Hey here is the author of The Haunting to report that not only was it the very first adventure ever played for Call of Cthulhu, it actually PREDATES Call of Cthulhu, because I originally wrote it up for a modern horror game I was creating in 1978 which never saw print (called American Gothic). When I got to do Call of Cthulhu, I just adapted the adventure.
The name American Gothic makes me think of 40k but with overtly American themes. Loved running the module even if it was in a system with a much less metal name.
I added possessed rats to the scenario. They did a lot of running around and scaring the crap out of the investigators. The best effect I added was a radio (YT video) that wasn't plugged in that started playing music. An investigator turned it off. It turned back on. Turned off. Turned on. Smashed the radio and walks away, the radio turns back on but the music is slower (YT lets you slow down the playback making it creepier). The investigator burned it in the fireplace, it finally stopped playing. While they were upstairs, they could hear the radio again coming from the living room. It was hilarious. The player was freaking out about it the whole time.
One of my investigators got involved because the current version of the cult had kidnapped his daughter. If I’d had the idea of the reflection I’d have made it her.
I'd appreciate it if you do. I'm curious to see if it's true or not. Eventually I'll start 2077 myself, but as much as I want to dive in, my video game time is rather limited, so I'm waiting for the bugs to get fixed and some magic future date when I have more free-time to dive into it.
@@SSkorkowsky Had looked for references like that before on forums, did not find any (probably for legal reasons). Although on the same end many people didn't pick up on the fact that the quest-giver in the "The Office" reference quest is named Dennis Cranmer, which is also a reference. So judging by that standard, it is quite possible that 99% of people who find it simply don't know anything is up with the name.
Seeing a Seth sworkowski call of Cthulhu adventure review pop up in your notifications is like getting that sweet, sweet $600 stimulus check... The best thing ever, and simultaneously leaving you in desperate need of more.
I believe Jack the NPC is an aspect of Moorcock's Eternal Champion, with some version of himself in every fictional universe, much like Scott Brown Realty are real estate moguls in every possible universe.
I remember running this as my first ever CoC game and decided to play in the first place because of your videos. I remember one of my players (who had by far the best character for hilarious stories) decided to sleep in the house by himself and had the police show up because he started shooting the moving bed.
One of the coolest ironies of Call of Cthulhu is having the players treated by the authorities as being utterly batshit crazy on the rare occaisions that they are completely sane and lucid.
Keeper suggestion: the the 1st floor storage room is a telephone, which rings...its mr knott calling to check on their progress with "his house". He wants to know everything. As conversation passes it gets more bizarre. After the call, players may check to see that...the phone among the storage stuff isn't plugged into the wall...severed long ago. It was corbitt, spying on the characters to see what they know. This is a good way to have fun with your players: "sorry...i decided to lower your fee...", "you guys arent "investigating fast enough"..., "say, could you lock that upstairs window for me?", "i rented the place: you can leave now." "I left a knife in the basement...i think the tip is broken...could you examine that for me?"...etc....
Mr Knott is gonna be surprised when the investigators punch him in the nose in person for the "phone argument"...IMMEDIATE DISMISSAL FROM THE CASE....no more "pesky investigators" for corbitt...all part of his master plan. He is, after all, much smarter than the investigators.
Mr knott: "you wanna throw hands? Come on over here RIGHT NOW and "ill give you what for"." Corbitt in IN PROCESS of transforming into a demi god...best not to underestimate him....
I like this scenario so much I've even used it for beginner Delta Green. Replace the landlord with their handler and the sale of the property with an agent sent previously going missing. Neutralizing the horror and somehow disposing of a body in the middle of the city is a neat operation. If the group is particularly quick about it or you're going for a marathon, you can tie in Last Things Last seamlessly.
I recently ran The Haunting using the modern day idea you mentioned, and it was amazing. During the dagger encounter, two of my players were scrambling for their character's phone flashlights while another grabbed the NPC Camera Operator's night vision camera to try and see this thing. Thank you for all the helpful advice!
I ran a version of this where the Investigators were all passengers on a plane that is forced to ditch in the middle of a winter storm. They took shelter in the house and stumbled across what was going on. It ended up being a springboard for a loosely connected series of adventures where some Investigators were still haunted by what they saw in the old haunted house.
There are a lot of good handouts on the web, but be careful about the dates. I used some and didn't realize that the creators had changed dates, which led to some confusion during the game.
Yeah, found a set where the date from one article was dated 21 June 1866 describing an event on 4 September 1866. Also, something potentially an issue only if the players are sticklers for details, some of the articles created with Boston Globe mastheads date from before the Globe was established.
@@rob7953 I also had this same date and location problem with The Auction. There are newspaper handouts "out there" but they are set in London. So I created my own newspaper handouts for an English language newspaper in Vienna.
@@rob7953 Similarly, if you're really picky and have ever read through old newspapers, a lot of the newspaper handouts out there have relatively modern layouts yet are supposed to be from the 1820s or 1860s.
*clutching the knife and bleeding out* "Make sure to like and subscribe! *Ugh* And be sure to ring the bell to be notified for my next video! (drops out of frame) And follow on social media! I'll be launching a GoFundMe soon..."
I appreciate that your videos have a mid-2000s RUclips quality to them. That’s not a knock. Contemporary YT videos have a bunch of hyper-active hard cuts and RGB lightning. Your vids look polished, are well lit, and feature good content without being trendy or obnoxious.
I saw the thumbnail, thought "I'm not that into Cthulhu" then it did the little animated segment and it was the costumed interjection part and I was like "but I do like Seth's videos"...
Great video as always! This summer I played my first CoC adventure, and only realized now it was The Haunting: what an incredible oneshot... it ended with a total party kill, but we had a great time anyway! Anyway, I'd like to thank both Seth and all you people in the comment section: even though I'm a WarHammer GM, this channel greatly helped me both relaxing and improving my GMing skills during this mad and dark year. Thank you all, really. (sorry for my poor English, not a native speaker)
Thanks for not deleting the original video. I still think a playlist of "defunct" Seth videos would be cool. I like your ideas for failed Library Use rolls. I usually just make it take twice as long to find the information but these are great. Definitely going to use them in the future. I feel like each scenario should have a couple of false leads or incorrect information for critical failures, personally. The Haunting was actually the second scenario I ran (third if you count me running Crack'd and Crook'd Manse TWICE before it - the second time being people looking for the disappearing first party which ended in a tpk). It took two sessions, a character death, and some intense roleplaying when someone came looking for that first dead character by breaking into one of the survivors' houses while he was gone and waiting for him in the dark with a gun. We had a blast with it. Corbitt never used the summon spell in mine though he did replace his dead body on the mat with the corpse of the dead investigator from the first game session. It was a bit of a surprise when they attacked it, only to find it was their old buddy. Good times. The bed was a blast. My own players were taken in by it and one of them knocked out a window. They messed around in the room, the photographer setting up his camera. As he prepared for the shot, the others noticed the light bulb in the ceiling slowly filling up with a red substance that looked like blood. Just as the photographer set off the flash powder, the bulb burst, sending blood all over the room. Nice stabbing jack bit there at the end.
@@euansmith3699 Sounds fun as all get-out. I miss roleplaying. The camaraderie, the war stories, the running in sheer terror from horrors unimaginable...what's not to like?
The haunting works to well because corbitt and a good gm have the exact same goal: scaring both the players and characters. If you can do BOTH you're a good keeper. Learn from Seth.
