I had to kill a Cactus in the elimination round like that, cause I had magic shield keeping my hp safe from attacks and hall of mirrors ramping my dice pool up but it kept stacking thorns and i had too low hp going into the fight to hit it without dying so i had to wait for the (roughly one in eight) chance for it not to roll an odd to stack thorns, and came out of the fight with 60 something dice in my pool. My laptop started to slow down and the dice started all piling up in one spot at the top of the screen, it was really strange. And probably the least fun I've had playing the game but w/e.
And freezing snowman guarantees he gets a hit that freezes you back whilst freezing hothead makes him unable to attack because freeze items use odds and burn uses evens. All the enemies are quite subtly thematic.
thats how a lot of thier characters are! things that dont do well in cold are often enemies whom frost works well against. Also how the wizard and sorceress have witch builds and the jester has a jester build (a little more on the nose) but the games really good with its themes, very charming
I like how smart the design in this game is. The snowman is strong against ice, but they don't need a stat effect for that, instead putting his strength into the fact that all his attacks take odds. So freezing him means he has a higher probability of being able to attack and freeze you.
Thematically, it goes even further than that. What are the snowman's attacks called? "Snowball". He's throwing snowballs at you. And since snow is basically ice, by freezing his dice _you're giving him ammunition!_
NL logic for 3 sixes: Ice shard, throw dice Why not Ice shard, replace the ice shard, ice shard again?? That said, this series really helps facecam shine. So much fun watching the NL mind gears churn!
oh you must be meaning 26:55 when he does one of the dumbest moves I've seen him do yet... For an intelligent man, his brain sure does melt for this character...
Mistake on the level of Pot Play at 21:41 4 and a 5, one attack that only takes an odd, other can take anything. Puts the odd in the one that can take either, throws the 4. > Doing 6 damage and one freeze when you could do 10 damage and 2 freeze.
My dude, Magic Missile goes great with Ice Shard, because evens go into Magic Missile, and odds go into Ice Shard. You said "we're literally never using it" and I was just scratching my head, because I agreed with you, but I couldn't understand *why* you weren't using it.
True, but silver cauldroning all evens for maximum freeze seem to work, possibly better than the alternative. Except for in the Snowman fight, but that's probably it
Except it would probably be pretty good in the Snowman fight. Freezing his dice means that some of yours would always be frozen - you would always have odds for Ice Shard and, more importantly, magic shield
"Now I know we have three out of four spell slots requiring an odd number, but what if... we put another spell requiring an odd number in the fourth slot? I'm a genius!" "Oh no, all even numbers! How could this happen?!"
Here's a proof for splitting odds and evens. Theorem: splitting an even results in either two evens or two odds, and splitting an odd results in one even and one odd. Proof: a number can be only odd or even and never both. So we consider cases of addition. Case 1: we have two evens. By definition of even, we may write these numbers as 2m and 2n where m and n are integers. Then their sum is 2m + 2n = 2(m + n) by the distributive property, and m + n is a natural number by closure, thus our sum is 2*[natural number] which is even. This is the definition of an even number. Case two: both are odd. Then we may write each number as 2k+1 and 2j+1 where j and k are natural numbers. Summing these two yields 2k+1 + 2j+1 = 2j+2k+1+1 since addition is commutative = 2j+2k+2 = 2(j+k+1) which is again an even number. Case 3: one number is odd and one is even. We may write the even as 2u and odd as 2v+1 where u and v are natural numbers. Their sum is 2u + 2v + 1 = 2(u + v) + 1: an odd. Since these are all cases, an odd can only be decomposed to the sum of an odd and even, and an even can only be decomposed to the sum of an even and even or odd and odd. Q.E.D. Kind of a boring proof but there it is
21:42 am i missing something or did he miss out on like 4 extra damage and an extra freeze here 26:53 also couldn’t he put a 6 into another upgraded freeze and use it i’m not trying to flame him i am actually curious bc sometimes i have no idea what’s going on
Hey there Lion from the North! A bit of advice concerning the witch, always put a damaging spell on 1, never put dublicate or nudge in it! Reason is, if you get your dices frozen over and over again, you're dead. Ice shard is, in my opinion at least, the best spell to start with but make sure you change your starting spell to fit the enemy you're facing, you may not want to give 1's to certain enemies. Finally, if you get your hands on life drain, DON'T SKIP IT, it's the red string that leads toward victory. Love your content, hope this helps you ^^
A Dirty Ewok this turn really aggravated me because he totally screwed himself out of the silver cauldron which is necessary to shuffle the frozen dice
@@noahman02 Whatever misplays there were, it felt like that turn was where the witch clicked a little more for him, and he started considering more of his options. And besides, it's just fun to watch a lot of dice be played on a turn haha
It depends, having defensive options like Ice Shard open to you immediately can also be good. Also on random encounters, you usually want to close things out as quickly and safely as possible, and don't usually have time to get through the vulnerable start with a Hall of Mirrors slow growth style fight.
