In the new data slate balance the clarified that ignoring modifiers means that you also ignore damage modifiers, so half damage for C'tan or Avatar, or reduced damage from Redepmptor. It can make the Machine Superiority strat from the Cohort Cybernetica quite useful I think. Also, I am using a unit of 4 robots, and they are really nice. Could cost a little less points, but I like them. I take them with punches and flamers (So far played Rad-Zone Corps).
I think a problem is building for the competitive list that you want, e.g getting lots of balistarii or lots of kataphrons makes it a very expensive proposition to get started or even adding to existing armies.
as a SM player trying to build an admech list via wahapedia, my reoccurring question was; "How do I kill enemy vehicles *consistently* (or at least with good odds)? How do I get reliable *damage*?" The only answers I can come up with are Breachers/Destroyers spam, or allied Armiger Warglaves. Admech Tanks/Dunecrawlers? Casino cannons. Admech Bombers? Here have some chip damage (and that's INCLUDING 18 bolter shots full reroll/wound into a target that's wounded on 6s). Kastellan bots? They're cool, but kinda slow, probably just go up the middle with em. God help you if opponent brought a Vindicare. .. With space marines, I have options, even if some are non-optimal. But Admech options feel useless, like you're being *punished* for taking them.
You’re not wrong about the detachments being good. The consensus is that while they’re restrictive - which is annoying - they’re not what’s dragging the faction down. It’s absolutely the data sheets. Virtually none of the special rules add anything to the damage, with the notable exceptions of breachers and sterilyzors (notably the two most spammed units after chickens). Without rules support, the weapons don’t do anything. People in the discord have done the math, and adding +1 BS and +1AP would make it so admech units are barely trading even on points against their equivalents in other factions. Tin foil hat time, it’s almost like they took a point of damage and AP off everything and stuck it in the army rule, forgetting that you can’t spend all game standing still and that your opponent won’t spend all game standing in their deployment zone. They also (probably) took a point off all the saving throws and tried to put it in the protector doctrina, which explains why Skitarii were 5+ at launch (you can see they were supposed to be 5+ in the codex too because it got left in the crusade rules).
In my estimation the AdMech codex is about half of what it should be. A large swath of our very low datasheet counts are also just copies of other datasheets that still don't actually feel worth taking. They split our dragoons which is great, but they didn't do anything to make taking the jezzail dragoons actually worth it. Making them 45 points doesn't suddenly make them useful. We have no heavy infantry, we have no heavy tank unit. No knight of the cog for taking allied knights that get our army rule or tech priest abilities. Why can we only take three marshals when we can take six battleline? Shouldn't even need marshals anyway but we've got a 4+ bs so the re-rolls are practically mandatory. We've got an entire subfaction and detachment centered around one singular unit. Where are the other automata options? "You want your kastellans to get the army rule? Too bad, you can't unless you take this particular detachment with almost no utility other than this. Bwahahah you foooools, you've blundered into a classic trap!" - GW, probably. Most of this problem could be solved if they just released 40k rules for 30k models.
I like the Admech now.. I think the biggest complaints come from how we were too good when our book first dropped in 9th.. Pretty much every unit hit on 2's / 3's, with opportunities for almost guaranteed re-rolls on top of that. Plus the weapons had more shots and did more damage than a lot of equivalents. We were basically more accurate than marines, for fewer points, and with better weapons. We shouldn't be that good... Should be more reliable than Guard, but with a lot of esoteric equipment (which we are), and like the cogs of a machine we now need synergy to prosper. I've had some great successes with my Forge World, but it takes time now so feels more rewarding when it comes together.
Oh they're bad bad, but since GW underpriced massively the points the skitarii part of the codex compared to the toughness of the mobile wounds you're getting (except the tanks, one of which is massively overpriced) you can clog the board very efficiently in skit hunter cohort But only one unit (breachers, coming at 3W 3+ 6++ for roughly 50pts a piece) does reliable damage, so the only play style that has any success is about flooding the board without any real damaging unit, and hope you denied enough primary for the opponent by the time they wipe you off the table Worker placement and that's it
@@danielpedersensevaride5928 I'll just say there's a reason the admech competitive discord is spending as much time discussing list building for other factions than our own :') Codex has been solved since day 2 or 3 and people on the internet kept telling us (even after the no change slate) that "admech players still need to figure it out" while necrons were piling up wins
In the new data slate balance the clarified that ignoring modifiers means that you also ignore damage modifiers, so half damage for C'tan or Avatar, or reduced damage from Redepmptor. It can make the Machine Superiority strat from the Cohort Cybernetica quite useful I think.
Also, I am using a unit of 4 robots, and they are really nice. Could cost a little less points, but I like them. I take them with punches and flamers (So far played Rad-Zone Corps).
