Sadly, most who purchase lootboxes aggressively are there only for the thrill. They should only be allowed in free-to-play games. That I can agree with.
Gambling in games is not the same thing as gambling in real life. Meanwhile: Violence in games is the same thing as violence in real life. Makes sense.
You're hitting the nail on the head. Killing a bunch of animated pixels doesn't make you a murderer. But putting gambling in video games can and will lead to self destructing behavior. They got one thing in common...Money and lots of it.
Maybe if parents these days actually did some goddamned parenting...... we only have ourselves to blame that our kids are now going to grow up to be addicted dopes that hate everything and everyone and will now destroy everything we and our parents parents parents erected and they are right to do so because we failed them and id not raise them right.
Because they don't just exist in the digital world. You can burn them to a physical disk and then go sell them, the purchaser can then install that in their computer. it's my understanding that you can't burn lootbox items, say from Fifa Ultimate Team, to a disc to sell. It's a small difference true but an important one.
To be honest, it doesn’t matter if lootboxes are gambling or not. Gambling isn’t regulated because it’s called gambling it regulated because of what it does to people. Lootboxes do the exact same things.
just re-brand it like they are trying to do and it will all go away. i am not a fan mind you, it's how these idiots operate... the same people would say hitler had an image problem. (bad joke and a tortured analogy; still true though)
Gambling laws are just a fancy set of consumer protection and industry laws... if loot boxes are not gambling, that just means we need a microtransaction law. (and a really tough one to shut these mongrels down).
Doubt it, there'll still be parents with potato batteries for brains that will ignore the ESRB ratings. It's happened numerous times, apparently parents don't recognise that the big red "18/M" or Adults only tag is there for a reason. Little Johnny will still be spending all his families money because his mum got him FIFA. However I don't want a system like what the UK wanted to use on porn sites basically selling you a pass or logging your info. But I think that if like +50% of the addicts and children stopped providing income from microtransactions and lootboxes then yeah they'd probably disappear.
"Lootboxes are not gambling, they have no real world value" You know I'll admit i'm impressed at the high level PR talk. Basically admitting that its worse than gambling ever could be and making it sound like a good thing.
The double-think and mental gymnastics of liars in order to protect their unethically attained wealth is astounding. What is more astounding is that we have allowed politicians into power who fall for, or support this shit.
Because so many are willing to pay. It really is that simple. The real question is: Why do people pay for something that has no real world value? Of fucking course someone is gonna charge for it if everyone's willing to pay. Short answer: Deliberate psychological manipulation.
Not to mention, ESRB is a member of the ESA, so the ESA have control over the ratings board. Totally not trustworthy since the ESRB isn’t a third party.
It's almost like there's a word for exactly what it is, that doesn't rely on up front knowledge of gaming jargon, and adequately describes to the layman what these mechanics are... XP
"Loot Boxes don't need to be regulated because they're optional! If you don't like them, you don't have to buy them!" Hey, you know what else is also optional, but is also regulated to make sure it doesn't cause harm to children or people with psychological issues? Gambling
There's also the fact that games are often balanced around lootboxes, so they're not even optional if you actually want to enjoy the game that you fucking bought.
To quote the perennial badass rogue - "Never tell me the odds" telling gamblers the odds doesn't make them gamble less It makes them gamble more Gambling is ALL ABOUT playing the odds. Rationality doesn't play into it.
True, but a real estimate of the odds might discourage some. Also, it would highlight lying youtubers who open fixed boxes. If they actually had to say there was a 1 in a million chance of getting what you want, at least a few people would be turned off.
@@Altorin Exactly. Gamblers betting on a one-in-a-million shot are going for the massive ego boost they'd get from winning that and being able to say "I told you so" to any naysayers. Not rational at all.
@@HellecticMojo Agreed, which is why I put defend in quotations because it's not a very great defence, however because of that governments are eating that excuse up and then proceed to do nothing about it
Jim, you're doing a public service for the entire world's gaming population, and I can't thank you enough. Your sincerity is clear. I believe your work addressing these issues will accelerate the much needed change. Keep fighting on!
@@1morbidity That's probably one thing the industry will hope to avoid by self-regulating. And like Jim says they can easily throttle the odds up and down on a whim. Probably giving slightly better odds the more people spend to give people the illusion that spending more will give better rewards
@@Other_Kev From what I know, the True Ending is locked behind a Paywall. I mean, sure, you don't have to buy lootboxes to get the ending, but the last chapter of the game is so hard that you have to grind for hours upon hours. Heck, I heard it was up to 40 hours if I recall correctly just to progress through the last chapter and finish the game, so lootboxes are the clear temptation that is set by making the game unbearable. So, in short the game wants to bully you to pay. Glad I didn't buy that one.
LOL, I thought the same thing as I was watching the video. One fraction-of-a-second-long glitch in this vid, see if it gets worse and worse over the following month or so. :)
It actually makes it even worse. They're charging real world money for something they self-admit has _no fucking value at all_ . How much are Madden 18 Microtransactions worth when Madden 19 comes out? Literally nothing.
@@nerdstrangler4804 Difference between loot boxes and theme parks and movie theaters is that you're not rolling the dice to watch a movie or ride a ride in a theme park. Yes, there's games in the theme park but you know that they make it hard to get the big prize, just like loot boxes but you get nothing worthwhile.
that's easy, if they had real-world value, the AAA game industry would first have to produce something of value before being paid, and that's hard work don't you know?
@Unqiue Keys But that would make in-game currency worthless, if that was the case. They are the ones who assigned in-game currency a value in the first place by charging real world money for it, thus is has a "real world value".
@@christophhofland8890 But it does have a "real world value", as they assigned a dollar/whateverfuckingcurrencyyouhave to it. Are they saying that the currency they assigned to it is worthless in comparison to their in-game currency?
@@sonsofblades No, I am saying they want your real-world money, but don't want to give you anything for it. So they build nothing of value, put it in a mystery box, and charge for the privilege of getting to open the box.
I've never been to a casino but I don't think you are allowed to be there if you don't play. However going there is optional and yet it's regulated. And that's despite the fact that children aren't even allowed in casinos.
@@1996Pinocchio yes you are allowed there if you dont play, they have bars and restaurants and floor shows to encourage it - because more people present makes the people dropping tons of money feel encouraged
"Even those who claim they do, don't really understand what a loot box is." This part of the ESRB's statement stood out to me. Even if it isn't implying that none of the parents (people?) researched "really" knew what a loot box was, I don't trust a part of the video game industry to define loot boxes or to not throw out data based on their own definition.
