustle101 Год назад +1

    Nice work @pandawoan. Is there some mechanism through which I can animate cloth worn by character while he moves in threeJS. If possible can you do one video for that?

    • @andrewwoan
      @andrewwoan  Год назад

      Do you mean something like this? threejs.org/examples/?q=cloth#physics_ammo_cloth
      If so, it'll probably be easier with a physics engine. You can always write your own custom physics engine or shader too. Another alternative is to rig the cloth and weight paint it in blender and animate the character in blender and export the animation data. It depends on your specifics and technical requirements.

    • @HumbleHustle101
      @HumbleHustle101 Год назад

      @@andrewwoan can you make a video in which you demonstrate animated cloth adorn by a character. Lets say in place of this guy wearing a hoodie there is a girl wearing a cloth like long skirt etc that has cloth like animation while she walks?

    • @andrewwoan
      @andrewwoan  Год назад

      How realistic would you want it to be? If it's like a basic cloth movement, then mixamo will provide default weight paintings, it won't look realistic but it'll move according to the players legs/character rig. In this video the clothing does move a bit, but not in a realistic way@@HumbleHustle101

    • @HumbleHustle101
      @HumbleHustle101 Год назад

      @@andrewwoan same as the animated cloth as shared on the threeJS website but adorn by the character in a way for instance if a female model has adorn long skirt then the cloth animation shall happen in realtime as the character walks or runs.

    • @andrewwoan
      @andrewwoan  Год назад

      yeah that's physics. basically a bunch of math. can write a custom shader or such to interact with the other components of the mesh. it's pretty difficult, there might be libraries out there that make it easier idk, I've never worked with realistic cloth in the browser. You might want to consider using a game engine like unity or premade characters which have that all sorted out.

  • @AndyNorth
    @AndyNorth Год назад +1

    Greate! thankyou. I will use this for my learning about threejs.

  • @shouryaverma5829
    @shouryaverma5829 7 месяцев назад +1

    Great work , Super Great Website , really appreciate that!!

  • @domic93
    @domic93 Год назад +1

    Very cool.
    I'm very impressed.

  • @rec-trick
    @rec-trick Год назад +2

    I think if we use Assembly with the tree, we will get great performance on any browser

  • @CodingAbroad
    @CodingAbroad Год назад +1

    Is it possible to make a fixed camera resident evil game in threejs?

  • @AhmadMughal1
    @AhmadMughal1 Год назад +1

    for the backend it is essentially just using websockets for double way communication to update locations of the players in realtime ?

  • @kawaicheung5808
    @kawaicheung5808 Год назад +1

    Hi, I have a question what happened with the 3D room tutorial video? I was going through it a while ago but haven't finished it and I was looking for it to finish the rest of the tutorial but couldn't find it anymore. Is there a way to view it again?

    • @andrewwoan
      @andrewwoan  Год назад +1

      Hey I took it down per the original creator's request. If you'd like to watch it please email me andrewwoan@gmail.com. Just don't copy it and credit bokoko once you complete.

    • @kawaicheung5808
      @kawaicheung5808 Год назад +1

      @@andrewwoan Thanks, I have send you an email

    • @andrewwoan
      @andrewwoan  Год назад

      @@kawaicheung5808 Yep, thanks! Sent it over to you!

  • @vladislavnadein2849
    @vladislavnadein2849 10 месяцев назад +1

    Thanks you so much, bro! That's a great job!

    • @andrewwoan
      @andrewwoan  10 месяцев назад

      Glad you like it! ☺️ Lemme know if any questions!!

  • @reyysdesign
    @reyysdesign Год назад +1

    Hello pandawoan. Could you please tell me, is there any other way to render a realistic 3D model in three js rather than baking the texture manually ? My models look so much different in Blender vs in website without manual baking. And I see other developer just need a .glb without any .jpeg texture to render it and the result is exactly the same like in Blender

    • @andrewwoan
      @andrewwoan  Год назад +1

      Yes there's lots of ways to do that, but it usually comes at the cost of performances.What is your exact goal? If the lighting doesn't change it might be better to bake and use compressed images. If you need real time lighting there are different kinds, some more realistic than others, like you can use an HDR image for lighting. Some are built in with three.js by default like directional and point light, or you can implement the lighting with your own GLSL code.

