Control Rig #4: Intro Constraints | Unreal Engine Tutorial

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  • Опубликовано: 9 ноя 2024

Комментарии • 42

  • @Shrooblord
    @Shrooblord 4 месяца назад +3

    Trying to find info about the Aim Constraint is hell on Google. But you (of course!!) had just the info I needed. Tysm

  • @jackrabbit03
    @jackrabbit03 8 месяцев назад +2

    Very clear and informative! I’d love a video that covers how to drive one control rig from another. I’m envisioning parent child interactions between characters like handshaking or arm wrestling.

    • @livinfreestyle6727
      @livinfreestyle6727  8 месяцев назад +2

      Great suggestion! Once we get through the foundation stuff we can take a look. Thanks for the comment and watching!

  • @wayne9954
    @wayne9954 5 месяцев назад +1

    Very informative and gives a deeper understanding why. Instant sub!

  • @valentinkraynik7245
    @valentinkraynik7245 5 месяцев назад +1

    Thank You - these are some of the best lessons)

    • @livinfreestyle6727
      @livinfreestyle6727  5 месяцев назад

      That's great. More coming (I think look at drops this weekend). Thx for watching

  • @FPChris
    @FPChris 3 месяца назад +1

    Excellent series. Thank you for this.

  • @geraldo.goncalves
    @geraldo.goncalves 2 месяца назад +1

    thank you! great series

  • @Matthitizidu
    @Matthitizidu 4 месяца назад

    Fantastic tutorial

  • @hotsauce7124
    @hotsauce7124 8 месяцев назад

    This is very cool, Thank you.

    • @livinfreestyle6727
      @livinfreestyle6727  8 месяцев назад

      Thanks again hotsauce....but based on all your tips my guess was this was a lot of review. Appreciate the watch!

  • @darabjakab
    @darabjakab 4 месяца назад

    Thanks for doing this!

  • @3ArtDigital
    @3ArtDigital 5 месяцев назад

    Thanks, it helped me a lot!

  • @ShiroiAkumaSama
    @ShiroiAkumaSama 6 месяцев назад

    Best tutorials out here

  • @hotsauce7124
    @hotsauce7124 8 месяцев назад +1

    Is there a way to use a Control Rig to trigger 3 consecutive Morph Target corrective shapes? For example, can we have 3 morph corrective shapes to make a bicep flex? When the elbow rotates 90 degrees, it will trigger Morph Target_A with a little bicep bulge and the elbow bone protrudes out a bit. When the elbow rotates 115 degrees, it will trigger Morph Target_B, with a little outer displacement on the inside elbow flesh, the bicep will get bigger and the elbow bone protrudes more. When the elbow rotates 125 degrees, Morph Target_C will trigger, with a totally compressed inside elbow flesh, the bicep will compress against the forearm and the elbow bone is at max protrusion?

    • @livinfreestyle6727
      @livinfreestyle6727  8 месяцев назад +1

      I feel like this is a total yes. There is more than one way and actually the reverse foot tutorial that is dropping on Sunday uses a single attribute to drive multiple rotations on different objects. As an example

    • @hotsauce7124
      @hotsauce7124 8 месяцев назад

      @@livinfreestyle6727 Looking forward to this.

  • @AlexiosLair
    @AlexiosLair 5 месяцев назад

    So I guess I've been thinking about rotational constraint in a wrong way. I treated it as Copy Rotation constraint in Blender where you choose only one target. And weight will be the interpolation between the target and original position. Is it possible to do this using rotational constraint? I was assuming it will behave like this if you set weight to lower than 1 and have just one target, but it doesn't work this way.

    • @livinfreestyle6727
      @livinfreestyle6727  5 месяцев назад

      I have not dug into if it's constrained to a single target if it defaults to the original parent. These constraints work a lot like maya where you can have multiple parents and even set the weights between. In maya it use to be like this, if you constrained to one object it was confusing....so what we use to do is constrained it to its original parent and the new object for example. I'd have to test the single constraint but blended off behaviour

    • @AlexiosLair
      @AlexiosLair 5 месяцев назад +1

      @@livinfreestyle6727 oh, interesting! I have to try it out, I thought in this case you need to have a bone that is a copy of the one with constraint, but I wonder if parent will work in this case too, thank you!

  • @hotsauce7124
    @hotsauce7124 8 месяцев назад

    Can I ask a second question? In the Control Rig graph, is there a way to create a node that controls the scale of the controls? For example, if I want to scale all the control at once, is there a node for that?

    • @livinfreestyle6727
      @livinfreestyle6727  8 месяцев назад +1

      I think you want setShapeTransform?

    • @hotsauce7124
      @hotsauce7124 8 месяцев назад

      @@livinfreestyle6727 I will Google this, Thank you.

  • @ChamferStudio
    @ChamferStudio 4 месяца назад

    Intro audio volume is way to loud compared to voice volume
    But the video is great :D thanks for the tutorial

    • @livinfreestyle6727
      @livinfreestyle6727  4 месяца назад +1

      Agreed. I’ve worked a lot on volume levels. And hopefully you’ll find in the more recent videos and live streams that is the case.

    • @ChamferStudio
      @ChamferStudio 4 месяца назад

      @@livinfreestyle6727 yeah ive watched some of the newer videos and its much better thank you :)

    • @livinfreestyle6727
      @livinfreestyle6727  4 месяца назад

      @@ChamferStudio phew!

  • @nguyenvu381
    @nguyenvu381 Месяц назад

    When I use Parent Constraint node, I can't move the Child control anymore. Is there anyway to fix that problem? Thank you!

    • @livinfreestyle6727
      @livinfreestyle6727  Месяц назад

      It depends on how your hierarchy is setup. Do you have a control on the child also? As long as only the parent is constrained the child should be free to move

    • @nguyenvu381
      @nguyenvu381 Месяц назад

      @@livinfreestyle6727 Oh, I created a Null above the Child Control and used it as a Child Item in the Parent Constraint node. It worked perfectly. Thank you so much for the idea!

  • @-.._.-_...-_.._-..__..._.-.-.-
    @-.._.-_...-_.._-..__..._.-.-.- 5 месяцев назад

    Is it not possible to clamp a rotation?