@@HeroesTakeTurns HoMM 3. The random map generator creates maps that are SO GENERIC with too much symmetry and evenly spaced out objects, treasure/resources, etc…
Love how in the town screen you can actually see people moving. They should add more people and creatures moving around and flying to make it more lively and realistic
Love how the fog of war burns away as you explore. Really cool. Countless memories hot-seating these games with friends and family, especially 3, 2, and 5.
@@HeroesTakeTurns At first I thought "What is she talking about, there was always hotseat in Heroes games", then I remembered Civilization7 won't feature hotseat. We have to protect our precious hotseat and support devs that feature it.
@@freshairkaboom8171 Honestly, Civ has been DRM controlled for over a decade now. Even for the older ones like Civ 5, now, they still don't have DRM free copies.
Пожалуйста, сделайте так чтобы при ударах по скелетам (и прочей нежити, элементалям, големам) крови не было - странно смотрится. В целом пока все очень нравится, вы дали очень большую надежду на возрождение серии )
This stuff takes me back... Looks like our asks of "HoMM 3 with modern visuals and small mechanics refresh" might actually happen. Thanks a lot to the host for putting effort both into content and presentation. Outfit is... conceptually fitting.
That's very nice to hear that the algorithm's suggestion led you to this video. But especially thank you for actually clicking and watching, I appreciate it!
I'm not sure about the visual design. The units are too ornate and create visual clutter. Everything is so shiny, gilded and ornamental. Like, in the battle I wasn't even able to tell what the ranged unit in bottom left was. An angel? A Protoss? And the rest of the units (and heroes) in the battle had similar issues. Shining mace on one unit, over-designed helmet on another melee unit, tons of golden something on the gryphons. Why can't gryphons be simple gryphons? Melee knights to be knights in armor. And angels be angels with classic angel wings? Like in heroes 3? Also, the town design is a bit too pompous and "fantasy". HOMM3 has more real and immersive town screens. Castle looked like a town with fantasy elements, Temple looks like a set of fantasy buildings and not a town. HoMM3 Necropolis was dark, creepy and dead. This Necropolis feels like a seat of someone cosplaying as a Necromancer. Why do necromancers need a giant reaper statue? Giant glowing bits on builidngs?
I totally agree. As ssethzeentach said, the undead are kinda like different flavours of monster energy drink now. I think less overworking would be waaaaaay better than cramming fireworks and shiny things everywhere
The game looks fairly fun and all, but I wholeheartedly agree with this. What made HOMM3 so great was its sense of reality. The graphics were "bad," but the rest was filled in by the most powerful computer in the world-your brain and imagination. For Necropolis, the creatures genuinely looked scary. Personally, I also love the unpolished, raw sounds of HOMM3. Like the tavern, where old men whisper as they drink all day, or ghosts screeching from the crypt (I believe).
6:52 "let's say it was unconventional." This is where I burst out lauging.🤣 I can't believe I haven't heard about this game sooner. It looks amazing and I can't wait to play it.
I really like your presentation of the game. The music you use for the three cities brings back so many good memories ... In any case, this demo is very tempting and I will buy the game as soon as it comes out!
They should get back to olden era's graphics. Also, they should hire Paul Romero as the executive music producer at any cost, since his musical abilities are nothing but priceless.
Having been a long-time player of Heroes since 1999, I'll admit that watching this made me shed a tear. Sure, I've had some good runs occasionally in Heroes V and VI, but it didn't give me that nostalgic feeling I get whenever I launch Heroes III. My best friend gifted me Heroes VII several years ago, I never even touched it but had plans to do so eventually
I am greatful this game is being made but I wish artstyle for factions was more heroes 3 than heroes 5, like necropolis being sorta cartoony teal soul energy skeletons vs realistic sorta looking necropolis from heroes 3
This is my first take on it, yes it looks good, but nothing comparable to the somehow realistic style of HoMM 2 and 3. Which is a miss for me, even though they seem to have learned their lessons on features players want or don't want.
@@bluecoil8356 Agreed. But those "cities" or "castles" are a huge let down for me. Homm 5 had by far the best city designs when you visit them. 3D and detailed
@@TheAns51 they looked smashingly good back in 2005, but all 3D graphics tend to age poorly, while sprites continue to look decent at any point in time, just look at homm 2 graphics.
As a long, long time fan of Heroes 3 this looks like a dream come true. I'm praying they nail the unit dynamics where more than half feel like they have a unique space in the faction (as opposed to being barely altered variants of their counterparts from other factions).
I didn't pay attention, but now it seems to me that the hexagonal grid looks more interesting. 👍 The look of the Castles and creatures - "hey, I think I've seen this in some other game". But the adventure map - I really liked it :) Thanks for sharing!