I love hall of mirrors, but not as a starting spell, 6 only is too restrictive... I prefer magic shield as the starting spell, but I like to turtle up and win by throwing 17 dice on the last turn, so my spell board usually looks like shield, shield or heal, heal, upgraded Hall for basically the whole fight. Sometimes ice shard earns a spot if the enemy had high damage potential
Honestly, I really hope this becomes a regular game. The mechanics are simple, but it looks like there's a lot of potenial for some eggy shenanigans! If the character episodes are different, that'll be cool too!
Good news, each of the dice have unique episodes. The warrior for example, he has an episode where leveling up lowers his max hp. The robot meanwhile has an episode where he can pick what dice he gets but risks locking away his equipment this way.
I know, when he had it down i was like "wow that fully counters rolling ones" and then he overwrote it because he doesnt understand that 1 are very low damage and wants any other odd.
26:49 bruh could have just used one of the sixes on ice shard, used another one to summon that spell on the upgraded spot and used the other six to cast ice shard 🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️
NL peaked my interest do I did the proof questioned at 10:40. Yes, if you split an odd number into two numbers, one is guaranteed to be even, and the other odd. Proof: Define an even number as 2n (even numbers always divide by 2). Define an odd number as 2n+1 (the number after an even number is always odd). If you add two even numbers, 2n+2n = 4n, which is 2(2n), and therefore even. If you add two odd numbers, 2n+1+2n+1 = 4n+2, which is 2(2n+1), and therefore also even. If you add an odd and even number, 2n+2n+1 = 4n+1, which is 2(2n)+1, and therefore odd. Therefore, the only way to get an odd number is by adding an odd and even number, therefore conversely, dividing an odd number requires both an even and odd number.
Why does NL skip using silver cauldron when he's just putting it into magic shield it's like he doesn't realize it only gives odds it's free damage ,,,
NL please, PLEASE use HALL OF MIRRORS. Every 2 times you use it, you get another action per turn, basically. Actually, please just realize in general that repeatedly summoning spells in the same turn is a thing. More hall of mirrors = more actions per turn = more options = wins. Please my dude, this is killing my soul.
Most RUclipsrs: THIS IS RIGGED! I should have won that! Did you see that? The game is obviously against me! NL: I think I'm dumb. I think I'm a dumb idiot.
I'm really impressed by the enemy variety in this game, also the fact that the same enemies can appear with different levels and are adjusted accordingly. Slay the Spire could learn something from this. It's a well designed game but enemy variety just isn't there.
I have to say I find it highly offensive that the Wizard after all those years studying the book.. uses his magic to merely remove and put back on his pair of socks.
I won my first jester run after watching your prior video and finally taking the poison options. Fingers crossed you teach me how to actually win a witch run, because I’m extremely bad at her.
