It would've been genuinely funny if they had made Duke's subconscious really cerebral, as if he was secretly highly intelligent, but then never acknowledged it for the rest of the game.
Subconscious:"Why...why do these aliens KEEP COMING BACK.... I try to live my life to the fullest everyday because every day could be my last, does that make me awful... am I receiving karma from the universe for my years of misjustices... Dukes building:gets blown up Duke:IT'S TIME TO KICK ASS AND CHEW GUM, AND IM ALL OUTTA GUM(thermonuclear rampage ensues)
What does it mean…. To both Kick Ass…. And Chew gum…. But.. not having any gum to Chew at all, would kicking ass be as effective if i had Been chewing gum, or be unchanged even with the aforementioned Chewed Gum….
This kind of joke is what I want to see more of in a Duke game. Sudden break, threaten to change everything the series stands for, "just kidding", never mention it again.
@@eli3197 also doesn't quite work as I've heard of games that were rushed and good Like one of the Metroid games, or the multiplayer of Goldeneye, or Minecraft... Many say the current state of No Man's Sky also proves that wrong
@@Insane234 “No Man’s Sky” had the luxury of mega patches, which games didn’t have in the days of the NES. And unless you have the marketing budget of Sony, yeah, it still holds true. Heck, it usually holds true _with_ that kind of marketing budget.
I find it somehow impressive that they successfully programmed the game to make the mouths stop moving if the volume is turned down. I want a developer to bake that in to a game but take it all the way and make the characters whisper at low volume and turn red screaming at high volume.
And a mode called ‘screaming’ where everyone justs screams with the subtitles being just ‘AAAAAAA’ with no dialogue so times when someone whispers they just lean into someone’s ears and scream
Gamestop used to have a policy that you cannot return an opened game. I bought Duke Nukem Forever, Played it for 2 hours, drove back to the store and tried to return it anyway. Gamestop employee: "Yes, we don't blame you, here's your money back."
Apparently the reason the beer gets you drunk instantly is because it's a 40 oz can as opposed to the more standard 12 oz size. It's like the tiny weights you can lift that happen to weigh hundreds of pounds, your only explanation is found by looking at the actual object's texture before you pick it up, which nobody is going to do.
@@LordArikado Even then that isn't really an impressive ammount of beer to get drunk on. That's like average and Duke is supposed to be a super cracked up action hero. This could have been funny if the game had just comitted to being satire and it was actually meant as a joke that Duke is a lightweight that just likes to brag but like the game can seemingly never decide on that point.
"they are taking our women, Duke, i think you understand the implications here." *cut to alien sprites with shiny shoes* oh my god, that is a fucking genius joke. a great punchline for the previous joke at the start.
I found the Twins exploding rather disturbing honestly. Not in the "ewwe Gore" way more in the "WTF was this for?" way. I mean do the Aliens want to use the women as breeder or what? For what goal? They allredy have a seemingly good way to reproduce. This was just WTF?
@JoJoGaminG36 It was supposed to be a joke, but... Yikes... It's not even funny in the slightest. If anything, it just reinforces how terrible of a person this version of Duke is. Notice how the first thing the two women say to him is them trying to plead with him that they would still be "useful" as... yeah... Telling him they can lose the "weight". Immediately followed by death, and Duke really not caring in the slightest. Needless to say, his poor excuse for a relationship (more like slavery) is extremely abusive.
This game was surprisingly meta at that moment; you could pick up a wet piece of s××t from a toilet and Duke commented on the idea of picking up the game itself. It's like they knew. Also you didn't wash your hands!
Yeah, I think 3DRealms was pretty well aware that the game was going to be a stinker and just hoped it could go down in history as a lovable stinker, hence the over-the-top self-parody.
Duke's "They took our babes" approach ls very realistic. It is even in the college books, every discussion about government comes to Chicks and Balances.
I remember when Serious Sam joked about this game with a part showing his skeletonized corpse, still waiting for the game to be released, and acting like it would be “dead on arrival.”
Same, while it felt great getting back to play as Duke, at the same time I thought that it... wasn't. Like if I was playing the 3D as I saw it as a kid, but later suddenly grew up and saw that this graphics and character belonged in a long gone era...
I would hardly try and defend this game, as flawed as it is, but it is entertaining if you're in to old school shooters. The problem, of course, is that very few aspects of the game evolved during the 13-year development cycle. At least we now have Ion Fury, which did a better job at what DNF tried so hard to do.
True story: I actually bought this game on release and I shelled out for the ultra special edition that came with... everything. As soon as I bought it, I rushed back in the car and... the rotten thing wouldn't start. Battery dead, I was going nowhere. I waited for about half an hour for my dad to come and jump-start my ageing rust bucket. I basically drove home praying that the thing wouldn't die on me on the way back. I should have taken that as a sign of things to come. Still have my collectors edition though.
@@mariothoughts Id agree that its not that bad but deserves to be lambasted. But after playing the 2001 build that got leaked this week...Im thinking otherwise. The damn thing isnt even finished but man 3D realms shouldve released that instead, but at the same time it shows why we never got it
@@mioda3109 Blame Gearbox for buying the franchise. Also the style of humor is severely outdated even for 2011. I never played this but judging from the video it is just Halo or COD (Note the 2 weapon limit and regenerating health) with a Duke Nukem skin. I never played Duke 3D but it does remind me of Doom with it's similar gameplay style as well as heavy focus on exploration and fast paced shooting.
They could have take it two ways really, have it subvert expectations and be funny by revealing that Duke is basically putting on an act. Or fully comitting to the idea that Duke is a vapid narcisist by actually making some jokes about him being stupid. But like they didn't, this section looks basically identical to the rest of the game and the characters act exactly the same as they do outside this section, so there's no real joke. It's just a strip club and is seemingly only there to idk entice horny gamers?
Boring what kinda person wants to go to a library or a coffee shop. It’s Duke Nukem action hero/ man whore he wasn’t a college nerdy guy, just saying. I love the strip club and everything in it, just wished you could play pool like GTA 4.
And remember, we were cloose of having a CoD style Doom game But at some point the developers in the making, were like "Wait, this is wrong" and deleted everything and made something different from scrap And we got Doom2016 as result
@@theunknownandunsolved6963 there is definitely a wrong way to make a doom game, and in 2008 that almost happened. Think Resistance Fall of Man but with a Doom paintjob.
3 года назад+439
_"If you want to give Randy Pitchford credit for saving Duke Nukem, thats fine, but sometimes... dead is better"_ Anyway, nice cover on this one Rerez!
If I remember right, the reason DNF is so terrible is because the Head director was like a crow in a crystal store, every shiny thing he saw he wanted to add to the game. It got so bad that the development team started to actively refuse to return his emails.
I heard the original Prey had similar issues, it started development all the way back in 1995 and took over a decade to come out because the head designer kept wanting to put fancy new toys in, like when Metroid Prime was the new hotness he wanted a visor in the game but unfortunately his design team pushed back on that.
I also heard that gearbox only took the game so they could take its funding money and put it into another game. Then they just tossed the actual game over to a b team and told them to rush it.
If you want a good game that's like duke id say check out ion fury. It's made in the old duke 3D engine but modified and was worked on by mod makers trying to push the tech to it's limit. It's a pretty fun game and even has duke's voice actor as the main enemy.
COD4, The Orange Box, and Halo 3 all came out in 2007 when I was an undisciplined university student. While it wasn't a good year for my studies but it was an excellent year for FPS video games. Three different and fantastic shooters for ambitious developers to learn from ...
Sad moment in my life was when I realized I had better vitality than my childhood's hero who couldn't sprint few meters without getting out of breath and got wasted from just one beer :( I guess all those years of steroids and living in vegas really took a toll on him.
Honestly the DLC had actual effort, time, and focus put into it and is really fun. I never replay the base game but I play the DLC anytime I want a Duke fix.
It's a shame they waste Dr. proton in the first 10 minutes he's like the best character in the game. Instead we get more of Captain Dillon.....yayyy.....
@@theghostofyourwastedmoney9007 Very True waste of a solid villain. I've got ideas on a new duke game to succeed forever. With proton gone I can imagine duke having a washed up former sports star or celebrity be his enemy. However In true Duke fashion the competition is one sided. Duke never acknowledges his detractors....
As someone who's never played a Duke Nukem game in her life, it seems like there are SO many parts of this game that WOULD be really cool and fun, but each one of them was f*cked up in some way or another. "Do you want a game where your character beats up aliens with his bare fists?" Yeah! "Do you want to use nothing BUT your fists for the first 30 minutes of a first-person *_shooter_* ?" No! "Do you want to have access to a vast arsenal of weapons?" Yeah! "Do you only want to have two inventory slots, which (due to the way the game is designed) will require you to use only one for most of the game?" No! "Do you want a section of the game where you shrink down really small and drive a toy car like a dune buggy?" Yeah! "Do you want it to be in a game with such a bad physics engine that you crash every 5 seconds?" No! "Do you want a game with an interactive whiteboard that lets you write/draw whatever funny stuff you want?" Yeah! "Do you want the game to straight-up not tell you how to exit, and not even use one of the first buttons you'd think of to do it?" No! It almost seems like no part of the game was designed around any other part. Like two people each had an idea, and they were implemented at the same time without thought to how they'd interact with each other. Either that or they'd have half an idea and forget to finish it-and the very idea that a game which was developed for 14 years could have ANY part of it be unfinished is laughable.
