Hey Odd - the priest rifle, flamethrower, sawed-off shotgun, and stuttermag are from one of the mods. You can equip "conventional" versions now, but the engineering upgrades them to magnetic level tech. You should click through the weapons available in the primary and secondary weapon slots for the different soldier types! You have a bunch of options you're not using!
once a muton walked up to a car where 3 of my men were hiding behind, and threw a grenade, killing it and two of my men, bloody muton was a suicide bomber
*Log - Alex “Rodats” Deathscope: Entry 3* *May 22, 2035.* My next mission was a supply raid, and I believe this would be a cakewalk because i’ve heard rumors that there’s an post-invasion satellite orbiting above the mission site, which would let Commander Odd see everything that we cannot. Will is on this mission again, Zoey was exhausted from her killing spree last mission, so I don’t blame her for not being called in. I was also with “Huntsman”, “Chill”, (which is ironic because I always thought that skirmishers were ruthless killers who betrayed Advent.) “Rumble” and “Kebab”. When we arrived at the mission site from the skyranger, we immediately saw celatids surrounding a muton, so the commander put everyone into position for a potential ambush on them, with me off to the sidelines because he wanted me to save my claymore for later. Once everyone was in position, it was Kebabs turn to start the party, with a bang. It got them confused, as they struggled to find cover. (With Will managing to land a shot on the muton). Odd struggled at first to figure out the best way the deal with them. He tried to order Huntsman to zap the muton, but he couldn’t do it because he wasn’t able to see him. Instead, Huntsman decided to aid protocol Rumble, in case the Muton decided to do anything nasty, with Rumble killing one of the celatids next, and Chill following suit. The muton tried to fall back to warn the others about our arrival, but Will wouldn’t let that happen, and sniped him from afar. I’ve been ordered to get on top of the train so Will will be able to make sure not to miss his next targets. I’ve noticed that the next group we’re up against are mostly variant Advent soldiers, with nothing but cowardly instinct. We basically ended up giving chase to them for a couple of minutes, until they suddenly turned around and started heading to our direction. While they were getting distracted by the rest of the squad, I went up on the rooftop to where that purifier was, and shot at it’s gas tank to cause it to blow up. They suspected nothing. They probably assumed that the purifiers tank ran a leak, and continued to focus on the squad. Meanwhile, Chill and Huntsman went on top of the train to kill that one soldier with the Sniper rifle, as Rumble finished the Priests suffering. We thought it was over, and we can start extracting the supplies on the skyranger, but Odd immediately stated, “No. It’s not over. We have 1 more squad to kill.” He clarified to us. We engaged them, finally putting my claymore into good use. The squad has a Viper, a warlock, and a stun lancer. The viper made his way towards my location, revealing where I was. With Odd worrying about my position, he cussed out the opposite gender of me. (I should make tallies for how many times he does that.) Before he could’ve done anything, Rumble charged straight towards the viper, and sliced it’s reptilian body open like a butcher knowing where to cut to get the tastiest meat. Huntsman zapped the warlock with his gremlin, and Chill got the stun lancer close enough for me to shoot his heart out of his body. Assuming they still have hearts. Once we got the all clear, we started extracting the supplies from the Train. We also found an Advent Collaborator and stole a smoke grenade from him. That wasn’t very nice, and I seriously doubt we’re going to be using them. In celebration of my performance, Odd wanted to take a picture of me with a thumbs up, which I neglected to at first, until I realized that I know how to stand on water. So I thought why not become Jesus. Me achieving something that no other human has done before definitely should get a thumbs up. I was right about this mission being a complete success. Everyone was in a good mood on the way home, including me. As much as I love being out there on the battlefield being useful to Odd, I could use a break from missions from time to time. I think it’s starting to have an effect on my mental health. Maybe when I get my mission off, I could do some socializing with the other soldiers around the Avenger, or perhaps figure out where these so called ‘Advent Burgers’ are that everyone is talking about. I know the meals they provide on The Avenger are far better than what I can scavenge in the post-invasion cities, but maybe it’s time to switch up my diet for a change. Ugh, at this rate i’m basically rambling on my thoughts, let’s save that for my next log. Rodats, out. *-End Of Log.*
Decryption Complete: Message from ADVENT High Command That mission was a failure from the get go. Firstly, our detection systems were hacked, allowing XCOM forces to see each and every one of our squads, then our brand new muton was brought low in a matter of heart beats, and finally all of our squads were wiped out in a matter of seconds. Rumble was back as well, which never bodes good news. In a display of expert marksmanship, with a SHOTGUN, he destroyed both cover and soldier alike. BillyTerror was also back and enjoying himself, and those two men scare even the Mutons after this sorry display. XCOM naturally made it away with every single supply on the train, which will no doubt help them upgrade their tech. Also, one of our collaborators had their house raided. Nothing except a smoke bomb was taken, but most of it was trashed. We are sending a team to clear it up. XCOM is proving more dangerous than ever before. The Commander must be found and stopped. At all costs High Command out
Personal Logs of Dr. Steven "La Volpe" Fox May 12, 2035 That felt really good, getting a flawless mission like that. All with the help of that godsend of a satellite we managed to hold over the area. The other engineers and I were quick to alert the squad of enemy movements around the train, where they were at all times, and all of this helped to ensure that not one injury was suffered by our squad. Needless to say everyone was in a good mood, and Rumble, the ranger on the mission, assured us that if we used money at the bar, he would buy all of us engineers a round, thanking us for, as he put it, "Saving our asses with that old satellite!" I took the resultant shot of rum with a smile and gave a toast to the squad, thanking him and the rest of the squad for thinking of us "behind-the-scenes" guys. We may not get out there and shoot the aliens directly, but our efforts make sure they can do it better, and more efficiently. It was a good day, and it put me in a good mood when I had to go back to work, knowing that the guys out in the field respected and appreciated the work my colleges and I do. May 19, 2035 So as I worked closer to clearing out this blasted room, I get an alert to head to Shen's quarters immediately. "All engineers on deck," was the call. I ran quickly down to the aft end of the ship, where Shen explained that the science team finally cracked mag weapons like the ones ADVENT uses. We were tasked, all day, to upgrade our rifles, shotguns, and the bullpup rifles that our Skirmisher uses to the magnetic variety. Thankfully, with all of us working in tandem, it took only a few hours, and after a couple days, it worked out for the best. The Commander wants to send a squad to this old, abandoned ADVENT factory that, from what I heard, caused a bit of a ruckus some time before I was recruited. Someone, or something got into the ship's systems. So much so that Shen insisted on going herself, taking ROV-R with her. I wished her the best, as I helped to arm the soldiers with the new mag weapons and showing them how they were used. One particular recruit, Homer Obsquros, had never been on a combat mission before, and was very eager to see some action. I admired his confidence, and gave him some special, aim-assisting tracer rounds that we picked up a while back from an ADVENT convoy. I wanted the guy to do well, as well as the rest of the team. I shook hands with all the soldiers before they left, and got back to work on clearing out that room. Another two weeks and it should be empty.
