Combined Arms Doctrine Explained | Combat Mission Shock Force 2 Simulation

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  • Опубликовано: 27 сен 2024
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Комментарии • 242

  • @ramedog7357
    @ramedog7357 3 года назад +198

    This video is very VERY well put together. I watch a lot of strategy game youtubers, and this is the best breakdown of CM from a tactical perspective that I have seen. Bravo. CPG has my attention.

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 года назад +15

      Much love. Enjoying it so far. Keeps me sharp.

    • @dv6000islame
      @dv6000islame 3 года назад +8

      Check out Usually Hapless who does a fantastic job also of explaining tactics etc through Combat Mission: ruclips.net/channel/UC9egpHJiRis89uHkeyJiEugfeatured
      Double Vision is also excellent: ruclips.net/user/MrSirDouble

  • @orion8981
    @orion8981 3 года назад +77

    "Oh shit, my fire support team is dead and I didn't notice!"
    As a FiSTer, I assure you, you are not the first officer to do this and will not be the last.

    • @Leader1623
      @Leader1623 2 года назад +27

      Everyone asks where is my FIST not how is my FIST.

    • @aauwhatitdo1582
      @aauwhatitdo1582 2 года назад +3

      @@Leader1623 lol, there is definitely a distinction between the two.

  • @serotonin2583
    @serotonin2583 3 года назад +43

    "Ay sarn't you told us to drive to the breach" - that VC/driver, probably. 10/10 realism.

  • @jakesomethingorother4676
    @jakesomethingorother4676 3 года назад +52

    Bit late, but I come bearing more tips.
    You can conduct any fire mission/air mission/recon mission right off the bat, with or without direct LOS to the target. FOs are the best unit to assign drones, for obvious reasons.
    At the start, when you moved your FO vehicle into position, you used the fast command. Hull Down is the best way to make sure you expose as little as possible. You set the waypoint, give it a "target" and the vehicle will stop once it is Hull down from the "target."
    You use the fast command a lot, I'd recommend using quick move or just move more if you want to avoid bogging. (Fit) infantry can also go a reasonable distance going "quick," as well.
    Edit: Oh, and you can queue disembark orders. Give mounted infantry any order moving anywhere, and they dismount at the vehicle's last waypoint.
    Edit edit: You can also assign a facing command, followed by a smoke command to "aim" smoke. When breaching, I'd recommend integrating vehicle smoke during dismount, all in one turn.

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 года назад +29

      Yeah had zero clue any of that was possible. Good stuff. More tinkering and failing to come no doubt.

    • @jakesomethingorother4676
      @jakesomethingorother4676 3 года назад +2

      @@ControlledPairsGaming It takes dedication, for sure. It's not for people wanting a more casual experience- as you said, it's a simulation more than it is just a game.
      I highly recommend opening the (broader engine) manual, and browsing the contents. Anything you see that stands out, give it a read.
      The most important things to read, though, are the commands. It explains them in detail for both infantry and vehicles, mitigating any confusion in that regard.
      Besides that, the individual game manual has a lot on units found in the game, giving a little background but most importantly explaining their capabilities. Certain things are a little obscure, such as fire support capabilities, and the manual can clear it up.

    • @robertkalinic335
      @robertkalinic335 Год назад

      I remember that the youtuber Usually Hapless tested vehicle bogging in regards to speed and he did not find slower speed to be significantly useful in preventing bogging. Its actually better to cross the problematic terrain as fast as possible to reduce opportunities for them to get stuck and try to avoid mud and swamps.
      While the fast command doesnt make the significant difference in chance of bogging, it makes the complete immobilization more likely.
      None of this is in the manual, just people testing it themselves.
      Also, giving reverse order helps a bit with unbogging, dont know if thats based on real world or just game code spagetty.

  • @mikeduplessis8069
    @mikeduplessis8069 3 года назад +164

    Learning to play CM is like learning to parallel park. It quickly goes from seeming like an impossible task to being second nature.

    • @DirtyCivilian14
      @DirtyCivilian14 3 года назад +1

      You're not wrong. But its great when you master it

    • @BlastinRope
      @BlastinRope 3 года назад +3

      Dont start with the modern ones. The ww2 ones are easier to learn since can focus on fundamental tactics. guided munitions and such complicate things so much when it comes to war, also nobody even knows what modern conventional warfare even looks like. The closest we got was iraq-iran war and that war was messy

    • @gotanon8958
      @gotanon8958 3 года назад +2

      Desert storm would be the closest we can get to a modern conventional war.

    • @InvictusProductionsX
      @InvictusProductionsX 3 года назад +2

      @@BlastinRope Black Sea was my first one and oddly enough it was easier for me to learn than the WW2 ones. Not sure why but I am absolutely abysmal at Blitzkrieg but godtier at BS/Cold War Multiplayer

    • @tireachan6178
      @tireachan6178 3 года назад +4

      That's spot on. You start off like an officer on his first combat deployment. You make bad calls, you fail to coordinate your assets effectively, and your casualtie numbers reflect your ineptitude. After you gain experience you become ruthlessly efficient in coordinating maneuvers to become viciously aggressive which feels rather satisfying

  • @Bruceworkouts3184
    @Bruceworkouts3184 3 года назад +56

    I think a Combined Arms Clearance of a densely Built up Area (Fallujah sim...) or some type of Contested MasTac against Near Peer threats would be a fun and humbling visualization of what Modern Conventional war would look like. Casualty figures and such.

