Project Borealis - Update 4: Gameplay showcase

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  • Опубликовано: 27 авг 2018
  • Update 4: • Project Borealis - Upd...
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Комментарии • 1,4 тыс.

  • @fawkesthefox912
    @fawkesthefox912 5 лет назад +1423

    Backhopping's a thing again.
    DeSinc is gonna have a field day with this game.

    • @stefanotot
      @stefanotot 5 лет назад +84

      Do an accelerated back hop on to this platform...

    • @Redd56
      @Redd56 5 лет назад +1

      Ikr

    • @deerissleepy
      @deerissleepy 5 лет назад +1

      Lmao

    • @conabish
      @conabish 5 лет назад

      This fan made game looks more like that csgo parkour gliding and jumping game thing. (I've never done it myself so excuse me) but that what it looks like with everything being able to push you around without lots of damage being done.

    • @Redd56
      @Redd56 5 лет назад +3

      its called surfing, its in all source games, for the most part
      correction: in tf2, cs (go atleast if not a bunch of others), and i believe all of the source based hl games (not the gold source original).

  • @realhami
    @realhami 5 лет назад +661

    Take your time. As much as you need. Make it perfect plis

    • @_portal_3910
      @_portal_3910 5 лет назад +47

      We'll release it when we all feel it's ready.

    • @LimebreedUK
      @LimebreedUK 5 лет назад +52

      These things.... they take time

    • @sirpepeofhousekek6741
      @sirpepeofhousekek6741 5 лет назад +4

      Hami Yes please! There's no rush!

    • @supertrooper1576
      @supertrooper1576 5 лет назад +3

      agreed it looks great already i think as long as they take there time it will be just fine

    • @dr.pickles2369
      @dr.pickles2369 5 лет назад +1

      isn't that what valve did?

  • @unselles
    @unselles 5 лет назад +404

    It's amazing how they kept the gameplay feel/look very similar to original, that's a huge accomplishment. Physics looks amazing, graphics too. All that needs work are animations and particle effects. This has a big potential.

  • @kingofthequicksave6482
    @kingofthequicksave6482 5 лет назад +743

    3kliksphilip: "But are the stairs clipped?"

    • @TheMastercoms
      @TheMastercoms 5 лет назад +85

      We don't need clipping on the stairs. We implemented a camera smoothing function which makes step height changes natural without clipping.

    • @ddlakes
      @ddlakes 5 лет назад +34

      Good effort, valve could learn from this on dust 2.

    • @kingjakewolf5348
      @kingjakewolf5348 5 лет назад +6

      Depault Remember that this are completely different engines project borealis is using Unreal Engine 4 while valve is using their own Source engine

    • @ddlakes
      @ddlakes 5 лет назад +13

      but i know that
      it's not like valve couldn't add such a system themselves, yknow.

    • @MrGamingplan
      @MrGamingplan 5 лет назад

      Probably already have in Source 2, gonna have to wait and see after CSGO gets ported to Source 2

  • @venomousentertainment2461
    @venomousentertainment2461 5 лет назад +543

    You guys are making the world a better place

  • @micholous
    @micholous 5 лет назад +378

    Holy fuck, makes me hyped AF, everything shown looks super amazing!
    Keep up the good work lads

    • @eraa1791
      @eraa1791 5 лет назад

      i cant wait for that to come out and the storyline combined with the gamplay holyy sht we dont even need valve they can go to hell.

  • @Brendini
    @Brendini 5 лет назад +470

    This game is already better that hunt down the freeman

    • @LeeAndergen
      @LeeAndergen 5 лет назад +115

      Every game is better than that abomination.

    • @henryambrose8607
      @henryambrose8607 5 лет назад +47

      I'm struggling to think of games that aren't

    • @henryambrose8607
      @henryambrose8607 5 лет назад +22

      @MrZekeBlowstein One level that isn't completely broken. That's more than you can say for HDTF.

    • @Hella_Animations
      @Hella_Animations 5 лет назад

      before or after the patch

    • @bbqgiraffe3766
      @bbqgiraffe3766 5 лет назад +3

      So is pacman for the 2600

  • @PixelEgor
    @PixelEgor 5 лет назад +76

    "Initiate an accelerated back hop off the ramp surface"

  • @toasty5270
    @toasty5270 5 лет назад +370

    You could say this game is *Unreal*

  • @STRONTIumMuffin
    @STRONTIumMuffin 5 лет назад +104

    Reverse ariel back hop damn

  • @themarkktv
    @themarkktv 5 лет назад +188

    The Half Life franchise is in good hands now

    • @flamable2047
      @flamable2047 5 лет назад +17

      By the community, yes. By valve ehh... Not so much.

    • @cross9224
      @cross9224 5 лет назад +1

      YOU HEARD THAT VALVE YOU CANT COUNT TO 3

    • @nicolascardenas1339
      @nicolascardenas1339 5 лет назад +1

      @@flamable2047, real good community not that "fans" that created Hunt Down The Freeman, more like the ones who created this and Black Mesa.

