Ratchet and Clank has Aged Like Milk*

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  • Опубликовано: 9 дек 2022
  • The first Ratchet and clank game may of aged pretty badly but that doesn't mean the game is bad now, quite the opposite we'll be talking about how all the things that make this game "worse" is actually what makes it stand out
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Комментарии • 677

  • @Kraftium
    @Kraftium  10 месяцев назад +15

    I did a follow up video on Going Commando (Check it out):
    ruclips.net/video/5Z0T75G8f7Q/видео.html

    • @qthestruggler2715
      @qthestruggler2715 10 месяцев назад +2

      L Take

    • @Kraftium
      @Kraftium  10 месяцев назад +1

      @@qthestruggler2715 you dont like ratchet and clank?

    • @VolzGaming
      @VolzGaming 10 месяцев назад

      Nah @kraftium just realized he was wrong and dumb but was too proud to say he’s wrong so apologized for his favorite

    • @Kraftium
      @Kraftium  9 месяцев назад

      @Zant_The_king_is_here no actually, its my least favourite zelda infact, link between worlds is peak

    • @Kraftium
      @Kraftium  9 месяцев назад +2

      @Zant_The_king_is_here hmm well thats tricky cos they definately shift around a bit, but in no particular order
      Trails in the Sky the 3rd
      Kingdom Hearts 2 Final Mix
      Stuntman Ignition
      Halo 3 ODST
      Link Between Worlds
      Bloodborne
      Persona 4 Golden
      Devil May Cry (all of them except 2)
      Marvel vs Capcom 2
      Fire Emblem Echoes
      Final Fantasy Tactics A2
      Elite Beat Agents/Ouendan

  • @shanoncg
    @shanoncg Год назад +741

    You misintrepreted the ending bad. Clank assumes they're no longer friends/partners anymore because they completed their mission, but Ratchet turns around like "what are you doing? Are you coming?"

    • @ChArLie360115
      @ChArLie360115 Год назад +91

      100%

    • @robertlauncher
      @robertlauncher Год назад +250

      When writers are criticized for lack of subtlety, remember that this uploader considered himself qualified to analyze a story.

    • @shawklan27
      @shawklan27 Год назад +1

      ​@@robertlauncher the dude's a complete bum. totally.

    • @mar_speedman
      @mar_speedman 11 месяцев назад +30

      @@robertlauncher We all have our opinions and are free to share them. Don't need to go hard on the guy

    • @mar_speedman
      @mar_speedman 11 месяцев назад +51

      Yeah I never once, as a kid or adult, interpreted it the way he did. Ratchet's body language does imply guilt, but its because their relationship was shaky and he wanted an excuse to stick with Clank longer, not that he misspoke and felt guilty about it

  • @t-dubb669
    @t-dubb669 Год назад +638

    I personally think the original trilogy are gems that need to be treasured. They were so much fun .

    • @Kraftium
      @Kraftium  Год назад +30

      i agree

    • @SirgiantTtv
      @SirgiantTtv Год назад +50

      Don't forget deadlocked

    • @FreeAimDog
      @FreeAimDog Год назад +8

      i just started playing the first one and its way more fun than the 2016 reboot. something about the reboot just felt bland but the first one has this cool glove you can throw and baby robots come out and explode on the enemies. i have not played the ratchet and clank 2018 game with the new character but i will tomorrow after i get some weed and beer. hope its as fun as the first one drunk and also hope that the baby robot weapon is in the 2018 one. i dont like the fact theres a new lombax in the game because if i remember correctly ratchet was the last one until they retcon it.

    • @ESKATEUK
      @ESKATEUK Год назад +2

      @@SirgiantTtv deadlocked was incredibly disappointing compared to the first 3 games. Just a very easy, short, spin off with no real memorable areas.

    • @federicovalle2245
      @federicovalle2245 Год назад +1

      @@FreeAimDog but the glove is in the reboot as well

  • @ZChronicNebula
    @ZChronicNebula Год назад +299

    Rc1 is an immersive game. Good challenge as a kid. The soundtrack is timeless.

    • @mann-nova9392
      @mann-nova9392 Год назад +26

      Super unique! Scifi and hip hop and orchestral and techno...

    • @arrolate
      @arrolate Год назад +16

      @@mann-nova9392 and Drum n Bass

    • @smellojello8214
      @smellojello8214 Год назад +9

      The soundtrack is so amazing

    • @arrolate
      @arrolate Год назад +7

      @@foxmccloud6438 wdym?

    • @ESKATEUK
      @ESKATEUK Год назад +8

      @FoxMcCloud64 not at all. Everything he has said is true. Don’t try telling people they’re wrong just because you don’t agree. The soundtrack was incredible, the humour was incredible, the feeling of the game was incredible and so was the relationship between ratchet and clank themselves. The new games are incredibly childish in comparison and lack any real feeling. They’re just mindless shooting, they don’t even feel remotely like the originals. I go back and play the first 3 games every few years and I am NEVER disappointed.

  • @thJune-ze7dn
    @thJune-ze7dn Год назад +546

    It's funny, I had always assumed that the final scene in the game WAS Clank misinterpreting what Ratchet was saying, along with all of us. When Ratchet said "You'll be alright", I thought he was saying "I know you're going to be okay because I'm going to fix your arm, follow me."

    • @Kraftium
      @Kraftium  Год назад +65

      I did too but I saw some people talking about it and went back and watched it and yeah.
      Its definately the vibe they wanted to go for but the wording and body language really lean the other way

    • @SeaSaltSong
      @SeaSaltSong Год назад +75

      That could also be a cultural shift. The fake out "come back and actually be pals" was a grossly overdone storytelling element when the game came out. It was intended to shock the audience with callousness and then have the warm fuzzy ending.
      That sorry of writing just isn't done anymore since it's viewed as how we react to this scene now, toxic.

    • @mann-nova9392
      @mann-nova9392 Год назад +33

      Yeah I always saw it this way. I don't really see how it could be toxic.

    • @dinamiteurdinamiteur2324
      @dinamiteurdinamiteur2324 Год назад +1

      Same

    • @randibillett472
      @randibillett472 Год назад +104

      That's weird. I always interpreted it as Ratchet just kinda assuming Clank would follow. Not like he has anywhere else to go, after all, and Ratchet had already apologized for his more selfish moments. In fact, it seems like Ratchet is a tad confused by Clank walking away like he did, as he calls out to him as he comes back and then asks "Where do you think you're goin'?" After that, he gets a bit more awkward about it, as though he realized his words might be a bit more rude than he initially intended, and is trying to pivot.

  • @recenityz
    @recenityz Год назад +165

    I'm so glad I'm not the only one with this take. R&C 1 plays like more of a puzzle with guns than a shooter and it's a big part of the reason why I enjoy it so much, despite it being objectively janky in comparison to every other title. Thank you for shedding light on this perspective

    • @Kraftium
      @Kraftium  Год назад +12

      haha no problem, I'm just glad people are apprciating the video, when I first uploaded it people on the RnC subreddit where very against my arguments but I think they also just read the title and commented before watching the video so thats something lol

    • @heavymetalthunder4934
      @heavymetalthunder4934 8 месяцев назад +2

      This is very true, the later titles are more or less "third person shooter with elements of platforming and puzzles" while the first game is "platforming and puzzles with elements of third person shooter."

  • @FromHerotoZeroYT
    @FromHerotoZeroYT Год назад +141

    It's nice to see that people are finally starting to realize that the lack of a strafing function doesn't automatically make the game worse than it's sequels when it plays into the gameplay design the way it does here. Also the Bomb Glove is objectively the best weapon in the series

    • @Kraftium
      @Kraftium  Год назад +8

      idk dood, the bouncer is pretty sexy
      I'm also very fond of any game that has multiple "set and forget" weapons like the auto turret, agents of doom and despite his talking Mr Zurkon. activating them all at once and then switching to another weapon and just blasting away is very fun to watch all the explosions go down

    • @FromHerotoZeroYT
      @FromHerotoZeroYT Год назад +5

      @@Kraftium Haha, I wasn't being completely serious about the Bomb Glove. I mean I really like it but there's not really such a thing as objectivity in games. I'm interested in why you like the auto-weapons though. I don't remember how they behave past the PS2 generation but at least in Going Commando and UYA I think they only serve to slow the game down

    • @Kraftium
      @Kraftium  Год назад +4

      @@FromHerotoZeroYT oh i know i'm just being silly
      also yeah I love the auto weapons cos stacking them fill the screen with so much BS that the game starts chugging and thats when you know your pushing things to the limit

    • @kingdomkey2262
      @kingdomkey2262 Год назад +1

      I agree, not having something in a game is fine if the game is completely built around it, like not be able to move while aiming in RE4, strafing in RC1 and moving while aiming in RE4 would completely break their respective games as they were not designed with those in mind

    • @TheStevedie
      @TheStevedie 10 месяцев назад

      @@Kraftium The Bouncer is awesome lol

  • @NGB1122
    @NGB1122 Год назад +682

    The remake aged like milk that was already expired at the grocery store.