    • @Syndie702
      @Syndie702 3 года назад +11

      For that you'll want Combat Mission: Black Sea.
      That is unless you want the ultimate showdown of US Army vs. US Marines in SF2.

    • @jakesomethingorother4676
      @jakesomethingorother4676 3 года назад +6

      Black Sea is exactly that, I'd recommend it.
      Blue on "Red" US vs. US wargame scenarios are fun, as well.

    • @slammedc2003
      @slammedc2003 3 года назад

      For that simulation I recommend Combat Mission Black Sea, that has near peer threats and more lethal technologies and the dense urban maps get pretty crazy.

  • @JBlackjackp
    @JBlackjackp 3 года назад +26

    What I have learned about CM is that if you have to clear a building artillery is the best option and infantry is only if artillery isn’t an option

  • @Spider-Too-Too
    @Spider-Too-Too 3 года назад +23

    This is the easiest mission in all combat mission games. from ww2 to modern.
    and this game was in the demo to lure unknown players in by giving you ALL THE Toys...........and a perfect base of firing position and good LOS
    after that, it's a grind when we don't get access to those toys

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 года назад +10

      Yeah is kind of interesting to me. The game sets up a combined arms breach but there's no incentive to actually do it when you can just sit on the berm and kill from afar the whole time.

  • @Mossyyyyyyy
    @Mossyyyyyyy 3 года назад +14

    When using infantry in urban operations in CM, breaking down and splitting squads is a must for reducing mass casualties.

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 года назад +7

      Thanks!

    • @capthawkeye8010
      @capthawkeye8010 3 года назад +1

      @@ControlledPairsGaming When using infantry in the open however, keep them mounted as much as possible. Losing a squad in a Stryker to an RPG is a bad experience but you'll see later on that you can lose just as many men to snipers and artillery fire-both of which will slow bleed your force.

  • @charlesboudreau5350
    @charlesboudreau5350 3 года назад +10

    TIL about Assault Breacher Vehicles.
    The M1150 is going to haunt me, that thing looks terrifying coming at you.

  • @Stlaind
    @Stlaind 3 года назад +8

    One additional thing I missed in CM:SF2 for a hugely long time is that practically every US Stryker or M2 has a spare javelin and some reloads for it on board as well as a huge amount of ammo for your squad's weapons. It can really help with getting your troops set up and the game even factors in the thermals on the Javelin improving the spotting skills of an infantry team.
    I'm also frankly surprised one of those ATGM teams in the buildings didn't pop your FIST vehicle much sooner, it always seems like if I hang a unit out where it can be seen I learn the hard way about it again. The game is also entirely unforgiving of assaulting an occupied building, I've never found a reliable way of doing it with out losing way too many troops.

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 года назад +7

      Wait... I can pull javs off of vehicles?

    • @Stlaind
      @Stlaind 3 года назад +2

      @@ControlledPairsGaming Yeah, if you select an infantry team/squad while they're in a vehicle (can be any time, even mounting up in a vehicle that belonged to another platoon or company) and hit the "S" on the commands selector then choose acquire - it'll give you a list of things the squad can pick up. Fair warning though, there's no way in the game to have them discard it or put it back in a vehicle after that point. Also the more you load a squad down with weapons and ammo the faster they tire out.

    • @Euan_Miller43
      @Euan_Miller43 3 года назад +1

      @@ControlledPairsGaming when playing with US mounted infantry I always take plenty of 556 as the rifle squads don’t carry that much, you can also pick up AT4’s, 762, and HEDP 40mm

    • @coryhoggatt7691
      @coryhoggatt7691 3 года назад +2

      Yeah I knew the moment you pulled it up on that berm the FIST Stryker was going to die. You can dismount the team and put them up there without attracting attention.

    • @Stlaind
      @Stlaind 3 года назад +2

      @@coryhoggatt7691 Even better you can use the UAV to spot and keep the FIST behind the berm and out of sight entirely

  • @lupahole
    @lupahole 3 года назад +5

    Ok, here is a tip i think you will appreciate next time you arty a building. Use the "armor" ammo option in the fire mission setup. Its basically supposed to be a delayed fuse and its gonna collapse buildings VERY quickly.

  • @Sevntimes
    @Sevntimes 3 года назад +10

    Man id watch you play this for hours.. i love the combat mission games

    • @dv6000islame
      @dv6000islame 3 года назад

      I agree. I really enjoy how he explains approaching the mission and the tactics involved.

  • @voidwalker9223
    @voidwalker9223 3 года назад +6

    One thing you have to understand about CM is its mainly designed for Human vs Human. So when fighting missions against AI, mission editors tend to put in tons of Infantry or way larger force then yours since the AI is not tactically intelligent as a human player who would use cover deflate and much better potions. So to simulate harder assaults more AI is dumped into a building to cause more casualties and for player to have a harder time trying to take objective as if he were playing a Human player. Not perfect logic but it works to a point and not much more you can do due to game engine limitations. So that said, sometimes you have to put tons and tons of fire into areas such as these buildings you assaulted. Otherwise your infantry would be running into a meat grinder as you have seen here.

    • @gcgrabodan
      @gcgrabodan 2 года назад

      noone on youtube seems to play these games PvP unfortunately

  • @Rob_King_of_the_Plants
    @Rob_King_of_the_Plants 3 года назад +5

    Splitting your squads Into teams gives you even more Control

  • @MrAtomicDuck
    @MrAtomicDuck 3 года назад +3

    Love to see this stuff man. Always interesting to learn about the tactics you'd employ on the field!

