I get sometimes think about getting something like a Yaw2 in the future and then I see something like this.. Before I'm dead I will simulate all the things.
I designed and built this myself. I'd check out XSimulator and the Thanos motion Discord for building advice. The setup in this video (not including the PC, peripherals, etc) was about $11k just for the motion platform.
Very nice 👌, have you got any build details on xsimulator forum like what type of ball screw and motors etc? I’m not to far away from giving it a nudge myself, cheers for posting your setup mate 👍
I think that is totally subjective. If you're a hardcore simmer, I don't think it ever gets boring. I personally am not a hardcore simmer, but rather an extreme hobbyist. This is not my only gaming rig. I have 3 separate rigs, one for motion, one for desktop and another for arcade, all identical builds. When a game has telemetry data and can be used on the motion rig, there is zero chance I'll play it on anything but this rig. It doesn't get boring, but rather an expected dynamic of gaming with certain games. It never loses the fun factor in my opinion and I'm currently building an updated version of this rig, which will now be my third that I've built over the last 4-5 years. There are a LOT of games that use it and I have over 1000 hours alone with Elite Dangerous in this rig as well as hundreds of hours in iRacing, AC, ACC, FS2020, etc. Now does it lose the "wow" factor? Sure. Anyone that comes over and experiences it for the first time is always amazed by it, but it's just a normal part of my gaming experience now. However, that does not take away from the fun whatsoever.
@@NischGTM thanks for the detailed reply! youve built them? thats amazing i keep it up :) i got into racing sims recently (T248) and its been a blast, if i was able to get one i would im all for immersion but i wasnt sure if it was one of those temporary "wow" things one thing ive wanted to do and this may be a lil too much but VR (prolly psvr2 since pc support was announced or valve index) + owo vest (more like shirt) + sim wheel + bHaptics Tactsuit X40 w/ the wrist and ankle addons, Infinadeck treadmill with a 3dof sim . forsure not practical and a bit too much might be dumb from your point of view but damn that the amount of immersion that would give. now only if there was a game that'd actually benefit from all that like a gta vr game. (sorry for long rant, seeing this reminded me of it)
@Paggen it's 6 servo controllers, which handle the 220v power input as well, so technically, yes, but you need that in any 6dof system, so it's nothing out of the ordinary. What IS overkill would be the 6 dedicated 220v circuits I ran from my power sub panel. I could have done this from one circuit. I'm not entirely sure why I did that other than I wasn't sure how crazy I was going to go in the beginning
Not necessarily. That's what surge is for. In my tuning you can see that it tilts back along with surging and then levels out to simulate your body getting up to speed.
What are the dimensions of this room @nisch? I want to get one of these but scared my head will hit the ceiling or it’ll be a tight fit. This room looks about the same size. My office room is 9.5width X 9.5length and 8 feet height
That nook in my basement is about 10'x10' with an 8' ceiling. I designed it with the very low position to clear the ceiling . At full vertical extension, I can reach out and touch the ceiling from the seated position, but there's no chance of hitting anywhere. This was also because I designed it to work within that space with just a few inches to spare in every direction. There's no reason why you can't do the same in your space. I originally thought that you had rigid design constraints when learning about these motion platforms, but you really can design it backwards from your space to the final product.
Imagin spending this much money on this, instead going outside and ride a real rollercoaster/s Jokes aside. Would love to try something like this! Just one race in a game like GT7 or ACC would be mind blowing!
I'm now using software based motion compensation that translates the position of the platform from the FlyPT Mover into the MC plugin. I no longer use that tracker and has since been removed.
@@NischGTM Cool. I could never get the Mover MC plugin to output anything resembling correct movement. I have to still use an Index controller for the MC. It's not bad, as long as it's isolated from vibrations.
@@nicolacasali8304 It can be tricky to setup correctly. When I first tried, the movement seemed very off, but once I got the orientation figured out and parameters dialed in, it works really well. The FlyPT plugin was also changed to allow for tweaking to how the compensation software uses the data. Originally, this wasn't an option and the movements did not match the compensation and it was very flawed.