That's essentially what it is. The ESRB is going exactly where large game studios like EA went. They are claiming that because they invented it, only they are allowed to "appropriately" define it. But that's obviously not how definitions work. They are based on how the word is used and what it is describing. So we merely have to watch how loot boxes operate to properly define them. The game industry's input isn't necessary, nor wanted as they are a biased entity on that field. Better to analyze the actual effects they have and craft proper definitions there than to "just trust them" when they say they're "defining it" for us because we "just don't understand."
Name 1 industry where self-regulation has ever had a positive influence or even worked in the first place. Car industry? Nope. Banks? Forgot about the 2008 crisis, have we?
The too-big-to-fail corporations responsible for the 2008 financial crash should have remained nationalized, under control of the government to be (at least in principle) accountable to the people's democratic mandate, and maybe broken into thousands of tiny pieces like what was done to the Bell monopoly for good measure.
We're in the midst of a Second Gilded Age, and the time for new unionization, regulation, and trust-busting has long since come. Lest we really just have like ten companies own the entire planet.
There isn't enough space to type 0.000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001%
@@diamondmx3076 I doubt they would want to officiate the adding of actual monetary value to items deemed "not-gambling" for having no monetary value. If a third party does it, it can be declared unofficial.
But only value to the massive corporation, not the purchaser. They just get screwed when the next game comes out and all their purchases need to be repeated for that new game.
You're misunderstanding the idea. Digital goods have no value because you can't trade or sell them. It's literal vanity and instant gratification. People can put "value" to them all they want but that doesn't mean that value holds anything. At least in Team Fortress 2 and CSGO you can sell and trade in their economies. Those DO have value. Economics 101.
@@TheDakattack3000 DakAttak The Maniak I think that unless the philosophical reality that the very fact the things exist, that kids are bullied for not owning them, that adults likewise think they bring value to their game, are purchased in such numbers, and make the corporations real profits is proof, if needed, that they do hold value. Resaleability, to introduce a hopefully made up word, is not the only indication of value in society at all - the very fact that digital items - from games, to music, to books, to dlc, to loot boxes - are traded at all shows that they have value. They may not behave as their physical counterparts but they have value non-the-less.
@@ScoundrelDaysSon I understand they have value emotionally and philosophy wise but that's not what Jim refers to in this context. The argument is the digital goods companies sell in games have no monetary value that you can use to sell or trade. Trading cards, casinos and collection based items have value at least to gain (not that they necessarily are positive or guaranteed). There is a culture to this kind of stuff, but there shouldn't be if people argue "it's just cosmetic" or "doesn't affect my experience". It's a culture completely bred by corporations to influence people and normalize cosmetics and gambling style systems as common place things. It makes people put stock into a pointless system that only rewards short term gratification. Trends come and go. Yeah kids put value into Fortnite skins to the point of harassing others who don't but unfortunately things will move on and that trend will fade out. It's gonna happen. And it isn't right to let that shit happen anyways because people nowadays are either blind or ignorant to the problem on too of companies trying to blur the lines and play dirty to get the best of both worlds.
THE GREAT LOOT BOX LIE If you are watching an "Influencer" open loot boxes sponsored by publishers, the odds have been tweeked so the "Influencer" gets the rarest items. The general public odds to get the rarest items will be much much more unlikely.
"Imagine a business where people give you money, and in return you give them nothing." Basically the game industry just found a way to be the villain from Rush Hour 2
The fact that lootboxes don't even provide anything of real-world value actually makes them worse than traditional gambling. All the negatives of gambling but without any positives. You're being pressured and manipulated into throwing your money away. Even when you win against the odds you still lose.
Every time I see Bobby Kotick smile I feel the desire to take the largest, prickliest cactus ever and smash it into his face until there is nothing resembling a cactus. I won’t do this though, as I would feel too guilty for touching an innocent cactus with Bobby Kotick.
if they hammer on the fact that "it isn't gambling since you don't get anything of real world value" ... imo if you charge real world money for something then there's real world value there regardless
I'd start by voting for your Senators and House representatives (in or out, depending on their stance on the issue. This may require a little research), and the President as well since they appoint the regulators who would be enforcing any laws Congress passes. Er, if you're not in the US then the process may be different in your country.
You could write to the Digital, Culture, Media and Sport Committee of UK and make your voice heard by them. They are still looking into lootboxes. I've written to them and try to keep them up to date with any materials on lootboxes, like the infamous 'Let's go whaling' talk. In general, I'd say engage with government bodies who are looking into these things, support them and make them realize there are people like you who hope for these practices to be curtailed.
Start at the local level. Your voice means the most the smaller the government. Many key issues in the US in particular have started as city ordinances that turn into state legislature that turn into federal affairs. So start by talking to your local politicians.
It's pretty much just a bare assertion like you've noticed. Other times it involves some brazen doublespeak to conceal or downplay what is actually going on, or they engage in shallow sophistry when they do try to explain it. All of these are used to ironman their design choices and make their practices seem more palatable than they actually are.
It's a sneak word people predominantly and incorrectly associate with positivity. If one exhibits joy from a game's accomplishment, it is an enhanced experience. If one exhibits anger from a game constantly extorting them for money, that is also an enhanced experience.
Indeed, in a casino, you always have a chance, at least one percent to won the price, you have one, in videogams, you have less than one, less. In a casino, you are younger than 18 or 21, or depending the country, out, in videogames, no one care. In a casino you win money, for money, in videogames, money, for somthing that latter can disapear and have no value
i don't completely like Jim Sterling. i don't always get on with Jim Sterling. Yet i still thank God for Jim Sterling. Because when it comes to these things, Jim Sterling is FACTUALLY CORRECT. EVERY TIME. Top lad
As much as I wish the industry would regulate itself, realistically it is never smart to have a company regulate itself. They will specifically leave holes for them to continue doing what they want. The industry could have stoped before Loot Boxes were so integral to so many of these corporations profits. But now, with loot boxes so integral to so many corporation’s profits, the only way the AAA industry will ever stop using gambling is to have them legally banned.
I honestly didn’t care for Jim’s overall presentation method when I first came by his videos. He seemed so stuck up and self-serving. But seeing more and more of this videos, I realize that while he is a bit over the top, he is someone that genuinely cares about the video game community and HATES seeing what happens to it when the worst aspects of the industry take over. He’s a man that cares, and I respect that! Thank you, Jim.