    • @Kraftium
      @Kraftium  Год назад +106

      pfft, yeah its definately got its problems
      but I have softened on it, it does have some cool stuff like the jetpack area on gaspar, the proton drum and the card system being a plentyful but fun collectable

    • @K149__
      @K149__ Год назад +62

      @@Kraftium yea the remake isnt bad it's a fun game but the problem is that it's a remake of one of the most iconic series starters of its generation so......yeah

    • @Calakapepe
      @Calakapepe Год назад +14

      Its bad lol
      but it was a lot easier to stomach in 60fps.. but ultimately I got a used ps2 to play the originals with no bugs.. but non-HD lol

    • @K149__
      @K149__ Год назад +1

      @@Calakapepe if you got UYA you can play online still with that

    • @balrogsareop4773
      @balrogsareop4773 Год назад +14

      @@K149__ the problem is that it has poopoo writing

  • @Edditaur
    @Edditaur Год назад +90

    A big component of the game being a platformer with shooting as opposed to a shooter with platforming is the lack of health scaling on enemies. Once you realise there are only a few select set "classes" of enemies that health groups fit into you start to change weapons and strategies without thinking. This gives the game some solid flow.
    Also speaking of unintended consequences, speedruns for this game are insane. Enough exploits have been found that you can essentially beat the whole game while skipping every gadget needed for completion. It's like an unintended extra hard challenge run for the most determined of players!

    • @Kraftium
      @Kraftium  Год назад +8

      oh absolutely ankle biters is definately a "enemy type"
      also yeah I saw speedrun tech videos and even managed to pull off a few of those momentum increasing "long jump -> side jump-> side jump" sequences and it really feels like a fun way to move around once you get it down

  • @LaserGlow
    @LaserGlow Год назад +112

    The Ratchet and Clank games on PS2 were *the* PS2 games for me as a kid, I played 1-3 so many times, at some point I swear I had beaten 3 to an absurd degree. My brother was also pretty into them and replayed them from time to time, however he made it clear that he did not like 1 after 2 and 3 came out, meanwhile I've always had an appreciation for 1's slightly more antiquated gameplay because while it is much less refined, it lends itself to be incredibly unique and I can't really think of much games that play like it.

    • @Kraftium
      @Kraftium  Год назад +17

      Both it and sly 1 have the scope of pretty big budget PS2 games but many design mentalities of PS1 games and it really makes a cool combination

    • @mann-nova9392
      @mann-nova9392 Год назад +3

      @@Kraftium Yeah it feels like a 3D cartoony platformer first with pseudo open world aspects and the "gimmick" of a big arsenal.

    • @GoodfellasX21
      @GoodfellasX21 Год назад +2

      Jak and Daxter for me but also loved R&C

    • @ZenSymphonia
      @ZenSymphonia Год назад +3

      @@mann-nova9392 that’s especially one thing i loved about insomniac level design because even in the spyro games for ps1, the levels felt so big and open because it’s essentially one big loop, and that continued with ratchet and clank and you can even see it in stuff like spider-man today, where you enter missions from a specific point in the city and then come out from whatever giant underground facility you were in, only like a city block away from where you started lol

    • @ESKATEUK
      @ESKATEUK Год назад +2

      Your brother is no true ratchet and clank fan. 😉 The first game offers so much that the 2nd and 3rd game did not. Each game had their attributes.

  • @literatemax
    @literatemax Год назад +42

    You can get half of the Gold Weapons before Challenge Mode at the Gemlik Base.
    I think the end cutscene *is* just Clank misinterpreting Ratchet. It is sort of mistakenly subtle or something.
    Another fortunate thing about weapons not gaining exp is that you don't feel bad for using the wrench to kill things.

    • @VergilTheLegendaryDarkSlayer
      @VergilTheLegendaryDarkSlayer 4 месяца назад +1

      Really? Where were they? I thought they were specifically challenge mode weapons

    • @literatemax
      @literatemax 4 месяца назад

      @@VergilTheLegendaryDarkSlayer They are in the tower next to the runway where you start the Qwark fight and get the final ship. They are in the wide room at the top of the tower and you can even see them from the outside. Once you are in challenge mode it has all 10 available instead of only 5.
      I always thought it was a subtle lore thing because the space station we can get those early golden weapons from is the only level with those big green canisters that explode. The fact that those are destructible yet give us zero bolts already makes them an anomaly but I don't think it's a coincidence that all the golden weapons shoot greener than their non-golden counterparts 😁

    • @VergilTheLegendaryDarkSlayer
      @VergilTheLegendaryDarkSlayer 4 месяца назад +1

      @@literatemax I looked it up on youtube and I had no clue you could enter that area and I beat the original game 8+ times

    • @literatemax
      @literatemax 4 месяца назад

      @@VergilTheLegendaryDarkSlayer I've played the first game a lot of times too! 😁 It was the first game I beat on my Steam Deck so I could get used to how it feels in my hands.

    • @VergilTheLegendaryDarkSlayer
      @VergilTheLegendaryDarkSlayer 4 месяца назад +1

      @@literatemax it was my very first ps2 game

  • @eletgres519
    @eletgres519 8 месяцев назад +13

    aged like milk? nah it aged more like a sort a crappy wine that kicks ass

    • @Kraftium
      @Kraftium  8 месяцев назад +2

      you should see the title of my going commando video

  • @rhyuu-bc8vl
    @rhyuu-bc8vl Год назад +55

    The first has always been my favourite. The planets, soundtrack, atmosphere etc is the best imo

    • @Kraftium
      @Kraftium  Год назад +5

      something I didn't mention is that while the OST is really not my thing I did think it fit the games aesthetic and tone very well and I enjoyed it more than i thought when I put it on in the background while writing the script of this video

    • @SirgiantTtv
      @SirgiantTtv Год назад +7

      Every planets soundtrack is perfect. Eudora by far the best in the game

    • @rhyuu-bc8vl
      @rhyuu-bc8vl Год назад +5

      @@SirgiantTtv that one is perfect. My personal fave is Veldin

  • @houbsmars
    @houbsmars Год назад +33

    That’s why I like Going Commando so much. It has the edge in its writing from the first game and the timeless gameplay loop that became a franchise staple.

  • @MartinHindenes
    @MartinHindenes Год назад +111

    The way you say you would rewrite the ending is how I already interpret the current ending; not that Ratchet feels bad and changes his mind, but that he really meant "you'll be alright, I can fix your arm" the first time around, which is why Ratchet sounds surprised when Clank misunderstands him and starts walking away.

    • @Kraftium
      @Kraftium  Год назад +20

      Its how I originally took it but after seeing someone say otherwise and rewatching it the specfic wording and body language feels different
      Its definately the vibe they went for tho

    • @dinamiteurdinamiteur2324
      @dinamiteurdinamiteur2324 Год назад +4

      Same. French translation is much more clear about that

  • @aster6000
    @aster6000 Год назад +36

    Ratchet 1 really has this first game feel to it, it's almost a whole different game in some ways before they completely locked in what the series should become.

  • @5persondude
    @5persondude 9 месяцев назад +9

    The Walloper is so underrated, it helped me break those iron crates before I realized that the Bomb Glove could break them 😅😂

  • @Slick_Tails
    @Slick_Tails Год назад +10

    I'm surprised you didn't mention the aspect of the remake that I hated the most: All the missing levels.
    Oltanis. Umbris. Orxon. Gemlik Base. Eudora. Hoven. Straight up not in the game. "I can't wait to see my favourite levels with all new graphics!" said the fans. And... welp. I'm still waiting.

