Oh wow! That was a very nice surprise. Thank you so much Bit Beam Cannon for making the demo available for everyone. 🙏🙏🙏 And of course thank you Saberman for showing the demo! What a start to this weekend! 🤩🤩🤩
I love the details in this. The fact that it starts in front of an MMA gym, giving a contemporary feel to a very 90s game genre. The sign on the telephone pole that reads "Amiga" in katakana. The fact that the first boss is a corrupt cop, like Edi.E. from Final Fight. The graffiti that says "Not Again", but the green letters read "No AGA". Is this seriously an OCS game? If so... holy crap.
The funny stuff is that many ECS games looked as good or sometimes better than most AGA games. The key is proper use of colour palette and 'dithering' technique to make it all look like there are more colours on the screen. 32 colours is plenty for pixel art if you know the techniques used by the best artists of the 16-bit era. Huge colour palette doesn't make good graphics. It often can make the graphics look garish or confusing. The other thing is choosing proper colours for background and foreground i.e. background colours should be darker and foreground colours should be brighter. That results with the effect of depth and makes the foreground stand out from the backgrounds. You can compare Ruff n' Tumble with Jim Power to see what I'm talking about. The other thing is that you don't need crazy ass parallax. Nicely drawn static backgrounds can look better.
@@mattx5499 yeah, I can compare an AGA game with bad graphics to an OCS game with good graphics and say OCS is better. I think if you were to take a screenshot of Metro Siege, only double the colours and get Mike to make use of the extra colours, few people wouldn't concede it looks better. I'm not trying to knock Metro Siege's graphics at all. They're fantastic fullstop, regardless of being OCS, AGA or anything else.
Can't believe this game was created by, if I'm not mistaken, 3 guys and it works so good on a bare bone Amiga. Amazing color palette, dynamic gameplay, smooth scrolling, variety of moves and blows. Where are loading indicators? 🙂 These stages and numer of opponents on the screen! Maaan 😲It doesn't look like an Amiga beat'em up, it looks like an arcade game!!! Everything just blows my mind 😲👌👍
I agree with most of your comment but you mixed it up at the end. It looks like an Amiga game. It's just made by people who actually took time and effort to study and utilise Amiga's capabillities. Amiga could do perfect arcade conversions the problem was that teams assigned to the job were either incompetent or just forced to make quick conversion to trick people into spending their money for something they think will be their favourite arcade game for their home computer. Home computers were often treated as subpar platforms, mostly because of rampant piracy and manical cracking scene. If you look at many of proper Amiga games from the era you'll realize that these games are far more sophisticated than most of the arcade games. Also it took few years for Amiga programmers and artists to uncover all the hidden features Amiga custom chips had. And believe me, these chips were a marvel of technology that greatly exceeded of what home computer hardware should be.
@@mattx5499 If the game looks like an arcade title from the 90's then it looks like that. I don't see too much of a difference between that game and Vendetta. Despite piracy, Amiga had good titles created by talented studios like Team 17, Bitmap Brothers, Sega etc. but I haven't seen better beat'em up so far. It didn't have to be an arcade port. Just a good, arcade/SMD quality game.
@@szadron Team 17 and Bitmap Bros were artists more than businessmen. They wanted to create art of gaming, explore the posibillities and Amiga was a perfect machine for that. The studios that made most of the arcade ports were like today's Android shovelware makers that flood the Google store with crap.
I saw someone comment that Kim looks out of place by being too 'future' looking. I'm starting to agree a bit. I can actually imagine this being an alternative costume, but the 'original' being more 80s / 90s punk or 'ninja' or something. Great looking in all cases though!
Wow I must say the hype was justified, it looks as if Final Fight was redone in a Konami beat-em up style, with smaller sprites and more pastel like colour palette. Speaking of which that's how you use a limited range of colors very effectively. I like that there are hints at copper gradients here and there, so it still looks like an Amiga game. Controls are nailed, there is a good number of moves and thankfully no single button nonsense. I think requiring 1MB is a good decision as well, Commodore should have ditched the half meg setups years before they actually did. A game like this in 512 kbytes would have probably required to pick sound effects or music, and or dramatically reduce animations. The only thing I'm not fond of is that most of the walking animations are more like sliding..
@@grumpyoldgeezr I guess if you make the game look this good on OCS you market it that way... It's no dogma, I don't have to drink it as gospel. It's just a stance on how art direction is more important than the number of colors, that being said, I cannot for the life of me understand why AGA couldn't be put to good use. You have a lot of games where there's barely any difference between OCS and AGA, and that's the issue I guess, but that has to do with the art direction part I talked about, there's no problem with AGA
Oh wow! That was a very nice surprise. Thank you so much Bit Beam Cannon for making the demo available for everyone. 🙏🙏🙏 And of course thank you Saberman for showing the demo! What a start to this weekend! 🤩🤩🤩
Nothing to add mate! Superb game - cannot wait to get my hands on it!
It feels like they switched to full 50 fps gameplay, as opposed to 25 fps in older versions. So many details on display. Impressive!
Beautiful ❤
I didn't expect the controls to be so responsive.
Also, there really is a lot of people on screen and they move fast !
Amazing! Streets of rage on the Amiga only better! Imagine this came out in the day! Love your work!
I love the details in this. The fact that it starts in front of an MMA gym, giving a contemporary feel to a very 90s game genre. The sign on the telephone pole that reads "Amiga" in katakana. The fact that the first boss is a corrupt cop, like Edi.E. from Final Fight. The graffiti that says "Not Again", but the green letters read "No AGA". Is this seriously an OCS game? If so... holy crap.
