Of course, but the fact she can do this without much investment/effort is pretty crazy. New players can easily replicate this build too without all the necessary mods, they could even switch things up if they'd like!
@@sapsx726 Yea, since Target Fixation has infinite scaling its very possible to probably use a different subsume and reach damage cap way sooner than what I have in the video. But this builds really all about having fun! Something slightly different from your average playstyle.
@@AniUniX I tried that augment with roar....it's pure madness, in 10 minutes of conj survival SP I saw not only dmg cap but also negative numbers having 700k%. the best 15 pl ever spent ahhahah thanks for the video.
The only problem I have with target fixation is you can’t hack,revive others, etc so it’s really situational. The wiki says that going into operator shouldn’t reset it as long as zephyr is in the air, which would fix that issue, but that’s false and you lose stacks anyway if operator is on ground
This is what the wiki says: The Operator does not have to adhere to the conditions of the buff, so long as Zephyr is midair upon entering Operator mode. Yea as long as zephyr is in the air going to operator will not remove the stacks of target fixation.
@@AniUniX that doesn’t work for me, I put zephyr in tailwind hover but if my operator is on the ground then it still resets, but if zephyr is on ground awhile while I’m in operator it won’t reset as long as operator is in air which also shouldn’t be the case I think and isn’t helpful anyway. I’ve tested it in both simulacrum and missions multiple times over the last year or so hoping they would fix. Sounds like it might be a bug. I wonder if me being on PlayStation affects it or if being host vs not changes it or something else
It literally just transfers 100% of damage hence the lack of a descriptor , also misery specifically will be once shot as he has no ability damage reduction , also further you fall means more damage height is a direct multiplier
Really interesting build, and the concept is pretty funny. I could actually build a lot of this build already, but I also have quite a few things missing (the Primed mods, the Arcanes, and not enough Archon Shards). A couple things regarding new players. You actually get Equilibrium now for free in an early quest. You can't actually install Archon Shards unless you actually have Helminth unlocked first (even though you can technically farm for Archon Shards without Helminth). I guess for a new player, it'd be a lot harder to maintain the buff / stacks without the casting speed shards, and I guess if you got CC'd, you'd lose the stacks as well. It's funny regarding using Pull on Zephyr. I actually main Mag and Pull is one of the things I miss the most when I play any other Warframe (including Zephyr), lol. I subsumed my starter Mag after I got Mag Prime. Pull is nice in that it's instant cast, it doesn't have projectile time (but the enemies have a sorta projectile time lol), and it pulls them right to your feet, which lets you do all sorts of things to aoe them down quickly, including pre-aoe'ing them while they are traveling to you, because you will know their trajectory (it's really nice with Nataruk crit pre-charging).
It is pretty funny that zephyr just nose dives into the ground to enemies haha, definitely a build everyone can replicate without too much investments. You don't even need the primed mods or the arcanes, this build is just really good already for efficiency cause of equilibrium, energize is just a bonus. Yea for casting speed natural talent is super required for newbies, but I think removing duration should be okay. Since you can keep casting the abilities anyway. Yea pull is real great for this build because of its aggressive style of bringing into you unlike air burst where the pull isn't as strong and it takes a while to bring enemies in. Should try the build out! pretty fun once you get used to the weird playstyle it has haha
@@AniUniX Wow, you were right. I took a lower lvl version of the build (with Natural Talent) into an Interception Arbitration. My PUG teammates were all much higher MR than me (this is normal for me though), but I did 96% of the damage, they did 1%, 1%, and 2%. I've never seen that before, lol. In endless interception, we kept going to the next round, so I'd lose my stacks every single round during the UI screen to decide whether to continue or not. But you can build stacks with this build really easily, so it kinda doesn't matter if you lose your stacks. I still ended up hitting for millions of damage each round. Also, this build seems very flexible, since you can stack to 100k%+ relatively easily. So it really doesn't require Arcanes, Primed mods, etc like you said. Like it technically doesn't even require all of the mod slots, lol, so you can replace quite a few of the mods to fit what your account has / your personal preference. The style of play is quite different, but it's pretty fun / interesting. Thanks for the build!
