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Captivate Your D&D Players with Rivals & Foils
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- Опубликовано: 19 авг 2024
- Rivals and foils are two advanced storytelling techniques that all game masters could put to good use in their D&D and TTRPG games!
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Tip, if youre making a rival for a wizard, make it a sorcerer, if its a rouge try a ranger, if its a barbarian try a strength based fighter.
It adds more than just a similacrum of the pc
I am prepping some rivals for my players in the background.
So far they met an assisine who was bested by the monk in a tournament, a troll hunter they went on a troll hunt with and a bard who was part of our bards backstory and made her always be only the second best there.
I only have to players but still want that rival team have four members, so I still need to come up with someone. :)
When i started playing ad&d (1982) i didn't know the RULES. My first campaign included a 'rival' npc party which leveled as they did. 'The Prince of the Orcs' and his entourage. The PCs eventually helped protect his kingdom from an evil human kingdom. Oh will, who needs rules when you have good players.
I have to admit, I've really been enjoying how much more comfortable you are in your presentation of late. This is an excellent video with a great topic. And the presentation--you seem much more comfortable than you did in earlier videos.
I'm starting a new campaign on Sunday (already had session 0), and I am excited to have watched this because I've been working on rivals for them.
Reborn wizard's rival is a grave cleric
I've got a rogue for the rogue, playing the opposite styles of the rogue.
The Paladin's rival is a zealot barbarian.
Your channel should be called "The DM Muse"! Anytime I need inspiration or guidance on an adventure, you have it in spades! It's such an amazing resource. Thank you for your insights!
Guess I can call me now an advanced storyteller, since I use Rivals and even more often Foils in my games, since I love to create very personal stories in my roleplaying games. For me that is rather simply, since I usually simply tell the players the theme I am going for and thus the foil can work with all player characters who have chosen to incorporate the theme into their character.
Great job Luke. Going to be *that guy* now ... I've noticed that you sometimes say climatic instead of climactic.
Thank you for giving me a vocabulary for what I have been using in my game mastering! Alright so I would say my “go to” tool to motivate my players is the Enigma Foil, in the form of visions / manipulation from Deities. I find the Warlock Patrons to be especially enigmatic and great fun as the Patrons don’t have as well defined an agenda as the Deities do! As the campaign progresses and the adventurers grow in power, the Foils progress from curious tests / challenges to full out Divine Intervention. And the real magic? When the character’s actions / choices surprise those would be puppet mastering gods! Brilliant moments at the table!
During my Extinction Curse campaign for PF2e we had the Celestial Menagerie another circus to serve as rivals to the heroes who belonged to another circus. Which is prescribed in the AP but I continued this theme and a homebrew character took up the mantle of the rival circus and continued it further into the AP changing it to The Midnight Menagerie.
Great vid! More vids on storytelling and narration please 🙏
I know a few DM's that could greatly Benefit from your videos. Keep up the good work!
This is a master class!
Luke. Great advice, well done, thanks.
Thank you for some ideas to inspire me.
So glad you've finally shared this I'm starting to run my first full module in the next couple of weeks and for some silly reason I picked call of the netherdeep, hadn't realised at the time how difficult it would be to run rivals, any tips on how to track things would be greatly helpful
I think you might be confusing Saruman and Sauron. Sauron was the Biggest Bad that Boromir wanted to use the ring to defeat. Sauron was an ancient and powerful evil. Saruman was a good guy for a very long time, then he became a fallen ally who ended up being a villain. He had fallen under the sway of Sauron. Dont worry about it: its an easy mistake to make. These days, a standard rule of thumb when writing fiction is--if you have more then one villain, try not to make their names too similar to each other. I bet part of the reason that rule exists is due to the Sauron/Saruman problem. 😊
Some excellent points here. TYVM
Other classic rivals/foils, as the case may be: Spock and McCoy, Wesley and Inigo, Arthur and Lancelot, or any 2 beefing 80's rappers.
This is giving me ideas for an upcoming campaign. Thank you! ❤
I'm going to try to use rivals in my next session coming to the party for help to go after the same BBEG.
I really want to start using this more in my games, but right now all I have is a monthly 1-shot and I often don't know who's showing up until the day before or even the day of. I'm sure there's still ways to work it in...
I know it's fun though; I was in a campaign a few months back and our group had a rival party we bumped into from time to time. Fun stuff. My character wanted them as allies, but then one of our barbarians accidentally picked a fight with them. Oh well. Sadly, campaign ended a handful of sessions later.
1. Boromir and Aragorn where not Rivals. They might seem like it but where not.
2. They wanted SAURON dead and not a White Mage in a tower to the south. That was a BONUS
Awesome!!
…While watching this video, I thought about a rival group of adventurers who show up no more than once per adventure, possibly as a random encounter, and challenge the player party to a fight using nonlethal weapons, even offering things like bokutō to sword-users and such. Give them a moment to adapt to the weapons, and then the “battle” begins. -Perhaps the fight might occasionally get interrupted by a bandit attack or something, forcing them to oppose the attacking force using nonlethal weapons.-
…And then, the party encounters an already-cleared, or at least partially-cleared, dungeon… And a familiar-looking corpse. The rival team picked a fight with someone above their weight class, and they’re struggling to defend themselves in the very next room. Maybe most of them have already fallen, or maybe the one the players find is the only casualty… So far. Whatever the situation, they definitely need help, and there’s conveniently someone nearby to offer it to them. Hint, hint.
Good video
Rival group always makes me think of the lookalike group on Seinfeld
Thankfully the Call of the Netherdeep module is basically centered around Rivals 😅.
Great module btw but I would say that it may not be the best for new GMs
How about a situation where each player character has a rival or foil but they are not part of a single mirror team. I'm thinking of VLDL's NPC D&D where 3 of the 4 main players have encountered rivals so far. One of them has a brother who betrayed them for money. One of them has fought a brother over the right to possess a family heirloom. The third has a former colleague whose jealousy kicked off the whole adventure and who may or may not be the BBEG. The same character has also encountered an NPC with a similar ability set who sought to steal his spell book.
I like the idea of rivals, especially that it'd be cool for them to end up helping each other in the long-term but I'm pretty sure my players would just kill them.
my players slaughtered the rivals i created beforehand cause they want to be the heros to end the BBEG. and this might be a mistake but im going to make them all make new characters as if they might die and need a back up, and have them fight themselves in later surprise... see which side wins and roll from that storyline
If I were to use rivals that have the same goal as the players, then they would just team up and the whole rival thing wouldn't happen
Baldwin would have been better off hiring Amber Heard's attorney
Storytelling?????
My players get upset when they cannot kill innocent npcs without consequences!