    • @gaugebessert7617
      @gaugebessert7617 5 лет назад

      but we can

  • @_SilentStranger_
    @_SilentStranger_ 5 лет назад +99

    the last hope for the future Half-life 3

  • @DoctorPotassium
    @DoctorPotassium 5 лет назад +389

    I know some people don’t mind but I personally don’t like the muzzle flash. It’s a bit too... flashy.

    • @TheMastercoms
      @TheMastercoms 5 лет назад +181

      We don't have particle artists, so the programming team had to roll their own for now as temporary assets! We hope to show new effects soon from actual artists soon!

    • @DoctorPotassium
      @DoctorPotassium 5 лет назад +18

      mastercoms ah yes. I considered that was the case after I wrote that since the fire and hit particles are near identical. Everything else looks great though.

    • @CamC159
      @CamC159 5 лет назад +2

      @@TheMastercoms hopefully when you do, they don't cover your face like the placeholder ones

    • @henryambrose8607
      @henryambrose8607 5 лет назад

      @@TheMastercoms I found it a little strange that the SMG and the pistol had the exact same muzzle flash.

    • @cryptidiot8409
      @cryptidiot8409 5 лет назад

      Really? I think it looks amazing! Guess I just like that sort of thing.

  • @SgtKanyo
    @SgtKanyo 5 лет назад +141

    Valve: Accidentally makes a bug giving you accelerated backhopping
    Project Borealis: * *recreates bug* *
    Valve: Am I a joke to you?

    • @kahungchim6367
      @kahungchim6367 4 года назад +8

      The moment when bugs becomes as a feature.

    • @noregrets5258
      @noregrets5258 4 года назад +4

      @@kahungchim6367 sums up rocket jumping

  • @rojahel6776
    @rojahel6776 5 лет назад +117

    This looks amazing! Here's some honest feedback. Keep in mind I understand that these animations are unfinished, but I still want to give some constructive criticism. The movement and physics system are flawless. They emulate the original Source gameplay to a T, and I like the updated versions of the physics, especially with the Gravity Gun. My biggest concerns are the gun and explosion animations. The guns seem a little too animated, especially with reloading. Also, the shotgun reloading seems to move the entire shotgun, rather than only the pump. Just my honest feedback, but otherwise this looks very well done, I can't wait to try the tech demo in Ravenholm! Keep up the amazing work!

    • @miniputyin
      @miniputyin 5 лет назад +5

      Exactly my thoughts. Sometimes less is more. ;)

    • @nikowoor3279
      @nikowoor3279 5 лет назад +5

      Nah, I absolutely love the reloading animations, like the finger tapping when you reload the pistol.

    • @m33gs
      @m33gs 5 лет назад +3

      Also wanted to comment this, the Particle effects need some work, it just doesn't 'FEEL' right, but other than that 5/7 WD!

    • @Sebastian-zv1sb
      @Sebastian-zv1sb 5 лет назад

      Well sometimes the shot gun will do that animation in (i think it did in Half Life) and i just noticed it in Gmod

  • @inunekomenta
    @inunekomenta 5 лет назад +30

    Just finished watching the NoClip documentary. Just want to say thank you all for taking the time out of your lives and moving your schedule around to do a free fan project like this. You guys have actual jobs in the industry and elsewhere and aren't doing this for money or special recognition, you are doing it just because of you all love Half-Life and the way it changed the climate in the gaming industry.
    You guys are doing a brilliant job!

  • @archdemonplay6904
    @archdemonplay6904 5 лет назад +194

    I need npc showcase, thats be awesome

    • @_alish
      @_alish 5 лет назад +2

      _Yep._

    • @micholous
      @micholous 5 лет назад +35

      We will see it someday, but not yet! Be patient.

    • @realhami
      @realhami 5 лет назад +1

      that would*

    • @dear_ashen
      @dear_ashen 5 лет назад +5

      Archdemon Play thats not gonna happen for another couple months, especially with all the hard work gone in to the game so far

    • @lightlytoastedrye
      @lightlytoastedrye 5 лет назад +2

      They said they had basic AI systems completed in Update 3, I am surprised it was not shown off here.

  • @doomerussia1075
    @doomerussia1075 5 лет назад +205

    It is visible when the game is done with the soul.
    видно когда игра делается с душой.

    • @s1nhron
      @s1nhron 5 лет назад +4

      спасибо за перевод, никогда бы не догадался

    • @0range180
      @0range180 5 лет назад +13

      Or done with unreal engine 4 😂

    • @user-zf6yk5ks5y
      @user-zf6yk5ks5y 5 лет назад

      @@s1nhron нихуя ты его оригинально подъебал)

    • @iurycabeleira7990
      @iurycabeleira7990 5 лет назад

      0 Range the UE4 helps, but it isnt everything

    • @fl0w525
      @fl0w525 5 лет назад

      Что? Ебать сверхразум

  • @rubiksthecube4632
    @rubiksthecube4632 5 лет назад +7

    The pinnacle of “Fine... I’ll do it myself”

  • @ParasolMushroomStudios
    @ParasolMushroomStudios 5 лет назад +134

    That looks so good!!! Keep up the great work guys!