Yep, so long as you have 1MB of RAM you can play it on a A1000 or A500. Imagine what an AGA version could look like?
The funny stuff is that many ECS games looked as good or sometimes better than most AGA games. The key is proper use of colour palette and 'dithering' technique to make it all look like there are more colours on the screen. 32 colours is plenty for pixel art if you know the techniques used by the best artists of the 16-bit era. Huge colour palette doesn't make good graphics. It often can make the graphics look garish or confusing. The other thing is choosing proper colours for background and foreground i.e. background colours should be darker and foreground colours should be brighter. That results with the effect of depth and makes the foreground stand out from the backgrounds. You can compare Ruff n' Tumble with Jim Power to see what I'm talking about. The other thing is that you don't need crazy ass parallax. Nicely drawn static backgrounds can look better.
@@mattx5499 yeah, I can compare an AGA game with bad graphics to an OCS game with good graphics and say OCS is better. I think if you were to take a screenshot of Metro Siege, only double the colours and get Mike to make use of the extra colours, few people wouldn't concede it looks better. I'm not trying to knock Metro Siege's graphics at all. They're fantastic fullstop, regardless of being OCS, AGA or anything else.
Wow, really impressive! Great job
Oh wow look and plays great. 👍
Magnificent. Outstanding work.
This is insane.. absolutely remarkable work!
Very polished.
I like the Paula Easter egg graffiti on train at 9:24
Also 8501 graffiti.
Can't wait, big box worthy for sure👊🏻🤘🏻
Just try it on my Analogue Pocket ! It's very impressive !!! Great Job !
As for tech demo it looks awesome 👌
Awesome Work!.
Music is great!
Finally a demo... ouhhh... cant wait to try this out!
it looks amazing
🤣 The Donuts on the Cop car!
Can't believe this game was created by, if I'm not mistaken, 3 guys and it works so good on a bare bone Amiga. Amazing color palette, dynamic gameplay, smooth scrolling, variety of moves and blows. Where are loading indicators? 🙂 These stages and numer of opponents on the screen! Maaan 😲It doesn't look like an Amiga beat'em up, it looks like an arcade game!!! Everything just blows my mind 😲👌👍
Four, actually, if you include Tsak at the music and SFX
I agree with most of your comment but you mixed it up at the end. It looks like an Amiga game. It's just made by people who actually took time and effort to study and utilise Amiga's capabillities. Amiga could do perfect arcade conversions the problem was that teams assigned to the job were either incompetent or just forced to make quick conversion to trick people into spending their money for something they think will be their favourite arcade game for their home computer. Home computers were often treated as subpar platforms, mostly because of rampant piracy and manical cracking scene. If you look at many of proper Amiga games from the era you'll realize that these games are far more sophisticated than most of the arcade games. Also it took few years for Amiga programmers and artists to uncover all the hidden features Amiga custom chips had. And believe me, these chips were a marvel of technology that greatly exceeded of what home computer hardware should be.
@@mattx5499 If the game looks like an arcade title from the 90's then it looks like that. I don't see too much of a difference between that game and Vendetta. Despite piracy, Amiga had good titles created by talented studios like Team 17, Bitmap Brothers, Sega etc. but I haven't seen better beat'em up so far. It didn't have to be an arcade port. Just a good, arcade/SMD quality game.
@@szadron Team 17 and Bitmap Bros were artists more than businessmen. They wanted to create art of gaming, explore the posibillities and Amiga was a perfect machine for that. The studios that made most of the arcade ports were like today's Android shovelware makers that flood the Google store with crap.
@@mattx5499 I was talking (writing) about the arcade quality. Good beat'em up game could have been created by any studio but it wasn't.
👏
I saw someone comment that Kim looks out of place by being too 'future' looking. I'm starting to agree a bit. I can actually imagine this being an alternative costume, but the 'original' being more 80s / 90s punk or 'ninja' or something. Great looking in all cases though!
Wow I must say the hype was justified, it looks as if Final Fight was redone in a Konami beat-em up style, with smaller sprites and more pastel like colour palette. Speaking of which that's how you use a limited range of colors very effectively. I like that there are hints at copper gradients here and there, so it still looks like an Amiga game. Controls are nailed, there is a good number of moves and thankfully no single button nonsense. I think requiring 1MB is a good decision as well, Commodore should have ditched the half meg setups years before they actually did. A game like this in 512 kbytes would have probably required to pick sound effects or music, and or dramatically reduce animations. The only thing I'm not fond of is that most of the walking animations are more like sliding..
cool
Could use some help with the dialogue.
Beautiful game, will try it out, looks fun.. say NO to AGA! Didn't need it back then, don't need it now :)
Was this really necessary? Why buy an Amiga at all then? Stick to C64
@@vertigoz Yes, it is necessary. It's a big NO to AGA.
@@vertigoz Not sure you got this. There's graffiti on the walls that says "NOT AGAIN" but the letters NO and AGA are in green. It reads "NO AGA".
@@grumpyoldgeezr I guess if you make the game look this good on OCS you market it that way... It's no dogma, I don't have to drink it as gospel. It's just a stance on how art direction is more important than the number of colors, that being said, I cannot for the life of me understand why AGA couldn't be put to good use. You have a lot of games where there's barely any difference between OCS and AGA, and that's the issue I guess, but that has to do with the art direction part I talked about, there's no problem with AGA
@@coope1999 it was quite clear I was answering to "Didn't need it back then, don't need it now"... I think that's not on the wall, is it?
Looks sick and probably plays the same too but that music is (I’m sorry) utterly SHIT.
What are you looking for?
no aga in🤣4:00 Awesome... arcade quality
Sharp. Didn't notice at first. nice
😂😂😊
LOL!