For anyone interested... Spiff fired 197 flares (part 2). In part 1 it was 257 flares totaling 454 flares fired. That means between both part 1 and 2 you would need to do a pushup every 56 seconds from the start to the end.
Dude the part where you have to put your hand on the monitors with yarnaby is miserable, what the hell is the point of the hiding spots if they insta kill?
It’s interesting that once Doey transforms you can tell which consciousness is talking and how they’re all grieving. Micheal blames himself (like he did when his parents died), Kevin blames everyone else and is angry, and Jack is crying that he just wants to go home to see his mom and dad again I think this makes Doey the most sympathetic character(s) so far (somehow outstripping CatNap/Theo) It’s also sad to see Kevin’s anger getting the better of him, and him dragging the other two boys down with him
He also says “I’m sorry” twice. The first time with the crying is Jack. The second time is clearly Micheal. Kevin doesn’t say sorry, he doesn’t think he has to. “I tried to be better, to be who they needed, not smart enough, not good enough.” Made me feel real bad for Michael specifically.
On the topic of always knowing Ollie was the prototype, I don't think every game needs to pull a Scott Cawthon. Its ok for some things to have been predictable. They make sense story-wise and there's nothing wrong with that. People have been able to call fairly obvious reveals in games for decades. Its ok to be right. It was good for Poppy's storyline. It showed she didn't intend to fool us. She wasn't an antagonist the whole time. She was kind and caring to her friends and simply trusted the wrong one. Another thing I noticed is, the kids still aged as toys. All of the toys still alive had adult voices. Which is very interesting. I wonder if the other orphans not-toyified are adult now, or if they're in some cryostasis-like state.
The only issue people had with ollie being the prototype is that it doesnt make sense, Why would he help us though the day care kill katnap, the doctor etc.
@@thacobell4700 I agree. I also think the prototype is suffering from some kind of mental break. Not a recent one of course, but from years of being in the throws of all the messed up stuff that went on and is still going on down there. I do believe the prototype was once good, with how he saved Theo and potentially genuinely cared for Poppy a long time ago even if role-playing as Ollie (debatable but possible). I think the prototype has lost its humanity(?) at some point. Its not who it used to be. I think self-preservation and trapping Poppy is all it cares about now, and is not above manipulating and destroying others to reach those goals.
I love how obvious the twist is. It’s so obvious that it’s surprising they went with it because of how obvious it is, although it does make that generator segment infuriating to play through.
I just now realized that spiff missed a tape near the end. It confirms that Elliott Ludwig is in fact Poppy’s dad and that she misses him. Just wanted to note that though
“That’s kind of a HUGE lore bomb! maybe we should broadcast it louder so players can find it?”, “No, no hide it somewhere so easily missable most everyone misses it naturally.”, “brilliant!” *approving applause of approval. -MOB Games story direction team meeting more than likely.
I spent an hour trying to get ahold of it, grabbed it first go and died, that confirms my theory the Elliott Ludwig is the prototype, Stella is Poppy, and the doctor is the prison.
So once again Kissy Missy is the OG clutch, when Poppy ran she chose to try and save us instead, she's the best. The Ollie twist was obvious as all hell though.
There are a lot of people who think a twist being obvious is bad, but it depends on the purpose the twist serves in the story. Sometimes it being obvious just means it made sense and was properly foreshadowed. making a twist "unpredictable" can often be unsatisfying because in order to make in unexpected you need to not properly foreshadow it and it needs to not make as much sense. People like properly foreshadowed twists because it rewards them for paying attention to the story and thinking about it, and people can get annoyed and confused by twists that don't make sense, it is part of why M. Night Shyamalan's plot twists became a meme. Both unexpected and expected twists/reveals have their place.
Dude, Yarnaby is just badly coded. Doesn't lose aggro in a timely manner, keeps re-aggroing, kills you THROUGH WALLS, in places where devs told players they would be safe. The Yarnaby part was insufferable to watch, I can't even imagine what playing through it would be like.
Ah, yes, I forgot he can also kill you AT DISTANCE. How can you release a game where the better experience happens when part of it bugs and disappears?
@@Sans_The_Skeleton thats still really bad tho, it seems like they didnt have any playtesters for balance changes. im lucky enough to have skipped the whole no mans land because yarnaby just didnt spawn
@@goose2574I just got done playing the game and was wondering why it was giving me so many hiding spots if he just wasnt going to show up. Solid chapter but man it needed some more testing lol
This bossfight was the buggiest thing i have ever encountered in my life, 5 resets in a row where i just got flung up into the ceiling and had to reset. Great chapter tho
Loved this chapter so much! Shame there was some pretty problematic glitches such as the security breach level time travel and the cracked Yarnaby ai but apart from that, it’s absolute cinema
@arturivanco1247 ye it's a lil shame. But I think expecting an indie studio to make an ai that's that smart it less then an year. But I wish they spend more time on chap 5 (if it is final)
@@Tach-Naid It is great that they make a good game in less then a year like a dont see any other games (except Garten of Banban) that can make this quality in that span of time, but the Ai is already in the game and the swings are just extra code. But still its a realy good game.
@arturivanco1247 And tbf, comparing an entire indie studio to two amateurs is a lil unfair lol (Tho they absolutely did make 3 or 4 doodoo games) And I'd say they have been slowly improving
My only complaint about this chapter is pianosaurus they should have at least given him a chase scene before doey kills him they promoted him way to much for him to die so quick.
Coding or no, I doubt pianosaurus matters since even the doctor said he is "worthless". He's basically a big feral, at best he would just be another minion of the Prototype somehow and at worst he just gets fodderized
They should've replace that sheep with pianosaurus and give him an actual mechanic, no one seriously cares about the sheep. Why would mob show so much hype on pianosaurus then just give him one single cutscene?
I can’t believe Spiff spent so much time trying to break the game at the start only for the game to break for him so many times from that moment onwards
35:05, He finally got past Yarniby! 37:05, note. 42:13, Tape. 45:28, found potential skip! 55:14, Note. 1:06:58, Note. 1:47:41, In an effort to not miss any thing he accidentally turned back time! 1:50:55, TAPE! 1:55:00, BACK TO THE FUTURE! 1:57:46, Tape and Note! 2:31:24, Tape. 2:35:12, Note. 2:46:00, Pipe puzzle solved! 3:02:56, He found a way up! 3:15:58, Tape. 3:26:37, Last tape?
Yarnaby being able to puppy guard back and forth on those little squeeze sections has to be one of the finest examples of shit game design I've seen in a hot minute.
I was wondering how spiffs playthrough could possibly be double the length of the average playthrough but seeing as he has experienced double the bugs and glitches it suddenly makes perfect sense 😭😭
@ I said the average playthrough. I watched 3 others before this and they were all 3 hours, maybe phis also experienced a lot of bugs in his playthrough as well idk 🤷♀️
Thats the great thing about Spiff content. Even when you don't even try to break the game you still somehow manage to go out of bounds, AND time warp backwards by simply walking through open doors lmao
there's a reason why people kept thinking michael kovach's chars (doey, rich) were voiced by markiplier. he DOES play ichiban in blush blush after all!