  • @KaiDaniels937
    @KaiDaniels937 5 лет назад +26

    One of the most impressive parts of this is the physics of the blocks on the table as it was lifted with the gravity gun. Source doesn't do this very well.

    • @dyanikoglu
      @dyanikoglu 5 лет назад +19

      There are lots of things you can do with gravity gun now :) I don't want to spoil things, but for example, you can use grabbed objects as a hammer now. We teased a little about this with planks part of the video, it's possible to break them with cinderblocks.

  • @pieternaude1469
    @pieternaude1469 5 лет назад +42

    With every single video I get dizzy with excitement. Seriously hope you guys can pull this together into a final game. Nice job on the new animations!

  • @technoturkey5528
    @technoturkey5528 5 лет назад +202

    most things look great, but here's my constructive criticism:
    the pistol seems it should be more accurate
    the particle effects for all of the weapons seem too exaggerated, just scale them down and make them dimmer, but scale down the effects for the pistol more because it's a smaller gun. the pistol also seems to have too much knockback for a tiny gun? either speed up the knockback animation, reanimate it so it's more sudden at the start, and/or make the movement of the knockback less. and the sparks from the crowbar seem to be way too large and is too solid. also perhaps create a wood particle effect instead of sparks when u hit wood?
    the saw blades seem pretty good, but i think what's missing is the power of the impact. it probably wobbles after it gets stuck so add a sound effect for that. it looks weird without sparks or wood chips or other particles, perhaps use those too? also, when you remove the sawblades, it seems like it is curving inside. the sawblades do not come out how they came in.
    animation for launching things with the gravity gun seem delayed, perhaps either speed it up or make it more sudden at the start. it looks like first you launch it and then gordon decides to pull back his gravity gun. honestly now that you mention it the weapon animations are like this overall but to a much smaller degree
    this seems like you may not have gotten to it yet, but when you are destroying planks of wood there are no sound effects or particle effects. please make the cinderblock seems more powerful when smashing the planks, use particle effects, sound, and maybe make the wood slightly harder to break
    bullet holes too please
    that's all folks. Some of the things i mentioned may not have been worked on yet or are just placeholders to work on other things, but I hope I didn't sound mean and that I helped the team in its progress.

    • @dyanikoglu
      @dyanikoglu 5 лет назад +64

      PB programming team member here.
      About particles, we do not have a vfx artist in the team still :/ Each one is based on stock unreal ones. All of particle related problems will be solved when we find a talented artist :)
      P.s about gravity gun: there is no delay on launching objects in game code, maybe it looked like that in this video? I'm not sure about it.

    • @technoturkey5528
      @technoturkey5528 5 лет назад +35

      alright I hope you find a good vfx artist

    • @youdonegoofed
      @youdonegoofed 5 лет назад +15

      Doğa Can Yanıkoğlu
      it definitely looks like the animation plays quite a bit after the sound effect, it's like the recoil is delayed.
      keep up the good work, lads

    • @log-n7189
      @log-n7189 5 лет назад +7

      I have zero to add. Great points, all with great explanations

    • @technoturkey5528
      @technoturkey5528 5 лет назад +1

      LOG-N
      thanks man

  • @jhj22
    @jhj22 5 лет назад +66

    Can't wait to see DeSinc play with the final version...

    • @_portal_3910
      @_portal_3910 5 лет назад +1

      Me too! :D

    • @radioactiva3095
      @radioactiva3095 5 лет назад +8

      And end the gameplay video with "pick up dat can" part of hl2 as usual

    • @erieriderschillingcorner1595
      @erieriderschillingcorner1595 5 лет назад +5

      "Hello guys DeSinc here and today we will go to the moon *starts to fly by exploding 4 barrels and using some grenades* "

    • @ECcR0
      @ECcR0 5 лет назад +1

      Probably he'll fly around with a cinderblock

    • @erieriderschillingcorner1595
      @erieriderschillingcorner1595 5 лет назад

      Or....A CAN. Cuz well...You know, he finnaly picks up that can.

  • @konstancjan8951
    @konstancjan8951 5 лет назад +26

    We got Cyberpunk gameplay yesterday, and today an update on Project Borealis. Is this christmas? Keep up the good work lads!

    • @dyanikoglu
      @dyanikoglu 5 лет назад +2

      Who knows what will happen tomorrow? Yay.

  • @CommanderBenjaroonie
    @CommanderBenjaroonie 5 лет назад +65

    Crowbar: Hits wood
    Wood: *explodes*

  • @y33t23
    @y33t23 5 лет назад +8

    I found out about this project some minutes ago when I finished Episode 2, started lost coast, wondered what was going on, googled and found out that there is nothing that follows Episode Some particle effects look a bit exaggerated, but I am still amazed! The project seems like it's right at the beginning, but I see great potential in this. Keep going!