I was so frustrated when I saw this! like I expect it, it's egg, but you're not gonna be able to put it back out because you're gonna have all your dice frozen for the rest of the game you big dumb egg, and you, what, swapped it out for an extra 4 damage on one turn or something??
30:47... what?.. you can still freeze twice a turn, but you just do more damage and you only need 4 dice. 2 Blizzards are the same as having 4 ice shards on board, plus you don't need odds and you can have 2 extra slots open. (Hall of mirrors?) why would you pass that up?
The mathematical proof is a proof by contradiction. Suppose we put an odd into Magic Key. The only way to NOT get an odd and an even is to get 2 of the same thing, i.e. 2 odds or 2 evens. But odd + odd = even, and even + even = even, so we would have to have put an even in to get either of those. But we didn't, we put an odd in. This is a contradiction, and so 1 odd and 1 even is the only possible result, QED. Kinda wordy, but you get my point. Odds always give one of each, and mirroring the proof using the fact that odd + even is always odd, evens always give 2 of the same thing, which (for 4+) can be either odd or even. Note that both of these are still true no matter what the highest number on the dice is. They could be d6, d12, d100, d4305, doesn't matter. I think that's neat. Yes, this is what my math minor got me. 😔
Try using less spells with the Witch. I had a great run with her where I only used 3 spells. It was way less overwhelming in terms of options. And with the right spells you have a purpose for all of your dice!
22:33 my dude, you have lethal. Just dopple so you can double the two, then you have 9 damage with ice shards. Taking a lot of unnecessary damage by not using your equipment you have.
My dear Egg, having an even spell on an odd number, or vice versa, is exactly what you shouldn't do. I hope you noticed it this time as well, but when you throw only evens or only odds, you shut yourself down. If you throw both evens and odds, you always have an option with the 3 starting dice.
This guy legit only needs odds and puts a doppeldice into his spellbook which literally only can create evens and doesn't even replace it with the silver cauldron that only creates odds
1:16 Your t-shirt is telling you that you need to "git swole" and stretch the wrinkles out over your muscly form. 3:06 Ah, the classic "blue vs blue" conundrum from Magic. And then that pronunciation at 3:57 "Ice shart." The comedian! 26:51 NL decides that he wants 3 damage more than he wants 7 damage SMH...
39:26... Huh? you could have used the 1 in the slot that does 1 damage and generates a new odd number, would have been at least 1 more damage and at most 3 more damage (if it rerolled to a 5 you get +1 from using it then +2 for using a 5 instead of a 3 in the ice slot)
If you haven't beat an enemy with 15+ health by throwing your entire screen full of dice at them and doing nothing else that last turn, you haven't really played the witch
She's got very little health, so lean into either being quite defensive so you can block and recover from basically anything, or glass cannon and get through fights as quickly as possible. Don't try to build something with decent offense and defense, but not excelling in either, because floor 5 will attrition you down if you're playing like that. I prefer the defensive build, and that build NEEDS Hall of Mirrors. I can see where Hall would be too slow for the glass cannon side of the coin, but I've never won like that so can't really say. The defensive Hall build is just basically put Hall on the upgraded slot and make sure you increase your dice count at least once a turn, then put up Magic Shield and get any healing skill and use those. Ice Shard is good in both builds, so is Drain Life if you find it.
I finally beat the witch, and I had 4 hp on the floor before the gargoyle. I literally just froze him until I ended up chipping his HP away. Then I beat the boss pretty handily with the same freeze build. Basically, it's hard and I think I just got lucky. Edit: NL did the same thing and even has to fight the gargoyle last lmao. The locking begins Edit 2: HE EVEN HAS LOW HEALTH
It's just 4/4, and every arpeggio except in the first bar starts syncopated by an 1/8th note, and when it loops back round it puts the last arpeggio back on the beat.
I just want to see a game where he only uses Hall of Mirrors and throws all of his dice every round.