Those bio drones from the celatids are really useful. You're essentially deploying an extra expendable unit in the field that you can toss behind enemies.
War recount 9 Well gotta give credit where credits due, the engineers were able to keep an overpassing Advent satellite on our side for the whole mission. Meaning that fog of war on the display table was gone and we saw exactly what Advent was doing. The soldiers in the field saw a giant lumbering monster of an alien called a Muton, but I was the only one who saw it as scary. The Commander and Bradford both have apparently fought these things since the first invasion. Even the lead on the janitorial staff had seen one. Something called Dadford has been going around since The Commander called Bradford dad. In other news BJ and the new Reaper Rodats seemed like they were being a little competitive, going shot for shot with each other. A known Advent collaboraters house was checked out but all that was found was a smoke grenade. Magnuson is going through therapy or something in the infirmary to get rid of his fear of the Chosen (thought he was a little jumpy). Almost all weapons have been changed to mag weapons which according to Shen are on par with most of Advents gear. Shen is apparently going with a squad to that tower where someone got into the system (though some people are saying it could have been something but really their just being paranoid). Some people are a little unsure that everyone's ready to do this but majority says we should, so no change in plans yet. All in all an eventful day. Signing out Jebediah Primm
Chris, you need an adjustment on your Free Camera Rotation mod: just open it up on your workshop and follow its configuration 5 instruction. That will fix the overshooting issue (when the camera goes underground).
It's nice to see a Muton corpse getting wheeled past. Well, for me, anyway. I never liked them, and they never liked me. Back when I was still with ADVENT, one of the muton clans seemed to take particular pleasure in messing with me. It was never anything that they could be disciplined for, but they would seem to go out of their way to make messes in areas where I looked, and frequently shoved me "out of the way", even when there was a shorter route to their destination. I think it's because I looked weak, so they considered me undeserving of respect. Also, the cetalids have begun to age - we now have pupa. Lovely. I have never laughed so much over doing my job as when Rumble brought his garments over to the laundry department. He was absolutely SOAKED in alien fluids - even his underwear! He's a boxers man, incidentally. -Lex Samreeth, Sanitation Department
DISCLAIMER: I do not own Firebrand. This is just meant to be a work of fiction for our beloved (more or less) Skyranger pilot. Firebrand's personal log - May 22nd 2035 (Entry #12) Always good to have a mission without any wounded soldiers on board. High morale, definitely something we need around here. Of course, having the AO recon available helped a lot. But that didn't mean it was an easy mission. The squad definitely had a lot of work to do. But it was quick and efficient. Also damn ... that Muton weighs a ton. Kudos to those that helped me carrying that to the Ranger. I really wish ADVENT would stop bleeding in my cargo area though. Not really complaining though, if we keep beating them up. After collecting some alien corpses and allowing Tygan to do his thing on them, the Commander decided to go investigate the peculiar signal that had thrown Rover and the Avenger systems off-balance. Shen is coming with the team ... I didn't even dare to question her presence there. She looks pretty determined and confident holding that rifle. I can only wish her and the team 'good luck' once we arrive to our destination. Let's roll then. Firebrand out.
true, but considering there's over 100 mods in this run, I wouldn't be surprised at one of the mods lifting that restriction (and given CO's luck at times, it would have been fitting :D)
Hey Mr. Odd, you can deploy the claymore and set it of with a granade. This way you can get alot of opening frags/aromor shredding. Edit: As far as i know that doesnt even reveal the reaper.
Whoo! I'm excited :) Thank you, Odd, for listening to feedback and doing these important-type mission sooner than what you usually go for. I've been watching all your XCOM 2 playthroughs and I am still just as eager to see new episodes from you!
When you get the chance, you should research those celatids turret and sword tech. You'll get a Sword that those more damage then the normal sword and poison damage and a deployable celatid turret. Also you Lw2 Secondary's installed this campaign so you have access to extra secondary weapons (Which explains the "Mag Shorty" upgrade), you most likely forgot because you haven't check the loadout screen for anything but the unity/grenade slot.
I don't think you're too early - but you should definitely upgrade that mag pistol on Kholla and equip that acid grenade. Kholla may never use her pistol - but it's not worth carrying a weapon that doesn't do the damage necessary. And the end Sectopod has some good armor, so the acid grenade will do a lot there.