"What you get has no real world value" So their defence is that you put money in and get nothing out of it. So it's worse than gambling, you get flashy lights and nothing of value... great.
It's going to go the same route as that whole "Responsible Gambling" campaign. Everything's okay as long as we tick off a few of the boxes and add a little logo to the end of our adverts. AAA companies are going to do the minimum effort possible in order to get approved, and nothing will ever change. We need to take this much more seriously.
"lOoTbOxEs aRe OpTiOnAl" So are a number of other addiction inducing elements of our society that include, but are not limited to: cocaine, porn, internet drama, and gambling
Yeah, I’ll totally trust the companies that seek to gain from misinforming consumers and hiding that their systems are blatant reskins of gambling mechanics
Odds of winning are still going to be the same, 0%. As Let's go Whaling Video said, the video game company won the fight. The only way to win, is not to play.
The people buying them are already rationalizing it, that would just mean they have one more thing rationalize with. The problem largely wouldn't get worse, but it definitely won't get any better.
Your criticism of the games industry is great and all but you've finally given me the content I truly crave by drinking those jewels. Consider me subscribed!
Self regulation is to the game industry, what trickle down economics is to actual economics. Also a seemingly random dawn of the dead shot succinctly placed and with appropriate meaning. Kudos Sir. Kudos.
China and South Korea have forced Mobile game companies to release their odds, by brutal legal action, even then the bloody arseholes try to wriggle out of it.
And fuck, they even give odds out to several decimal points, something even those AAA games that do disclose odds won’t do. Instead, they hide that stuff under “Less than 1%.”
And how much does it help? How much does odds disclosure remove the problematic aspects of those Gachas? I'm betting it's so ineffectual that it's hard to actually quantify.
I am ever impressed at the perfect accuracy that Jim repeats the "lootbox are gambling mechanics" rambling verbatim ever since the first time he did it. Literally 100% word for word every time.
But they are repulsive... It is not a game but a lottery. In my country, where you can not even make ads for kids, it should not be allowed for children to spend thousands of their parents real world money in a game made for toddlers. Children have no money of their own so real world lotteries have no place in their games.
I'm such a nerd that every time you mention the ESA my mind immediately leaps to the European Space Agency. The director of the European Space Agency once looked at Saturn through my telescope at a symposium. He was very drunk.
I'd rather read a statement from the European Space Agency than the Entertainment Software Association any day. Actually, could we convince the ESA to send the ESA to space, preferably without a method of communication with the ground?
If the "conversion to cash" makes things gambling then panini stickers and MTG cards would be gambling. What makes gambling gambling is the *gamble* of whether you'll get what you want.
Difference is I can trade panini stickers with my friends, keep them in my closet for the next decade or even eat them with cereal in the morning if I like, while Loot Box stuff will be meaningless as the game dies and becomes unplayable as the online features stop working. Also children can't accidentally empty their parents bank account with panini stickers and the stickers don't make game slot machines special effects as they open up.
Guys, guys, the point isn't about whether MTG is gambling, its that the industry says "We're not like gambling, we're like trading cards" and then defines gambling in such a way that card games are gambling but lootboxes are not.
Ellie Gray no it isn't because there is no risk involved, you still get cards often at a greater value than the initial investment. There's never been a case where I have bought a booster pack opened up and got a bunch of blank cards. You always get something worth your payment, and the game is designed around this blind buy system it breaks up the meta gaming cause everyone isn't going to have the same cards. You could say "that just gives the players that got lucky or payed more the advantage." but every time I see someone talk about some undefeated deck composition I hear a short time later how that deck was defeated by some weird combo. Hell when I was playing Pokémon in grade school I remember this kid with an undefeated deck using mewtwo's barrier attack to make you deck out. I defeated him with a card nobody used, gambler, I waited till there was only 5 cards left in my deck and I had 40+ in my hand then played gambler and shuffled my hand into my deck so he decked out. He was aiming for 100 straight wins I broke him on 72. I like the blind buy system it allows me to be creative with my deck composition creating strategies and combos only I can come up with because these are my cards.
Games with gambling mechanics via In-Game purchases should probably be labeled as 18+ due to risk of gambling addiction, and come with heavy warning labels similar to cigarette packages.
It won't have microtransactions, instead it will have surprise mechanics. It's clearly different and has nothing at all to do with lootboxes, you know? /s
Mr. Kotick kinda looks like Danny DeVito as Penguin from Batman Returns with less makeup in the thumbnail. And I still think Android Wilson looks like a James Bond villain
Considering how badly things went last time jewels were involved, I was legitimately concerned when he poured them out on his face that he might choke on one. Glad you're ok.
We’ve gone from ‘the game industry should regulate itself before someone has to do it for them’ to ‘the game industry is not qualified to regulate itself.’ Good job AAA companies.
Well jokes on you, Jim, I've been watching this channel for a couple of years now, and it was your performance at the beginning of this video that finally made me subscribe.
"In-game gambling mechanics aren't a problem" "Guns and their availability isn't a problem" "The exploitation of the workforce by massive corporations isn't a problem" Seriously, how long are people going to accept this bullshit parade? I have nothing against people wanting to make money, but I have a problem when a) companies make money off of other people's misery, because it doesn't affect them, and b) when companies believe they should be allowed to treat the workforce in whatever way they see fit, making money in whatever manner they like. Corporations are there to make money, but they're NOT there to work people to death, fire those people when they're all worn out, and hire new ones.
Thank God Jim has JEWELS to help enhance my Jim watching experience. It's optional and I have no gun to my head to buy them, but having my Jim watching experience enhanced with JEWELS is a value proposition I can not pass up.
"You can't benefit financially" - Queue lootboxes being linked to player-based economies, like CS:GO, where lootbox items can go for weekly or even monthly wages... paid out by other people and not the ones providing the service.
Just the fact that microtransactions and lootboxes have no real world value seems more like a reason NOT to have them instead of a justification.
Well they have no value for consumers. Company on the other hand have money customers paid for something without real value.
Yeah, I was gonna comment on that. Doesn't that make it worse than gambling? You only lose money with absolutely no chance of recouping.
Oops
Sadly, most who purchase lootboxes aggressively are there only for the thrill. They should only be allowed in free-to-play games. That I can agree with.
Thatgifoftheguyinidiocracygettingconfused.gif
Gambling in games is not the same thing as gambling in real life.
Meanwhile: Violence in games is the same thing as violence in real life.
Makes sense.
You're hitting the nail on the head. Killing a bunch of animated pixels doesn't make you a murderer. But putting gambling in video games can and will lead to self destructing behavior. They got one thing in common...Money and lots of it.
