Years. YEARS! And I never knew about the find center option. That was a bigger help than learning about gears. Hahaha, some days you just plant face to desk for a moment and then carry on. Thanks for the video. Well explained.
Many thanks for all of your effort. I have just started using SketchUp and your tutorials are much appreciated. I like the way you just get to the point. A lot of information packed into each video. Keep up the great work!!!
This was a tremendous help, thank you! Not only did you teach me how to create a gear but I learned at least a handful of other things about existing tools that I had no idea they could do. Mind blown! Video liked and saving this one to come back to for reference. Thanks again!
thanks for this video. my student (2nd grade) was trying to make a gear in a class today, and I didn't know of a better way to do it. Now I know - will show him your way.
Great video! A method I use is to create components of each tooth, so that you can simultaneously modify every tooth shape. If you include the core of the gear, you can also modify the inside of the tooth. You could further divide each tooth in half, as a component, so you would only have to modify half of each tooth.
you nailed it... it is uncanny how sketchup has all this massive ease and power and precision, but one must practice each one of the features on useless samples/parts to figure out how to translate that into one's work. It is all about visualizing the basic geometry components of the 3D structure via their 2D embedded structure, like x-Ray vision wire representation, spatial brain mode. Not easy to see that at first, but once you wake up to it... BOOOMMM! LSD to infinity!
@@DormantIdeasNIQ Sketchup is pretty powerful. I found the follow me tool to be extremely useful. I have since switched over to Rhino, which is a LOT more powerful when it comes to compound curved planes, but one thing i really miss is the follow me tool. Rhino doesn't seem to offer extruding along a curved line while keeping a perpendicular orientation to the generating structure... at least that I have found.
I learned a few things in this tutorial, but not how to create useful gears. Was worth the watch though. To get the independent face of a circle on an existing face, I just zoom in and re draw one of the segments of the circle.
...it is uncanny how sketchup has all this massive ease and power and precision, but one must practice each one of the features on useless samples/parts to figure out how to translate that into one's work. It is all about visualizing the basic geometry components of the 3D structure via their 2D embedded structure, like x-Ray vision wire representation, spatial brain mode. Not easy to see that at first, but once you wake up to it... BOOOMMM! LSD to infinity!
Love this video. I am trying to draw an internal gear, inside a pipe (a shaft coupler). I suppose, draw a circle, then an inner circle and remove the middle, then draw the teeth inwards. I think. Still learning.
You have no idea, or maybe you do, how much math you saved me from doing. Half of these tricks I didn't know and I've been using Sketchup for like four years.
Brilliant. Love your explanation style. I would love to see how you generate gears that have the same tooth profile but different number of teeth - then see them animated when they mesh.
Just watched this tutorial again with a view to making some gears on my CNC. I am curious how you might make gear teeth with the same profile so they 'mesh' neatly when engaged. Not sure if sketchup is the right software for purpose. It would be great to stay with sketchup to save learning another piece of software. Cheers and thanks for your great work.
@@billblake6954 ...wake up your imagination... you can do what you describe very precisely and perform trial and error very fast if you simply make a component of the tooth. Sketchup can handle this as easy as breeze. ...and I am sure that after 2 years since you posted you have become a pro at it!
04:30 I wish SU had a setting where you could choose to always create a center point when drawing a circle or polygon because it is as you said very helpful to have that construction point already defined and not be hunting for it with your mouse cursor.
Duniya mein kitni hai nafratein ... phir bhi dilon mein hai chahatein ... mar bhi jaaye pyar waale ... mitt bhi jaaye yaar waale ... zinda rehti unki mohabbatein There is so much hatred in the world ... but still there is love in the hearts ... even if the people you love die, and your friends disappear ... their love always remains alive
Just a suggestion, to equally space the smaller holes of the gear you can use the rotate tool and create a copy ... rotate it 360 degrees (i.e. it stays where it is) ... then do type / 10 enter ... and it would equally space 10 holes :)
Thanks for sharing this tips & guide my friend! Really enjoy watching & helps us to understand more to build 3d model. Very good explaination. Liked & subbed! Hope to see more of your work😁👍🏼👍🏼👍🏼
Thanks, I watched this and I have only one question: How do you make smaller gears fit into bigger gears? Also: your videos are amazing, it really helped me cause did not know about the copy mode etc.