Hi seth, great video. I ran this adventure for Halloween, and I held it twice for two different groups. I am one of those people who used the Dimension Shambler as a real threat in the story but what I wanted to do is create a clear warning to spook them before they fall into danger. The way I did this was to create an additional section of Corbitt’s house which became the attic. The way it worked was that whenever the player characters would investigate the basement door, they would notice how the doorway had been locked with a sturdy padlock. I put a hard difficulty to break it and placed the key to the basement inside the old cupboard in the attic. I believe the reason for the key being up there is that the last family feared the basement and never wanted anything to do with it, so they left the key in the attic with Corbitt’s journal which i also moved there. The way I used the shambler was to scare them after they are done reading Corbitt’s journal. They move through the attic and are surrounded by sinister mannequins and dusty furniture, they find Corbitt’s journal and the basement key in the same compartment. Just after they are done reading the journal, then they would hear the echo of claws that rakes just above them on the roof. In a moment, a strange shape would quickly move past the attic window, a dark creature that neither of the investigators can describe as even remotely human. This is a perfect time for Corbitt to turn off the power to the house when they climb back downstairs and begin to make their way to the basement. The shambler would appear in the kitchen, then within a round it would go to the dining hall, and on the third round it would go to the living room with the fireplace. This gives the players time to hurry down into the basement before the creature finds them. I agree that the rules of the shambler is one thing that might create problems, this is why i felt it was better for me to just create the summon as a part of the story instead and just guarantee that it was always summoned and bound to Corbitt. Everybody had great fun and one of my groups actually managed to kill the shambler by placing a double barrel beneath its chin. It worked out for me and my group atleast but i do not know how it could work for others. Great video Seth, keep it up.
12:17 Ended up doing this with a hardheaded female irish reporter named Jeanette Voordran. She later ended up a PC after that player's usual character ended up in the hospital after a shotgun blast to the leg and needed to recover. Jeanette later ended up getting her head torn off by the shoggoth in "The Condemned".
In one game I ran, the looming threat for the Delta Green team was that the TV show "Ghosts and Bros," a show themed on some bros trying to talk smack to ghosts to get them to manifest were scheduled to come to this home in a few weeks. They were sure the cast would be killed, so they needed to act fast to eliminate any actual threat.
I've run this 3 times, played it more often as new groups formed. One of my regular GM's made it super memorable for my group, and even allowed us to capture the knife and making it a psychotic familiar. Thank you Sandy Perterson, thank you Seth for talking about it today.
So after watching this, I ran the scenario as you (brilliantly) suggested as a reality TV show crew. Their show is called Ghost Flippers, a combination of Ghost Hunters and House Flipping. I've run them through the Skorkowsky circuit from The Haunting to The Dead Light to, now, The Shadow Over Providence. It has been a huge success for our table. Thank you SO MUCH Seth for such a wonderful idea.
For the New Year, I ran my usual DnD group through this scenario with a few mods. I added an NPC companion in the vein of Jack named Ted "Teddy" Theodore, kind of a drunk slob, and the party had a great time asking about the (smidgens) of mythos knowledge he had, and taking his crappy canary-yellow chevy all around Boston. I made the chapel of contemplation a seperate location, off in the woods of a fictional Nahansett state park; the party failed both their track and luck rolls, got lost in the woods with a broken flashlight, and almost died of exposure. It culminated with someone making a diving tackle with the flying knife to KO Corbitt at an extreme success. One player flagged me down and said it was the best session he'd had in years. Question is, how do I follow it up? What are the best 7E scenarios to string along with the end of this adventure?
The 7th edition, LIGHTLESS BEACON is almost as good. Players are trapped at the top of a lighthouse. Watch a film called "cold skin" for ideas. Being trapped against impossible odds SUCKS.
I was a little worried for a moment that you had deleted the original video since I’ve watched it several times and since it was Jack’s debut. I’m happy to see both an updated video and that you haven’t done away with the original (which I thought was a perfectly fine review and still enjoy watching).
I wanted to thank you. 2020 was particularly bad for me and your channel really helped get me through it. I love watching your videos and all of the work you put into them. Seeing you and the "guys" helped keep me going and let me forget the world around me for a short time.
Like a lot of people, my first ever Call of Cthulhu experience was with The Haunting. It was amazing and I love that what has become the starter adventure is just so well-made -- a wonderful short-but-sweet little adventure that just works.
That reality tv spin sounds really fun! Especially if you make the reflections of the players phone show Corbitt as they take them out. You could have an old late 90s desktop that just flickers on and gives them some info if you're doing a meta plot or have their tech begin to pick up spooky sounds and slight images from their truck. This adventure is really really versatile like that.
Love the channel !!! Finally survived on my second campaign of Cthulhu we actually played the haunting ! Lady of the night Jasmine Boudreaux ! Thanks so much for helping me and my group getting into call of Cthulhu ! Here’s to another amazing year !
Some of my regular Cyberpunk Red group couldn't make it the last time we tried to play, so we picked up a couple extra people and I ran this scenario, instead. We ended up with a group of 5 players, all with at least some roleplaying experience, mostly with D&D and related systems, but none of us had played CoC before. This video was a great help to me when I was preparing the adventure! The group's luck was good, which is why no one died and no one even went temporarily insane, and there were probably a bit too many investigators for this adventure, but they still had more than enough trouble. One person was knocked out by the bed defenestrating them. The knife knocked one person out before they managed to pin it down, Corbitt managed to take over the private detective's mind during the final battle and the only thing that saved them from losing even more people was that the detective had run out of bullets by the time Corbitt had him in his thrall. In spite of their inexperience, my players all took to Call of Cthulhu like Deep Ones to water. They were thorough and effective, finding every clue in the book and then some. They were great sports, being willing to take risks and expose themselves to the various scares in the scenario. In fact, they were so terrified of going into the basement that they tried to hire an exorcist to do it for them! They loved the slower pacing of the investigation and it was a great change of pace for me, too. We all had an absolute blast, we'll likely be playing more investigative games and I'd like to thank you for your part in that. So thank you very much for the recommendation and for your help!
Is it just me or I remember this is like the third review, I remember him making one a little while back, and in that one he pretty much said the same things that he said at the beginning of this. Well anyways, great job as always.
Your original version of this review was the first of your videos I saw and it got me to pick up COC after a 20 year hiatus, and I couldn't be happier that I did so. Nice to see you updating it!
I'm also in love with the idea of running this as a paranormal investigation reality TV show in the modern era. I hope things would line up to allow for a situation like the last Jack gag.
Seth your videos are the reason that I ended up actually getting into call of Cthulhu 4 years ago with that haunting video. it was the first game I hosted with my friends and we all loved it and have gone on to play a few more scenarios. thanks for all your wonderful content and this is really a nice blast from the past
I just finished reading through this adventure and I'd love to start a campaign with this. I have some D&D players that may be interested in something new so we'll see. Thanks for the review!
This was the first CoC game that I ran for a group of new players to the game and myself as a new Keeper. we played at a friend's family cabin out in the woods, it had been in the 20s an actual speak easy and brothel. We started playing at 10:30-11 PM and wrapped about 1 AM. It went better than I expected but then again the location did a lot of work for me.
As a first time CoC Keeper who just finished running his group through the Haunting, your video was an invaluable resource. Plus my PCs had a blast! They learned about the church and the fact that Corbitt was buried in the basement through their investigation and even got their hands on the Liber Ivonis. I added a cop who was there during the 1917 raid who told the PCs to mind their own business. They even stumbled into each trap along the way but somehow rolled well enough to avoid taking any damage. And man the knife almost sent them running! Unfortunately I had to cut the Corbitt fight a little short because we were running low on time, but; they even figured out that stabbing him with his own dagger finished him instantly. Going to run them through a few of the starter adventures from the starter kit, hopefully edge of darkness. Seth, I hope your proud of bringing a new group of investigators into the game.
Hey Seth, as much as I love your original video on 'The Haunting' this one staggeringly improved in quality in video and audio. Keep up the amazing work!
Seth, I wanted to thank you for this episode, it was without a doubt the single greatest resource in running my first CoC game! Thank you! One thing that I did that I think went over well was the radio in the living room. I set up my phone to have Spotify up and had a playlist of 1920's music. And at random times, I would hit play with the volume rather loud so the players couldn't avoid hearing it. They would run back into the living room, turn off the radio, and later it would come back on. They would unplug it, it would come back on, plugged in! They even took tubes out of it, putting the tubes in their pockets. But later, the radio would come back on, and the tubes were gone from their pocket. They eventually started just lugging this radio around with them to avoid it playing! They eventually went into the basement where Corbitt killed three of them and the other two (including a player who came in late and was playing Mr Knotts) ran out of the house screaming, getting in Knotts car and literally fleeing Boston and never coming back. It was GREAT!