Hahaha glad you're having fun with the build! But yea as you said this build is super flexible, you can rearrange some mods and it'll still do the same amounts of damage! Yea arcanes/primed mods are just bonuses, you could probably run modless haha. Oh and btw if you really want to limit test the dmg stacks to the fullest, if there are any missions that does the UI screen all you do is hold tail wind so you float in the air, that way you get to keep your stacks!
@@AniUniX Rofl, that is such a better idea! I was trying to use Slam Jump to the ceiling to see if it could buy me enough time to save my stacks just before the UI would pop each time, but I'd hit the ceiling and it'd keep resetting me back on the ground, lol. Using Tail Wind to just float is way smarter, rofl. Also, I didn't know you could compact the damage numbers until I saw it in your video. So the millions of damage per hit in aoe don't fill my screen like crazy anymore lol.
Yea, tbh I was pretty lucky with how zephyr's target fixation works. But I will always try to make builds that are both targeted to newer players and experienced players! But glad you liked the video! It's very appreciated! Of course there are builds that are hard to make for both audiences, but will try my best!
It works on weapons yes, that's why most of the "meta" builds is always going to be 2 green shards, corrosive weapon to armor strip, and nourish for the viral stacks.
Ooo i see, that's very useful info! I'll take note of that! Tho it looks like the build need some strength in it, might just remove overextended for it!
ruclips.net/video/gmtSLyxM3tk/видео.htmlsi=R_rXE0aRBTdFRmyY here are the colors! The armor pieces are edo prime shoulders and legs, and targis prime chest The syandana is the stelflare syandana The ephemera is the vengeful toxin ephemera
I do have a color palette video in my channel if you want to know my palette! For complete fashion i usually use the apex protovyre set, or targis prime chest with edo prime shoulders and legs!
If anyone is looking at this build and says "it's way to spammy I don't like it" well, it doesn't have to be like that. You can play Zephyr normally and do occasional dives to nuke some ads. Just be a jumpy birb and don't stay on the ground for too long. And that's not difficult on Zephyr :D Also you might have killed acolyte in one shot due to viral stacks or the height of the dive because it affects damage
Definitely! Personally I'm complete fine with spammy builds! But I do know this build is not for everyone, normal zephyr gameplay is comepletely fine. But I get bored often with regular zephyr play. This is definitely a change of pace! It was definitely the height, I learnt about this from another commenter! Very useful information. Also don't forget the acolytes are immune to viral damage, so it won't stack it on them.
@@malarnixx8789 Yep they are immune to viral damage haha completely immune, you really can't stack viral on them. Atleast from me trying to always prime them I just can't seem to stack any on them.
Is it in a squad? I researched yesterday that in a squad they do receive viral stacks, solo tho I can't seem to stack them at all. Even with a nukor primer. Not sure if it's coded that way or a glitch... Since I also did test it with the nukor. Or I think it's because they are tankier the more players are in a squad? So DE allows squadplay to stack viral on them?
Here are the colors for the warframe! ruclips.net/video/gmtSLyxM3tk/видео.htmlsi=c6cbPRcUgidGChLD for the armor it's the edo prime legs and shoulders, chest is the targis prime, and the syandana is the stelflare syandana.
yo can u do a saryn spores build next? i followed your other saryn build and it works so well, but i struggle so much trying to find a good spores build
@bog1479 The saryn build I showed not too long ago is my main build for everything, that build also utilizes the spread spores for higher lvl enemies. But if you do want to change something for more spore range, I think the only thing you can change is streamline. But the efficiency would go down significantly, or you could sacrifice augur secrets for stretch. Thats also a good option!
