Kotlin Code Reuse: Composing like you're Inheriting

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  • Опубликовано: 21 авг 2024

Комментарии • 43

  • @codingCouncil
    @codingCouncil Месяц назад +19

    Dave I love your videos and out of the millions out there , your way of explaining things stands out .
    Please keep them coming

    • @typealias
      @typealias  Месяц назад

      That's very kind of you to say - thank you so much! I'll keep at it!

  • @QuantuMGriD
    @QuantuMGriD Месяц назад +12

    At last! patterns starting to emerge in the channel. Thank you so much! 😊

    • @typealias
      @typealias  Месяц назад +3

      Hey, you're most welcome! I'm glad you mentioned it last time - there were enough likes on those comments that I couldn't ignore it! 😁

    • @QuantuMGriD
      @QuantuMGriD Месяц назад

      😊❤

  • @serrrsch
    @serrrsch Месяц назад +4

    I gotta say I'm kinda jealous of the newcomers who are getting into programming / computer science today.
    Only ten years ago this quality in a lesson was not available to me on YT or similar platforms ~FOR FREE~.
    Big up for the outstanding video!

    • @typealias
      @typealias  Месяц назад +2

      Yes, it's quite a different world, for sure! I'm honored (and encouraged!) that you found this lesson to be of that level of quality!

  • @robchr
    @robchr Месяц назад +8

    Go lang is statically typed and it does allow for implicit interfaces. It''s because Kotlin is statically typed using a nominative type system. This is why it why you need to explicitly specify the relation.

    • @typealias
      @typealias  Месяц назад +5

      Thanks Robert - that's a great clarification... it's not just the static typing. TIL Go is structurally typed! Might have to play with that at some point 👍

    • @brunojcm
      @brunojcm Месяц назад +2

      Go and Typescript are both structurally typed and Kotlin uses a nominal type system, but all of them are statically typed. This is something people rarely talk about, maybe a video about it would be nice!

  • @ErikBongers
    @ErikBongers Месяц назад

    Pros and cons over dogmatics, thank you!
    The 'by' keyword in Kotlin is indeed one of their great syntax sugars.

  • @alanmeanam
    @alanmeanam Месяц назад

    This is the best explanation to this principle I have ever seen, thanks!!!

  • @guyguy467
    @guyguy467 Месяц назад +2

    Very nice explanation. Thank you

  • @BewareOfStinger
    @BewareOfStinger Месяц назад

    Thank you, Dave! Superb video as always. Keep them coming! :)

  • @harsh3305
    @harsh3305 Месяц назад

    Crispy clean explanation

  • @EugeneGalonsky
    @EugeneGalonsky Месяц назад +2

    There's a mistake in Chapter 13 in the Waiter's UML box:
    Waiter+
    + prepareEntree(name: Entree): Entree?
    Should be:
    + prepareEntree(name: String): Entree?

    • @typealias
      @typealias  Месяц назад +1

      Thanks, Eugene! I'll get that fixed up. 👍

  • @vyrus507
    @vyrus507 Месяц назад

    Just bought the book, was gonna get it eventually but this one sold me, great vid!

    • @typealias
      @typealias  Месяц назад +1

      Hey, thank you so much! I hope you enjoy the book! 🙂

  • @osisuper98
    @osisuper98 Месяц назад

    No one explains anything better than Dave, omg.

  • @mohammad-rezaei2018
    @mohammad-rezaei2018 Месяц назад

    As always excellent

    • @typealias
      @typealias  29 дней назад +1

      Thanks so much, Mohammad!

  • @pablovaldes6022
    @pablovaldes6022 Месяц назад +1

    So for proxy classes or to implement the proxy object pattern I can't use the class delegation, one has to manually forward every function call to whatever is the current proxy implementation. 😢

  • @youssefhachicha-nj6wf
    @youssefhachicha-nj6wf 13 дней назад

    great video

  • @westforduk
    @westforduk Месяц назад

    Great as usual. Thanks Dave :)

  • @ulicqueldromal
    @ulicqueldromal Месяц назад

    About the ackwardness of IVehicle and Vehicle. It's pretty obvious here why this naming is suboptimal. All of the cars are Vehicles. Yet the thing called Vehicle is just one example of a vehicle. Why is that one called a Vehicle but not the others?
    The interface should be called Vehicle and this Base subclass should get a name fitting your domain. Since this is just an example you might end up with a name like BaseVehicle but in a well defined domain this would have a better name.

    • @mwatkins0590
      @mwatkins0590 6 дней назад

      why not just call the interface Drivable, since thats the point of it?

  • @MoamenHraden
    @MoamenHraden Месяц назад

    Thanks

    • @typealias
      @typealias  Месяц назад

      Hey Moamen! Man, thank you so much for the SuperThanks! I'm excited about growing the channel and the community - and your support is a big encouragement!

  • @wagnerarcieri
    @wagnerarcieri Месяц назад +1

    if Junker has 'makeEngineSound() = Unit', why it printed "Vroom! Vroom!" ? while 'accelerate() = Unit' returned speed as 0.0

    • @typealias
      @typealias  Месяц назад +2

      In the example at 9:05, it's important to note that raceCar2 isn't a Junker; it's a RaceCar that wraps a Junker (line 36). It delegates speed and accelerate() to the Junker (lines 27-28), but it provides its own implementation of makeEngineSound() (line 29). This is roughly the same idea as if RaceCar were to inherit from Junker and override only makeEngineSound().

    • @wagnerarcieri
      @wagnerarcieri Месяц назад

      @@typealias Oh! I get it now! Thanks for your kindness to explain!

    • @typealias
      @typealias  Месяц назад +2

      🎉 That's great! Happy to do so!

  • @Kubkochan
    @Kubkochan Месяц назад +3

    It would be much nicer to have engine in composition. This kind of composition looks too unnatural

    • @ArthurKhazbs
      @ArthurKhazbs Месяц назад

      Yes! I wanted to write that comment too.

    • @typealias
      @typealias  Месяц назад +3

      Hey, thanks for commenting! Yes, it can look unnatural - mostly because it's easiest for us to map our notions of real-world object relationships onto software models - for example, RaceCar "is a" Vehicle, and Vehicle "has a(n)" engine. Many of us learned that kind of mapping early on, and plenty of successful software systems have been largely designed around it. It's helpful because one of the most important characteristics of code is for a human to readily understand it.
      That shouldn't be our only lens, though. There are additional characteristics (flexibility, performance, scalability, security, etc.) that we should consider, and to understand those, we have to ask what it is that we gain or lose by constructing the relationships one way compared to another (e.g., inheritance vs. composition, recursion vs. iteration, and so on). That's what I hoped to achieve in this video - to demonstrate that inheritance can also be expressed with object composition or class delegation, and to consider the trade-offs involved with each approach.

  • @aungkhanthtoo7678
    @aungkhanthtoo7678 15 дней назад

    Dave, may I know the name of font you used?

    • @typealias
      @typealias  14 дней назад

      Hello! Are you referring to the font on the thumbnail image? If so, it's called Luckiest Guy: fonts.google.com/specimen/Luckiest+Guy

    • @aungkhanthtoo7678
      @aungkhanthtoo7678 14 дней назад

      @@typealias Sorry, I meant font using in the IDE.

    • @typealias
      @typealias  14 дней назад +1

      Ah, yes - that's using JetBrains Mono: www.jetbrains.com/lp/mono/

  • @j2shoes288
    @j2shoes288 Месяц назад

    we in 1990s?