Yup. I could slam out a crappy, click-baity review vid based off my initial reading of it and no first-hand experience playing it, but that would suck. So, I'll play it first. It'll take us time to work in to our play schedule (we have a different campaign going on, and I'm not about to just kill a campaign because a pretty new game came out). Once I have enough time playing it to formulate a solid opinion of what works, what doesn't, and some suggestions based off my experience, I'll get around to reviewing it. A year is a good estimate.
@@SSkorkowsky Did you ever set a Call of Cthulhu campaign in the cyberpunk or shadowrun universe? I think having horror in a futuristic setting sounds interesting (Outside of "Jason X" that is. lol)
I have a feeling we are all characters in a COC scenario for the late 10-11 months. Anyone else with the same feeling? 😜 Thanks for the video Seth. I wish you all a happy new year!
So "The Haunting" is CoC's equivalent to "Food Fight" for Shadowrun? Cool. And Seth, I love your content, but if we don't get the epic conclusion to that Turtle with a Hat story, you and I are gonna' have words when conventions open back up!
FOOD FIGHT! Though honestly, Food Fight is more of an extended combat introduction than a fleshed out story. But now that you brought it up, I want to convert The Haunting to a Shadowrun adventure.
One idea I had was to use The Haunting as an introduction to Mage: The Ascension. Transplant it to the modern day, and have the building have some bits of technology like an old computer (so any Virtual Adepts have something to test their Computer skills on). Place a ghost of a former victim of Corbitt's inside or around the house, that any PCs with Spirit can talk to. Speaking of, Corbitt is vaguely aware of mediums or those with magic sight; if a Spirit learned PC spots him, he'll escape through the walls and avoid that PC's line of sight from then on. Obviously, the fight with Corbitt's body could use a buff, to handle the fact that Mage PCs (even at chargen) will be both more durable and more deadly than a CoC PC. Have Corbitt summon some spirits or animate some more cadavers or sharp objects.
I've run The Haunting twice at this point. The first time didn't go particularly well mostly since it was a single player that wasn't too keen on the system, but the second time was a blast that took my three players four sessions to get through! Admittedly, it only took four sessions because two of my players kept wanting to investigate things outside of the scenario. For my player characters I had a Boston Police officer, a Boston Fireman, and a Dilettante from a rich Boston family, with my version of Jack the NPC helping rope them into the job. Each of them knew the Detective for varying reasons; the Police officer had dealt with him on a few investigations, the fireman had been questioned due to something occult that was discovered, and the dilettante absolutely hated him because he had been "harassing" her family. Through the course of the investigation the player characters discovered that each of them actually had a tie to Mr. Corbitt in some manner, chased a number of red herrings they had helped create, and finally dealt with the "Vampire" Mr. Corbitt for good. Once again, one of my players wasn't too keen on the whole "investigative" style of the system, but everyone had a great time in the end.
The original haunting review is how I found your channel. It is a classic. It feels weird to be updating it to a new edition, but I suppose that is very appropriate to the content.
I remember running this adventure for a friend about 5 years ago and having him enjoy it so much that he went on to run dozens of CoC adventures himself. Good times
One caveat on "not intended for use" abilities that some bosses have for flavour is that there WILL be a party out there that backs said boss into a corner, where their only logical option is to use said feature. That aside, they can be a really great way of having a very powerful opponent (in any game, really) that the group can still take on, because most of their power is of a kind that is impractical to use against a group of PCs (unless of course they manage to force it somehow, see above). And thanks for giving us all video fodder in the otherwise somewhat dry times around new year. :)
First video already convinced me to run this as my group's intro to CoC early next year, getting a more updated and helpful video (and a fresh set of helpful suggestions in the comments) is just icing.
Your first video abou thte Haunting got me started as a keeper just a few months ago, I am incredibly grateful and thankful for your guidance and expertise about TTRPGs! Thank you!
My first Call of Cthulhu game I ran was The Haunting, following the brilliant advice of Seth. It's nice to see this video remade and remember the good times playing CoC. And how I scared the hell out of my players using a UV torch shined directly at my teeth while roleplaying Crobitt. Good times, and good video.
So I managed to convince my friends to finally play Call of Cthulhu in this scenario and it was a blast! The scenario ended with one player possessed, one dead, and the third having to make a lucky shot with the shotgun he brought with him! It was a great time, and now we're gonna do it as an annual Halloween one-shot!
Awesome to hear. If you're making it a Halloween 1-shot, I highly recommend checking out the adventure The Dare. It's about playing a bunch of kids in the 1980s who are dared to spend Halloween night inside a haunted house.
The Dimensional Shambler is the one reason the investigators shouldn't make a brief look at the outside of the house before researching. It gives Corbett the warning he needs to cast spells. Also, love the look on your face when you talk about things "getting really strange"! 😆 Great video (again) Seth! Come write for us again soon.
Corbitt is FAR more powerful than the dimensional shambler. He eats those for breakfast. After all...he can summon AND BIND one. He is in process of transforming into a demi God...a shambler isnt.
Hi Seth! This updates review was awesome and extremely helpful as always. I ran this scenario over the weekend using your advice on getting the players invested in researching the history of Corbitt's House and also on utilizing the spooky things Corbitt could do to freak out the Investigators, which succeeded to great effect. I also ran this in the modern Era with the ghost hunting show as the Investigator team and I highly recommend it to anyone else running this scenario, it makes it really easy for them to get invested in the mystery and playing off each other's skills depending on their role in the group. Can't wait to see what you have next!
Hi Seth, Your old review of "the Haunting" made me start playing CoC7E. It was supposed to be a one-shot, now I have an overarching campaign where my wife IRL is the protagonist PC and we have recurring guests joining as PCs from time to time. Thanks for the heads up. It's totally worth it to talk about this module... again!
This is the first Call of Cthulhu scenario I ever ran. Used a few of your ideas from the original video, though my “Jack the NPC” was a creole from New Orleans named Moses. The session was a blast. One fond memory I have is the scene with the bed. One character went to investigate the sounds in the room, got locked in the room and then pushed out the window as he was trying to escape. I rolled damage and rolled the absolute minimum. Hearing the crash, the rest of the group busted down the door to find everything fine. They looked out the intact and closed window to find the character picking himself off the ground and heading back inside.
Thanks for the very helpful video as usual. I ran the Haunting twice for new players after seeing your old video on it, it worked really well each time. Love the reflection idea!! Will definitely use it next time.
Hey Seth! Big fan of yours, love all the videos and the great characters you do. Makes me laugh every time. Your channel really inspired me to get into this game (especially the COC overview!) and I made a comment on one of your other videos, but I guess you don't read them or are to busy to answer, which I completely understand. As I'm just starting out, I asked if you knew about a resource where I could find other players to play with online or where I can find a game. Fantasy Grounds maybe? I just bought the investigators handguide and am reading through it now and creating a character. If you have any advice or a sight you could recommend to find others to play with, it would be much appreciated. Your channel is one of the only ones I look forward to watchin new content, even though I haven't watched all the ones on COC because I don't want to ruin it if I happen to play the adventure in the future. So keep up the great work and thanks again for getting me interested, even though the last RPG I played was AD&D in 1986!
As far as finding online games, I'm honestly not the best authority on the topic. The Reddit Call of Cthulhu group, as well as the Facebook Call of Cthulhu Roleplayers group are both very active communities and will know the best places to find open games. Best of luck.
@@SSkorkowsky Thank you! Even if you aren't an authority on the subject, it means a lot that you took the time to answer. To me, it means you care about your fans. I'll check the sites you recommended, and once again, thank you for all the inspiration and information you've freely put out there. Take care! (Maybe if anyone who reads this has any recommendations on the subject they can share them)
I ran this as my first game as keeper (thanks to your videos!). I loved this mission, and my players still remember the damn bed. The fight went on for quite a whole though as they never figured out to use the knife
Thank you, Seth. This is, if not the first, one of the first adventures I ran as a Keeper. Sadly, I only get to play once every other year at Necronomicon in RI so it is very nice to listen to your review and pretending I am in that game again.