@A Gamer Aaron With the way Wal-mart and others have been freaking out? I don't think we can assume anything at this point.
@A Gamer Aaron This. What a stupid comparison to make when those opinions come from two different camps. Derp.
@A Gamer Aaron Alright
Maybe if parents these days actually did some goddamned parenting...... we only have ourselves to blame that our kids are now going to grow up to be addicted dopes that hate everything and everyone and will now destroy everything we and our parents parents parents erected and they are right to do so because we failed them and id not raise them right.
Fictionalized violence in adult games! Oh, the humanity!
Actual gambling in E rated games, now that's what I'm talking about
"...it's not converted to value in the world. It can only exist in the digital world..."
I wonder how NOBODY try to use this defense for PIRACY yet.
P〈Ç〉r@zy haha nice one!
Because they don't just exist in the digital world. You can burn them to a physical disk and then go sell them, the purchaser can then install that in their computer. it's my understanding that you can't burn lootbox items, say from Fifa Ultimate Team, to a disc to sell.
It's a small difference true but an important one.
@@voteDC burn a disc? Why do you want to burn a disc? It's fumes are toxic, don't do it!
@@voteDC okay, so what about instances of piracy where no burning or other physical transfer occurs? That happens a lot, "in" minecraft.
@@voteDC You really want to bet on that?
To be honest, it doesn’t matter if lootboxes are gambling or not. Gambling isn’t regulated because it’s called gambling it regulated because of what it does to people.
Lootboxes do the exact same things.
Alistair MacRae great point!
just re-brand it like they are trying to do and it will all go away.
i am not a fan mind you, it's how these idiots operate... the same people would say hitler had an image problem. (bad joke and a tortured analogy; still true though)
Gambling laws are just a fancy set of consumer protection and industry laws... if loot boxes are not gambling, that just means we need a microtransaction law. (and a really tough one to shut these mongrels down).
@@boxhead6177
Yes, please. Would love if ALL microtransactions were regulated in general.
And then there is pachinko in japan.....which is definitely gambling but
slap a game containing lootboxes with the Adult's Only AO rating and see how quickly they disappear.
Gigglebox1318 you don't have to buy them
This will ensure that a lot of games will disappear off consoles, outright.
HEAR! HEAR!
Will only work in the US too
Doubt it, there'll still be parents with potato batteries for brains that will ignore the ESRB ratings.
It's happened numerous times, apparently parents don't recognise that the big red "18/M" or Adults only tag is there for a reason.
Little Johnny will still be spending all his families money because his mum got him FIFA.
However I don't want a system like what the UK wanted to use on porn sites basically selling you a pass or logging your info. But I think that if like +50% of the addicts and children stopped providing income from microtransactions and lootboxes then yeah they'd probably disappear.
"Lootboxes are not gambling, they have no real world value"
You know I'll admit i'm impressed at the high level PR talk. Basically admitting that its worse than gambling ever could be and making it sound like a good thing.
It's a red herring by going after the literal claim instead of humoring the psychological/impact claim.
The double-think and mental gymnastics of liars in order to protect their unethically attained wealth is astounding. What is more astounding is that we have allowed politicians into power who fall for, or support this shit.
"loot boxes have no real world value..."
then why do you charge real world money for something that has no real world value?
Same reason hookers charge for blowjobs?
@@androidrulez444 At lease you get something out of that.
Jason Westbrook true....if lootboxes were tied to earned in-game currency only, that would be fine. Thats not what the publishers want though.
@@skywise8 "Okay, now let me draw from this hat for our position you didn't ask for... Pegging it is!"
Because so many are willing to pay. It really is that simple.
The real question is: Why do people pay for something that has no real world value? Of fucking course someone is gonna charge for it if everyone's willing to pay.
Short answer: Deliberate psychological manipulation.
Politicians;
"gambling in a game does not effect you in real life because its a game"
Also politicians;
"GAMES MAKE YOU SHOOT PEOPLE!!!!"
So fucking true. Cognitive dissonance.
👏👏👏👏👏
Please advise which politician said this. Thanks
Best gaming related comment on RUclips!
Game journalists: Games dont make you violent
Also game journalists: Games makes you sexist and racist
ESRB: “parents don’t know what loot boxes are.”
You could’ve say “purchases for random item” in 4 words.
Not to mention, ESRB is a member of the ESA, so the ESA have control over the ratings board. Totally not trustworthy since the ESRB isn’t a third party.
or gambling mechanics
"lottery" is one word
Gambling monetization
It's almost like there's a word for exactly what it is, that doesn't rely on up front knowledge of gaming jargon, and adequately describes to the layman what these mechanics are... XP
Trusting the AAA industry to regulate itself is like entrusting an alcoholic to watch over a brewery.
Like giving me full control over how many platforms i want skyrim on
Like trusting piranha to watch your finger... or worse
Like trusting your pet python being around your pet hamster.
Like trusting an adult diabetic in a Dunkin donuts
Like trusting my dog to guard my bacon stash
"Loot Boxes don't need to be regulated because they're optional! If you don't like them, you don't have to buy them!"
Hey, you know what else is also optional, but is also regulated to make sure it doesn't cause harm to children or people with psychological issues? Gambling
dont forget alcohol, drugs, and other regulated optional things
Then they switch to the "Cosmetic" argument... And then they switch to the "Expensive" peddling... And you get my point, explaining it is pointless.
There's also the fact that games are often balanced around lootboxes, so they're not even optional if you actually want to enjoy the game that you fucking bought.
Straight the fuck up tho
@@galivanting there's a sizable difference between the two. If you need to spelled out for you, then you haven't been paying attention.
To quote the perennial badass rogue - "Never tell me the odds"
telling gamblers the odds doesn't make them gamble less
It makes them gamble more
Gambling is ALL ABOUT playing the odds. Rationality doesn't play into it.
True, but a real estimate of the odds might discourage some. Also, it would highlight lying youtubers who open fixed boxes.
If they actually had to say there was a 1 in a million chance of getting what you want, at least a few people would be turned off.
@@diamondmx3076 those people aren't problem gamblers.
Problem gamblers see 1 in a million as the whole point.
@@Altorin Exactly. Gamblers betting on a one-in-a-million shot are going for the massive ego boost they'd get from winning that and being able to say "I told you so" to any naysayers.
Not rational at all.
Not true...Not sure where you got that nonsense.
I and many others don't play certain games in a Casino for that very reason.