    • @reyysdesign
      @reyysdesign Год назад +1

      Okayy thank you for the reply, I think I'll keep using the baked texture

  • @timeforrice
    @timeforrice Год назад +1

    Wow this is amazing!!

    • @andrewwoan
      @andrewwoan  Год назад

      Thanks so much!!

    • @timeforrice
      @timeforrice Год назад +1

      @@andrewwoan do you have any suggestions where I can learn to get to this level?

    • @andrewwoan
      @andrewwoan  Год назад

      Yeah check out my learning how to learn series!! It'll help get started with some great resources!!

  • @inteligenciafutura
    @inteligenciafutura Год назад +1

    How many users does it allow at the same time?

    • @andrewwoan
      @andrewwoan  Год назад +1

      I actually don't know. I think it's more capped at device capabilities and my backend tier plan right now. I've had 15 on there with no lag at one point. But I haven't stress tested it beyond that.

  • @markopolo2224
    @markopolo2224 Год назад +1

    amazing work

  • @abdelrahman5094
    @abdelrahman5094 Год назад +1

    will you support occlusion culling later ?

    • @andrewwoan
      @andrewwoan  Год назад +1

      Probably not soon, three.js got a default in that works pretty well, custom would be too much work unless needed. Don't wanna spend time optimizing in advance.

  • @thedragonforce2210
    @thedragonforce2210 Год назад

    amazingly done sir, thanks for your effort and time sir , thank you

  • @kerrykreiter445
    @kerrykreiter445 6 месяцев назад +1

    Hi Andrew! Thank you for this amazingly helpful content! Do you still use Heroku or can you recommend a way to host full stack projects? I am missing the Heroku free tier!!!

    • @andrewwoan
      @andrewwoan  6 месяцев назад

      Hi Kerry! Yeah I still use Heroku, it's about 7 dollars a month which I find to be reasonable. Unfortunately I haven't found a good free alternative yet that is fast enough. I think if you just need a portfolio project you can try like render/railway/fly which the last time I checked had free tiers. But they were pretty slow. There might be more free ones out there, but I never bothered to check haha. In general though hosting full stack projects depends on what you need, a simple out of the box solution could work, or you may need something more complex like AWS (or want to use AWS to show hiring managers your capaibilities). It really depends. Hope this helps!

  • @tranghoang9575
    @tranghoang9575 Год назад +1

    great game metaverse, thanks for sharing

  • @thanhcong99812
    @thanhcong99812 Год назад +1

    hope you make this tutorial, thank you so much.

  • @torjohand.aleksandersen1297
    @torjohand.aleksandersen1297 Год назад +1

    How did you handle collisions so well?

    • @andrewwoan
      @andrewwoan  Год назад

      I used three.js octree! It's a very simple way to do collisions but works really well for small scenes. Here's a three.js official example using it: threejs.org/examples/?q=fps#games_fps
      Another really famous digital agency also used it!! www.awwwards.com/coastal-world-by-merci-michel-wins-site-of-the-month-august-2022.html
      The idea is you make a low poly mesh mapping out your boundaries and with a small few lines of code it works out of the box!! Just hide it from the user so they can't see the collision mesh.

    • @omar-diab-dev
      @omar-diab-dev 2 месяца назад +1

      @@andrewwoan Is the code in the example free to use?

    • @andrewwoan
      @andrewwoan  2 месяца назад

      @@omar-diab-dev yeah sure go for it! It's a bit messy haha

  • @ares40004
    @ares40004 8 месяцев назад +1

    Amazing project, i am working on something similar. Do you take on projects?

    • @andrewwoan
      @andrewwoan  8 месяцев назад

      I do take on a projects but it depends! Feel free to reach out to me at andrewwoan@gmail.com

    • @ares40004
      @ares40004 8 месяцев назад

      Thanks, I've sent an email.

