@Zant_The_king_is_here hmm well thats tricky cos they definately shift around a bit, but in no particular order Trails in the Sky the 3rd Kingdom Hearts 2 Final Mix Stuntman Ignition Halo 3 ODST Link Between Worlds Bloodborne Persona 4 Golden Devil May Cry (all of them except 2) Marvel vs Capcom 2 Fire Emblem Echoes Final Fantasy Tactics A2 Elite Beat Agents/Ouendan
You misintrepreted the ending bad. Clank assumes they're no longer friends/partners anymore because they completed their mission, but Ratchet turns around like "what are you doing? Are you coming?"
Yeah I never once, as a kid or adult, interpreted it the way he did. Ratchet's body language does imply guilt, but its because their relationship was shaky and he wanted an excuse to stick with Clank longer, not that he misspoke and felt guilty about it
Well, that's kind of the crux for story-writing back in the day; some endings were left up for interpretation. The main question that everyone was asking was, "where do Ratchet and Clank go from here??" and like, there was character development for both of them. I like Ratchet and Clank's story, because while it is the 1st in the series; the writers either subtly or accidentally developed a lot without having the characters saying or doing much. A lot of this subtle development came from seeing just enough about where they came from that you could fill in the blanks with enough educated guesses... at least, that's how it came off to me. We've seen Ratchet as this semi-relatable dude-bro who has a knack for mechanics work, but also had a hidden talent for destruction -- you could always presume that Lombaxes are native to Veldin, or treat Veldin as an apartment complex building; where Ratchet happenes to live -- either way, you weren't so wrong as to completely misinterpret the Story, and Ratchet's origins weren't all that important to the Story of RC1, anyways. Same goes for Clank, a defective robot born on Planet Quartu who discovered something terrible and is trying to stop it. who was always seen as more refined, but you could always see within Clank the diamond eyes of someone coming to understand the galaxy around him as he tried to find a place to fit in this world... my main point is that the in-game movies actually do well within their budget to make sure you're tracking the facts of what is going on, and the rest is history. Now, back to the ending. The main question on everyone's minds and most prevalent in Ratchet and Clank's independent minds, was "where do we go from here?" Ratchet had his turning moment, and Clank never left his side, despite being betrayed by Captain Quark and losing almost all hope after his entire world view had been turned upside down. In the ending of Ratchet and Clank, after badly damaging his arm but going the distance to save Ratchet's life; I never saw the end of a partnership or friendship -- because they had gone so far enough together, that neither could discount all of the things the other had done for them in their quest. Ratchet might be a dude-bro and have done all the heavy lifting of the pair, but Clank still had his part in enabling Ratchet to save his planet, and in saving his life, multiple times... and while they have no idea where to go from here; they can at least enjoy each other's company while figuring out the answer to that question. Ratchet says, "ahh, you'll be alright," because he's finally back home with a planet safe and his mind is rushing between the things he knows he can do there. His 1st thought would have been naturally to jump back to his workshop. Clank tries to leave on his own, misinterpreting Ratchet and thinking their partnership is over. Ratchet comes back, and while he's not willing to address the elephant in the room (Where do we go from here??), he beckons Clank to stay, because at the very least, they can fix his arm. After all, it would be an out-of-character dick move for one of them to take the ship, and leave the other stranded on Veldin. What do you take Ratchet or Clank for? The & is there for a reason.
I've kinda explained myself in several of these comments in the past, some how this one passed me by for a year lol I'm not particularly happy with that part of the video for 2 reasons 1. I really only added it cos i felt the video was a bit short otherwise 2. I did a really bad job convaying my poinr I say before I talk about it you're supposed to "intuit" the change in ratchet, I'm very well aware how the scene is meant to be interpreted my point was more to do with clashing cutscene direction The very specific dialogue that is said and the actions and expressions of ratchet give off dont match the scene in the way that was obviously intended Its honestly just nitpicking over such a tiny detail I regret putting it in
i just started playing the first one and its way more fun than the 2016 reboot. something about the reboot just felt bland but the first one has this cool glove you can throw and baby robots come out and explode on the enemies. i have not played the ratchet and clank 2018 game with the new character but i will tomorrow after i get some weed and beer. hope its as fun as the first one drunk and also hope that the baby robot weapon is in the 2018 one. i dont like the fact theres a new lombax in the game because if i remember correctly ratchet was the last one until they retcon it.
It's funny, I had always assumed that the final scene in the game WAS Clank misinterpreting what Ratchet was saying, along with all of us. When Ratchet said "You'll be alright", I thought he was saying "I know you're going to be okay because I'm going to fix your arm, follow me."
I did too but I saw some people talking about it and went back and watched it and yeah. Its definately the vibe they wanted to go for but the wording and body language really lean the other way
That could also be a cultural shift. The fake out "come back and actually be pals" was a grossly overdone storytelling element when the game came out. It was intended to shock the audience with callousness and then have the warm fuzzy ending. That sorry of writing just isn't done anymore since it's viewed as how we react to this scene now, toxic.
That's weird. I always interpreted it as Ratchet just kinda assuming Clank would follow. Not like he has anywhere else to go, after all, and Ratchet had already apologized for his more selfish moments. In fact, it seems like Ratchet is a tad confused by Clank walking away like he did, as he calls out to him as he comes back and then asks "Where do you think you're goin'?" After that, he gets a bit more awkward about it, as though he realized his words might be a bit more rude than he initially intended, and is trying to pivot.
@FoxMcCloud64 not at all. Everything he has said is true. Don’t try telling people they’re wrong just because you don’t agree. The soundtrack was incredible, the humour was incredible, the feeling of the game was incredible and so was the relationship between ratchet and clank themselves. The new games are incredibly childish in comparison and lack any real feeling. They’re just mindless shooting, they don’t even feel remotely like the originals. I go back and play the first 3 games every few years and I am NEVER disappointed.