  • @3ftninja132
    @3ftninja132 3 месяца назад +4

    I'm 28, I told my Dad the "socioeconomic disparity" joke... My middle aged Dad had a REAL good laugh at that, wheezing and with his eyes squinted.
    I love him deerly and I love this series.

    • @evan2902
      @evan2902 3 дня назад

      I'm the same age and I would imagine my dad would think it's funny too if he was still around. I'm happy yours was to hear that. Mines passed just a year before this game was released.

  • @chrisbook7938
    @chrisbook7938 Год назад +22

    Never really liked it as a kid, it was too hard, but I do appreciate it now, it has charm and solid aesthetics and platforming, and the level design for the first game is fantastic. I do definitely enjoy the rest of the ps2 games more, and they're still my favorites in the series, but the 1st is still one I come back to

    • @Kraftium
      @Kraftium  Год назад +3

      because I started challenge mode to get access to the full gold weapon shop I had to replay up to the gagetron weapon labs level so I could get my discount for RnC3 since a challenge mode NG+ saves over that save data bones and it was a blast to go through it with a full kit and extra health while boosting through the levels

    • @chrisbook7938
      @chrisbook7938 Год назад +1

      Those discounts for GC and UyA are no joke either, you get a bunch of weapons and a solid discount just for being an employee at Gagetron and Megacorp. Wish I could work there

  • @julien827
    @julien827 Год назад +3

    funnily the ending line change you proposed is exactly whats said in the french dub of the scene

  • @coffeepot3123
    @coffeepot3123 Год назад +10

    I grew up with Ratchet and Clank: Going Commando.
    I have such vivid and fond memories of that game.
    One map that always comes to mind is "Planet Oozla", a swamp map.

    • @AskTorin
      @AskTorin Год назад +5

      Tabora forever though, that wicked soundtrack is Gemlik level

    • @lucignolo8333
      @lucignolo8333 6 месяцев назад +2

      For me it’s planet novak, I remember being stuck on that planet for weeks because i didn’t know where to go

  • @WakeUpUniverse66
    @WakeUpUniverse66 Год назад +8

    *"Russia and Clank was one of those defining series for my childhood"*

  • @zeemgeem
    @zeemgeem Год назад +23

    One thing I always loved about this game more than the others was the weapon balance, honestly. Every game that came after you can more or less just use whatever gun you need to level up and then never use it again because it gets powercrept later on and you don't want to waste exp. Every gun in ratchet 1 stays just as useful from the moment you buy it until the moment you hit credits. Not to say that balance is good... I don't think I've ever got a mine glove kill in dozens of playthroughs, and visibomb squatting solves almost every encounter in the game without being much fun or challenge, but later games I never feel the same way ratchet 1 makes you think of when and how to apply each gun. I think this only really works because of the lack of strafing. It's clunky but it is extremely unique and in my opinion much more replayable and rewarding.

    • @Kraftium
      @Kraftium  Год назад +4

      exactly, I think also while stuff like the visabomb gun do just delete encounters for you their cost per shot does mean that too much use of it will set you back getting better weapons or paying for paywalls so the economy in RnC1 is incredibly well balenced

  • @kylewatson6890
    @kylewatson6890 Год назад +5

    Why is Jak and Daxter behind psychonauts? I demand answers! 🧐

  • @twynstyck7807
    @twynstyck7807 Год назад +9

    Played R&C first as an adult, AFTER the Future games (so, zero nostalgia), and the original three became all time favorites. They're fantastic games.

    • @zuuusounds
      @zuuusounds 8 месяцев назад

      This guy gets it
      I started playing a crack in time last week, for the first time, and yeah it's pretty cool and I like it, but the original trilogy is definitely better.
      I'm thinking I'll try tools of destruction and Into the nexus after I finish ACiT. Ratchet and clank was already my favorite series ever, just based on the ps2 games I played as a kid

    • @maltron66
      @maltron66 6 месяцев назад +1

      You have to be crazy to think that any of the PS2 R&C games are better than A Crack In Time, and I say this as someone whose second favorite game in the series is Up Your Arsenal (and I played the OG games before the Future games, so also no nostalgia for me). Aside from the fact that ACIT has easily the best story in the entire series with an incredibly well written tragic character in the form of Alister Azimuth, it is better than the originals in pretty much every regard: from graphics to the combat being more fluid to the hoverboots being introduced to the flying sections being far more enjoyable than the clunky and restrictive ones on GC (also the space exploration, which is optional but offers more challenging platforming sections than the main game and also rewards you by making it easier to access upgrades) to the Clank sections being not only a step up from what we had in the originals but being the best Clank sections in any R&C game to date.
      Only thing the originals *might* have over ACIT is the soundtrack, but even then, the radio stations you can choose from while flying in space have some absolute bangers.

    • @zuuusounds
      @zuuusounds 6 месяцев назад +1

      @maltron66 wrong answer
      ACiT starts out pretty nicely, but falls off a cliff somewhere around the end of the 1st playthrough/beginning of the 2nd
      There's so many problems with ACiT I don't know where to start. The story actually makes no sense at all. They completely retconned clank's origin and I hate it. It's not universal destiny 🤣🤣 he was a mistake. I also find azimuth to be a pretty 1 dimensional and whiny character
      The sort of open world aspect is cool until you collect everything, then subsequent playthroughs feel very empty. And because of the open world, there's far more loading screens than in any other r&c game, which gets very annoying. The space combat is also pretty boring since it's 2D
      The ryno 5 is awful, I don't care about the music it makes while you shoot. The bullet spread is so wide that you can't hit anything more than 5ft away. Terrible ryno, gets absolutely smoked by ryno 3, 4 and 7
      It takes WAY too long to upgrade weapons. Enemies become ridiculous bullet sponges on the top 2 difficulties. Pretty poor enemy variety. Bolt multiplier takes too many enemies to stack up
      And the game has tons of unskippable cutscenes, which is honestly infuriating after the 1st playthrough
      There's probably some things I forgot to mention, but yeah it's objectively not a good game

    • @maltron66
      @maltron66 6 месяцев назад +1

      @@zuuusounds "Wrong answer"? Pretty strong opener for someone who has no clue what they're talking about.
      Story falls off a cliff and makes no sense? Azimuth is one dimensional? Did you pull all of those out of your ass or what? The story is universally agreed upon to be the best one in the series and Azimuth is the main reason why. In no point does the story "fall off", if anything it keeps building up to the best climax in the entire series. And since you don't know the first thing about them, allow me to point out how one of the main characteristis of tragic characters is grief. If the only thing you have to say about Azimuth is that he's whiny, you have no eye for well-written characters. Only point I will concede to you is that they've retconned the characters' origins, and while retconning stories usually leads to disaster, in this particular case it paid off, as they managed to tell a far more mature story than most games do. And it's certainly more mature than having witty one liners and taking jabs at corporations (which is fun in R&C, but I'll take the darker tone ACIT has near the end any day of the week). So actually, I'm not going to concede you that point either.
      Exploration feeling empty after completion? You could make this argument for every single game that includes a NG+ mode. The value of a second R&C playthrough lies in the combat, not in the exploration. And this is why, when I do another playthrough, I start a fresh save file. Also, I did not notice any problem with the loading screens, they took about as much as your average loading screen takes, certainly nothing to complain about. As for ship combat, ACIT is immensely more fluid in 2D than how railroaded and restrictive GC's ship combat was in 3D, which makes sense since developing 3D flying combat is immensely more complicated and it wasn't the main purpose of the game.
      While I may agree that the music of the RYNO 5 is annoying, the weapon's design and bullet pattern are excellent. It's not the best RYNO in the series, but it's leagues ahead of the ones in the trilogy (first one is a superpowered devastator, second one is a superpowered blaster and the third one is extremely underwhelming with it only firing a few proton beams before it turns the screen white, its downgraded version literally looks and plays better). But even if it wasn't, one single gun isn't a strong point to make against an entire game.
      The guns take too long to upgrade? That's also a problem with the series as a whole, and I've seen far worse cases of this happen in GC (which makes sense since it's the first game that implemented this system) and RA. In GC I finished the game with half the weapons not fully upgraded, which ruined the experience of fighting the final boss, which had way more HP than it had any right to, even though I wasted hours trying to max all them guns out. Weapon upgrading wasn't particularly bad in ACIT however.
      I never noticed that ACIT has unskippable cutscenes, but then again I never thought that anyone would be crazy enough to want to skip them.
      Glad to hear that there are things you forgot to mention, because I've already had enough debunking the objectively weak points you tried to make.

