It's not a Bug, it's a Feature!

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  • Опубликовано: 19 окт 2024
  • Sometimes our mistakes can be good things! Right?
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    Music Used (In Order):
    Sophia's Shop - Persona 5 Strikers
    Sky-High and Smitten (City Area) - Kirby Planet Robobot
    Artificial Intelligence Bomb
    Sweet Mountain Act 1 - Sonic Colours
    Heaven - Persona 4
    Hell's Chicken Story Theme - Limbus Company
    Demon Haunt - SMT V Vengeance
    Colour Your Night - Persona 3 Reload

Комментарии • 47

  • @NekuZX
    @NekuZX День назад +12

    On Hakita's first developer commentary stream, he confirmed that parrying your own shotgun bullets always has been an intended feature from even before adding the shotgun. The belief that it was a bug turned feature is a common misconception in the community, often caused by people hearing about it, thinking "that sounds about right", and sharing it without scrutiny.

    • @PixelRory
      @PixelRory  23 часа назад +1

      @@NekuZX I did not know this, thank you!

  • @Cheesegirl31415
    @Cheesegirl31415 День назад +13

    3:41 if you slide jump instead of just jumping after a slam storage you get all of the vertical momentum converted into horizontal speed, making you go really fast :3

  • @DankuVoid
    @DankuVoid День назад +21

    Day 31 of asking for an Irish Review of Risk of- WAIT WHAT DO YOU MEAN YOU MENTIONED ULTRAKILL??

    • @dynamic-dra
      @dynamic-dra День назад +1

      risk of rain mentioned??🔥🔥🔥

  • @captainiamtherum7659
    @captainiamtherum7659 День назад +3

    idk if im surprised Landfall werent mentioned or if im not, since theyre basically the kings of its not a bug its a feature

  • @LocalPlagueDoc
    @LocalPlagueDoc День назад +5

    3:10 Usually, when you do a normal Slam Jump, V1 falls at a consistent speed, so Hakita probably programmed it to count how LONG you've been falling instead of the actual height you fall from. This way, when you Slam Storage, the game thinks you're falling a long distance because you spend a long time in the air, hence the super-high bounce.

  • @lordironskull4159
    @lordironskull4159 День назад +2

    4:38 the technique was also (and far more commonly) called Zorencoptering, after the Dual Zoren melee weapon that was the most common choice to do this with. I think it was because the Dual Zoren has an extremely high attack speed, which made the technique easier to perform, and is a Dual Blades weapon, which I believe has the furthest-travelling slide attack in the game. The weapon shown in the video demonstrating the technique is the Dual Ichor, a weapon in the same class as the Dual Zoren that is overall stronger but has a lower attack speed, making it better for combat but slightly worse for traversal.

  • @MediaDroid960
    @MediaDroid960 19 часов назад

    Another Bug that turned into a feature was the spy from team fortress 2. In the original team fortress classic, the spy would sometimes spawn with the wrong color, which eventually turned into the spy’s disguise kit

  • @tuto4322
    @tuto4322 День назад +3

    Another example is The Legend of Zelda TotK which reinvented the mechanics of BotW that many pros used to speedrun the game

  • @thahrdworkingingo
    @thahrdworkingingo 22 часа назад

    So for warframe, coptering (or zoren coptering because it was the best weapon for it) goes deeper. It wasnt really finicky, just melee while sliding at any point, basically crouch jumping with a cooldown as far as inputs required.
    Second there was a step in between coptering getting removed and bullet jump getting added. They reworked melee to give it an attack that was meant to be used to hit flying enemies because they wanted to rework melee to be able to be used completely on its own.
    As it turns out this just gave us a spinny attack in the air that gave us momentum and since then became a staple for movement techs until FINALLY they removed old wall running, the directional melee as it was called, and gave us bullet jumping.
    I wouldnt call the second iteration a bug, but definitely is an unintended mechanic being embraced as a movement tech that inspired bullet jumping!

  • @-cactus.raven-
    @-cactus.raven- День назад

    Loved learning the tech back in ow1,, ow2 fade feels like molasses by comparison, and the mercy tech is different enough to be its own thing.

  • @KingKuron_
    @KingKuron_ День назад +1

    Looking at the title of the video, my first thought were illegal moves made possible in Pokémon. In SV, for example, Female Indeedee caught in Tera Raids had access to Trick Move, which is normally exclusive to its Male counterpart.
    Because of it being a legitimate bug that you could catch, they later patched Trick Room into its TM learnset.