    • @lightlytoastedrye
      @lightlytoastedrye 5 лет назад +1

      Particles in this video are the default Unreal particle effects, but I think they have recently brought on some particle artists to make custom ones.

  • @Skiivin
    @Skiivin 5 лет назад

    I absolutely adore how much effort you’ve put into the movement system, going so far as to incorporate classic speedrunner tricks and little engine quirks like ABH. Please take as much time as you need and keep up the amazing work!

  • @deramoa
    @deramoa 5 лет назад +14

    This is stunning guys, KEEP IT UP!

  • @kommandantwulf
    @kommandantwulf 5 лет назад +12

    Holy hell this looks gooooooooooooood

  • @anonymouscrab2013
    @anonymouscrab2013 5 лет назад

    This looks stunning. Thanks for taking the time and effort to work on this!

  • @SebastianMeikle
    @SebastianMeikle 5 лет назад

    Excellant progress. Glad to see your keeping the original movement and sounds. Looks really promosing. Great work guys.

  • @Nivec217
    @Nivec217 5 лет назад +11

    All aboard the hype train!

  • @ThatFabiii
    @ThatFabiii 5 лет назад +3

    First off: great work!
    One thing tho: the raidiators and sawblades arent really stuck when pulled out of walls. They just flap out like nothing
    Keep it up and take your time guys

  • @odgarig8601
    @odgarig8601 4 года назад

    what you guys are doing here can only be described as amazing.

  • @saakov1
    @saakov1 5 лет назад

    Aside from explosion and fire effects,everything else is superb! Great work mates!

  • @holo379
    @holo379 5 лет назад +6

    We got Black Mesa Xen coming, and then this, 2019 is gonna be pretty good.

  • @chaosssLP
    @chaosssLP 5 лет назад +8

    HYPED

  • @charliewonder1812
    @charliewonder1812 5 лет назад

    You guys are doing great! beautiful work! keep going keep going!

  • @TheReaper002
    @TheReaper002 5 лет назад

    I love that you guys kept bhopping, I can't wait to see speedruns of this.

  • @bayo5896
    @bayo5896 5 лет назад +5

    the timing of the draw weapon anims seems slow for a half life game, and the explosion sfx seem to have a really low radius to be heard, but i REALLY love the progress yall are making. good luck with the project

  • @ultgamercw6759
    @ultgamercw6759 5 лет назад +19

    A few notes for the developers. First of all this looks like it has tons of potential to be a great follow up to ep2. Secondly here are a few things to keep in mind for the rest of development: Gun effects for things like the shot gun and other older weapons should be less flashy as they are more basic compared to lets say the gravity gun, the guns should make holes in the walls when they are shot, there doesn't seem to be any cross bow or rocket launcher in the tech demo so don't forget to show case them as soon as possible in case they need a lot of work to be like they are in hl2 and I feel that the crow bar animations are slightly off. Other than than you guys are doing great, better than what valve have done with half life in 10 years so good on you.

    • @dyanikoglu
      @dyanikoglu 5 лет назад +3

      Other weapons are still in detailed development to reflect their feeling from HL2. When they're ready, we will surely include them in next update video :)

  • @LimitlessPotential12
    @LimitlessPotential12 5 лет назад

    THANK YOU! Thank you for doing this, thank you for taking the time out of your lifes to make this a thing. Will pre-order whenever available.

  • @muffinshorts7205
    @muffinshorts7205 5 лет назад

    WOAH you guys are just amazing keep up the good work!

  • @rad3954
    @rad3954 5 лет назад +32

    I hope you guys get partnered with Valve.

    • @Jrat7259
      @Jrat7259 5 лет назад +26

      Valve doesn't deserve these guys. Valve turned their back on all of us. Time for valve to go

    • @royalxd
      @royalxd 5 лет назад +5

      Impossible. They use UE4.

    • @eltom9945
      @eltom9945 4 года назад +2

      FUCK VALVE!

  • @delu
    @delu 5 лет назад +3

    Projectile white trace is very glitchy when you move either the player or the camera, like around 3:18 you can frame by frame see the problems. Also, I'd like to see in the game something that will rise it from very good to awesome, such as a cameo-level based on a prototype of the portal gun

    • @dyanikoglu
      @dyanikoglu 5 лет назад +3

      Yes, we're aware of problems on bullet trace effects. We're still in search of talented VFX artist to make proper ones :) The ones you see is kinda programmer art :P

  • @gottalight3574
    @gottalight3574 5 лет назад

    Excellent work, i can't wait for more updates!

  • @AnnedolfFrankler911
    @AnnedolfFrankler911 5 лет назад

    Everything looks awesome... especially the explosions! Great job and please take your time. If you pull this project off, you will be in the history books!