@@Spills51 you aren't a problem gambler therefore this doesn't apply to you
I love how these companies "defend" "loot boxes" by literally admitting they're worse than real world gambling
Doesn't matter, as long as 'it's not gambling!'
Yea, they're going "Its not gambling because in RL gambling you put in money to potentially make money, here you can never cash out!"
the important thing is that they are correct
@@HellecticMojo Agreed, which is why I put defend in quotations because it's not a very great defence, however because of that governments are eating that excuse up and then proceed to do nothing about it
@@SeRgEaNt_RaNdOm sounds like a great defense if it's working
Jim, you're doing a public service for the entire world's gaming population, and I can't thank you enough. Your sincerity is clear. I believe your work addressing these issues will accelerate the much needed change. Keep fighting on!
"Less than 1%" odds could literally mean anything. Could be .00001%
Technically, it could actually be 0%
Yep, just like "about 2 servings". This is mislabeling masked as information.
"Less than 1%" is hinting the odds, not stating it. Actual regulation better rectify this.
@@1morbidity you know they won't. it will just be another bandaid attempt to stive off propper regulation and removal for a few more years.
@@1morbidity That's probably one thing the industry will hope to avoid by self-regulating. And like Jim says they can easily throttle the odds up and down on a whim. Probably giving slightly better odds the more people spend to give people the illusion that spending more will give better rewards
"... but have no impact on those who do not [use them]."
Shadow of War, *Shadow of War,* motherfucking Shadow of War!
I haven't played Shadow of War. What sort of tomfuckery are they causing there?
Also EA's Battlefront 2 before they removed them.
@@Other_Kev From what I know, the True Ending is locked behind a Paywall. I mean, sure, you don't have to buy lootboxes to get the ending, but the last chapter of the game is so hard that you have to grind for hours upon hours. Heck, I heard it was up to 40 hours if I recall correctly just to progress through the last chapter and finish the game, so lootboxes are the clear temptation that is set by making the game unbearable. So, in short the game wants to bully you to pay. Glad I didn't buy that one.
don't forget Assassin's Creed Odyssey which is twice as long as it should be to incentive people buying an XP booster
Opportunity cost
20:08
The AAA industry attempts to erase Jim Sterling from existence, but cannot contain him. And Thank God they couldn't.
And thank god for him!
LOL, I thought the same thing as I was watching the video.
One fraction-of-a-second-long glitch in this vid, see if it gets worse and worse over the following month or so. :)
MAN that's be such a good Jimsaw segment.
Remember when self regulation prevented those oil refinery explosions? OH WAIT.
"Loot boxes have no real world value..."
So why are people paying money for them and why are these companies so defensive over them?
It's for the companies to get more money. That's it, they do not care about anything else.
It actually makes it even worse. They're charging real world money for something they self-admit has _no fucking value at all_ .
How much are Madden 18 Microtransactions worth when Madden 19 comes out? Literally nothing.
Same reason people pay to go to a movie or a theme park, it makes them happy. But personal happiness has no real world value.
@@nerdstrangler4804 Tell that to people who are depressed
@@nerdstrangler4804 Difference between loot boxes and theme parks and movie theaters is that you're not rolling the dice to watch a movie or ride a ride in a theme park. Yes, there's games in the theme park but you know that they make it hard to get the big prize, just like loot boxes but you get nothing worthwhile.
My question is: If lootboxes have "no real world value", then why do they cost "real world money"?
that's easy, if they had real-world value, the AAA game industry would first have to produce something of value before being paid, and that's hard work don't you know?
@Unqiue Keys But that would make in-game currency worthless, if that was the case. They are the ones who assigned in-game currency a value in the first place by charging real world money for it, thus is has a "real world value".
@@christophhofland8890 But it does have a "real world value", as they assigned a dollar/whateverfuckingcurrencyyouhave to it. Are they saying that the currency they assigned to it is worthless in comparison to their in-game currency?
@@sonsofblades James.... Jame, you are thinking with logic. Something the "AAA" game industry doesn't do often.
@@sonsofblades No, I am saying they want your real-world money, but don't want to give you anything for it. So they build nothing of value, put it in a mystery box, and charge for the privilege of getting to open the box.
"Enhance the experience" Meth enhances my experience, doesn't mean it's good for me.
Lmao
Lsd enhances it alot but makes my money disappear
Meth makes you REALLY good at Seige.
@@ramennoodles5311 how so
@@kolil9262 Think Adderall times a million.
"Gambling only exploits gamblers! People who choose not to gamble aren't affected!" - this is the entirety of the game industry's defense
They're only preying on the weak. Who cares, right? *eye roll*
When you go to a casino gambling is also optional. Yet it's still regulated regardless.
I've never been to a casino but I don't think you are allowed to be there if you don't play. However going there is optional and yet it's regulated. And that's despite the fact that children aren't even allowed in casinos.
@@1996Pinocchio yes you are allowed there if you dont play, they have bars and restaurants and floor shows to encourage it - because more people present makes the people dropping tons of money feel encouraged
"Even those who claim they do, don't really understand what a loot box is."
This part of the ESRB's statement stood out to me.
Even if it isn't implying that none of the parents (people?) researched "really" knew what a loot box was, I don't trust a part of the video game industry to define loot boxes or to not throw out data based on their own definition.
That's essentially what it is. The ESRB is going exactly where large game studios like EA went. They are claiming that because they invented it, only they are allowed to "appropriately" define it. But that's obviously not how definitions work. They are based on how the word is used and what it is describing. So we merely have to watch how loot boxes operate to properly define them. The game industry's input isn't necessary, nor wanted as they are a biased entity on that field. Better to analyze the actual effects they have and craft proper definitions there than to "just trust them" when they say they're "defining it" for us because we "just don't understand."
_Drinks Jewels :_
_Other RUclipsrs_ ❎
_Jim Sterling_ ☑️
Name 1 industry where self-regulation has ever had a positive influence or even worked in the first place. Car industry? Nope. Banks? Forgot about the 2008 crisis, have we?
The too-big-to-fail corporations responsible for the 2008 financial crash should have remained nationalized, under control of the government to be (at least in principle) accountable to the people's democratic mandate, and maybe broken into thousands of tiny pieces like what was done to the Bell monopoly for good measure.
We're in the midst of a Second Gilded Age, and the time for new unionization, regulation, and trust-busting has long since come. Lest we really just have like ten companies own the entire planet.
People forget the failures. lol
Less than 1% is still not specific enough. They couldn't help but obfuscate things even when disclosing the odds.