  • @karlduckett
    @karlduckett Год назад +2

    Awesome work. Im pretty comfortable in Blender and not too shabby with Flask. But threejs scares me.
    What format do you export from blender that keeps all that texturing - and running so smoothly?
    Do you have threejs tutorials you would recommend?

    • @andrewwoan
      @andrewwoan  Год назад +1

      Oh yeah, I highly recommend Bruno's course threejs-journey.xyz/, it's 95 dollars but trust me it is totally worth it. Other than that there are a few on youtube/udemy but they're not as extensive. The best part of this course is that you get to join a huge community of threejs/webgl developers which is already worth it. There are many free active communities too I can link you if you want to join them.
      It also depends on your learning preferences, a lot of people don't like videos. threejs.org/manual/#en/fundamentals this is a good text-based starting point. Although Bruno's course also has a text-based version!!
      Models are exported in GLB with DRACO compression. Textures are baked in 4K so I can reduce the quality later if needed, SimpleBake exports them as JPG by default, I don't change that, but I use that squoosh app to make the file sizes extremely small and adjust the quality till I can the size I like, and I convert it to any format I need. Usually I go from a 20mb texture to a 1mb 4k texture with only a small loss of quality. You can also go further and try basis, but honestly not really that beneficial that much anymore. There are many other in-game optimziation techniques too that I haven't implemented yet as well. For example cloning animations rather than loading baked animations which increases file sizes. I could also overlap my model UVs on one texture rather than having them take up more space on the texture. Although lighting information is saved, in many areas the lighting and colors are the same.

    • @Cos3D
      @Cos3D 11 месяцев назад +1

      @@andrewwoan hey is it possible to create a web online game with multiple rooms with players playing with one another, let's say league of legends but for the web.
      How is it possible to do this with three js when it's not game engine ?
      Would Babylon js be better ?

    • @andrewwoan
      @andrewwoan  11 месяцев назад

      Yeah it's definitely possible and has been done a lot! Three.js and Babylon.js are both javascript libraries that go over the native browser API technology that allows high performant GPU utilization rendering of 3D graphics. So technically, if you knew GLSL, the coding language of shaders for the web/WebGL you could write your own three.js or babylon.js. So neither is really "better" in a sense, it's up to your goals. There are performance metrics and things like that, but really for most projects it doesn't matter at all.
      In terms of league of legends in the browser, you can make something similar, but there's no way currently to make it as detailed and in depth as downloadable league of legends. Browser's have a lot of limitations that downloaded things don't have. @@Cos3D

    • @Cos3D
      @Cos3D 11 месяцев назад +1

      thanks for the detailed answer@@andrewwoan

    • @andrewwoan
      @andrewwoan  11 месяцев назад +1

      @@Cos3D no problem!!!

  • @futbolfeverr
    @futbolfeverr Год назад +2

    hey andrew loved this video!! btw I have a question and i have been trying hard to find the answer was wondering if you could help! I wanted to ask like how shall i practice three js to be good like you what shall I do after I learn all the basics ?? and how do I build complex scenes and make them functional?? I hope you answer
    thnx again for what you are doing

    • @andrewwoan
      @andrewwoan  Год назад +1

      Being good is all about hours of trial and error and failing several times. That's all it was for me, I am nobody special. If you want the basics I recommend Bruno's course. But if you're short on money threejs.org/manual/#en/fundamentals this is a good place to start.
      Making a complex scene is no different from a small scene. Functional depends on what you mean. Like collision detection? Or like where you can animate objects?

    • @futbolfeverr
      @futbolfeverr Год назад

      @@andrewwoan thnx andrew for the reply and by functionality I meant animation camera movement etc

    • @andrewwoan
      @andrewwoan  Год назад +1

      @@futbolfeverr Did you have any kind of camera movement in mind specfically? For this video I used a custom set of OrbitControls from three.js. Here I update the target of the OrbitControls on each frame to look at the player position. That way it rotates around looking at my player at all times.

    • @futbolfeverr
      @futbolfeverr Год назад

      @@andrewwoan now I am getting it and can we animate camera with gsap

    • @futbolfeverr
      @futbolfeverr Год назад

      @@andrewwoan and btw I have bruno simons three js course what shall I do after I finish one tutorial and what shall I do ater I finish all the tutorials

  • @kasali2739
    @kasali2739 Год назад +1

    Hi! Did you Managed to Run more than 5 Players at once?