The last like 3 videos, Jack has been giving it to us from a salty RUclips comment perspective. Don't be so critical of yourself, Seth. This is good stuff.
This was the first scenario I ran for my group as they were itching to play CoC for a while. I still shake my head at my mistakes but they had a ton of fun. They didn't have a Jack character to help them along but they went upstairs exactly as planned. One stayed outside the room and watched in horror as the other two were body checked by the bed out the window and began to see blood running down the walls. The two who were thrown out were beaten up by the fall, one broken leg, other just some bruises. It was after adding a sinister ghostly laugh after they limped away did they decide to do some homework on the house.
OMG Seth. I laughed SO HARD at your parody of the Ghost-Chasers....AARGGHGHG. That got me SO good. You continue to have the best RUclips channel out there! Thanks for your work!
Oh man, when I ran this back when I watched your first upload of this adventure I did a terrible mistake. SPOILERS AHEAD. It was the intro to the world of CoC for both my players and myself and everything was going great, the mood was set in, the players dodged the killer bed and were spooked by the noises and things were looking up. Then they headed to the basement and were attacked by the dagger. They managed to wrestle it down and lock it in a metal box they had. Now my mistake was this: I was waaayyyy to lenient with my starting equipment allotment. I had let our war vet PC get his hands on a double-barreled sawed of shotty and a singular molotov (I had used the edition that lets you use money instead of credit rating for this). So after they broke down the wall, they tossed the cocktail to the rat swarm and they lit up mr Corbitt like a Christmas tree. He didn't even last a round. They were very spooked up till then and I felt the mood super flop when the war vet PC blasted Corbitts upper half torso into bits with a single shot. It was great fun but the final villain felt kinda weak and the fight was anticlimactic. We had great moments after that in the campaign but I still am very careful with equipment nowadays.
I remember watching that older video of yours! You got me into the system and I ran the scenario per your recommendation and it was a blast. I hope even more people will get into it because of your awesome videos!
This is the first CoC module I ever played when my friend who was the keeper ran it for me and two others back in middle school in 1998. It began a lifelong affair with CoC which was then and has remained my favorite tabletop rpg of all time.
So far I've run the Haunting twice and I'm prepping for a third. The first was detectives in the 1920s, the second was set in 2022 with a RUclips ghost hunting channel, and the third will be in 1940 occupied France. The scenario is so adaptable that I barely have to change anything and I still get a great introduction to CoC for new players interested in trying different time periods.
Keep up the great work, Seth. Can tell you're super passionate about it mate. I loved running this scenario years ago too! Made it modern-day in New Zealand (Coromandel) worked well. Corbitt full-on decapitated a PC when they first found in him.
This was the second review of yours I ever saw, and the one that ultimately caused me to pivot my own group to a Call of Cthulhu campaign with this later this year. Excited to see it refreshed!
Ran this for a few people a couple months back. Had some interesting encounters as one person got knocked out of the window by the bed and sent to the hospital. Another was able to grab the knife and just put it in his pocket which wasn't a great idea. Finally, the big reveal in the basement and the one player with a pistol rolled a natural 1 on his first shot at Corbitt. What a way to end the night. Pretty fun stuff.
I run a homebrew RPG system/universe that I've been slowly crafting over the years with a sibling, and in the last year or so of watching your videos, I've looked more closely into Call of Cthulhu. I've taken elements from several of these adventures to spice up some of my own RPs, be they in my universe or some other one. This one in particular has been mined a few times now. It's such a short and sweet adventure, yet offers quite a lot. Something to be said about the simple ideas being the best for adaptation. I adapted some bits for a Nightmare on Elm Street role play several months back. Since it was a 1-on-1 RP, the player would alternate between two characters. There was an evil psychiatric doctor that was going to use a ritual to bind Freddy Krueger to steal his power, a PC that was stuck inside the Westin Hills Psychiatric Hospital with other teens, the other character the player had was outside and trying to stop Krueger and solve the mystery, and Krueger's bones were missing from the location they had originally been in. The entire RP was sort of like a remake of the first three NOES films. A guy named Willem Shaye had been visited in his dreams by Krueger who intimidated him into relocating his bones to keep them safe from both the mad doctor and the hero. With a second PC and a bunch of likable teens locked in the institute, this added a great ticking clock factor as Freddy was slowly torturing and killing them off. So the hero is searching, but the entire way through she had my own type of "Jack the NPC" helping her; a guy named Simon using Ernie Hudson for his appearance reference. Yes, a Ghostbuster helping to stop Freddy. Much like Jack in Seth's game, I had Simon hung over like all hell, not too dissimilar from Dream Warriors with Nancy's dad being a washed up, drunken cop. This kept the PC as the main focus. Using other elements from The Haunting, this turned into one of my favorite RPs. There was investigation, research, sneaking around a poorly guarded asylum at night with the second (narcoleptic) PC, real world threats like some hired goon that murdered Shaye to retrieve the bones for the doctor's ritual, and not to mention the dream world and Freddy himself.
Great review, you have improved so much since the first one. I agree on all but one point: in my opinion players should come up with character motivation, not game masters. So all players putting 50+ points in finance have to tell me why their character gets involved in any of the investigating and why they don't just walk away once it gets spooky.
I would love to see your early stuff. And yes I was thinking just tgat about doubg this review. I also remembered you mentioning about redoing them too.
Hey here is the author of The Haunting to report that not only was it the very first adventure ever played for Call of Cthulhu, it actually PREDATES Call of Cthulhu, because I originally wrote it up for a modern horror game I was creating in 1978 which never saw print (called American Gothic). When I got to do Call of Cthulhu, I just adapted the adventure.
I'm sure that in 1978, if someone told you that people would still be talking about your adventure 40 years later, you wouldn't have believed them.
This is why the internet is amazing!
The name American Gothic makes me think of 40k but with overtly American themes. Loved running the module even if it was in a system with a much less metal name.
Wow, talk about cool! Sandy himself chiming in. Seth you are bigtime now! Great review as usual.
Can't get more eldritch than a scenario that was born before the game it was published for.
I added possessed rats to the scenario. They did a lot of running around and scaring the crap out of the investigators.
The best effect I added was a radio (YT video) that wasn't plugged in that started playing music. An investigator turned it off. It turned back on. Turned off. Turned on. Smashed the radio and walks away, the radio turns back on but the music is slower (YT lets you slow down the playback making it creepier). The investigator burned it in the fireplace, it finally stopped playing. While they were upstairs, they could hear the radio again coming from the living room. It was hilarious. The player was freaking out about it the whole time.
This is gold. xD
@@PimPim-p5y this is the video I used. ruclips.net/video/Ywae7XQ3Trg/видео.html
The blog I plugged in my other comment pointed me to it.
I'M USING THAT
I love this idea!!! Even better if i have some scratchy sounding old timey music available to start and stop playing.
@@grymhild "jeepers creepers where'd you get those peepers"
Hello Seth, this is In-Ter-Net and we appreciate you.
@@darkowl9 ?
Seeing Corbitt in the reflections is a great idea.
One of my investigators got involved because the current version of the cult had kidnapped his daughter. If I’d had the idea of the reflection I’d have made it her.
@Tom Williams Music from a darkened room. An excellent adventure. Would love to see Seth reviewing it.
I was thinking of that as I watched this. When he said that, I was thinking, "Great minds think alike"
There is a side quest in Cyberpunk 2077 where you have to evict a building. I yelled, "SCOTT BROWN"
I've heard an unverified rumor that there is a Scott Brown reference on a stock ticker in the game. No one has been able to confirm that, though.
@@SSkorkowsky I am so going to look for that now. I'll post a screenshot if I find it.
I'd appreciate it if you do. I'm curious to see if it's true or not. Eventually I'll start 2077 myself, but as much as I want to dive in, my video game time is rather limited, so I'm waiting for the bugs to get fixed and some magic future date when I have more free-time to dive into it.