I can't get the measure box to work. Maybe because I am using a keypad without a mouse? very frustrating trying to follow your tutorials like this. But I am learning heaps anyway. Thanks.
i watched 1week your tutorials and now i can make any kind of houses i want, but i need more practice with vray , its not so easy to make a 3d enviorement like reality on render for me
Well this tutorial was quick and easy to understand. Great job. Only thing I could think of to make it better would be if you would also showed how to match up different size gears so they they would work together. Like how to make sure the teeth of each gear would be the right size to interact with the two gears properly. Just a suggestion. :)
Fair comment, through honestly the video was more intended to be about how to use the tools in SketchUp to create a gear shape than to actually focus on the finer details of making gears... Thanks for the comment anyway though!
I don't believe that these gears properly mesh. However, you can use a bit of math and similar technique described in this video to make spur gears with different number of teeth. Gear generators and gear calculators on the web might be beneficial. geargenerator.com
@@Thesketchupessentials Thank you for sharing your video. Your gears look great, but they will not mesh. I was faced with the same problem a while back and didn't want to do a lot complex calculations and came up with the following method: Here is how I make gears using Sketchup and Inkscape. You can design gears that properly mesh when 3D printed. Inkscape is free and great. ruclips.net/video/u-tIMN1S4ck/видео.html Thanks again for your videos.
Any idea what a Mac user wold do for the control key after selecting the gear? I select the gear, select the center with the rotate tool, then whether I select control, option, or command it does not duplicate the tooth.
sketchup is great, i combine it with 3ds max, the faces are imported perfectly for easy selection and even texturing, just make sure you save in skp 8 or 7.
Hi again, I'm a beginner and it took me a lot of time toofind out what "copy mode" on the rotate tool is. you may want to modify your v/o on what is otherwise a great video. Thx
@HackaweekTV - you're right. I would take this as an excercise. My approach would probably be making the one tooth a 'component' before rotate-duplicating it, then after the duplication, make the entire gear a component. Duplicate the gear and rotate it (360 / 2 / teeth) degrees and move those two gears close together. I'd then start modifying one of the teeth, and you'll see that the shape of all the teeth changes at the same time. Now you should be able to choose the shape, depending on whether you want a strong gear or a gear that does not wear quickly. I hope this makes you hungry for trying out some things. =) @TheSketchUpEssentials - A real great video Justin. Makes me want to make gears now; I have a few models with "missing gears", so now I can go and finish those. Thank you. :)
Hey hey... heeeyyy! he is just showing the novice how to grab a concept of the power of Sketchup tools, not an engineering advanced PHD class!! ...and depending on the application IT ISSSSS a usable gear! ...back off, puppy... here is your daily bony treat.
how did you get the second gear to extrude to the same height as the first? the 12:19 mark. Great video BTW. Easy to follow and understand. Good pace. Nice work.
I just double clicked on it - tools in SketchUp retain the dimensions of the last action they performed - more info here - ruclips.net/video/tMj4FpMVrM0/видео.html - Thanks!
Instead of calculating the number of degrees you need, one can just select the object to rotate, choose Rotate 'Q', choose the rotation-point then hit control (alternate on Mac) for copy, type 360 and hit return (360 would be the number of degrees to rotate the object), and now type '/10' to get 10 copies. Note: Using this method, you'll get an extra copy (you'll notice this when you rotate groups or components). In that case you may want to hit backspace or delete, to delete the 'double'. I often rotate groups and components; often I open a group and rotate+copy the contents. Rotating+copying a component (without opening it) also allows me to edit just one component and see the effects of my editing in real-time; this is great for things like 'meshing gear teeths' (yea, I do use a plug-in for creating involute gears). Note: Justin already knows about the /nnn feature; I think I learned it from watching videos on this channel.
does anyone have a direct copy and paste or 3d wharehouse link or something I could use to copy this because its not working for me and its an assignment for my school work lol
Correct. There's an "Involute Gear" plugin by Doug Herrmann and Michael Curry, which you may find interesting. If you want a 1 Module gear with 16 teeth, enter '16' for teeth, '20' for pressure angle and '8' for pitch radius (eg. pitch-radius is half the pitch-diameter, pitch diameter = same as number of teeth for 1M gears). If you want 0.5M gears, enter number of teeth / 4 for pitch radius. Formula: pitch radius = M * (teeth / 2).