  • @cafeandoorquillas
    @cafeandoorquillas 5 лет назад +3

    Wow 😍

  • @crossbyte22
    @crossbyte22 5 лет назад +5

    Мужики, не знаю, понимаете ли по русски, но огромное спасибо за то, что вы делаете. Многие механики игры уже очень крутые, не терпится посмотреть продукт, который получится в конце. Россия с вами!) Hell yeah!

  • @lil_ducc4491
    @lil_ducc4491 5 лет назад +1

    Perfect work, I'm starting to like this.

  • @ZachHixsonTutorials
    @ZachHixsonTutorials 5 лет назад +1

    I can't wait to be able to test this out and see how it feels!

  • @Dobater
    @Dobater 5 лет назад +43

    Who woulda thought the best Half Life game was gonna be on Unreal Engine?

    • @pwnshhhop51
      @pwnshhhop51 5 лет назад +14

      xXTheActualGokuLikeSeriouslyXx2008 Makes sense since Valve charges thousands of dollars to use Source Engine, even though it’s way outdated and better engines like Unreal are free.

    • @Cscuile
      @Cscuile 5 лет назад +3

      Valve have lost their touch. It's a shame.

    • @vonbraunprimarch
      @vonbraunprimarch 5 лет назад +3

      @@pwnshhhop51 Source is good, a lot more to it can be added or expanded upon. Does not feel outdated if manipulated properly.

    • @vonbraunprimarch
      @vonbraunprimarch 5 лет назад +2

      Eh, subjective. There is no "best", it only revolves around the player and how he sees it.

    • @ddlakes
      @ddlakes 5 лет назад +3

      Best half life game? I’m not sure I understand what you’re saying. The originals from valve will always be the best. No matter what.

  • @mau7522
    @mau7522 5 лет назад +10

    Looks very good,but you need to make a better animation when you trhow things with the gravity gun

    • @mau7522
      @mau7522 5 лет назад

      @@rocketsetch ok

    • @Slimek
      @Slimek 5 лет назад +6

      it lacks the screen shake

    • @engintufan7099
      @engintufan7099 5 лет назад

      especially the blades

  • @kingjakewolf5348
    @kingjakewolf5348 5 лет назад

    I'm so hyped with this game! I can't wait to play it thank you guys for taking the time to develop this

  • @ericcrowley5499
    @ericcrowley5499 5 лет назад

    Amazing can't wait for the next update. Great work guys, this gonna be awesome.

  • @mygog7728
    @mygog7728 5 лет назад +63

    I suppose the real question the real question first would be: are you trying to mimic HL:2 in every way even though it was released almost 14 years ago. A lot of HL:2’s charm was in its depressing gritty visuals - something that maybe difficult to replicate if you are trying to make things look too pretty. Just concentrate on nailing the tight level design, intuitive puzzles and making the movement as close to HL:2 as possible. The more I think about it the more I realise what a mammoth task you’ve taken on. If this game even becomes half as good as HL:2 then you’ve done an amazing job. HL:2 really was a masterpiece with amazing pacing and level design. Don’t be afraid to include gore, difficulty, horror. This game is for mature players and not made from a spreadsheet like most games these days. I take my at off for even attempting this and I’m sure the finished product will be great.

    • @dyanikoglu
      @dyanikoglu 5 лет назад +28

      Here is a detailed explanation:
      My answer would be we're trying to mimic hl2 in every way, but there is a slight roughness here. The game engine / game we're trying to mimic is from 10 years ago. So, if we decide an improvement is required to specific part of game, we're just adding our own comments in implementations. For example, we completely revamped destruction system. Source's destruction system is mostly dependent on pre-baked fractured pieces. We're using NVIDIA Physx APEX destruction right now, and it fits above our expectations to HL2 gameplay style. Upon we're improving those stuff, we're still trying to stay connected to how source handles destructibles, by using parameters like explosion damage, explosion force etc. from HL2 source code.

    • @atmosrex7126
      @atmosrex7126 5 лет назад +7

      I agree and hope that this game will be as good as HL2. What I really want is this gritty, bloody, cold outlook and maybe some references to other horror stories in the polar regions such as The Thing or Mountains of Madness.

    • @dyanikoglu
      @dyanikoglu 5 лет назад +2

      yep.

    • @DrewFr33m4nn
      @DrewFr33m4nn 5 лет назад

      Doğa Can Yanıkoğlu will there be a gore system? I’d think that would give the game a more gritty and intense feeling.

  • @SinedWOLF
    @SinedWOLF 5 лет назад +9

    *Ну что, ждём ещё один Half-Life 3*

  • @Sebastian-zv1sb
    @Sebastian-zv1sb 5 лет назад

    OMG i love what what you did with this and i love the shot gun animation but mostly I am glad to see that this game is continuing as good as it was originally I have high hopes for this and wish you the best of luck in completing this
    Thank you!