I had to kill a Cactus in the elimination round like that, cause I had magic shield keeping my hp safe from attacks and hall of mirrors ramping my dice pool up but it kept stacking thorns and i had too low hp going into the fight to hit it without dying so i had to wait for the (roughly one in eight) chance for it not to roll an odd to stack thorns, and came out of the fight with 60 something dice in my pool.
My laptop started to slow down and the dice started all piling up in one spot at the top of the screen, it was really strange. And probably the least fun I've had playing the game but w/e.
I want to see an episode where he uses Hall of Mirrors consistently at all.
Its a great build if you can also have heals. Its a run built on patience, but poison counters you hard. Lost a 45 minute run to haunted jar.
@Brandon Bevill Episode 50/?
"To be honest with you, I honestly think that Hall of Mirrors is ACTUALLY GOOD!"
@@PraiseTheSun_ part of me wants to just skip to episode 50 and come back lol
Only now I realized how well it fits thematically that freezing Sneezy makes him almost useless. Pure design.
And freezing snowman guarantees he gets a hit that freezes you back whilst freezing hothead makes him unable to attack because freeze items use odds and burn uses evens. All the enemies are quite subtly thematic.
Is the theme that you're just making sneezy cold so he keeps sneezing and can't attack? It's so wonderful
thats how a lot of thier characters are! things that dont do well in cold are often enemies whom frost works well against. Also how the wizard and sorceress have witch builds and the jester has a jester build (a little more on the nose) but the games really good with its themes, very charming
26:26 and here we can pinpoint the moment the egg cracked
I like how smart the design in this game is. The snowman is strong against ice, but they don't need a stat effect for that, instead putting his strength into the fact that all his attacks take odds. So freezing him means he has a higher probability of being able to attack and freeze you.
Thematically, it goes even further than that. What are the snowman's attacks called? "Snowball". He's throwing snowballs at you. And since snow is basically ice, by freezing his dice _you're giving him ammunition!_
what a good and fun game (no sarcasm here it's like really fun)
why does this man hate having extra dice
NL logic for 3 sixes: Ice shard, throw dice
Why not Ice shard, replace the ice shard, ice shard again??
That said, this series really helps facecam shine. So much fun watching the NL mind gears churn!
Yo, just got there and looked at the comments to see wether others were as baffled as me or I saw something wrong. That turn was so bad :D
Me: "What? No, why? Why? WHY?"
he did that multiple times in the last few witch runs but this was probably the worst.
I absolutely hate egg cam.
He's gonna make me buy this game too cause he's so bad...
@@KillerForce Rob....
Watching nl miss lethal from curse us my new favorite pass time
It really hurts my soul, when NL throws 3 dice instead of creating and using a spell PepeHands
oh you must be meaning 26:55 when he does one of the dumbest moves I've seen him do yet... For an intelligent man, his brain sure does melt for this character...
@@sethricx4265Yo that one was actually so bad it hurt me
I came to the comments for the pure curiosity of how many other people felt pain on a physical level at that turn
Mistake on the level of Pot Play at 21:41
4 and a 5, one attack that only takes an odd, other can take anything. Puts the odd in the one that can take either, throws the 4.
> Doing 6 damage and one freeze when you could do 10 damage and 2 freeze.
Lance Elliott Wouldnt say its nearly on the level of Pot Play but it is a misplay
@@dinkleberg794 It's pretty huge considering it cost him a bunch of HP he really didn't need to lose.
NL will do anything to not use hall of mirrors. Just use it! IT'S FREE DICE
My dude, Magic Missile goes great with Ice Shard, because evens go into Magic Missile, and odds go into Ice Shard. You said "we're literally never using it" and I was just scratching my head, because I agreed with you, but I couldn't understand *why* you weren't using it.
also it does 7 damage in an upgraded slot, which is pretty much the highest constitent damage you can get
True, but silver cauldroning all evens for maximum freeze seem to work, possibly better than the alternative. Except for in the Snowman fight, but that's probably it
@@UM96lol Also very fair. Though I think it is good to have alternatives
Except it would probably be pretty good in the Snowman fight. Freezing his dice means that some of yours would always be frozen - you would always have odds for Ice Shard and, more importantly, magic shield
Uzii the correct play for snowman would have been upgraded silver cauldron to turn all those 1's into 3's and 5's
Strap in for another good one boys.
