Torchlight Infinite: Manic man INVENTS brand NEW Rehan ignite build

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  • Опубликовано: 29 окт 2024

Комментарии • 20

  • @problematicboi1610
    @problematicboi1610  Год назад

    After playing this a bit, it runs into same issue as other ignite builds on Rehan, the clear feels great with burst igniting but on single target you really want ignite from savage charge slam or groundshaker... Except the ignites constantly overwrite each other. I submitted a question to the Feb 1st crows corner about this, hopefully it can be addressed, until then you can try and experiment some sort of hit based version with some tweaks.. the weapon base cudgel is good imo for this

  • @Milkybk_
    @Milkybk_ Год назад +2

    Another banger of a build from the boi

  • @DailyJamsWithJesusChrist
    @DailyJamsWithJesusChrist Год назад +1

    Thanks to you, I made my own Savage Charge build as spell cold damage frostbite build mobile and fast mapper now.

  • @innerg_92
    @innerg_92 Год назад

    awesome looking build bro

  • @Dexthesaga
    @Dexthesaga Год назад +1

    Awesome build.

  • @artur21212121
    @artur21212121 Год назад

    Uhhhh this could be intresting with Exquisite box i think there could be made some crazy Combinations.

  • @zanfeer3660
    @zanfeer3660 Год назад

    A Lil bit more on talent points would be greatly appreciated you said talents are the same but they are diff from previous vid you said to reference

    • @problematicboi1610
      @problematicboi1610  Год назад +1

      I go over the major talents here but as for the trees themselves get life, ignite, mana seal, crit and crit damage. Though I think there are better variants of this build that focus on pure hit dmg or even cast on crit spell damage, I wouldnt recommend this build until ailments get addressed by the devs and I go back to fine tuning it.

    • @mami3790
      @mami3790 Год назад

      @@problematicboi1610 yeah seems like general clearing would be fine, but the issue with inconsistent ailments really mess up boss damage. Would you recommend going for pure phys/crit then?

    • @problematicboi1610
      @problematicboi1610  Год назад

      @@mami3790 Yes try some things out for sure! Hit might have some more potential for single target

  • @CannabearArt
    @CannabearArt Год назад

    Yep ive been racking my brains trying to make an ignite critcaster youga using fireburst. Givinf up on it lol

  • @thomaschivers7821
    @thomaschivers7821 Год назад

    As a question doesn’t Elemental Fusion disable ignite on the charge? If so why use ailment damage?

    • @problematicboi1610
      @problematicboi1610  Год назад +1

      It is the burst that is igniting, not the charge, and ailment dmg is not linked to charge, just need crit rating to trigger burst more and reap

    • @thomaschivers7821
      @thomaschivers7821 Год назад

      @@problematicboi1610 thank you sir…. I wasn’t seeing where the ignite is coming from greatly appreciate it!

    • @denvercarver2379
      @denvercarver2379 Год назад

      @@problematicboi1610 if igniting from other sources is the issue, and ele fusion disables ignites... why not just link the other skills with ele fusion to prevent the overwritable ignites... sure you use up a slot but still...

    • @problematicboi1610
      @problematicboi1610  Год назад +1

      @@denvercarver2379 Because for clear just burst igniting is great but the ignite from burst is not enough for single target, making the build annoying. Options are ignite from charge or from a groundshaker but you can't have the best of both worlds due to the way ailments currently work. Also linking ele fusion is exactly what I do in this video?

    • @denvercarver2379
      @denvercarver2379 Год назад +1

      @problematicboi1610 ahhh, forgive me for not understanding completely, brand new to the game(path of exile is my main) build looks fun, shame it can't single target well... but looks great as a nooby zoomer! I saw another item that i think with the savage charge thing, might enable some sort of build. Boom gloves with reverse knockback! Playing around a bit with the concept of toting large groups of enemies around then booming giant packs all at once. When i was browsing for builds and saw this one, i thought it might could combine some other mechanic to make it work :)