Sorry for the note, but!!! If you want to make copies by rotate tool, you need to type one less copy, because you made one already, for example to make 18 teeth, type “x17”, not “x18”. No offense. P. S. A person who makes such content, got to know this, so many people watching you.
As a person who makes such content, I know that it doesn't matter in this case because it's raw geometry that just merges into itself. It's actually MORE of a time saver to understand that in this case it doesn't matter as long as the teeth go all the way around the gear.
@@Thesketchupessentials , exactly! Your videos are generally great. Why half-do this one? Solve the path, then do the video. The idea of gears is to change speeds so meshing teeth are going to be on gears of different diameters. It's not rocket science.
@@Thesketchupessentials , the approach may require setting the segments of each circle to contain the number of teeth and equal spaces between the teeth based on the ratio between gears. I'll see if that works!
@@VW421 , not so fast! Drawing a gear isn't the same as drawing a picture of a gear. Gears have standardized geometry for many engineering reasons. His picture of gear doesn't even permit the teeth to mesh. If all you want is a picture of a gear then any size will do, but an engineered drawing isn't so simple. His "gears" look more like chain sprockets.
Even after 7 years your videos are really appreciated. Thanks
Glad you like them!
@@Thesketchupessentials Thank You for everything :). I loved this movies ];-D "...just jumped..." ];-D.
Years. YEARS! And I never knew about the find center option. That was a bigger help than learning about gears. Hahaha, some days you just plant face to desk for a moment and then carry on. Thanks for the video. Well explained.
Thank you so much dude! I haven't used SketchUp in like 15 or 16 years since high school!
Welcome back! Glad you liked it! :)
You use such basic language to illustrate complex ideas, absolutely fantastic.
Glad you liked it!
of course I liked it, without your help, I would have been sitting there trying to get the teeth on the cog to be symmetrical!
Many thanks for all of your effort. I have just started using SketchUp and your tutorials are much appreciated. I like the way you just get to the point. A lot of information packed into each video. Keep up the great work!!!
This was a tremendous help, thank you! Not only did you teach me how to create a gear but I learned at least a handful of other things about existing tools that I had no idea they could do. Mind blown! Video liked and saving this one to come back to for reference. Thanks again!
I appreciate the effort you make to post this tutorials
thanks for this video. my student (2nd grade) was trying to make a gear in a class today, and I didn't know of a better way to do it. Now I know - will show him your way.
Very cool! Glad you found it helpful!
I learn more from Justin than any other resource!
Thank you! :)
Saved me from a lot of struggle. Tks!
Donated! I love your tutorials so much: easy to understand and full of clear instructions. Thank you.
Great video! A method I use is to create components of each tooth, so that you can simultaneously modify every tooth shape. If you include the core of the gear, you can also modify the inside of the tooth. You could further divide each tooth in half, as a component, so you would only have to modify half of each tooth.
That's a good point - makes quick changes in the future a lot easier - thanks!
you nailed it... it is uncanny how sketchup has all this massive ease and power and precision, but one must practice each one of the features on useless samples/parts to figure out how to translate that into one's work. It is all about visualizing the basic geometry components of the 3D structure via their 2D embedded structure, like x-Ray vision wire representation, spatial brain mode. Not easy to see that at first, but once you wake up to it... BOOOMMM! LSD to infinity!
@@DormantIdeasNIQ Sketchup is pretty powerful. I found the follow me tool to be extremely useful. I have since switched over to Rhino, which is a LOT more powerful when it comes to compound curved planes, but one thing i really miss is the follow me tool. Rhino doesn't seem to offer extruding along a curved line while keeping a perpendicular orientation to the generating structure... at least that I have found.
Man, this is incredible knowledge you are imparting on us. Thank you so much 👍
Wonderful Job, I like the way you explain things, good detail.
thank you for the video. I use it with my students of 3d modeling. Hello from Ukraine.
...sketchup basics that will kick in anyone into the more advanced stuff. ...and that's good.