And remember, dont take a drink every time NL messes up a card/math unless you want to die.
"Now I know we have three out of four spell slots requiring an odd number, but what if... we put another spell requiring an odd number in the fourth slot? I'm a genius!"
"Oh no, all even numbers! How could this happen?!"
42:34 "I am you but stronger"
Snowman even kinda looks like mega-buff NL, let's be honest here
@Will Will pillar-man levels of buff
27:00 kills me, he could’ve made an upgraded ice shard and hit for 6 plus freeze but let’s just throw the dice instead, genius
He also did the same thing around 8 minutes
I died when I saw that
Here's a proof for splitting odds and evens.
Theorem: splitting an even results in either two evens or two odds, and splitting an odd results in one even and one odd.
Proof: a number can be only odd or even and never both. So we consider cases of addition.
Case 1: we have two evens. By definition of even, we may write these numbers as 2m and 2n where m and n are integers. Then their sum is 2m + 2n = 2(m + n) by the distributive property, and m + n is a natural number by closure, thus our sum is 2*[natural number] which is even. This is the definition of an even number.
Case two: both are odd. Then we may write each number as 2k+1 and 2j+1 where j and k are natural numbers. Summing these two yields 2k+1 + 2j+1 = 2j+2k+1+1 since addition is commutative = 2j+2k+2 = 2(j+k+1) which is again an even number.
Case 3: one number is odd and one is even. We may write the even as 2u and odd as 2v+1 where u and v are natural numbers. Their sum is 2u + 2v + 1 = 2(u + v) + 1: an odd.
Since these are all cases, an odd can only be decomposed to the sum of an odd and even, and an even can only be decomposed to the sum of an even and even or odd and odd. Q.E.D.
Kind of a boring proof but there it is
So basically this episode is telling us that after many hours into this game, NL still has trouble with upgraded stuff.
Yooo spiritomb
21:42 am i missing something or did he miss out on like 4 extra damage and an extra freeze here
26:53 also couldn’t he put a 6 into another upgraded freeze and use it
i’m not trying to flame him i am actually curious bc sometimes i have no idea what’s going on
You are 100% right
i think NL has historically overrated magic shield and it has put him in many predicaments due to lowering his damage
NL forgets that 5 is an odd way to many times this video.
"I don't even know if enemies strong to freeze exist!" immediately encounters two hard counters to freeze. lol
Hey there Lion from the North!
A bit of advice concerning the witch, always put a damaging spell on 1, never put dublicate or nudge in it!
Reason is, if you get your dices frozen over and over again, you're dead.
Ice shard is, in my opinion at least, the best spell to start with but make sure you change your starting spell to fit the enemy you're facing, you may not want to give 1's to certain enemies.
Finally, if you get your hands on life drain, DON'T SKIP IT, it's the red string that leads toward victory.
Love your content, hope this helps you ^^
My dude. The more dice you have, the more you can do. Just always use hall of mirrors at all opportunities
Alright, NL, that was a great one, I’m glad you’ve recognized ice’s true power.
Will Enel learn how odds and evens work? Find out on the latest episode of Northernlion plays dicey dungeons.
The doppeldice literally only creates evens..
@@wildrides3 he says that at 25 mins into the video
so far you're 2 for 2 complaining about NL not knowing things that he figures out later in the video
Looks like y'all found out
Ryan, real talk, you taking care of your cats is freakin' wholesome man. No one minds in chat. Keep doing god's work!
