Import mixamo animation clips to your rigged character in maya || Mixamo animations to maya rig

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  • Опубликовано: 26 окт 2021
  • This video will show you how to import mixamo animations to your custom maya rig using HumanIK system.
  • КиноКино

Комментарии • 23

  • @nicole-ruggiero
    @nicole-ruggiero 8 месяцев назад +1

    Needed a quick refresher, this is perfect thank you for making a concise and simple video

  • @rossdanielart
    @rossdanielart 2 года назад

    Thank you so much. In my relentless search to work with mixamo mocap, this was the only video solution I found.

  • @paulchambers3d
    @paulchambers3d 10 месяцев назад

    Thank you for this. Helped me out of a recent bind.

  • @vishnurk3107
    @vishnurk3107 2 года назад

    wow this one will be so usefull thanxx a ton

  • @The3Dsmash
    @The3Dsmash 2 года назад

    Thank you for this video!

  • @sleepyblue8
    @sleepyblue8 Год назад +1

    Thank you!

  • @ExacoMvm
    @ExacoMvm Год назад +1

    For Mixamo rig seems like you can simply choose the HIK preset that comes with Maya and it's perfect.

  • @KillJoy323
    @KillJoy323 5 месяцев назад

    Ty

  • @moharramzarenosale
    @moharramzarenosale Год назад +1

    hi.thank you mery much

  • @SkydoStudio
    @SkydoStudio 2 года назад

    it is very helpful

  • @prodiggyson
    @prodiggyson 5 месяцев назад

    Hi great tutorial I'm basicly still learn and I am having issues with seeing the fbx in the source option when I try to apply the fbx animation to my rigged character.
    I don't know what I'm doing wrong at this stage.

  • @avakaitelugu3644
    @avakaitelugu3644 Год назад

    When I export this animation to unreal engine
    It was generating so many file and animation gets cracked
    Can you please suggest the solution

  • @CactusExpress
    @CactusExpress Год назад +1

    Thank you so much for the incredibly useful tutorial!
    Question. How do I transfer the actual animation to my rig? I want the keyframes of the animation to be on my rig, not the Mixamo rig. I need to export my character

  • @FranchiseDaGr8
    @FranchiseDaGr8 2 года назад

    For some reason, when importing the Mixamo animation fbx file my t pose fbx file just assumes one frame all other frames are nonexistent. Why could this be?

    • @paulchambers3d
      @paulchambers3d 10 месяцев назад +1

      I had the same issue - checking the downloaded FBX animation in Maya and it was the same. Just one frame. So I imported the downloaded FBX animation into Blender which read all the keyframes fine. From there I exported a new FBX out of Blender and pulled that into Maya and it worked great. Must be something about the data structure of the downloaded mixamo FBX data that Maya doesn't like.

  • @floweyishere7122
    @floweyishere7122 2 года назад +2

    how to import to character that have more joint than the mixamo character

    • @techbestie3127
      @techbestie3127  2 года назад

      map the primary bones while creating character definition and import.

  • @angtovu9439
    @angtovu9439 2 года назад

    How to loop run cycle's mixamo in maya

    • @techbestie3127
      @techbestie3127  2 года назад

      ruclips.net/video/2urr-V8Jni4/видео.html