@@AniUniX okay man thanks a lot, ur guide really helped me cuz that is the build i followed since i started playing warframe again, im going to use your torid build on my saryn soon, your builds are so good and ur channel is too underrated bro i hope u will make it
@@AniUniX im sure it will help because I've been using the normal acceltra all this time, recently i finally unlocked incarnon dual ichor and it outshines my acceltra so much
why only pull actually groups stuff? Kind of Ironic you Subsumed Pull over Airburst which is supposed to have greater range because how useless it actually is in practice
Don't get me wrong, I love using airburst zephyr if I'm using my gun zephyr build. It's just this specific build is better with pull cause of it's more aggressive style of bringing enemies into my range, vs air burst I have to aim on the ground first to make them go to it and it doesn't bring enemies as aggressive as pull. Why only pull actual groups you say, it's cause I can pretty much one shot anything most of the time haha.
@@AniUniX I think I understand. It does seem kinda pointless to have a shittier pull but I just don’t see using my first ability as valuable especially after training to aim glide. Even chasing down guzzling isn’t too bad without a movement ability in my experience.
So what do you think about this no weapon playstyle? I think it's slightly annoying, but aye we players adapt and improvise right?
Zephyr may be good but these are armature numbers compared to quite a few others.
Of course, but the fact she can do this without much investment/effort is pretty crazy. New players can easily replicate this build too without all the necessary mods, they could even switch things up if they'd like!
I think maybe you can do dmg cap with another build type
@@sapsx726 Yea, since Target Fixation has infinite scaling its very possible to probably use a different subsume and reach damage cap way sooner than what I have in the video. But this builds really all about having fun! Something slightly different from your average playstyle.
@@AniUniX I tried that augment with roar....it's pure madness, in 10 minutes of conj survival SP I saw not only dmg cap but also negative numbers having 700k%. the best 15 pl ever spent ahhahah thanks for the video.
The only problem I have with target fixation is you can’t hack,revive others, etc so it’s really situational. The wiki says that going into operator shouldn’t reset it as long as zephyr is in the air, which would fix that issue, but that’s false and you lose stacks anyway if operator is on ground
True yea, better just use this as a solo scenario type build. Just for having fun if you're super bored as regular zephyr!
I notice that when I go into operator and begin to revive someone immediately, and then return to Zephyr right when I'm done, I still have my stacks
What I do is make my zephyr float before going into operator, that seems to work.
This is what the wiki says: The Operator does not have to adhere to the conditions of the buff, so long as Zephyr is midair upon entering Operator mode.
Yea as long as zephyr is in the air going to operator will not remove the stacks of target fixation.
@@AniUniX that doesn’t work for me, I put zephyr in tailwind hover but if my operator is on the ground then it still resets, but if zephyr is on ground awhile while I’m in operator it won’t reset as long as operator is in air which also shouldn’t be the case I think and isn’t helpful anyway. I’ve tested it in both simulacrum and missions multiple times over the last year or so hoping they would fix. Sounds like it might be a bug. I wonder if me being on PlayStation affects it or if being host vs not changes it or something else
Great fashion and great build. Good job !
Thanks for the compliments!
@@AniUniXwanna steal the weapon and attachments energy look NGL
@@Cretus4718 All yours man!
@@AniUniX lol
It literally just transfers 100% of damage hence the lack of a descriptor , also misery specifically will be once shot as he has no ability damage reduction , also further you fall means more damage height is a direct multiplier
Ahh okok no wonder it was inconsistent against the acolytes! You need to be higher for a bigger multiplier. Thanks for the information! Noted.
Really interesting build, and the concept is pretty funny. I could actually build a lot of this build already, but I also have quite a few things missing (the Primed mods, the Arcanes, and not enough Archon Shards).
A couple things regarding new players. You actually get Equilibrium now for free in an early quest. You can't actually install Archon Shards unless you actually have Helminth unlocked first (even though you can technically farm for Archon Shards without Helminth).
I guess for a new player, it'd be a lot harder to maintain the buff / stacks without the casting speed shards, and I guess if you got CC'd, you'd lose the stacks as well.
It's funny regarding using Pull on Zephyr. I actually main Mag and Pull is one of the things I miss the most when I play any other Warframe (including Zephyr), lol. I subsumed my starter Mag after I got Mag Prime. Pull is nice in that it's instant cast, it doesn't have projectile time (but the enemies have a sorta projectile time lol), and it pulls them right to your feet, which lets you do all sorts of things to aoe them down quickly, including pre-aoe'ing them while they are traveling to you, because you will know their trajectory (it's really nice with Nataruk crit pre-charging).