I just wish they didn't kill off an interesting character like Doey so early, he has barely 20-30 minutes of screentime plus a boss fight, we read and hear about him more than we actually see him. He has such a unique character, provides heavy insight into the company, and has a skillset that's so narratively useful its insane they didn't keep him around. My only hope is he survived, it wouldn't even suspend disbelief that much since playdough cant exactly be destroyed by physical force, it even reheats if frozen.
You accidentally going back into a previous segment and locking yourself back in the chapter gave me MAJOR nostalgia for Crash Twinsanity on PS2. The exact same thing would happen there if you dared approach any previous cutscene triggers.
1:58:18 My theory is that the player is the kid from the tape. He sees the injustices in the factory, and is too young to do anything about it, so when he recieves a letter to go back when he's a little older, he does, in the hopes of making things right, or maybe seeing Rich or something, I dunno.
@Spazsnaz Yes, and the kid worked at shipping. He isn't actually a kid, or maybe a teenager, I guess. He was just a lot younger and newer to the job than Rich. He dropped a box that some other guys had filled, because he was working on the factory floor, if I remember correctly. He was an employee, although shipping might be a little bit of a stretch, I still count it.
I actually think our protagonist is Rich, that kid's BOSS and the former shipping employee in the previous chapters' other tapes. There's been a single tape each Chapter that focuses on this Rich guy, who is never relevant to any other part of the chapters, and yet each tape about him builds on this seemingly arbitrary side story. And, unlike all the other employees we hear on the tapes, he seems to still have some sense of morality, which makes him automatically stand out. I just feel like they wouldn't go out of their way to keep bringing up Rich and telling us his story if he wasn't important to us, or better yet, was us.
@@ariesarchdemon Yeah, that was my other theory, but he seemed a bit too old in the tapes, to be able to come back to the factory however many years later, and be able to kick ass like that. I didn't know about the previous tapes involving him though, which makes it a bit more likely. Still, it could be they're building him as a character as the motivation for the kid's return. I dunno, I just get the feeling he's too old to be the MC.
I actually feel like this was a step down in quality from chapter 3. So many more bugs and graphical errors. The environment design and decorations were much simpler with mostly caves and smooth concrete walls and floors. Almost every room in chapter 3 was decorated with some kind of furniture, whether whole, broken or toppled, or colored floor or decorative plants or drawings on the walls or papers strewn about or toy corpse parts or blood stains or rubble or posters or you name it. There were details to find everywhere you’d look which made the chapter feel beautiful and lively. This chapter mostly steps back from that due to its choice of environments: you can only decorate so much with a cave and factory setting, and I get it, it’s hard to decorate every room like the walls in the safe haven but I’d love to see more creatively decorated environments. This felt much more like a walking simulator with much less use of puzzles and the different hands like in chapter 3, which at least had the interesting environments to explore between puzzles, objectives and threats. The large puzzle rooms and bossfights were a welcome sight but just adding some simple hand usage for casual traversal would have added a more complete feeling of gameplay than just walking. Yarnaby was somehow dumb and blind and almost giga at the same time and his chases weren’t nearly as good as Dogday’s. Although I can’t really fault Mob Games for making a dumb roaming threat as I imagine that’s really hard and janky (just look at Security Breach). The nightmare critters played much less of a role because they never swarmed you like the smiling critters did and they weren’t given any cutouts to make them seem prevalent. The Doctor’s bossfight was cool and spooky despite the almost completely harmless drones he controlled but his appearance outside his domain left much to be desired. I was hoping to see more of his purple eye imagery from the ARG and I think it would have been cool if he had or took control of monitors throughout the game when he spoke so he could kind of emote with his eye so we could see his thoughts, intents and emotions along with the tone of his voice. I think it would also convey the threat that he had (literal) eyes everywhere and not just intercoms everywhere. Pianosaurus was the biggest disappointment of all because his entire appearance was pretty much just fanservice and even his stature was less than what I imagined a dinosaur to be. I think it could’ve been really cool to at least have a grand chase from a giant dinosaur monster before something like Doey rescued you. Doey I actually don’t mind. His regular appearance and backstory was good and his bossfight with its grand quarry arena and varied attacks was epic (despite the cheese with his mortar shots, maybe don’t make those collide with the saws?). I do kind of wish he used more of his shapeshifting powers but it’s not really a flaw that he didn’t. This was a good chapter with many interesting ideas and threats, but for me it doesn’t exactly hold up to the quality that was chapter 3 (not that that was flawless either, maybe I’ll outline my issues with that somewhere else).
Love comments like this! Agree with pretty much everything, and it's great to see all of the critiques formally laid out- fingers crossed the devs see this and take it into account for ch5
Remember in poppy 1, it ends with poppy being shown as locked in a case on effectively the top level Guess she went up, and the people stopped her from going back down
Subject 69420, test 17 Dr. Sawyer: Subject shows clear signs of distress and anger. It appears, that subject does not like being hit in the head with a metal pipe 50 times repeatedly. How peculiar.. But it's their words that stroke (strike in past sense idk) me the most: "OW STOP HITTING ME IT HURTS!". I must continue my research to understand the nature of such behavior.
something i havn't seen anyone mention during the yarnaby section is the sounds he makes if you pay attention you can hear what seems to be pianosaurus which could imply that yarnaby ate his head.
@@carmandirda did he? I don't really remember the arg stuff and I don't remember spiff reading any documents that said anything like or any voice lines
3:27:34 if you watch closely, or just go free cam, the "huggy" doesn't have an arm, and when the pink silhouette turns into blue, the red smoke starts to appear, so what if it's just kissy surviving the explosion and coming to save us? But we are hallucinating huggy.
I can see that but you have to realize that if you go out of bounds, you can see Huggy as clear as possible and im sure that Mob will confirm that too. I’m not saying that you’re wrong but i’m just personally stating that it could not just be a hallucination.
@@lone_ace I mean yeah that would be because they want you to see huggy. This person is trying to guess at a potential reveal. Of course the behind the scenes stuff wouldn't reflect that.
@@mallk238 Yeah and I can see now looking back at it now, i can actually see it a little more now. So he might actually be right. Plus we hallucinated Huggy last chapter so this is a massive possibility of him being right.