26:05 I am surprised they didn't bring up that they try to make light of the fact that they KNEW the gasoline fetch quests were shitty by making Duke say "And it got such good gas mileage" or something like that when the car gets destroyed...
I remember devs doing an interview at one point and they said something along the lines of they dreaded whenever a new FPS came out cause they knew that the head guy would come in and demand that htey find a way to shove it into their game... even making a joke that to get it finished they need to lock him in a room with no access to video games. He wanted it not just to be a good game but the best game ever with literally everything people loved from other games in it... which is why it's a massive bloated mess of ideas and also why you kinda see the different striations of FPS tropes as you progress through the game... this was popular so we make this type of level... and then the horror fps was popular so we make a kinda body horror section and etc. etc. The fact you could only carry two guns was one of my biggest issues when I first played it.. yeah it's more "Realistic" to have a limit on how many guns you can carry but... it's Duke Nukem... he is literally a parody of the late 80's action movie stars... him lugging around an entire arsenal of weapons is part of the joke and who he is.... I also wish they played with the weapons he did get more too... they're supposed to be over the top and insane like the multiple barrelled chain gun or the massive two armed rocket launcher... but they're all pretty standard style guns... or rockets.
So in other words, the game we got was everything that George Broussard set out to make: a unfocused (and unpolished) bloated mess with no original ideas of its own.
@@Red_Karen Broussard also repeatedly bragged about swimming in so much publisher money that he could just sit back and play “WoW” all day on the old 3D Realms forums. If Gearbox had kept it campy and colorful all the way through the campaign like it was during roughly its first third and like it was at E3 2001, it could’ve worked. But making a game like that would require more leadership than the level that Broussard probably gave his underlings.
Pitchford also deserves some of the blame for treating “DNF” the way that ’80s film studio Canon Films treated the projects that they didn’t care much about (i.e., using most of the money given to him by 2K for development of “DNF” to fund “Borderlands 2” and putting Gearbox’s B team on “DNF” and keeping the A team on, again, “Borderlands 2”).
Strangely, I think the Duke Burger kitchen was one of the best levels in this game. At least a lot more effort went into this than most of the other levels.
@@FatherAxeKeeper or maybe they just didnt enjoy that part, which is a valid thing? not everyone is forced to like the same parts, what is the best part in the game for one might be the worst for another one just sayin'
To quote Shigeru Miyamoto, "A delayed game will eventually be good, but a rushed game will forever be bad." No pun intended. Not only is Duke Nukem Forever delayed, it's also been rushed. Duke Nukem Forever is such an epic failure that it singlehandedly killed the franchise. The problem was that it's a 90s computer game that dated itself the moment it was released. What's more is that the humor is very dated and is not suitable for today's PC world. PC as in "politically correct". Bottom line: Duke Nukem Forever wasn't worth the wait. This game was 15 years in the making and it never lived up to the hype. The 2001 demo I've heard was better than the final product. That 2001 demo is what Duke Nukem Forever should've been.
The irony of a game delayed so many times and yet so rushed and glitchy and buggy and unpolished is not lost on me I'll say that much. This game definitely has that unmistakable colonial Marines flavor of a turd of a game pushed out using the franchise alone to sell it.
Usually when it takes more than a decade to make something, the majority of that time isn't actually spent making it, resulting in said project being both rushed and delayed.
See, the problem is not that it was just delayed, but abandoned and restarted over and over. If they had delayed one of the original builds until it was done, we could have gotten a great game. Instead, they scrapped them all until at some point they ended up with a crappy one that they had no choice but to rush if they wanted to release.
If I'm interpreting the info from the Duke4Ever Museum site and developer commentaries correctly, the 2001 version was almost finished by 2002 but the lead director, George Broussard, mandated the team to add dynamic lighting and shadows because of that Doom 3 E3 demo from the same year, messing everything up and having to scrap the whole thing they spent 3 years doing (1999-2002). The result of that mess-up is another iteration of DNF that lasted from 2003-2006 and then THAT got scrapped as well for the 2007-2011 build, the one we eventually got, and THAT didn't escape unscathed either. The leaked world chart and bits and pieces from the documents from 2008 show that the levels that were in the DLC were in the base game, and instead of Dylan, we would've had Bombshell, and you could play as her too. The stripper who gives Duke a lapdance in Duke's Titty City was actually also meant to be Bombshell as well. AND the game was intended to end with General Graves sacrificing himself to save both Duke and Bombshell and then having to fight the Octaking instead of the Cycloid Emperor again. The final version had to scrap half of it and since the old story wouldn't make sense anymore, they made one up on the spot, no matter how nonsensical, and that's BEFORE Gearbox stepped in. Game dev is messy business, especially when the team behind it had outdated mentality. Their insistence on being the latest and greatest despite the inexperience, working on multiple games at once, and small team size... those factors ultimately killed old 3D Realms and, by extension, the whole Duke Nukem franchise. At least Max Payne and Prey ended up good.
Yeah the head director should've been fired for being insane, clinging to old glory days and not realizing that you sometimes just can't keep up with competition.
The most depressingly ironic part of this is that the leaked 2001 build shows if they had just stuck to their guns and maybe increased the texture resolution across the board, and polygon count of environment/prop and character models, they would've released a game that was pretty ahead of the curve for 2001 standards. That fully dynamic shattering glass stuff is a rare sight even in modern games. But they kept stupidly chasing trends from other games, like the Doom 3 lighting model you mentioned, or regenerating health and 2-weapon limit from Halo, mounted turret sections from COD, etc. which all ended up filling the game with such dated mechanics and design that come 2011 when Gearbox lifts Forever's limp corpse and props it up with poles just barely good enough to throw it out the door and onto the market, it felt like it was already a decade behind the curve at that point. Let me put it this way, both the 2001 version and the final 2011 version feel like a game from 2004.
Duke Nukem 3D was a project lead by young guys full of hope and creativity. Duke Nukem Forever was a game developed by those same guys just after 20 years of having all hope and creativity drained from their souls by the crushing harsh realities of life. Duke Nukem Forever is just an analogy for what modern life does to a man.
Speaking of the poo in the bathrooms, that’s featured an official trailer for the game, with the climax being Duke flinging a turd onto a water fountain before drinking from said dirty water fountain and exclaiming that’s just plain messed up. Somehow I’m beginning to think that trailer was secretly a warning from a former employee who knew this game was “rough-ish” and tried to warn folks to stay away by creating a marketing trailer that literally consisted of poo. 😆
@@FRTKU boy oh boy you're in for a ride "Callender's suit alleges that Pitchford "breached his fiduciary duties by exploiting Gearbox employees and property to fund Pitchford’s private cravings," and one portion of the suit makes two sensational accusations about Pitchford's behavior: that he accidentally left a selection of "underage" pornography on a USB stick at a restaurant, and that he used his company's money to host parties where "adult men have reportedly exposed themselves to minors, to the amusement of Pitchford." "The allegations about a USB stick places its discovery at a 2014 Medieval Times Dinner and Tournament location in Dallas, down the road from Gearbox's Plano, Texas, headquarters. Callender alleges in the December suit that someone from the restaurant perused the USB stick's contents upon their discovery and then contacted the game studio so that its employees could recover it. "Pitchford declared that the thumb drive was his and requested its prompt return," Callender's suit states." You can find the article in arstechnica
"I love a good joke, I mean... I own the Duke Nukem franchise" - wow, I've never even played a Duke game and I I felt that diss. There's an anecdote that'll always be emblematic of the game to me, an employee relating a story about, already years and years into DNF's development, how he was chatting with George Broussard one day who said he'd been going over the numbers and they had enough money stored up that they could keep developing DNF for another decade if they had to. Broussard seemed very comforted by this knowledge, the employee utterly horrified.
"That's the game we wanted- Heck, we STILL want it!" I hope you are aware of the latest news and that you get to check it out, it is surprisingly much more fun than this
@@Gridseeker it was. I found it enjoyable but after a trip mine segment, loading a save beyond that point crashes the game, making it almost impossible for me to enjoy.
Ah, a classic story of the Slow-Motion Car Crash (TM). I've never been a Duke Nukem fan, but this was an awe-inspiring legend in how horribly it was mishandled, from everything I've seen.
i would like to point out some of the thing you complained about were in duke 3d. lots of vents, the queen had 4 mammary glands, linear game (being able to go to any stage with just a pistol is not back tracking), a weapon that doesn't kill until you run up to the enemy and do something, the shrink ray, AND freeze ray, let the defrost and they start attacking again)
“Power armor is for 😺’s” says the guy getting knocked unconscious on such a schedule you could set your watch to it… (As a side note, that probably explains why there isn’t much going on in the ol’ brain pain. He’s been taking concussions like Advil. Can we say “permanent brain damage?”)