It looks quite similar to HOMM3. It would be great to see more unique features in the game. For example, a zoom option to get a closer look at the terrain and heroes would be fantastic-I really missed that in Heroes 3!
Had this video queued up for a week, finally watched it. What made the town screens in Heroes 3 & 5 iconic was seeing your city start out with so much empty space and slowly building it all up. I like the idea of having little guys walking around the towns. It really needs great music to go with it for sure! And if you add the little villagers they 100% need to make some sounds too. One feature that I'd really like for the developers to add - this might be a lot of work, but lets say you build a griffin dwelling and it has 5 griffins in it, you should be able to see in the town screen background 5 griffins flying around in the sky. You buy 1, then you see only 4 griffins in the sky, etc. etc. Up to like a max of 1 or 2 weeks growth. Not every creature needs this, but it would be very climactic if you buy out all your army barely anyone is left at the town.
@@MrInternetHermit TRUEEE!! And please for love of god, change baselisks to another shooter! They have the worst ranged the poor lizards! Or atleast give their sucky bowman dubble shots XD
Three things regarding the battle example: 1. Undead don't bleed (maybe vampires do); 2. There is no sword cursor. In previous parts, one could just stand next to the enemy unit to simply block it without attacking. Hope devs will include this feature. 3. All creatures occupy only one hex. That's a bit weird since a dragon is bigger than a knight. Also in Heroes 2 and 3 it helped in blocking larger creatures from getting to one's archers. Anyway, I like what I see, and my hopes are high at the moment. Thank you for a great video :)
Loved the host❤. Also, the presentation, and gameplay. Can't wait for more gameplay footage, and ofc gameplay from our lovely host. I am so excited, like i was, when i discovered heroes 1 the first time. Good God.
Homm 3 and 5 were absolutely fantastic with 5 being my favorite. Absolutely a shame we never got a game quite like homm5. Hopefully this one will give the series a good boost in popularity
I wonder how the Hive emerged. Because in Chronology, the game will take place before the Kreegan Invasion in the same Planet (Enroth), but in another Continent (Jadame, Antagarich was the HOMM3's Continent). And what would their goal be outside of probably destroying everything that will comes to their way. Demonic Insects Sounds Great NGL! :D
Yeah, I was wondering something similar because of dark elves as part of the dungeon faction. I know they were in MM8, but I don't remember seeing any lore about why they would be part of it, although it was a long time ago since I played it.
‼ One of beautiful sides of HMM3 is its simple graphic. The one shown here is... how do I say it.. Unnecessarily overdetailed, too busy. I don't give shit about how cool something looks in 3D. I need to take a glance at the screen and know what it is and in the video objects and unit models are huge, too complicated, hard to "read" on the screen. The items blends with the map, hard to see. Some troops blend with the battle field, hard to see. Here in advice for you: Do like in Starcraft Remastered where you can turn on different visuals for the game. to be able to switch between 3D and 2D. And here is another advice: do not invent the wheel for now. Your main task now - unite and lead what is left of the community of HMM players, not divide it by offering something some like and some don't. Take the current industry standard - HMM3 Horn of the Abyss, keep everything AS IS and make a remastered 3D capable version with AI generated improved faces, towns, models, etc. There bunch of beautiful examples online. And for the love of God, DO NOT make everything look cartoonish. This world of warcraft 2 design style is just horrible.‼
I haven't seen official footage with full battle UI yet, but the devs talked about displaying numbers and health index for the troops 👍 I'll briefly speak about it in my part 2 video
There are some harsh critisisms of the art style, which are fair. For me it will take some time getting used to, as I think it is a bit to over-the-top and mobile-like, but it is not a dealbreaker. As long as the gameplay is good and the atmosphere of the HoMM is retained I'm willing to get used to the artstyle. Now, what I am curious about, and a bit surprised, that no one asked already, why did all the units were able to move away from one another without getting any attacks of opportunity? Do they all have immunity to them, is this a hero's skill, is it a mechanic that is no longer present in the game, or have the devs simply not implemented it yet? As a side note, the fact that the game music is still not there gives me hope that Paul Romero will score the game :D
I'm excited for what Unfrozen has to offer, because they really nailed the look. I wish it was a bit more saturated, but overall, looks very nice. The one sticking point that could be an issue is the speed of the game. I'm guessing it's either set to normal or slow(er) for readability for the sake of the user. When it comes to playing the game over time, or just for preference, I do hope there's a toggle to speed up the hero movement, the speed at which units move and execute abilities in the combat arenas.