A big component of the game being a platformer with shooting as opposed to a shooter with platforming is the lack of health scaling on enemies. Once you realise there are only a few select set "classes" of enemies that health groups fit into you start to change weapons and strategies without thinking. This gives the game some solid flow. Also speaking of unintended consequences, speedruns for this game are insane. Enough exploits have been found that you can essentially beat the whole game while skipping every gadget needed for completion. It's like an unintended extra hard challenge run for the most determined of players!
oh absolutely ankle biters is definately a "enemy type" also yeah I saw speedrun tech videos and even managed to pull off a few of those momentum increasing "long jump -> side jump-> side jump" sequences and it really feels like a fun way to move around once you get it down
It's nice to see that people are finally starting to realize that the lack of a strafing function doesn't automatically make the game worse than it's sequels when it plays into the gameplay design the way it does here. Also the Bomb Glove is objectively the best weapon in the series
idk dood, the bouncer is pretty sexy I'm also very fond of any game that has multiple "set and forget" weapons like the auto turret, agents of doom and despite his talking Mr Zurkon. activating them all at once and then switching to another weapon and just blasting away is very fun to watch all the explosions go down
@@Kraftium Haha, I wasn't being completely serious about the Bomb Glove. I mean I really like it but there's not really such a thing as objectivity in games. I'm interested in why you like the auto-weapons though. I don't remember how they behave past the PS2 generation but at least in Going Commando and UYA I think they only serve to slow the game down
@@FromHerotoZeroYT oh i know i'm just being silly also yeah I love the auto weapons cos stacking them fill the screen with so much BS that the game starts chugging and thats when you know your pushing things to the limit
I agree, not having something in a game is fine if the game is completely built around it, like not be able to move while aiming in RE4, strafing in RC1 and moving while aiming in RE4 would completely break their respective games as they were not designed with those in mind
I'm so glad I'm not the only one with this take. R&C 1 plays like more of a puzzle with guns than a shooter and it's a big part of the reason why I enjoy it so much, despite it being objectively janky in comparison to every other title. Thank you for shedding light on this perspective
haha no problem, I'm just glad people are apprciating the video, when I first uploaded it people on the RnC subreddit where very against my arguments but I think they also just read the title and commented before watching the video so thats something lol
This is very true, the later titles are more or less "third person shooter with elements of platforming and puzzles" while the first game is "platforming and puzzles with elements of third person shooter."
The Ratchet and Clank games on PS2 were *the* PS2 games for me as a kid, I played 1-3 so many times, at some point I swear I had beaten 3 to an absurd degree. My brother was also pretty into them and replayed them from time to time, however he made it clear that he did not like 1 after 2 and 3 came out, meanwhile I've always had an appreciation for 1's slightly more antiquated gameplay because while it is much less refined, it lends itself to be incredibly unique and I can't really think of much games that play like it.
@@mann-nova9392 that’s especially one thing i loved about insomniac level design because even in the spyro games for ps1, the levels felt so big and open because it’s essentially one big loop, and that continued with ratchet and clank and you can even see it in stuff like spider-man today, where you enter missions from a specific point in the city and then come out from whatever giant underground facility you were in, only like a city block away from where you started lol
You can get half of the Gold Weapons before Challenge Mode at the Gemlik Base. I think the end cutscene *is* just Clank misinterpreting Ratchet. It is sort of mistakenly subtle or something. Another fortunate thing about weapons not gaining exp is that you don't feel bad for using the wrench to kill things.
@@VergilTheLegendaryDarkSlayer They are in the tower next to the runway where you start the Qwark fight and get the final ship. They are in the wide room at the top of the tower and you can even see them from the outside. Once you are in challenge mode it has all 10 available instead of only 5. I always thought it was a subtle lore thing because the space station we can get those early golden weapons from is the only level with those big green canisters that explode. The fact that those are destructible yet give us zero bolts already makes them an anomaly but I don't think it's a coincidence that all the golden weapons shoot greener than their non-golden counterparts 😁
@@VergilTheLegendaryDarkSlayer I've played the first game a lot of times too! 😁 It was the first game I beat on my Steam Deck so I could get used to how it feels in my hands.
That’s why I like Going Commando so much. It has the edge in its writing from the first game and the timeless gameplay loop that became a franchise staple.
The way you say you would rewrite the ending is how I already interpret the current ending; not that Ratchet feels bad and changes his mind, but that he really meant "you'll be alright, I can fix your arm" the first time around, which is why Ratchet sounds surprised when Clank misunderstands him and starts walking away.
Its how I originally took it but after seeing someone say otherwise and rewatching it the specfic wording and body language feels different Its definately the vibe they went for tho
something I didn't mention is that while the OST is really not my thing I did think it fit the games aesthetic and tone very well and I enjoyed it more than i thought when I put it on in the background while writing the script of this video
Ratchet 1 really has this first game feel to it, it's almost a whole different game in some ways before they completely locked in what the series should become.
I'm surprised you didn't mention the aspect of the remake that I hated the most: All the missing levels. Oltanis. Umbris. Orxon. Gemlik Base. Eudora. Hoven. Straight up not in the game. "I can't wait to see my favourite levels with all new graphics!" said the fans. And... welp. I'm still waiting.
pfft, yeah its definately got its problems but I have softened on it, it does have some cool stuff like the jetpack area on gaspar, the proton drum and the card system being a plentyful but fun collectable
@@Kraftium yea the remake isnt bad it's a fun game but the problem is that it's a remake of one of the most iconic series starters of its generation so......yeah
One thing I always loved about this game more than the others was the weapon balance, honestly. Every game that came after you can more or less just use whatever gun you need to level up and then never use it again because it gets powercrept later on and you don't want to waste exp. Every gun in ratchet 1 stays just as useful from the moment you buy it until the moment you hit credits. Not to say that balance is good... I don't think I've ever got a mine glove kill in dozens of playthroughs, and visibomb squatting solves almost every encounter in the game without being much fun or challenge, but later games I never feel the same way ratchet 1 makes you think of when and how to apply each gun. I think this only really works because of the lack of strafing. It's clunky but it is extremely unique and in my opinion much more replayable and rewarding.
exactly, I think also while stuff like the visabomb gun do just delete encounters for you their cost per shot does mean that too much use of it will set you back getting better weapons or paying for paywalls so the economy in RnC1 is incredibly well balenced
Replaying after growing up also showed me that yes, 4 health is challenging, but all of the enemies have some kind of animation in between attacks, so you can plan on how you want to go about it. Awesome video man, I grew up playing the O.G. trilogy (and sometimes gladiator) and I still replay Ratchet 1. Has a magic that the others don't have.
my top 3 is probably 1, 3 and gladitor currently me thinks 1 has that magic gladiator is fun just to shoot stuff and grind weapon levels in and 3 is my nostalgia game
I grew up with Ratchet and Clank: Going Commando. I have such vivid and fond memories of that game. One map that always comes to mind is "Planet Oozla", a swamp map.
I'm 28, I told my Dad the "socioeconomic disparity" joke... My middle aged Dad had a REAL good laugh at that, wheezing and with his eyes squinted. I love him deerly and I love this series.
I'm the same age and I would imagine my dad would think it's funny too if he was still around. I'm happy yours was to hear that. Mines passed just a year before this game was released.