  • @michaelwestmoreland2530
    @michaelwestmoreland2530 2 года назад +1

    How does a mission go from
    "A company takes out half a battalion without a single casuality" to
    "Mop up operations are basically NORMANDY BEACH WTAF"

  • @finnyx8938
    @finnyx8938 2 года назад +2

    So, I really liked this one because it reminded me of my first experience with CM, back in Shock force 1 times. The critical piece of information is: You do not need to accomplish all objectives, some are basically impossible without taking crippling losses. From my point of view the compound was far too large to take with the forces you were given, so the actual goal was to break the enemys morale until they surrender, at this point all objectives would be considered complete.
    Force protection is extremely important in SF2 because you dont really get reinforcements throughout the campaign, so at this point and considering the losses I think its basically game over after the first mission.
    Nonetheless, great vid, thanks for it and keep it up. 🤟

  • @eternalsolitude8818
    @eternalsolitude8818 3 года назад +10

    Would love to see a similar video with you playing Combat Mission Black Sea!

    • @dickyneedles8876
      @dickyneedles8876 3 года назад +3

      Same here, CM:BS is such a nice change of pace from asymmetry in SF2 to a near-peer conflict in Eastern Europe. I'd love to see how doctrine and plans change as a result of this shift in the force dispositions/capabilities.

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 года назад +3

      Doctrine likely wouldn't change, but risk tolerance and casualty count would.

    • @dickyneedles8876
      @dickyneedles8876 3 года назад +3

      @@ControlledPairsGaming That's actually what I suspected; very little to no change in actual doctrine but changes to execution and precautions you would have to consider.
      I think I read somewhere US ACR personnel deployed to the Fulda Gap at the height of the Cold War were told they had like a 15 minute life expectancy if stuff got hot WITH air support, and 8 minutes without. Pretty insane considering it was only the 70s/80s, imagine the death in a modern conflict.

  • @nickcory360
    @nickcory360 3 года назад +8

    More of this Combat Mission content please dude

  • @CommodoreFluffy
    @CommodoreFluffy 3 года назад +24

    Really cool stuff. I've been interested to see if there was a game with a wider focus than door kickers. Its interesting to see the balance of how much of the infantry operations the game handles i guess as doctrine, and how much it expects you to control directly.

    • @lordfraybin
      @lordfraybin 3 года назад +3

      The entire "Combat Mission" series is fantastic.
      The mod community is pretty active too, and have released higher rez textures and skins for units, as well.

    • @jakesomethingorother4676
      @jakesomethingorother4676 3 года назад +1

      I'd compare it more to Close Combat mixed with ArmA, being completely honest.

  • @Synystr7
    @Synystr7 3 года назад +1

    This is the type of scenario where you would just glass it from the air.

  • @gareththompson2708
    @gareththompson2708 3 года назад +3

    3:13 2008. There are a couple giveaways as to the date, such as that the "camo" being worn by the US soldiers is UCP

  • @kashk42
    @kashk42 3 года назад +2

    Just to let you know... there is a bug in the game. I'm in the middle of the video, so I don't know if you'll comment on it, but quite obviously the trenches are all misaligned. This is caused by loading a game or starting a new game on the same map without shutting down and re-starting the game. The same bug is the reason why so many of the enemy tanks in the beginning were just standing in the open, they are supposted to be dug-in.
    Also, there are really two schools of thought on how to approach a CM-mission... Either you are hardcore and go in blind and accept the results (which can lead to later missions being practically unwinnable if you screw up in campaign as you'll use the same troops in several missions), or you are like me and replay until you get it down to perfection. And I have replayed this mission an absurd amount of times. You can finish this mission without moving a single vehicle beyond the berm and with 0 casulties. Never get closer to the enemy line than 200 m and they wont hit a single thing as they are green conscripts without nightvision. Just pound them with tanks, machine guns and artillery until they give up. There is no reason to try to take the fort, or even clear out the trenches to finish the mission. The enemy are reservists, and will give up far more easily than later on in the campaign when you'll be facing SF and republican guard. Scare them enough and they'll surrender.

    • @lupahole
      @lupahole 3 года назад

      hey kashk, i got this bug today. Which is strange cause when shock force 2 was first released i never noticed it. Are you sure restarting the game fixes it? Cause i fired up the game today after many weeks and i got this misalignment.

    • @kashk42
      @kashk42 3 года назад

      @@lupahole Always solved it for me. As long as I've started the map (or any map) for the first time, without any re-loads of saves or starting over trenches and positions have always been in the correct position. Any time I try to play the map two times in a row without restarting the game I get this bug.

    • @lupahole
      @lupahole 3 года назад

      @@kashk42 Restarted the game and it was solved. But strange for it to happen even though the game hadnt launched for a few months...Thanks for your advice anyways!

  • @Tactical_Werewolf
    @Tactical_Werewolf 3 года назад +3

    Hey bro, awesome video. Small tip when using drones. It's actually better to just set a point for them rather than an area. When you set a point the drone will simply circle that point to observe everything around it. If you outline an area it confuses the current mechanics. It's hard to explain but simply, rather having one zone focused on accurately It's trying to maneuver and focus on multiple zones quickly.