Less than 1% can mean literally anything. 0.9%? 0.1%? 0.00001%?? Who knows.
There isn't enough space to type 0.000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001%
They should be required to give average cost before you get the item.
Eg. Ronaldo, average spend to get this player: $x0, 000
my mobile game less then 100%
@@diamondmx3076 I doubt they would want to officiate the adding of actual monetary value to items deemed "not-gambling" for having no monetary value. If a third party does it, it can be declared unofficial.
"They have no real value"
Except that you just spent money on them, which makes them have value.
But only value to the massive corporation, not the purchaser. They just get screwed when the next game comes out and all their purchases need to be repeated for that new game.
If there was no value noone would buy it. The fact that people buy it proves there is value.
You're misunderstanding the idea. Digital goods have no value because you can't trade or sell them. It's literal vanity and instant gratification. People can put "value" to them all they want but that doesn't mean that value holds anything. At least in Team Fortress 2 and CSGO you can sell and trade in their economies. Those DO have value. Economics 101.
@@TheDakattack3000 DakAttak The Maniak I think that unless the philosophical reality that the very fact the things exist, that kids are bullied for not owning them, that adults likewise think they bring value to their game, are purchased in such numbers, and make the corporations real profits is proof, if needed, that they do hold value. Resaleability, to introduce a hopefully made up word, is not the only indication of value in society at all - the very fact that digital items - from games, to music, to books, to dlc, to loot boxes - are traded at all shows that they have value. They may not behave as their physical counterparts but they have value non-the-less.
@@ScoundrelDaysSon I understand they have value emotionally and philosophy wise but that's not what Jim refers to in this context. The argument is the digital goods companies sell in games have no monetary value that you can use to sell or trade. Trading cards, casinos and collection based items have value at least to gain (not that they necessarily are positive or guaranteed).
There is a culture to this kind of stuff, but there shouldn't be if people argue "it's just cosmetic" or "doesn't affect my experience". It's a culture completely bred by corporations to influence people and normalize cosmetics and gambling style systems as common place things. It makes people put stock into a pointless system that only rewards short term gratification. Trends come and go. Yeah kids put value into Fortnite skins to the point of harassing others who don't but unfortunately things will move on and that trend will fade out. It's gonna happen. And it isn't right to let that shit happen anyways because people nowadays are either blind or ignorant to the problem on too of companies trying to blur the lines and play dirty to get the best of both worlds.
THE GREAT LOOT BOX LIE
If you are watching an "Influencer" open loot boxes sponsored by publishers, the odds have been tweeked so the "Influencer" gets the rarest items. The general public odds to get the rarest items will be much much more unlikely.
"Imagine a business where people give you money, and in return you give them nothing."
Basically the game industry just found a way to be the villain from Rush Hour 2
Takun Hiwatari it’s even worse cuz the the fake money they were giving people still costs something
Bonus points: the villain was referring to the casino he was using to launder fake money while taking people's real money. Really on the nose, that.
Do you understand stand the words that are coming out of my mouth?!
That's the only thing I remember from those movies!
The fact that lootboxes don't even provide anything of real-world value actually makes them worse than traditional gambling. All the negatives of gambling but without any positives. You're being pressured and manipulated into throwing your money away. Even when you win against the odds you still lose.
Dude, I take you very seriously, and finding your channel a few years back has been genuinely therapeutic. Keep fighting the good fight.
"Sweet buffet crab is better than loot boxes"
I'm vegan and I agree.
Omg same 😞. Loot boxes are that shit
"Loot boxes have no value"
Then why do you sell them?
Because they have provide no value to the consumer. They are tremendous value to the people selling them.
I thought when Jim said “I’ll drink jewels” he was saying “I’ll drink juuls.” And I was about to be extremely concerned
Saaaame
Oh good, it wasn't just me.
"Hi, I'm Jim Stirling, and today I'll be drinking Joules"
en.wikipedia.org/wiki/Joule
After watching it, I'm still confused
Wait he dont say juice?
Every time I see Bobby Kotick smile I feel the desire to take the largest, prickliest cactus ever and smash it into his face until there is nothing resembling a cactus.
I won’t do this though, as I would feel too guilty for touching an innocent cactus with Bobby Kotick.
Surgically implement permanent devil horns on his skull
You could just hammer some nails through a bit of wood. Would have pretty much the same effect.
Use a baseball bat with nails in it instead. That's what they are made for so it won't mind
@khululy p
It has already been done. Jim is just nice enough to keep editing them out of his screenshots.
@@johnnypatterson7512 Your fist doesn't deserve to make contact with such a disgusting monster
We were invaded by aliens long ago. They turned out to be the Ferengi and decided to just become executives of AAA game publishers
Fanfic or bust
Rule 117 of aquisition: Lootboxes are worth their virtual weight in latinum.
''they live'' is a documentary
"..they are entirely optional.."
So are goddamn casinos. This doesn't stop gambling addicts. That whole sentence doesn't even constitute a defense.
Thank you so much for your relentless energy when it comes to calling this horseshit out.
It feels so good to be able to rally behind your voice
All the physical units with the outdated ratings should be recalled from retailers and refunded.
By mandate of law.
if they hammer on the fact that "it isn't gambling since you don't get anything of real world value" ... imo if you charge real world money for something then there's real world value there regardless
No, it's entirely possible for it to be outright fraud. Is that what they want us to call it?
where do i vote to make lootboxes and microtransactions illegal world wide?!?!
I'd start by voting for your Senators and House representatives (in or out, depending on their stance on the issue. This may require a little research), and the President as well since they appoint the regulators who would be enforcing any laws Congress passes.
Er, if you're not in the US then the process may be different in your country.
Easy, start by not buying games with such "features"
You could write to the Digital, Culture, Media and Sport Committee of UK and make your voice heard by them. They are still looking into lootboxes. I've written to them and try to keep them up to date with any materials on lootboxes, like the infamous 'Let's go whaling' talk. In general, I'd say engage with government bodies who are looking into these things, support them and make them realize there are people like you who hope for these practices to be curtailed.
@@hbecerra31 true, in our capitalistic society not buying is another mean of expressing your opinion
Start at the local level. Your voice means the most the smaller the government. Many key issues in the US in particular have started as city ordinances that turn into state legislature that turn into federal affairs. So start by talking to your local politicians.
Let me fix that title for ya Jim.
"Corparations Cannot Be trusted To Regulate Themselves period".