In the first ratchet and clank, Ratchet was alone most of the time, until he met clank. No wonder he is self centered. He saw clank as a gadget, not as an equal. When he found clank he wasn’t concerned about a pilot crashing down, he was just curious, maybe looking for parts he could use. For ratchet, clank was the thing that makes his ship go brrrr. Now what you do if your pc isn’t doing what you want it to do? You scream at the screen until your satisfied. But you don’t stay mad because you know it’s stupid. It’s not until later that ratchet starts seeing clank as a friend, as an equal and naturally starts caring for that friend. In a way, original ratchet is racist, having always lived on his own with no parents to raise him, surrounded by frogs. He just didn’t know better.
Never really liked it as a kid, it was too hard, but I do appreciate it now, it has charm and solid aesthetics and platforming, and the level design for the first game is fantastic. I do definitely enjoy the rest of the ps2 games more, and they're still my favorites in the series, but the 1st is still one I come back to
because I started challenge mode to get access to the full gold weapon shop I had to replay up to the gagetron weapon labs level so I could get my discount for RnC3 since a challenge mode NG+ saves over that save data bones and it was a blast to go through it with a full kit and extra health while boosting through the levels
Those discounts for GC and UyA are no joke either, you get a bunch of weapons and a solid discount just for being an employee at Gagetron and Megacorp. Wish I could work there
1 3 and gladiator/deadlocked are currently top 3 3 gives up alot what I like about 1 but its also when it really nailed down the formula of what a ratchet and clank game is
I recently hooked up my ps2 and played through the quadigy again (includes Deadlocked) and I will admit that RAC1 was the one I played the least as a child but after playing all four of them again, I love RAC1 so much more than the rest of the series. It took some getting used to having no strafing but I felt myself get so much more agile with the weapons available. It didn’t get easier because your weapons got more powerful, no, it got easier because you had to practice. Having 4 health to start was a major bummer for me as a kid but nowadays, it’s the freshest challenge I’d faced in years. When I finally got to RAC3 I was disappointed a little because I just turned on lock strafe mode. In RAC1 you have to play by the games rules and in RAC3 onward, you more or less could decide what strategies you liked best. In RAC2 onward, I feel like I rarely found a use for every weapon. In RAC1 it feels like you have to use certain weapons. The walloper is a great example. Never once used it as a kid but I found it so useful during my last play through. Also, Ratchet and Clank 1 clearly had the best and most iconic story of the original 4 games. The themes of capitalism is a series staple but so fledged out in the first game. It was refreshing to replay it and remind myself just how many planets had etched their way into my core memories. Not to say 2-4 didn’t do that, they did but it wasn’t as impactful as the original.
This guy gets it I started playing a crack in time last week, for the first time, and yeah it's pretty cool and I like it, but the original trilogy is definitely better. I'm thinking I'll try tools of destruction and Into the nexus after I finish ACiT. Ratchet and clank was already my favorite series ever, just based on the ps2 games I played as a kid
You have to be crazy to think that any of the PS2 R&C games are better than A Crack In Time, and I say this as someone whose second favorite game in the series is Up Your Arsenal (and I played the OG games before the Future games, so also no nostalgia for me). Aside from the fact that ACIT has easily the best story in the entire series with an incredibly well written tragic character in the form of Alister Azimuth, it is better than the originals in pretty much every regard: from graphics to the combat being more fluid to the hoverboots being introduced to the flying sections being far more enjoyable than the clunky and restrictive ones on GC (also the space exploration, which is optional but offers more challenging platforming sections than the main game and also rewards you by making it easier to access upgrades) to the Clank sections being not only a step up from what we had in the originals but being the best Clank sections in any R&C game to date. Only thing the originals *might* have over ACIT is the soundtrack, but even then, the radio stations you can choose from while flying in space have some absolute bangers.
@maltron66 wrong answer ACiT starts out pretty nicely, but falls off a cliff somewhere around the end of the 1st playthrough/beginning of the 2nd There's so many problems with ACiT I don't know where to start. The story actually makes no sense at all. They completely retconned clank's origin and I hate it. It's not universal destiny 🤣🤣 he was a mistake. I also find azimuth to be a pretty 1 dimensional and whiny character The sort of open world aspect is cool until you collect everything, then subsequent playthroughs feel very empty. And because of the open world, there's far more loading screens than in any other r&c game, which gets very annoying. The space combat is also pretty boring since it's 2D The ryno 5 is awful, I don't care about the music it makes while you shoot. The bullet spread is so wide that you can't hit anything more than 5ft away. Terrible ryno, gets absolutely smoked by ryno 3, 4 and 7 It takes WAY too long to upgrade weapons. Enemies become ridiculous bullet sponges on the top 2 difficulties. Pretty poor enemy variety. Bolt multiplier takes too many enemies to stack up And the game has tons of unskippable cutscenes, which is honestly infuriating after the 1st playthrough There's probably some things I forgot to mention, but yeah it's objectively not a good game
@@zuuusounds "Wrong answer"? Pretty strong opener for someone who has no clue what they're talking about. Story falls off a cliff and makes no sense? Azimuth is one dimensional? Did you pull all of those out of your ass or what? The story is universally agreed upon to be the best one in the series and Azimuth is the main reason why. In no point does the story "fall off", if anything it keeps building up to the best climax in the entire series. And since you don't know the first thing about them, allow me to point out how one of the main characteristis of tragic characters is grief. If the only thing you have to say about Azimuth is that he's whiny, you have no eye for well-written characters. Only point I will concede to you is that they've retconned the characters' origins, and while retconning stories usually leads to disaster, in this particular case it paid off, as they managed to tell a far more mature story than most games do. And it's certainly more mature than having witty one liners and taking jabs at corporations (which is fun in R&C, but I'll take the darker tone ACIT has near the end any day of the week). So actually, I'm not going to concede you that point either. Exploration feeling empty after completion? You could make this argument for every single game that includes a NG+ mode. The value of a second R&C playthrough lies in the combat, not in the exploration. And this is why, when I do another playthrough, I start a fresh save file. Also, I did not notice any problem with the loading screens, they took about as much as your average loading screen takes, certainly nothing to complain about. As for ship combat, ACIT is immensely more fluid in 2D than how railroaded and restrictive GC's ship combat was in 3D, which makes sense since developing 3D flying combat is immensely more complicated and it wasn't the main purpose of the game. While I may agree that the music of the RYNO 5 is annoying, the weapon's design and bullet pattern are excellent. It's not the best RYNO in the series, but it's leagues ahead of the ones in the trilogy (first one is a superpowered devastator, second one is a superpowered blaster and the third one is extremely underwhelming with it only firing a few proton beams before it turns the screen white, its downgraded version literally looks and plays better). But even if it wasn't, one single gun isn't a strong point to make against an entire game. The guns take too long to upgrade? That's also a problem with the series as a whole, and I've seen far worse cases of this happen in GC (which makes sense since it's the first game that implemented this system) and RA. In GC I finished the game with half the weapons not fully upgraded, which ruined the experience of fighting the final boss, which had way more HP than it had any right to, even though I wasted hours trying to max all them guns out. Weapon upgrading wasn't particularly bad in ACIT however. I never noticed that ACIT has unskippable cutscenes, but then again I never thought that anyone would be crazy enough to want to skip them. Glad to hear that there are things you forgot to mention, because I've already had enough debunking the objectively weak points you tried to make.