  • @petrock4041
    @petrock4041 Год назад +35

    I played this very recently and loved it, I haven’t played 3 yet but i know ratchet and clank is a series’s i wouldve adored growing up
    Such fun games

    • @Kraftium
      @Kraftium  Год назад +7

      1 3 and gladiator/deadlocked are currently top 3
      3 gives up alot what I like about 1 but its also when it really nailed down the formula of what a ratchet and clank game is

    • @RYNOCIRATOR_V5
      @RYNOCIRATOR_V5 Год назад +2

      a man of culture i see

  • @mar_speedman
    @mar_speedman 11 месяцев назад +3

    3:47 How dare you. No seriously, how dare you. The Holy PS2 trinity is Ratchet, Sly and JAK. Get that pretender away from in front of him!

  • @izzylexis
    @izzylexis Год назад +12

    Love the original but Going Commando really amped things up for me in all the right places. Instantly subscribed, great content!

    • @Kraftium
      @Kraftium  Год назад +1

      going commando is an odd one for me, on one hand I feel like its a perfect balence of RnC1 and RnC3's strengths
      but on the other it doesn't hit as strong as 1 and 3 do with those particular stengths, tho I might have to do a another replay before I can properly collect my thoughts on it
      thanks for the sub tho its much appricated :D

  • @BrightNightmares
    @BrightNightmares Год назад +10

    How come i can watch ratchet and clank videos everyday. Man, they are such great games. The holy PS2 trinity of Ratchet, Sly, and Jak will never be beat.

    • @Kraftium
      @Kraftium  Год назад +1

      haha I'm glad you enjoyed the vid, sadly I could never get along with Jak

    • @GoodfellasX21
      @GoodfellasX21 Год назад

      @Kraftium Jak and Daxter was my favorite. More platforming than in Ratchet

    • @SirgiantTtv
      @SirgiantTtv Год назад

      Loved all of them even tho Jake and Daxter was when I was alot older when the ps3 remasters came out but close friends of mine always prefer one over the others.

    • @jimmymackinnon8474
      @jimmymackinnon8474 10 месяцев назад

      Dr. Muto is the best 3d platformer on the ps2 in my opinion. Although Ratchet comes close. I-Ninja is great too.

  • @kirby4815162342
    @kirby4815162342 Год назад +8

    Ratchets development as a character was fine until the tools of destruction. Then he became just a really goofy character. They should definitely try finding a balance between the goofiness that he is now and how serious he was in the very first game. The dude was literally vengeful in the first game, but it was definitely a reasonable reaction. I can’t picture todays ratchet being like that.

    • @deadlocked5337
      @deadlocked5337 5 месяцев назад

      In Tools of Destruction his character is still interesting, he is still the funny and charismatic one of the trilogy, A Crack in Time was really the last game where his character was interesting.

  • @TheCatMemer420
    @TheCatMemer420 Год назад +5

    I have so many core memories of rac1 it was my childhood.
    Thanks for the video. Make more rac videos!

    • @Kraftium
      @Kraftium  Год назад

      glad you enjoyed it, I am sort of a variety channel with a focus on jrpgs but if I think of another video topic for RnC I'll try and get it out :D

  • @smalewicki
    @smalewicki Год назад +2

    Decided to play through the series from the start last week, bring a little nostalgia on for myself - been noticing a lot of what you said! Great takes on some games that are locked in many of our heads / hearts. Thanks!

  • @HarryJamesE
    @HarryJamesE Год назад +7

    I've been a massive RAC fan my entire life im pretty sure RAC1 was my first game as a child that I remember. The only way I can describe the newer games is there's no soul to them. I can't explain it any further and I don't fully understand it myself but the PS2 games had a certain charm to them that they haven't been able to replicate

    • @Kaptime
      @Kaptime 2 месяца назад

      I think a big part of that is the "cinematic" score in the new games vs the proper video-game level themed music we get in the old R&C games.

  • @samhein321
    @samhein321 Год назад +5

    The ending of Ratchet walking away is actually a joke/prank from Ratchet, not that he regrets what he just said, it's a troll on purpose

  • @alumlovescake
    @alumlovescake Год назад +6

    I hate the gameplay in 1 but love the gameplay in 2-current yet I would never want a version that has the gameplay of 2

    • @Kraftium
      @Kraftium  Год назад +2

      Exactly, it just wouldn't be the same

  • @exposed_bigfoot
    @exposed_bigfoot Год назад +10

    On the part about weapons having/feeling like their own in different scenarios: On Batalia if you don't purchase the Devastator, when you encounter the first tank, the Helpdesk girl could chime in about how the Devastator is effective against them. Which I'm not sure if there's other situations or Helpdesk prompts about certain weapons being effective in certain situations, but it does feel nice that there's at least a little playing into that.
    Also, while the Pyrocitor comparison was from the original and the 2016 remake, I'd like to bring up Tools of Destruction and the Pyro Blaster, which I believe works similarly to the original Pyrocitor while functioning within the more strafe focused movement the series has developed into. That however.... makes it sad that for the 2016 game the Pyrocitor is the way it is.

    • @Kraftium
      @Kraftium  Год назад +1

      oh thats neat to hear about the helpdesk girl, I imagine that put that one in also to subtly encourage you to get it early so you'll have it for the towers in that space station you fight quark at too
      and yeah the pyroblaster is kinda like a mixture of the original and remake of the pyrocitor it comes out instantly like the remake but will still linger for an albeit short time so you can kinda leave a trail behind where you fire, its basically just a much better feeling remake pyrocitor with albeit much shorter range

    • @exposed_bigfoot
      @exposed_bigfoot Год назад +1

      @@Kraftium I've gotten around to replaying through Going Commando/2, as I was replaying R&C1 at the time of my first comment, and something hit me. The base Lava gun is also a solid Pyrocitor, even with strafing added. Granted it upgrades into the Meteor gun which is still good, just it loses the feeling of the Pyrocitor, but by Proxy it should be a similar case in Up Your Arsenal/3 as well.

  • @tjm11beast
    @tjm11beast Год назад +30

    Replaying after growing up also showed me that yes, 4 health is challenging, but all of the enemies have some kind of animation in between attacks, so you can plan on how you want to go about it.
    Awesome video man, I grew up playing the O.G. trilogy (and sometimes gladiator) and I still replay Ratchet 1. Has a magic that the others don't have.

    • @Kraftium
      @Kraftium  Год назад +2

      my top 3 is probably 1, 3 and gladitor currently me thinks
      1 has that magic
      gladiator is fun just to shoot stuff and grind weapon levels in
      and 3 is my nostalgia game

  • @fetamean
    @fetamean 3 месяца назад +2

    I recently hooked up my ps2 and played through the quadigy again (includes Deadlocked) and I will admit that RAC1 was the one I played the least as a child but after playing all four of them again, I love RAC1 so much more than the rest of the series. It took some getting used to having no strafing but I felt myself get so much more agile with the weapons available. It didn’t get easier because your weapons got more powerful, no, it got easier because you had to practice. Having 4 health to start was a major bummer for me as a kid but nowadays, it’s the freshest challenge I’d faced in years.
    When I finally got to RAC3 I was disappointed a little because I just turned on lock strafe mode. In RAC1 you have to play by the games rules and in RAC3 onward, you more or less could decide what strategies you liked best.
    In RAC2 onward, I feel like I rarely found a use for every weapon. In RAC1 it feels like you have to use certain weapons. The walloper is a great example. Never once used it as a kid but I found it so useful during my last play through.
    Also, Ratchet and Clank 1 clearly had the best and most iconic story of the original 4 games. The themes of capitalism is a series staple but so fledged out in the first game. It was refreshing to replay it and remind myself just how many planets had etched their way into my core memories. Not to say 2-4 didn’t do that, they did but it wasn’t as impactful as the original.