I hope you aren't correct. Everyone is massively hyped for Huggy's return and since this chapter is already getting mixed reactions it might only further disappoint
It’s a shame how much of a mess this chapter is glitchwise from what I’ve seem It’s such a cool chapter conceptually and story wise it’s amazing but in terms of gameplay- it was not great
I have a thought behind huggy being alive in the end. You would think that the Prototype would have added Huggy to himself since that’s been the idea that has been planted to us, but what if instead of making them a part of his body he has been modifying them to be better, stronger, or even part of him in a hive mind sense. I believe that everyone “besides catnap obviously” may have been revived and made stronger
Mommy died when her ball got crushed, that means her upper body is practically useless without the ball. Catnap didnt loose his entire body, I believe his brain got severed from the body making it useless.
watching streamers try to figure out puzzles is such a coin flip. either they're ahead of you on it, and everything's fine, or you're ahead of them, and it becomes a new form of psychological torture.
honestly? I think it'd be interesting if the prototype was secretly working towards something good. It'd recontextualize the story up to that point, making you realize you've been working for the wrong side; it'd subvert your expectations with the unsettling design and voice...
Then... it's not a choice and the devs aren't commenting on the player at all??? Maybe consider the PC isn't a good dude and part of the actual story instead of just a stand-in for every human player? There hasn't been a single choice the entire game, (except one that kind of doesnt matter at all and could be removed entirely and would make sense to remove) it's linear, not every game is commenting on your moral state, some of them are just trying to tell linear stories about fictional characters EDIT: Not there yet in Spiffs vod, but I assumed you were talking about nuking the Foundation and choosing Poppy over Doey, which isn't a choice. If you're talking about the Nightmare Critter in the glass, the devs don't call you a bad person for that and you CAN leave it alive very easily. So it still isn't accurate
i love the chat raging at spiff not looking where he’s going in the _chase sequence_ where you need to see where to go next and for also just not running during it
Let's remember, in chapter 3, the dream sequence shows that Huggy is the protagonists nightmare, so him being back for the 5th and final chapter will be pretty friggin cool
I think the reason the Ollie reveal falls flat is that we never got the misdirect. Who did Poppy think Ollie was and why did she trust him? Was Ollie a toy? An orphan? A sentient computer program? And this might be intended - the reason Doey was never the right choice - but why was "plan an escape" never an option? The toys are starving. Get them out!
honestly i was hoping pianosaurus would be ollie and they phone ollie was only sometimes prototype. that way you could have had a real ollie ad still have a prototype spying/misdirecting them.
Spoilers You got to admit, it's really Weird how similar the Ollie/ Prototype thing is to the Gregory/Mimic thing from Ruin. Not just in general concept but down to some pretty specific details too.
Bro what is this ending, I was looking for alternate ending and there isn’t any, wth was this is the the end?!? Are we dead?!? Is there gonna be a chapter 5?!?
Its kinda sus. I doubt theyre just entirely ripping off ruin but it definitely feels heavily inspired by it. Im not the biggest fan of the series because of the crypto stuff they tried and i cant say this is helping it. For all its flaws i found sb and ruin fun, so im not a big fan of them doing the exact same twist.
The parts when ollie is static his voice doesnt sound distorted at all so it seemed faked and it purposely left out important parts and way more it felt a little obvious that ollie was prototype
Honestly this game has massively jumped the shark IMO, the story is all over the place, they're going way too hard on the tapes for the "deep lore for the theorists", the Ollie twist was obvious from the moment he first spoke, and the chapters are getting longer and longer and are only being padded out by more filler villains and puzzle rooms. Chapter 3 was great aside from the boss fight (they REALLY don't know how to do those) and the puzzles, but they didn't seem to have any real vision with chapter 4 and I'm worried for how it all ends if their thought was "let's just bring back the original mascot". Maybe that's just me though
@@Sapito274 That dog's cutout (I don't remember his bame, oof-) was also working just fine tho. And he was literally eaten and worn as a skin suit by little buddies in Chapter 3.
Yarnaby seems to hear Spiff's arms clacking when he enters those tight spots when he's close. I think that's there so that players don't just hop into a hiding spot right under his nose and expect to live, but there seem to be so few opportunities to get distance in the first place that I'm not sure if this is intentional or not. His aggro is caused by hearing running, tight spot walking or hand usage noise in a short radius, or *smelling* a hand/flare/player in a slightly smaller range range (spiff managed to dodge the smell check right as it started a couple times). The alarm in the seemingly impossible section at the beginning of part 2 was probably included in the list of things that attracts him, that's why even glitched Yarnaby chased Spiff there for a moment. The problem is that line of sight seems to absolutely not matter for detection, so Spiff couldn't figure that out for a while. The "One gap" works purely because Yarnaby's aggression is timer and runs out by the time he makes it to the other side without hearing spiff again. Yarnaby's aggro is as simple as it gets. He doxxes the player's location and paths to them, until his aggro timer runs out. All that while he still checks for new aggro triggers like above, refreshing the timer if a new one's set off.
17:00 I'm pretty sure the reason that gap is the only one that works is because his aggro is distance-based, and on the one that works he has to go all the way around to get to you on the other side unlike the other ones
The trinity of bugged to hell and back on release: Pokémon scarlet and violet Fnaf security breach Poppy playtime chapter 4 Edit: feel free to reply with other “bugged as all fuck on release” games in the replies, lets see if we can make a entire team of buggy af game releases(bonus points if it still is a buggy hell to this day)
I was trying to find out if there was a way to save the nightmare critter in the cage after seeing the first person I watched just not even look for another way and spiff is the only one I’ve seen that shows the other way 😭 (i didn’t even know if there was since all the RUclipsrs I watched just killed them immediately)
20:00 i genuinely never say yarnaby at all during this spot, he never wandered once, i only HEARD him once, not once did i see him. i guess my yarnaby channeled his power into spiffs because dear god the hard reads that monster has in this vod...
Idk if a dev elaborates later, but 23 minutes in I’m gonna guess how yarnaby works and why he’s so broken. - he has 2 stages - he ALWAYS knows where you are - during his wandering phase, he will walk nearby you, and entering line of sight will aggro him - sprinting, using hands, flares, or anything else that makes sound too close to him will also aggro him. - he will aggro if hit with a flare. - he will instakill you when slapped. :( - during attack phase he will always run DIRECTLY TO WHERE YOU ARE. Not where he last saw you, where you *currently* are. - he will exit attack phase after a few seconds, resetting the timer whenever he sees you, and begin roaming again. - hiding spots do not break line of sight, if you can make eye contact with him, he can see you. - he teleports directly on top of you if he maintains line of sight for long enough without killing you. -he also has really long range. So entering a hiding spot just means that he will run directly to that hiding spot, stare at you, and then kill you. Using spots with two way entrance doesn’t work either, because he will run to the other side, see you, and then reset his timer. Even if you try to trick him and then run, he knows exactly where you are and will quickly regain line of sight. The ONLY counter play is to go into a two way hiding spot and move back and fourth on the exact spot where he changes path until he doesn’t see you for long enough. Otherwise he will infinitely regain aggro until you die. But that’s just a theory. A GAME theory.
Am I the only who feels like despite how MASSIVE this game is... It's just worse? Than the previous, atleast chapter 3? Like there's so many areas, especially doors where you can practically look under them, or textures that are just low res for no reason, or kinda bad animations. Genuinely can't tell if this chapter was just rushed out with its massive scale or just... they don't care?