How come i can watch ratchet and clank videos everyday. Man, they are such great games. The holy PS2 trinity of Ratchet, Sly, and Jak will never be beat.
Loved all of them even tho Jake and Daxter was when I was alot older when the ps3 remasters came out but close friends of mine always prefer one over the others.
going commando is an odd one for me, on one hand I feel like its a perfect balence of RnC1 and RnC3's strengths but on the other it doesn't hit as strong as 1 and 3 do with those particular stengths, tho I might have to do a another replay before I can properly collect my thoughts on it thanks for the sub tho its much appricated :D
Thats fair, it is more of a reimagining anyway so seperating them in your head isn't a crazy idea I know the golden bolt says these days he thinks of it more like an anniversary game than a remake and that lets him come away from it with much more positive feelings overal
@@Kraftium The way the game opens up with Qwark, I've always interpret it as taking place after Nexus but Qwark just retelling the story of the first game to that prisoner dude while being inaccurate lol
On the part about weapons having/feeling like their own in different scenarios: On Batalia if you don't purchase the Devastator, when you encounter the first tank, the Helpdesk girl could chime in about how the Devastator is effective against them. Which I'm not sure if there's other situations or Helpdesk prompts about certain weapons being effective in certain situations, but it does feel nice that there's at least a little playing into that. Also, while the Pyrocitor comparison was from the original and the 2016 remake, I'd like to bring up Tools of Destruction and the Pyro Blaster, which I believe works similarly to the original Pyrocitor while functioning within the more strafe focused movement the series has developed into. That however.... makes it sad that for the 2016 game the Pyrocitor is the way it is.
oh thats neat to hear about the helpdesk girl, I imagine that put that one in also to subtly encourage you to get it early so you'll have it for the towers in that space station you fight quark at too and yeah the pyroblaster is kinda like a mixture of the original and remake of the pyrocitor it comes out instantly like the remake but will still linger for an albeit short time so you can kinda leave a trail behind where you fire, its basically just a much better feeling remake pyrocitor with albeit much shorter range
@@Kraftium I've gotten around to replaying through Going Commando/2, as I was replaying R&C1 at the time of my first comment, and something hit me. The base Lava gun is also a solid Pyrocitor, even with strafing added. Granted it upgrades into the Meteor gun which is still good, just it loses the feeling of the Pyrocitor, but by Proxy it should be a similar case in Up Your Arsenal/3 as well.
I've been a massive RAC fan my entire life im pretty sure RAC1 was my first game as a child that I remember. The only way I can describe the newer games is there's no soul to them. I can't explain it any further and I don't fully understand it myself but the PS2 games had a certain charm to them that they haven't been able to replicate
I wouldn't say the development happened off-screen too much. If I remember correctly, in the beginning of Going Commando Ratchet's motivation for going to the Bogon Galaxy was still pretty selfishly motivated, which is how he got roped up working for Megacorp... a literal megacorp. He still has those tendencies all the way up to Deadlock, but refusing fame and fortune like he did in that game... I don't see Ratchet from the beginning of Going Commando refusing it.
You got a good point there, and its probably why alot of people don't like the future games too much, PS2 ratchet always had that dawg in him He definately made a ton of progress between 1 and 2 still tho and I think that his change in voice helps depict that
@@Kraftium There's not much of a time jump between the PS2 games; about a year between the first and Going Commando. Perhaps another year between Commando and Arsenal, as there'd need to be time for the Secret Agent Clank show to kick off. There's probably a bit more time between Arsenal and Deadlocked. But I've read that between some of the PS3 games there can be as much as 5 years, certainly between Deadlocked and Tools, and I think I remember reading there being as much time between Crack in Time and Nexus. That means if we assume Ratchet starts out as an edgelord 16 year old teenager (because he acts like one), by the time of Tools he's already a young adult, and by the time of Nexus he'd probably be starting his 30s. I'm not sure how Lombax aging goes, but it'd be weird if Ratchet stays the same teen edgelord through all of that. A bland character that never grows up. Imagine Ahsoka Tano from Star Wars perpetually remaining the bratty know it all like when we first saw her. There wouldn't be any fans like there are now, that's for sure. Now... That said, what I DO miss is the overall edgy tone of the games themselves. The PS2 games were thick with corporate and media satire. 3 out of the 4 main villains from those games were entirely business and capital motivated. But it doesn't seem like we have villains like that anymore, and the world in the current games have lost their satirical edge.
Ratchets development as a character was fine until the tools of destruction. Then he became just a really goofy character. They should definitely try finding a balance between the goofiness that he is now and how serious he was in the very first game. The dude was literally vengeful in the first game, but it was definitely a reasonable reaction. I can’t picture todays ratchet being like that.
In Tools of Destruction his character is still interesting, he is still the funny and charismatic one of the trilogy, A Crack in Time was really the last game where his character was interesting.
@@Kraftium oh I didn’t even watch all the way through wasn’t trying to watch something hating on ratchetttt hahaha I will watch it all the way through now and give a like !
Btw, you can actually strafe in RaC 1, but its only limited to the jetpack, which is obtained in the latter half of the game. I believe the help desk tells you on Hoven how to do it.
Despite its gameplay aging a bit poorly in contrast to future titles such as my fav (Going Commando). I still find myself replaying this game first every time I decide to marathon through the series. It’s futuristic and funky OST, atmospheric and colorful planets, and quirky dark humor always keeps a warm place in my heart. ❤❤
I just played ratchet and clank 1 again for the first time in 15 years and just thought about how it hadn't aged as well as 2 and 3.Then I open youtube 5 minutes later and this is recommended to me. Guess the algorithm can read minds now
I'll be completely honest, the most surprising thing to me about this entire analysis of the original game is learning that people actually use the strafe mechanic in later R&C titles. I've been playing this series since childhood and I've always thought strafing was just a useless afterthought that was thrown in and that nobody really used it because it's pointless.