I think part of the reason is the tone. The main story of DNF feels way dark and way too serious considering how the game handles it. The DLC's story is much more lighthearted and fits the character a lot more
@@Yonna9Queen I didn’t think of the main story as being that dark. Violent, sure, but I didn’t think of it as that dark. But then again, I haven’t played the game.
I actually played this for the first time like a month ago. I don't know if I'm just starved for good single player FPS games of if my standards have dropped significantly but I didn't completely hate my time with it. It definitely wasn't a Duke game...but it was ok.
I don't really get how it wasn't a Duke game? The first two games were side scrolling platformers. DN3D was the only other FPS. The others were third person. They all had the crude macho humor. I dunno man. Seemed pretty Duke Nukem to me.
Ah, finally somebody who like this game. I enjoyed it too, but it was pretty short. There joke from DNF which I still enjoy: "I hate valve puzzles", when Duke need to rotate few valves. I know that some Half-Life fans was offended by this joke but I like it.
@@homersimpson8955 I woldn't say it's the best Duke Nukem game or that it was enjoyable, but it's not quite as bad as most reviewers make it to be. I'm not a massive fan of recent FPS so maybe it helps that my references for FPS is pretty much the "3D" triplet, so any improvement over that style is good in my book. I don't think DNF is a good game, but not a bad one either. It stands in the middle, good enough to enjoy your time playing it, not enough to make you go "Hey I'm gonna play it again" I guess if you have played more recent FPS, it can be rough, and not everyone is gonna like the quite dated humour. But heh, that part to me is the hallmark of Duke Nukem, that over the top 90's badass hero attitude, with all the "wrong" things attached to it.
@@hiiambarney4489 "Oh yeah, no" I played that there Dukem Nuker and turned into one of them umbrella vampires from night trap. But seriously, that was 25 years ago. I dont even injure Spiders, so I think Howard Lincoln went into that Congressional Sega roast with an agenda...
...but what really killed him was a pitchfork called Randy
2 года назад+28
Sad to see the unfinished 2001 leaked version is superior in some ways. It kinda plays like DN3D combining with Half-Life... which isn't that bad. And some backgrounds look better than this! The view from the penthouse is gorgeous! I mean... in the 2001 version. What the...
Yeah, the game was worked on for so many years you can actually tell what parts were influenced by whatever games happened to be out at the time the levels were first worked on (Halo, Half-Life 2, etc.)
I picture it more like a chimera or frankenstein's monster of sewn-together pieces of the corpses of other games. Nothing is unique to itself; it's just a mishmash of random bits of everything else. The clown car analogy/visual implies there's at least some kind of coherent vessel holding everything inside.
Here's a future just bad games wish list: -Drake of the 99 dragons -Tony hawk Pro skater 5 -RE: umbrella corp -Shadow the hedgehog -Watch dogs 2 -Fighters uncaged.
@@gavinl1565 I actually heard good things about Skyrim though. Sure, it's a glitchy mess, but if it's being rereleased over and over again, it cannot be that bad.
Love that DOS Duke Nukem that appears throughout the video. Duke really needs a revival. Doom and Wolfenstein got incredible reboots so it only makes sense for Duke to receive one. This game should have been awesome. Hopefully those early builds from the 2000s appear on the internet one day. Well done Rerez.
@@TheLakabanzaichrg Yahtzee Crowshaw (a fantastic writer and creator of Zero Punctuation) offered to write Duke Nukem Forever. His take would've shown a washed up Duke that the world forgot, who had to reclaim his title during a new alien invasion. Gearbox declined, and made...this.
Yeah good luck with that. Randy doesn't seem to want to invest in Duke either, but then again when did Randy ever know a good idea that didn't involve magic tricks.
@@noiseyrabbit8264 Well and Randy pitchford and gearbox also made colonial Marines. (Even if they farmed out the majority of the work to other people the blame still falls squarely on them And by them I mean Randy)
Oh man I still remember the day my dad came home from work and handed me the box containing Duke Nukem 3D, I was 12 years old and the game had just been released and I had never before hears of Duke, it came with copies of Duke Nukem 1 & 2 and I quess my dad did not knew what he had bought for his 12 year old son 😂 I played it so damn much and loved it, its still one of my favorite games ever..
I get the point, but the platypus lays eggs but still drinks milk, so an egg laying species with breasts isn't that far fetched. Yes, I know platypus' don't have breasts per se, I'm just saying that of all the dumb things, a triple breasted egg laying queen is low on the list.
Weirdly enough the section where you're shrunken in the burger place was my favorite part and I wish there was a fps game where you're shrunken through the entire game, and I actually enjoyed the platforming.
Honestly, the other half of that quote isn't all that accurate anymore either. A rushed game nowadays can definitely be salvaged, with patches and all that. Some acclaimed online only games,FF14 specifically, have started their lives very undercooked
The dude screwed around for not three, not five, but FOURTEEN YEARS making Duke Nukem Forever. That lazy bum could have finished literally ANY of the earlier builds and he STILL would have produced a better game than the botched shoot em up that he farted out in 2011 That hack deserves nothing but scorn
I liked Duke Nukem for PS1 and was excited for DNF. But it took so long that I ultimately forgot about it. I actually remember asking the guys at Dragon's Den a few times when it was being released. I'm getting old...
It doesn't get much better after that anyways. My tap out point is always that stupid stair segment in the dam where a Pigcop is constantly chucking explosive barrels at you. If the Octoking fight doesn't drive me insane first
13:40 _" . . . until we come across . . . a seesaw puzzle."_ And they worst thing about this is the developers KNEW these physics puzzles were a crappy gameplay mechanic to the point where they had Duke make a joke of it later in the game. If you're self-aware enough to know it's THAT bad, then don't add it to the game!
I remember playing this Game, knowing that many people said it was Bad, and... I don't know, I didn't mind. At the time I thought that doing an old-school FPS was not going to catch on, so making a generic FPS with some witty one-liners and Duke's personality was the way to go. Dissapointing, yes, but what else could they do? Then a couple of years later Doom 2016 came along and--
True, but Doom 2016 didn't feel all that retro to me, tbh. A lot of what made New Doom work for me was the emphasis on free movement, and you couldn't even jump in the original, as far as I remember...
@@fietehermans9903 Well the combat being movement based is what many see as one key distinction between typical modern, and retro shooters (at least before movement shooters started seeing a resurgence). Free movement doesn't make it not retro, (you could jump in Quake and Duke 3D) and let's not forget that New Doom shares arsenal, enemies, power ups, style, the way the plot was kept fairly minimal with it's older counterpart...
Yes, the Duke game that went from Pretty decent comedy to the rock-bottom. I thought the fate of the twins was so far out of left field. That must’ve been a Randy level. 🎩 🐍 no step on snek! 🇺🇸🇭🇰
The craziest part about all of this to me is that DNF came out 10 years ago! Damn! It seems like it really wasn't that long ago at all but it has been a damn decade! It really is true what they say. As you get older times seems to go by faster and faster. I can remember in 2004 having a conversation in school about how it was crazy that 1997 was only 7 years ago because it felt like a lifetime ago. Nowadays 10-15 years seems like it was no time at all ago.
If anyone wants a deeper dive into what went wrong with DNF's long and arduous development hell, I recommend watching Matt McMuscle's video on the subject. It truly is quite the tale.
I just think of how the Ego system was actually implemented before in Land of the Babes and Manhattan Project, though that works more like a health system but you would be rewarded ego for kills and items you find in the environment. I'd imagine, it was probably was intended to work the same way for Forever at first but in the end they just made in generic regenerating health.
For an Ego bar to be health that drops when he is hit and regenerates after a time of not being hit is funny af. It's like his pride is wounded from allowing himself to be hurt (which is oddly kind of badass) but then after a time of not being hit he either rationalizes it away in his head as his ego refills or totally forgets.
@@mogensschmidt2498 I'm not saying it's bad. I'm saying, get your own opinion. I mistakenly thought you were on the bandwagon, but it's still a matter of having your own educated opinion.
Unpopular opinion, but as a shooter, I didn't really think it was all that bad. Slapstick and painfully average, but not bad. It was entertaining enough to hold my interest from beginning to end. But before anyone jumps down my throat, I totally get the outrage this game sparked. Trust me, if I had a choice between the release version and the earlier builds, I would have chosen the earlier builds. I really liked the idea of them expanding more on how aliens repurposed people to suit their needs, something that was teased in both the 2001 and 2003 trailer (fun fact, Pig Cops are mutated humans). I was saddened to see that this concept wasn't further explored in the release version outside of the unlockable concept arts.