Sawn-off Shotguns are standard option besides the Gremlin and the Grenade Launcher, in their slots. You can replace Gremlins or Launchers with either Sawn-offs or Holotargeters;The Mag-Shorty is the upgraded Sawn-off. Advent Priest Rifle and Flamethrower are also standard option for rifles from Mission One; YOu can find them among the weapon choices in Loadout.
The mag shorty is a sawed off that does MASSIVE damage but only has 2 shots and cannot be reloaded without an autoloader. If you have the mod everything mod on you can slap a single upgrade on it, with a superior expanded it can be fun on a Psi Operative since they have so many other options. or a Ranger that you use as a blade wielder most of the time. And as for the Shen Mission. You might be a little early for Legend. The 2 pips of armor on the mechs and the lack or bluescreens on this are big hits compared to my usual for this mission. That said Mags are the right tier for it. That Sectopod at the end will have 100 HP.
This is definitely early for the SLG mission. I think it's doable, but you are really going to have to maximize the use of your assets. In particular, you need to keep in mind who can one-shot the MECs that will be spammed at you in order to avoid getting overwhelmed. The MECs have 4 hp and 3 armor, so you need 7-damage shots. Durand is going to have to carry HARD on this mission, because she's the only one on the team who can guarantee 7-damage hits every time, and she can cull the MEC numbers with good positioning and Bladestorm. However, Durand needs 2 or more focus to guarantee that 7 damage, so you MUST make sure to get her a couple of kills in the first segment of the mission. Deshong and your 3 Specialists (5-7 damage) can only 1-shot a MEC with a max roll, so a 33% chance. Ramirez has a 67% chance with his Shard Gun (6-8 damage). Also, your margin for error will be slim. Pretty much everything in there does 3-4 base damage. That means everyone on your team except for Shen and Durand is potentially one-shottable after taking one hit. Shen will give you a bunch of heals, but it's still something to keep in mind. If you're confident that you can min-max through this mission, go for it. Otherwise, wait for Gauss Weapons, or maybe even Plated Armor.
I think the Advent Mag Rifle upgrade is so if you ever get the card or cont. Bonus that gives you an advent unit, they won't fall behind on primary weapon damage.
Hey odd you installed all those mods so the campaign is different so please use the new things. If it isn't great okay if it goes south okay too. We know you can complete a XCOM campaign and we've seen it often enough too. Please give us new stuff.
I could have sworn that Bradford said "Shit, I know this is personal for you" for a second, I was like "fuck now Bradford's VO is responding to Odd talking to himself."
would love to see what those new weapons doo. Flamers for example seem very good for grouped enemies and board control. And I am intriguet by both sawed of shotgun and Priest rifle.
Journal Entry 8# Name: Will 'Billy-Terror' Blazkivitz Date: 17th May 2035 Operation: Spectral Stroke Hitting ADVENT where it hurts and taking a few packed lunches on the return trip so the mess hall is stock, my kind of Op. What made it a cake walk was the fact SHEN managed to get eyes from the sky. Made our jobs easier. First group we encounter was a a couple freak Celetids and a alien I heard off but never got a chance to fight till now, a Muton. Second group was a Priest, Purifier and Sniper. Last group was a normal Viper, ADVENT Warlock and a Lancer. Well, we had eyes so we started the part on our terms. I honed my sights on the Muton ready to fire as Kebab tossed a pineapple at the Celetids and Muton causing them to scatter when the explosive hit them. Bloody Muton was tough as he tanked the grenade and even a round right into the chest, my toughest challenge yet. Well challenge accepted. Mean while Mr. E gave Rumble some aid while also trying to hit a Celetid, he missed and while I'd normally look down on that these bastards are harder to hit than you think. Luckily Chill our Skirmy put the freak down while Rumble shot-gunned the other in the... well would say face but it doesn't really want one. That left us with the Muton and Rodats tried flanking him but guess he didn't have a good shot, not to mention another patrol was nearby so he waited instead. The Muton fled, smart, outnumbered and outgunned I would've do the same. Well might be smart but he wasn't faster than a bullet as I aimed down my sights and blew the side of his face off. I never leave a challenge unfinished. One group down and two more to go, we regroup and push forward. We set up near the supply train with me on top and wait to open up on the second group but two of three available shots missed but while Chill hit the Purifier, Rumble even though missing blasted his cover leaving the surprised ADVENT a juicy target now. One that Rodats took advantage as he climbed to a point to flank him then shoot him in the flame tank, poor bastard never knew what him in. I however gave the Priest a taste of pain from my sniper rifle allowing Rumble to clean up the bastard from our sights. Chill then joined me as her aim was to fire on the ADVENT Sniper critically wounding him to which Mr. E backed her up but gaining high ground to shoot down killing the sniper. Two down and one to go. We set angles once again and Rodats pushes up, he comms me in to take aim but not on the patrol but in between them as I spy the Reaper tossing a claymore silently between the patrol's feet. I liked this guy's style, well far be it to me to be rude not taking the invite so I let this party start with a bang wounding the Warlock and Lancer. As the enemy scrambles to cover Rumble charges in towards the Viper and cleave into her chest with his sword putting the Alien down. Mr E sends his GREMLIN over to the Warlock for a little lethal shock therapy killing him and Chill demonstrated how good Skirmishers were with that grappling hook. She literally rips the Lancer out from his hidey-hole and pulls him to us getting in a slash but more importantly allowing Rodats a clean shot into the unlucky sod. All hostile put down and we get some goodies, even found the residence of a ADVENT lap dog. Too bad he wasn't home to meet my pistol, well a little extra raiding for a good cause wouldn't hurt. It's like unintentional charity on their part. Signing off, I look forward to a hot meal that doesn't take like dirt.