@@SSkorkowsky Yeah, best to wait until the bugs are ironed out.
@@SSkorkowsky Had looked for references like that before on forums, did not find any (probably for legal reasons). Although on the same end many people didn't pick up on the fact that the quest-giver in the "The Office" reference quest is named Dennis Cranmer, which is also a reference. So judging by that standard, it is quite possible that 99% of people who find it simply don't know anything is up with the name.
Seeing a Seth sworkowski call of Cthulhu adventure review pop up in your notifications is like getting that sweet, sweet $600 stimulus check... The best thing ever, and simultaneously leaving you in desperate need of more.
I call it my socialism dependability check
Yes Ill take my $2000 thank you
I believe Jack the NPC is an aspect of Moorcock's Eternal Champion, with some version of himself in every fictional universe, much like Scott Brown Realty are real estate moguls in every possible universe.
No Jack is secretly Stan Lee.
"We're hoping we can make contact with GLAHHHHHHH!" Jacks face! OMFG!! I died.
I absolutely lost it during that XD
I did react to the jump scare too.
Absolute best thing I've seen in any of Seth's videos. So great.
I remember running this as my first ever CoC game and decided to play in the first place because of your videos. I remember one of my players (who had by far the best character for hilarious stories) decided to sleep in the house by himself and had the police show up because he started shooting the moving bed.
One of the coolest ironies of Call of Cthulhu is having the players treated by the authorities as being utterly batshit crazy on the rare occaisions that they are completely sane and lucid.
Yes, I know, one should not laugh at someone getting stabbed with a knife, but the bit with Ghost Trackerz was well done.
That one made me laugh, too.
Keeper suggestion: the the 1st floor storage room is a telephone, which rings...its mr knott calling to check on their progress with "his house". He wants to know everything. As conversation passes it gets more bizarre. After the call, players may check to see that...the phone among the storage stuff isn't plugged into the wall...severed long ago. It was corbitt, spying on the characters to see what they know. This is a good way to have fun with your players: "sorry...i decided to lower your fee...", "you guys arent "investigating fast enough"..., "say, could you lock that upstairs window for me?", "i rented the place: you can leave now." "I left a knife in the basement...i think the tip is broken...could you examine that for me?"...etc....
Mr Knott is gonna be surprised when the investigators punch him in the nose in person for the "phone argument"...IMMEDIATE DISMISSAL FROM THE CASE....no more "pesky investigators" for corbitt...all part of his master plan. He is, after all, much smarter than the investigators.
Mr knott: "you wanna throw hands? Come on over here RIGHT NOW and "ill give you what for"." Corbitt in IN PROCESS of transforming into a demi god...best not to underestimate him....
Yoink!
Amazing.
Poor Jack. Ghost Trackerz will never be the same again...
Yes but it's rating are through the roof, and it has three spin offs.
I like this scenario so much I've even used it for beginner Delta Green. Replace the landlord with their handler and the sale of the property with an agent sent previously going missing. Neutralizing the horror and somehow disposing of a body in the middle of the city is a neat operation. If the group is particularly quick about it or you're going for a marathon, you can tie in Last Things Last seamlessly.
I recently ran The Haunting using the modern day idea you mentioned, and it was amazing. During the dagger encounter, two of my players were scrambling for their character's phone flashlights while another grabbed the NPC Camera Operator's night vision camera to try and see this thing. Thank you for all the helpful advice!
What was your game setup? I am planning something similar.
I ran a version of this where the Investigators were all passengers on a plane that is forced to ditch in the middle of a winter storm. They took shelter in the house and stumbled across what was going on. It ended up being a springboard for a loosely connected series of adventures where some Investigators were still haunted by what they saw in the old haunted house.
There are a lot of good handouts on the web, but be careful about the dates. I used some and didn't realize that the creators had changed dates, which led to some confusion during the game.
I made the same mistake...
Yeah, found a set where the date from one article was dated 21 June 1866 describing an event on 4 September 1866. Also, something potentially an issue only if the players are sticklers for details, some of the articles created with Boston Globe mastheads date from before the Globe was established.
@@rob7953 I also had this same date and location problem with The Auction. There are newspaper handouts "out there" but they are set in London. So I created my own newspaper handouts for an English language newspaper in Vienna.
@@rob7953 Similarly, if you're really picky and have ever read through old newspapers, a lot of the newspaper handouts out there have relatively modern layouts yet are supposed to be from the 1820s or 1860s.
We need more GhostTrackerz Jack. If he survived the knife that is.
i think he should just die in every appearance.
*clutching the knife and bleeding out* "Make sure to like and subscribe! *Ugh* And be sure to ring the bell to be notified for my next video! (drops out of frame) And follow on social media! I'll be launching a GoFundMe soon..."
I appreciate that your videos have a mid-2000s RUclips quality to them. That’s not a knock. Contemporary YT videos have a bunch of hyper-active hard cuts and RGB lightning. Your vids look polished, are well lit, and feature good content without being trendy or obnoxious.
I saw the thumbnail, thought "I'm not that into Cthulhu" then it did the little animated segment and it was the costumed interjection part and I was like "but I do like Seth's videos"...
The Haunting introduced me to Call of Cthulhu and your older The Haunting Review introduced me to your channel. Time really flies.
Great video as always! This summer I played my first CoC adventure, and only realized now it was The Haunting: what an incredible oneshot... it ended with a total party kill, but we had a great time anyway!
Anyway, I'd like to thank both Seth and all you people in the comment section: even though I'm a WarHammer GM, this channel greatly helped me both relaxing and improving my GMing skills during this mad and dark year. Thank you all, really.
(sorry for my poor English, not a native speaker)
Thanks for not deleting the original video. I still think a playlist of "defunct" Seth videos would be cool.
I like your ideas for failed Library Use rolls. I usually just make it take twice as long to find the information but these are great. Definitely going to use them in the future. I feel like each scenario should have a couple of false leads or incorrect information for critical failures, personally.
The Haunting was actually the second scenario I ran (third if you count me running Crack'd and Crook'd Manse TWICE before it - the second time being people looking for the disappearing first party which ended in a tpk). It took two sessions, a character death, and some intense roleplaying when someone came looking for that first dead character by breaking into one of the survivors' houses while he was gone and waiting for him in the dark with a gun. We had a blast with it.
Corbitt never used the summon spell in mine though he did replace his dead body on the mat with the corpse of the dead investigator from the first game session. It was a bit of a surprise when they attacked it, only to find it was their old buddy. Good times.
The bed was a blast. My own players were taken in by it and one of them knocked out a window. They messed around in the room, the photographer setting up his camera. As he prepared for the shot, the others noticed the light bulb in the ceiling slowly filling up with a red substance that looked like blood. Just as the photographer set off the flash powder, the bulb burst, sending blood all over the room.
Nice stabbing jack bit there at the end.
Seth looks so happy at the prospect of weirding-out his players.
As a GM who has successfully weirded out my players, I can tell you that it is some of the most fun a GM can have. :-)
@@nolgroth I once ran a CoC game in which the PCs attended a fancy party in a creepy stately home, and everyone had to play hide-and-seek. :D
@@euansmith3699 Sounds fun as all get-out. I miss roleplaying. The camaraderie, the war stories, the running in sheer terror from horrors unimaginable...what's not to like?
The haunting works to well because corbitt and a good gm have the exact same goal: scaring both the players and characters. If you can do BOTH you're a good keeper. Learn from Seth.
Hi seth, great video. I ran this adventure for Halloween, and I held it twice for two different groups. I am one of those people who used the Dimension Shambler as a real threat in the story but what I wanted to do is create a clear warning to spook them before they fall into danger. The way I did this was to create an additional section of Corbitt’s house which became the attic. The way it worked was that whenever the player characters would investigate the basement door, they would notice how the doorway had been locked with a sturdy padlock. I put a hard difficulty to break it and placed the key to the basement inside the old cupboard in the attic. I believe the reason for the key being up there is that the last family feared the basement and never wanted anything to do with it, so they left the key in the attic with Corbitt’s journal which i also moved there.