39:41 was such a satisfying turn. Nice job from NL, and the witch is a really cool character.
A Dirty Ewok this turn really aggravated me because he totally screwed himself out of the silver cauldron which is necessary to shuffle the frozen dice
@@noahman02 Whatever misplays there were, it felt like that turn was where the witch clicked a little more for him, and he started considering more of his options. And besides, it's just fun to watch a lot of dice be played on a turn haha
Throwing dice kill is ultimate bm
Wouldn't hall of mirrors be the best starting spell because the sooner you can use it the better
Yes, unless you have a way to quickly close out a fight, (usually through weakness). NL undervaluing Hall of Mirrors, even in boss fights kills me.
It depends, having defensive options like Ice Shard open to you immediately can also be good. Also on random encounters, you usually want to close things out as quickly and safely as possible, and don't usually have time to get through the vulnerable start with a Hall of Mirrors slow growth style fight.
I love hall of mirrors, but not as a starting spell, 6 only is too restrictive... I prefer magic shield as the starting spell, but I like to turtle up and win by throwing 17 dice on the last turn, so my spell board usually looks like shield, shield or heal, heal, upgraded Hall for basically the whole fight. Sometimes ice shard earns a spot if the enemy had high damage potential
That snowman fight was beautiful. I saw his brain expand into the 5th dimension as it revealed the truths of the universe.
Honestly, I really hope this becomes a regular game. The mechanics are simple, but it looks like there's a lot of potenial for some eggy shenanigans!
If the character episodes are different, that'll be cool too!
Good news, each of the dice have unique episodes. The warrior for example, he has an episode where leveling up lowers his max hp. The robot meanwhile has an episode where he can pick what dice he gets but risks locking away his equipment this way.
I'm a simple person. I see NL misplaying, I like
Magic spear disrespect shall not stand.
the snow man fight made me die inside... why get rid of the silver cauldron WHYYYYY
I know, when he had it down i was like "wow that fully counters rolling ones" and then he overwrote it because he doesnt understand that 1 are very low damage and wants any other odd.
26:49 bruh could have just used one of the sixes on ice shard, used another one to summon that spell on the upgraded spot and used the other six to cast ice shard 🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️
real gamer
Aaahhh dude you skipped all of the adorable baby squid dialogue! You’re seriously missing out
Don't you know that NL hates lore almost as much as he hates having extra dice?
I've never even played this game and I know how to use Hall of Mirrors better than NL.
“The only thing that could screw us is an enemy that is strong against freeze, but I don’t think that exists”
IMMEDIATELY FIGHTS SNOWMAN
26:50 please! You can turn a six into a new upgraded ice shard
NL peaked my interest do I did the proof questioned at 10:40. Yes, if you split an odd number into two numbers, one is guaranteed to be even, and the other odd.
Proof:
Define an even number as 2n (even numbers always divide by 2).
Define an odd number as 2n+1 (the number after an even number is always odd).
If you add two even numbers, 2n+2n = 4n, which is 2(2n), and therefore even.
If you add two odd numbers, 2n+1+2n+1 = 4n+2, which is 2(2n+1), and therefore also even.
If you add an odd and even number, 2n+2n+1 = 4n+1, which is 2(2n)+1, and therefore odd.
Therefore, the only way to get an odd number is by adding an odd and even number, therefore conversely, dividing an odd number requires both an even and odd number.
Why does NL skip using silver cauldron when he's just putting it into magic shield it's like he doesn't realize it only gives odds it's free damage ,,,
I was gonna ask why he used silver cauldron to reroll a 5 into a 1 for ice shard...
Egg finally not overvaluing Shock and seeing the immense potential of Freeze makes me so happy, misplays ignored.
Whoever told egg about odd spells on evens and vice versa is killin me.
NL please, PLEASE use HALL OF MIRRORS. Every 2 times you use it, you get another action per turn, basically. Actually, please just realize in general that repeatedly summoning spells in the same turn is a thing. More hall of mirrors = more actions per turn = more options = wins. Please my dude, this is killing my soul.
