Hi great tutorial I'm basicly still learn and I am having issues with seeing the fbx in the source option when I try to apply the fbx animation to my rigged character. I don't know what I'm doing wrong at this stage.
Thank you so much for the incredibly useful tutorial! Question. How do I transfer the actual animation to my rig? I want the keyframes of the animation to be on my rig, not the Mixamo rig. I need to export my character
For some reason, when importing the Mixamo animation fbx file my t pose fbx file just assumes one frame all other frames are nonexistent. Why could this be?
I had the same issue - checking the downloaded FBX animation in Maya and it was the same. Just one frame. So I imported the downloaded FBX animation into Blender which read all the keyframes fine. From there I exported a new FBX out of Blender and pulled that into Maya and it worked great. Must be something about the data structure of the downloaded mixamo FBX data that Maya doesn't like.
Needed a quick refresher, this is perfect thank you for making a concise and simple video
Thank you so much. In my relentless search to work with mixamo mocap, this was the only video solution I found.
You're welcome!
Thank you for this. Helped me out of a recent bind.
wow this one will be so usefull thanxx a ton
Thank you for this video!
You are so welcome!
Thank you!
For Mixamo rig seems like you can simply choose the HIK preset that comes with Maya and it's perfect.
Ty
hi.thank you mery much
it is very helpful
Welcome
Hi great tutorial I'm basicly still learn and I am having issues with seeing the fbx in the source option when I try to apply the fbx animation to my rigged character.
I don't know what I'm doing wrong at this stage.
When I export this animation to unreal engine
It was generating so many file and animation gets cracked
Can you please suggest the solution
Thank you so much for the incredibly useful tutorial!
Question. How do I transfer the actual animation to my rig? I want the keyframes of the animation to be on my rig, not the Mixamo rig. I need to export my character
Bake the animation
For some reason, when importing the Mixamo animation fbx file my t pose fbx file just assumes one frame all other frames are nonexistent. Why could this be?
I had the same issue - checking the downloaded FBX animation in Maya and it was the same. Just one frame. So I imported the downloaded FBX animation into Blender which read all the keyframes fine. From there I exported a new FBX out of Blender and pulled that into Maya and it worked great. Must be something about the data structure of the downloaded mixamo FBX data that Maya doesn't like.
how to import to character that have more joint than the mixamo character
map the primary bones while creating character definition and import.
How to loop run cycle's mixamo in maya
ruclips.net/video/2urr-V8Jni4/видео.html