I first saw the finale around 2006/7 on the family CRT, and I remember thinking it was so silly of Clank to just assume that was it and wander off. I was only worried Ratchet might not notice in time lol Ratchet was left in a desert to raise himself and ended up a calloused, headstrong type of guy. Of course they aren't over, it just didn't occur to him to express it until he noticed his little car starter go missing
I haven't played the Remake since 2017, but if I remember correctly, the "hashtag gadgetron" line was supposed to be poking fun at out of touch corporations/people trying to be "hip with the youth"
Which didn't exactly hit like it was supposed to as the remake was made by an out of touch corporation trying to be hip with the youth... OG ratchet and clank was tough Newer games have you begging for a semblance of difficulty
In the end scene. It may also be that Ratchet is just joking and always pretended to go back for clank. The change you proposed is actually what ratchet says on the Spanish translation tho.
Yo, awsome video as always pal! I'd say I've always had a bit of a soft spot for some of the damn stuff in Super Paper Mario, like sections where characters require you to type in properly capitilized words, and then give you long ass blokck order sequences you basiacally have to write down in order to remember. It's VERY stupid, but I always liked how weird the tasks that game gave you could get.
It rides the line between remake and reimagining I feel, some stuff like the certain stages are practically 1:1 even using the old map data but ultimately its doing it all in nexus's systems Its like how yakuza kiwami 1 and 2 are remakes of the first 2 games using yakuza 0 and 6s engines
Fun fact, if you hit R1 and X while in midair with the Thruster Pack, you can do a mid-air long-jump. Thruster Pack had some wild utility, and the game just never tells you.
Yeah its super cool, I actually think they intend for you to use it in a mandatory jump but its actually do able with normal platforming still but yeah I love the thruster pack in this game, is very unwieldy but if you get the hang of it you can do some crazy speed run tech that constantly builds momentum
I'll always love that first game. My mom rented it out for me because she knew I loved spyro and also knew it was the next big thing from the company since they always marketed it as "from the makers of spyro". Later on it became the first game I bought with my own money when I was like 7 years old. The health system or lack of strafing still doesn't bug me as an adult because I approach it the same way I did then...a more challenging version of spyro but with guns and bombs.
ey nice, I like hearing peoples stories of their childhood games and history with them also love the pfp pic, I really gotta play more than the 30 minutes of korn kids I played when I first nabbed it on sale
thank you very much, viewers being surprised by a video or the channel's sub or view count is always a really motivating thing since it means I'm hitting above my weight class so again thank you. I'd love to own the PS2 original (klonoa 2 aswell) but as I said the PS2 was my brothers and so alot of my childhood is with him (we did find the old dreamcast in the attic recently tho)
@Kraftium i have a very similar nostalgia kind of thing, this is because the memories are really only with my dad because we used to play together. For example I remember I would ask him to do the rising sewer level on black water city because I found it too difficult 😆
@@TheCatMemer420 I have no memory of the rising sewer but I have a feeling kid me would of never been able to do it since even with my recent playthough I found it tricky (did it in 1 try on NG+ tho)
The first 4 games are absolute classics and were some of my favorite and most played games on the PS2 when I was a kid. Seeing the franchise still going strong despite several hiccups is really heartwarming. Insomniac did an exceptional job with Rift Apart in my opinion.
21:02 the MDK duology perhaps, it's the only truly forgotten one I can think of right now that I remember having a blast with. On an unrelated note, I would love to see your take on some Sonic games, particularly from the Adventure Era (1998-2009), I think it would be great.
oh I adore the sonic adventure era, we were a dreamcast house hold after all. shadow is my idol (exposure to pure edge at the early age of 4 or 5 will effect your child greatly) I remember having very mixed feelings about sonic heroes, to thats one game i'd like to go back too to see if its actually good or bad since i haven't touch it in nearly 2 decades
@@Kraftium Haha nice, would be amazing if you did Heroes. I wasn't a Sonic fan until last year when Frontiers was announced, I decided to go through all the games then, I had never played a single Sonic game before and it looked like an ambitious personal undertaking. Only through public consensus I had known that it's supposedly a very bad franchise that peaked at its creation. Here I am now 158 games played and over 200 comics read (not to mention binging every single show and short film I could find) and I still can't get enough of this franchise, can't believe Sonic has had such a bad reputation, it's such a beautiful franchise. And as a fresh fan with 0 nostalgia or bias towards anything Sonic related that played everything in release order I gotta say, Adventure Era is easily the best one, I loved it when they attempted mature themes from Adventure 2 up to Black Knight, glad Frontiers got us back to that tone.
i'd be interested to see a video on Jak and Daxter series. I love that game to death. Interestingly enough the sequels. It did the thing of going more edgy in the sequels but in my oppinion they pulled it off. Starting off as a cutesy platformer, but turned into a gta-like game, but it still retained a lot of its humour and silly charm despite the edgyness. It's a game very near and dear to my heart.
Yeah, i was a kid when Jak and Daxter came out and didnt get to play Jak 2 until i was already out of highschool in 2010 and i couldnt believe it was the same characters.
I found that with all 3 PS2 Mascots, the first game in their trilogy (R&C, Sly, Jak) were all vastly different to their sequels. For me, personally, Jak 1 was my favourite as the sequels felt too different in a bad way, Sly 2 was my fave because the sequel was so different in a GOOD way, whereas I found R&C to always be consistently good with its controls, story, weapons, locations etc. There are definite improvements in the sequels but I don't think they negate the first game's quality at all. I find myself really not enjoying going back to Sly 1 as much as I do with R&C1 because of said changes and how they worked for each franchise.
Very much agree. Went back and played Sly 1 a few years ago and holy shit was it a chore. Honestly I even feel this way about Uncharted as well. Second and third were awesome, but FUCK that first game.
Decided to play through the series from the start last week, bring a little nostalgia on for myself - been noticing a lot of what you said! Great takes on some games that are locked in many of our heads / hearts. Thanks!
0:28 My sister still does this in games, as an adult. Then asks me what to do. She also would only use llike 2 weapons, get stuck and ask for help because the weapons are no longer strong enough, and I'd have to buy them and level them up. This happens every time she plays through the game-
@@Kraftium Funnily enough, she bought me the Ace Attorney trilogy on 3DS, asked to play, played until she realized it was a puzzle/logic game then lost all interest in it.