    • @KevinCreighton
      @KevinCreighton 3 года назад +1

      Yep, and linear drone targets > area target.

    • @Tactical_Werewolf
      @Tactical_Werewolf 3 года назад +3

      On a deeper note for anyone interested, this is from the games actual manual on UAV spotting.
      "Observe missions have a higher chance of detecting enemies if set to a Point target, which will encompass a 50m diameter circle. Area targets cover much more ground but have lower resolution. Linear missions function like area missions"

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 года назад +1

      Only a 50m diameter? That's ridiculous for fixed wing FMV RPAs

    • @Tactical_Werewolf
      @Tactical_Werewolf 3 года назад

      @@ControlledPairsGaming Double checked manuals to to see if it differentiates between the 11B Raven and 7B Shadow but doesn't look like it.

  • @Devon13F
    @Devon13F 3 года назад +3

    As a fister it’s nice to see the fires community get a little love lol

  • @slammedc2003
    @slammedc2003 3 года назад +2

    Combat Mission Games are so good, I highly recommend the Black Sea game as it has more technologically advanced systems which in turn makes it a bit more chaotic and lethal.
    Also, if there is a window on a wall CM simulates that the entire wall can be shot out of or seen out of.

    • @CrowDawg11
      @CrowDawg11 2 года назад

      To be fair, you can knock loopholes anywhere. No preexisting windows required.

  • @ThisGuyAd.
    @ThisGuyAd. 11 месяцев назад

    Thank you so much for this, I've been searching and searching for something like this 👍

  • @Leader1623
    @Leader1623 2 года назад

    Your amazing channel gets better every time I see it - PLEASE keep doing combat mission! Your military insight is invaluable

  • @dv6000islame
    @dv6000islame 3 года назад

    Fantastic my friend! Nice job on the mission despite the relatively chunky casualties assaulting the compound near the end there. But I loved seeing the thunderstorm of automatic grenades rain hell from the Strykers! You explained very well what you were doing tactically. I enjoyed the cut down approach where you show your planned out orders and then each minute of action. There's a lot of nuance you can do with the game that you'll discover: targeting arcs, armored arcs, hunt orders, slow (ie stealth) movement, blasting through walls with engineers, pause orders, etc. I agree that the game's controls could use an upgrade. They haven't changed all that much in 20 years, but even so, it's still my favorite military sim out there. Keep 'em coming!

  • @Arnechk
    @Arnechk 3 года назад

    Another protip. - Before you start the match, grab 2k 5.56 ammo per squad and assign them javelins, then you can separate the AT team, which has the said javelin to do some precision work. Aand your squad wont run out of ammo if something happens. Another thing in these scenarios, if it is night time and the enemy doesnt have NVGs, you can easily walk around in the open at distances above 250-300m.

  • @CrowDawg11
    @CrowDawg11 2 года назад

    I tackled this mission by assaulting through and clearing the enemy positions to the left of the road and then slowly and carefully working my way into the complex from that side, rather than frontally bum rushing the long face of their prepared position in the building. It didn't really make a difference once I got into the objective, and my final casualties were similar to yours. Room clearing is always going to be costly no matter how good your tactics are. Something our trainers always taught us in the Corps was that "proximity negates skill" and a room is a great example. Even a shit-scared guy with zero training can mag dump an AK from 5m away and wipe a fireteam or squad.

  • @briancolby3798
    @briancolby3798 3 года назад

    Welcome to Combat Mission! One tip is you might want to play with the admin tab of orders, the American infantry squads in this game really benefit from being broken down into fire teams, also when assaulting buildings in this game teams will limit your losses when you get surprised like that.

  • @jjkunzler
    @jjkunzler 3 года назад +1

    Finally, a tutorial for this CMSF2! Big thanks.

  • @Justinred87
    @Justinred87 3 года назад +3

    I was waiting for that SOSRA drop

  • @blackhammer5035
    @blackhammer5035 3 года назад +2

    CM is high on my list of things to buy when I have the time to really learn it. But there's a lot of stuff that's pretty opaque with it, like how your forward observers just kind of vanished without much feedback.

    • @dv6000islame
      @dv6000islame 3 года назад +2

      Actually, the feedback comes as you watch (and re-watch) the minute of action from many different angles, zoomed in and zoomed out. I tend to re-watch the minute at least once with the camera pulled all the way out, just watching for flashes of orange (indicating friendly casualties) on my unit icons to see if I missed any casualties. Then I zoom in and watch it again in close-up detail to see how it went down.

  • @BunialskiTrip
    @BunialskiTrip 3 года назад +2

    This is my go to game for last weeks. Love it and waiting for salary come to buy also Black Sea.

  • @camerondavis2001
    @camerondavis2001 2 года назад

    dude i really wanted to support your channel by buying this game from your site but it twice as much as on the steam store

    • @ControlledPairsGaming
      @ControlledPairsGaming  2 года назад

      No worries at all! They are typically the same price unless there is a sale or major price change that Nexus hasn't reflected yet.

  • @StephMcAlea
    @StephMcAlea 3 года назад +18

    Arty the base to suppress, have an A-10 party to hit the vehicles, use heavy guns on vehicles to eliminate INF from range.
    Have you played Wargame Red Dragon BTW?

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 года назад +9

      I've seen it. A bit too arcadey for me for an RTS SIM.