It is pretty funny that zephyr just nose dives into the ground to enemies haha, definitely a build everyone can replicate without too much investments. You don't even need the primed mods or the arcanes, this build is just really good already for efficiency cause of equilibrium, energize is just a bonus.
Yea for casting speed natural talent is super required for newbies, but I think removing duration should be okay. Since you can keep casting the abilities anyway.
Yea pull is real great for this build because of its aggressive style of bringing into you unlike air burst where the pull isn't as strong and it takes a while to bring enemies in.
Should try the build out! pretty fun once you get used to the weird playstyle it has haha
@@AniUniX Wow, you were right. I took a lower lvl version of the build (with Natural Talent) into an Interception Arbitration. My PUG teammates were all much higher MR than me (this is normal for me though), but I did 96% of the damage, they did 1%, 1%, and 2%. I've never seen that before, lol.
In endless interception, we kept going to the next round, so I'd lose my stacks every single round during the UI screen to decide whether to continue or not. But you can build stacks with this build really easily, so it kinda doesn't matter if you lose your stacks. I still ended up hitting for millions of damage each round.
Also, this build seems very flexible, since you can stack to 100k%+ relatively easily. So it really doesn't require Arcanes, Primed mods, etc like you said. Like it technically doesn't even require all of the mod slots, lol, so you can replace quite a few of the mods to fit what your account has / your personal preference.
The style of play is quite different, but it's pretty fun / interesting. Thanks for the build!
Hahaha glad you're having fun with the build! But yea as you said this build is super flexible, you can rearrange some mods and it'll still do the same amounts of damage!
Yea arcanes/primed mods are just bonuses, you could probably run modless haha.
Oh and btw if you really want to limit test the dmg stacks to the fullest, if there are any missions that does the UI screen all you do is hold tail wind so you float in the air, that way you get to keep your stacks!
@@AniUniX Rofl, that is such a better idea! I was trying to use Slam Jump to the ceiling to see if it could buy me enough time to save my stacks just before the UI would pop each time, but I'd hit the ceiling and it'd keep resetting me back on the ground, lol. Using Tail Wind to just float is way smarter, rofl.
Also, I didn't know you could compact the damage numbers until I saw it in your video. So the millions of damage per hit in aoe don't fill my screen like crazy anymore lol.
Hey dude awesome stuff really nice seeing some stuff that is actually achievable for new players and still works when not fully 1000hr minmaxes
Yea, tbh I was pretty lucky with how zephyr's target fixation works. But I will always try to make builds that are both targeted to newer players and experienced players! But glad you liked the video! It's very appreciated! Of course there are builds that are hard to make for both audiences, but will try my best!
I doubted you with pull over airburst, but after seeing the results i think i understand now.
Right? Pull is just better in this specific build! Love my airburst too but not on this build.
Nice video and a very fun build! Also, could you please tell me what the first song is called?
Thanks for thinking that way, really appreciate the support! The song is a vocaloid called Flower (feat. IA) by Guiano ^-^
@@AniUniX TYSM! ^^
0:54 I thought the extra corrosive stacks from emerald shards only worked on frame abilities, not weapons
It works on weapons yes, that's why most of the "meta" builds is always going to be 2 green shards, corrosive weapon to armor strip, and nourish for the viral stacks.
With funnel clouds augment you deal 11 times the damage of the dive + gain stacks way faster
Ooo i see, that's very useful info! I'll take note of that! Tho it looks like the build need some strength in it, might just remove overextended for it!
Fashion frame? Can you show it
ruclips.net/video/gmtSLyxM3tk/видео.htmlsi=R_rXE0aRBTdFRmyY here are the colors!
The armor pieces are edo prime shoulders and legs, and targis prime chest
The syandana is the stelflare syandana
The ephemera is the vengeful toxin ephemera
I want the complete fashion pls! It‘s amazing! 😁
I do have a color palette video in my channel if you want to know my palette!