it is my fav, i actually liked the hero take part in combat, or the line of sight requirement for ranged and spell classes doing different things. also not having to upgrade units
Hmm.. the overall world looks pretty good and i like how the map is like paper that burns as you explore it. Town screens felt a bit off but that might change after seeing how you navigate them. Shadows seemed to be doing some weird stuff too but maybe its just because of the presentation, looking forward to see town screen again with all the functions. In combat the ground looked pretty amazing but unit animations feel really off when moving. Lots of sliding which shouldnt happen in lords year of 2024 and they look like they are in different universe from ground art. Sounds so far was a bit 50-50 for me. The thing that got stuck with me was when griffin got hit sounded like puppy and that lighting spell sound was just straight ass. And afaik there is no any OST released yet, so hopefully thats not bad. Music was always huge part of homm's success imo. But love the systems, they picked the right grid and angle for combat. It really does look like it's very much homm3 which is nice! Overall feeling good-ish(?). Some of the graphical choises and sound work so far is looking like they could be a vibe killers. Hoping for the best.
all good news. I liked everything. additional things that I personally want for the game: hero attack with good animations like h5 not like heroes 7. unit warcries when attacking, defending or dying or some unique battle dialogues to make the game feel more alive and battles more dramatic make faction units more distinctive in design and color. it shouldn't be just color. some unique features like for example all deamons have red horns on their heads or body, all undead have bones or green eyes, temple units have holy glowing signs on their armor or something add something like skill wheel in H7 to easily understand and plan skill paths within the game
I like how heroes 6 and 7 are just not being talked about XD I just hope they actually support the game this time and fix the bugs. Also I really hope they build the game with modding in mind.
I really hope that the multiplayer doesn’t end up with the 'waiting black screen' while other players take their turn... that was so frustrating. Thank you for the information and the nice video presentation!
Emotions running high in the comment section 🙂love to see so many people care about my all-time favourite game. Even if they are exaggerating the sh... out of the whole art style aspect. It's far from looking like a mobile game and the more footage I see the more I get used to the few things I didn't like when I first saw them. Now it's all about learning the icons and skins, just like in every other new game. Thanks for sharing this with a 10 out of 10 charming presentation!
Heroes 4 was my favorite but maybe because i didnt play heroes 3. Gonna play this tho. The last faction is obviously the might/barbarian faction. Lez goooo!
I love the design of the city buildings, I also love the design on the map. However, the game seems very dark to me! There's very little contrast and even the heroes don't stand out much on the map. I hope we'll be able to adjust that in the menus.
They should have taken the tactical aspect of King's Bounty - unit skills, hero upgrade, unit and battle design and battle animations, and then just add the strategy aspect, factions and random generator of HOMM3. That would have been enough to create the next turn-based legend - at least for the next 20 years.
Really nice video and i love the way combat works. The details of units and all the moves - really nice! I was sceptic and I am still a bit concerned but it’s getting better. I really hope they will make it all look more visable on the exploring map and emphasize the towns so they look more significant. And…just please make them correct this poor „my little pony” on TEMPLE Hero…
My only gripe is that the battle screen is ridiculously small. I mean there are just few hexes to move around in. Compare it to Heroes 3 battle field size, and Heroes 5 battle field size. It seriously makes strategic movement inexistent, apart from changing the order of units before the battle. Why make it so small ?
90% of this seems positive. I am tentatively excited. That being said, as you can see in the battle at around 8:33, the "new" era of very heavily overdesigned units is here to stay. The angel's wings and bow is just... I don't know, it's all angles and widgets and complete over the top. It is what it is, but I truly do miss the era of when unit designs were a bit more rooted in classical fantasy conventions or even historical examples, even if those examples weren't necessarily "realistic" themselves.
I'm really happy to see game at this state. One crucial thing about battles tile count on old HoMM 3 is 11by 15. That gives tactual maneuverability. In this video I see 9 by 11 tiles. Is this final battle tile count or there will bee multiple variations?
@@HeroesTakeTurns Thanks for response. There is mathematic behind battle arena size. In Heroes II there is only 5 unit stack but in Heroes 3 are 7 unit stacks. There for battle arena size is bigger.
I'm very happy to see that Random map generator will be included. This is why I keep playing H3 for 25 years. :)
good old veteran HoMM lover, good to see.. good to see..
I can’t stand random map generators, how can you tolerate playing using it for so long?
@@spanishflufilms2103 I'm curious, what did you not like about the random map generators? And in which game of the series?
Me too, buddy. :)
@@HeroesTakeTurns HoMM 3. The random map generator creates maps that are SO GENERIC with too much symmetry and evenly spaced out objects, treasure/resources, etc…
They need Paul Romero to do the music
YES HoMM will not completed without my man Paul Romero !