Allow me to further reduce that: "Corporations Cannot Be Trusted"
You two are thinking of *playlist* titles.
If there's no financial value to the goods in a loot box, then why do players have to pay for them?
How do lootboxes enhance the experience? Legitimate question. They always say this but they never say how.
Creating a fucking class system for in game items that fosters superiority complexes or anxiety.
They don't enhance the end user experience. They just enhance the accountants experience when they have to calculate the balance sheet.
It's pretty much just a bare assertion like you've noticed. Other times it involves some brazen doublespeak to conceal or downplay what is actually going on, or they engage in shallow sophistry when they do try to explain it. All of these are used to ironman their design choices and make their practices seem more palatable than they actually are.
It's a sneak word people predominantly and incorrectly associate with positivity. If one exhibits joy from a game's accomplishment, it is an enhanced experience. If one exhibits anger from a game constantly extorting them for money, that is also an enhanced experience.
It enhances your experience by selling you the stuff they chopped out for the express purpose of re selling it to you
I'm starting to worry about Jim's health. He may be addicted to consuming jewels
it worked for mr freeze in that technicolor batman movie...why wouldnt it work for jim sterlingson?
Well.... One reason os hos metabolism isn't harsh enough to process a pressure treated rock?
Lootboxes: but it's not gambling, it's strictly worse than gambling!
Somehow this is a supposed to be a logical argument against regulation.
It is over for them. I will just go back to enjoying being above the law and unregulated.
Indeed, in a casino, you always have a chance, at least one percent to won the price, you have one, in videogams, you have less than one, less.
In a casino, you are younger than 18 or 21, or depending the country, out, in videogames, no one care.
In a casino you win money, for money, in videogames, money, for somthing that latter can disapear and have no value
Oh Jim, Lootboxes aren't Gambling they're.....
"SURPRISE MECHANICS!"
- Crashes through the wall while laughing maniacally.
i don't completely like Jim Sterling. i don't always get on with Jim Sterling. Yet i still thank God for Jim Sterling.
Because when it comes to these things, Jim Sterling is FACTUALLY CORRECT. EVERY TIME.
Top lad
As much as I wish the industry would regulate itself, realistically it is never smart to have a company regulate itself. They will specifically leave holes for them to continue doing what they want. The industry could have stoped before Loot Boxes were so integral to so many of these corporations profits. But now, with loot boxes so integral to so many corporation’s profits, the only way the AAA industry will ever stop using gambling is to have them legally banned.
I mean the term "Conflict of interest" exists for a reason.
I honestly didn’t care for Jim’s overall presentation method when I first came by his videos. He seemed so stuck up and self-serving. But seeing more and more of this videos, I realize that while he is a bit over the top, he is someone that genuinely cares about the video game community and HATES seeing what happens to it when the worst aspects of the industry take over. He’s a man that cares, and I respect that! Thank you, Jim.
you are not alone .
"Look how they murdered my boy!"- me as a over 30 yrs hardcore gamer. sad what games have come to.
Mood
Almost 30yrs gamer
I love that Jim just lowkey referenced Reboot in this.
"What you get has no real world value" So their defence is that you put money in and get nothing out of it. So it's worse than gambling, you get flashy lights and nothing of value... great.
It's going to go the same route as that whole "Responsible Gambling" campaign.
Everything's okay as long as we tick off a few of the boxes and add a little logo to the end of our adverts. AAA companies are going to do the minimum effort possible in order to get approved, and nothing will ever change.
We need to take this much more seriously.
I mean it's already in the title, the AAA industry can't be trusted. Simple as that.
"lOoTbOxEs aRe OpTiOnAl"
So are a number of other addiction inducing elements of our society that include, but are not limited to: cocaine, porn, internet drama, and gambling
Terrible examples. Cocaine, gambling, and porn are heavily regulated.
Swap cocaine with heroin and you've got it. The heroin epidemic is still huge and just not discussed enough. America's got a serious problem with it.
Porn is good though
Loot boxes are optional so is me buying from you and I vote with my wallet
@@DeadlyYellow Lootboxes should be regulated then.
Yeah, I’ll totally trust the companies that seek to gain from misinforming consumers and hiding that their systems are blatant reskins of gambling mechanics
Odds of winning are still going to be the same, 0%.
As Let's go Whaling Video said, the video game company won the fight.
The only way to win, is not to play.
Odds disclosure actually makes things worse .
As it allows people to look at them and rationalize the expenditure and risk .
The people buying them are already rationalizing it, that would just mean they have one more thing rationalize with. The problem largely wouldn't get worse, but it definitely won't get any better.
Your criticism of the games industry is great and all but you've finally given me the content I truly crave by drinking those jewels. Consider me subscribed!
Self regulation is to the game industry, what trickle down economics is to actual economics. Also a seemingly random dawn of the dead shot succinctly placed and with appropriate meaning. Kudos Sir. Kudos.
Self regulation in the gaming industry is like letting your five year old self regulate their Halloween candy consumption.
The Jimquisition is my favourite anime and this is my favourite story arc of this show.
Literal gambling at a casino is exactly as optional as lootboxes. The optional argument is insane because no gambling is mandatory.
Many mobile Gacha games have given the odds for YEARS, the AAA industry is so pathetic that they're behind even on that.
China makes you!
China and South Korea have forced Mobile game companies to release their odds, by brutal legal action, even then the bloody arseholes try to wriggle out of it.
Imagine China regulating something better than you fucking big oof
And fuck, they even give odds out to several decimal points, something even those AAA games that do disclose odds won’t do. Instead, they hide that stuff under “Less than 1%.”
And how much does it help? How much does odds disclosure remove the problematic aspects of those Gachas?
I'm betting it's so ineffectual that it's hard to actually quantify.
Now I wait for merch where it's "Buffet Crab > Lootboxes" on a shirt.
I'd like to steal a quote from Ross Scott of Accursed Farms. When it comes to loot boxes, "There are no good reasons, only legal ones."
That Gannondorf shot... so on point.
*"Enhance the experience" of pain with a loot punch!*
Parents can't even be bothered to check for an M rating. You think they'll see that "In-game purchases" label?
"That's the premise of Reboot"
Nice reference ;)
Like the Fox guarding the henhouse
ClemmyGames - The Best Of Indie Games pretty much my dude
ClemmyGames - The Best Of Indie Games When in the video was that?
@@tracytron7162 Just a saying!
Nothing enhances my experience like abusive gambling.
I am ever impressed at the perfect accuracy that Jim repeats the "lootbox are gambling mechanics" rambling verbatim ever since the first time he did it. Literally 100% word for word every time.