Rushed out. They forgot to remove several event triggers, which essentially means you can go back in time. The sound and graphical/lighting bugs would've been easy to fix, blocking out event triggers would've taken some time. But the biggest issue that's been present in all chapters is the physics system. Manipulating objects is terrible and often feels super glitchy and unintentional, not to mention how far up Spiff got flung by Doey. It needed more time in the oven.
@njpharos this game just seems like they ran out of ideas by the second game and ending the story is gonna stop a source of revenue so they just keep going. They keep increasing the size of the facility, how many people were involved, how much they did. Can't wait for another random antag next chapter, and then another after that... Maybe by chapter 10 we'll even see the prototype's face lol
Prediction: Huggy will help us take down the Prototype with Kissy. He’s the OG after all, they can’t just kill him off like they did with a certain late Cretaceous meat instrument
Am I the only one confused why spiff thought Doey was just one or two people for such a long time? The game has a note earlier talking about subjects with the same number, but being A, B, and C, and also mentions the 990 pounds of dough at the same time, saying that one bad subject would send it (presumably doey) on an unstoppable rampage. That seemed pretty cut and dry to me
For those wondering the dog isn’t bugged it just always knows where the player is and can kill them in any hiding spot. It also never loses aggro because of this and just spawns next to you if you’re too far away. The best way to deal with it is just don’t and hope you can bug the button by spam pressing it fast enough to skip this section.
what if the prototype is a super ai like AM and HE was the one that orchestrated the happiest hour to get revenge on everyone, now hes just sweeping up the last few "living" members to build upon himself like he did with mommy. it was his plan all along and the player is just acting like a pawn in the machines game
you found the gas mask section tape in the left checkpoint room, and you never checked the right checkpoint room (the areas were the exact same on both sides) which is where id bet the tape player was
Well, if it isn’t Mr. “I make no promises” and “there won’t be a part two”
For anyone interested... Spiff fired 197 flares (part 2). In part 1 it was 257 flares totaling 454 flares fired. That means between both part 1 and 2 you would need to do a pushup every 56 seconds from the start to the end.
56 like 56 second
How do you even keep track of that 😭
@deeplyjuniper i mean if you take a note and place a line for every shot it will be pretty easy to keep track of
Man, I can't wait to watch this Poppy Playtime Chapter 4 stream. Surely it was a clean and completely bug-free experience!
@@LunTheOptimist my flashlight and other hands are inaccessible for some reason
Dude the part where you have to put your hand on the monitors with yarnaby is miserable, what the hell is the point of the hiding spots if they insta kill?
@@LunTheOptimist I mean it came out today
@@RJ_1999-t6dnot an excuse tbh. They even had speedrunners testing the game before lauching and still was this mess
@@youraveragehotdog6836 in my playthrough yarnaby never appeared in that section lmao
"I dont want to make this a 2 parter" Loaf says otherwise
"Loaf?! NO-"
Wait where you the one that said it in the stream because I remember spiff saying this in stream when I watched it when I watched the stream
@@EDM.1428 i was watching the video and as i wrote that 30mins later i hear him read a message that was almost what i wrote lol
@@lennCATV lol
loaf turning off the computer was karma for screwing around with the yarnaby encounter for like 20 minutes btw
It’s interesting that once Doey transforms you can tell which consciousness is talking and how they’re all grieving. Micheal blames himself (like he did when his parents died), Kevin blames everyone else and is angry, and Jack is crying that he just wants to go home to see his mom and dad again
I think this makes Doey the most sympathetic character(s) so far (somehow outstripping CatNap/Theo)
It’s also sad to see Kevin’s anger getting the better of him, and him dragging the other two boys down with him
dang it kevin.
He also says “I’m sorry” twice. The first time with the crying is Jack. The second time is clearly Micheal. Kevin doesn’t say sorry, he doesn’t think he has to.
“I tried to be better, to be who they needed, not smart enough, not good enough.” Made me feel real bad for Michael specifically.
On the topic of always knowing Ollie was the prototype, I don't think every game needs to pull a Scott Cawthon. Its ok for some things to have been predictable. They make sense story-wise and there's nothing wrong with that. People have been able to call fairly obvious reveals in games for decades. Its ok to be right. It was good for Poppy's storyline. It showed she didn't intend to fool us. She wasn't an antagonist the whole time. She was kind and caring to her friends and simply trusted the wrong one.
Another thing I noticed is, the kids still aged as toys. All of the toys still alive had adult voices. Which is very interesting. I wonder if the other orphans not-toyified are adult now, or if they're in some cryostasis-like state.
The only issue people had with ollie being the prototype is that it doesnt make sense, Why would he help us though the day care kill katnap, the doctor etc.
@@goose2574 To get at the safe haven. The prototype HAS all the surviving orphans. It can make more Huggie's, Mommy's, etc. if it needs them.
@@thacobell4700 I agree. I also think the prototype is suffering from some kind of mental break. Not a recent one of course, but from years of being in the throws of all the messed up stuff that went on and is still going on down there. I do believe the prototype was once good, with how he saved Theo and potentially genuinely cared for Poppy a long time ago even if role-playing as Ollie (debatable but possible). I think the prototype has lost its humanity(?) at some point. Its not who it used to be. I think self-preservation and trapping Poppy is all it cares about now, and is not above manipulating and destroying others to reach those goals.
I love how obvious the twist is. It’s so obvious that it’s surprising they went with it because of how obvious it is, although it does make that generator segment infuriating to play through.
@@goose2574 It didn't help us kill Catnap, it merely killed it after it "outlived it's usefulness"
I just now realized that spiff missed a tape near the end. It confirms that Elliott Ludwig is in fact Poppy’s dad and that she misses him. Just wanted to note that though
Damn. That’s pretty big to miss lol
@ Yeah lmao
“That’s kind of a HUGE lore bomb! maybe we should broadcast it louder so players can find it?”, “No, no hide it somewhere so easily missable most everyone misses it naturally.”, “brilliant!” *approving applause of approval.
-MOB Games story direction team meeting more than likely.
I spent an hour trying to get ahold of it, grabbed it first go and died, that confirms my theory the Elliott Ludwig is the prototype, Stella is Poppy, and the doctor is the prison.
this really should be pinned for the lore people.
Yarnaby had his own chat and kept telling them “one more time before going back to normal gameplay!” and proceeded to keep annihilating Spiff
his chat: yarn leave the huamin and go finish the darn puzzle !
YARN YOU PROMISED
Seeing the carnage when you walk back into safe haven was genuinely a heart-sink moment. Those poor dudes just tryna survive
So once again Kissy Missy is the OG clutch, when Poppy ran she chose to try and save us instead, she's the best.
The Ollie twist was obvious as all hell though.