They need to give Jon Van Caneghem back his game!!!
100% agree.
The legend.
YYYOOOSSSSS
Love how in the town screen you can actually see people moving. They should add more people and creatures moving around and flying to make it more lively and realistic
That's really a nice detail that the devs added :)
Love how the fog of war burns away as you explore. Really cool.
Countless memories hot-seating these games with friends and family, especially 3, 2, and 5.
I agree! The burning in the fog of war is really a beautiful small detail. And the devs made a good decision bringing Hot Seat back :)
@@HeroesTakeTurns At first I thought "What is she talking about, there was always hotseat in Heroes games", then I remembered Civilization7 won't feature hotseat. We have to protect our precious hotseat and support devs that feature it.
@@ddenozor Civ 7 don't have hotseat? INSTANT pass from me.
I like it too, but the entire aesthetic in summation makes it look like a mobile game, which I don't like at all.
@@freshairkaboom8171 Honestly, Civ has been DRM controlled for over a decade now. Even for the older ones like Civ 5, now, they still don't have DRM free copies.
Пожалуйста, сделайте так чтобы при ударах по скелетам (и прочей нежити, элементалям, големам) крови не было - странно смотрится.
В целом пока все очень нравится, вы дали очень большую надежду на возрождение серии )
Я искренне надеюсь, что Убисофт вообще там кровь оставит, вместо того, чтобы причесать всё под детский рейтинг. Но шансов мало.
I hope they DO NOT screw this up. It looks awesome, let it be awesome in reality! ^^
Considering that Unfrozen is a pretty good studio that has one of my favourite games, I don't think they will.
"it looks awesome"? it looks like a mobile game xD
This stuff takes me back... Looks like our asks of "HoMM 3 with modern visuals and small mechanics refresh" might actually happen. Thanks a lot to the host for putting effort both into content and presentation. Outfit is... conceptually fitting.
Thank you so much for your kind comment! And yes hopefully this game will be the grail that we have been waiting for :)
“Yes, there will be a hotseat mode.”
Say no more, I'm sold.
Me too ! Began homm 4 with my son few months ago, just saiting for this now ;)
What a marvel you are, you are so in tune with the topic you are telling us, thank you for the video😉
I really appreciate it, thank you for watching! 😀🙏
Wow, youtube algorithm recommends a brand new channel, that's a first one for me, and it's on the spot!
That's very nice to hear that the algorithm's suggestion led you to this video. But especially thank you for actually clicking and watching, I appreciate it!
Same here and I'm the biggest Heroes of Might and Magic fan there is! ;)
@@HeroesTakeTurnsthe algorithm also brought me here. Loved it. Give me more content please🎉
@@HeroesTakeTurns very good video, strong start to your channel, i really enjoyed it. Are you a promotional channel created to promote this game?
@@vasiljambazov Good to hear! And welcome biggest fan of HoMM! :)
I'm not sure about the visual design. The units are too ornate and create visual clutter. Everything is so shiny, gilded and ornamental. Like, in the battle I wasn't even able to tell what the ranged unit in bottom left was. An angel? A Protoss? And the rest of the units (and heroes) in the battle had similar issues. Shining mace on one unit, over-designed helmet on another melee unit, tons of golden something on the gryphons. Why can't gryphons be simple gryphons? Melee knights to be knights in armor. And angels be angels with classic angel wings? Like in heroes 3?
Also, the town design is a bit too pompous and "fantasy". HOMM3 has more real and immersive town screens. Castle looked like a town with fantasy elements, Temple looks like a set of fantasy buildings and not a town. HoMM3 Necropolis was dark, creepy and dead. This Necropolis feels like a seat of someone cosplaying as a Necromancer. Why do necromancers need a giant reaper statue? Giant glowing bits on builidngs?
I think the style has cohesion but it is true that every units seems overly decorated.
i love it. so much better the 3d.they can polish it little bit your points are valid but i like it
I totally agree. As ssethzeentach said, the undead are kinda like different flavours of monster energy drink now.
I think less overworking would be waaaaaay better than cramming fireworks and shiny things everywhere
The game looks fairly fun and all, but I wholeheartedly agree with this. What made HOMM3 so great was its sense of reality. The graphics were "bad," but the rest was filled in by the most powerful computer in the world-your brain and imagination. For Necropolis, the creatures genuinely looked scary. Personally, I also love the unpolished, raw sounds of HOMM3. Like the tavern, where old men whisper as they drink all day, or ghosts screeching from the crypt (I believe).
I freaking love that they combined the best of third and fifth parts aka the best HOMM games, omg, I can’t wait!!!
6:52 "let's say it was unconventional."