The way I used the shambler was to scare them after they are done reading Corbitt’s journal. They move through the attic and are surrounded by sinister mannequins and dusty furniture, they find Corbitt’s journal and the basement key in the same compartment. Just after they are done reading the journal, then they would hear the echo of claws that rakes just above them on the roof. In a moment, a strange shape would quickly move past the attic window, a dark creature that neither of the investigators can describe as even remotely human. This is a perfect time for Corbitt to turn off the power to the house when they climb back downstairs and begin to make their way to the basement. The shambler would appear in the kitchen, then within a round it would go to the dining hall, and on the third round it would go to the living room with the fireplace. This gives the players time to hurry down into the basement before the creature finds them.
I agree that the rules of the shambler is one thing that might create problems, this is why i felt it was better for me to just create the summon as a part of the story instead and just guarantee that it was always summoned and bound to Corbitt. Everybody had great fun and one of my groups actually managed to kill the shambler by placing a double barrel beneath its chin. It worked out for me and my group atleast but i do not know how it could work for others. Great video Seth, keep it up.
12:17 Ended up doing this with a hardheaded female irish reporter named Jeanette Voordran. She later ended up a PC after that player's usual character ended up in the hospital after a shotgun blast to the leg and needed to recover.
Jeanette later ended up getting her head torn off by the shoggoth in "The Condemned".
In one game I ran, the looming threat for the Delta Green team was that the TV show "Ghosts and Bros," a show themed on some bros trying to talk smack to ghosts to get them to manifest were scheduled to come to this home in a few weeks. They were sure the cast would be killed, so they needed to act fast to eliminate any actual threat.
I've run this 3 times, played it more often as new groups formed. One of my regular GM's made it super memorable for my group, and even allowed us to capture the knife and making it a psychotic familiar. Thank you Sandy Perterson, thank you Seth for talking about it today.
So after watching this, I ran the scenario as you (brilliantly) suggested as a reality TV show crew. Their show is called Ghost Flippers, a combination of Ghost Hunters and House Flipping.
I've run them through the Skorkowsky circuit from The Haunting to The Dead Light to, now, The Shadow Over Providence.
It has been a huge success for our table. Thank you SO MUCH Seth for such a wonderful idea.
Corbitt was apparently a great artist! His drawing of the dagger is beautiful.
For the New Year, I ran my usual DnD group through this scenario with a few mods. I added an NPC companion in the vein of Jack named Ted "Teddy" Theodore, kind of a drunk slob, and the party had a great time asking about the (smidgens) of mythos knowledge he had, and taking his crappy canary-yellow chevy all around Boston. I made the chapel of contemplation a seperate location, off in the woods of a fictional Nahansett state park; the party failed both their track and luck rolls, got lost in the woods with a broken flashlight, and almost died of exposure. It culminated with someone making a diving tackle with the flying knife to KO Corbitt at an extreme success. One player flagged me down and said it was the best session he'd had in years.
Question is, how do I follow it up? What are the best 7E scenarios to string along with the end of this adventure?
The 7th edition, LIGHTLESS BEACON is almost as good. Players are trapped at the top of a lighthouse. Watch a film called "cold skin" for ideas. Being trapped against impossible odds SUCKS.
I was a little worried for a moment that you had deleted the original video since I’ve watched it several times and since it was Jack’s debut. I’m happy to see both an updated video and that you haven’t done away with the original (which I thought was a perfectly fine review and still enjoy watching).
I wanted to thank you. 2020 was particularly bad for me and your channel really helped get me through it. I love watching your videos and all of the work you put into them. Seeing you and the "guys" helped keep me going and let me forget the world around me for a short time.
I caught your "cheap as free" reference to 'Strong Bad' same wavelength Seth keep it up.
Like a lot of people, my first ever Call of Cthulhu experience was with The Haunting. It was amazing and I love that what has become the starter adventure is just so well-made -- a wonderful short-but-sweet little adventure that just works.
That reality tv spin sounds really fun! Especially if you make the reflections of the players phone show Corbitt as they take them out. You could have an old late 90s desktop that just flickers on and gives them some info if you're doing a meta plot or have their tech begin to pick up spooky sounds and slight images from their truck. This adventure is really really versatile like that.
Love the channel !!! Finally survived on my second campaign of Cthulhu we actually played the haunting ! Lady of the night Jasmine Boudreaux ! Thanks so much for helping me and my group getting into call of Cthulhu ! Here’s to another amazing year !
Some of my regular Cyberpunk Red group couldn't make it the last time we tried to play, so we picked up a couple extra people and I ran this scenario, instead. We ended up with a group of 5 players, all with at least some roleplaying experience, mostly with D&D and related systems, but none of us had played CoC before. This video was a great help to me when I was preparing the adventure!
The group's luck was good, which is why no one died and no one even went temporarily insane, and there were probably a bit too many investigators for this adventure, but they still had more than enough trouble. One person was knocked out by the bed defenestrating them. The knife knocked one person out before they managed to pin it down, Corbitt managed to take over the private detective's mind during the final battle and the only thing that saved them from losing even more people was that the detective had run out of bullets by the time Corbitt had him in his thrall.
In spite of their inexperience, my players all took to Call of Cthulhu like Deep Ones to water. They were thorough and effective, finding every clue in the book and then some. They were great sports, being willing to take risks and expose themselves to the various scares in the scenario. In fact, they were so terrified of going into the basement that they tried to hire an exorcist to do it for them! They loved the slower pacing of the investigation and it was a great change of pace for me, too. We all had an absolute blast, we'll likely be playing more investigative games and I'd like to thank you for your part in that. So thank you very much for the recommendation and for your help!
Wonderful to hear!
Is it just me or I remember this is like the third review, I remember him making one a little while back, and in that one he pretty much said the same things that he said at the beginning of this.
Well anyways, great job as always.
I'm glad you decided to redo this video.
Your original version of this review was the first of your videos I saw and it got me to pick up COC after a 20 year hiatus, and I couldn't be happier that I did so. Nice to see you updating it!
I'm also in love with the idea of running this as a paranormal investigation reality TV show in the modern era. I hope things would line up to allow for a situation like the last Jack gag.
Seth your videos are the reason that I ended up actually getting into call of Cthulhu 4 years ago with that haunting video. it was the first game I hosted with my friends and we all loved it and have gone on to play a few more scenarios. thanks for all your wonderful content and this is really a nice blast from the past
Love You Seth!!
The idea of dressing up as characters for cut aways has always been BRILLIANT!!
I just finished reading through this adventure and I'd love to start a campaign with this. I have some D&D players that may be interested in something new so we'll see. Thanks for the review!
The ghost hunters at the end remind me of the game Phasmophobia.
This was the first CoC game that I ran for a group of new players to the game and myself as a new Keeper. we played at a friend's family cabin out in the woods, it had been in the 20s an actual speak easy and brothel. We started playing at 10:30-11 PM and wrapped about 1 AM. It went better than I expected but then again the location did a lot of work for me.
Your ideas for how to make the room with the haunted bed even spooker are just brilliant, thank you so much!
As a first time CoC Keeper who just finished running his group through the Haunting, your video was an invaluable resource. Plus my PCs had a blast!
They learned about the church and the fact that Corbitt was buried in the basement through their investigation and even got their hands on the Liber Ivonis. I added a cop who was there during the 1917 raid who told the PCs to mind their own business.
They even stumbled into each trap along the way but somehow rolled well enough to avoid taking any damage. And man the knife almost sent them running!
Unfortunately I had to cut the Corbitt fight a little short because we were running low on time, but; they even figured out that stabbing him with his own dagger finished him instantly.
Going to run them through a few of the starter adventures from the starter kit, hopefully edge of darkness.
Seth, I hope your proud of bringing a new group of investigators into the game.
Hey Seth, as much as I love your original video on 'The Haunting' this one staggeringly improved in quality in video and audio. Keep up the amazing work!
Seth, I wanted to thank you for this episode, it was without a doubt the single greatest resource in running my first CoC game! Thank you!