@@wombatgirl997 That commercial phenomenon is much older than that. Ford's Edsel failed the way it did because it was an average car that was hyped up as being the greatest thing since sliced Wonder bread. It's still the company's worst failure, at $400 million lost in 1960 money (or more than $3.6 billion today).
@@jakekaywell5972 The worst, it wasn't a bad car at all. Like the DMC (the car) it was hype a lot but the underpower engine didn't meet the expectation of the customers.
31:52 That build's been leaked. There's the Duke Nukem Restoration Project too. EDIT: Oh, and in the 2001 build, the Strip Club sequence would've been a trap set up for Duke Nukem, not a dream sequence.
If this video gets 1,000,000 views we'll play the DLC next.
lets do this!
The DLC is amazing
And what will you do if this video becomes the most viewed video on the channel?
The dlc is arguably a slight improvement.
Oh no
"I'm here to kick gum and chew ass...and I'm all outta ass." - Dick Kickem
🤣
ITS GUUD!!
YEAPISSOKEK
Ahhh, meterstick jim...
That's a the peek of gen Z poetry
It would've been genuinely funny if they had made Duke's subconscious really cerebral, as if he was secretly highly intelligent, but then never acknowledged it for the rest of the game.
I'm here to kick ass and chew bubblegum. But why
Subconscious:"Why...why do these aliens KEEP COMING BACK.... I try to live my life to the fullest everyday because every day could be my last, does that make me awful... am I receiving karma from the universe for my years of misjustices...
Dukes building:gets blown up
Duke:IT'S TIME TO KICK ASS AND CHEW GUM, AND IM ALL OUTTA GUM(thermonuclear rampage ensues)
What does it mean…. To both Kick Ass…. And Chew gum…. But.. not having any gum to Chew at all, would kicking ass be as effective if i had Been chewing gum, or be unchanged even with the aforementioned Chewed Gum….
Have his subconscious be a huge library stage that plays more like the more mazelike format of older Duke Nukem games.
This kind of joke is what I want to see more of in a Duke game. Sudden break, threaten to change everything the series stands for, "just kidding", never mention it again.
“A delayed game is eventually good, but a rushed game is forever bad.” Apparently Duke Nukem decided to prove Miyamoto wrong! 😑
Same thing happened to mighty o 9 which is funny
Eventually good. Neither game decided it was able to handle eventual.
Then how about this phase
“A delayed game with passion and vision is eventually good, but a rushed game is forever bad”.
@@eli3197 also doesn't quite work as I've heard of games that were rushed and good
Like one of the Metroid games, or the multiplayer of Goldeneye, or Minecraft... Many say the current state of No Man's Sky also proves that wrong
@@Insane234 “No Man’s Sky” had the luxury of mega patches, which games didn’t have in the days of the NES. And unless you have the marketing budget of Sony, yeah, it still holds true. Heck, it usually holds true _with_ that kind of marketing budget.
The fact Duke says "after 12 years" when it was released after 14 is really funny to me.
So does that mean the last two years of its developer hell was publishing issues rather than polishing what needed to be fixed? Damn
@@JaggedBird No, it means they had the dude record the audio two years before the game was released to the public.
@@rpgaholic8202 oof, what is lip syncing in this game my god
@@rpgaholic8202 Either that or we just learned that Duke can't count...
For all we know, that line could have been recorded when it *was* 12 years out
I find it somehow impressive that they successfully programmed the game to make the mouths stop moving if the volume is turned down. I want a developer to bake that in to a game but take it all the way and make the characters whisper at low volume and turn red screaming at high volume.
That would be fun, especially the red screaming part.
yeah, this has many issues, but the disabling lip sync idea is actually pretty funny, regardless if it was intentional or just a product of a mess up
That would be so hilarious. A whisper cut and a hysterical screaming cut.
XD that would be a hillarious easter egg
And a mode called ‘screaming’ where everyone justs screams with the subtitles being just ‘AAAAAAA’ with no dialogue so times when someone whispers they just lean into someone’s ears and scream
Gamestop used to have a policy that you cannot return an opened game. I bought Duke Nukem Forever, Played it for 2 hours, drove back to the store and tried to return it anyway.
Gamestop employee: "Yes, we don't blame you, here's your money back."
same thing happened to me with that godawful Metroid Federation Force game.
That's amazing 👏 points for game stop
@@enigma5613 it was also cool how they honored decades old pre-orders for people who still had their receipts from way back in the 2000s.
@@jadedheartsz Aren't they legally obligated to if you paid for it?
@@YankeeAllStars not sure.
Love how the advanced graphic options somehow make the game LESS detailed... Such a revolutionary idea!
So low end pcs at the time could handle it. As well as the console ports.
@@OllieMartinGamer "for best results, play on your 2007 Macbook"
@@OllieMartinGamer that's just called having a low graphics mode my guy, and also it's a *post processing* effect do it doesn't mess with rendering
@@truedarklander Im not sure you understand gaming in 2010 my guy
Haha bloom go brrr
"Drinking beer makes you tougher" *Duke being drunk after one beer*
Apparently the reason the beer gets you drunk instantly is because it's a 40 oz can as opposed to the more standard 12 oz size. It's like the tiny weights you can lift that happen to weigh hundreds of pounds, your only explanation is found by looking at the actual object's texture before you pick it up, which nobody is going to do.
@@LordArikado Even then that isn't really an impressive ammount of beer to get drunk on. That's like average and Duke is supposed to be a super cracked up action hero. This could have been funny if the game had just comitted to being satire and it was actually meant as a joke that Duke is a lightweight that just likes to brag but like the game can seemingly never decide on that point.
@@LordArikado Unless it's your first time ever drinking, one 40 isn't gonna make you hammered.
"they are taking our women, Duke, i think you understand the implications here."
*cut to alien sprites with shiny shoes*
oh my god, that is a fucking genius joke. a great punchline for the previous joke at the start.
What makes the joke funny is that they don’t want to get demonetized
@@johnshea7871 it's honestly funnier if the twins were actually really just cleaning duke's shoes
I found the Twins exploding rather disturbing honestly. Not in the "ewwe Gore" way more in the "WTF was this for?" way. I mean do the Aliens want to use the women as breeder or what? For what goal? They allredy have a seemingly good way to reproduce. This was just WTF?
@JoJoGaminG36 It was supposed to be a joke, but... Yikes... It's not even funny in the slightest. If anything, it just reinforces how terrible of a person this version of Duke is. Notice how the first thing the two women say to him is them trying to plead with him that they would still be "useful" as... yeah... Telling him they can lose the "weight". Immediately followed by death, and Duke really not caring in the slightest.
Needless to say, his poor excuse for a relationship (more like slavery) is extremely abusive.
@@JoJoGaminG36 Probably for their "Young" to eat their gibbed parts.
This game was surprisingly meta at that moment; you could pick up a wet piece of s××t from a toilet and Duke commented on the idea of picking up the game itself. It's like they knew. Also you didn't wash your hands!
Also, the general grabbed his hand after Duke just pissed in the emperor's eye... eww.
reminds me of a scene in "MDK2", where an AI won't let you out of the bathroom until you wash your hands!
Yeah, I think 3DRealms was pretty well aware that the game was going to be a stinker and just hoped it could go down in history as a lovable stinker, hence the over-the-top self-parody.
@@ericb3157 now that's true oppression
@Outlaw no one thinks the game was supposed to be serious
did you play the original duke nukem 3d?
Duke's "They took our babes" approach ls very realistic. It is even in the college books, every discussion about government comes to Chicks and Balances.
Seriously under-rated comment! 😆
You're absolutely right Sir!
That's a *platinum* dad joke xD
I remember when Serious Sam joked about this game with a part showing his skeletonized corpse, still waiting for the game to be released, and acting like it would be “dead on arrival.”
And it was!
"I've been waiting forever, where's Blondie?"
And guess what? He was right! This game is trash.
Apollo granted them the gift of prophecy right then and there.
It would be funny if it was a reference to when duke saw sams corpse in duke 3d and said "why so serious, sam?"
I remember playing this and just having fun with it, though also being extremely disappointed with it at the same time.
Same, while it felt great getting back to play as Duke, at the same time I thought that it... wasn't. Like if I was playing the 3D as I saw it as a kid, but later suddenly grew up and saw that this graphics and character belonged in a long gone era...
sounds like a pretty weird and rare combination to me
Kind of the best way to summarize the experience. Not as bad as some other games they covered, but still not good.
I would hardly try and defend this game, as flawed as it is, but it is entertaining if you're in to old school shooters. The problem, of course, is that very few aspects of the game evolved during the 13-year development cycle.
At least we now have Ion Fury, which did a better job at what DNF tried so hard to do.
Jo its the no life looser
True story: I actually bought this game on release and I shelled out for the ultra special edition that came with... everything. As soon as I bought it, I rushed back in the car and... the rotten thing wouldn't start. Battery dead, I was going nowhere. I waited for about half an hour for my dad to come and jump-start my ageing rust bucket. I basically drove home praying that the thing wouldn't die on me on the way back. I should have taken that as a sign of things to come. Still have my collectors edition though.