  • @ubrugernavn5063
    @ubrugernavn5063 Год назад +4

    I just played ratchet and clank 1 again for the first time in 15 years and just thought about how it hadn't aged as well as 2 and 3.Then I open youtube 5 minutes later and this is recommended to me. Guess the algorithm can read minds now

    • @Kraftium
      @Kraftium  Год назад +3

      the real reason is I am inside your walls eating the copper wiring and making videos specfically tailored to YOU, don't tell anyone tho :>

    • @ubrugernavn5063
      @ubrugernavn5063 Год назад

      @@Kraftium I knew there was a logical explanation

  • @DaxterL
    @DaxterL Год назад +9

    i'd be interested to see a video on Jak and Daxter series. I love that game to death. Interestingly enough the sequels. It did the thing of going more edgy in the sequels but in my oppinion they pulled it off. Starting off as a cutesy platformer, but turned into a gta-like game, but it still retained a lot of its humour and silly charm despite the edgyness. It's a game very near and dear to my heart.

    • @user-kn1uj2tp6r
      @user-kn1uj2tp6r 5 месяцев назад

      Yeah, i was a kid when Jak and Daxter came out and didnt get to play Jak 2 until i was already out of highschool in 2010 and i couldnt believe it was the same characters.

  • @thairh-wisan
    @thairh-wisan Год назад +5

    I first saw the finale around 2006/7 on the family CRT, and I remember thinking it was so silly of Clank to just assume that was it and wander off. I was only worried Ratchet might not notice in time lol
    Ratchet was left in a desert to raise himself and ended up a calloused, headstrong type of guy. Of course they aren't over, it just didn't occur to him to express it until he noticed his little car starter go missing

  • @Exellocks
    @Exellocks Год назад +4

    Yo, awsome video as always pal!
    I'd say I've always had a bit of a soft spot for some of the damn stuff in Super Paper Mario, like sections where characters require you to type in properly capitilized words, and then give you long ass blokck order sequences you basiacally have to write down in order to remember. It's VERY stupid, but I always liked how weird the tasks that game gave you could get.

    • @Kraftium
      @Kraftium  Год назад +1

      oh that does sound very odd haha, one day I'll play paper mario 1-3

  • @fingergunaddict
    @fingergunaddict Год назад +4

    I can never really tell if a game or community im in is "niche" or not. but either way, I highly recommend "sam and max, hit the road" it's a LucasArts point and click adventure from the 90s, so in a lot of gameplay aspects it doesn't hold up but the writing is top tier. it's on steam for a couple bucks.

    • @Kraftium
      @Kraftium  Год назад

      I remember my brother playing one of those back in the day, he shot out a guys breaklights and then pulled him over for having no breaklights
      thats literally the only thing I remember but it seemed fun

    • @fingergunaddict
      @fingergunaddict Год назад +2

      @@Kraftium ya that's "sam and max save the world" they're all good, hit the road is the oldest game though, it's also usually the cheapest. it's worth a playthrough, though don't feel too bad if you need a walk-through.

  • @forgototherpassword
    @forgototherpassword 27 дней назад +1

    Fun fact, if you hit R1 and X while in midair with the Thruster Pack, you can do a mid-air long-jump.
    Thruster Pack had some wild utility, and the game just never tells you.

    • @Kraftium
      @Kraftium  26 дней назад +1

      Yeah its super cool, I actually think they intend for you to use it in a mandatory jump but its actually do able with normal platforming still
      but yeah I love the thruster pack in this game, is very unwieldy but if you get the hang of it you can do some crazy speed run tech that constantly builds momentum

  • @heavymetalthunder4934
    @heavymetalthunder4934 8 месяцев назад +1

    I'll be completely honest, the most surprising thing to me about this entire analysis of the original game is learning that people actually use the strafe mechanic in later R&C titles. I've been playing this series since childhood and I've always thought strafing was just a useless afterthought that was thrown in and that nobody really used it because it's pointless.

  • @xali_
    @xali_ Год назад +2

    Btw, you can actually strafe in RaC 1, but its only limited to the jetpack, which is obtained in the latter half of the game. I believe the help desk tells you on Hoven how to do it.

  • @YukeWeiss
    @YukeWeiss Год назад +2

    I find these videos interesting because I grew up with Jak and Daxter and had a very different experience as a kid. I own all of the mainline R&C games now (I think I'm like 3 games away for all of them that aren't Rift Apart) but only played this game properly for the first time last year and only the first. Knowing its age, it's interesting to see how clunky it feels for modern sensibilities. I enjoyed my experience but I definitely think I needed to grow up with it to really get the same things out of it that you may have.

  • @yojoehojo4291
    @yojoehojo4291 Год назад +2

    @10:35 I would like to just point out that the Lava Gun was in 2 (and I think 3) and that used a similar feedback system to the pyrociter with the way it visually lingered and where damage would still be registered from even though it needs to work in the confines of strafing more often than you could in RaC1.
    With that being said though, I hate the Lava Gun and that its leveled up form just doesn't make sense since it becomes a completely different type of weapon. But it's still important to note that it was done before to accomodate the new systems in place and it could have been done again.

  • @justsomeguyfrom-redacted-
    @justsomeguyfrom-redacted- 5 месяцев назад

    Hi so I want to add something. I love classic ratchet as I had a sibling that ratchet reminded me of them and being able to see similarities between both of them and a broadened perspective in general I would like to address the points you brought up.
    Ratchet pivoting between hate and chill was normally during moments of highs and lows during his selfish thoughts- this is due to not hating clank until he tried to steer him away from quark or just being made to look stupid.
    Next is his “reversal of character last moment”, I love this as it showcases in a realistic sense that someone doesn’t change on a dime, it’s a process. Aside from that my perspective was that he changed and clank misunderstood ratchet because he’s never been genuinely tender to another (even including the lightning stoke on clank as that was fight or flight and panic can make people act out in ways that they normally may not). Another reason is that the line delivery fits more for me on this perspective as he wouldn’t return so fast- he literally left for 2 seconds, it felt like he realized he may not have done good enough on communications to him. (He did live solo so I found this more realistic)
    With that all said it is my perspective and even then I accept that some may not enjoy it even with this stuff and I’m cool with it honestly as I know this ratchet can be a bit difficult to handle when looking on surface.

  • @somedudewithakeyboard5388
    @somedudewithakeyboard5388 11 месяцев назад +1

    I haven't played the Remake since 2017, but if I remember correctly, the "hashtag gadgetron" line was supposed to be poking fun at out of touch corporations/people trying to be "hip with the youth"

  • @evan2902
    @evan2902 3 дня назад +1

    I'll always love that first game. My mom rented it out for me because she knew I loved spyro and also knew it was the next big thing from the company since they always marketed it as "from the makers of spyro". Later on it became the first game I bought with my own money when I was like 7 years old. The health system or lack of strafing still doesn't bug me as an adult because I approach it the same way I did then...a more challenging version of spyro but with guns and bombs.

    • @Kraftium
      @Kraftium  3 дня назад

      ey nice, I like hearing peoples stories of their childhood games and history with them
      also love the pfp pic, I really gotta play more than the 30 minutes of korn kids I played when I first nabbed it on sale

  • @KOTSOSMC2002
    @KOTSOSMC2002 Год назад +3

    21:02 the MDK duology perhaps, it's the only truly forgotten one I can think of right now that I remember having a blast with. On an unrelated note, I would love to see your take on some Sonic games, particularly from the Adventure Era (1998-2009), I think it would be great.

    • @Kraftium
      @Kraftium  Год назад +2

      oh I adore the sonic adventure era, we were a dreamcast house hold after all. shadow is my idol (exposure to pure edge at the early age of 4 or 5 will effect your child greatly)
      I remember having very mixed feelings about sonic heroes, to thats one game i'd like to go back too to see if its actually good or bad since i haven't touch it in nearly 2 decades

    • @KOTSOSMC2002
      @KOTSOSMC2002 Год назад +3

      @@Kraftium Haha nice, would be amazing if you did Heroes. I wasn't a Sonic fan until last year when Frontiers was announced, I decided to go through all the games then, I had never played a single Sonic game before and it looked like an ambitious personal undertaking. Only through public consensus I had known that it's supposedly a very bad franchise that peaked at its creation. Here I am now 158 games played and over 200 comics read (not to mention binging every single show and short film I could find) and I still can't get enough of this franchise, can't believe Sonic has had such a bad reputation, it's such a beautiful franchise.
      And as a fresh fan with 0 nostalgia or bias towards anything Sonic related that played everything in release order I gotta say, Adventure Era is easily the best one, I loved it when they attempted mature themes from Adventure 2 up to Black Knight, glad Frontiers got us back to that tone.