For complete fashion i usually use the apex protovyre set, or targis prime chest with edo prime shoulders and legs!
what are u graphics settings?
The default medium settings warframe gives.
I notice your fashion is similar across multiple frames, what are those 2 energy colors? it looks really pretty
Its pink and blue! But if you really want to know the specific colors, I did make a color palette video in my channel!
If anyone is looking at this build and says "it's way to spammy I don't like it" well, it doesn't have to be like that. You can play Zephyr normally and do occasional dives to nuke some ads. Just be a jumpy birb and don't stay on the ground for too long. And that's not difficult on Zephyr :D
Also you might have killed acolyte in one shot due to viral stacks or the height of the dive because it affects damage
Definitely! Personally I'm complete fine with spammy builds! But I do know this build is not for everyone, normal zephyr gameplay is comepletely fine. But I get bored often with regular zephyr play. This is definitely a change of pace!
It was definitely the height, I learnt about this from another commenter! Very useful information. Also don't forget the acolytes are immune to viral damage, so it won't stack it on them.
They are immune? I thought they can just take 4 stacks and that's still a damage increase
@@malarnixx8789 Yep they are immune to viral damage haha completely immune, you really can't stack viral on them. Atleast from me trying to always prime them I just can't seem to stack any on them.
@@AniUniX I've played couple mirror defenses on sp and definitely procced viral statuses on acolytes today.
Is it in a squad? I researched yesterday that in a squad they do receive viral stacks, solo tho I can't seem to stack them at all. Even with a nukor primer. Not sure if it's coded that way or a glitch... Since I also did test it with the nukor.
Or I think it's because they are tankier the more players are in a squad? So DE allows squadplay to stack viral on them?
Can you share your fashion pls
Here are the colors for the warframe! ruclips.net/video/gmtSLyxM3tk/видео.htmlsi=c6cbPRcUgidGChLD for the armor it's the edo prime legs and shoulders, chest is the targis prime, and the syandana is the stelflare syandana.
@@AniUniX ty so much sir ♥
yo can u do a saryn spores build next? i followed your other saryn build and it works so well, but i struggle so much trying to find a good spores build
@bog1479 The saryn build I showed not too long ago is my main build for everything, that build also utilizes the spread spores for higher lvl enemies. But if you do want to change something for more spore range, I think the only thing you can change is streamline. But the efficiency would go down significantly, or you could sacrifice augur secrets for stretch. Thats also a good option!
@@AniUniX okay man thanks a lot, ur guide really helped me cuz that is the build i followed since i started playing warframe again, im going to use your torid build on my saryn soon, your builds are so good and ur channel is too underrated bro i hope u will make it
@@bog1479 Thanks for thinking that, very appreciate the support! Hopefully the torid build will help even if slightly!
@@AniUniX im sure it will help because I've been using the normal acceltra all this time, recently i finally unlocked incarnon dual ichor and it outshines my acceltra so much
im sure incarnon torid is much better than acceltra because i saw how much of a beast dual ichor is with the incarnon
why only pull actually groups stuff? Kind of Ironic you Subsumed Pull over Airburst which is supposed to have greater range because how useless it actually is in practice
Its only useless if you don’t use it right.
Don't get me wrong, I love using airburst zephyr if I'm using my gun zephyr build. It's just this specific build is better with pull cause of it's more aggressive style of bringing enemies into my range, vs air burst I have to aim on the ground first to make them go to it and it doesn't bring enemies as aggressive as pull.
Why only pull actual groups you say, it's cause I can pretty much one shot anything most of the time haha.
@@AniUniX I think I understand. It does seem kinda pointless to have a shittier pull but I just don’t see using my first ability as valuable especially after training to aim glide. Even chasing down guzzling isn’t too bad without a movement ability in my experience.
wuuuw i see Ganyu =)))))
How did you notice that 🤣🤣
@@AniUniX so much milk=))))
She's a girl? nice video by the way.
Yessir she is a baby birb haha, jokes aside glad you liked it!