Even if the mummy is really easy to defeat he’s still my favourite maybe I’m bias cause I adore mummy characters but his design is amazing I love his movements and his facial expressions
Ice king: when he broke the mirrors Flames: when he got burned in the fire Mummy: when he had to be bandaged for his burns Slime: when he painted all over the paintings Keyhole: when he locked the doors Drunken king: when he would drink beers and got drunk That’s what the bosses represent.
You might see the player getting caught in every boss fight except for Keyhole. If you want to know, Keyhole can either catch you himself (hands) or chains trap you. This boss really has two various ways to catch you. He can laugh with his eye getting cute with you when you get caught. He's so cool. 😄
The Bandaged: Surface level uglyness. Deformity brought about by birth or injury. Not seeing what lies underneath--only what's wrong. Additionally, a sort of weakness, petulence and even impotence. The Covering: Denial, by masking, disguising, and dressing something up as 'pretty'. A way of pretending everything is fine and lovely, by not addressing it for what it really is. Additionally, a sort of incompetence, ungracefulness, and even slight desperation. The Crystal: Denial by violence. Reflecting upon oneself, finding what one sees as displeasing or anger-inducing, and lashing out. This being because what's reflected is painful, and attempting to subjugate or destroy it. Also, a sort of fear, horror, and cowardice. The Gatekeeper: Denial by isolation & repression. Dressing it up didn't work, and lashing out at it didn't work, so one attempts to simply lock it away, so as to never have to confront it again. Attempting to simply compartmentalize and bury it away, hiding behind walls, locks, keys, chains and cages. A sort of cowardice again, in addition to restraining oneself. The Poisoned: Denial by indulgence & numbness. Even after it's been hidden away, the thought still nags at one's mind. Thus, it needs to be drowned out with alchohol, sex, or some other base urge. It addles the mind and numbs the senses, distracting (like the Covering) from the problem. Additionally blindness, entitlement, and impatience. The Flames: Ruin. Cover it, kill it, lock it away, or drown it out--all of those coping mechanisms were kindling for the fuel that was the original problem & uglyness. And one little spark set it all off. All is laid bare, all is mangled, mutilated, and destroyed. There is no escaping it anymore, and it was all brought one by oneself. Cruelty, madness, and pain. Run, jump, and flail all you like, try to flee. But you understand finally that you will never escape.
@@elecstrike2960 The main character is trying fight off he's demons but he's stuck in endless loop. (Wich I think because I didn't play the game but looks interesting tho)
@@elecstrike2960basically throughout the story the memories slowly give clues on the character's identity and the bosses are a reflection of his downward spiral and delusion, it's a dark story that also acts as a cautionary tale.
He is a time loop for eternity, fighting himself over and over, again and again.
Ben's Comments:
Not really, there is another ending, locked behind twelve hidden puzzle rooms.
Even if the mummy is really easy to defeat he’s still my favourite maybe I’m bias cause I adore mummy characters but his design is amazing I love his movements and his facial expressions
Especially when you see his face as a "cute" and "funny" one?
The Bandaged, the Covering, the Crystal, the Jailer, the Poisoned, the Flame
The gatekeeper
The Glass
Ice king: when he broke the mirrors
Flames: when he got burned in the fire
Mummy: when he had to be bandaged for his burns
Slime: when he painted all over the paintings
Keyhole: when he locked the doors
Drunken king: when he would drink beers and got drunk
That’s what the bosses represent.
I was thinking the same thing too
You might see the player getting caught in every boss fight except for Keyhole. If you want to know, Keyhole can either catch you himself (hands) or chains trap you. This boss really has two various ways to catch you. He can laugh with his eye getting cute with you when you get caught. He's so cool. 😄
The Bandaged: Surface level uglyness. Deformity brought about by birth or injury. Not seeing what lies underneath--only what's wrong. Additionally, a sort of weakness, petulence and even impotence.
The Covering: Denial, by masking, disguising, and dressing something up as 'pretty'. A way of pretending everything is fine and lovely, by not addressing it for what it really is. Additionally, a sort of incompetence, ungracefulness, and even slight desperation.
The Crystal: Denial by violence. Reflecting upon oneself, finding what one sees as displeasing or anger-inducing, and lashing out. This being because what's reflected is painful, and attempting to subjugate or destroy it. Also, a sort of fear, horror, and cowardice.
The Gatekeeper: Denial by isolation & repression. Dressing it up didn't work, and lashing out at it didn't work, so one attempts to simply lock it away, so as to never have to confront it again. Attempting to simply compartmentalize and bury it away, hiding behind walls, locks, keys, chains and cages. A sort of cowardice again, in addition to restraining oneself.
The Poisoned: Denial by indulgence & numbness. Even after it's been hidden away, the thought still nags at one's mind. Thus, it needs to be drowned out with alchohol, sex, or some other base urge. It addles the mind and numbs the senses, distracting (like the Covering) from the problem. Additionally blindness, entitlement, and impatience.
The Flames: Ruin. Cover it, kill it, lock it away, or drown it out--all of those coping mechanisms were kindling for the fuel that was the original problem & uglyness. And one little spark set it all off. All is laid bare, all is mangled, mutilated, and destroyed. There is no escaping it anymore, and it was all brought one by oneself. Cruelty, madness, and pain. Run, jump, and flail all you like, try to flee. But you understand finally that you will never escape.
There's something OFF about your profile pic.
@@douglasbabb1725 Hhhhh...
Awesome analysis
what is the lore
@@jackadams1306he wanted the lore not his backstory
Yea and that was very rude of you to say that about him
@@jackadams1306 grammar moment
@@elecstrike2960 The main character is trying fight off he's demons but he's stuck in endless loop. (Wich I think because I didn't play the game but looks interesting tho)
@@elecstrike2960basically throughout the story the memories slowly give clues on the character's identity and the bosses are a reflection of his downward spiral and delusion, it's a dark story that also acts as a cautionary tale.
Where is the game link??
The game is available on the switch,xbox one, steam for mac,linux and windows
please comment
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