This is where I burst out lauging.🤣
I can't believe I haven't heard about this game sooner.
It looks amazing and I can't wait to play it.
Haha 😅 nice you had a good laugh about it
Thank you so much for compiling this information!!
Thank you for your appreciation! 🤗
I really like your presentation of the game. The music you use for the three cities brings back so many good memories ... In any case, this demo is very tempting and I will buy the game as soon as it comes out!
Thank you, I'm glad you enjoyed the video!
They should get back to olden era's graphics. Also, they should hire Paul Romero as the executive music producer at any cost, since his musical abilities are nothing but priceless.
Agree
Looks like a mix of Heroes III and V and a little bit of King's Bounty in the process.
с каждым новым видео про Olden Era все меньше скепсиса и все больше желания пощупать уже его
Having been a long-time player of Heroes since 1999, I'll admit that watching this made me shed a tear. Sure, I've had some good runs occasionally in Heroes V and VI, but it didn't give me that nostalgic feeling I get whenever I launch Heroes III. My best friend gifted me Heroes VII several years ago, I never even touched it but had plans to do so eventually
It is so beautiful to see so many true fans coming together here! Thank you for your comment and also for watching! 🙏
I am greatful this game is being made but I wish artstyle for factions was more heroes 3 than heroes 5, like necropolis being sorta cartoony teal soul energy skeletons vs realistic sorta looking necropolis from heroes 3
This is my first take on it, yes it looks good, but nothing comparable to the somehow realistic style of HoMM 2 and 3. Which is a miss for me, even though they seem to have learned their lessons on features players want or don't want.
This.
The more grimy, realistic and just dirty artstyle of heroes 3 was one of the main reasons why i preferred it over 5.
Man, Ive been waiting for a Heroes 3 remake for a long time. Looks awesome
Same! I'm so glad about the announcement for all of us :)
Luckily, they adopted most of the improvements from homm 5, which is objectively a much better game than homm 3.
No h5 not good as h3 @@bluecoil8356
@@bluecoil8356 Agreed. But those "cities" or "castles" are a huge let down for me. Homm 5 had by far the best city designs when you visit them. 3D and detailed
@@TheAns51 they looked smashingly good back in 2005, but all 3D graphics tend to age poorly, while sprites continue to look decent at any point in time, just look at homm 2 graphics.
As a long, long time fan of Heroes 3 this looks like a dream come true. I'm praying they nail the unit dynamics where more than half feel like they have a unique space in the faction (as opposed to being barely altered variants of their counterparts from other factions).
It looks amazing, i'm so happy to finally get Heroes back, the 2 upgrades per unit is so cool!
Love your costume and presentation. Looking forward to more videos 🙂
Thank you very much 🙏☺️
Heroes Take Turns would be the perfect Slogan for a T-shirt design. Just saying :)
Haha I'll take that into account 😃
Me and my brothers used to play heroes 2 hot seat, and we still get together and spin up a heroes 5 game. I can't wait to play this
That's so nice, please keep this tradition with your brother 😃
I didn't pay attention, but now it seems to me that the hexagonal grid looks more interesting. 👍
The look of the Castles and creatures - "hey, I think I've seen this in some other game". But the adventure map - I really liked it :)
Thanks for sharing!
You are welcome, thank you for watching!
Thanks for the awesome video! I loved how you gathered all that info.
Thank you for your appreciation! 🌞
Branching unit upgrades! My favorite feature from Heroes 5 \o/
Agree! 🤩
It looks quite similar to HOMM3. It would be great to see more unique features in the game. For example, a zoom option to get a closer look at the terrain and heroes would be fantastic-I really missed that in Heroes 3!
Had this video queued up for a week, finally watched it.
What made the town screens in Heroes 3 & 5 iconic was seeing your city start out with so much empty space and slowly building it all up. I like the idea of having little guys walking around the towns. It really needs great music to go with it for sure! And if you add the little villagers they 100% need to make some sounds too.
One feature that I'd really like for the developers to add - this might be a lot of work, but lets say you build a griffin dwelling and it has 5 griffins in it, you should be able to see in the town screen background 5 griffins flying around in the sky. You buy 1, then you see only 4 griffins in the sky, etc. etc. Up to like a max of 1 or 2 weeks growth. Not every creature needs this, but it would be very climactic if you buy out all your army barely anyone is left at the town.
Very nice and interesting points! Thank you!
Bro just let Jon Van Caneghem continue his game that you - Ubisoft hijacked!
Thanks for the video! Here’s hoping they will add Tower like faction in first expansion… Tho who knows about the 6th one, for now!