2 minutes into ch3 you realize ollie is 1006
Sometimes it's okay for a reveal to be obvious
Kissy would probably give her life to save us, unless Poppy tells her not to
There are a lot of people who think a twist being obvious is bad, but it depends on the purpose the twist serves in the story. Sometimes it being obvious just means it made sense and was properly foreshadowed. making a twist "unpredictable" can often be unsatisfying because in order to make in unexpected you need to not properly foreshadow it and it needs to not make as much sense. People like properly foreshadowed twists because it rewards them for paying attention to the story and thinking about it, and people can get annoyed and confused by twists that don't make sense, it is part of why M. Night Shyamalan's plot twists became a meme. Both unexpected and expected twists/reveals have their place.
I never thought Kissy would be the really homie to the end, but im not against her being a real one
Yeah, tbh... if Kissy dies, I will take prototype's role in this game
*Fnaf*
Cassie: you are not Gregory, who are you?
Mimic: THE MIMIC!
*Poppy Playtime*
Poppy: you are not Ollie, who are you?
Prototype: THE PROTOTYPE!
Yess, "THE MIMIIC" meme was playing nonstop in my head while watching this scene. Poppy playtime really takes a lot of inspiration from fnaf, huh
@coolalicorn7486 yeah. Like Ollie sounds a lot like Gregory lol
@sdxstudio437 Might even be same actors, low budget mean they might rehire known actors
Doey did kinda lose his entire family and everything he's worked to protect so y'know, reasonable crashout I guess.
Dude, Yarnaby is just badly coded. Doesn't lose aggro in a timely manner, keeps re-aggroing, kills you THROUGH WALLS, in places where devs told players they would be safe. The Yarnaby part was insufferable to watch, I can't even imagine what playing through it would be like.
Ah, yes, I forgot he can also kill you AT DISTANCE. How can you release a game where the better experience happens when part of it bugs and disappears?
Dev DMed Spiff saying they’re working on a fix
@@Sans_The_Skeleton thats still really bad tho, it seems like they didnt have any playtesters for balance changes. im lucky enough to have skipped the whole no mans land because yarnaby just didnt spawn
Yep, a good ol' case of rushed enemy coding.
@@goose2574I just got done playing the game and was wondering why it was giving me so many hiding spots if he just wasnt going to show up. Solid chapter but man it needed some more testing lol
Thank you Loaf for dividing the stream up into two nicely sized VODs. I don't think I could handle seven hours of Poppy.
This bossfight was the buggiest thing i have ever encountered in my life, 5 resets in a row where i just got flung up into the ceiling and had to reset. Great chapter tho
Loved this chapter so much! Shame there was some pretty problematic glitches such as the security breach level time travel and the cracked Yarnaby ai but apart from that, it’s absolute cinema
Its just too scripted for me (Yarnaby being blind in the beginning, the swings, even spiff mentions it)
@arturivanco1247 ye it's a lil shame. But I think expecting an indie studio to make an ai that's that smart it less then an year.
But I wish they spend more time on chap 5 (if it is final)
@@Tach-Naid It is great that they make a good game in less then a year like a dont see any other games (except Garten of Banban) that can make this quality in that span of time, but the Ai is already in the game and the swings are just extra code. But still its a realy good game.
@arturivanco1247
And tbf, comparing an entire indie studio to two amateurs is a lil unfair lol
(Tho they absolutely did make 3 or 4 doodoo games)
And I'd say they have been slowly improving
@@arturivanco1247Are you really trying to say ANYTHING Banban related is anywhere near as good as Poppy?
My only complaint about this chapter is pianosaurus they should have at least given him a chase scene before doey kills him they promoted him way to much for him to die so quick.
Probably they didn't want to code another enemy, looking at how bad Yarnaby turned out
Coding or no, I doubt pianosaurus matters since even the doctor said he is "worthless". He's basically a big feral, at best he would just be another minion of the Prototype somehow and at worst he just gets fodderized
Boba Fett in Ep. VI: “first time?”
They should've replace that sheep with pianosaurus and give him an actual mechanic, no one seriously cares about the sheep. Why would mob show so much hype on pianosaurus then just give him one single cutscene?
@CaramelOnFire yeah I agree
I can’t believe Spiff spent so much time trying to break the game at the start only for the game to break for him so many times from that moment onwards
35:05, He finally got past Yarniby!
37:05, note.
42:13, Tape.
45:28, found potential skip!
55:14, Note.
1:06:58, Note.
1:47:41, In an effort to not miss any thing he accidentally turned back time!
1:50:55, TAPE!
1:55:00, BACK TO THE FUTURE!
1:57:46, Tape and Note!
2:31:24, Tape.
2:35:12, Note.
2:46:00, Pipe puzzle solved!
3:02:56, He found a way up!
3:15:58, Tape.
3:26:37, Last tape?
thank you, you saved my sanity
IM SORRY BUT WHY TF IS MICHAEL KOVACH IN EVERYTHING, EVERYWHERE I GO I HEAR HIS VOICE. Also damn he did a good job with doey's voice
THAT WAS KOVACH?!
@@TheMarshmallowMushroom I KNOW RIGHT?
@@Lazardeve_Fr love the pfp!
@@TheMarshmallowMushroom Thanks! Same here! :3
Everyone knows it's the law of Indie; if it exists, Michael Kovach *will* find a way into it.
Yarnaby being able to puppy guard back and forth on those little squeeze sections has to be one of the finest examples of shit game design I've seen in a hot minute.
the loaf NOOO! better make it into the video if he makes one
I was wondering how spiffs playthrough could possibly be double the length of the average playthrough but seeing as he has experienced double the bugs and glitches it suddenly makes perfect sense 😭😭
You say this, and youtube’s suggesting Phisnom’s playthrough, which is roughly the same length.
@ I said the average playthrough. I watched 3 others before this and they were all 3 hours, maybe phis also experienced a lot of bugs in his playthrough as well idk 🤷♀️
@@voidopall548
I mention Phisnom because he has The Worst luck with bugs (BATIM, SB, Project Playtime…)
I've seen 3 other playthroughs and they all took about as long and experienced as many or more bugs lol
Thats the great thing about Spiff content. Even when you don't even try to break the game you still somehow manage to go out of bounds, AND time warp backwards by simply walking through open doors lmao
there's a reason why people kept thinking michael kovach's chars (doey, rich) were voiced by markiplier.
he DOES play ichiban in blush blush after all!
Off topic but I love your pfp, friend
@StarAndFriends11 THANK U i drew it and it broke my pc 🔥🔥
I just wish they didn't kill off an interesting character like Doey so early, he has barely 20-30 minutes of screentime plus a boss fight, we read and hear about him more than we actually see him. He has such a unique character, provides heavy insight into the company, and has a skillset that's so narratively useful its insane they didn't keep him around.
My only hope is he survived, it wouldn't even suspend disbelief that much since playdough cant exactly be destroyed by physical force, it even reheats if frozen.
You accidentally going back into a previous segment and locking yourself back in the chapter gave me MAJOR nostalgia for Crash Twinsanity on PS2. The exact same thing would happen there if you dared approach any previous cutscene triggers.