    • @SSDConker2
      @SSDConker2 3 года назад +1

      @@ControlledPairsGaming tbf, Wargame isn't really a sim, just a RTS that requires a shit ton of mirco and SA

  • @Euan_Miller43
    @Euan_Miller43 3 года назад +2

    I love this mission, I would love to have play it with Bradley’s or warriors. 250 hours deep into CMSF2

  • @casiplejeremyandrewh.2466
    @casiplejeremyandrewh.2466 3 года назад

    In that mission I just left some FSV at rear where ICV rush while popping smoke when near target bldg for my infantry safe disembark while FSV at rear target briefly at bldg for supression with HE rounds. good video mate.

  • @mattfleming86
    @mattfleming86 3 года назад +2

    Well done Col. Pairs!

  • @nickb2049
    @nickb2049 3 года назад

    PLEASE do more with this game! really enjoyed this

  • @Will-mj2lr
    @Will-mj2lr 3 года назад +1

    I bought this game right after your first video on it and can confirm it is great if a little clunky

  • @celladoor_uk
    @celladoor_uk 3 года назад

    You and hapless make the best content for this game, and shermanator. I am really glad I found your channel man. I have finished the British campaign on elite, I really enjoyed Shockforce 2. I will be finishing my marines campaign when I go back to it. I recently bought black sea. I love how the system is the same but the dynamics are totally different because it is near peer v peer combat. I finished my first mission as the Russians last night. It was really fun getting to use BMPs for the first time. I would love to se you make a video using Black Sea and hear what you have to say about the peer v peer kind of combat. I really enjoyed listening to your insights behind the choices you were making in this video. I will certainly be watching all of your videos from here. Thanks for the content man.

  • @Tjlasher
    @Tjlasher 3 года назад

    This was my whole job in the marines, ABV vehicle commander as an E-3. It was always odd telling high ranking officers what to do. Its a shame they don't have the AVLB and ABV in this

  • @jacobotstot2021
    @jacobotstot2021 3 года назад

    Damn man. Your content just keeps getting better.

  • @davidingbar846
    @davidingbar846 3 года назад

    There are some good NATO icon mods available if you're into that. The visual mods are worth looking at too, you can change friendly and enemy uniforms, improve muzzle blasts, explosions, sound effects, etc. CM Mod Warehouse has it all, not to mention tons of scenarios.

  • @zebgo
    @zebgo 3 года назад +1

    LETS GOOO keep up the great work man

  • @dukal856
    @dukal856 3 года назад +1

    For the looks, there's a bunch of mods on the internet ! I strongly recommend !

  • @Lowlander-ci7is
    @Lowlander-ci7is 3 года назад +2

    Invested a bunch time, I've been playing since 1999... So thats over 20 years....

    • @dv6000islame
      @dv6000islame 3 года назад

      Me too! I remember those good old days with CM Beyond Overlord en.m.wikipedia.org/wiki/Combat_Mission:_Beyond_Overlord Dang I'm getting old...
      Ever tried the top down 2D TacOps game also sold by battlefront back in early 2000s?

  • @nicholasshaler7442
    @nicholasshaler7442 3 года назад

    Just a note, this game takes place in 2007, so the equipment is not quite the same as it is now.

  • @jackgunz148
    @jackgunz148 3 года назад

    I always just picked an unlucky stryker and sent it to "make" a path through those mines on route lightning

    • @jackgunz148
      @jackgunz148 3 года назад

      sometimes 2 or 3 strykers would be needed...

  • @darkfalc007
    @darkfalc007 3 года назад

    A quick tip, learned the hard way: don’t fire at buildings with your infantry inside - they’ll get suppressed at best and killed by friendly fire at worst. The same can apply on open ground, try not to have MMGs firing above soldiers heads

  • @sirfanatical8763
    @sirfanatical8763 Год назад +1

    Do you have a playlist on this games campaign? I want an easy time finding all your videos.

  • @iancorder6133
    @iancorder6133 3 года назад +1

    If you want a WWII version of this look up Men of War Assault Squad 2

  • @dickyneedles8876
    @dickyneedles8876 3 года назад

    Anytime I get bored of Door Kickers, I load up CM: Black Sea and I imagine every time my guys enter an apartment complex, they're all in their own little version of Door Kickers.

  • @Ramiiam
    @Ramiiam 2 года назад +1

    Alt + W will get rid of the shadows. It looks much better without.

  • @Bruh-d
    @Bruh-d 3 года назад +1

    Have you seen Tank Warfare: Tunisia 1943 by chance? I think it's a decent mil-sim per say. Definitely worth a look. And the control's are clunky but once you get use to it, it's really helpful.

  • @jacobmosovich
    @jacobmosovich 2 года назад

    So before i see how you assault this objective im gonna try to layout how i think i would attack. Lets start with the ramps. Basics of defense you never want to be in a bowl. The enemy has essentially made a bowl with this wall they put up. Use the ramps get infantry on the high ground as observers and get the abrahams on that high ground if possible. Start shelling those positions with the outranging of their cannons. Push 3 of the lighter vehicles through the quick access with one abrahms in support. Hold troops for a reserve in case the enemy starts to empty off their right line or QRF meets your primary engagement. Id say withhold the infantry in your primary push and rely on coaxials and MGLs your infantry should be on the high ground using javelins or calling for arty to keep the enemy supressed

  • @Wittgenquine
    @Wittgenquine 3 года назад

    I always thought Full Spectrum Warrior was the best squad level military simulator/trainer.