Thank you for watching! I'm wondering whether the 6th faction might be a magical tribe close/similar to Tower :)
@@HeroesTakeTurns We are missing both stronghold and Tower, so lets hope we get Naga queens and tower back :D
@@Lightwish4K fingers crossed! 🤞 :)
@@Lightwish4K And Fortress. I want my lizzy boys back!
@@MrInternetHermit TRUEEE!! And please for love of god, change baselisks to another shooter! They have the worst ranged the poor lizards! Or atleast give their sucky bowman dubble shots XD
This is best gaming news in a decade.
Truly these news are something special for homm fans. And might even attract new players to the franchise.
thank you so much for the video. informative and sympathetic
I'm glad you enjoyed the video :)
Ha! Hot-Seat! Thanks! Its so simple mode yet many games that could have one have not.
Three things regarding the battle example:
1. Undead don't bleed (maybe vampires do);
2. There is no sword cursor. In previous parts, one could just stand next to the enemy unit to simply block it without attacking. Hope devs will include this feature.
3. All creatures occupy only one hex. That's a bit weird since a dragon is bigger than a knight. Also in Heroes 2 and 3 it helped in blocking larger creatures from getting to one's archers.
Anyway, I like what I see, and my hopes are high at the moment. Thank you for a great video :)
Thank you for your view on the video! 🙏☺️
Looks like our all time favorite Heroes 3! Finally after so many years!
Loved the host❤. Also, the presentation, and gameplay. Can't wait for more gameplay footage, and ofc gameplay from our lovely host. I am so excited, like i was, when i discovered heroes 1 the first time. Good God.
Thank you very much for your kind words! I'm glad to hear your excitement about the announcement 😄
What a surprise! Thanks for making these videos! Waiting for the next one!
You are welcome and thank you also for watching! ☺️
Homm 3 and 5 were absolutely fantastic with 5 being my favorite. Absolutely a shame we never got a game quite like homm5. Hopefully this one will give the series a good boost in popularity
I have a good feeling that Olden Era will give the series the boost it deserves. And I agree, homm 3 and 5 are true classics
thank you mylady! waiting for the second part. great music addition from you
You are welcome :) and thank you for watching too! 🙏
Last (6th) faction is probably Academy.
That might be possible 🤩
I expected from full release more... please Stronghold back Behemoth is so cool , Orcs and Goblins i need
This is the best gaming news I've heard in a while
Im 35 years old and im still here! This really feels like a childhood memery when i see the game 🙂
Genuine very excited for this, I loved the old homm games, H2 and H5 was without a doubt my favorites.
Another beautiful video. I'm hopeful about this part of the old series even if there are no dwarves as a faction ... 🙂
Thank you very much! I have high hopes as well and I can imagine that the devs might add dwarves later on in an expansion 🙂
great introduction!
And people called Homm5 cartoony. This is literally a cartoon.
I think it's visually meant to resemble a a tabletop miniature game like Heroscape, Warhammer, and D&D.
I wonder how the Hive emerged. Because in Chronology, the game will take place before the Kreegan Invasion in the same Planet (Enroth), but in another Continent (Jadame, Antagarich was the HOMM3's Continent). And what would their goal be outside of probably destroying everything that will comes to their way. Demonic Insects Sounds Great NGL! :D
Yeah, I was wondering something similar because of dark elves as part of the dungeon faction. I know they were in MM8, but I don't remember seeing any lore about why they would be part of it, although it was a long time ago since I played it.
There were portals to demon controlled worlds before the Kreegans arrived in Enroth. It's in the Heroes Chronicles standalone expansions.
I liked it very much. units, factions and atmosphere.
I hope there will be a decent storyline company that will be interesting to go through.
The map looks awesome but units and towns design are very poor. Please consider changing it to less cartoony
I agree.
Warcraft 2 was cartoony
Totally agee. Old art design is way refine and suitable for this series.
Completely agree, the artistic style is kinda yucky
Yeh, i agree
I like it a lot, I'm looking forward to this!
My main complaint is the town designs inside and outside. I mean do we really need the necro town to look like that on the global map?
We will surely want even more creatures in possible expansions and DLC, bringing more factions! But the final price product can be a problem indeed.
Oh wow! I am hyped up. Please let the game be great in the End.
