Godot 4 Alpha 8: Walking Simulator New Map

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  • Опубликовано: 6 июн 2022
  • Work in progress.
    #gamedev #godot
    ⚡ Website
    ↪ arcaneenergy.github.io/
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Комментарии • 30

  • @embersworkshop
    @embersworkshop 2 года назад +12

    Looks like the best of Source and then some, incredible stuff. Thanks for showing us what Godot is capable of visually!

  • @LoneLadyGames
    @LoneLadyGames 3 месяца назад

    This is awesome! I'm really impressed with your level design, the footstep sounds, and how great moving around in first person is. I'm also working on a walking simulator game so this is super inspiring. Keep up the great work 😊

  • @MortissCoffin
    @MortissCoffin 2 года назад +3

    Looks like Godot is coming along rather nicely! Very impressive!!

  • @ResoluteGryphon
    @ResoluteGryphon 2 года назад +5

    I know it may be beyond your scope but the splashing and sloshing sounds are not represented in the water's surface. There's no discernable displacement. Also the transition from wet to dry could use some dripping, soggy boots, squeaking type sounds.

  • @cpubug
    @cpubug 2 года назад +1

    This is insane 😱😱😱

  • @HojuMedia
    @HojuMedia 2 года назад +2

    This looks great. Would love to see more of the back end of the development too. Im working on pool rooms game as well

  • @AveyaC2012
    @AveyaC2012 2 года назад

    So nice video, thank you for sharing!

  • @RGBA
    @RGBA 2 года назад +5

    backrooms vibes

  • @davidmurphy563
    @davidmurphy563 2 года назад +5

    Oh wow, I love that water shader. Amazing work. Is it surface only or have you added depth?

    • @ArcaneEnergy
      @ArcaneEnergy  2 года назад +2

      Currently only one-sided (for now)

    • @davidmurphy563
      @davidmurphy563 2 года назад +1

      @@ArcaneEnergy Is it sine waves or are you moving perlin noise over it or similar?

    • @ArcaneEnergy
      @ArcaneEnergy  2 года назад +1

      The shader is actually from godotshaders.com, unfortunately I do not have a link right now. I also modified it a bit and will probably need to make more adjustments

    • @davidmurphy563
      @davidmurphy563 2 года назад +2

      @@ArcaneEnergy Ah ok, I must take a look. Really great work, you've captured that "liminal space" uneasy feeling. Kinda like a Kubrick movie. Very impressive.

    • @ArcaneEnergy
      @ArcaneEnergy  2 года назад +3

      Thank you, really appreciate it 👍

  • @saul8510
    @saul8510 2 года назад

    Swimming pool vibes.

  • @ivanonlyone7160
    @ivanonlyone7160 2 года назад +2

    Did you use godot reverb areas or were these sounds already reverbed?
    Also this video proofs that godot can look incredibly nice;

    • @ArcaneEnergy
      @ArcaneEnergy  2 года назад +3

      Thank you! I used an audio bus with a reverb effect. docs.godotengine.org/en/stable/tutorials/audio/audio_buses.html#reverb

  • @DarkeyPro
    @DarkeyPro 2 года назад

    water looks really good

  • @genghiskhan9136
    @genghiskhan9136 2 года назад

    that water 😍😍😍

  • @itzflavix
    @itzflavix Год назад

    Wow, I too would like to do all this in Godot but I wouldn't even know how to start :')

  • @atirutwattanamongkol8806
    @atirutwattanamongkol8806 2 года назад

    mfw just chilling out in the backrooms

  • @cpubug
    @cpubug 2 года назад +2

    Can you please make a tutorial on how to make something like this:):))

  • @juanmanuelcostello9510
    @juanmanuelcostello9510 2 года назад

    Looking really good. In master there is TAA already. Try it with that

    • @ArcaneEnergy
      @ArcaneEnergy  2 года назад

      I will take a look

    • @ArcaneEnergy
      @ArcaneEnergy  2 года назад

      Not sure what to make of it. The only setting that seems to have anything to do with TAA is rendering/scaling_3d/scale
      Is this the setting you are specifically looking for?

    • @juanmanuelcostello9510
      @juanmanuelcostello9510 2 года назад

      @@ArcaneEnergy Yes, If you compiled the master branch you will have TAA which will improve the antialiasing and the reflects

    • @ArcaneEnergy
      @ArcaneEnergy  2 года назад

      Interesting. Thanks for the insight. Though, I'll wait for a release version of Godot till then.