This problem will KILL Battle Aces.

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  • Опубликовано: 29 янв 2025

Комментарии •

  • @Thumbdumpandthebumpchump
    @Thumbdumpandthebumpchump 6 месяцев назад +1

    Honestly, solid videos for such a small channel. Overall i agree

  • @conorokane
    @conorokane 6 месяцев назад +1

    I agree, I think all the base units and a small number of tier 2 and 3 should be unlocked from the start. Players should only have to unlock tier 2 and 3 units.

  • @Santisima_Trinidad
    @Santisima_Trinidad 6 месяцев назад +1

    If i had to make a suggestion for battle aces to fix this
    You start with 2 decks worth of units (there should be enough units for that in the full release, i doubt they would be going into it without a few more units from the beta) and first 4-8 unit units cost 1/2 the price (possibly with the most expensive units excluded from that, because players will optimise all the fun out of the game if you let them)
    That way new players can have 2 prebuilt decks to use without thinking too much (lets just say 1 is harassment focused, and one is punching the enemy in the face focuses) plus can feck about with building there own deck, and have 8 relatively quick unlocks so they can build a deck they think will be even more fun fairly quickly, as well as mix and match 24 units in a few decks.
    There will still be a lot of people who unlock 8 or 9 units and just say "nah, this isn't worth the grinding", but they'll have played a lot more of the game, and have more stuff already to play around with, so just saying "i feel like some battle aces today" and playing for a couple hours will be a more likely occurance, rather than expecting them to make battle aces there "main game" from the get go.
    Now, you might say "oh, unlocking all units in 10 hours is a way healthier way for the game to operate", and i think thats entirely fair and reasonable, but also wrong. Source: gacha games. People utterly adore those, and yet they don't unlock all the units for weeks and months, if not years. Obviously battle aces doesn't attract the gambling addicts such as myself (if it did people would fucking riot. Or, well, the major RTS people just would not play and the game would struggle to gain traction among RTS regulars, not that it's meant to its designed as babby first RTS but i digress) but having dozens of hours of gameplay where you always have new things to unlock and explore how to play with is likely going to give more players more retention than just unlocking them all very quickly. If theres 40 units to unlock, and you unlock them in 80 hours, that 2 hours per unit to try and work them into decks and see if you enjoy them. If it's 10 hours, thats 15 minutes to try make a unit work. About 2 games. Maybe 1 if you played slow. And sure you can unlock them in sets of 4 and play with them for an hour, but it's still a very short amount of time, so there could easily be more people who get all the units in 10 hours and leave after 15 rather bored, than there would be people who get 27 units after 10 hours and leave bored of the grind after 15.
    Lot of rambling and conjecture from me, and i do think you have some good points (see mechabellum for a game which gives you all the units and techs and then just sells cosmetics) but i don't think your suggestion for abandoning the credits system is neccessairly the best course of action for battle aces

  • @ztormsink5931
    @ztormsink5931 6 месяцев назад +1

    I think you are right. Let see what this game will bring to the table.

  • @nanthilrodriguez
    @nanthilrodriguez 6 месяцев назад +2

    battle aces dead game?

  • @ac230010
    @ac230010 6 месяцев назад +1

    How is this model different than League of Legends? They charge for both units and skins and in both games you do not need all the units to play. I'm not saying I like this model but I don't believe you've really made your point.