This particular one is designed and built by me. There are others commercially available, but this one is not. I'd head over to xsimulator.com and check out the resources there if you'd like to acquire a commercially available one or build one of your own.
Probably more actually. However, you can also do race sims, flight sims, space sims, etc. I don't have a plane, but I do own a few race cars and it's far cheaper to do the sim, lol. I'm also highly unlikely to make it to space, so it's a good compromise
Yeah, this hobby can be quite expensive, but similar designs can be constructed from largely 3D printed parts and can be much more wallet friendly. This is way overkill for most situations and not needed in a majority of applications. It's just that small percentage of times that it is, I'm glad I built it this way.
@@NischGTM I know the hobby can be expensive. I consider my Fanatec CSL DD and my 200 Euro Mclaren wheel as expensive. 😂 It does the job though. Anyway, nice setup man! I'm jealous of it.
So this is what my upstairs neighbour is up to these days
Yeah, I would not recommend something like this for someone who lives in an apartment. Thankfully this is in my basement.
Definitely better than a girlfriend.
so that's what happened to the laundry room
I like this one - at least its moving and good demo.
I get sometimes think about getting something like a Yaw2 in the future and then I see something like this.. Before I'm dead I will simulate all the things.
what in gods name lmao this is absolutely insane
Insane is an adequate name for it, lol.
Where can i get this?
How much does it cost?
I need that in my life!
I designed and built this myself. I'd check out XSimulator and the Thanos motion Discord for building advice. The setup in this video (not including the PC, peripherals, etc) was about $11k just for the motion platform.
hey how did you integrated your motion platform to VR
Holy shit, how many surge protectors is that?
Brand and model of the actuators? Nice 6DOF btw
Meus parabéns!!!! Animal seu projeto! Pena que em nosso país BRASIL não se encontra matéria prima para fazer igual.
😍
Very nice 👌, have you got any build details on xsimulator forum like what type of ball screw and motors etc? I’m not to far away from giving it a nudge myself, cheers for posting your setup mate 👍
ive always thought these are cool but i feel like it would lose its..funablity/niche i guess? or do these never get boring? genuine question
I think that is totally subjective. If you're a hardcore simmer, I don't think it ever gets boring. I personally am not a hardcore simmer, but rather an extreme hobbyist. This is not my only gaming rig. I have 3 separate rigs, one for motion, one for desktop and another for arcade, all identical builds. When a game has telemetry data and can be used on the motion rig, there is zero chance I'll play it on anything but this rig. It doesn't get boring, but rather an expected dynamic of gaming with certain games. It never loses the fun factor in my opinion and I'm currently building an updated version of this rig, which will now be my third that I've built over the last 4-5 years. There are a LOT of games that use it and I have over 1000 hours alone with Elite Dangerous in this rig as well as hundreds of hours in iRacing, AC, ACC, FS2020, etc. Now does it lose the "wow" factor? Sure. Anyone that comes over and experiences it for the first time is always amazed by it, but it's just a normal part of my gaming experience now. However, that does not take away from the fun whatsoever.
@@NischGTM thanks for the detailed reply! youve built them? thats amazing i keep it up :) i got into racing sims recently (T248) and its been a blast, if i was able to get one i would im all for immersion but i wasnt sure if it was one of those temporary "wow" things one thing ive wanted to do and this may be a lil too much but VR (prolly psvr2 since pc support was announced or valve index) + owo vest (more like shirt) + sim wheel + bHaptics Tactsuit X40 w/ the wrist and ankle addons, Infinadeck treadmill with a 3dof sim . forsure not practical and a bit too much might be dumb from your point of view but damn that the amount of immersion that would give. now only if there was a game that'd actually benefit from all that like a gta vr game. (sorry for long rant, seeing this reminded me of it)
WOW 😳
Holy fuck, is that 6 f*cking power supplies?