I actually was pulling my hair out when he'd replace it with ice shard in the upgraded slot
especially when he has it already prepared, has too many dice, and doesnt cast it for the hell of it before replacing it with Ice Shard
26:50 should have used 6 in ice shard +, used 6 to make another ice shard+, use 6 in ice shard +. left 4 damage and 1 freeze on the table, egg
You can choose the spell you start with every combat, if you didn't know already
NL, if your build is focused around ODD numbers, why would you want the spell that doubles your dice value? 16:26
Flexibility to pivot into even, or pure value if upgraded, as seen later into the video
Most RUclipsrs: THIS IS RIGGED! I should have won that! Did you see that? The game is obviously against me!
NL: I think I'm dumb. I think I'm a dumb idiot.
Honestly even with the miss plays i gotta congratulate the egg for winning this run, eggy did good.
Press F for the missed chest at 19:50, that had the keys
Ive watched several thousand episodes of several things. This must live on. Please Ryan.
I'm really impressed by the enemy variety in this game, also the fact that the same enemies can appear with different levels and are adjusted accordingly. Slay the Spire could learn something from this. It's a well designed game but enemy variety just isn't there.
DONT UNDERATE HALL OF MIRROS PLEAAAAASEEE
I have to say I find it highly offensive that the Wizard after all those years studying the book.. uses his magic to merely remove and put back on his pair of socks.
Pause at 9:55 .
Look at the lower-left corner.
Priceless. You're welcome, future viewers.
God I love dicey dungeons
I won my first jester run after watching your prior video and finally taking the poison options. Fingers crossed you teach me how to actually win a witch run, because I’m extremely bad at her.
dangit, it's been so long and I still have not seen an episode 2 in this game
The wholesome cat interactions! :3
22:23 you had lethal, put the one into dopple, trade for shield, put the 2 in the dopple, put the five in the first iceshard and the 4 in the upgraded
Mathematical proof of being guaranteed to get an even from splitting an odd:
Even + even = even
Odd + odd = even
Even + odd = odd
Finishing with a dice throw for that maximum disrespect
21:40 you ok nl
Really don't get how he can misplay like that
NL needs to think about why crystal ball is the witches ultimate, and then draw a connection between that and hall of mirrors
Great episode. Love this series
21:42 You missed a tinted ice shard.
Nl you should have kept a silver cauldron on board vs the snowman so you could reroll your 1s into 3s and 5s
I was so frustrated when I saw this! like I expect it, it's egg, but you're not gonna be able to put it back out because you're gonna have all your dice frozen for the rest of the game you big dumb egg, and you, what, swapped it out for an extra 4 damage on one turn or something??
Ya know I wasn't too happy with some of the choices as they happened but to some extent you won me over. Can't argue with results.
I was screaming the entire video: HALL OF FUCKIN' MIRROR
I cant win a single run with her. I dont know why. My brain must be too small.
Anyway, great series and a great game! Keep it up.
Wimperator Same.
30:47... what?.. you can still freeze twice a turn, but you just do more damage and you only need 4 dice. 2 Blizzards are the same as having 4 ice shards on board, plus you don't need odds and you can have 2 extra slots open. (Hall of mirrors?)
why would you pass that up?
That first Snowman turn was hard to watch I must say.
The mathematical proof is a proof by contradiction. Suppose we put an odd into Magic Key. The only way to NOT get an odd and an even is to get 2 of the same thing, i.e. 2 odds or 2 evens. But odd + odd = even, and even + even = even, so we would have to have put an even in to get either of those. But we didn't, we put an odd in. This is a contradiction, and so 1 odd and 1 even is the only possible result, QED.
Kinda wordy, but you get my point. Odds always give one of each, and mirroring the proof using the fact that odd + even is always odd, evens always give 2 of the same thing, which (for 4+) can be either odd or even.