Beautiful idle animations
‼ One of beautiful sides of HMM3 is its simple graphic. The one shown here is... how do I say it.. Unnecessarily overdetailed, too busy. I don't give shit about how cool something looks in 3D. I need to take a glance at the screen and know what it is and in the video objects and unit models are huge, too complicated, hard to "read" on the screen. The items blends with the map, hard to see. Some troops blend with the battle field, hard to see. Here in advice for you: Do like in Starcraft Remastered where you can turn on different visuals for the game. to be able to switch between 3D and 2D. And here is another advice: do not invent the wheel for now. Your main task now - unite and lead what is left of the community of HMM players, not divide it by offering something some like and some don't. Take the current industry standard - HMM3 Horn of the Abyss, keep everything AS IS and make a remastered 3D capable version with AI generated improved faces, towns, models, etc. There bunch of beautiful examples online. And for the love of God, DO NOT make everything look cartoonish. This world of warcraft 2 design style is just horrible.‼
Thank you for writing down your thoughts - I like the idea of "unite and lead".
Then stick to retro games n!@@a
Contents - 0:28
Campaign Story - 1:12
Game Modes - 1:53
Factions - 3:48
Close Look at 3 Town Screen - 4:45
Troops & Battles - 6:06
Conclusion - 7:01
Надеемся, верим и ждем
Great show!
Does anyone know if there's footage of combat with the full UI visible? Quite the important part of the game imo.
I haven't seen official footage with full battle UI yet, but the devs talked about displaying numbers and health index for the troops 👍 I'll briefly speak about it in my part 2 video
There are some harsh critisisms of the art style, which are fair. For me it will take some time getting used to, as I think it is a bit to over-the-top and mobile-like, but it is not a dealbreaker. As long as the gameplay is good and the atmosphere of the HoMM is retained I'm willing to get used to the artstyle.
Now, what I am curious about, and a bit surprised, that no one asked already, why did all the units were able to move away from one another without getting any attacks of opportunity? Do they all have immunity to them, is this a hero's skill, is it a mechanic that is no longer present in the game, or have the devs simply not implemented it yet?
As a side note, the fact that the game music is still not there gives me hope that Paul Romero will score the game :D
Thank you for sharing your thoughts! I'm curious myself whether the devs will keep the battle closer to 3 and 5 or implement new battle mechanics.
that feature is from age of wonders, homm doesnt have that
I'm excited for what Unfrozen has to offer, because they really nailed the look. I wish it was a bit more saturated, but overall, looks very nice. The one sticking point that could be an issue is the speed of the game. I'm guessing it's either set to normal or slow(er) for readability for the sake of the user. When it comes to playing the game over time, or just for preference, I do hope there's a toggle to speed up the hero movement, the speed at which units move and execute abilities in the combat arenas.
Amazing choice of music :)
Thanks 😊
heroes 4 was actually a great game, still play it from time to time...
it is my fav, i actually liked the hero take part in combat, or the line of sight requirement for ranged and spell classes doing different things. also not having to upgrade units
Great video, very excited for the game!
Thank you for stopping by and watching!
Hmm.. the overall world looks pretty good and i like how the map is like paper that burns as you explore it. Town screens felt a bit off but that might change after seeing how you navigate them. Shadows seemed to be doing some weird stuff too but maybe its just because of the presentation, looking forward to see town screen again with all the functions.
In combat the ground looked pretty amazing but unit animations feel really off when moving. Lots of sliding which shouldnt happen in lords year of 2024 and they look like they are in different universe from ground art.
Sounds so far was a bit 50-50 for me. The thing that got stuck with me was when griffin got hit sounded like puppy and that lighting spell sound was just straight ass. And afaik there is no any OST released yet, so hopefully thats not bad. Music was always huge part of homm's success imo.
But love the systems, they picked the right grid and angle for combat. It really does look like it's very much homm3 which is nice!
Overall feeling good-ish(?). Some of the graphical choises and sound work so far is looking like they could be a vibe killers. Hoping for the best.
Thank you a lot for sharing your thoughts!
Even the sound of the skeleton walking shown earlier was crappy.
Sound design is at least 40% of why the early HoMM succeeded. It was friggin good.
all good news. I liked everything. additional things that I personally want for the game:
hero attack with good animations like h5 not like heroes 7.
unit warcries when attacking, defending or dying or some unique battle dialogues to make the game feel more alive and battles more dramatic
make faction units more distinctive in design and color. it shouldn't be just color. some unique features like for example all deamons have red horns on their heads or body, all undead have bones or green eyes, temple units have holy glowing signs on their armor or something
add something like skill wheel in H7 to easily understand and plan skill paths within the game
Thank you, these are some thoughtful suggestions!
Looks amazing
This looks amazing. I really like the art style of the units, reminds me of HOMM 5 a little. The art style of the cities is also great.
I like how heroes 6 and 7 are just not being talked about XD
I just hope they actually support the game this time and fix the bugs.
Also I really hope they build the game with modding in mind.
game looks sick
thanks for raising awareness
You are welcome!
TAKE MY MONEY! Nothing's topped 3 for me but this looks like it just might.