I find these videos interesting because I grew up with Jak and Daxter and had a very different experience as a kid. I own all of the mainline R&C games now (I think I'm like 3 games away for all of them that aren't Rift Apart) but only played this game properly for the first time last year and only the first. Knowing its age, it's interesting to see how clunky it feels for modern sensibilities. I enjoyed my experience but I definitely think I needed to grow up with it to really get the same things out of it that you may have.
I can never really tell if a game or community im in is "niche" or not. but either way, I highly recommend "sam and max, hit the road" it's a LucasArts point and click adventure from the 90s, so in a lot of gameplay aspects it doesn't hold up but the writing is top tier. it's on steam for a couple bucks.
I remember my brother playing one of those back in the day, he shot out a guys breaklights and then pulled him over for having no breaklights thats literally the only thing I remember but it seemed fun
@@Kraftium ya that's "sam and max save the world" they're all good, hit the road is the oldest game though, it's also usually the cheapest. it's worth a playthrough, though don't feel too bad if you need a walk-through.
I remember seeing it for the first time. It alone was already motivation for getting a PS2. it just looked so smooth, and 3D games were still struggling to look and play as such for as far as I knew.
I came to a similar conclusion around the time that 2016 came out, although I tend to use sandpaper metaphors; The modern games being buttery smooth (not generic, just perfected) but R&C 1 having a real unique sense of texture to it. It's really good to hear that other people really get it, y'know.
hahah Fantastic title and thumbnail 😂😂 I'm in. I agree a strafe mechanic wouldve really helped... I have to say, Ive always been a fan of the 4 hit health... balls style. It required the game not simply spam you with undodgeable situations.. cause you're expected to be able to survive! And the proof that more than 4 hit points lends to an unrealistic number of enemies at once... is in the very same game. consider the turret battle on hoth.. that style of health & amount of hits you take is exactly what happens in 2 and onward basically. Maybe people like that.. but I lose immersion when I see & feel myself getting shot ALOT... but Im supposed to still be good to go somehow. (Uncharted is what cued me into this pet peeve) The ending scene wouldve felt better imho if they showed ratchet not realizing that clank wasnt already walking with him..
I've used the phrase "aged like milk ... and became a gormate cheese" for a long time and I was glad I've been able to use it for a video subject but I'm glad strafing isn't in the game its, its whole charm
@10:35 I would like to just point out that the Lava Gun was in 2 (and I think 3) and that used a similar feedback system to the pyrociter with the way it visually lingered and where damage would still be registered from even though it needs to work in the confines of strafing more often than you could in RaC1. With that being said though, I hate the Lava Gun and that its leveled up form just doesn't make sense since it becomes a completely different type of weapon. But it's still important to note that it was done before to accomodate the new systems in place and it could have been done again.
Honestly I love the fact that Ratchet 1 has “jank” shooting controls. It’s because the game focuses more on the planning out of each encounter and the platforming. In other words, Ratchet 1 is Spyro 4 in my eyes since those games had a similar approach to their gameplay.
Hi so I want to add something. I love classic ratchet as I had a sibling that ratchet reminded me of them and being able to see similarities between both of them and a broadened perspective in general I would like to address the points you brought up. Ratchet pivoting between hate and chill was normally during moments of highs and lows during his selfish thoughts- this is due to not hating clank until he tried to steer him away from quark or just being made to look stupid. Next is his “reversal of character last moment”, I love this as it showcases in a realistic sense that someone doesn’t change on a dime, it’s a process. Aside from that my perspective was that he changed and clank misunderstood ratchet because he’s never been genuinely tender to another (even including the lightning stoke on clank as that was fight or flight and panic can make people act out in ways that they normally may not). Another reason is that the line delivery fits more for me on this perspective as he wouldn’t return so fast- he literally left for 2 seconds, it felt like he realized he may not have done good enough on communications to him. (He did live solo so I found this more realistic) With that all said it is my perspective and even then I accept that some may not enjoy it even with this stuff and I’m cool with it honestly as I know this ratchet can be a bit difficult to handle when looking on surface.
Hey man, fantastic video! Glad to see it's doing so well. I was really hesitant to click on it because of it's title and let it rot in my "watch later" list for a good while, lol. I can be a bit sensitive when it comes to my childhood favorites ... But turns out it's such a positive video and I agree with pretty much everything you said x) I wouldn't say the game is my absolute favorite of the series, but it's really up there. Like you said, none of the other games quite play like this one. It has this unique take on combat where weapons have these different properties that fit specific situations. I still remember when I used the rocket to kill enemies from afar or how I set up those dummies to distract enemies. I wish more action titles would make weapons intentionally less straight forward to make the player fight in different ways. It's what I like about BotW with it's durability system. It kept motivating me to use the environment, barrels, sneaking attacks or other means to maintain my stuff or dodge fights entirely. RE4 is another example I had to think of. The controls being "clunky" sounds like a bad thing, but it's balanced in a way that fights both the level and enemy design perfectly. But I'm rambling at this point, haha.
The thing I find weirder then Ratch's consistently shifting personality is Quark. He is a good guy post 3 but was litterary evil in 1 and even the main villain in 2.
Oh Kraft, always adding more ideas to the pile. this was a really fun vid, even thought I have no history with this franchise it's nice hearing about it in a more analytical way. that all being said... I plan to use those IP restoring powers of yours for..... good? we can call It good guess. You see there is this DS game no one talks about Called Avalon code, you pick up a book and your goal is to prep for the new world you will make after this would is destroyed. you do this by flinging monsters into space with timed button presses and slider puzzles. it sounds awful... it probably is but I dunno it just had so much charm when I played it. granted I also know capturing ds games is difficult.... so I'll give my real answer of please do a Vid on Tokyo Mirage Session... I need a sequel or I will cry. Tokyo xanadu would also be fun if you wanted... think about all the gushing you could do about Towa : D anyways keep up the good work!
The comment about FFIX being the first game you sat with and decided to pay attention and play properly really resonated! I had played ffvii previously sort of but I just button mashed and of course couldn’t get past the first scorpion boss. Something about ffix just made everything click
FF9 is so good, I really want to replay it now that I have a much more concious mind to appricated it (also moguri and recruitable beatrix mods are real nice) should probably get that done before the remake comes out
I remember being like 12, and after finishing Deadlocked I thought "Hey, i should replay the original" but then not being able to stand it when I released strafing was gone
Oh its absolutely I term I used fairly often in my day to day life usually shows or movies that are super camp or outdated But they could most definately be applied to several games if I gave it some thought.