To me it seems a tad early for "Last Gift", I have a feeling even if you pull it off there will be casualties and looking at how 2 of my favorite characters (Ramirez and Fleet) are going, I vote for delaying the mission
Maybe its a good ideia swap Rumble medkit and Shen smoke grenade since she have all the skills. I don't see a reason to not bring the acid instead regular grenades there is a reason regular ones are better?
her Mr Odd :) i think that the ADVENT upgrades are for the bonus where u can get an ADVENT soldier with u on missions and so u can upgrade the weapons they have :) maby :)
I was wondering what happens, if you research the inspired gauss weapons for a day and then switch to resistance radio? When you later finish gauss weapons, will you then retain the "inspired" bonus?
I've never played XCOM 2 War of the Chosen, but I figure if I ever had recon sitrep, my mission would involve very much squad sight low-percent shots killing enemy without letting them discover the squad.
Please, please, please scan the crashed drop ship it gives you the AXES, STEAK THROWER AND FROST GRANADE!!!!!! WHY wouldn't you do this? It's driving me crazy.
Hello Mr. Odd. I am afraid "PlotString not recognized" means the elevators will not work. I really hope you find the reason for this little bug. As for the time you do this mission: The earlier, The better IMHO. If the elevators don't work we should be able to get out safely.
The "I am afraid" means "I think that it could be this" or "this is it" ? Anyway, if it's the first one, I think it just means that the biome and the plot type is unknow by the mod that just DISPLAY it on the left corner...
Ok, since the elevators work I can explain what I meant. In the game I was playing Julian never started talking on the 1st floor. At the same time there was never the option to hack the elevator controls. Clearly this caused by some of my active mods having issues with the "Shen's Last Gift" DLC. I was hoping that this problem would not occur in Mr. Odd's mod pack, but I cannot really say I am ONLY using his mod pack. As for your comment, Ofcourse you are right! I was just hinting there might be "issues".
commander odd, better wait to have better soldier avaliable cuz you will get killed, you don't even have blue screens. wait for blue screens to beat that thing off or a least have 2 more people who can shred armor. remember these guys are mecs and they blow up since they aim prety much sucks.
Hey Odd. I'm from the Philippines. I've been waiting for you Horizon Zero Dawn DLC Playthrough, but your latest episodes somewhat has a problem and I can't watch it. Please fix. :)
One have you ever had any problems with the Mods you installed and number to STOP getting your soldiers gender confused you can clearly figure out there a guy or girl
I think Odd called Rodats she... Guys it’s Zhao all over again
To be fair to Odd, before -the surgery- he changed the character to match someone from the character pool, he was a she.
He's doing it on purpose I think
It's not just him, really, he keeps doing this from time to time to almost any soldier.
Rick Deveraux Cheng was still a dude.
Huh. So he was.
My mistake.
18:15 = Odd "But i believe in 94"
Me: *Flashbacks to all the failed 94's, the unluckiest number*
nope, those shots were 97%, thoso were funny times.
You sure? Im pretty certain it was 94
yeah i wasn't 94, was 97 i was laughing my ass off cuz of a miss almost point blank. he missed like 3 of the 4 shots.
I remember 94% as well. And I think there was one 93%. Let's just call it the nineties.
That 94% hack to restore all squad actions...
Hey Odd - the priest rifle, flamethrower, sawed-off shotgun, and stuttermag are from one of the mods. You can equip "conventional" versions now, but the engineering upgrades them to magnetic level tech. You should click through the weapons available in the primary and secondary weapon slots for the different soldier types! You have a bunch of options you're not using!
once a muton walked up to a car where 3 of my men were hiding behind, and threw a grenade, killing it and two of my men,
bloody muton was a suicide bomber
joshua reznik not 9/11
*Log - Alex “Rodats” Deathscope: Entry 3*
*May 22, 2035.*
My next mission was a supply raid, and I believe this would be a cakewalk because i’ve heard rumors that there’s an post-invasion satellite orbiting above the mission site, which would let Commander Odd see everything that we cannot. Will is on this mission again, Zoey was exhausted from her killing spree last mission, so I don’t blame her for not being called in. I was also with “Huntsman”, “Chill”, (which is ironic because I always thought that skirmishers were ruthless killers who betrayed Advent.) “Rumble” and “Kebab”.
When we arrived at the mission site from the skyranger, we immediately saw celatids surrounding a muton, so the commander put everyone into position for a potential ambush on them, with me off to the sidelines because he wanted me to save my claymore for later. Once everyone was in position, it was Kebabs turn to start the party, with a bang. It got them confused, as they struggled to find cover. (With Will managing to land a shot on the muton).
Odd struggled at first to figure out the best way the deal with them. He tried to order Huntsman to zap the muton, but he couldn’t do it because he wasn’t able to see him. Instead, Huntsman decided to aid protocol Rumble, in case the Muton decided to do anything nasty, with Rumble killing one of the celatids next, and Chill following suit. The muton tried to fall back to warn the others about our arrival, but Will wouldn’t let that happen, and sniped him from afar.
I’ve been ordered to get on top of the train so Will will be able to make sure not to miss his next targets. I’ve noticed that the next group we’re up against are mostly variant Advent soldiers, with nothing but cowardly instinct. We basically ended up giving chase to them for a couple of minutes, until they suddenly turned around and started heading to our direction. While they were getting distracted by the rest of the squad, I went up on the rooftop to where that purifier was, and shot at it’s gas tank to cause it to blow up. They suspected nothing. They probably assumed that the purifiers tank ran a leak, and continued to focus on the squad.
Meanwhile, Chill and Huntsman went on top of the train to kill that one soldier with the Sniper rifle, as Rumble finished the Priests suffering.
