I love the movie and this is on my to get list. Do you think that the possibility of things getting a little tense and personal is a design choice? After all that is a huge part of the movie and normally, we don't hurt feelings at a game table. BUT games like Diplomacy and RISK do exist :) Is it possible the designers were hoping things might get a little personal and tense to capture that feeling from the movie?
I love the movie and this is on my to get list.
Do you think that the possibility of things getting a little tense and personal is a design choice? After all that is a huge part of the movie and normally, we don't hurt feelings at a game table. BUT games like Diplomacy and RISK do exist :) Is it possible the designers were hoping things might get a little personal and tense to capture that feeling from the movie?