I somewhat disliked the softness of Ratchet in the movie, because Ratchet's personal growth was a big part of what I liked in the original game. He was a jerk. He had to improve. By the end of the game we see him very clearly treating Clank with kindness instead of being dismissive. IMO you interpreted that scene pretty harshly. I always saw it as Ratchet not conveying his intent well, but genuinely meaning he'll fix Clank's arm. He realizes Clank isn't following him and is a bit sheepish about correcting his mistake, and they go back and get his arm fixed.
I agree with pretty much everything you've said, so I'll just say that the ending, to me, already felt like what you were trying to deliver on with your change: it's just that, this being an early 2000s title and Ratchet in 1 being the character that he is, I think they wanted him to play off a la "macho, emotions are not for me" kind of guy, which is why, when he comes back and says "we... still need to fix that arm!", he does so with a pause and kind of slightly embarrassed. If wanting to point towards a bit of failure on Ratchet's character growth, I'd sooner point towards the fact that he conveniently fully sees the error of his ways only *after* Qwark was already shot down and therefore his object of personal revenge already dealt with. Another really small example is when he growls in an almost feral manner after viewing the Infobot for Drek's Fleet, where he gets so angry because Veldin, his de facto home, is being targeted; after everything Drek has done, a more selfless being wouldn't be that upset that his seemingly near-empty homeworld is being targeted in place of, say, Kerwan or another heavily populated Planet. Again, though, this is much more of a nitpick - I still wouldn't judge Ratchet for getting angrier, since it's essentially a personal shot fired by Drek, I'm just saying.
I don't remember who said it exactly, but I heard an thought that "Ratchet and Clank 1 is a platformer with shooting elements and Ratchet and Clank 2 [and the games after] are shooters with platforming elements." And it's something I absolutely subscribe to. Also, I really like how the original Ratchet (the character) is just... kind of a dick, honestly.
@@kenjen9861 Yeah, that's what I thought. I've heard different people talk about Ratchet too, and I just wasn't sure, so I didn't want to attribute his quote to somebody else, or somebody else's quote to him.
I really liked this video. I had similar thoughts on how Ratchet's 90s-00s personality was a good thing to show his growth in later titles, but I didn't think about how the old school mechanics were just as much a part of the era and how the game was built around them in ways the sequels would change. Also, if you're thinking of doing titles that not many people talk about, you could try the Ape Escape series. They were really popular for the time but it feels like a lot of people, Sony included, have either forgotten or cast them aside. And that's a shame cause I think they're a real gem of the ps1/ps2 era.
Man every time I play R&C 1 and get to Novalis I feel like a kid again on a cold saturday morning wrapped in blankets. It looks better than I remember. The look, feel, and humor, and themes of the OG trilogy far outshadow the newer games.
haha i'm glad you enjoyed it my dood while I'm a variety channel I do have a big focus on jrpgs since it is the main genre I enjoy but after the great reception of this video I do feel inclined to do a ratchet 2 or sly 1 video some point soon
Whils not the first video game I ever played (that was probably sonic on the gamegear) I have simular memories playing the demo for zone of the enders over and over Killing that big robot jellyfish was always super fun I played the shadow of the colossus demo alot to but that was a bit later
Surprisingly nuanced reviewed. I agree with the whole Ratchet 1 feels balanced for the first few sections of the game but when Quark betrays you, I feel the difficulty without strafe gets out of hand, enemies are more numerous, they are more aggressive, take way more damage and your health bar if you don't know how to unlock more HP becomes a game of spamming area of effect and sniping with the rocket launcher, direct confrontation becomes less and less of a viable tactic due to the camera relative aiming and no way to aim while shooting. Tesla Claw is the best weapon since it's an area of effect weapon and it covers your left and right flank. I would be okay with this somewhat but I loathe the continue system Ratchet 1. You can don't die with the amount of ammo and bolts you had at the last checkpoint, you respawn with the amount of bolts and ammo you had before you died. So that means, if you are low on ammo and didn't have a whole of bolts, that you means you have to search for more to restock. That's just wasting my time. This reason is why this is the only Ratchet game I need save states for on emulator to beat. I can beat them all including the spin offs on "real hardware" except this one.
ey thanks I appricate it, and yeah I get what you mean about the later enemies, I think it was golden bolt's video that pointed out the GIMP troopers in the last few levels agro and shoot at you from beyond their render distance so you've literally got invisible enemies shooting at you in some cases. As a whole I don't mind a game ramping up and kicking my ass a bit but it does go a bit too far especially when you have to resort to visabomb spamming.
@@Kraftium I know the PS4 game gets shat on constantly but I prefer that game over this one in terms of gameplay since it's basically, "what if Ratchet 2002 played like the sequels?" Which is a big reason for my prefrence.
I can appricate that, my big problem with the ps4 game (besides its writing) is the level design for its unique levels being painfully basic its just corridors after corridors that lead to wide circular arenas and they reuse a bunch of them where you play the level from a different angle, it looses alot of the explorative platformer charm the original has and while I love the Originals janky ass combat due to it making the game stand out more, the PS4 games control over ratchet is incredibly solid as its basically a slightly more refined version of into the nexus's
I love the original trilogy, the future trilogy, rift apart and even the all 4 one spin-off. They are gems that should always be treasured. The 2016 remake of the first game is the real one that aged like milk.
I think the first Mass Effect was not a 3rd person shooter, but the second game is. People do not seem to appreciate that, but I enjoyed the first game the most. Sounds very similar to your experience with Rachet and Clank. This was a really cool video.
Oh I absolutely agree, I love how much ME1 lets you bust up the game with powers or character builds, I loved my shotgun that acted more like an explosive railgun, this is a pretty simular scenrio glad you enjoyed the vid :D
on regards on the traditional edgy ratchet, i think he was supposed to be a "tsundere" for lack of a proper term. as a kid i trough that Ratchet just matured over time and became was less edgy, but after 2016 it's obvious that insomniac writers are just kind of clueless.
I did a follow up video on Going Commando (Check it out):
ruclips.net/video/5Z0T75G8f7Q/видео.html
L Take
@@qthestruggler2715 you dont like ratchet and clank?
Nah @kraftium just realized he was wrong and dumb but was too proud to say he’s wrong so apologized for his favorite
@Zant_The_king_is_here no actually, its my least favourite zelda infact, link between worlds is peak
@Zant_The_king_is_here hmm well thats tricky cos they definately shift around a bit, but in no particular order
Trails in the Sky the 3rd
Kingdom Hearts 2 Final Mix
Stuntman Ignition
Halo 3 ODST
Link Between Worlds
Bloodborne
Persona 4 Golden
Devil May Cry (all of them except 2)
Marvel vs Capcom 2
Fire Emblem Echoes
Final Fantasy Tactics A2
Elite Beat Agents/Ouendan
You misintrepreted the ending bad. Clank assumes they're no longer friends/partners anymore because they completed their mission, but Ratchet turns around like "what are you doing? Are you coming?"