We thought it was over, and we can start extracting the supplies on the skyranger, but Odd immediately stated, “No. It’s not over. We have 1 more squad to kill.” He clarified to us.
We engaged them, finally putting my claymore into good use. The squad has a Viper, a warlock, and a stun lancer. The viper made his way towards my location, revealing where I was. With Odd worrying about my position, he cussed out the opposite gender of me. (I should make tallies for how many times he does that.) Before he could’ve done anything, Rumble charged straight towards the viper, and sliced it’s reptilian body open like a butcher knowing where to cut to get the tastiest meat. Huntsman zapped the warlock with his gremlin, and Chill got the stun lancer close enough for me to shoot his heart out of his body. Assuming they still have hearts.
Once we got the all clear, we started extracting the supplies from the Train. We also found an Advent Collaborator and stole a smoke grenade from him. That wasn’t very nice, and I seriously doubt we’re going to be using them.
In celebration of my performance, Odd wanted to take a picture of me with a thumbs up, which I neglected to at first, until I realized that I know how to stand on water. So I thought why not become Jesus. Me achieving something that no other human has done before definitely should get a thumbs up.
I was right about this mission being a complete success. Everyone was in a good mood on the way home, including me. As much as I love being out there on the battlefield being useful to Odd, I could use a break from missions from time to time. I think it’s starting to have an effect on my mental health. Maybe when I get my mission off, I could do some socializing with the other soldiers around the Avenger, or perhaps figure out where these so called ‘Advent Burgers’ are that everyone is talking about. I know the meals they provide on The Avenger are far better than what I can scavenge in the post-invasion cities, but maybe it’s time to switch up my diet for a change.
Ugh, at this rate i’m basically rambling on my thoughts, let’s save that for my next log.
Rodats, out.
*-End Of Log.*
Shoulda changed his nickname to 'Jesus' at that point..lmfao
Decryption Complete: Message from ADVENT High Command
That mission was a failure from the get go. Firstly, our detection systems were hacked, allowing XCOM forces to see each and every one of our squads, then our brand new muton was brought low in a matter of heart beats, and finally all of our squads were wiped out in a matter of seconds.
Rumble was back as well, which never bodes good news. In a display of expert marksmanship, with a SHOTGUN, he destroyed both cover and soldier alike. BillyTerror was also back and enjoying himself, and those two men scare even the Mutons after this sorry display.
XCOM naturally made it away with every single supply on the train, which will no doubt help them upgrade their tech. Also, one of our collaborators had their house raided. Nothing except a smoke bomb was taken, but most of it was trashed. We are sending a team to clear it up.
XCOM is proving more dangerous than ever before. The Commander must be found and stopped. At all costs
High Command out
lol
WHO'S READY TO RUMBLE
Expert marksmanship...
WITH A SHOTGUN!
Is it weird that it also happens to my characters? XD
@@bryanfisher1788you should make a log for him on this mission
Personal Logs of Dr. Steven "La Volpe" Fox
May 12, 2035
That felt really good, getting a flawless mission like that. All with the help of that godsend of a satellite we managed to hold over the area. The other engineers and I were quick to alert the squad of enemy movements around the train, where they were at all times, and all of this helped to ensure that not one injury was suffered by our squad. Needless to say everyone was in a good mood, and Rumble, the ranger on the mission, assured us that if we used money at the bar, he would buy all of us engineers a round, thanking us for, as he put it, "Saving our asses with that old satellite!" I took the resultant shot of rum with a smile and gave a toast to the squad, thanking him and the rest of the squad for thinking of us "behind-the-scenes" guys. We may not get out there and shoot the aliens directly, but our efforts make sure they can do it better, and more efficiently. It was a good day, and it put me in a good mood when I had to go back to work, knowing that the guys out in the field respected and appreciated the work my colleges and I do.
May 19, 2035
So as I worked closer to clearing out this blasted room, I get an alert to head to Shen's quarters immediately. "All engineers on deck," was the call. I ran quickly down to the aft end of the ship, where Shen explained that the science team finally cracked mag weapons like the ones ADVENT uses. We were tasked, all day, to upgrade our rifles, shotguns, and the bullpup rifles that our Skirmisher uses to the magnetic variety. Thankfully, with all of us working in tandem, it took only a few hours, and after a couple days, it worked out for the best. The Commander wants to send a squad to this old, abandoned ADVENT factory that, from what I heard, caused a bit of a ruckus some time before I was recruited. Someone, or something got into the ship's systems. So much so that Shen insisted on going herself, taking ROV-R with her. I wished her the best, as I helped to arm the soldiers with the new mag weapons and showing them how they were used. One particular recruit, Homer Obsquros, had never been on a combat mission before, and was very eager to see some action. I admired his confidence, and gave him some special, aim-assisting tracer rounds that we picked up a while back from an ADVENT convoy. I wanted the guy to do well, as well as the rest of the team. I shook hands with all the soldiers before they left, and got back to work on clearing out that room. Another two weeks and it should be empty.
Those bio drones from the celatids are really useful. You're essentially deploying an extra expendable unit in the field that you can toss behind enemies.
are those like automatics granades? or they get turns?
I only hope that Odd doesn't rely on them too much, or else the rest of the campaign will fly by quickly.
I like that mod that gives the turrets from the alien movies.