One thing that I did that I think went over well was the radio in the living room. I set up my phone to have Spotify up and had a playlist of 1920's music. And at random times, I would hit play with the volume rather loud so the players couldn't avoid hearing it. They would run back into the living room, turn off the radio, and later it would come back on. They would unplug it, it would come back on, plugged in! They even took tubes out of it, putting the tubes in their pockets. But later, the radio would come back on, and the tubes were gone from their pocket. They eventually started just lugging this radio around with them to avoid it playing!
They eventually went into the basement where Corbitt killed three of them and the other two (including a player who came in late and was playing Mr Knotts) ran out of the house screaming, getting in Knotts car and literally fleeing Boston and never coming back.
It was GREAT!
Hey Seth, I know you're a big cyberpunk 2020 fan, are you gonna review the new cyberpunk red? I'd love to see your take on it!
He posted how he got the book on twitter like last week? So we'll probably see a review in six months to a year knowing Seth lol
@@penguinpanda00 oof lmao
Yup. I could slam out a crappy, click-baity review vid based off my initial reading of it and no first-hand experience playing it, but that would suck. So, I'll play it first. It'll take us time to work in to our play schedule (we have a different campaign going on, and I'm not about to just kill a campaign because a pretty new game came out). Once I have enough time playing it to formulate a solid opinion of what works, what doesn't, and some suggestions based off my experience, I'll get around to reviewing it. A year is a good estimate.
@@SSkorkowsky I think a year is a good time to let people find all the niggling little details that might need to be smoothed over.
@@SSkorkowsky Did you ever set a Call of Cthulhu campaign in the cyberpunk or shadowrun universe? I think having horror in a futuristic setting sounds interesting (Outside of "Jason X" that is. lol)
I have a feeling we are all characters in a COC scenario for the late 10-11 months.
Anyone else with the same feeling?
😜
Thanks for the video Seth.
I wish you all a happy new year!
You're such a good actor, Seth. Love your NPCs, they're very convincing.
About Jack's words: Chaosium really remaked the Haunting in Anniversary Edition. It is really funny.
Just watched your old video on this a few days ago and ran my Haunting scenario yesterday! How serendipitous
Your old review was invaluable for me in prepping one of my first sessions -- thanks for the brilliant content!
So "The Haunting" is CoC's equivalent to "Food Fight" for Shadowrun? Cool.
And Seth, I love your content, but if we don't get the epic conclusion to that Turtle with a Hat story, you and I are gonna' have words when conventions open back up!
FOOD FIGHT! Though honestly, Food Fight is more of an extended combat introduction than a fleshed out story.
But now that you brought it up, I want to convert The Haunting to a Shadowrun adventure.
One idea I had was to use The Haunting as an introduction to Mage: The Ascension. Transplant it to the modern day, and have the building have some bits of technology like an old computer (so any Virtual Adepts have something to test their Computer skills on). Place a ghost of a former victim of Corbitt's inside or around the house, that any PCs with Spirit can talk to. Speaking of, Corbitt is vaguely aware of mediums or those with magic sight; if a Spirit learned PC spots him, he'll escape through the walls and avoid that PC's line of sight from then on.
Obviously, the fight with Corbitt's body could use a buff, to handle the fact that Mage PCs (even at chargen) will be both more durable and more deadly than a CoC PC. Have Corbitt summon some spirits or animate some more cadavers or sharp objects.
I've run The Haunting twice at this point. The first time didn't go particularly well mostly since it was a single player that wasn't too keen on the system, but the second time was a blast that took my three players four sessions to get through! Admittedly, it only took four sessions because two of my players kept wanting to investigate things outside of the scenario.
For my player characters I had a Boston Police officer, a Boston Fireman, and a Dilettante from a rich Boston family, with my version of Jack the NPC helping rope them into the job. Each of them knew the Detective for varying reasons; the Police officer had dealt with him on a few investigations, the fireman had been questioned due to something occult that was discovered, and the dilettante absolutely hated him because he had been "harassing" her family. Through the course of the investigation the player characters discovered that each of them actually had a tie to Mr. Corbitt in some manner, chased a number of red herrings they had helped create, and finally dealt with the "Vampire" Mr. Corbitt for good.
Once again, one of my players wasn't too keen on the whole "investigative" style of the system, but everyone had a great time in the end.
The original haunting review is how I found your channel. It is a classic. It feels weird to be updating it to a new edition, but I suppose that is very appropriate to the content.
I remember running this adventure for a friend about 5 years ago and having him enjoy it so much that he went on to run dozens of CoC adventures himself. Good times
That Ghost Trackerz skit was pure gold.
One caveat on "not intended for use" abilities that some bosses have for flavour is that there WILL be a party out there that backs said boss into a corner, where their only logical option is to use said feature.
That aside, they can be a really great way of having a very powerful opponent (in any game, really) that the group can still take on, because most of their power is of a kind that is impractical to use against a group of PCs (unless of course they manage to force it somehow, see above).
And thanks for giving us all video fodder in the otherwise somewhat dry times around new year. :)
I just got the Call of Cthulhu starter set for Christmas. Looking forward to running this!
First video already convinced me to run this as my group's intro to CoC early next year, getting a more updated and helpful video (and a fresh set of helpful suggestions in the comments) is just icing.
I'm glad you redid this. I ran it more than once, actually adapting it over into a different system.
Your first video abou thte Haunting got me started as a keeper just a few months ago, I am incredibly grateful and thankful for your guidance and expertise about TTRPGs! Thank you!
My first Call of Cthulhu game I ran was The Haunting, following the brilliant advice of Seth.
It's nice to see this video remade and remember the good times playing CoC. And how I scared the hell out of my players using a UV torch shined directly at my teeth while roleplaying Crobitt.
Good times, and good video.
So I managed to convince my friends to finally play Call of Cthulhu in this scenario and it was a blast! The scenario ended with one player possessed, one dead, and the third having to make a lucky shot with the shotgun he brought with him! It was a great time, and now we're gonna do it as an annual Halloween one-shot!
Awesome to hear. If you're making it a Halloween 1-shot, I highly recommend checking out the adventure The Dare. It's about playing a bunch of kids in the 1980s who are dared to spend Halloween night inside a haunted house.
The Dimensional Shambler is the one reason the investigators shouldn't make a brief look at the outside of the house before researching. It gives Corbett the warning he needs to cast spells.
Also, love the look on your face when you talk about things "getting really strange"! 😆
Great video (again) Seth! Come write for us again soon.
Corbitt is FAR more powerful than the dimensional shambler. He eats those for breakfast. After all...he can summon AND BIND one. He is in process of transforming into a demi God...a shambler isnt.
This adventure is kind of like CoC’s “Keep on the Borderlands” - it’s such a common touchstone for so many CoC gamers.
Hi Seth! This updates review was awesome and extremely helpful as always. I ran this scenario over the weekend using your advice on getting the players invested in researching the history of Corbitt's House and also on utilizing the spooky things Corbitt could do to freak out the Investigators, which succeeded to great effect. I also ran this in the modern Era with the ghost hunting show as the Investigator team and I highly recommend it to anyone else running this scenario, it makes it really easy for them to get invested in the mystery and playing off each other's skills depending on their role in the group. Can't wait to see what you have next!
Hi Seth,
Your old review of "the Haunting" made me start playing CoC7E. It was supposed to be a one-shot, now I have an overarching campaign where my wife IRL is the protagonist PC and we have recurring guests joining as PCs from time to time. Thanks for the heads up. It's totally worth it to talk about this module... again!
This is the first Call of Cthulhu scenario I ever ran. Used a few of your ideas from the original video, though my “Jack the NPC” was a creole from New Orleans named Moses.
The session was a blast. One fond memory I have is the scene with the bed. One character went to investigate the sounds in the room, got locked in the room and then pushed out the window as he was trying to escape. I rolled damage and rolled the absolute minimum.
Hearing the crash, the rest of the group busted down the door to find everything fine. They looked out the intact and closed window to find the character picking himself off the ground and heading back inside.
I like the ideal revisiting old review and focus more on feed back and the like.
