Devlog 2024 | 2D Light in Pixelated Games | The Making of Moons of Darsalon | EP3

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  • Опубликовано: 30 окт 2024

Комментарии • 23

  • @cool.guy.
    @cool.guy. Месяц назад +1

    i'm making my own 2d pixel game and your videos are an amazing resource

  • @findemor
    @findemor 2 месяца назад +1

    Es muy tremendo el trabajo que has hecho. No deja de sorprenderme. Y la forma en que lo explicas es brillante! enhorabuena

  • @PynnBailey
    @PynnBailey 3 месяца назад +2

    Man you are really good at programming and art. You really have a shot of making it big!

  • @austinculp7082
    @austinculp7082 3 месяца назад +1

    Big fan of MD, I love destructible pixel games and I’m so happy to hear that you did this solo! Super inspiring! Please keep posting your logs, they are very helpful.

  • @away2thestars
    @away2thestars 3 месяца назад +1

    Hey man! Thank you for the mention. really instructive video as usual

  • @cperezgrin
    @cperezgrin 3 месяца назад +1

    Asombroso todo el trabajo que tienes detrás de este gran juego

  • @kaasronald3623
    @kaasronald3623 3 месяца назад +1

    amazing video series. I loooove the overall style of this game and I'm gonna buy it. I'm really interested in learning how you made the terrain. I can't really figure it out. Are they looping textures displayed on an actual shaped mesh or on blank sprites? Or are you stacking modular sprites of terrain? What's the workflow for creating a level this way? So many questions!!

    • @DrKuchoGames
      @DrKuchoGames  3 месяца назад +1

      Each level is a huge sprite , alpha is modified in real time

    • @kaasronald3623
      @kaasronald3623 3 месяца назад

      @@DrKuchoGames makes sense ty

  • @NowKnownMAWO
    @NowKnownMAWO 3 месяца назад

    Awesome video, you got my sub!
    Can't wait to see more :)

    • @DrKuchoGames
      @DrKuchoGames  3 месяца назад +1

      @@NowKnownMAWO every week !

    • @NowKnownMAWO
      @NowKnownMAWO 3 месяца назад +1

      @@DrKuchoGames Nice :)
      I have a small question. I am trying to achieve a CRT effect for my game using a retro post-processing asset. However, it has a few unwanted results, so I found a workaround by shifting the UV rec of a RawImage (a 2x2 image with 2 white pixels on top and 2 transparent pixels on the bottom). It works fine, but it ain't look like the effect in your videos. Could you share which tool you are using, or is it something you made yourself?

    • @DrKuchoGames
      @DrKuchoGames  3 месяца назад

      @@NowKnownMAWOcould not understand your specific problem, you talking about scanlines ?

    • @NowKnownMAWO
      @NowKnownMAWO 3 месяца назад

      @@DrKuchoGames Yes, scanlines! :)

    • @DrKuchoGames
      @DrKuchoGames  3 месяца назад +1

      @@NowKnownMAWO I used to do the scanlines with a semi transparent sprite overlying the image , if you do it right the results should be almost the same , but I decided later to do it via shader due to performance reasosns and because with the shader I can change the intensity of the scanline depending on the luma of the underlying pixels. More similar to what happens on the real crt

  • @Mistereee
    @Mistereee 2 месяца назад +1

    Great series, I wish it wasn't using the robot voice though!

    • @DrKuchoGames
      @DrKuchoGames  2 месяца назад

      @@Mistereee I wish I had the time and the English skills.

  • @ephraimteluris9744
    @ephraimteluris9744 3 месяца назад +1

    Me he pasado el juego en modo difícil con todas las estrellas en cada nivel y me entero ahora que hay un ciclo de día y noche en los niveles 🤣

    • @DrKuchoGames
      @DrKuchoGames  3 месяца назад +1

      @@ephraimteluris9744 en realidad al final se quedó solo En la title screen y en run for it

    • @ephraimteluris9744
      @ephraimteluris9744 3 месяца назад +1

      @@DrKuchoGames Eso es tan cierto como que el juego ha sido desarrollado por un equipo completo de profesionales AAA

    • @DrKuchoGames
      @DrKuchoGames  3 месяца назад

      Lul