War recount 9
Well gotta give credit where credits due, the engineers were able to keep an overpassing Advent satellite on our side for the whole mission. Meaning that fog of war on the display table was gone and we saw exactly what Advent was doing. The soldiers in the field saw a giant lumbering monster of an alien called a Muton, but I was the only one who saw it as scary. The Commander and Bradford both have apparently fought these things since the first invasion. Even the lead on the janitorial staff had seen one. Something called Dadford has been going around since The Commander called Bradford dad. In other news BJ and the new Reaper Rodats seemed like they were being a little competitive, going shot for shot with each other. A known Advent collaboraters house was checked out but all that was found was a smoke grenade. Magnuson is going through therapy or something in the infirmary to get rid of his fear of the Chosen (thought he was a little jumpy). Almost all weapons have been changed to mag weapons which according to Shen are on par with most of Advents gear. Shen is apparently going with a squad to that tower where someone got into the system (though some people are saying it could have been something but really their just being paranoid). Some people are a little unsure that everyone's ready to do this but majority says we should, so no change in plans yet. All in all an eventful day.
Signing out
Jebediah Primm
Bring the acid grenade specifically to shred the sectopod. The flashbang is 100% useless against mechanical enemies.
Otherwise the team will be fine.
Chris, you need an adjustment on your Free Camera Rotation mod: just open it up on your workshop and follow its configuration 5 instruction. That will fix the overshooting issue (when the camera goes underground).
It's nice to see a Muton corpse getting wheeled past. Well, for me, anyway. I never liked them, and they never liked me. Back when I was still with ADVENT, one of the muton clans seemed to take particular pleasure in messing with me. It was never anything that they could be disciplined for, but they would seem to go out of their way to make messes in areas where I looked, and frequently shoved me "out of the way", even when there was a shorter route to their destination. I think it's because I looked weak, so they considered me undeserving of respect.
Also, the cetalids have begun to age - we now have pupa. Lovely.
I have never laughed so much over doing my job as when Rumble brought his garments over to the laundry department. He was absolutely SOAKED in alien fluids - even his underwear! He's a boxers man, incidentally.
-Lex Samreeth, Sanitation Department
DISCLAIMER: I do not own Firebrand. This is just meant to be a work of fiction for our beloved (more or less) Skyranger pilot.
Firebrand's personal log - May 22nd 2035 (Entry #12)
Always good to have a mission without any wounded soldiers on board. High morale, definitely something we need around here. Of course, having the AO recon available helped a lot. But that didn't mean it was an easy mission. The squad definitely had a lot of work to do. But it was quick and efficient. Also damn ... that Muton weighs a ton. Kudos to those that helped me carrying that to the Ranger. I really wish ADVENT would stop bleeding in my cargo area though. Not really complaining though, if we keep beating them up.
After collecting some alien corpses and allowing Tygan to do his thing on them, the Commander decided to go investigate the peculiar signal that had thrown Rover and the Avenger systems off-balance. Shen is coming with the team ... I didn't even dare to question her presence there. She looks pretty determined and confident holding that rifle. I can only wish her and the team 'good luck' once we arrive to our destination.
Let's roll then.
Firebrand out.
I love this kind of comments. I read everything i missed so far and looking forward to it. Keep on going ^^
Andrei Cineva hey that’s on my birthday
lol you went from operation ghost fart to spectral stroke :')
Commander, I am sure central loved the close range. I was thinking of going to the burger joint in the uk called Five sectoids what do you say?
Dr Tygan I will pre-order some ADVENT burgers, a Pizza-pod, faceless fries and some acid coke.
I say that I'd rather not pay 750 supplies to get an average at best burger and a tiny portion of elerium fries
The Ginger Pineapple the fries are cooked in psionic energy not elerium you are thinking of mcviper
Are you sure it wasn't Kentucky Fried Chrissalid or Muton King
Let's try those "explosive" fries too for 35 supplies. But, Vahlen wouldn't eat that unfortunately.
Vinter morgon means winter morning, just if you didn't know :)
A flamethrower might come in handy on a lost mission. Lost who are on fire don't attack people.
right, that may be usefull, perhaps when he's less tight on supplies.
"There should be no surprises on this one...." Cue a Chosen and a Ruler showing up post scan (didn't actually happen, but still :P)
Chosen and rulers can't appear on the same mission
true, but considering there's over 100 mods in this run, I wouldn't be surprised at one of the mods lifting that restriction (and given CO's luck at times, it would have been fitting :D)
This is wrong i've had it happen in Vanilla.
Hey Mr. Odd, you can deploy the claymore and set it of with a granade. This way you can get alot of opening frags/aromor shredding.
Edit: As far as i know that doesnt even reveal the reaper.
Whoo! I'm excited :)
Thank you, Odd, for listening to feedback and doing these important-type mission sooner than what you usually go for. I've been watching all your XCOM 2 playthroughs and I am still just as eager to see new episodes from you!
When you get the chance, you should research those celatids turret and sword tech. You'll get a Sword that those more damage then the normal sword and poison damage and a deployable celatid turret. Also you Lw2 Secondary's installed this campaign so you have access to extra secondary weapons (Which explains the "Mag Shorty" upgrade), you most likely forgot because you haven't check the loadout screen for anything but the unity/grenade slot.
I don't think you're too early - but you should definitely upgrade that mag pistol on Kholla and equip that acid grenade. Kholla may never use her pistol - but it's not worth carrying a weapon that doesn't do the damage necessary. And the end Sectopod has some good armor, so the acid grenade will do a lot there.
Sawn-off Shotguns are standard option besides the Gremlin and the Grenade Launcher, in their slots. You can replace Gremlins or Launchers with either Sawn-offs or Holotargeters;The Mag-Shorty is the upgraded Sawn-off.
Advent Priest Rifle and Flamethrower are also standard option for rifles from Mission One; YOu can find them among the weapon choices in Loadout.