@Paggen it's 6 servo controllers, which handle the 220v power input as well, so technically, yes, but you need that in any 6dof system, so it's nothing out of the ordinary. What IS overkill would be the 6 dedicated 220v circuits I ran from my power sub panel. I could have done this from one circuit. I'm not entirely sure why I did that other than I wasn't sure how crazy I was going to go in the beginning
Shouldnt it be tilted back to simulate acceleration forces?
Not necessarily. That's what surge is for. In my tuning you can see that it tilts back along with surging and then levels out to simulate your body getting up to speed.
Bro took 1337 credits to "yeeeeaaa"
What are the dimensions of this room @nisch? I want to get one of these but scared my head will hit the ceiling or it’ll be a tight fit. This room looks about the same size. My office room is 9.5width X 9.5length and 8 feet height
That nook in my basement is about 10'x10' with an 8' ceiling. I designed it with the very low position to clear the ceiling . At full vertical extension, I can reach out and touch the ceiling from the seated position, but there's no chance of hitting anywhere. This was also because I designed it to work within that space with just a few inches to spare in every direction. There's no reason why you can't do the same in your space. I originally thought that you had rigid design constraints when learning about these motion platforms, but you really can design it backwards from your space to the final product.
Imagin spending this much money on this, instead going outside and ride a real rollercoaster/s
Jokes aside. Would love to try something like this! Just one race in a game like GT7 or ACC would be mind blowing!
The Vive tracker vibrates quite a bit. Is that not affecting motion compensation?
I'm now using software based motion compensation that translates the position of the platform from the FlyPT Mover into the MC plugin. I no longer use that tracker and has since been removed.
@@NischGTM Cool. I could never get the Mover MC plugin to output anything resembling correct movement. I have to still use an Index controller for the MC. It's not bad, as long as it's isolated from vibrations.
@@nicolacasali8304 It can be tricky to setup correctly. When I first tried, the movement seemed very off, but once I got the orientation figured out and parameters dialed in, it works really well. The FlyPT plugin was also changed to allow for tweaking to how the compensation software uses the data. Originally, this wasn't an option and the movements did not match the compensation and it was very flawed.
Uh
What kind of Linear Actuators you are using?
They are PT Actuators 2510"s. Unfortunately, they drastically increased the price of these shortly after I bought mine.
😮😮😮😎😎😎
Put the windy effect please
what do you need all the screens for LOL
Some games don't work in VR, and for those that don't, I prefer triple screens over anything else.
wow cool
How can i get one of these?
This particular one is designed and built by me. There are others commercially available, but this one is not. I'd head over to xsimulator.com and check out the resources there if you'd like to acquire a commercially available one or build one of your own.
im pretty sure you could ride a roller coaster about 100 times with the price of this sim
Probably more actually. However, you can also do race sims, flight sims, space sims, etc. I don't have a plane, but I do own a few race cars and it's far cheaper to do the sim, lol. I'm also highly unlikely to make it to space, so it's a good compromise
What motion intensity is that set too?
If I remember correctly, it's set at 65% in this video in FlyPT
Whats is the control platform? (plc, arduino etc)
Thanos AASD15-A motion controller: www.thanos-motion.com/products/thanos-amc-controller-rgb-v1-4/
The one thing that missing is the g force simulation 😂
really nice. i would like to see your flypt motion profile of nolimits2. could be great. i can't find a good one by myself.
what is tthis game?
I will buy this from you for 1k today. Take it or leave it 🤣
Must be a wooden coaster
what is the stroke
450mm
Medium speed with lube
My wallet hurts just looking at this.
Yeah, this hobby can be quite expensive, but similar designs can be constructed from largely 3D printed parts and can be much more wallet friendly. This is way overkill for most situations and not needed in a majority of applications. It's just that small percentage of times that it is, I'm glad I built it this way.
@@NischGTM I know the hobby can be expensive. I consider my Fanatec CSL DD and my 200 Euro Mclaren wheel as expensive. 😂 It does the job though. Anyway, nice setup man! I'm jealous of it.
What has happend to humanity?