It’s not that bad dude it’s the popular thing to hate it
@@mariothoughts Id agree that its not that bad but deserves to be lambasted. But after playing the 2001 build that got leaked this week...Im thinking otherwise. The damn thing isnt even finished but man 3D realms shouldve released that instead, but at the same time it shows why we never got it
@@mioda3109 Blame Gearbox for buying the franchise. Also the style of humor is severely outdated even for 2011. I never played this but judging from the video it is just Halo or COD (Note the 2 weapon limit and regenerating health) with a Duke Nukem skin. I never played Duke 3D but it does remind me of Doom with it's similar gameplay style as well as heavy focus on exploration and fast paced shooting.
There are people that would have committed suicide after a day like that.
@@mariothoughts Nah, it's about as bad as people saying.
Dang, I wish Duke's subconscious was actually like a calm coffee shop or a library or something. Would gave been a nice subversion.
YOU WISH
@@dukenukem8381🤓🤓🤓
@@dukenukem8381 bro’s trying to be duke 😂
They could have take it two ways really, have it subvert expectations and be funny by revealing that Duke is basically putting on an act. Or fully comitting to the idea that Duke is a vapid narcisist by actually making some jokes about him being stupid. But like they didn't, this section looks basically identical to the rest of the game and the characters act exactly the same as they do outside this section, so there's no real joke. It's just a strip club and is seemingly only there to idk entice horny gamers?
Boring what kinda person wants to go to a library or a coffee shop. It’s Duke Nukem action hero/ man whore he wasn’t a college nerdy guy, just saying. I love the strip club and everything in it, just wished you could play pool like GTA 4.
Doom (2016) and Doom Eternal showed us how to properly bring back a franchise.
And remember, we were cloose of having a CoD style Doom game
But at some point the developers in the making, were like "Wait, this is wrong" and deleted everything and made something different from scrap
And we got Doom2016 as result
@@mariodacostamosteiro7262 oh yeah that 2008 tech demo that...that definitely would've killed Doom forever
@@theghostofyourwastedmoney9007 well, it would have ruined any chances of sequels, but we'd still get great mods.
Well...its doom...lol
@@theunknownandunsolved6963 there is definitely a wrong way to make a doom game, and in 2008 that almost happened. Think Resistance Fall of Man but with a Doom paintjob.
_"If you want to give Randy Pitchford credit for saving Duke Nukem, thats fine, but sometimes... dead is better"_
Anyway, nice cover on this one Rerez!
Saving? If anything he now hold the Duke Nukem franchise rights forever which means Duke is now deader than dead.
He cut triptychs funding give me a break he tried to kill it triptych saved it
Guys that's a Civvie-11 reference don't take it seriously
Nice pet sematary reference
@@creativename_ but in this case... Dead really is better.
If I remember right, the reason DNF is so terrible is because the Head director was like a crow in a crystal store, every shiny thing he saw he wanted to add to the game. It got so bad that the development team started to actively refuse to return his emails.
Yup, restarted every time an influential FPS was released. 1998 = Half-Life, 2001 = Halo, 2004 = Half-Life 2, 2006 = Gears of War.
I heard the original Prey had similar issues, it started development all the way back in 1995 and took over a decade to come out because the head designer kept wanting to put fancy new toys in, like when Metroid Prime was the new hotness he wanted a visor in the game but unfortunately his design team pushed back on that.
I also heard that gearbox only took the game so they could take its funding money and put it into another game.
Then they just tossed the actual game over to a b team and told them to rush it.
@@HeadHunter-mv2htI thought they did that only once with Sega and Colonial Marines, but I’m not surprised they did it twice.
“I’m here to find Froggy and chew gum; and the gum was delicious”
I’m still hoping that, someday, Duke can make a comeback, however unlikely it seems still.
But only if Gearbox don’t have the rights to him anymore.
Since Embracer OWNS Gearbox (and 3D Realms via Saber Interactive), something could be done if brought attention.
If you want a good game that's like duke id say check out ion fury. It's made in the old duke 3D engine but modified and was worked on by mod makers trying to push the tech to it's limit. It's a pretty fun game and even has duke's voice actor as the main enemy.
@@ultgamercw6759 ion maiden is great
I hope the same for Caleb and the Blood series too
Nah the wokesters would never allow it
COD4, The Orange Box, and Halo 3 all came out in 2007 when I was an undisciplined university student. While it wasn't a good year for my studies but it was an excellent year for FPS video games. Three different and fantastic shooters for ambitious developers to learn from ...
What about Bioshock
Duke Nukem is one of those franchises that still has people coming to it because Duke 3D was THAT GOOD
the Sonic curse
As one of those people that would play any dupanukum game just because Duke nukem 3D was that good, I agree. I would just buy Duke in the next game.
There's a reason DN3D keeps getting ported and re-released
Its not that, the character was the attraction not just the game.
More like coming back to Duke 3D. The OG side scrollers may be fun and cool but everything else outside the trilogy goes from meh to hurl...
Sad moment in my life was when I realized I had better vitality than my childhood's hero who couldn't sprint few meters without getting out of breath and got wasted from just one beer :( I guess all those years of steroids and living in vegas really took a toll on him.
And "shoe cleaning" twins ;)
Now that one of the builds of forever from 2001 has leaked, fans starting to restore it to playable levels, it's honestly amazing
I was part of the Gearbox final phase focus group for this. It was received about as well there as it was on release.
I highly doubt you were
I love how you put "It's just bad" on the whiteboard at the beginning. That was a nice touch.
Pitchford sure is a magician. He knows how to make beloved franchises go down in smoke.
Bitchford pls
@@amadeusagripino6862 Pissford, more like.
Not as bad as EA
@@dontknowwhattoput1900 not as bad as Activision/Blizzard
I'm sorry but as much as I despise Magic Randy, this wasn't his orchestra
“Even with guns we are limited, because Duke is limited to two guns at a time”
Rerez- Rogue warrior flashbacks intensify
^ROGUE Warrior.
@@ThEjOkErIsWiLd00 >roge warrier
ralsei pfp
awesome
There's a option in settings to where you can hold 4 guns
The intro scene of duke pissing, its a representation of the effort put into the gane
Guess you can say it was "piss-poor"! Ba dum tss!
Yeah I know, the pun was terrible, but I just had to...
@@kittymyths1208 best drum noise ever
It's a representation of what Randy did with the money Gearbox spent to make this terrible game!
8:45, that's not even a glitch, ma man punched his head so hard that it broke like a jelly...
Honestly the DLC had actual effort, time, and focus put into it and is really fun. I never replay the base game but I play the DLC anytime I want a Duke fix.
It's a shame they waste Dr. proton in the first 10 minutes he's like the best character in the game. Instead we get more of Captain Dillon.....yayyy.....
@@theghostofyourwastedmoney9007 Very True waste of a solid villain. I've got ideas on a new duke game to succeed forever. With proton gone I can imagine duke having a washed up former sports star or celebrity be his enemy. However In true Duke fashion the competition is one sided. Duke never acknowledges his detractors....
Fun fact! The freeze ray almost one shots YOU AND FREEZES YOU while you are under water! They added that instead of...fixing the game
That is just beyond stupid.
Unbelievable.
Wow, I wonder why it sucked
Priorities, people.
As someone who's never played a Duke Nukem game in her life, it seems like there are SO many parts of this game that WOULD be really cool and fun, but each one of them was f*cked up in some way or another.
"Do you want a game where your character beats up aliens with his bare fists?" Yeah! "Do you want to use nothing BUT your fists for the first 30 minutes of a first-person *_shooter_* ?" No!
"Do you want to have access to a vast arsenal of weapons?" Yeah! "Do you only want to have two inventory slots, which (due to the way the game is designed) will require you to use only one for most of the game?" No!
"Do you want a section of the game where you shrink down really small and drive a toy car like a dune buggy?" Yeah! "Do you want it to be in a game with such a bad physics engine that you crash every 5 seconds?" No!
"Do you want a game with an interactive whiteboard that lets you write/draw whatever funny stuff you want?" Yeah! "Do you want the game to straight-up not tell you how to exit, and not even use one of the first buttons you'd think of to do it?" No!
It almost seems like no part of the game was designed around any other part. Like two people each had an idea, and they were implemented at the same time without thought to how they'd interact with each other. Either that or they'd have half an idea and forget to finish it-and the very idea that a game which was developed for 14 years could have ANY part of it be unfinished is laughable.
26:05 I am surprised they didn't bring up that they try to make light of the fact that they KNEW the gasoline fetch quests were shitty by making Duke say "And it got such good gas mileage" or something like that when the car gets destroyed...
Maybe because it wasn't funny???