  • @MyKirill1
    @MyKirill1 2 года назад

    If you mess around with reshade this game becomes gorgeous

  • @Michael-tn7qw
    @Michael-tn7qw 3 года назад +1

    Good video, but right from the get go if this is a preset scenario doctrine went out the window lol. A battalion sized OBJ is going to require at least a brigade and more than likely upwards of a division.

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 года назад

      Oh shit is that how this works?

    • @Michael-tn7qw
      @Michael-tn7qw 3 года назад +1

      @@ControlledPairsGaming Ya I mean I love your content cuz I am learning the mechanics of this game but after nearly 15 years in the Army I can tell you we train to fight on a 3 to 1 ratio. Now of course this is not always going to be the case, and our enemies can put us in volatile situations. Theoretically, or doctrinally speaking, if my enemy is in a buddy team, I want a squad, if he is in a squad I want a platoon, if he has a platoon I want a company (3 platoons, often times complimented by a mortar section). If he has a company I want a battalion (generally consisting of 3 infantry companies, a mounted company, and a support company) and so on. The idea here is as the old saying goes, if you’re fighting fair, you’re fighting wrong.

  • @huantruonginh2946
    @huantruonginh2946 Год назад

    I managed to achieve better outcome without any prior military or CM experience but great explainatory video anyway.

  • @NOF4C3
    @NOF4C3 3 года назад

    Oh wait till you see Graviteam Tactics.

  • @madeleineollerton5993
    @madeleineollerton5993 3 года назад +1

    hey just a rando enthusiast/follower. i'm curious about a building block you gave us on your DK2 videos, something that i would have thought applied pretty cleanly to this scenario, but it doesn't seem like you chose to implement it, which is fighting from an L shape?
    I would have thought, given the large central objective, it would have been pretty clean once you routed the road garrison and breached the berm on the main route, to establish a large L shape along the road and berm to capture the firebase with a graph paper of tank and called fires. is there a reason that your assault seemed to focus mainly on approaching the base from (i think the south?)
    it also seemed like there wasn't much of a reward for getting soldiers into the HQ building, when you seemed to be able to establish a firing position with your tanks and arty. why wouldn't we just sit back, lean up against the RPG cages on the APCs, and go in once the whole place is quiet rubble for an assessment and cleanup?
    not criticizing, i'm just trying to learn.

  • @capthawkeye8010
    @capthawkeye8010 3 года назад

    You'll learn this as you go to, but anytime you want to send infantry to assault a location you should start by shooting it first. The US Army had a slogan in 1944 "send bullets not men". Don't send a man anywhere you hadn't already peppered with a machine gun or preferably smashed with HE. When you advanced on the Fort heaps of the defenders were still in the building's outer segments ready to challenge any advance. Force them back into the building with heavy fire to remove the threat they pose to your AFVs and then deploy more of your force with better firing angles so that you can increasingly trap the defenders is smaller and smaller holdouts. DO NOT attempt to storm these holdouts. The idea is to funnel the enemy into a location where your heavy weapons will have the greatest effect on them while they can't do anything back. The AI usually offers a surrender once its HQ elements are all shaken and all their heavy weapons have been destroyed. It ain't pretty, but think of killing the enemy first, avoid presenting the enemy with opportunities to kill your men second, capturing objectives dead last. Don't get hung up on captures and terrain objectives. Find the enemy and crush them.

  • @donteh58
    @donteh58 3 года назад

    good stuff. wish we used this game for digexs back in the day

  • @DracoAvian
    @DracoAvian 3 года назад

    Thoroughly entertaining and informative Pairs. I'll give you a little AAR since you got me in the mood.
    (Reaction) When those first dismounts were rolling up I was like fuck yeah. About to own this objective. Maybe shift fire to the north side, but otherwise great suppression achieved. Then the ramp dropped... and the enemy rate of fire PICKED WAY UP. I was like oh shit that ain't good. Later saw your infantrymen using 40mm on the 3 story and barracks. I was like hell yeah.
    Stryker drivers and VCs make some wacky calls sometimes. So I don't think that's really that bad. There honestly should be some sort of confusion on the exact spot you want units to go. What I disliked was the lack of bounding towards the objective. What the hell was that FOOM Pairs? Company blob fireteam wedge? :P Might be worth it to spend some time trying out infantry maneuvers to see what the sim is capable of. Lack of handheld smoke was also weird. Would've been hella useful for the breach and the assault.
    (Sustains) Getting those 240s into the fight was a good call, but I don't know if I would've gone with the roof. I feel like they would've been too exposed from the entire length of the 3 story and barracks. But they fucked shit up and stayed alive and that's what counts. Initial suppression of the breach was sick. Good tactical patience there waiting for the battlefield to develop. Abrams are one hell of an asset. Continue to use the heck out of them.
    (Improves) I would've liked a more prepared scheme of clearance. I think you could've prevented a lot of casualties by seizing a foothold in the corners rather than the center of the HQ. At the very least your infantry wouldn't have been taking fire from multiple directions. The 3 story building seemed like a piece of key terrain inside the objective. I think I would've prioritized fires on it until it was significantly shorter. The danger of elevated shots from RPGs against your dismounts and vehicles was very high.
    I'm not a fister, but I'm pretty sure the reds on the 120s start at like 600m. I wouldn't want to shift the 120 fires to the north side of the objective while assaulting the south, so I'd probably punctuate the battle hand off with a 10 - 20 round fire for effect. Easier said then done when the FSO vehicle is on fire.