1:58:18 My theory is that the player is the kid from the tape. He sees the injustices in the factory, and is too young to do anything about it, so when he recieves a letter to go back when he's a little older, he does, in the hopes of making things right, or maybe seeing Rich or something, I dunno.
@jacobpage8028 That is a really nice theory, unfortunately the game has stated multiple times that the player is a former employee.
@Spazsnaz Yes, and the kid worked at shipping. He isn't actually a kid, or maybe a teenager, I guess. He was just a lot younger and newer to the job than Rich. He dropped a box that some other guys had filled, because he was working on the factory floor, if I remember correctly. He was an employee, although shipping might be a little bit of a stretch, I still count it.
I actually think our protagonist is Rich, that kid's BOSS and the former shipping employee in the previous chapters' other tapes. There's been a single tape each Chapter that focuses on this Rich guy, who is never relevant to any other part of the chapters, and yet each tape about him builds on this seemingly arbitrary side story. And, unlike all the other employees we hear on the tapes, he seems to still have some sense of morality, which makes him automatically stand out. I just feel like they wouldn't go out of their way to keep bringing up Rich and telling us his story if he wasn't important to us, or better yet, was us.
@@ariesarchdemon Yeah, that was my other theory, but he seemed a bit too old in the tapes, to be able to come back to the factory however many years later, and be able to kick ass like that. I didn't know about the previous tapes involving him though, which makes it a bit more likely. Still, it could be they're building him as a character as the motivation for the kid's return. I dunno, I just get the feeling he's too old to be the MC.
I actually feel like this was a step down in quality from chapter 3. So many more bugs and graphical errors. The environment design and decorations were much simpler with mostly caves and smooth concrete walls and floors. Almost every room in chapter 3 was decorated with some kind of furniture, whether whole, broken or toppled, or colored floor or decorative plants or drawings on the walls or papers strewn about or toy corpse parts or blood stains or rubble or posters or you name it. There were details to find everywhere you’d look which made the chapter feel beautiful and lively. This chapter mostly steps back from that due to its choice of environments: you can only decorate so much with a cave and factory setting, and I get it, it’s hard to decorate every room like the walls in the safe haven but I’d love to see more creatively decorated environments.
This felt much more like a walking simulator with much less use of puzzles and the different hands like in chapter 3, which at least had the interesting environments to explore between puzzles, objectives and threats. The large puzzle rooms and bossfights were a welcome sight but just adding some simple hand usage for casual traversal would have added a more complete feeling of gameplay than just walking.
Yarnaby was somehow dumb and blind and almost giga at the same time and his chases weren’t nearly as good as Dogday’s. Although I can’t really fault Mob Games for making a dumb roaming threat as I imagine that’s really hard and janky (just look at Security Breach).
The nightmare critters played much less of a role because they never swarmed you like the smiling critters did and they weren’t given any cutouts to make them seem prevalent.
The Doctor’s bossfight was cool and spooky despite the almost completely harmless drones he controlled but his appearance outside his domain left much to be desired. I was hoping to see more of his purple eye imagery from the ARG and I think it would have been cool if he had or took control of monitors throughout the game when he spoke so he could kind of emote with his eye so we could see his thoughts, intents and emotions along with the tone of his voice. I think it would also convey the threat that he had (literal) eyes everywhere and not just intercoms everywhere.
Pianosaurus was the biggest disappointment of all because his entire appearance was pretty much just fanservice and even his stature was less than what I imagined a dinosaur to be. I think it could’ve been really cool to at least have a grand chase from a giant dinosaur monster before something like Doey rescued you.
Doey I actually don’t mind. His regular appearance and backstory was good and his bossfight with its grand quarry arena and varied attacks was epic (despite the cheese with his mortar shots, maybe don’t make those collide with the saws?). I do kind of wish he used more of his shapeshifting powers but it’s not really a flaw that he didn’t.
This was a good chapter with many interesting ideas and threats, but for me it doesn’t exactly hold up to the quality that was chapter 3 (not that that was flawless either, maybe I’ll outline my issues with that somewhere else).
Lots of bugs is the answer. They are incomplete and has quite a few bugs especially Yarnaby section. Need a bit more time in the oven
Love comments like this! Agree with pretty much everything, and it's great to see all of the critiques formally laid out- fingers crossed the devs see this and take it into account for ch5
Thank you Loaf for splitting the stream into two parts. This is actually easier to watch for me
Seven hours well spent. Thanks for the banger(s) Spigg!!
Remember in poppy 1, it ends with poppy being shown as locked in a case on effectively the top level
Guess she went up, and the people stopped her from going back down
Subject 69420, test 17
Dr. Sawyer: Subject shows clear signs of distress and anger. It appears, that subject does not like being hit in the head with a metal pipe 50 times repeatedly. How peculiar.. But it's their words that stroke (strike in past sense idk) me the most: "OW STOP HITTING ME IT HURTS!". I must continue my research to understand the nature of such behavior.
something i havn't seen anyone mention during the yarnaby section is the sounds he makes if you pay attention you can hear what seems to be pianosaurus which could imply that yarnaby ate his head.
I think those sounds were the “funny little noises” that the Doctor found hilarious from Yarnaby
I'm pretty sure the doctor mentioned it can make music itself?
@@carmandirda did he? I don't really remember the arg stuff and I don't remember spiff reading any documents that said anything like or any voice lines
3:27:34 if you watch closely, or just go free cam, the "huggy" doesn't have an arm, and when the pink silhouette turns into blue, the red smoke starts to appear, so what if it's just kissy surviving the explosion and coming to save us? But we are hallucinating huggy.
I can see that but you have to realize that if you go out of bounds, you can see Huggy as clear as possible and im sure that Mob will confirm that too. I’m not saying that you’re wrong but i’m just personally stating that it could not just be a hallucination.
@@lone_ace I mean yeah that would be because they want you to see huggy. This person is trying to guess at a potential reveal. Of course the behind the scenes stuff wouldn't reflect that.
@@mallk238 Yeah and I can see now looking back at it now, i can actually see it a little more now. So he might actually be right. Plus we hallucinated Huggy last chapter so this is a massive possibility of him being right.
I hope you aren't correct. Everyone is massively hyped for Huggy's return and since this chapter is already getting mixed reactions it might only further disappoint
@KiiBon Yeah you're right, better just wait and see what Mob going to do with it
It’s a shame how much of a mess this chapter is glitchwise from what I’ve seem
It’s such a cool chapter conceptually and story wise it’s amazing but in terms of gameplay- it was not great
Never thought a boss fight could make me cry or go "oh kiddo" for the monster chasing the protagonist in a horror game.
I have a thought behind huggy being alive in the end. You would think that the Prototype would have added Huggy to himself since that’s been the idea that has been planted to us, but what if instead of making them a part of his body he has been modifying them to be better, stronger, or even part of him in a hive mind sense. I believe that everyone “besides catnap obviously” may have been revived and made stronger
Mommy died when her ball got crushed, that means her upper body is practically useless without the ball. Catnap didnt loose his entire body, I believe his brain got severed from the body making it useless.