"If I go to the Beau Rivage Casino, they've got that sweet crab buffet with that sweet buffet crab" is my new text tone. Thanx Jim!
Maybe the question is wrong. We shouldn't ask if loot boxes are gambling, we should ask if they are addictive.
Holy shit that may be the answer
I mean those go hand in hand, so.
@@realzachfluke1 it's all in the phrasing
We should be asking our Congressmen to update the definition of gambling
But they are repulsive... It is not a game but a lottery. In my country, where you can not even make ads for kids, it should not be allowed for children to spend thousands of their parents real world money in a game made for toddlers. Children have no money of their own so real world lotteries have no place in their games.
I'm such a nerd that every time you mention the ESA my mind immediately leaps to the European Space Agency.
The director of the European Space Agency once looked at Saturn through my telescope at a symposium. He was very drunk.
I have a pen with their logo on. It's nicely made, but slow to start writing...
Your story is cooler.
Comments like yours are the reason why I come to this awful place, Josiah. Thanks
I'd rather read a statement from the European Space Agency than the Entertainment Software Association any day.
Actually, could we convince the ESA to send the ESA to space, preferably without a method of communication with the ground?
No monetary value? Then why do we have to pay for them?
"EA Baffled by Hundreds of Crab-Costumed Protestors Outside Headquarters"
Ah, beating a dead horse again?
*Picks up club*
I'll join you.
I'm surprised u don't have over 1 mill subscribers. You seriously deserve more then what you have.
Look at all the trashgarbage "Gaming RUclips" channels filling your recommendations. It's a goddamn shame
These articles defending loot boxes and other predatory practices need to replace the world gamer, with shareholder and stockholder.
If the "conversion to cash" makes things gambling then panini stickers and MTG cards would be gambling. What makes gambling gambling is the *gamble* of whether you'll get what you want.
That also makes MTG cards gambling. There's a GAMBLE of if you'll get the specific card you want.
Difference is I can trade panini stickers with my friends, keep them in my closet for the next decade or even eat them with cereal in the morning if I like, while Loot Box stuff will be meaningless as the game dies and becomes unplayable as the online features stop working.
Also children can't accidentally empty their parents bank account with panini stickers and the stickers don't make game slot machines special effects as they open up.
*MTG IS GAMBLING. IT IS GAMBLING.* Not playing it, but booster packs just ARE.
Guys, guys, the point isn't about whether MTG is gambling, its that the industry says "We're not like gambling, we're like trading cards" and then defines gambling in such a way that card games are gambling but lootboxes are not.
Ellie Gray no it isn't because there is no risk involved, you still get cards often at a greater value than the initial investment. There's never been a case where I have bought a booster pack opened up and got a bunch of blank cards. You always get something worth your payment, and the game is designed around this blind buy system it breaks up the meta gaming cause everyone isn't going to have the same cards. You could say "that just gives the players that got lucky or payed more the advantage." but every time I see someone talk about some undefeated deck composition I hear a short time later how that deck was defeated by some weird combo. Hell when I was playing Pokémon in grade school I remember this kid with an undefeated deck using mewtwo's barrier attack to make you deck out. I defeated him with a card nobody used, gambler, I waited till there was only 5 cards left in my deck and I had 40+ in my hand then played gambler and shuffled my hand into my deck so he decked out. He was aiming for 100 straight wins I broke him on 72. I like the blind buy system it allows me to be creative with my deck composition creating strategies and combos only I can come up with because these are my cards.
Games with gambling mechanics via In-Game purchases should probably be labeled as 18+ due to risk of gambling addiction, and come with heavy warning labels similar to cigarette packages.
Jim undermining his own points with stuff like "tummy wummy wummy" iis why I stick around. 💯💯💯💯💯💯💯💯
Jim is a jewel of the video game world....
I’m not sorry
We know.
But please, get out.
Nor should you be.
the next Fifa will not have microtransactions. that made me giggle, because they clearly implied "at launch"
Good call Robert!
EA is trash
They’re pulling an Activision
Of course they will, it's their cash cow...
It won't have microtransactions, instead it will have surprise mechanics. It's clearly different and has nothing at all to do with lootboxes, you know? /s
THIS. THIS is what we call "business over ethics."
0:00 Every RUclipsr who makes 3AM challenge videos for a living
Mr. Kotick kinda looks like Danny DeVito as Penguin from Batman Returns with less makeup in the thumbnail.
And I still think Android Wilson looks like a James Bond villain
Considering how badly things went last time jewels were involved, I was legitimately concerned when he poured them out on his face that he might choke on one. Glad you're ok.
2:37 Holy shit @Sterling. I haven't watched the Wild West Cowboys of Moo Mesa in YEARS. You had to go and bring back old memories. Cheers.
We’ve gone from ‘the game industry should regulate itself before someone has to do it for them’ to ‘the game industry is not qualified to regulate itself.’ Good job AAA companies.
that just shows how greedy they are and how willing they are to fuck their customers over
Well jokes on you, Jim, I've been watching this channel for a couple of years now, and it was your performance at the beginning of this video that finally made me subscribe.
"In-game gambling mechanics aren't a problem"
"Guns and their availability isn't a problem"
"The exploitation of the workforce by massive corporations isn't a problem"
Seriously, how long are people going to accept this bullshit parade? I have nothing against people wanting to make money, but I have a problem when a) companies make money off of other people's misery, because it doesn't affect them, and b) when companies believe they should be allowed to treat the workforce in whatever way they see fit, making money in whatever manner they like.
Corporations are there to make money, but they're NOT there to work people to death, fire those people when they're all worn out, and hire new ones.
Sheep, and stupidity and capitalism rwaching it's end state
I Need A T-Shirt That Says "It Sickens My Tummy Wummy Wummy!" XD
Thank God Jim has JEWELS to help enhance my Jim watching experience. It's optional and I have no gun to my head to buy them, but having my Jim watching experience enhanced with JEWELS is a value proposition I can not pass up.
"Sweet, buffet crab is better than loot boxes." Truer words have never been spoken, I'll drink to that. And pass the butter please.
Loot boxes = greed, microtransactions = greed, cosmetics = greed through what was once considered achievements and unlockables
"You can't benefit financially" - Queue lootboxes being linked to player-based economies, like CS:GO, where lootbox items can go for weekly or even monthly wages... paid out by other people and not the ones providing the service.
CS:GO is +18 while the explanations are about non +18 games containing lootboxes.