The mag shorty is a sawed off that does MASSIVE damage but only has 2 shots and cannot be reloaded without an autoloader. If you have the mod everything mod on you can slap a single upgrade on it, with a superior expanded it can be fun on a Psi Operative since they have so many other options. or a Ranger that you use as a blade wielder most of the time.
And as for the Shen Mission. You might be a little early for Legend. The 2 pips of armor on the mechs and the lack or bluescreens on this are big hits compared to my usual for this mission. That said Mags are the right tier for it. That Sectopod at the end will have 100 HP.
which mod is it, that give access to mag shorty, flamethrower, priest rifle etc?
Shen has all the specialist skills. You should swap the smoke with Rumbles medkit. You're gonna need the healing.
20:20 The claymore keeps you in concealment if you shoot it with the reaper.
he forgets cause he always moves then throws and can't shoot it the same turn cause 'bad placement'.
This is definitely early for the SLG mission. I think it's doable, but you are really going to have to maximize the use of your assets. In particular, you need to keep in mind who can one-shot the MECs that will be spammed at you in order to avoid getting overwhelmed. The MECs have 4 hp and 3 armor, so you need 7-damage shots. Durand is going to have to carry HARD on this mission, because she's the only one on the team who can guarantee 7-damage hits every time, and she can cull the MEC numbers with good positioning and Bladestorm. However, Durand needs 2 or more focus to guarantee that 7 damage, so you MUST make sure to get her a couple of kills in the first segment of the mission. Deshong and your 3 Specialists (5-7 damage) can only 1-shot a MEC with a max roll, so a 33% chance. Ramirez has a 67% chance with his Shard Gun (6-8 damage).
Also, your margin for error will be slim. Pretty much everything in there does 3-4 base damage. That means everyone on your team except for Shen and Durand is potentially one-shottable after taking one hit. Shen will give you a bunch of heals, but it's still something to keep in mind. If you're confident that you can min-max through this mission, go for it. Otherwise, wait for Gauss Weapons, or maybe even Plated Armor.
Shen won't give heals unless he gave her med kit before moving out next video... and i'm betting he didn't. lol
Potentially one-shottable after taking one hit? So.... two-shottable?
I think the Advent Mag Rifle upgrade is so if you ever get the card or cont. Bonus that gives you an advent unit, they won't fall behind on primary weapon damage.
31:44 No, surely no one is obsessing over every statistical detail of the campaign yet again. :)
Hey odd you installed all those mods so the campaign is different so please use the new things. If it isn't great okay if it goes south okay too. We know you can complete a XCOM campaign and we've seen it often enough too. Please give us new stuff.
I could have sworn that Bradford said "Shit, I know this is personal for you" for a second, I was like "fuck now Bradford's VO is responding to Odd talking to himself."
would love to see what those new weapons doo. Flamers for example seem very good for grouped enemies and board control. And I am intriguet by both sawed of shotgun and Priest rifle.
Journal Entry 8#
Name: Will 'Billy-Terror' Blazkivitz
Date: 17th May 2035
Operation: Spectral Stroke
Hitting ADVENT where it hurts and taking a few packed lunches on the return trip so the mess hall is stock, my kind of Op. What made it a cake walk was the fact SHEN managed to get eyes from the sky. Made our jobs easier.
First group we encounter was a a couple freak Celetids and a alien I heard off but never got a chance to fight till now, a Muton. Second group was a Priest, Purifier and Sniper. Last group was a normal Viper, ADVENT Warlock and a Lancer. Well, we had eyes so we started the part on our terms.
I honed my sights on the Muton ready to fire as Kebab tossed a pineapple at the Celetids and Muton causing them to scatter when the explosive hit them. Bloody Muton was tough as he tanked the grenade and even a round right into the chest, my toughest challenge yet. Well challenge accepted. Mean while Mr. E gave Rumble some aid while also trying to hit a Celetid, he missed and while I'd normally look down on that these bastards are harder to hit than you think. Luckily Chill our Skirmy put the freak down while Rumble shot-gunned the other in the... well would say face but it doesn't really want one.
That left us with the Muton and Rodats tried flanking him but guess he didn't have a good shot, not to mention another patrol was nearby so he waited instead. The Muton fled, smart, outnumbered and outgunned I would've do the same. Well might be smart but he wasn't faster than a bullet as I aimed down my sights and blew the side of his face off. I never leave a challenge unfinished. One group down and two more to go, we regroup and push forward.
We set up near the supply train with me on top and wait to open up on the second group but two of three available shots missed but while Chill hit the Purifier, Rumble even though missing blasted his cover leaving the surprised ADVENT a juicy target now. One that Rodats took advantage as he climbed to a point to flank him then shoot him in the flame tank, poor bastard never knew what him in.
I however gave the Priest a taste of pain from my sniper rifle allowing Rumble to clean up the bastard from our sights. Chill then joined me as her aim was to fire on the ADVENT Sniper critically wounding him to which Mr. E backed her up but gaining high ground to shoot down killing the sniper. Two down and one to go.
We set angles once again and Rodats pushes up, he comms me in to take aim but not on the patrol but in between them as I spy the Reaper tossing a claymore silently between the patrol's feet. I liked this guy's style, well far be it to me to be rude not taking the invite so I let this party start with a bang wounding the Warlock and Lancer.
As the enemy scrambles to cover Rumble charges in towards the Viper and cleave into her chest with his sword putting the Alien down. Mr E sends his GREMLIN over to the Warlock for a little lethal shock therapy killing him and Chill demonstrated how good Skirmishers were with that grappling hook. She literally rips the Lancer out from his hidey-hole and pulls him to us getting in a slash but more importantly allowing Rodats a clean shot into the unlucky sod. All hostile put down and we get some goodies, even found the residence of a ADVENT lap dog. Too bad he wasn't home to meet my pistol, well a little extra raiding for a good cause wouldn't hurt. It's like unintentional charity on their part. Signing off, I look forward to a hot meal that doesn't take like dirt.