Thanks for the very helpful video as usual. I ran the Haunting twice for new players after seeing your old video on it, it worked really well each time. Love the reflection idea!! Will definitely use it next time.
Hey Seth! Big fan of yours, love all the videos and the great characters you do. Makes me laugh every time. Your channel really inspired me to get into this game (especially the COC overview!) and I made a comment on one of your other videos, but I guess you don't read them or are to busy to answer, which I completely understand. As I'm just starting out, I asked if you knew about a resource where I could find other players to play with online or where I can find a game. Fantasy Grounds maybe? I just bought the investigators handguide and am reading through it now and creating a character. If you have any advice or a sight you could recommend to find others to play with, it would be much appreciated. Your channel is one of the only ones I look forward to watchin new content, even though I haven't watched all the ones on COC because I don't want to ruin it if I happen to play the adventure in the future. So keep up the great work and thanks again for getting me interested, even though the last RPG I played was AD&D in 1986!
As far as finding online games, I'm honestly not the best authority on the topic. The Reddit Call of Cthulhu group, as well as the Facebook Call of Cthulhu Roleplayers group are both very active communities and will know the best places to find open games. Best of luck.
@@SSkorkowsky Thank you! Even if you aren't an authority on the subject, it means a lot that you took the time to answer. To me, it means you care about your fans. I'll check the sites you recommended, and once again, thank you for all the inspiration and information you've freely put out there. Take care! (Maybe if anyone who reads this has any recommendations on the subject they can share them)
I ran this as my first game as keeper (thanks to your videos!). I loved this mission, and my players still remember the damn bed.
The fight went on for quite a whole though as they never figured out to use the knife
Thank you, Seth. This is, if not the first, one of the first adventures I ran as a Keeper. Sadly, I only get to play once every other year at Necronomicon in RI so it is very nice to listen to your review and pretending I am in that game again.
Your videos are so enjoyable I find myself watching review of modules for rpgs I don’t even play lol.
Keep up the good work!
Properly run, the haunting is VERY VERY deadly for investigators. Welcome to call of cthulhu.
The last like 3 videos, Jack has been giving it to us from a salty RUclips comment perspective. Don't be so critical of yourself, Seth. This is good stuff.
Rewatching this one as I slowly move forward to setting this up for my group.
This was the first scenario I ran for my group as they were itching to play CoC for a while. I still shake my head at my mistakes but they had a ton of fun. They didn't have a Jack character to help them along but they went upstairs exactly as planned. One stayed outside the room and watched in horror as the other two were body checked by the bed out the window and began to see blood running down the walls. The two who were thrown out were beaten up by the fall, one broken leg, other just some bruises. It was after adding a sinister ghostly laugh after they limped away did they decide to do some homework on the house.
I am happy to see this new video for this campaign. I used that video to help learn to play tabletop games.
Running this in the upcoming weeks, glad to hear your thoughts.
Perfect timing, Seth. My players gave me the CoC books for Christmas, so I'll probably be running this adventure soon!
OMG Seth. I laughed SO HARD at your parody of the Ghost-Chasers....AARGGHGHG. That got me SO good. You continue to have the best RUclips channel out there! Thanks for your work!
tomorrow will be the third time i've run this scenario and i've never used the first handout. i normally just role play that info
Oh man, when I ran this back when I watched your first upload of this adventure I did a terrible mistake. SPOILERS AHEAD. It was the intro to the world of CoC for both my players and myself and everything was going great, the mood was set in, the players dodged the killer bed and were spooked by the noises and things were looking up. Then they headed to the basement and were attacked by the dagger. They managed to wrestle it down and lock it in a metal box they had. Now my mistake was this: I was waaayyyy to lenient with my starting equipment allotment. I had let our war vet PC get his hands on a double-barreled sawed of shotty and a singular molotov (I had used the edition that lets you use money instead of credit rating for this). So after they broke down the wall, they tossed the cocktail to the rat swarm and they lit up mr Corbitt like a Christmas tree. He didn't even last a round. They were very spooked up till then and I felt the mood super flop when the war vet PC blasted Corbitts upper half torso into bits with a single shot. It was great fun but the final villain felt kinda weak and the fight was anticlimactic. We had great moments after that in the campaign but I still am very careful with equipment nowadays.
As long as everybody had fun, it's all that matters. And if you learned from your mistake, all the better.
@@oz_jones Yeah, it was hella fun. Maybe I'll run another CoC game soon. I've run nothing but fantasy past year
I knew the knife was going to stab Jack of Ghost Hubterz but I STILL laughed
I remember watching that older video of yours! You got me into the system and I ran the scenario per your recommendation and it was a blast. I hope even more people will get into it because of your awesome videos!
This is the first CoC module I ever played when my friend who was the keeper ran it for me and two others back in middle school in 1998. It began a lifelong affair with CoC which was then and has remained my favorite tabletop rpg of all time.
So far I've run the Haunting twice and I'm prepping for a third. The first was detectives in the 1920s, the second was set in 2022 with a RUclips ghost hunting channel, and the third will be in 1940 occupied France. The scenario is so adaptable that I barely have to change anything and I still get a great introduction to CoC for new players interested in trying different time periods.
Keep up the great work, Seth. Can tell you're super passionate about it mate. I loved running this scenario years ago too! Made it modern-day in New Zealand (Coromandel) worked well. Corbitt full-on decapitated a PC when they first found in him.
This was the second review of yours I ever saw, and the one that ultimately caused me to pivot my own group to a Call of Cthulhu campaign with this later this year. Excited to see it refreshed!
Ran this for a few people a couple months back. Had some interesting encounters as one person got knocked out of the window by the bed and sent to the hospital. Another was able to grab the knife and just put it in his pocket which wasn't a great idea. Finally, the big reveal in the basement and the one player with a pistol rolled a natural 1 on his first shot at Corbitt. What a way to end the night. Pretty fun stuff.
I run a homebrew RPG system/universe that I've been slowly crafting over the years with a sibling, and in the last year or so of watching your videos, I've looked more closely into Call of Cthulhu. I've taken elements from several of these adventures to spice up some of my own RPs, be they in my universe or some other one. This one in particular has been mined a few times now. It's such a short and sweet adventure, yet offers quite a lot. Something to be said about the simple ideas being the best for adaptation.
I adapted some bits for a Nightmare on Elm Street role play several months back. Since it was a 1-on-1 RP, the player would alternate between two characters. There was an evil psychiatric doctor that was going to use a ritual to bind Freddy Krueger to steal his power, a PC that was stuck inside the Westin Hills Psychiatric Hospital with other teens, the other character the player had was outside and trying to stop Krueger and solve the mystery, and Krueger's bones were missing from the location they had originally been in. The entire RP was sort of like a remake of the first three NOES films. A guy named Willem Shaye had been visited in his dreams by Krueger who intimidated him into relocating his bones to keep them safe from both the mad doctor and the hero. With a second PC and a bunch of likable teens locked in the institute, this added a great ticking clock factor as Freddy was slowly torturing and killing them off.
So the hero is searching, but the entire way through she had my own type of "Jack the NPC" helping her; a guy named Simon using Ernie Hudson for his appearance reference. Yes, a Ghostbuster helping to stop Freddy. Much like Jack in Seth's game, I had Simon hung over like all hell, not too dissimilar from Dream Warriors with Nancy's dad being a washed up, drunken cop. This kept the PC as the main focus. Using other elements from The Haunting, this turned into one of my favorite RPs. There was investigation, research, sneaking around a poorly guarded asylum at night with the second (narcoleptic) PC, real world threats like some hired goon that murdered Shaye to retrieve the bones for the doctor's ritual, and not to mention the dream world and Freddy himself.
Great review, you have improved so much since the first one.
I agree on all but one point: in my opinion players should come up with character motivation, not game masters. So all players putting 50+ points in finance have to tell me why their character gets involved in any of the investigating and why they don't just walk away once it gets spooky.
I would love to see your early stuff. And yes I was thinking just tgat about doubg this review. I also remembered you mentioning about redoing them too.