  • @mauriciorv228
    @mauriciorv228 2 года назад

    this is for the true hardcore mislim fans

  • @TheCth777
    @TheCth777 29 дней назад

    How do you get the sappers to actually clear the mines? Mine just walk through, then then tank goes through and blows up

  • @SemperSalam
    @SemperSalam 2 года назад

    Not sure what I’m doing wrong with mortars but I’m having some issues. Put a spotter right on the burm with direct line of sight. First issue is I choose immediate and its takes multiple turns to come out and when it does it is nowhere near where I spotted it to drop.

    • @ControlledPairsGaming
      @ControlledPairsGaming  2 года назад

      Immediate is the fastest way to get rounds on target, and the least accurate. Reality is calling for fire takes time.

  • @hotsingleplaguedoctorinarea
    @hotsingleplaguedoctorinarea 3 года назад +1

    lovin it, keep it going...

  • @c3aloha
    @c3aloha 3 года назад +1

    I’ve always liked CM but I only liked to play small platoon level scenarios. It never made sense to me to be playing with a battalion and moving individual squads and vehicles. Span of control

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 года назад +1

      Concur. I appret the ability to micro manage, but to require it is really tedious.

  • @Alex-ee5pl
    @Alex-ee5pl Год назад

    An accurate meat grinder simulator lol

  • @eos6908
    @eos6908 Год назад

    I love cmsf2, and this is a very good video. But it is a a game not a “military grade simulator” even the developers say so on their website. People love to Larp about it because it makes winning an “engagement” more meaningful

    • @ControlledPairsGaming
      @ControlledPairsGaming  Год назад

      It is, though. That's why Combat Mission:PE exists. I have it as well and the functionality is identical. Bespoke scenarios and units are the only significant changes. I've used CM as a training tool at the Command and General Staff College and presented about it at the UK Infantry and Soldier Lethality conference.

  • @TheRealSonBae
    @TheRealSonBae 3 года назад

    Well done again! Love seeing CM on the channel! Once you get CM Shock Force under control…check out CM Black Sea (US and Ukraine vs Russia with ALL the toys too include predator drones and CM Cold War for that Nostalgic take

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 года назад

      Haha I've got Black Sea. Just working on learning the controls and we'll graduate 🤣

  • @SemperSometimesProductions
    @SemperSometimesProductions 3 года назад

    I never thought something like this existed on the public market how do you get this game on steam ?

  • @Mr.McMuffin
    @Mr.McMuffin 3 года назад

    btw man, I know you were in the military, but what branch and unit were you, cause you don't sound like just another infantryman.

  • @Jacob_Proto
    @Jacob_Proto 3 года назад

    more of this game!!!

  • @salvagedude625
    @salvagedude625 3 года назад +1

    fascinating

  • @caldesigner8679
    @caldesigner8679 3 года назад

    I had a bad feeling when you put that fire support Stryker on top of the berm and then...oh. Just as expected. It would be better if you get that spotter out of the vehicle and have him calling the fire mission on top of the berm.
    I am surprised that you made it through the minefield so smoothly. Every time I tried to cross the supposedly cleared path, my vehicle would blow up. Once I even tried bringing my artillery down to the minefield after my engineers failed, but the mines still lingered. Perhaps they somehow fixed it in the Steam version? I played the old Battlefront version.
    In my most successful run, I got behind the fort with the aim to encircle it. I found in previous plays that the enemy garrison, upon being panicked by my fire, would flee behind the fort through the broken walls or run to the fort square. Therefore, I sent my Abrams to punch through the trench on the left and swung right toward the rear of the fort. A Stryker platoon then occupied the trench and blasted holes on the left wall, creating multiple "firing slits" from which it could fire into the square. When my howitzers pounded onto the fort buildings, the garrisons got "flushed out" and fled into my prepared kill zones. My Abram strike force was also in a position to intercept the intermittent Syrian tank reinforcement. I didn't enter the fort at all - I simply turned it into a giant kill box.
    In the end, the enemy had surrendered before I completed the encirclement. I killed 200+ Syrian to a single wound of my own. The only real obstacle I faced was the minefield. I would say that this mission would have make a perfect introduction to the game if not for the game-breaking minefield.
    Btw, I highly recommend the HQS sound mod for the game. It is a bit huge at almost 2GB but it is well worth it.
    cmmodsiii.greenasjade.net/?p=7273

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 года назад

      Can you mod the steam version? And I'd didn't realize dismounting the 13 series dudes was an option. Lol. Should have assumed as much. Noted.

    • @caldesigner8679
      @caldesigner8679 3 года назад

      @@ControlledPairsGaming It should be. I don’t own the Steam version but I assume it works the same as the Battlefront version. The game root file should be under Steam\steamapps\common. Find the Data folder, create an empty folder named “Z” capitalised and without the quotation marks, and then just dump the mod folder inside. For some reasons, it needs that Z folder in order to work.

  • @DCGMatthew1
    @DCGMatthew1 3 года назад

    Ah, CM. I love it.

  • @capnrory2695
    @capnrory2695 3 года назад

    Serious question - why not drop white phosphorous on the building, and would that be a war crime?

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 года назад

      White Phosphorus wouldn't be the right weaponeering solution for a structure. And deliberately targeting people with WP is a no no.

