@@anecro that's very true. I love how there's no microtransactions implemented in the game and they genuinely listen to the criticism of their fanbase. Perfect example is with The Holt's Slayer Gate. At first it was too hard so they made it easier. Then it was too easy so they made it a bit harder. They just care
@@EmperorHeadass you may have jinxed it because the micro transactions are placed and I believe it’s Microsoft’s doing, they did the same putting them on Minecraft
@@anecro since u need to kill an enemy to use primary charger for the micro missiles,does it work with the demonic troopers thats what im sayin Primary Charger Kills with the Heavy Cannon will boost Micro Missiles damage by 30% for 5 seconds dis lmao
@@EkocraftDoomMan Oh right, right, I think it does, although it's not really needed for a 1 shot kill enemy y'know I don't use micro missiles at all so I've completely forgotten their mechanics
@@anecro id say its incredibly dissapointing and at a certain point even a desperate try to make people who didnt liked the base game interested on the game, the hammer is unbelievably OP and its disgusting to use
@@MrChisponX The hammer is also really fun though, and don't forget a big part of the players can't pull off what we, people who have been playing the game for a year now, can. I understand the complaints about the difficulty, but not in the way you might think. I'm disappointed that they opted to create dlc 1 as an experience for seasoned players who want more, but then went lighter on dlc 2. The change of mind is what bothers me, not necessarily the fact that they wanted more people to go in and enjoy it.
@@MrChisponX that's the thing though, in a lot of places the dlc is harder than most of the main campaign. Up until Taras Nabad I'd say the dlc is just as hard, if not harder, than the base game. Obviously I'm not talking about the imp arena in World Spear, but even something like the screecher - triple hell knight trap room is harder than a lot of base game situations. I get you though, the hammer can be very op, but remember that this time around there are cursed prowlers, screechers and the spirits, all limiting the use of the hammer and making you think before you act. Coupled with the more closed arena designs (which I don't like), it works well even if it is very strong.
These guys are the 1x1 rubix cube of DOOM
I really hope Id makes these guys a genuine threat with a buff
I assumed they were just coded to have 1hp, this really confuses me
They may still be coded like this, this is a bug.
Not sure what's causing it though, maybe triggering their melee attack has to do with it?
I love how they brought the multiplayer characters into canon because why not
And made them weak and braindead. Wonder if that's what they feel about their fanbase lmao
@@EmperorHeadass Judging by their history as developers and what they've been doing lately, they care more than any other company I'm aware of
@@anecro that's very true. I love how there's no microtransactions implemented in the game and they genuinely listen to the criticism of their fanbase. Perfect example is with The Holt's Slayer Gate. At first it was too hard so they made it easier. Then it was too easy so they made it a bit harder. They just care
In general, COVID-19 messed with Ancient gods part 2
@@EmperorHeadass you may have jinxed it because the micro transactions are placed and I believe it’s Microsoft’s doing, they did the same putting them on Minecraft
id nerf pls
Wonder what a buff possessed demonic trooper looks like.
imp
Can't wait for someone to mod the hell out of them and make them threatening. Heck even make them bigger since they don't have any death animation.
What an odd edition
yo does the demonic troopers activate primary charge?haven't played de yet
What's primary charge?
@@anecro micro missiles's primary charger lmao
@@EkocraftDoomMan What do you mean by activate then?
You can use any weapon on them if that's what you're asking
@@anecro since u need to kill an enemy to use primary charger for the micro missiles,does it work with the demonic troopers thats what im sayin
Primary Charger
Kills with the Heavy Cannon will boost Micro Missiles damage by 30% for 5 seconds
dis lmao
@@EkocraftDoomMan Oh right, right, I think it does, although it's not really needed for a 1 shot kill enemy y'know
I don't use micro missiles at all so I've completely forgotten their mechanics
does flame belch still kill them instantly, or is it just meathook that they become immune to?
I didn't try that actually but I'd guess it still kills them
Too op pls nerf
and to think there are people who still defend this dlc
There's a lot to defend and enjoy, it's just that this, by far, is the most rough and disappointing piece of main game content. Still very enjoyable
@@anecro id say its incredibly dissapointing and at a certain point even a desperate try to make people who didnt liked the base game interested on the game, the hammer is unbelievably OP and its disgusting to use
@@MrChisponX The hammer is also really fun though, and don't forget a big part of the players can't pull off what we, people who have been playing the game for a year now, can.
I understand the complaints about the difficulty, but not in the way you might think. I'm disappointed that they opted to create dlc 1 as an experience for seasoned players who want more, but then went lighter on dlc 2. The change of mind is what bothers me, not necessarily the fact that they wanted more people to go in and enjoy it.
@@anecro the hammer would be acceptable if the dlc itself wasnt easier than the base game
@@MrChisponX that's the thing though, in a lot of places the dlc is harder than most of the main campaign. Up until Taras Nabad I'd say the dlc is just as hard, if not harder, than the base game. Obviously I'm not talking about the imp arena in World Spear, but even something like the screecher - triple hell knight trap room is harder than a lot of base game situations.
I get you though, the hammer can be very op, but remember that this time around there are cursed prowlers, screechers and the spirits, all limiting the use of the hammer and making you think before you act. Coupled with the more closed arena designs (which I don't like), it works well even if it is very strong.