  • @erfanmousavibahar6315
    @erfanmousavibahar6315 5 лет назад

    omg you guys are just awesome keep going and make it great

  • @TheRealMightyMikey
    @TheRealMightyMikey 5 лет назад +45

    This game is better!
    *Hunt down the Freeman shows up*
    No, not you! Go away!

  • @universethefoxfoxguardian6291
    @universethefoxfoxguardian6291 5 лет назад +9

    This is basically half life 3 guys!!!

  • @TheAquarius87
    @TheAquarius87 5 лет назад

    Amazing!
    Take all the time in the world. You cant rush art!

  • @mafia2boy33
    @mafia2boy33 5 лет назад

    You’re doing gods work my friend, keep it up boys and gals!

  • @user-ni6ku8cs2n
    @user-ni6ku8cs2n 5 лет назад +7

    Это ШЕДЕВРРРРР!!!!!!!!

    • @kli3kerus_po2itiw4ikus
      @kli3kerus_po2itiw4ikus 5 лет назад

      Соглашусь

    • @zhekazombee
      @zhekazombee 5 лет назад

      а что в этом "шедевре" есть такого, чего мы не видели в 2004? да я garrys mod заправлял такими модами, что эта херня рядом не стояла

    • @romanmalkov1994
      @romanmalkov1994 5 лет назад

      @@zhekazombee слушай я ничего против негров не имею нооо..... ты действительно думаешь ,что это все? Это только основа игры, это даже не альфа... Все ещё будет в будущем. Да и как они по твоему должны были сохранить атмосферу игры не перенеся старые механики на более новый движок?( И да графические адоны на garrys mod точно уж не сравнится с этим проектом.)

    • @zhekazombee
      @zhekazombee 5 лет назад

      @@romanmalkov1994 то есть ты, увидел негра на Аве и решил..... Что я негр .... Ладно хуй с ним, я знаю ,что это даже не альфа, это просто дерьмо собачее, которое пока, что называют 3 халфой , и не понятно зачем вообще показали это. А графические аддоны для Garry's mod, были не хуже, просто никто не кричал , что это хл 3
      И ещё если бы у меня на аве стояла анимэ тянка, к примеру, то ты бы подумал, что я тянка из анимэ?

    • @romanmalkov1994
      @romanmalkov1994 5 лет назад

      @@zhekazombee понимаешь в действительности я знаю что ты не негр :D . Вот только вопрос вы весь мой комментарий всерьез восприняли? Я конечно могу понять что вы возможно олдфаг и разницы между графическими аддонами на гарис и этим проектом не видите.... Но блять у меня то глаза не на жопе :D и да вопрос про негра и тян исчерпан. Ах да насчет того почему это показали. Во-первых пиар.Во- вторых видеоролик показывает тот факт, что эта группа людей работает. А что сделала валв ? Гейб хуй чешет и ждет пока кто то что то за него сделает ......

  • @B1ack_Ange1
    @B1ack_Ange1 5 лет назад +7

    спасибо вам) когда Гейб научится считать до трёх а вы уже игру сделайте, удачи вам)

    • @cocojumbo539
      @cocojumbo539 5 лет назад

      Он кейсы в ксго под номером 3 делал и делает

  • @reminiscecss
    @reminiscecss 5 лет назад

    holy shit. im so happy you added back strafing and abh. God bless you.

  • @dear_ashen
    @dear_ashen 5 лет назад

    looks incredible! keep up the good work!

  • @aweeds
    @aweeds 5 лет назад +4

    Bring back the old SMG sound and reload animation

    • @Apathy474
      @Apathy474 5 лет назад

      The ones in update 3 were horrible

  • @nestorarturouchuyaculqui9033
    @nestorarturouchuyaculqui9033 5 лет назад +4

    Cuando está lista? Vengo años esperándola... Vamos si se puede

  • @Jesion-kv9tu
    @Jesion-kv9tu 5 лет назад +1

    I like how the SMG has an actual reload animation instead od Gordon just slapping the magazine :) Great job so far guys

  • @SqualingtonConstantine
    @SqualingtonConstantine 5 лет назад

    lol I love the fact that you guys included backhopping, that's awesome.

  • @toasty5270
    @toasty5270 5 лет назад +7

    Notification squad!!!

  • @adventureo8306
    @adventureo8306 5 лет назад +15

    All the guns have ridiculous muzzle flash while the gravity gun is sitting there with great animations but no light

    • @AnalogFlame
      @AnalogFlame 5 лет назад +10

      Adventureo the Muzzle flashs are place holders they said till they get a particle artist.

    • @adventureo8306
      @adventureo8306 5 лет назад +1

      Thanks, I didn't know that, I'm still hyped for this game

  • @copypaiste
    @copypaiste 5 лет назад +1

    Looks super cool! I hope level design and script will be on par in terms of quality, then I'm sold :D

  • @A_R_V_I_N
    @A_R_V_I_N 5 лет назад

    The fact that you guys took the time to implement all of these original features/bugs like ABH just shows how driven you guys are. I really do have high hopes for this project, and I cannot wait to experience what it has to offer :)
    Keep it up!