Note that both of these are still true no matter what the highest number on the dice is. They could be d6, d12, d100, d4305, doesn't matter. I think that's neat.
Yes, this is what my math minor got me. 😔
Jeeesus the misplays. Mayb3 the most I have seen on such a dominant run.
Try using less spells with the Witch. I had a great run with her where I only used 3 spells. It was way less overwhelming in terms of options. And with the right spells you have a purpose for all of your dice!
22:33 my dude, you have lethal. Just dopple so you can double the two, then you have 9 damage with ice shards. Taking a lot of unnecessary damage by not using your equipment you have.
Northern "just look at the numbers" Lion
My dear Egg, having an even spell on an odd number, or vice versa, is exactly what you shouldn't do.
I hope you noticed it this time as well, but when you throw only evens or only odds, you shut yourself down.
If you throw both evens and odds, you always have an option with the 3 starting dice.
This guy legit only needs odds and puts a doppeldice into his spellbook which literally only can create evens and doesn't even replace it with the silver cauldron that only creates odds
Come for the game, stay for the feline soap opera.
"I am in control"
God tier description, Egg.
Ladies and gentlemen, we got 'em
Waited until 2am for this yess
Sameeee
what happens if he rolls something other than the skull in the end?
1:16 Your t-shirt is telling you that you need to "git swole" and stretch the wrinkles out over your muscly form.
3:06 Ah, the classic "blue vs blue" conundrum from Magic. And then that pronunciation at 3:57 "Ice shart." The comedian!
26:51 NL decides that he wants 3 damage more than he wants 7 damage SMH...
I need this to become regular
39:26... Huh? you could have used the 1 in the slot that does 1 damage and generates a new odd number, would have been at least 1 more damage and at most 3 more damage (if it rerolled to a 5 you get +1 from using it then +2 for using a 5 instead of a 3 in the ice slot)
As NL gets better, I get better.
holy shit eggs ascended brain at the end
so happy we don’t have to watch ep 1 witch anymore
8 minutes in and the egg is already failing math.
Gonna be a good one.
Crank on hall of mirrors. Get like 10 dice a turn.
If you haven't beat an enemy with 15+ health by throwing your entire screen full of dice at them and doing nothing else that last turn, you haven't really played the witch
Joe Hemmann exactly.
Could you achieve a theoretical infinite loop with magic key, doppeldice and upgraded silver cauldron?
Yo Chat, are there like some 1st grade tips for the Witch, I am so bad
She's got very little health, so lean into either being quite defensive so you can block and recover from basically anything, or glass cannon and get through fights as quickly as possible. Don't try to build something with decent offense and defense, but not excelling in either, because floor 5 will attrition you down if you're playing like that.
I prefer the defensive build, and that build NEEDS Hall of Mirrors. I can see where Hall would be too slow for the glass cannon side of the coin, but I've never won like that so can't really say. The defensive Hall build is just basically put Hall on the upgraded slot and make sure you increase your dice count at least once a turn, then put up Magic Shield and get any healing skill and use those.
Ice Shard is good in both builds, so is Drain Life if you find it.
when you move into your new house make sure you get a green screen. it will make your background transparent and provide a better cam
I finally beat the witch, and I had 4 hp on the floor before the gargoyle. I literally just froze him until I ended up chipping his HP away. Then I beat the boss pretty handily with the same freeze build. Basically, it's hard and I think I just got lucky.
Edit: NL did the same thing and even has to fight the gargoyle last lmao. The locking begins
Edit 2: HE EVEN HAS LOW HEALTH
Eyyyy the mad lad won as witch 2 times in a row
Is it just me or is everyone else going crazy trying to figure out the rhythm of the background music during end combat screens?
It's just 4/4, and every arpeggio except in the first bar starts syncopated by an 1/8th note, and when it loops back round it puts the last arpeggio back on the beat.