I remember devs doing an interview at one point and they said something along the lines of they dreaded whenever a new FPS came out cause they knew that the head guy would come in and demand that htey find a way to shove it into their game... even making a joke that to get it finished they need to lock him in a room with no access to video games.
He wanted it not just to be a good game but the best game ever with literally everything people loved from other games in it... which is why it's a massive bloated mess of ideas and also why you kinda see the different striations of FPS tropes as you progress through the game... this was popular so we make this type of level... and then the horror fps was popular so we make a kinda body horror section and etc. etc.
The fact you could only carry two guns was one of my biggest issues when I first played it.. yeah it's more "Realistic" to have a limit on how many guns you can carry but... it's Duke Nukem... he is literally a parody of the late 80's action movie stars... him lugging around an entire arsenal of weapons is part of the joke and who he is....
I also wish they played with the weapons he did get more too... they're supposed to be over the top and insane like the multiple barrelled chain gun or the massive two armed rocket launcher... but they're all pretty standard style guns... or rockets.
So in other words, the game we got was everything that George Broussard set out to make: a unfocused (and unpolished) bloated mess with no original ideas of its own.
@@Red_Karen Broussard also repeatedly bragged about swimming in so much publisher money that he could just sit back and play “WoW” all day on the old 3D Realms forums. If Gearbox had kept it campy and colorful all the way through the campaign like it was during roughly its first third and like it was at E3 2001, it could’ve worked. But making a game like that would require more leadership than the level that Broussard probably gave his underlings.
Pitchford also deserves some of the blame for treating “DNF” the way that ’80s film studio Canon Films treated the projects that they didn’t care much about (i.e., using most of the money given to him by 2K for development of “DNF” to fund “Borderlands 2” and putting Gearbox’s B team on “DNF” and keeping the A team on, again, “Borderlands 2”).
Duke voices
00:20
03:06
10:54
12:01
13:08
14:13
14:40
15:04
16:50
18:33
23:59
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31:27
Strangely, I think the Duke Burger kitchen was one of the best levels in this game. At least a lot more effort went into this than most of the other levels.
Yeah I agree, the Duke Burger level was the best in the game.
seems these guy's gimmick is to nit pick and crap all over every aspect of the games they choose for this series. even the good stuff.
@@FatherAxeKeeper Well, it is called JUST BAD GAMES.
@@FatherAxeKeeper or maybe they just didnt enjoy that part, which is a valid thing? not everyone is forced to like the same parts, what is the best part in the game for one might be the worst for another one
just sayin'
Yeah definitely most creative
"After 12 years it should be" Roll credits, end the game. That would have been funny at least.
Imagine if Duke's brain was just an abstract hell scape and after that part it's never mentioned
To quote Shigeru Miyamoto, "A delayed game will eventually be good, but a rushed game will forever be bad." No pun intended. Not only is Duke Nukem Forever delayed, it's also been rushed. Duke Nukem Forever is such an epic failure that it singlehandedly killed the franchise. The problem was that it's a 90s computer game that dated itself the moment it was released. What's more is that the humor is very dated and is not suitable for today's PC world. PC as in "politically correct". Bottom line: Duke Nukem Forever wasn't worth the wait. This game was 15 years in the making and it never lived up to the hype. The 2001 demo I've heard was better than the final product. That 2001 demo is what Duke Nukem Forever should've been.
Ikr
The irony of a game delayed so many times and yet so rushed and glitchy and buggy and unpolished is not lost on me I'll say that much.
This game definitely has that unmistakable colonial Marines flavor of a turd of a game pushed out using the franchise alone to sell it.
Usually when it takes more than a decade to make something, the majority of that time isn't actually spent making it, resulting in said project being both rushed and delayed.
See, the problem is not that it was just delayed, but abandoned and restarted over and over. If they had delayed one of the original builds until it was done, we could have gotten a great game. Instead, they scrapped them all until at some point they ended up with a crappy one that they had no choice but to rush if they wanted to release.
Cyberpunk 2077...
If I'm interpreting the info from the Duke4Ever Museum site and developer commentaries correctly, the 2001 version was almost finished by 2002 but the lead director, George Broussard, mandated the team to add dynamic lighting and shadows because of that Doom 3 E3 demo from the same year, messing everything up and having to scrap the whole thing they spent 3 years doing (1999-2002).
The result of that mess-up is another iteration of DNF that lasted from 2003-2006 and then THAT got scrapped as well for the 2007-2011 build, the one we eventually got, and THAT didn't escape unscathed either.
The leaked world chart and bits and pieces from the documents from 2008 show that the levels that were in the DLC were in the base game, and instead of Dylan, we would've had Bombshell, and you could play as her too. The stripper who gives Duke a lapdance in Duke's Titty City was actually also meant to be Bombshell as well. AND the game was intended to end with General Graves sacrificing himself to save both Duke and Bombshell and then having to fight the Octaking instead of the Cycloid Emperor again. The final version had to scrap half of it and since the old story wouldn't make sense anymore, they made one up on the spot, no matter how nonsensical, and that's BEFORE Gearbox stepped in.
Game dev is messy business, especially when the team behind it had outdated mentality. Their insistence on being the latest and greatest despite the inexperience, working on multiple games at once, and small team size... those factors ultimately killed old 3D Realms and, by extension, the whole Duke Nukem franchise.
At least Max Payne and Prey ended up good.
yeah, prey was fucking amazing, loved that game so much
Yeah the head director should've been fired for being insane, clinging to old glory days and not realizing that you sometimes just can't keep up with competition.
The most depressingly ironic part of this is that the leaked 2001 build shows if they had just stuck to their guns and maybe increased the texture resolution across the board, and polygon count of environment/prop and character models, they would've released a game that was pretty ahead of the curve for 2001 standards. That fully dynamic shattering glass stuff is a rare sight even in modern games.
But they kept stupidly chasing trends from other games, like the Doom 3 lighting model you mentioned, or regenerating health and 2-weapon limit from Halo, mounted turret sections from COD, etc. which all ended up filling the game with such dated mechanics and design that come 2011 when Gearbox lifts Forever's limp corpse and props it up with poles just barely good enough to throw it out the door and onto the market, it felt like it was already a decade behind the curve at that point.
Let me put it this way, both the 2001 version and the final 2011 version feel like a game from 2004.
31:27 "There's a strip joint that lives in my head!"
Duke's got my vote!
Same
Duke Nukem 3D was a project lead by young guys full of hope and creativity. Duke Nukem Forever was a game developed by those same guys just after 20 years of having all hope and creativity drained from their souls by the crushing harsh realities of life. Duke Nukem Forever is just an analogy for what modern life does to a man.
If there was ever a game that could be described as chewing ass, this is one of them. Dammit Randy.
Mmm, chewing on some hemorrhoids
7, 7 and a half comment
Mr. Lahey... *Randy!*
3:54
“Go to nearby toilet”
“Pick up a poopy”
“ _Toss_ “
"What kind of sick mo(sheep bleat)er picks up wet feces?"
"What kind of sick motherf**ker picks up wet feces?!"
Pretty sure you could have paid LGR to do a Duke impression.
He would have done it for free, I'm sure.
maybe, but LGR liked this game, despite all its flaws
Somewhere out there, this very moment, LGR is doing a Duke Nukem impression
that or Civvie
Or Gianni Matragrano ^^
Speaking of the poo in the bathrooms, that’s featured an official trailer for the game, with the climax being Duke flinging a turd onto a water fountain before drinking from said dirty water fountain and exclaiming that’s just plain messed up. Somehow I’m beginning to think that trailer was secretly a warning from a former employee who knew this game was “rough-ish” and tried to warn folks to stay away by creating a marketing trailer that literally consisted of poo. 😆
There's a pic of Randy pitchford looking sad in a toilet, maybe he has a fetish.
@@Guitar-Dog have you read about his USB stick and peacock parties? Dude should be in jail
Jesus. That's the very definition of a warning.
@@Tatwinus I'm out of the loop can you explain.
@@FRTKU boy oh boy you're in for a ride
"Callender's suit alleges that Pitchford "breached his fiduciary duties by exploiting Gearbox employees and property to fund Pitchford’s private cravings," and one portion of the suit makes two sensational accusations about Pitchford's behavior: that he accidentally left a selection of "underage" pornography on a USB stick at a restaurant, and that he used his company's money to host parties where "adult men have reportedly exposed themselves to minors, to the amusement of Pitchford."
"The allegations about a USB stick places its discovery at a 2014 Medieval Times Dinner and Tournament location in Dallas, down the road from Gearbox's Plano, Texas, headquarters. Callender alleges in the December suit that someone from the restaurant perused the USB stick's contents upon their discovery and then contacted the game studio so that its employees could recover it. "Pitchford declared that the thumb drive was his and requested its prompt return," Callender's suit states."
You can find the article in arstechnica
I remember playing duke nukem 3d at a friend's house back in 94'.
Much simpler times back then 😊
I can only imagine.