  • @profande
    @profande 5 лет назад +7

    So once this mod is released will you guys be releasing the engine as like an open source thing that anybody could use because that would be amazing

    • @TheMastercoms
      @TheMastercoms 5 лет назад +1

      UE4 is being used. But there will be modding support.

    • @profande
      @profande 5 лет назад

      That's what I meant

    • @profande
      @profande 5 лет назад

      How the fuck did you find this comment sticky

  • @Dovah2798
    @Dovah2798 5 лет назад +6

    El efecto de luz de las balas se ve un poco raro para mi la verdad. Me refiero a que por ejemplo al disparar la pistola parece que se está disparando con un arma láser y con la metralleta lo parece más todavía Jajajajaja. Pero aún así todo es asombroso. Los modelos de las armas y de los brazos son buenísimos, cuando se destruye una caja es muy realista prácticamente genial y las físicas parecen estar bien implementadas por lo general aunque claro como es un fase muy temprana de desarrollo es normal que se necesite pulir algo más claro. Sinceramente opino que estáis haciendo un trabajo genial y asombroso, espero que este proyecto salga bien ya que se nota mucho el esfuerzo y cariño que le estáis aportando.

    • @Headbusta3000
      @Headbusta3000 5 лет назад

      Translation: The light effect of the bullets looks a bit weird to me the truth. I mean that for example when shooting the gun it seems that it is shooting with a laser weapon and with the submachine gun it seems even more so Hahaha. But still everything is amazing. The models of weapons and arms are great, when a box is destroyed is very realistic practically great and physics seem to be well implemented in general but clear as it is a very early stage of development is normal to need to polish something more Clear. Sincerely, I think you are doing a great and amazing job, I hope that this project goes well since you can see the effort and affection that you are giving it.

    • @pherxio
      @pherxio 5 лет назад

      De acuerdo a lo poco que he leido, los efectos lucen así porque aún necesitan personal que se una a su equipo, y este personal es el encargado de realizar esos detalles, así que para poder mostrar algo relativamente completo tuvieron que utilizar esos efectos como sustitutos.

    • @Dovah2798
      @Dovah2798 5 лет назад

      Fernando Leon Comprendo, muchas gracias por la info.

  • @archivesomaville2551
    @archivesomaville2551 5 лет назад

    The work done on the props physics is incredible, sometimes it's even better than source it self.
    Of course there still some imperfections, and the Gravity fells odd, like it's on the moon. (epistle reference ? :p )
    But it's work in progress so it's totaly understandable.
    You guys are doing an amazing job, keep it up !!!! :D
    (also, the currunt ost is well done)

  • @gavywavvy3178
    @gavywavvy3178 5 лет назад

    wow this is looking great so far!

  • @RoseWarbug
    @RoseWarbug 5 лет назад +6

    what about the voice actors?

    • @YMeDoyElLujazo
      @YMeDoyElLujazo 5 лет назад

      That is what i wanna know

    • @denif609
      @denif609 5 лет назад

      They are still at that stage to deal with.

  • @intromax2920
    @intromax2920 5 лет назад +5

    Добавьте больше звуков. А то ни у ящиков, ни у кирпича толком звука нет. Звук рикошета пуль о металл тоже неплохо было бы иметь. Исправте вес бетонного блока, а то он как пушинка. А в общем неплохо.

    • @baklojan5933
      @baklojan5933 5 лет назад

      тоже хотел это написать)

    • @zhekazombee
      @zhekazombee 5 лет назад +1

      я поржу если это будут за деньги продавать!

    • @breadornothing8903
      @breadornothing8903 5 лет назад

      @@zhekazombee амм это будет за деньги) люди старались

    • @zhekazombee
      @zhekazombee 5 лет назад

      Bread Or Nothing может и старались, только не понятно над чем... что в этом видео показали нового, чего мы не видели еще в 2004? текстурки? -да хз.. якобы изменённая физика? ну круто чё.. а эффекты я на гарис мод и то по-лучше ставил ! и зачем было показывать , что при взрывах гг в космос улетает - это круто?

    • @skull3095
      @skull3095 5 лет назад

      @@breadornothing8903 скорее всего нет

  • @kriminellerbusfahrer5991
    @kriminellerbusfahrer5991 4 года назад +2

    Soldier from TF2 : I am the only skillful rocket jumper here!
    Gordon : hold my SMG

  • @joedinnie3079
    @joedinnie3079 5 лет назад

    Looking awesome keep up the good work!

  • @fastiforever4941
    @fastiforever4941 5 лет назад +5

    раз не vale то кто нибудь другой

  • @alejoezequiel6819
    @alejoezequiel6819 5 лет назад +10

    Nunca sali tan rapido de xvideos :v

    • @ak74qtdn
      @ak74qtdn 5 лет назад +3

      Jajajajaja, pero definitivamente merecio la pena eh?