To me it seems a tad early for "Last Gift", I have a feeling even if you pull it off there will be casualties and looking at how 2 of my favorite characters (Ramirez and Fleet) are going, I vote for delaying the mission
"Is she getting seen?" - ChristopherOdd talking about the Reaper, a male, 2017
Mag shorty is a pistol, gremlin, and grenade launcher substitute and is a beast at close range XD
really good against the assasin !
26:40 [Pauses video and salutes the memory of a playlist now completed]
Chris, I noticed Shen has a hack of 140, this may be invaluable against the sectopod and mecs.
You definitely need a sniper and blue screen. Mecs don't take cover so snipers can shoot them easily.
12:56
Ah yes, the return of Dadford. My favorite.
Maybe its a good ideia swap Rumble medkit and Shen smoke grenade since she have all the skills. I don't see a reason to not bring the acid instead regular grenades there is a reason regular ones are better?
Acid grenades dont destroy cover
Oh thats true. Thanks. So this make my point even better since mecs dont take cover. Right?
ROBOTS DON'T USE COVER....take ACID. is what ya all should have remembered. lol
I like the way odd says gauss
Rumble is my spirit animal
Come on Odd. You have played with the Reaper(s) on so many missions. Reaper shooting their own Claymore does not reveal them.
I usually wait for blue screens and or predator armor
I wait for shredder cannons and EMP grenades...
I love how a 60% shot for Rumble is considered a 93% shot.
Recruit Liam O'Neal and give him the flamethrower, just like he had in Evil Within 2! Like so Odd sees pls
Good mission. I believe you should reconsider doing the Shen's Gift mission, you are in imho underpowered, and underarmored.
he was underpowered for Blacksite too but pulled it off.
her Mr Odd :) i think that the ADVENT upgrades are for the bonus where u can get an ADVENT soldier with u on missions and so u can upgrade the weapons they have :) maby :)
Ooh I wonder if the spark could carry the flamethrower or something
I don't want to wish death upon anybody, but I hope we get to see Darkwood in action again.
You know odd it seems strange you wouldn’t just ohh I don’t know GO AROUND THEM
Take acid grenade for robots - and I dont think smoke affects mechs aim?
It does, it's flashbangs that don't affect them.
odd calling all reapers "she" again
whats the mod that allows other soldiers to wear skirmisher cosmetics? 0:27
I was wondering what happens, if you research the inspired gauss weapons for a day and then switch to resistance radio? When you later finish gauss weapons, will you then retain the "inspired" bonus?
I wondered that myself. haven't tested it yet...
Odd you know acid does more armor shred right?
I think Shen has medical protocol, so you might give her a medkit?
I would blame anyone who considered a fellow soldier's death as an opportunity.
now i have to wait for all the reports
Is a 'Spectral Stroke' when you 'yank' hands free?
Do it odd you always wanted to see the sparks you have in that mod
Odd I think u should at least get plate armour 1st ,the sectopod is strong
same thing its all in your head old dude
anyway you turn the coin its simpel 4 you to have surplus soneone is in need
so beeen bisub is to pray on the weak?
I've never played XCOM 2 War of the Chosen, but I figure if I ever had recon sitrep, my mission would involve very much squad sight low-percent shots killing enemy without letting them discover the squad.
Please, please, please scan the crashed drop ship it gives you the AXES, STEAK THROWER AND FROST GRANADE!!!!!! WHY wouldn't you do this? It's driving me crazy.
steak thrower?
Yeah, the infamous Steak thrower. Bet those Advent veggie bastards never saw that comin'.
Rowan Hawklan he knows he’s just waiting for the right moment to scan it so that way he has more recourses so that way he can build them
it's a BOLT THROWER ya know like Chewbacca has.
Need Sniper!
Do not sling that corn.
LOL Shen)))
Notification👍👍
Hello Mr. Odd. I am afraid "PlotString not recognized" means the elevators will not work. I really hope you find the reason for this little bug.
As for the time you do this mission: The earlier, The better IMHO. If the elevators don't work we should be able to get out safely.
The "I am afraid" means "I think that it could be this" or "this is it" ?
Anyway, if it's the first one, I think it just means that the biome and the plot type is unknow by the mod that just DISPLAY it on the left corner...
Ok, since the elevators work I can explain what I meant. In the game I was playing Julian never started talking on the 1st floor. At the same time there was never the option to hack the elevator controls. Clearly this caused by some of my active mods having issues with the "Shen's Last Gift" DLC. I was hoping that this problem would not occur in Mr. Odd's mod pack, but I cannot really say I am ONLY using his mod pack.
As for your comment, Ofcourse you are right! I was just hinting there might be "issues".
Grab medical protocal dammit
or praying on the week is progres?
commander odd, better wait to have better soldier avaliable cuz you will get killed, you don't even have blue screens. wait for blue screens to beat that thing off or a least have 2 more people who can shred armor. remember these guys are mecs and they blow up since they aim prety much sucks.
the old dude is me if you dont get it
Hey Odd. I'm from the Philippines. I've been waiting for you Horizon Zero Dawn DLC Playthrough, but your latest episodes somewhat has a problem and I can't watch it. Please fix. :)
Lets go Odd!
Give them upgraded weapons.
They already have them...
What I meant is weapons with autoloaders , repeaters etc.
One have you ever had any problems with the Mods you installed and number to STOP getting your soldiers gender confused you can clearly figure out there a guy or girl
rename 'rodats' Brodats
Yeah Part 12 i was waiting to see it for so long :)