  • @luiseberrojasduque1104
    @luiseberrojasduque1104 Год назад +1

    Wow very thanks

  • @alirezakarimi7035
    @alirezakarimi7035 4 месяца назад +1

    Hi Andrew. Thanks' Amazing job. I am working on a data-driven inventory management system and am looking for a person to help me develop medium size grocery shop to simulate some concepts regarding the food waste, and it was kind of inspiring me as web game. ARe you interested in that sort of things? or know someone to present me . thank you again

    • @andrewwoan
      @andrewwoan  4 месяца назад

      Hmm perhaps! Feel free to schedule a meeting with me or email me at andrewwoan@gmail.com!

  • @guocget
    @guocget Год назад +1

    you are really bro, thanks your content, hope you share your tutorial.

  • @HuynhLuong227
    @HuynhLuong227 Год назад +2

    wow, really nice, you draw all in blender?

  • @nartz5361
    @nartz5361 Год назад +1

    do you using unity too?

    • @andrewwoan
      @andrewwoan  Год назад

      No, but there's this awesome tool called needle that converts unity to three.js!!

  • @0xe86
    @0xe86 11 месяцев назад +1

    Cool!

  • @nguyentuantruong4815
    @nguyentuantruong4815 Год назад

    can you share source?

    • @andrewwoan
      @andrewwoan  Год назад +1

      I was sharing it but I took it down, I'm trying to avoid issues with distributing the University logo. This is temporary though. Let me know if you have any specific questions, feel free to email me andrewwoan@gmail.com

    • @nguyentuantruong4815
      @nguyentuantruong4815 Год назад +1

      @@andrewwoan I hope you will share the source again

    • @andrewwoan
      @andrewwoan  Год назад +1

      @@nguyentuantruong4815 Yep, will do, just waiting for my uni to respond.

  • @MrNootka
    @MrNootka Год назад +1

    Great video! I am working on a mental health startup that leverages AI, I am a solo coder and I focus on the product side and AI but I have a team who helps me curate the theoretical side and the rest of the startup;
    I liked the purpose of this project and I was wondering if would you like to get in touch and potentially do a partnership/merge.

    • @andrewwoan
      @andrewwoan  Год назад

      Sure feel free to email me at andrewwoan@gmail.com or add me on discord with my username pandawoan! We can discuss the details!

  • @projet3604
    @projet3604 Год назад +1

    OMG

  • @Sergei546
    @Sergei546 10 месяцев назад +1

    very interersting yhk!

  • @TwoFresh-420
    @TwoFresh-420 Год назад +1

    Please make a tutorial on how to do player items and how to save each players settings / items they are given from server to mysql database. Every tutorial uses ReadyPlayerMe witch is dumb. i want to have all sorts of items to sell to players. you should really consider making a Trading player to player system aswell.
    +1 sub

    • @andrewwoan
      @andrewwoan  Год назад

      Ooh, sure I'll consider it. At a high level it's similar to making an e-commerce/2D game store, except events will happen with 3D interactions that emit events. Yeah, readyplayerme is just really convenient, otherwise I didn't want to use it either, but I did anyway lol. Maybe sometime in the future I will model my own characters. Thanks for the support and ideas!

  • @javifontalva7752
    @javifontalva7752 6 месяцев назад +1

    Tutoria

  • @LuigiNicoletti-c1x
    @LuigiNicoletti-c1x Год назад +1

    create a course please, thanks to speak slowly, non fluents appreciate

    • @andrewwoan
      @andrewwoan  Год назад +1

      Glad you found my voice clear!! Maybe one day I have time for a course lol.

  • @AngelMove168
    @AngelMove168 Год назад +1

    Very interesting function

  • @zhiweihuang6532
    @zhiweihuang6532 Год назад +2

    Looking forward to better work to share, as there is very little knowledge content in this area of threejs right now, or you can make a tutorial for a fee, want to learn how to implement it