  • @TheCroArmyBilice
    @TheCroArmyBilice 3 года назад

    love it

  • @spybaz
    @spybaz 2 года назад

    The shadows are eye cancer. Can they be turned off?

  • @eugenebebs7767
    @eugenebebs7767 Год назад

    Game looks really great, I just wonder does it have soviet or other near-peer scenarios?

    • @ControlledPairsGaming
      @ControlledPairsGaming  Год назад +1

      It does indeed.

    • @eugenebebs7767
      @eugenebebs7767 Год назад +1

      @@ControlledPairsGaming Awesome! Gotta buy. Thanks for referring, never heard about this game.

    • @ControlledPairsGaming
      @ControlledPairsGaming  Год назад +1

      @@eugenebebs7767 check out combat mission black sea for the near peer stuff

  • @Remedialpriya.
    @Remedialpriya. 2 года назад

    Were You Army Men??
    Btw I LOVE YOU!

  • @testi2025
    @testi2025 3 года назад

    US troops have better range on their weapons, so you want to avoid close combat. It’s tempting to go inside houses, but then you lose the upper hand. This first map is way too large and complicated for a new gamer.

  • @tacticooltaco
    @tacticooltaco 3 года назад +1

    Video on the new vr toy you got?

  • @lordfraybin
    @lordfraybin 3 года назад

    Seems like you sent the infantry in a little early.
    I'd have let those mortars level that building first.
    Mortars only cost money. Lives are far more precious.

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 года назад +1

      Concur. Just a miscalculation of how the game handled suppression mechanics on buildings.

  • @simplewolf5946
    @simplewolf5946 3 года назад

    Anyone else hearing super high pitched feedback like noise?

  • @ciscornBIG
    @ciscornBIG 10 месяцев назад

    31:50 XD

  • @sozoxd3754
    @sozoxd3754 3 года назад

    I owe you an apology. I've been binge watching your door kicker series and I thought you were one of these tactical RUclipsrs who have never served in the military. I was wrong recently came across I believe it was your first door kicker vid where you say you were a veteran. First off thank you for your service and your sacrifice 2nd of all is there a vid of you talking about your service and what you did? Would love to see it. I'm new to the channel so please forgive me if I don't know where to look.

    • @sozoxd3754
      @sozoxd3754 3 года назад

      I'm really sorry man I shouldn't have assumed. Most of my family were military I feel really bad about this.

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 года назад +1

      I've never talked details. No need to apologize. Don't need or want blind adoration because of my service. Appreciate you being here for the content.

    • @sozoxd3754
      @sozoxd3754 3 года назад

      @@ControlledPairsGaming could you talk details? You got a sub from me based off your content before I found out you served. I watched that video where you say you were a vet. I get you don't want views based off your service you want views based off your content. My grandpa who was a Vietnam vet my brother who fought in the Iraq war all have said "I don't want recognition for what I've done I want recognition for what I'm doing now" you display all the traits of a vet and I'm curious to learn more if you able speak about of course.

    • @sozoxd3754
      @sozoxd3754 3 года назад +1

      @@ControlledPairsGaming and it's not blind adoration you've earned it. Whether you have seen real combat or not you still signed up to give your life to protect our freedoms. You are a hero

    • @sozoxd3754
      @sozoxd3754 3 года назад

      @@ControlledPairsGaming plus your stories could help another vet cope. If I've learned anything from vets they look to someone who understands them especially those with PTSD they just want to know they are not alone. Anyway sorry for the ramble lol just 20 years of my families blood has been spilled in Afghanistan and we all know how that went so I get a little bit passionate when I speak about America's veterans.

  • @alifio2183
    @alifio2183 3 года назад +1

    Why every "military grade simulator" always have janky graphic from early to mid 2000's? Come on people xD

  • @shade9272
    @shade9272 3 года назад +4

    Your map was glitched. Once in a while during map generation the fortifications get misplaced and turned off angle to where they're supposed to be. Pisses me off.

  • @samargrewal929
    @samargrewal929 3 года назад

    more combat mission :)

  • @fatherdex8174
    @fatherdex8174 3 года назад

    I really like this game, until you have to assault with mechanized infantry. The AI is so thoroughly stupid that entire squads will take massive casualties by running out in the open, or the stryker will move into the only possible spot that it could take RPG fire.

  • @hetzerfeind1885
    @hetzerfeind1885 3 года назад

    Do you have some recommendation for TV shows that show combat with atleast some sensible tactics used?

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 года назад +1

      meh. Act of Valor actually wasn't that bad.

    • @dv6000islame
      @dv6000islame 3 года назад +1

      An oldie but a goodie is "Band of Brothers", at least from my perspective of a layman tactician. it seems they did a good job with it. Getting actors to hold their firearms right is half the battle. :)

  • @alcibiades4716
    @alcibiades4716 2 года назад

    If the British Army relies on this to train it’s learned troops as described in the first minute or so, exactly how ‘realistic’ should a game really be without compromising information?
    I understand Russian spies are probably the best on the world given that they knew most of the top secret stuff the US wanted under lock and key during the Cold War. Russia works closely with China who would want to know this information given the climate right now with likelihood of a Taiwan invasion.
    I understand gamers like myself want immersion, the knee jerk reaction to ‘what exactly is that’ is a thin veil of ‘more realism but not the realism we don’t like/ makes it feel like a job’
    If this is a true and reflective simulation, should this be on steam or any civilian computer?