    • @jairomelchor8024
      @jairomelchor8024 5 лет назад +4

      When the encuentras un comentario en español :v

    • @3mili0z
      @3mili0z 5 лет назад +3

      :v

    • @3lMago12
      @3lMago12 5 лет назад

      :v

  • @Kev_TheFoxie_UwU
    @Kev_TheFoxie_UwU 5 лет назад +2

    OH MY GOD!! IT'S JUST AWESOME! I CAN NOT FIND WORDS TO TALK HOW IT'S COOL! GOOD JOB!

  • @AntiRatKId1994
    @AntiRatKId1994 5 лет назад

    Omg this is amazing, good work guys!

  • @firewaffles8208
    @firewaffles8208 5 лет назад +4

    uwu

  • @xDShot9000
    @xDShot9000 5 лет назад +39

    Suggestions:
    1. Use one sound channel for pickups. It literally ear rapes when you pick a lot of items at the same time.
    2. Either remove backward bunnyhopping, or make it easier to do front hopping.
    3. Explosives jumping looks odd. Leave it for competitive multiplayer or remove completely along with bunnyhopping, but don't but it into singleplayer to not destroy gaming atmosphere.
    4. Bullet tracers look lagging. Decreasing particles density and their speed might help.
    5. Physic objects don't feel as real objects but like some weightless toys. And lacks of various sound interactions (bricks collision, etc.)

    • @TheMastercoms
      @TheMastercoms 5 лет назад +42

      1. Sound is something we are working on more now, and this is a great suggestion! So thanks.
      2. Bunnyhopping is already allowed. ABH boost is separated from everything else, so it doesn't slow you down.
      3. Explosive jumping will be less effective on release, we just thought it would look nice to exaggerate the explosive force to demonstrate the air strafing and blast jumping mechanics.
      4. Yeah, bullet tracers actually had their density decreased after we recorded the update and we weren't able to fit that improvement in. We're also playing around with motion by adjusting the end and source positions of the particle over time, and making the fade out better.

    • @dyanikoglu
      @dyanikoglu 5 лет назад +28

      5. We have some plans to make them feel more weighty, just needs some time for implementation :) Also sound interactions will be live when our sound artists complete the required sounds.

    • @Trovosity-Entertainment
      @Trovosity-Entertainment 5 лет назад +12

      don't you dare even attempt to ask for backwards bhop to go. it is a need for the hl community. its a reason I still play the hl series. bhop is partly why I love hl games(mods included)

  • @addmen96
    @addmen96 5 лет назад

    Wow..you guys are miracle. Everything feels like HL 2 with improvements

  • @d_porotsky
    @d_porotsky 5 лет назад

    Love u, guys! Keep going!

  • @user-iy4yk9cg4h
    @user-iy4yk9cg4h 5 лет назад +3

    Everything is cool you try and make a game with your soul, but I do not see the third part of the game, but only 2 made on a new engine and with a new storyline. I'm not saying that this is bad, I just would like to see at least an updated interface or something, and fixate on junk (even if it's fit) is a bad idea. Better invent new mechanics, and do not try to recreate the bugs of the old game. PS: sry for my english just translated in google.
    Все круто вы стараетесь и делаете игру с душой, но я не вижу 3й части игры, а только 2ю сделанную на новом движке и с новым сюжетом. Я не говорю что это плохо, просто хотелось бы видеть хотя бы обновленный интерфейс что ли, а зацикливаться на старье (даже и годном) плохая идея. Лучше придумывайте новые механики, а не пытайтесь воссоздать баги старой игры.

  • @imaginary9588
    @imaginary9588 5 лет назад +3

    Iron Sights? Legs? Make it realistic pls! Not the Graphics. Anyways good work! it want this game!

    • @niht3405
      @niht3405 5 лет назад +6

      Len-Kun I don't recall ironsights being in any half life game, and I'm sure not seeing your own legs isn't that big of deal

    • @imaginary9588
      @imaginary9588 5 лет назад

      @@niht3405 oh, sorry.

    • @lightlytoastedrye
      @lightlytoastedrye 5 лет назад

      They have said before they will not add legs. Mechanics would have to be altered, like ladder climbing, for it to work properly.

  • @GamePath
    @GamePath 5 лет назад

    Absolutely gorgeous.

  • @zayJax
    @zayJax 5 лет назад

    JESUS! it looks neat, amazing, it looks that is gonna feel great! keep on the work guys!

  • @zekehollier1086
    @zekehollier1086 5 лет назад

    Keep up the good work guys we are counting on you

  • @toxicrunecaster60
    @toxicrunecaster60 5 лет назад

    This looks very good, Amazing job!

  • @StuffisIQ
    @StuffisIQ 5 лет назад

    I love the effort put to make it as close to half lifes formula as possible keep up the good work.

  • @fieldersnl7987
    @fieldersnl7987 5 лет назад

    Looks absolute gorgeous