Lowpoly Modular Medieval Environment - Blender & KRITA
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- Опубликовано: 19 июн 2024
- In this video, I have created some modular tile sets to create a lowpoly medieval village scene. I have created some textures in KRITA & used some free textures from sketchfab & Blenderkit. Feel free to use these as game assets & create your own versions.
Hope you like it.
Download the Blender project files here:
ko-fi.com/s/e9d3c78c6d
References & Textures from Sketchfab:
sketchfab.com/3d-models/fanta...
sketchfab.com/3d-models/fanta...
Awesome !! You`re really master of Simplifying anything !!
Wow! Great job. Thanks for the tips.
Nicely explained, thank you for sharing 👍🏽
Excellent work. Looks great.
Awesome! Thank you for sharing 🤩
That mirror trick with the negative scale is life changing!
This video is very inspiring. It’s low-poly and medieval! Two of my favorite things. I hope you can make more of this genre sometime (unless thing was a one-time thing).
Thank you for taking the time to make this tutorial 👍
Great video learned a few tricks that I not usually use but will be amazing for my work! Thank you good sir.
The best house tutorial I've seen
thank you so much
Great Tutorial. Thanks for sharing.
Awesome! Thanks!
Great lesson!
your explanational is amazing anyone can understand easly
damn this damn good. amazing work mate. thanks for this
Beautiful, thanks :)
Great, very informative
this is BRILLIANT!!!!!!!!!!! WHERE HAVE YOU BEEN ALL THESE YEARS!
Learning Blender
great job, and also very useful video
that is so cool
Very good
Very Informative
Thank you so mach for tutorial
Good Work and well done! :)
Mate, this is a very cool tutorial!
Thank you!!! Please more tutorials in Anime or Ghibli style. Not to much info about texting like Ghibli especially for Blender.
thanks for the video
Great I loved it 🤍👍
you are amazing
THANKSSSS A LOT OMG
awesome tutorial bro! I had no idea how to build a house in blender, i loved what you did with the flowers, how you made them?
Noob question: How did you separate those vertices in the UV editor at 5:15?
click on "UV Sync Selection" at top left corner in UV Editing window.. then selects faces and move
its great work!
.
Can I use your asset to teach my native people in my native language ?
Thanks! Please more tutorials in Anime or Ghibli style)) Not to much info about texting like Ghibli especially for Blender.
m.ruclips.net/video/RgRPUlFBHH4/видео.html
so cute. Is there a praticle way to create some variation in colors of the modular objects?
Will you do a tutorial to procedurally generate towns/ cities using Geo nodes?? Or anything like oskar stalbergs work?
Wave function collapse to solve a marching cube system is a bit lengthy to teach
You can learn it step by step
Oscar has a lot of video explaining process.
👌👍
I love you ❤
Excellent video thanks and great results :) - Just one question - there are overlapping UVs. I wondered do you only use these assets only within blender or adjust if using in a game engine such as unreal or unity?
I have used these assets in UE5.. They work perfectly fine
@@ALLTHEWORKS11 Great - thanks!
you are the G
Btw you can make doors n windows open n close with this method?
May I know how can I do the "tile thing" in photoshop?
Can we have a ground tutorial ?
Hi, I would like to create a game, is it a problem if I use this village?
No problem.. You can use in any of ur projects.
@@ALLTHEWORKS11 thanks you very much
From 0:00 to 1:45 nothing works for me... I did draw my own tiles and save them as a gih, but there is only 1 tile always and not the other 3 too that I've drawn. Plus trying different colors doesn't work for me either, I still only have black tiles... can someone help me?
This video has more details, may be this will help
ruclips.net/video/SEbA96ylqEw/видео.html
Why not assemble with geometry nodes ?
Actually I made a procedural system for that.. But Blender still lacks the geo nodes to Mesh conversion properly.. It removes the UVs.
I very much would be interested in seeing this lol
It looks good not gonna lie, but IMO it looks generic, but I don't know.
Alt+D will be much better optimized...
I think you need to learn Python to do it faster via coding!
Can you use photoshop next time? It will be really helpful :)
Hello, Ty for this tutorial. btw Im wondering do u have an email or discord/any way I can talk to you about something because there is something I would like to talk to you about
allthewoks17@gmail.com
Noob question: How did you separate those vertices in the UV editor at 5:15?
Look closely at the top left. He pushes a button that is two arrows facing in other directions. Maybe thats it?