I learned a few things in this tutorial, but not how to create useful gears. Was worth the watch though. To get the independent face of a circle on an existing face, I just zoom in and re draw one of the segments of the circle.
This was great I had know idea where to start thanks mate👍
This was a very good enlightning video, looking foreward to watch the rest!
Awesome, thank you!
Great! I was doing this so much the hard way. I knew there had to be an easier way. Nicely done and well presented.
Thanks - glad you liked it!
Thanks. Very usefull explanation.
This just helped me fix my son remote control car. Thanks for the video!!
This is exceptionally helpful and exactly what I needed. Thanks!
Awesome - glad you liked it!
...it is uncanny how sketchup has all this massive ease and power and precision, but one must practice each one of the features on useless samples/parts to figure out how to translate that into one's work. It is all about visualizing the basic geometry components of the 3D structure via their 2D embedded structure, like x-Ray vision wire representation, spatial brain mode. Not easy to see that at first, but once you wake up to it... BOOOMMM! LSD to infinity!
Love this video. I am trying to draw an internal gear, inside a pipe (a shaft coupler). I suppose, draw a circle, then an inner circle and remove the middle, then draw the teeth inwards. I think. Still learning.
Excellent tutorial!
You are the best!!!!!!!!!!!!!!!!!!!!!!
Awesome, but it would be nice if you could point people to some gearing theory so we can learn how to size the gears and make them usable.
I found this video odd in that he showed the basic concept of how to make an unusable gear.
that was great, is there a way to simulate the gears rotating
Just wish I had of found your tutorials earlier ! Many Thanks
Really glad you're liking them!
You have no idea, or maybe you do, how much math you saved me from doing. Half of these tricks I didn't know and I've been using Sketchup for like four years.
Lol - the less math the better :)
Brilliant. Love your explanation style. I would love to see how you generate gears that have the same tooth profile but different number of teeth - then see them animated when they mesh.
Just watched this tutorial again with a view to making some gears on my CNC. I am curious how you might make gear teeth with the same profile so they 'mesh' neatly when engaged. Not sure if sketchup is the right software for purpose. It would be great to stay with sketchup to save learning another piece of software. Cheers and thanks for your great work.
@@billblake6954 ...wake up your imagination... you can do what you describe very precisely and perform trial and error very fast if you simply make a component of the tooth.
Sketchup can handle this as easy as breeze. ...and I am sure that after 2 years since you posted you have become a pro at it!
04:30 I wish SU had a setting where you could choose to always create a center point when drawing a circle or polygon because it is as you said very helpful to have that construction point already defined and not be hunting for it with your mouse cursor.
Duniya mein kitni hai nafratein ... phir bhi dilon mein hai chahatein ... mar bhi jaaye pyar waale ... mitt bhi jaaye yaar waale ... zinda rehti unki mohabbatein
There is so much hatred in the world ... but still there is love in the hearts ... even if the people you love die, and your friends disappear ... their love always remains alive
I mean...uplifting I suppose, but kind of an odd place to leave this comment...
Thanks a bunch. Needed this for the big gears in my Jules Verne Nautilus model.
That sounds really interesting - hope the model is going well!
Thank you for the precisely ideal explanation
Glad you liked it!
Just a suggestion, to equally space the smaller holes of the gear you can use the rotate tool and create a copy ... rotate it 360 degrees (i.e. it stays where it is) ... then do type / 10 enter ... and it would equally space 10 holes :)
That's a great point! Not sure why I didn't think of that - I guess I just really wanted to do math! :) Thanks!
Welcome boss!
Thanks for sharing this tips & guide my friend! Really enjoy watching & helps us to understand more to build 3d model. Very good explaination. Liked & subbed! Hope to see more of your work😁👍🏼👍🏼👍🏼
Great tutorial, thanks!
Thanks, I watched this and I have only one question: How do you make smaller gears fit into bigger gears?
Also: your videos are amazing, it really helped me cause did not know about the copy mode etc.
thank you very handy and easy to understand
Thanks very much!
This was a fantastic tutorial, thank you!
😎
Thank you Justin
I can't get the measure box to work. Maybe because I am using a keypad without a mouse? very frustrating trying to follow your tutorials like this. But I am learning heaps anyway. Thanks.