There was nothing simple about it
It released in 96 😂
"I love a good joke, I mean... I own the Duke Nukem franchise" - wow, I've never even played a Duke game and I I felt that diss.
There's an anecdote that'll always be emblematic of the game to me, an employee relating a story about, already years and years into DNF's development, how he was chatting with George Broussard one day who said he'd been going over the numbers and they had enough money stored up that they could keep developing DNF for another decade if they had to. Broussard seemed very comforted by this knowledge, the employee utterly horrified.
R.I.P shoe shiner twins, you were more important than saving earth.
"That's the game we wanted- Heck, we STILL want it!"
I hope you are aware of the latest news and that you get to check it out, it is surprisingly much more fun than this
What happened? Don´t tell me the 2001 build was released!
@@Gridseeker it was. I found it enjoyable but after a trip mine segment, loading a save beyond that point crashes the game, making it almost impossible for me to enjoy.
@@THEnicholasvancosky fans have tried fixing the game btw, and its pretty neat
Ah, a classic story of the Slow-Motion Car Crash (TM). I've never been a Duke Nukem fan, but this was an awe-inspiring legend in how horribly it was mishandled, from everything I've seen.
17:42 this part about little kids learning to swear and than putting it on everything is so true
i would like to point out some of the thing you complained about were in duke 3d. lots of vents, the queen had 4 mammary glands, linear game (being able to go to any stage with just a pistol is not back tracking), a weapon that doesn't kill until you run up to the enemy and do something, the shrink ray, AND freeze ray, let the defrost and they start attacking again)
Glad to see you guys getting back to older games. Interested in the actual quality of this one...
2011 is an old game in your book?
@@natecw4164 it is ten years old tbh
@@davea3641 but not old enough…
Yeah but like... 7th gen? I don't consider that old. It's all relative I suppose.
(Barfing Peter and Brian gif here)
Gearbox should thank their lucky stars Borderlands is so successful, they've been responsible for a couple of the worst games of all time
It’s because of Borderlands, Aliens Colonial Marines sucked.
@Error Macro Yep! And they knew that if Sega or Fox sued them, the money from Borderlands 2 would more than cover it !!
Those fucks have been coasting off the success of Half Life: Opposing Force and Borderlands. Luckiest people in the industry, especially... Randy
@@immortaluglyfish2724 He’s known as Greasy Randy Pitchford for a reason.
“Power armor is for 😺’s” says the guy getting knocked unconscious on such a schedule you could set your watch to it…
(As a side note, that probably explains why there isn’t much going on in the ol’ brain pain. He’s been taking concussions like Advil. Can we say “permanent brain damage?”)
says the guy who gets drunk off of a single can of beer
The DLC is a lot better. I wouldn’t go as far as to call it “good”, but it shows a lot more promise than the main game, and that’s sad
Surprising why they didn't do ride to hell 1% and that one's DLC.
I think part of the reason is the tone. The main story of DNF feels way dark and way too serious considering how the game handles it. The DLC's story is much more lighthearted and fits the character a lot more
the dlc isj ust cut content from the main game,most ideas were in 2001 trailer
@@Yonna9Queen I didn’t think of the main story as being that dark. Violent, sure, but I didn’t think of it as that dark. But then again, I haven’t played the game.
I actually played this for the first time like a month ago. I don't know if I'm just starved for good single player FPS games of if my standards have dropped significantly but I didn't completely hate my time with it. It definitely wasn't a Duke game...but it was ok.
i thoroughly enjoyed it. Best duke nukem game in my opinion.
I don't really get how it wasn't a Duke game? The first two games were side scrolling platformers. DN3D was the only other FPS. The others were third person. They all had the crude macho humor. I dunno man. Seemed pretty Duke Nukem to me.
Ah, finally somebody who like this game. I enjoyed it too, but it was pretty short. There joke from DNF which I still enjoy: "I hate valve puzzles", when Duke need to rotate few valves. I know that some Half-Life fans was offended by this joke but I like it.
@@homersimpson8955 I woldn't say it's the best Duke Nukem game or that it was enjoyable, but it's not quite as bad as most reviewers make it to be.
I'm not a massive fan of recent FPS so maybe it helps that my references for FPS is pretty much the "3D" triplet, so any improvement over that style is good in my book.
I don't think DNF is a good game, but not a bad one either. It stands in the middle, good enough to enjoy your time playing it, not enough to make you go "Hey I'm gonna play it again"
I guess if you have played more recent FPS, it can be rough, and not everyone is gonna like the quite dated humour. But heh, that part to me is the hallmark of Duke Nukem, that over the top 90's badass hero attitude, with all the "wrong" things attached to it.
what were you expecting? Them to release another pixelated game when it's the 2000s?
"I'm Duke Nukem, and after some R & R, ill be ready for more action!"
and 7 year old me started to wait.
A few days...
@@gratuitouslurking8610 A few days....
A few days...
to be fair though, probably for the better. this is not really a game 7 yo should play i guess.
@@hiiambarney4489 "Oh yeah, no"
I played that there Dukem Nuker and turned into one of them umbrella vampires from night trap.
But seriously, that was 25 years ago. I dont even injure Spiders, so I think Howard Lincoln went into that Congressional Sega roast with an agenda...
the developers missed the chance of making Duke sing "They tried to kill me with a forklift!"
Who could pass up such a rare opportunity?
Yay, MST3K reference! Then again, that would be too high brow for Duke.
"He thinks I'm a pallet!"
Ole!
...but what really killed him was a pitchfork called Randy
Sad to see the unfinished 2001 leaked version is superior in some ways. It kinda plays like DN3D combining with Half-Life... which isn't that bad. And some backgrounds look better than this! The view from the penthouse is gorgeous! I mean... in the 2001 version. What the...
the drawn of clown car nukem is seriously the best representation of what ended up being produced. Man it was so wild watching this all go down.
Yeah, the game was worked on for so many years you can actually tell what parts were influenced by whatever games happened to be out at the time the levels were first worked on (Halo, Half-Life 2, etc.)
Where is that ?
I picture it more like a chimera or frankenstein's monster of sewn-together pieces of the corpses of other games. Nothing is unique to itself; it's just a mishmash of random bits of everything else.
The clown car analogy/visual implies there's at least some kind of coherent vessel holding everything inside.
Honestly, the only good, recent game that had Duke in it was Bulletstorm and that wasn't even a Duke Nukem game!
What's worse is Bulletstorm was absolute garbage
@@jeremyallen492 no it wasn't
@@jeremyallen492 Bulletstorm was alright.
@@generalhorseradish1702 the story and dialogue are Seth Mcfarlane tier stupid and the "Skillshots" get old hat quick
man bulletstorm is amazing
"A delayed game is eventually good, but a rushed game is bad forever."
Duke Nukem Forever:
Duke Nukem Forever BAD
Here's a future just bad games wish list:
-Drake of the 99 dragons
-Tony hawk Pro skater 5
-RE: umbrella corp
-Shadow the hedgehog
-Watch dogs 2
-Fighters uncaged.
You forgot skyrim
I like Watch Dogs 2 but I would
love a video of them pointing out it's flaws!
I thought they'd already done Drake?
@@gavinl1565 I actually heard good things about Skyrim though. Sure, it's a glitchy mess, but if it's being rereleased over and over again, it cannot be that bad.
@@gavinl1565 skyrim is not a bad game
Love that DOS Duke Nukem that appears throughout the video. Duke really needs a revival. Doom and Wolfenstein got incredible reboots so it only makes sense for Duke to receive one. This game should have been awesome. Hopefully those early builds from the 2000s appear on the internet one day. Well done Rerez.
I'd take a great writter and there aren't many of those around anymore
@@TheLakabanzaichrg Yahtzee Crowshaw (a fantastic writer and creator of Zero Punctuation) offered to write Duke Nukem Forever.
His take would've shown a washed up Duke that the world forgot, who had to reclaim his title during a new alien invasion.
Gearbox declined, and made...this.
Yeah good luck with that. Randy doesn't seem to want to invest in Duke either, but then again when did Randy ever know a good idea that didn't involve magic tricks.
@@noiseyrabbit8264
Well and Randy pitchford and gearbox also made colonial Marines.
(Even if they farmed out the majority of the work to other people the blame still falls squarely on them
And by them I mean Randy)
even Shadow Warrior got revival
This was my first Duke Nukem game, I had heard so many great things. Didn't play past the 30minutes.
Try DN 3D, I'm serious. Look past low resolution and enjoy it. It is proper classic.
Oh man I still remember the day my dad came home from work and handed me the box containing Duke Nukem 3D, I was 12 years old and the game had just been released and I had never before hears of Duke, it came with copies of Duke Nukem 1 & 2 and I quess my dad did not knew what he had bought for his 12 year old son 😂 I played it so damn much and loved it, its still one of my favorite games ever..
‘90s dads would give you stuff like Duke nukem and leave his playboys in the garage and just hope you don’t turn out gay
I get the point, but the platypus lays eggs but still drinks milk, so an egg laying species with breasts isn't that far fetched.