I think a problem is building for the competitive list that you want, e.g getting lots of balistarii or lots of kataphrons makes it a very expensive proposition to get started or even adding to existing armies.
as a SM player trying to build an admech list via wahapedia, my reoccurring question was; "How do I kill enemy vehicles *consistently* (or at least with good odds)? How do I get reliable *damage*?"
The only answers I can come up with are Breachers/Destroyers spam, or allied Armiger Warglaves. Admech Tanks/Dunecrawlers? Casino cannons. Admech Bombers? Here have some chip damage (and that's INCLUDING 18 bolter shots full reroll/wound into a target that's wounded on 6s). Kastellan bots? They're cool, but kinda slow, probably just go up the middle with em. God help you if opponent brought a Vindicare.
..
With space marines, I have options, even if some are non-optimal. But Admech options feel useless, like you're being *punished* for taking them.
You’re not wrong about the detachments being good. The consensus is that while they’re restrictive - which is annoying - they’re not what’s dragging the faction down. It’s absolutely the data sheets.
Virtually none of the special rules add anything to the damage, with the notable exceptions of breachers and sterilyzors (notably the two most spammed units after chickens).
Without rules support, the weapons don’t do anything. People in the discord have done the math, and adding +1 BS and +1AP would make it so admech units are barely trading even on points against their equivalents in other factions.
Tin foil hat time, it’s almost like they took a point of damage and AP off everything and stuck it in the army rule, forgetting that you can’t spend all game standing still and that your opponent won’t spend all game standing in their deployment zone.
They also (probably) took a point off all the saving throws and tried to put it in the protector doctrina, which explains why Skitarii were 5+ at launch (you can see they were supposed to be 5+ in the codex too because it got left in the crusade rules).
Good insights. Thanks for this. Low impact units really is the problem...and a bit late to fix now🤔
In my estimation the AdMech codex is about half of what it should be.
A large swath of our very low datasheet counts are also just copies of other datasheets that still don't actually feel worth taking. They split our dragoons which is great, but they didn't do anything to make taking the jezzail dragoons actually worth it. Making them 45 points doesn't suddenly make them useful.
We have no heavy infantry, we have no heavy tank unit. No knight of the cog for taking allied knights that get our army rule or tech priest abilities. Why can we only take three marshals when we can take six battleline? Shouldn't even need marshals anyway but we've got a 4+ bs so the re-rolls are practically mandatory.
We've got an entire subfaction and detachment centered around one singular unit. Where are the other automata options?
"You want your kastellans to get the army rule? Too bad, you can't unless you take this particular detachment with almost no utility other than this. Bwahahah you foooools, you've blundered into a classic trap!" - GW, probably.
Most of this problem could be solved if they just released 40k rules for 30k models.
Oh they are good? How did you latest battle report against the ork go? You got stoomped. - But good content you make on YT, keep it up!
Lol...yeah got krumped. But I think the list was weak plus first 10th ed game. I think my new list way better🙂👍
@@StrikingScorpion82 Haha, hoping for more Admech on you channel!
Building a competitive list for Admech are extremely expensive compered to most other 40k armies.
Glad you are meeting with success on the battlefield🙂😎👍
I like the Admech now.. I think the biggest complaints come from how we were too good when our book first dropped in 9th..
Pretty much every unit hit on 2's / 3's, with opportunities for almost guaranteed re-rolls on top of that. Plus the weapons had more shots and did more damage than a lot of equivalents. We were basically more accurate than marines, for fewer points, and with better weapons.
We shouldn't be that good... Should be more reliable than Guard, but with a lot of esoteric equipment (which we are), and like the cogs of a machine we now need synergy to prosper.
I've had some great successes with my Forge World, but it takes time now so feels more rewarding when it comes together.
Interesting, not as bad as I thought they would be.
Oh they're bad bad, but since GW underpriced massively the points the skitarii part of the codex compared to the toughness of the mobile wounds you're getting (except the tanks, one of which is massively overpriced) you can clog the board very efficiently in skit hunter cohort
But only one unit (breachers, coming at 3W 3+ 6++ for roughly 50pts a piece) does reliable damage, so the only play style that has any success is about flooding the board without any real damaging unit, and hope you denied enough primary for the opponent by the time they wipe you off the table
Worker placement and that's it
@@elpokitolama damn that does not sound fun
@@danielpedersensevaride5928 I'll just say there's a reason the admech competitive discord is spending as much time discussing list building for other factions than our own :')
Codex has been solved since day 2 or 3 and people on the internet kept telling us (even after the no change slate) that "admech players still need to figure it out" while necrons were piling up wins