That's awsome!!!
Thank for the great tutorial I learn verry much
Awesome!
verry good tutorial. thx man
Thank you so much!!!
You're welcome!
i watched 1week your tutorials and now i can make any kind of houses i want, but i need more practice with vray , its not so easy to make a 3d enviorement like reality on render for me
Well this tutorial was quick and easy to understand. Great job. Only thing I could think of to make it better would be if you would also showed how to match up different size gears so they they would work together. Like how to make sure the teeth of each gear would be the right size to interact with the two gears properly. Just a suggestion. :)
Fair comment, through honestly the video was more intended to be about how to use the tools in SketchUp to create a gear shape than to actually focus on the finer details of making gears... Thanks for the comment anyway though!
I don't believe that these gears properly mesh. However, you can use a bit of math and similar technique described in this video to make spur gears with different number of teeth. Gear generators and gear calculators on the web might be beneficial.
geargenerator.com
Thanks !
What about gears that are bigger or smaller and will work with each other? How do you keep the teeth the same size so that they interact?
Honestly not 100% sure - My goal was to more demonstrate the creation process and how you can use circles to create the gears.
@@Thesketchupessentials
Thank you for sharing your video. Your gears look great, but they will not mesh. I was faced with the same problem a while back and didn't want to do a lot complex calculations and came up with the following method:
Here is how I make gears using Sketchup and Inkscape. You can design gears that properly mesh when 3D printed. Inkscape is free and great.
ruclips.net/video/u-tIMN1S4ck/видео.html
Thanks again for your videos.
Can you tell me how to add mirror effect ??
Thankyou
Any idea what a Mac user wold do for the control key after selecting the gear? I select the gear, select the center with the rotate tool, then whether I select control, option, or command it does not duplicate the tooth.
Thanks a lot! This helps me!
Awesome - glad it helped!
sketchup is great, i combine it with 3ds max, the faces are imported perfectly for easy selection and even texturing, just make sure you save in skp 8 or 7.
Interesting - I've never used Max before
Hi again,
I'm a beginner and it took me a lot of time toofind out what "copy mode" on the rotate tool is. you may want to modify your v/o on what is otherwise a great video. Thx
Thank you very much for informative video! Have a nice day! :)
Thanks for watching Kevin!
Lot of good info here....nice job!
Thanks Ken - Glad you liked it!
thank you my skp teacher...
Thanks for watching!
Gear looking shape, but not a usable gear
@HackaweekTV - you're right. I would take this as an excercise.
My approach would probably be making the one tooth a 'component' before rotate-duplicating it, then after the duplication, make the entire gear a component.
Duplicate the gear and rotate it (360 / 2 / teeth) degrees and move those two gears close together.
I'd then start modifying one of the teeth, and you'll see that the shape of all the teeth changes at the same time.
Now you should be able to choose the shape, depending on whether you want a strong gear or a gear that does not wear quickly. I hope this makes you hungry for trying out some things. =)
@TheSketchUpEssentials - A real great video Justin. Makes me want to make gears now; I have a few models with "missing gears", so now I can go and finish those. Thank you. :)
Hey hey... heeeyyy! he is just showing the novice how to grab a concept of the power of Sketchup tools, not an engineering advanced PHD class!! ...and depending on the application IT ISSSSS a usable gear! ...back off, puppy... here is your daily bony treat.
i suppose it really depends on what your definition of "usable" is. i mean, what are you using it for ;)
how did you get the second gear to extrude to the same height as the first? the 12:19 mark. Great video BTW. Easy to follow and understand. Good pace. Nice work.
I just double clicked on it - tools in SketchUp retain the dimensions of the last action they performed - more info here - ruclips.net/video/tMj4FpMVrM0/видео.html - Thanks!
I think it is like, you just make two gears, and the big one has for example 40 segments, and the small one has 20 segments. I hope that is right?
Hi, I want to make the reverse of this video... I want to make a weel where you can fit the toothed wheel
Thank You Bro
Excelent!! Thanks!!!
👍
But this is not a true involute curve of a gear tooth profile.
Instead of calculating the number of degrees you need, one can just select the object to rotate, choose Rotate 'Q', choose the rotation-point then hit control (alternate on Mac) for copy, type 360 and hit return (360 would be the number of degrees to rotate the object), and now type '/10' to get 10 copies.