Spiff : I'm not gonna make this a 2-parter.
Loaf : It might seem crazy, what I'm 'bout to say...
I love watching people ignore basic instructions like "dont run he hears you"
20:54
3:28:55 That's hilarious because I DID NOT get Yarnaby during that section, I was very confused on why I saw many hiding spots but no threat...
That happened with 8 bit Ryan too lol.
I was disappointed
watching streamers try to figure out puzzles is such a coin flip. either they're ahead of you on it, and everything's fine, or you're ahead of them, and it becomes a new form of psychological torture.
honestly? I think it'd be interesting if the prototype was secretly working towards something good. It'd recontextualize the story up to that point, making you realize you've been working for the wrong side; it'd subvert your expectations with the unsettling design and voice...
1:42:53 Sorry to hear about your doctor who just passed away, he gets one big boom!
Doey 100% was showing signs of multiple kids being in him. The notes and tapes also flat out told you
AstralSpiff is the lebron of not following basic directions in childrens puzzle games
The speedrunning mindset makes him avoid the obvious path to try and find a skip 😂
I think Poofesure actually takes that title hahaha
7:18 angy loaf
7:31 loaf face spigg
9:20 loaf vibrating (god knows why)
9:31 loaf cam gone :sadge:
1:07:54 loaf start backseating spigg
2:11:30 loaf leave?
2:19:11 loaf returned
2:24:03 loaf leave again :sadge:
2:37:16 loaf returned once again (ruins her evil plan)
2:50:13 Loaf leave us :sadge2:
Why does Loaf vibrate? What does Loaf know?
@@palecaptainwolfkayls8499contacting her home planet
developers: give you a moral choice
developers: force you to make one of the choices
also developers: call you a bad person for making that choice
Then... it's not a choice and the devs aren't commenting on the player at all??? Maybe consider the PC isn't a good dude and part of the actual story instead of just a stand-in for every human player? There hasn't been a single choice the entire game, (except one that kind of doesnt matter at all and could be removed entirely and would make sense to remove) it's linear, not every game is commenting on your moral state, some of them are just trying to tell linear stories about fictional characters
EDIT: Not there yet in Spiffs vod, but I assumed you were talking about nuking the Foundation and choosing Poppy over Doey, which isn't a choice. If you're talking about the Nightmare Critter in the glass, the devs don't call you a bad person for that and you CAN leave it alive very easily. So it still isn't accurate
“I have done every tape up to this point” oh Spiff, you don’t know how many you missed
i love the chat raging at spiff not looking where he’s going in the _chase sequence_ where you need to see where to go next and for also just not running during it
Let's remember, in chapter 3, the dream sequence shows that Huggy is the protagonists nightmare, so him being back for the 5th and final chapter will be pretty friggin cool
I think the reason the Ollie reveal falls flat is that we never got the misdirect. Who did Poppy think Ollie was and why did she trust him? Was Ollie a toy? An orphan? A sentient computer program?
And this might be intended - the reason Doey was never the right choice - but why was "plan an escape" never an option? The toys are starving. Get them out!
honestly i was hoping pianosaurus would be ollie and they phone ollie was only sometimes prototype. that way you could have had a real ollie ad still have a prototype spying/misdirecting them.
Spoilers
You got to admit, it's really Weird how similar the Ollie/ Prototype thing is to the Gregory/Mimic thing from Ruin. Not just in general concept but down to some pretty specific details too.
Bro what is this ending, I was looking for alternate ending and there isn’t any, wth was this is the the end?!? Are we dead?!? Is there gonna be a chapter 5?!?
I forget, was chap 3 after ruin or vise versa?
@@SuperDominicS pretty sure it was after, ruin in july 2023 and 3 in january 2024.
@SuperDominicS Ruin came out in July 2023, chapter 3 in January 2024.
Its kinda sus. I doubt theyre just entirely ripping off ruin but it definitely feels heavily inspired by it. Im not the biggest fan of the series because of the crypto stuff they tried and i cant say this is helping it. For all its flaws i found sb and ruin fun, so im not a big fan of them doing the exact same twist.
I would love another 'beating the game backwards' video from Spigg, he's the only person I've ever seen do that for 3D games.
LOAF NOOOOOOO-
After watching from 10:00am at school to finishing at 5:30 pm at home was so worth watching the stream
The parts when ollie is static his voice doesnt sound distorted at all so it seemed faked and it purposely left out important parts and way more it felt a little obvious that ollie was prototype
i fell asleep part way through this because it was like 7am (after staying up all night) now i get to watch the rest yay
Fr tho, I fell asleep 8-9 hours ago, and now I’m watching it at like 7 today :/
Vod watchers are never gonna know just how dragged out the last hour and a half was because of bugs, hopefully it makes some fun speedruns nyways
I think they will because nothing is cut out of a vod
Honestly this game has massively jumped the shark IMO, the story is all over the place, they're going way too hard on the tapes for the "deep lore for the theorists", the Ollie twist was obvious from the moment he first spoke, and the chapters are getting longer and longer and are only being padded out by more filler villains and puzzle rooms. Chapter 3 was great aside from the boss fight (they REALLY don't know how to do those) and the puzzles, but they didn't seem to have any real vision with chapter 4 and I'm worried for how it all ends if their thought was "let's just bring back the original mascot". Maybe that's just me though
Dude the tapes are 48 MINUTES LONG wtf
@@Sans_The_Skeleton that's unbelievable, for ONE CHAPTER of a game, having 48 minutes of encouraged standing around doing fuck all is disgusting
I knew huggy was still alive because his cutout was still working normally
@@Sapito274 That dog's cutout (I don't remember his bame, oof-) was also working just fine tho. And he was literally eaten and worn as a skin suit by little buddies in Chapter 3.
Yarnaby seems to hear Spiff's arms clacking when he enters those tight spots when he's close. I think that's there so that players don't just hop into a hiding spot right under his nose and expect to live, but there seem to be so few opportunities to get distance in the first place that I'm not sure if this is intentional or not.
His aggro is caused by hearing running, tight spot walking or hand usage noise in a short radius, or *smelling* a hand/flare/player in a slightly smaller range range (spiff managed to dodge the smell check right as it started a couple times). The alarm in the seemingly impossible section at the beginning of part 2 was probably included in the list of things that attracts him, that's why even glitched Yarnaby chased Spiff there for a moment. The problem is that line of sight seems to absolutely not matter for detection, so Spiff couldn't figure that out for a while.
The "One gap" works purely because Yarnaby's aggression is timer and runs out by the time he makes it to the other side without hearing spiff again.
Yarnaby's aggro is as simple as it gets. He doxxes the player's location and paths to them, until his aggro timer runs out. All that while he still checks for new aggro triggers like above, refreshing the timer if a new one's set off.
If you can't hop into a hiding spot right before he notices you, what are they even for?
@ratbaby3107 What do you mean? You can very much use them if you're outside of Yarnaby's hearing range. Theoretically.