  • @QueenOfFandoms
    @QueenOfFandoms Год назад +4

    I found that with all 3 PS2 Mascots, the first game in their trilogy (R&C, Sly, Jak) were all vastly different to their sequels. For me, personally, Jak 1 was my favourite as the sequels felt too different in a bad way, Sly 2 was my fave because the sequel was so different in a GOOD way, whereas I found R&C to always be consistently good with its controls, story, weapons, locations etc. There are definite improvements in the sequels but I don't think they negate the first game's quality at all. I find myself really not enjoying going back to Sly 1 as much as I do with R&C1 because of said changes and how they worked for each franchise.

    • @CrazyLikeUhFox
      @CrazyLikeUhFox Год назад

      Very much agree. Went back and played Sly 1 a few years ago and holy shit was it a chore.
      Honestly I even feel this way about Uncharted as well. Second and third were awesome, but FUCK that first game.

  • @Chiefofbricks
    @Chiefofbricks Год назад +1

    Excellent video here! I was a bit skeptical with the title, but this was a great retrospective.

    • @Kraftium
      @Kraftium  Год назад +1

      Haha thanks a bunch :D
      I'll admit it was a tad click baity but I've used the saying "aged like milk and turned into a gourmet cheese for a good while"

  • @prorace_type_r
    @prorace_type_r Год назад +3

    In the end scene. It may also be that Ratchet is just joking and always pretended to go back for clank.
    The change you proposed is actually what ratchet says on the Spanish translation tho.

    • @Kraftium
      @Kraftium  Год назад +1

      yeah I've heard some of the translations are more explicitly ratchet wondering why clank isn't following him

  • @lomtiptak9519
    @lomtiptak9519 9 месяцев назад +2

    The first 4 games are absolute classics and were some of my favorite and most played games on the PS2 when I was a kid. Seeing the franchise still going strong despite several hiccups is really heartwarming. Insomniac did an exceptional job with Rift Apart in my opinion.

  • @TheProswagonist
    @TheProswagonist Год назад +1

    I really liked this video. I had similar thoughts on how Ratchet's 90s-00s personality was a good thing to show his growth in later titles, but I didn't think about how the old school mechanics were just as much a part of the era and how the game was built around them in ways the sequels would change.
    Also, if you're thinking of doing titles that not many people talk about, you could try the Ape Escape series. They were really popular for the time but it feels like a lot of people, Sony included, have either forgotten or cast them aside. And that's a shame cause I think they're a real gem of the ps1/ps2 era.

  • @marloges
    @marloges Год назад +1

    Hey man, fantastic video! Glad to see it's doing so well.
    I was really hesitant to click on it because of it's title and let it rot in my "watch later" list for a good while, lol. I can be a bit sensitive when it comes to my childhood favorites ... But turns out it's such a positive video and I agree with pretty much everything you said x)
    I wouldn't say the game is my absolute favorite of the series, but it's really up there. Like you said, none of the other games quite play like this one. It has this unique take on combat where weapons have these different properties that fit specific situations. I still remember when I used the rocket to kill enemies from afar or how I set up those dummies to distract enemies. I wish more action titles would make weapons intentionally less straight forward to make the player fight in different ways. It's what I like about BotW with it's durability system. It kept motivating me to use the environment, barrels, sneaking attacks or other means to maintain my stuff or dodge fights entirely.
    RE4 is another example I had to think of. The controls being "clunky" sounds like a bad thing, but it's balanced in a way that fights both the level and enemy design perfectly.
    But I'm rambling at this point, haha.

  • @ahmedmulalic
    @ahmedmulalic Год назад +1

    Immediately subscribed. Immediately Liked. Immediately started waiting for the next vid. Great content, man!

    • @Kraftium
      @Kraftium  Год назад

      haha i'm glad you enjoyed it my dood
      while I'm a variety channel I do have a big focus on jrpgs since it is the main genre I enjoy but after the great reception of this video I do feel inclined to do a ratchet 2 or sly 1 video some point soon

  • @knuclear200x
    @knuclear200x 5 месяцев назад +1

    I remember seeing it for the first time. It alone was already motivation for getting a PS2. it just looked so smooth, and 3D games were still struggling to look and play as such for as far as I knew.

  • @f4irb4nks57
    @f4irb4nks57 Год назад +4

    Greatest video game series ever in my mind. Cant even count the hours i have played

  • @RAFMnBgaming
    @RAFMnBgaming 5 месяцев назад +1

    I came to a similar conclusion around the time that 2016 came out, although I tend to use sandpaper metaphors; The modern games being buttery smooth (not generic, just perfected) but R&C 1 having a real unique sense of texture to it.
    It's really good to hear that other people really get it, y'know.

  • @Raichana
    @Raichana Год назад +3

    Oh Kraft, always adding more ideas to the pile.
    this was a really fun vid, even thought I have no history with this franchise it's nice hearing about it in a more analytical way.
    that all being said... I plan to use those IP restoring powers of yours for..... good? we can call It good guess.
    You see there is this DS game no one talks about Called Avalon code, you pick up a book and your goal is to prep for the new world you will make after this would is destroyed.
    you do this by flinging monsters into space with timed button presses and slider puzzles.
    it sounds awful... it probably is but I dunno it just had so much charm when I played it.
    granted I also know capturing ds games is difficult.... so I'll give my real answer of please do a Vid on Tokyo Mirage Session... I need a sequel or I will cry. Tokyo xanadu would also be fun if you wanted... think about all the gushing you could do about Towa : D
    anyways keep up the good work!

    • @Kraftium
      @Kraftium  Год назад +1

      Luckily tokyo xanadu and mirage sessions was already on the list
      Ill have to look up avalon code

  • @yezus6428
    @yezus6428 Год назад +1

    The comment about FFIX being the first game you sat with and decided to pay attention and play properly really resonated! I had played ffvii previously sort of but I just button mashed and of course couldn’t get past the first scorpion boss. Something about ffix just made everything click

    • @Kraftium
      @Kraftium  Год назад

      FF9 is so good, I really want to replay it now that I have a much more concious mind to appricated it (also moguri and recruitable beatrix mods are real nice)
      should probably get that done before the remake comes out

  • @k-9-the-gamer
    @k-9-the-gamer Год назад

    I grew up on this series and I love it so much that I included it on my gaming channel thanks for covering this.

  • @ilashian9415
    @ilashian9415 5 месяцев назад

    i used to play through the game every once in a while and my goal was always to avoid "using ammo" by just attempting the use of wrench only and the suck cannon for ranged enemies. I never knew of the glove with the homing mines :,-]

  • @ReshyShira
    @ReshyShira Год назад +1

    For me I put the games in following order based on how much I like them: Going Commando, Ratchet & Clank 1, Deadlocked, Up Your Arsenal, Crack in Time, Tools of Destruction. I haven't played any of the newer games besides for those.

  • @_Adie
    @_Adie Год назад +3

    I don't remember who said it exactly, but I heard an thought that "Ratchet and Clank 1 is a platformer with shooting elements and Ratchet and Clank 2 [and the games after] are shooters with platforming elements." And it's something I absolutely subscribe to.
    Also, I really like how the original Ratchet (the character) is just... kind of a dick, honestly.

    • @kenjen9861
      @kenjen9861 Год назад +1

      Probably from TheGamingBrit, as he said that word for word (or just about)

    • @_Adie
      @_Adie Год назад

      @@kenjen9861 Yeah, that's what I thought. I've heard different people talk about Ratchet too, and I just wasn't sure, so I didn't want to attribute his quote to somebody else, or somebody else's quote to him.

