You were trying to get the wheels to spin with the anti-slippage system activated. The DIRECTION CONTROL settings are: FORWARD II - driving forward without the wheel pressure adjustment system activated FORWARD I - driving forward with the wheel pressure adjustment system activated. This is achieved by weakening the excitation of the traction motors in the first bogie in the direction of travel in order to reduce slippage. There's a lock in the electric circuit that ensures the system only works on the series connection of traction motors. When a locomotive (or any vehicle) is at rest, its weight is 'equally' shared by all axels, but when it accelerates some of its weight transfers to the back. This results in less load on the leading bogie and more on the trailing one. The 'nose' of the locomotive will have a tendency to lift off the ground, which is even bigger if there are wagons attached.
In real life, drivers don't feel like holding down that pantograph compressor button for so long, so they use a wooden block to lock the SSP contactor (pantograph compressor contactor). This is also simulated in SimRail. Just click on the SSP contactor (it's in the same electrical cabinet where the main battery switch is) and select 'lock closed'. Then wait for a while and you can raise the pantograph. You just need to remember to unlock this contactor afterwards by clicking on it again and selecting the 'lock opened' option.
1:45 The batteries are mounted under the locomotive body. Behind the red door there are high voltage devices. The easiest way to show wheel slippage in ET22 is in the Staszic scenario on the driveway to the first viaduct. Warning - the scenario is long but brilliant :)
Very cool and appreciated. I recently purchased the game and just completed the first tutorial on the E250 Pandolino after many fails. Your tutorial is great information to have on starting and operating the ET22. Very involved start up process I always wondered about the reasoning behind the wheel for power control over a locomotive versus a lever. I definitely see the benefits and efficiency of a wheel over a lever with regard to range and step control for power delivery. Definitely a much more challenging and immersive rail simulator.
thanks for this video. The DLC and locomotive does come with a tutorial that explains how to start it up, but it's long and terrible, as is the norm for the tutorials in this game, and what we really need are just written step-by-step instructions. Otherwise, the ET22 seem to be the only locomotive in the game that works properly, and incidentally the scenarios for it are the only ones with NPC trains moving Also, discovered that by default the brakes are set to "passenger", on the cargo scenarios, and that makes them very fiddly. The switch in the bottom left of the main panel lets you switch it to "freight" which makes them respond a little faster. And if you happen to run a red with this locomotive, it goes to a semi-reset state, with the pantographs down, no air, and all the electrics still on, so to get moving again, you have to shut off all the primary electrics and go through startup again. And that is really "fun" at night, because it's impossible to see anything in the engine room unless you're lucky enough to find the unlabeled light switch (and the one on the compressor side seems to be the only one)
25:00 One light is "Dead Man" activated every 60 seconds, and the other is "shp" (automatic train braking) activated by devices placed along the track in places regulated by railway regulations, mainly near/before of semaphores.
25:00 One light is "Czuwak" (DeadMan) activated every 60 seconds, and the other is "shp" (automatic train braking) activated by devices placed along the track in places regulated by railway regulations, mainly near/before of semaphores.
You were trying to get the wheels to spin with the anti-slippage system activated.
The DIRECTION CONTROL settings are:
FORWARD II - driving forward without the wheel pressure adjustment system activated
FORWARD I - driving forward with the wheel pressure adjustment system activated. This is achieved by weakening the excitation of the traction motors in the first bogie in the direction of travel in order to reduce slippage. There's a lock in the electric circuit that ensures the system only works on the series connection of traction motors. When a locomotive (or any vehicle) is at rest, its weight is 'equally' shared by all axels, but when it accelerates some of its weight transfers to the back. This results in less load on the leading bogie and more on the trailing one. The 'nose' of the locomotive will have a tendency to lift off the ground, which is even bigger if there are wagons attached.
Wonderful info. Many thanks!
In real life, drivers don't feel like holding down that pantograph compressor button for so long, so they use a wooden block to lock the SSP contactor (pantograph compressor contactor). This is also simulated in SimRail. Just click on the SSP contactor (it's in the same electrical cabinet where the main battery switch is) and select 'lock closed'. Then wait for a while and you can raise the pantograph. You just need to remember to unlock this contactor afterwards by clicking on it again and selecting the 'lock opened' option.
Oh wow! This sim just impresses me daily
31:55 The other way around. V indicates the BEGINNING of the speed limit and an inverted V indicates the END of the limit.
lol That IS what I meant, but got myself a little confused at the end...Think I will edit that bit a smidge.
1:45 The batteries are mounted under the locomotive body. Behind the red door there are high voltage devices.
The easiest way to show wheel slippage in ET22 is in the Staszic scenario on the driveway to the first viaduct. Warning - the scenario is long but brilliant :)
Now I know what the Czuwak is :-)
I think I tried that one, is it 2 hours long?
@@SimUKReviews I was driving yesterday. It took me about 3 hours.
OK, prob not tried it yet then :-)
Very cool and appreciated. I recently purchased the game and just completed the first tutorial on the E250 Pandolino after many fails. Your tutorial is great information to have on starting and operating the ET22. Very involved start up process I always wondered about the reasoning behind the wheel for power control over a locomotive versus a lever. I definitely see the benefits and efficiency of a wheel over a lever with regard to range and step control for power delivery.
Definitely a much more challenging and immersive rail simulator.
Glad it was useful, will need to watch this myself as I have been away from it for a few weeks lol
thanks for this video. The DLC and locomotive does come with a tutorial that explains how to start it up, but it's long and terrible, as is the norm for the tutorials in this game, and what we really need are just written step-by-step instructions. Otherwise, the ET22 seem to be the only locomotive in the game that works properly, and incidentally the scenarios for it are the only ones with NPC trains moving
Also, discovered that by default the brakes are set to "passenger", on the cargo scenarios, and that makes them very fiddly. The switch in the bottom left of the main panel lets you switch it to "freight" which makes them respond a little faster. And if you happen to run a red with this locomotive, it goes to a semi-reset state, with the pantographs down, no air, and all the electrics still on, so to get moving again, you have to shut off all the primary electrics and go through startup again. And that is really "fun" at night, because it's impossible to see anything in the engine room unless you're lucky enough to find the unlabeled light switch (and the one on the compressor side seems to be the only one)
Magnificent info. Thank you very much indeed.
25:00 One light is "Dead Man" activated every 60 seconds, and the other is "shp" (automatic train braking) activated by devices placed along the track in places regulated by railway regulations, mainly near/before of semaphores.
Thanks, do you know which is which?
@@SimUKReviews Sorry, I don't remember :)
@@SimUKReviews 'Czuwak' is the left one.
Thanks :-)
Talk slower please buddy, i am trying to write this all down 🤣🤣
:-)
en.wikipedia.org/wiki/PKP_class_ET22
Many thanks for the link!
25:00 One light is "Czuwak" (DeadMan) activated every 60 seconds, and the other is "shp" (automatic train braking) activated by devices placed along the track in places regulated by railway regulations, mainly near/before of semaphores.