@@ailexx3377 if you're far enough away that he can't hear you, why do you need to hide?
@@ratbaby3107 Well, for example if Yarnaby's chasing you and you got some distance. It's just impossible to consistently outspeed him now.
Time to speedrun Back in Time % before they patch that bug out.
Edit: Yeah, it should've been delayed like at least one more month.
17:00 I'm pretty sure the reason that gap is the only one that works is because his aggro is distance-based, and on the one that works he has to go all the way around to get to you on the other side unlike the other ones
this game is so awfully made i love it
The trinity of bugged to hell and back on release:
Pokémon scarlet and violet
Fnaf security breach
Poppy playtime chapter 4
Edit: feel free to reply with other “bugged as all fuck on release” games in the replies, lets see if we can make a entire team of buggy af game releases(bonus points if it still is a buggy hell to this day)
no bonus points for me, but cyberpunk 2077 will forever be the worst Launch day ever
A little bit of a weird one tboi repentence
Not sure if it really counts but black ops 4 was plagued with crashes on release.
I am so glad I was right about huggy still being alive. He was the only one we hadn't seen die for sure, so of course they'd bring him back
I love how hiding isn't an option with Yarnabie 😂
"I'm not really a part 1 part 2 guy" Loaf took that personally
Final Death count i got this time was 55 + 1 Loaf
Death count for Chapter 3 was 22 deaths
Did you include the death caused by loaf
Were half of them from Yarnaby
@@bonnieplushtuber5517
We need you to keep petting loaf.
Get up astralspiff.
@@God_Bonessomewhere around 30 of them
Imagin the doctor watching speeg loop yarnaby like 20 times while yarnaby never loses agro
I was trying to find out if there was a way to save the nightmare critter in the cage after seeing the first person I watched just not even look for another way and spiff is the only one I’ve seen that shows the other way 😭 (i didn’t even know if there was since all the RUclipsrs I watched just killed them immediately)
20:00 i genuinely never say yarnaby at all during this spot, he never wandered once, i only HEARD him once, not once did i see him.
i guess my yarnaby channeled his power into spiffs because dear god the hard reads that monster has in this vod...
Idk if a dev elaborates later, but 23 minutes in I’m gonna guess how yarnaby works and why he’s so broken.
- he has 2 stages
- he ALWAYS knows where you are
- during his wandering phase, he will walk nearby you, and entering line of sight will aggro him
- sprinting, using hands, flares, or anything else that makes sound too close to him will also aggro him.
- he will aggro if hit with a flare.
- he will instakill you when slapped. :(
- during attack phase he will always run DIRECTLY TO WHERE YOU ARE. Not where he last saw you, where you *currently* are.
- he will exit attack phase after a few seconds, resetting the timer whenever he sees you, and begin roaming again.
- hiding spots do not break line of sight, if you can make eye contact with him, he can see you.
- he teleports directly on top of you if he maintains line of sight for long enough without killing you.
-he also has really long range.
So entering a hiding spot just means that he will run directly to that hiding spot, stare at you, and then kill you. Using spots with two way entrance doesn’t work either, because he will run to the other side, see you, and then reset his timer. Even if you try to trick him and then run, he knows exactly where you are and will quickly regain line of sight. The ONLY counter play is to go into a two way hiding spot and move back and fourth on the exact spot where he changes path until he doesn’t see you for long enough. Otherwise he will infinitely regain aggro until you die. But that’s just a theory. A GAME theory.
Am I the only who feels like despite how MASSIVE this game is... It's just worse? Than the previous, atleast chapter 3? Like there's so many areas, especially doors where you can practically look under them, or textures that are just low res for no reason, or kinda bad animations. Genuinely can't tell if this chapter was just rushed out with its massive scale or just... they don't care?
Rushed out. They forgot to remove several event triggers, which essentially means you can go back in time. The sound and graphical/lighting bugs would've been easy to fix, blocking out event triggers would've taken some time. But the biggest issue that's been present in all chapters is the physics system. Manipulating objects is terrible and often feels super glitchy and unintentional, not to mention how far up Spiff got flung by Doey. It needed more time in the oven.
@njpharos this game just seems like they ran out of ideas by the second game and ending the story is gonna stop a source of revenue so they just keep going. They keep increasing the size of the facility, how many people were involved, how much they did.
Can't wait for another random antag next chapter, and then another after that... Maybe by chapter 10 we'll even see the prototype's face lol
Spiff hears those stomps in his nightmares
It's interesting to see everyone talk about the cracked yarnaby, cause on my playthrough, the dude didnt even chase me at all 😭
2:51:46 I love that the player looks over to the exit as if to say “yeahhhhh… I’m gonna go now”
I like the new roaming monster here. Its dumb and a bit unfair but its an attempt at a monster AI. Some games dont even try to put one in.
That final Doey fight really reminded me of The Scale from Furi.
The way he just repeats: hate. Hate! HATE HATE, you….
1:30:19 "Gamma seems a little high here"
Spiff's gamma at 2.6:
Why did this video contain so much proof on the "gamers never look up" thing
The tape ending was pretty sick though
i never thought i'd see a sequel to security breach so soon
Prediction: Huggy will help us take down the Prototype with Kissy. He’s the OG after all, they can’t just kill him off like they did with a certain late Cretaceous meat instrument
I wonder... with all the time travel and the collectibles respawning, can you do 200%?
In the doctor area, spiff just turned ultra instinct
It was fun to see Loaf turn off Spiff computer in real time
It's relieving to see someone else struggle as much as I did on the Yarnaby section.
Loaf destroyer of streams
Real
Am I the only one confused why spiff thought Doey was just one or two people for such a long time? The game has a note earlier talking about subjects with the same number, but being A, B, and C, and also mentions the 990 pounds of dough at the same time, saying that one bad subject would send it (presumably doey) on an unstoppable rampage. That seemed pretty cut and dry to me
For those wondering the dog isn’t bugged it just always knows where the player is and can kill them in any hiding spot. It also never loses aggro because of this and just spawns next to you if you’re too far away. The best way to deal with it is just don’t and hope you can bug the button by spam pressing it fast enough to skip this section.
what if the prototype is a super ai like AM and HE was the one that orchestrated the happiest hour to get revenge on everyone, now hes just sweeping up the last few "living" members to build upon himself like he did with mommy. it was his plan all along and the player is just acting like a pawn in the machines game
o7 for Doey He did not deserve all that 🙏 😭 All Poppy did was just run away like she always does.
Mind boggling to me how easily Spigg can rip a new game apart
bravo, good sir
I see similarities between giga Monty and this giga yarnaby
First time I see spiff legitimately threatened by a poppy playtime monster lmao
you found the gas mask section tape in the left checkpoint room, and you never checked the right checkpoint room (the areas were the exact same on both sides) which is where id bet the tape player was
he finally eventually found it good god that was painful
Bruh Ollie just told us to nuke the Safe Haven defenses 💀