Big fan of MD, I love destructible pixel games and I’m so happy to hear that you did this solo! Super inspiring! Please keep posting your logs, they are very helpful.
amazing video series. I loooove the overall style of this game and I'm gonna buy it. I'm really interested in learning how you made the terrain. I can't really figure it out. Are they looping textures displayed on an actual shaped mesh or on blank sprites? Or are you stacking modular sprites of terrain? What's the workflow for creating a level this way? So many questions!!
@@DrKuchoGames Nice :) I have a small question. I am trying to achieve a CRT effect for my game using a retro post-processing asset. However, it has a few unwanted results, so I found a workaround by shifting the UV rec of a RawImage (a 2x2 image with 2 white pixels on top and 2 transparent pixels on the bottom). It works fine, but it ain't look like the effect in your videos. Could you share which tool you are using, or is it something you made yourself?
@@NowKnownMAWO I used to do the scanlines with a semi transparent sprite overlying the image , if you do it right the results should be almost the same , but I decided later to do it via shader due to performance reasosns and because with the shader I can change the intensity of the scanline depending on the luma of the underlying pixels. More similar to what happens on the real crt
i'm making my own 2d pixel game and your videos are an amazing resource
you joy is my joy!
Es muy tremendo el trabajo que has hecho. No deja de sorprenderme. Y la forma en que lo explicas es brillante! enhorabuena
Man you are really good at programming and art. You really have a shot of making it big!
Big fan of MD, I love destructible pixel games and I’m so happy to hear that you did this solo! Super inspiring! Please keep posting your logs, they are very helpful.
Hey man! Thank you for the mention. really instructive video as usual
Asombroso todo el trabajo que tienes detrás de este gran juego
amazing video series. I loooove the overall style of this game and I'm gonna buy it. I'm really interested in learning how you made the terrain. I can't really figure it out. Are they looping textures displayed on an actual shaped mesh or on blank sprites? Or are you stacking modular sprites of terrain? What's the workflow for creating a level this way? So many questions!!
Each level is a huge sprite , alpha is modified in real time
@@DrKuchoGames makes sense ty
Awesome video, you got my sub!
Can't wait to see more :)
@@NowKnownMAWO every week !
@@DrKuchoGames Nice :)
I have a small question. I am trying to achieve a CRT effect for my game using a retro post-processing asset. However, it has a few unwanted results, so I found a workaround by shifting the UV rec of a RawImage (a 2x2 image with 2 white pixels on top and 2 transparent pixels on the bottom). It works fine, but it ain't look like the effect in your videos. Could you share which tool you are using, or is it something you made yourself?
@@NowKnownMAWOcould not understand your specific problem, you talking about scanlines ?
@@DrKuchoGames Yes, scanlines! :)
@@NowKnownMAWO I used to do the scanlines with a semi transparent sprite overlying the image , if you do it right the results should be almost the same , but I decided later to do it via shader due to performance reasosns and because with the shader I can change the intensity of the scanline depending on the luma of the underlying pixels. More similar to what happens on the real crt
Great series, I wish it wasn't using the robot voice though!
@@Mistereee I wish I had the time and the English skills.
Me he pasado el juego en modo difícil con todas las estrellas en cada nivel y me entero ahora que hay un ciclo de día y noche en los niveles 🤣
@@ephraimteluris9744 en realidad al final se quedó solo En la title screen y en run for it
@@DrKuchoGames Eso es tan cierto como que el juego ha sido desarrollado por un equipo completo de profesionales AAA
Lul