I really hope that the multiplayer doesn’t end up with the 'waiting black screen' while other players take their turn... that was so frustrating. Thank you for the information and the nice video presentation!
Thank you for your kind words! The devs plan simultaneous turns in multiplayer, I'll talk about that soon in my upcoming video.
Emotions running high in the comment section 🙂love to see so many people care about my all-time favourite game. Even if they are exaggerating the sh... out of the whole art style aspect. It's far from looking like a mobile game and the more footage I see the more I get used to the few things I didn't like when I first saw them. Now it's all about learning the icons and skins, just like in every other new game.
Thanks for sharing this with a 10 out of 10 charming presentation!
Thank you for your take on the topic and also for kind words! Appreciate it ☺️
Looks cool! I actually hoping to see those units to be a little bit bigger or taller though.
Thanks for the video. When will be next part?
Thank You for watching! ☺️ I am currently working on the next video, and plan to release it in the course of the upcoming week.
@@HeroesTakeTurns ? :)
🙈 I was hindered. I made a short community post about it. Next video out soon 😅
Great video, thank you :)
And thank you for watching! :)
Heroes 4 was my favorite but maybe because i didnt play heroes 3. Gonna play this tho. The last faction is obviously the might/barbarian faction. Lez goooo!
9:45 Blood of skeleton, that's weird) Is it possible to make the spilled blood last longer? The battlefield should look epic at the end of the battle.
I guess in future game builds, the skeletons won't bleend any more :D
looking forward to that game
I love the design of the city buildings, I also love the design on the map. However, the game seems very dark to me! There's very little contrast and even the heroes don't stand out much on the map. I hope we'll be able to adjust that in the menus.
They should have taken the tactical aspect of King's Bounty - unit skills, hero upgrade, unit and battle design and battle animations, and then just add the strategy aspect, factions and random generator of HOMM3. That would have been enough to create the next turn-based legend - at least for the next 20 years.
That is an interesting view, thanks for sharing!
Will there be balance updates? Nerfing strong units and buffing weak units?
Can't wait for this game. HOMM3 is one of my top 3 games ever. Along with Age of Empires 2 and Diablo 2.
I agree, love those games too!
Looking very nice in that dress Lexiav !
😆🤣
I'm sold, yet I hope the swamplands of Fortress returns in the future, I want my Gorgonzolas
Удачи вам с разработкой! Надеюсь что у вас всё получится, выглядит очень впечатляюще и оптимистично [:))]
Great Video, thanks for the info :)
You are welcome, thank you also for watching!
Not convinced so far. Gonna keep an eye on it to see the direction it takes on later development.
Hoping to see a really good simulations turns systems for multiplayer. Sitting and waiting 20min for enemy to do turn isnt very fun.
Really nice video and i love the way combat works. The details of units and all the moves - really nice! I was sceptic and I am still a bit concerned but it’s getting better. I really hope they will make it all look more visable on the exploring map and emphasize the towns so they look more significant. And…just please make them correct this poor „my little pony” on TEMPLE Hero…
I'm glad you liked the presentation and thanks a lot for taking your time to watch my video!
Love your dress! Hope your channel will be successful!
Thank you so much for your well wishes! 🙏
Yes!
My only gripe is that the battle screen is ridiculously small. I mean there are just few hexes to move around in. Compare it to Heroes 3 battle field size, and Heroes 5 battle field size. It seriously makes strategic movement inexistent, apart from changing the order of units before the battle. Why make it so small ?
90% of this seems positive. I am tentatively excited. That being said, as you can see in the battle at around 8:33, the "new" era of very heavily overdesigned units is here to stay. The angel's wings and bow is just... I don't know, it's all angles and widgets and complete over the top. It is what it is, but I truly do miss the era of when unit designs were a bit more rooted in classical fantasy conventions or even historical examples, even if those examples weren't necessarily "realistic" themselves.
I'm really happy to see game at this state. One crucial thing about battles tile count on old HoMM 3 is 11by 15. That gives tactual maneuverability. In this video I see 9 by 11 tiles. Is this final battle tile count or there will bee multiple variations?
At this stage I am not sure whether the battle size is final or if the devs will still change it until Early Access 🤔
@@HeroesTakeTurns Thanks for response. There is mathematic behind battle arena size. In Heroes II there is only 5 unit stack but in Heroes 3 are 7 unit stacks. There for battle arena size is bigger.
I hope there will be an option to disable cel shading
I couldn't see their numbers but units still stack in the same slot, like a figure of a griffin representing 200 griffins, right?
@@franciscojeronimo5881 yes that should be the case. I guess in a future game build, we will see unit numbers and damage output etc :)
@@HeroesTakeTurns Thx.