  • @Mmshh
    @Mmshh День назад

    fade jumping is still a thing with moira and it useful in many situations

  • @personman446
    @personman446 День назад

    No mention of hitfalling from rivals of aether? probably one of the coolest pieces of tech in a platform fighter
    for those unfamiliar, when programming the ability to fastfall, essentially the only requirement was that you couldn't have any upwards momentum
    unintentionally, this would let you fastfall out of hitstop (the period where both characters freeze for a moment to sell the impact of a hit), leading to incredibly expressive combos and dynamic advantages states without coming at the cost of the game's neutral, since you needed to actually land a hit to do it in the first place

  • @reller82
    @reller82 День назад

    Hell yeah some Gigantic gameplay!

  • @jarskii11
    @jarskii11 23 часа назад

    Ow after flipping point at 99 used to go on overtime. This was bug that they fixed for ow2. Players cried about it and they added it back.

  • @stiffbored
    @stiffbored День назад +2

    no mention of Doomfist movement tech bugs :(

    • @PixelRory
      @PixelRory  День назад

      @@stiffbored spoke a lot about those in my reworks video but basically: they were bugs, which got fixed then blizzard patched them back in but not as features, they patched the bugs back in but in the wrong way so the bugs are different than before and actually way more buggy to try complete
      Though since you're mentioning doom I'm sure you already knew that.. my bad! But that's why I didn't mention him here as they weren't actually patched in as intentional mechanics

  • @cathamood1233
    @cathamood1233 День назад

    0:00 Persona 5 strikers music mentioned let's gooooo 🗣️🗣️🗣️🔥🔥🔥🔥🔥

  • @raulkirbo
    @raulkirbo День назад +1

    The Goat simulator video

  • @Chaos_Imp
    @Chaos_Imp День назад

    idk man that cockroach looking like a bug

  • @MoinCoin
    @MoinCoin День назад +2

    terraria hoiks

  • @AlexDimLight
    @AlexDimLight День назад

    7:03 Is that mf limbus company music?
    To be specific: the Hell's chicken story theme from intervalo 1?

  • @Banana3
    @Banana3 День назад +1

    0:08 LOOK MA IM ON TV

    • @Banana3
      @Banana3 День назад +1

      3:11 iirc the reason slam storage works is because the momentum you get from jumping after a slam is based off of the time you have been slamming for. Wall jumps cancel your downwards momentum but the game still thinks you are slamming so the timer keeps going up. Meaning that the game thinks you slammed from way higher than you actually have leading to you getting insane height when you jump. This is useful if you either want to go up very fast (like at the start of 3-2 for example) or alternatively if you slide then jump the speed from the slam transfers into horizontal speed which can let you get a lot of speed off of basically nothing (also if you press jump and slide at the same time you go up and forward and its very funny)

    • @DankuVoid
      @DankuVoid День назад

      0:08 OMG IM ALSO THERE

  • @Billy-f1h4k
    @Billy-f1h4k День назад

    Nice vid Rory

  • @Asneost
    @Asneost День назад +1

    Oh, ya! Love the vid day 24. I didn't forget, you did... ya

  • @soopself
    @soopself День назад

    PIXEL RORY UPLOAD WOO

  • @artilire
    @artilire День назад +1

    Surprised you didn't include rocket riding, one of Fortnite's most famous memes created from an issue with the jack o lantern launcher, though I guess I don't want to hear an Irish lad rambling about Fortnite

    • @PixelRory
      @PixelRory  День назад +2

      @@artilire I assure you, you definitely don't LMAO

  • @solar_octavia
    @solar_octavia День назад

    i love hakita

  • @lycanoi3834
    @lycanoi3834 День назад

    Bethesda's motto

  • @ibaggz8215
    @ibaggz8215 День назад

    i love when the little white man in my phone talks about games i hate to play

  • @loupotaku6824
    @loupotaku6824 День назад

    For movement Titanfall and apex

  • @DiamondsOfSeven904
    @DiamondsOfSeven904 День назад

    Has he heard of dead by daylight?

  • @johnm2174
    @johnm2174 День назад +1

    WOOOOO WE EATING GOOD TONIGHT

  • @JJ-rp3ny
    @JJ-rp3ny День назад

    "mercy" and "skill expression" together in so many sentences 😭😭😭 sir you made my day

    • @WunderwaffePrime
      @WunderwaffePrime 22 часа назад +1

      go hit top 500 with her then

    • @JJ-rp3ny
      @JJ-rp3ny 15 часов назад

      @@WunderwaffePrime one sec just gotta pay some random t500 guy to boost me there

  • @Asneost
    @Asneost День назад +1

    First

    • @Asneost
      @Asneost День назад

      Ya...

    • @Asneost
      @Asneost День назад +1

      I have become the very thing I saw to destroy

    • @PixelRory
      @PixelRory  День назад +1

      replying to yourself twice as if it's a conversation is crazy