Note: Using this method, you'll get an extra copy (you'll notice this when you rotate groups or components). In that case you may want to hit backspace or delete, to delete the 'double'.
I often rotate groups and components; often I open a group and rotate+copy the contents.
Rotating+copying a component (without opening it) also allows me to edit just one component and see the effects of my editing in real-time; this is great for things like 'meshing gear teeths' (yea, I do use a plug-in for creating involute gears).
Note: Justin already knows about the /nnn feature; I think I learned it from watching videos on this channel.
nice one: clear
How does that times works?
I can't follow you
WOW!
does anyone have a direct copy and paste or 3d wharehouse link or something I could use to copy this because its not working for me and its an assignment for my school work lol
Hello,thnk's justin, i have a question, what's the name of this plugin "Find circle", thnk you so much
Hi there - do you mean "Find Center"? That's not an extension, it should be a built in function of SketchUp. Thanks!
muchas gracias por el video
Thanks for watching Javier!
But these gears are not involute shaped and if actually made into meshing machine parts they will behave badly.
Correct.
There's an "Involute Gear" plugin by Doug Herrmann and Michael Curry, which you may find interesting.
If you want a 1 Module gear with 16 teeth, enter '16' for teeth, '20' for pressure angle and '8' for pitch radius (eg. pitch-radius is half the pitch-diameter, pitch diameter = same as number of teeth for 1M gears).
If you want 0.5M gears, enter number of teeth / 4 for pitch radius.
Formula: pitch radius = M * (teeth / 2).
Thank you
Thanks!
you are great , if you can make v-ray lessons plz do it
It's on my list, but I don't have a V-Ray license right now, so I can't quite do any yet. Thanks!
I'd be happy to have 1/10 your Sketchup skills. Thanks!
Lol - I appreciate it, but it's just a little practice every day. Thanks for watching!
Teşekkürler
👍
you know everything in sketchup
Lol - probably not everything :)
What's up guyss
Nicely explained, BUT, these are NOT gears, they are SPROCKETS.
anyone else gotta do this for school 💀
very instructive but please zoom less, it makes it very restless
Bro were you crying before you made this. your eyes look so red like whole lotta red
Nope - just up at 4AM making tutorials so people could make fun of the way I look - go figure
Sorry for the note, but!!! If you want to make copies by rotate tool, you need to type one less copy, because you made one already, for example to make 18 teeth, type “x17”, not “x18”.
No offense.
P. S. A person who makes such content, got to know this, so many people watching you.
As a person who makes such content, I know that it doesn't matter in this case because it's raw geometry that just merges into itself. It's actually MORE of a time saver to understand that in this case it doesn't matter as long as the teeth go all the way around the gear.
The gear teeth don't mesh. Your method cannot be used for design.
Pretty sure you could modify the method for design, but not 100% sure - there'd probably be some math involved
@@Thesketchupessentials , exactly! Your videos are generally great. Why half-do this one? Solve the path, then do the video. The idea of gears is to change speeds so meshing teeth are going to be on gears of different diameters. It's not rocket science.
@@Thesketchupessentials , the approach may require setting the segments of each circle to contain the number of teeth and equal spaces between the teeth based on the ratio between gears. I'll see if that works!
Change the number of sides in the circle and you can make gear teeth any size you want. Use the arc tool to bow them out so they mesh. Fairly easy.
@@VW421 , not so fast! Drawing a gear isn't the same as drawing a picture of a gear. Gears have standardized geometry for many engineering reasons. His picture of gear doesn't even permit the teeth to mesh. If all you want is a picture of a gear then any size will do, but an engineered drawing isn't so simple. His "gears" look more like chain sprockets.
such gears wont mesh!
Lol - I'm sure the principles from this video would work with gears that mesh a bit better too...
I agree with Rahul V. This shows how to make a "gear ish looking desing" but not functional as a gear
Rahul V i7
Design Suck
Thanks for taking the time to leave a productive comment...
I'm sorry dude, but i can't keep my eyes off your face.
What did you do for the parts of the video where I wasn't on screen?
thank you
Thanks for watching!