Yes, I know platypus' don't have breasts per se, I'm just saying that of all the dumb things, a triple breasted egg laying queen is low on the list.
Weirdly enough the section where you're shrunken in the burger place was my favorite part and I wish there was a fps game where you're shrunken through the entire game, and I actually enjoyed the platforming.
This game is proof that the “a delayed game is is eventually good” quote doesn’t always apply
Yeah, sometimes you should just start over...
@@elementalsgami1 y'know.... like 4-5 times with new engines every time.
Cough cough... Cyberpunk 2077
The exception that proves the rule.
Honestly, the other half of that quote isn't all that accurate anymore either. A rushed game nowadays can definitely be salvaged, with patches and all that. Some acclaimed online only games,FF14 specifically, have started their lives very undercooked
Next video: The Town With No Name.
My name's not Rerez, kid.
Can that even be considered a game?
@@DonVigaDeFierro its a "video game" when you took the "game" entirely, and ripped everything enjoyable from "video"
"My name's not Shane, KID"
YES.
25:14 Knock Knock Mothertrucker!
26:06 Tell me to get gas now!
26:45 Get in the car, James!
27:41 I hate valve puzzles
29:46 Cool! Donkey Kong!
I can hear Civvie11 grumbling about Randy from here.
I was going to say the same thing 😂
What's that?🤔
*Here boy starts playing*
The dude screwed around for not three, not five, but FOURTEEN YEARS making Duke Nukem Forever. That lazy bum could have finished literally ANY of the earlier builds and he STILL would have produced a better game than the botched shoot em up that he farted out in 2011
That hack deserves nothing but scorn
Ok but can someone explain the joke instead of ignore me?
I wonder how long it took Rerez team to write “Its Just Bad” in the game board while trying to escape from it as well?
I liked Duke Nukem for PS1 and was excited for DNF. But it took so long that I ultimately forgot about it. I actually remember asking the guys at Dragon's Den a few times when it was being released. I'm getting old...
Shame on you for playing it on the ps1 tho :D
@@causetheplumstasteyum7848 Shame on you for thinking any of Duke Nukem was bad.
@@superrealistic Shame on you for not realising 3d was the ONLY good Duke Nukem.
@@causetheplumstasteyum7848 Shame on you wanting to hurt feelings.
I guess you could say this game took "forever" to develop.
Won't argue on that front. Probably should've been canceled
Unoriginal joke but true.
The irony is it should have stayed in development hell where it belongs.
At a certain point it was clear this game was never going to be good.
oh, he actually says that at 2:07!
Here's a quote
" it sucked back then and it sucks forever "
I saw footage from a let's play where the players just stopped playing when the twins exploded. That was pretty much their limit.
It doesn't get much better after that anyways. My tap out point is always that stupid stair segment in the dam where a Pigcop is constantly chucking explosive barrels at you. If the Octoking fight doesn't drive me insane first
That was one of the worst moments, absolutely.
it pretty much turned off my brain, then cringed at the boob slap, and then went back to turning off my brain.
13:40 _" . . . until we come across . . . a seesaw puzzle."_
And they worst thing about this is the developers KNEW these physics puzzles were a crappy gameplay mechanic to the point where they had Duke make a joke of it later in the game. If you're self-aware enough to know it's THAT bad, then don't add it to the game!
I remember playing this Game, knowing that many people said it was Bad, and... I don't know, I didn't mind. At the time I thought that doing an old-school FPS was not going to catch on, so making a generic FPS with some witty one-liners and Duke's personality was the way to go. Dissapointing, yes, but what else could they do?
Then a couple of years later Doom 2016 came along and--
True, but Doom 2016 didn't feel all that retro to me, tbh. A lot of what made New Doom work for me was the emphasis on free movement, and you couldn't even jump in the original, as far as I remember...
@@fietehermans9903
Well the combat being movement based is what many see as one key distinction between typical modern, and retro shooters (at least before movement shooters started seeing a resurgence). Free movement doesn't make it not retro, (you could jump in Quake and Duke 3D) and let's not forget that New Doom shares arsenal, enemies, power ups, style, the way the plot was kept fairly minimal with it's older counterpart...
@@fietehermans9903 i see DooM 2016 as a modernized version of the original doom mixed with quake gameplay.
Yeah there's no excuse, DNF should have been better than "not so bad", but to me the game was utter dogshit
Might be functional but bugs and stuff can't be excused
Fun fact: honey badgers have loose skin they use for things
badgers doing badger things.
16:02 "We meet up with a earth defense force soilder. no relation."
I love the reference with the EDF 2017 game pop up.
Yes, the Duke game that went from Pretty decent comedy to the rock-bottom.
I thought the fate of the twins was so far out of left field. That must’ve been a Randy level.
🎩
🐍 no step on snek! 🇺🇸🇭🇰
The opening bathroom gameplay made it sound like Duke was holding in that urine for fourteen years :P
Or the devs literally taking a piss on duke.
17:27 the drip gang
The craziest part about all of this to me is that DNF came out 10 years ago! Damn! It seems like it really wasn't that long ago at all but it has been a damn decade! It really is true what they say. As you get older times seems to go by faster and faster. I can remember in 2004 having a conversation in school about how it was crazy that 1997 was only 7 years ago because it felt like a lifetime ago. Nowadays 10-15 years seems like it was no time at all ago.
And now the dab is 6 years old 💀
same. it really kicks into overdrive around 35 or so i think
If anyone wants a deeper dive into what went wrong with DNF's long and arduous development hell, I recommend watching Matt McMuscle's video on the subject. It truly is quite the tale.
As well as civvie 11 video on the game is great.
23:56 I dub your Duke Nukem parody voice "Doofus Nukeus" 🤣 i love the parodying
I just think of how the Ego system was actually implemented before in Land of the Babes and Manhattan Project, though that works more like a health system but you would be rewarded ego for kills and items you find in the environment. I'd imagine, it was probably was intended to work the same way for Forever at first but in the end they just made in generic regenerating health.
With the 2001 build leaks, turns out I was correct.
18:05 Sorry, Duke, what was that? I can't hear you over the sound of an actually good comeback for an iconic early PC series. Well, two.
For an Ego bar to be health that drops when he is hit and regenerates after a time of not being hit is funny af.
It's like his pride is wounded from allowing himself to be hurt (which is oddly kind of badass) but then after a time of not being hit he either rationalizes it away in his head as his ego refills or totally forgets.
Great job on this episode. The game was such a huge letdown.
ahh come on its not that bad
oh really? lazy game reviews would disagree
@@mogensschmidt2498 hey look, another pleb that bases his opinion on other's opinions.
@@ivoivic2448whatever still not that bad if lazy game reviews said so we are someone who acselly like the game
@@mogensschmidt2498 I'm not saying it's bad. I'm saying, get your own opinion. I mistakenly thought you were on the bandwagon, but it's still a matter of having your own educated opinion.
I had fun playing this game on 360 back in the day. Remember one guy in my division not understanding the hate this game was getting at the time.
I really loved Duke Nukem 3D, never actually played this version. Looks like I did not miss much haha.
Unpopular opinion, but as a shooter, I didn't really think it was all that bad. Slapstick and painfully average, but not bad. It was entertaining enough to hold my interest from beginning to end. But before anyone jumps down my throat, I totally get the outrage this game sparked. Trust me, if I had a choice between the release version and the earlier builds, I would have chosen the earlier builds. I really liked the idea of them expanding more on how aliens repurposed people to suit their needs, something that was teased in both the 2001 and 2003 trailer (fun fact, Pig Cops are mutated humans). I was saddened to see that this concept wasn't further explored in the release version outside of the unlockable concept arts.
It was fine. I played it through on release, and more or less enjoyed myself.
High expectations + mediocre game = _"Worst game EVER!"_ I guess.
@@wombatgirl997 That commercial phenomenon is much older than that. Ford's Edsel failed the way it did because it was an average car that was hyped up as being the greatest thing since sliced Wonder bread. It's still the company's worst failure, at $400 million lost in 1960 money (or more than $3.6 billion today).
@@jakekaywell5972 The worst, it wasn't a bad car at all. Like the DMC (the car) it was hype a lot but the underpower engine didn't meet the expectation of the customers.
Nah, it was bad as a shooter too.
There were many problems, but two weapon limit ruined the game on it's own.
I miss end bosses where it was just you and them. Now in newer games it’s an end boss and every enemy you encountered in the game.
You do get some bosses in some games that are like that, honorable standoff against the big bad.
31:52 That build's been leaked. There's the Duke Nukem Restoration Project too.
EDIT: Oh, and in the 2001 build, the Strip Club sequence would've been a trap set up for Duke Nukem, not a dream sequence.
I would LOVE it if you did a Just Bad Games episode on Big Rigs: Over the Road Racing.
A true masterpiece of truck racing simulation!
There's not much game in there to make an episode of
Well, looks like my wish was granted!