  • @dinamiteurdinamiteur2324
    @dinamiteurdinamiteur2324 Год назад +2

    It aged well imo.
    Thé first 3 ones are still awesome to play

  • @cyberzangoose16
    @cyberzangoose16 9 месяцев назад

    Man every time I play R&C 1 and get to Novalis I feel like a kid again on a cold saturday morning wrapped in blankets. It looks better than I remember. The look, feel, and humor, and themes of the OG trilogy far outshadow the newer games.

  • @tdubasdfg
    @tdubasdfg 10 месяцев назад +1

    Digital gourmet cheese is an interesting concept
    I bet there are a whole bunch of old games that fit this description

    • @Kraftium
      @Kraftium  10 месяцев назад

      Oh its absolutely I term I used fairly often in my day to day life usually shows or movies that are super camp or outdated
      But they could most definately be applied to several games if I gave it some thought.

  • @TheKirBoi
    @TheKirBoi Год назад +2

    I love the R&C PS2 games to the point of 100%ing each of them multiple times in the last two years alone. One thing that I've always found strange however is that my go to was always the first one. After watching a dozen reviews on all of the games from various RUclipsrs and such I noted that the original, while not even close to the black sheep, was always the one that people seemed to agree on having aged the poorest and after seeing the points and reasons why this was the case I definitely agreed that it was the one that aged the poorest, and yet it still continues to be my favourite. This was something that I couldn't figure out for the longest time, when I was younger I never beat any of the final bosses because they were just too hard for me, I didn't own Gladiator and I only got the chance to actually play them again a couple of years ago because my parents finally decided to drag the PS2 out from wherever it had been hiding for nearly a decade. After replaying, actually completing and 100%ing all of the games, as well as getting my hands on Gladiator, I found that all of them had aged really well and yet despite 1 being the poorest in terms of game play I realised (after proceeding to get 100% on all of each game's save files) that the reason 1 was still my favourite despite it's many, certainly valid, criticisms was because it was the most authentic.
    The game's atmosphere, from the characters to the worlds alongside the music is still a genre defining pinnacle to me to this day. The setting and story helped the game's universe sell me at both 4 years old as well as 17 years old. The aesthetics and pure charm just made me enveloped in both Ratchet and Clank as well as their universe. I don't mind the lack of and bare-bones (in comparison) weapons and health systems, the more restrictive and less combat focused movement options and the general sense of the game being a platformer with weapons instead of a shooter with platforms because it was smartly made. To me the game feels fair and balanced because the developers had the foresight to realise the restrictions that the lack of strafing had on general combat and as such designed the enemies and their placements in levels to compliment it. The weapons all have purpose and fit the aesthetic flawlessly, the undertones and themes of consumerism still work to this day and the universe still truly feels alive and breathing to me to this day. This game is not flawless, but it is my ultimate comfort game.

    • @tedbak3387
      @tedbak3387 Год назад

      Ok bro me as e kid played the ratchet clank 1 demo without knowing is demo and I live in albania Europe played since 2003 and as a kid I lobed space without playing this game and belive me or not I played the demo like 5000 hours separate and eventually understood tha it's a demo . Then got rc2 demo again played them extremely but with short versions I saw dreams like I was playing different planets and stayed 2 years waiting till I got 3 full games ps2 and played all series 100 percent and I agre with you the first game made me fel like I was on another planet inside game not ratchet the atmosphere the music every planet god level made the first was the best .can't believe how ahead of time it is yoy have drones and some other inventions wich came possible later on the future I got the best childhood thanks to this game

  • @sackfu7952
    @sackfu7952 Год назад

    I always kind of interpreted the ending of R&C 1 the way you said it should end, it was just framed more as Ratchet saying he's gonna fix Clank's arm when he really wants to keep hanging out with Clank, but also they worded it weird so that people would assume Ratchet was just brushing it off and walking away to leave Clank to his own devices. But i can see how it comes off the way it did.

  • @FreeAimDog
    @FreeAimDog Год назад +1

    i tried streaming it on the playstation plus but sadly streaming is still not there yet. it would play pretty fine then all of a sudden the screen would pixelate and it would slow down badly so yeah they should just add the games as emulator downloads like tekken 2.

  • @VaultClown
    @VaultClown Год назад +2

    I don't count the 2016 version as a remake because it's based off of the movie

    • @Kraftium
      @Kraftium  Год назад +2

      Thats fair, it is more of a reimagining anyway so seperating them in your head isn't a crazy idea
      I know the golden bolt says these days he thinks of it more like an anniversary game than a remake and that lets him come away from it with much more positive feelings overal

  • @catsorafgc
    @catsorafgc 10 месяцев назад +1

    Honestly I love the fact that Ratchet 1 has “jank” shooting controls. It’s because the game focuses more on the planning out of each encounter and the platforming. In other words, Ratchet 1 is Spyro 4 in my eyes since those games had a similar approach to their gameplay.

  • @ci7210
    @ci7210 Год назад +7

    As someone who played Ratchet and Clank 2 and 3 before 1 it was WTF moment I couldn't stafe.
    Damn it was challenging

  • @cyclops8238
    @cyclops8238 Год назад

    20:35 this really reminds me of the smash Bros melee intro going between Zelda and shiek

  • @BreathWeapon
    @BreathWeapon 5 месяцев назад

    I am one of those people who grew up with FFXHD and the R&C Future games (along with deadlocked) and this video honestly makes me feel like I missed out as a kid, I am actually playing through the 4 PS2 games!

  • @andreapareti324
    @andreapareti324 Год назад +1

    I agree with pretty much everything you've said, so I'll just say that the ending, to me, already felt like what you were trying to deliver on with your change: it's just that, this being an early 2000s title and Ratchet in 1 being the character that he is, I think they wanted him to play off a la "macho, emotions are not for me" kind of guy, which is why, when he comes back and says "we... still need to fix that arm!", he does so with a pause and kind of slightly embarrassed.
    If wanting to point towards a bit of failure on Ratchet's character growth, I'd sooner point towards the fact that he conveniently fully sees the error of his ways only *after* Qwark was already shot down and therefore his object of personal revenge already dealt with.
    Another really small example is when he growls in an almost feral manner after viewing the Infobot for Drek's Fleet, where he gets so angry because Veldin, his de facto home, is being targeted; after everything Drek has done, a more selfless being wouldn't be that upset that his seemingly near-empty homeworld is being targeted in place of, say, Kerwan or another heavily populated Planet. Again, though, this is much more of a nitpick - I still wouldn't judge Ratchet for getting angrier, since it's essentially a personal shot fired by Drek, I'm just saying.

    • @andreapareti324
      @andreapareti324 6 месяцев назад

      Why, yes, I did just rewatch the video (which is, again, great) and edited a small typo in my comment more than a year later.

  • @Komory
    @Komory Год назад

    Since you were asking for old games that are really good but mostly forgotten, from the 3D area I assume, ever heard about jade cocoon for the PS1? It’s a short RPG that Studio Ghibli work on. Back than the games was legendary but nowadays its almost completely forgotten. I think it’s still unique, the way it lets you merg monsters, and with it’s surprisingly mature and dark story, that is really similar to one of Ghiblis most famous movies, Princess Mononoke, what you should probably watch first if you never seen it. Just an interesting game if you never heard about it.

  • @mttrashcan-bg1ro
    @mttrashcan-bg1ro 5 месяцев назад +1

    How the original Trilogy hasn't gotten a remake like Crash or Spyro is absolutely beyond me. It's one of VERY few games from way back that I loved which haven't been remade. The 2016 game doesn't count, it only takes about a 25% of the original game, while changing 25% and then leaving out 50%

    • @Kraftium
      @Kraftium  5 месяцев назад

      I think part of the reason is that the ps2 has good enough 3d that that the demand just isnt there yet
      We've only fairly recently gotten remakes of those ps1 games somewhat recently
      And while 2016 "doesnt count" that was their attempt
      Maybe if we're lucky we'll see sly remakes towards the back end of the ps5's life

  • @BSS44r
    @BSS44r 6 месяцев назад

    As TheGamingBrit said; R&C series had after the first entry become more of a shooter with platformer elements rather than a platformer with shooter elements. I agree. In R&C1 you had to adapt and use the right tool for the job. The later entries were more about having all weapons upgraded, or you wouldn't survive to the end. This change brought players a completely different gameplay and it may be because of the scaling- and leveling system of the weapons.

    • @Kraftium
      @Kraftium  6 месяцев назад

      oh god he does? I'm just another brit who likes talking about ratchet and DMC ... i'm not original at all D:
      jokes aside it is comforting knowing I'm not just talking out of my ass here and another reputable source agrees with me

  • @MegaLC28
    @MegaLC28 Год назад

    Fun thing very little peple know
    If you equip the thrusterpack and double tap R1 to hover, you the slippery of ice is reduced

  • @nicaile1690
    @nicaile1690 Месяц назад

    Never thought I'd see a Gordon Ramsay style review of a video game.

  • @urbanyouths
    @urbanyouths 7 месяцев назад +1

    The level designs get worse after the first game. They nailed the level layout in that 2002 game, it would never be repeated again.

  • @100Servings
    @100Servings Год назад +5

    Funny, I was just watching your videos this morning. I find it ironic that the kid who skipped all the cutscenes went on to prefer story-rich RPGs as an adult.
    It's always kind of depressing to me when people talk about their childhood games being on PS2 or Xbox 360. My childhood games were on the Intellivision, which my dad bought when it came out in 1981. I remember when he first brought it home.
    I tried the original Ratchet & Clank, but I guess I just didn't get it. All the ads and reviews showed you running around and blasting enemies with all these different weapons, but I found myself just bashing stuff with a wrench for the majority of my gameplay. That's not really what I signed up for. I probably played too much MegaMan.
    Have you seen the Ratchet & Clank movie? Any thoughts or a possible review in the future? What other game from this era do you think deserves a movie? Jak & Daxter?
    Great video! Keep up the good work!

    • @Kraftium
      @Kraftium  Год назад +1

      I mean I used to skip cutscenes but I used to also watch my brother play FF7-9 and show me all the cool cinematic attacks
      You'd probably like the ratchet and clank games from 2 (maybe 3) onwards (3 and deadlocked/gladiator are both very run and gun focused)
      I've not seen the movie yet, I intend to "aquire" it some how one day tho, I'd like that sly cooper movie to come back, or maybe a jak and daxter one but only if its so bad that it buries the series even more

    • @Poldovico
      @Poldovico Год назад +5

      If it's any consolation, players relying way more on the wrench than the devs intended seemed to be a recurring problem in playtesting. PS2-era Insomniac devs Mike Stout and Tony Garcia talk about it a lot on their dev commentary let's play series here on youtube, which I highly recommend if you like Ratchet, are interested in game design, or both.

    • @100Servings
      @100Servings Год назад +1

      @@Kraftium They should follow the trend of the Jak & Daxter games with the movies: the first one is a kids film and the second one is the most edgelord crap ever.
      A Sly Cooper movie is actually a great idea. How have they not done this? I personally have no idea why we haven't seen a MegaMan movie yet either.
      Speaking of MegaMan, if you never played Command Mission on GameCube, you're missing out. It was a traditional turn-based JRPG, but it had plenty of problems, like too many random encounters and some balancing issues. The art and design were top-notch, and the story was actually pretty good. The real shame is that it would have been perfect for a sequel. They could have fixed all the complaints and brought a new one out every few years, but alas, Capcom is completely incompetent. It's certainly worth your time to play. I still have my copy and was just playing it last week.

    • @100Servings
      @100Servings Год назад

      @@Poldovico That's interesting. I might take a look at that. Thanks!

    • @Kraftium
      @Kraftium  Год назад +1

      @@100Servings oh yeah ive not played it but i watched the super best friend's LP of it a while back

  • @hieloz
    @hieloz Год назад +3

    How did you rate the new rift apart game?. I havnt played it

    • @Kraftium
      @Kraftium  Год назад +2

      me either, I'm still only halfway through crack in time in my little re-trek through the series before I touch rift, looks good tho

  • @H4NGM4NDVD
    @H4NGM4NDVD 5 месяцев назад

    The lack of a decent strafe always made it harder to come back to.

  • @Calakapepe
    @Calakapepe Год назад +2

    hahah Fantastic title and thumbnail 😂😂 I'm in.
    I agree a strafe mechanic wouldve really helped... I have to say, Ive always been a fan of the 4 hit health... balls style.
    It required the game not simply spam you with undodgeable situations.. cause you're expected to be able to survive!
    And the proof that more than 4 hit points lends to an unrealistic number of enemies at once... is in the very same game. consider the turret battle on hoth.. that style of health & amount of hits you take is exactly what happens in 2 and onward basically.
    Maybe people like that.. but I lose immersion when I see & feel myself getting shot ALOT... but Im supposed to still be good to go somehow. (Uncharted is what cued me into this pet peeve)
    The ending scene wouldve felt better imho if they showed ratchet not realizing that clank wasnt already walking with him..

    • @Kraftium
      @Kraftium  Год назад

      I've used the phrase "aged like milk ... and became a gormate cheese" for a long time and I was glad I've been able to use it for a video subject
      but I'm glad strafing isn't in the game its, its whole charm

  • @oktusprime3637
    @oktusprime3637 6 месяцев назад +1

    I played it for the first time last month. It has aged very well.

  • @RyanRoemer8624
    @RyanRoemer8624 8 месяцев назад +2

    Aged like fine wine

  • @Galomortalbr
    @Galomortalbr Год назад +1

    on regards on the traditional edgy ratchet, i think he was supposed to be a "tsundere" for lack of a proper term. as a kid i trough that Ratchet just matured over time and became was less edgy, but after 2016 it's obvious that insomniac writers are just kind of clueless.

  • @montanajackson3713
    @montanajackson3713 9 месяцев назад +1

    I love the original trilogy, the future trilogy, rift apart and even the all 4 one spin-off. They are gems that should always be treasured.
    The 2016 remake of the first game is the real one that aged like milk.

  • @matthewcorrie3324
    @matthewcorrie3324 5 месяцев назад

    funny you should mention Trails in the Sky as I'm actually playing through the series at the moment (having only found the "The Legend of Heroes" series at the beginning of last year with Trails of Cold Steel which I had a blast with, though I still haven't finished Cold Steel 3 yet)
    Edit: Please will a Dino Crisis remake into existence next.

  • @Zippy_Zolton
    @Zippy_Zolton Год назад +2

    the PS4 game isn't a remake (even if it may have started that way in development), it's the movie tie-in game like the The SpongeBob Squarepants Movie

    • @AverageUser-
      @AverageUser- 7 месяцев назад

      Exactly they don’t even have the same story anymore. It is not a remake, it’s more of a reboot if anything.

    • @Zippy_Zolton
      @Zippy_Zolton 7 месяцев назад

      @@AverageUser-not a reboot, it's just a singular non-canon release

  • @alexanderbyfield6077
    @alexanderbyfield6077 Месяц назад

    Funny how Ratchet claimed it was impossible to change someone in to a robot (Bio-bliterator), but in the first game you get a weapon in which you can turn robots in to chickens?

  • @jeiku5041
    @jeiku5041 Год назад +1

    0:28
    My sister still does this in games, as an adult. Then asks me what to do. She also would only use llike 2 weapons, get stuck and ask for help because the weapons are no longer strong enough, and I'd have to buy them and level them up. This happens every time she plays through the game-

    • @Kraftium
      @Kraftium  Год назад

      nothing for it, bully her like my brother did (don't) or trick her into getting into story focused games like pheonix wright or something

    • @jeiku5041
      @jeiku5041 Год назад

      @@Kraftium Funnily enough, she bought me the Ace Attorney trilogy on 3DS, asked to play, played until she realized it was a puzzle/logic game then lost all interest in it.

  • @core36
    @core36 Год назад +1

    In the first ratchet and clank, Ratchet was alone most of the time, until he met clank. No wonder he is self centered. He saw clank as a gadget, not as an equal. When he found clank he wasn’t concerned about a pilot crashing down, he was just curious, maybe looking for parts he could use. For ratchet, clank was the thing that makes his ship go brrrr.
    Now what you do if your pc isn’t doing what you want it to do? You scream at the screen until your satisfied. But you don’t stay mad because you know it’s stupid.
    It’s not until later that ratchet starts seeing clank as a friend, as an equal and naturally starts caring for that friend.
    In a way, original ratchet is racist, having always lived on his own with no parents to raise him, surrounded by frogs. He just didn’t know better.