100%
@@robertlauncher the dude's a complete bum. totally.
Yeah I never once, as a kid or adult, interpreted it the way he did. Ratchet's body language does imply guilt, but its because their relationship was shaky and he wanted an excuse to stick with Clank longer, not that he misspoke and felt guilty about it
Well, that's kind of the crux for story-writing back in the day; some endings were left up for interpretation. The main question that everyone was asking was, "where do Ratchet and Clank go from here??" and like, there was character development for both of them. I like Ratchet and Clank's story, because while it is the 1st in the series; the writers either subtly or accidentally developed a lot without having the characters saying or doing much. A lot of this subtle development came from seeing just enough about where they came from that you could fill in the blanks with enough educated guesses... at least, that's how it came off to me.
We've seen Ratchet as this semi-relatable dude-bro who has a knack for mechanics work, but also had a hidden talent for destruction -- you could always presume that Lombaxes are native to Veldin, or treat Veldin as an apartment complex building; where Ratchet happenes to live -- either way, you weren't so wrong as to completely misinterpret the Story, and Ratchet's origins weren't all that important to the Story of RC1, anyways.
Same goes for Clank, a defective robot born on Planet Quartu who discovered something terrible and is trying to stop it. who was always seen as more refined, but you could always see within Clank the diamond eyes of someone coming to understand the galaxy around him as he tried to find a place to fit in this world... my main point is that the in-game movies actually do well within their budget to make sure you're tracking the facts of what is going on, and the rest is history.
Now, back to the ending.
The main question on everyone's minds and most prevalent in Ratchet and Clank's independent minds, was "where do we go from here?" Ratchet had his turning moment, and Clank never left his side, despite being betrayed by Captain Quark and losing almost all hope after his entire world view had been turned upside down.
In the ending of Ratchet and Clank, after badly damaging his arm but going the distance to save Ratchet's life; I never saw the end of a partnership or friendship -- because they had gone so far enough together, that neither could discount all of the things the other had done for them in their quest. Ratchet might be a dude-bro and have done all the heavy lifting of the pair, but Clank still had his part in enabling Ratchet to save his planet, and in saving his life, multiple times... and while they have no idea where to go from here; they can at least enjoy each other's company while figuring out the answer to that question.
Ratchet says, "ahh, you'll be alright," because he's finally back home with a planet safe and his mind is rushing between the things he knows he can do there. His 1st thought would have been naturally to jump back to his workshop. Clank tries to leave on his own, misinterpreting Ratchet and thinking their partnership is over. Ratchet comes back, and while he's not willing to address the elephant in the room (Where do we go from here??), he beckons Clank to stay, because at the very least, they can fix his arm.
After all, it would be an out-of-character dick move for one of them to take the ship, and leave the other stranded on Veldin. What do you take Ratchet or Clank for? The & is there for a reason.
I've kinda explained myself in several of these comments in the past, some how this one passed me by for a year lol
I'm not particularly happy with that part of the video for 2 reasons
1. I really only added it cos i felt the video was a bit short otherwise
2. I did a really bad job convaying my poinr
I say before I talk about it you're supposed to "intuit" the change in ratchet, I'm very well aware how the scene is meant to be interpreted my point was more to do with clashing cutscene direction
The very specific dialogue that is said and the actions and expressions of ratchet give off dont match the scene in the way that was obviously intended
Its honestly just nitpicking over such a tiny detail I regret putting it in
I personally think the original trilogy are gems that need to be treasured. They were so much fun .
i agree
Don't forget deadlocked
i just started playing the first one and its way more fun than the 2016 reboot. something about the reboot just felt bland but the first one has this cool glove you can throw and baby robots come out and explode on the enemies. i have not played the ratchet and clank 2018 game with the new character but i will tomorrow after i get some weed and beer. hope its as fun as the first one drunk and also hope that the baby robot weapon is in the 2018 one. i dont like the fact theres a new lombax in the game because if i remember correctly ratchet was the last one until they retcon it.
@@SirgiantTtv deadlocked was incredibly disappointing compared to the first 3 games. Just a very easy, short, spin off with no real memorable areas.
@@FreeAimDog but the glove is in the reboot as well
It's funny, I had always assumed that the final scene in the game WAS Clank misinterpreting what Ratchet was saying, along with all of us. When Ratchet said "You'll be alright", I thought he was saying "I know you're going to be okay because I'm going to fix your arm, follow me."
I did too but I saw some people talking about it and went back and watched it and yeah.
Its definately the vibe they wanted to go for but the wording and body language really lean the other way
That could also be a cultural shift. The fake out "come back and actually be pals" was a grossly overdone storytelling element when the game came out. It was intended to shock the audience with callousness and then have the warm fuzzy ending.
That sorry of writing just isn't done anymore since it's viewed as how we react to this scene now, toxic.
Yeah I always saw it this way. I don't really see how it could be toxic.
Same
That's weird. I always interpreted it as Ratchet just kinda assuming Clank would follow. Not like he has anywhere else to go, after all, and Ratchet had already apologized for his more selfish moments. In fact, it seems like Ratchet is a tad confused by Clank walking away like he did, as he calls out to him as he comes back and then asks "Where do you think you're goin'?" After that, he gets a bit more awkward about it, as though he realized his words might be a bit more rude than he initially intended, and is trying to pivot.
Rc1 is an immersive game. Good challenge as a kid. The soundtrack is timeless.
Super unique! Scifi and hip hop and orchestral and techno...
@@mann-nova9392 and Drum n Bass
The soundtrack is so amazing
@@foxmccloud6438 wdym?
@FoxMcCloud64 not at all. Everything he has said is true. Don’t try telling people they’re wrong just because you don’t agree. The soundtrack was incredible, the humour was incredible, the feeling of the game was incredible and so was the relationship between ratchet and clank themselves. The new games are incredibly childish in comparison and lack any real feeling. They’re just mindless shooting, they don’t even feel remotely like the originals. I go back and play the first 3 games every few years and I am NEVER disappointed.
3:47 How dare you. No seriously, how dare you. The Holy PS2 trinity is Ratchet, Sly and JAK. Get that pretender away from in front of him!
To be fair though, that _pretender_ is still a solid game with an even better (imo) sequel
But yeah, that one isn't part of _the_ trinity
A big component of the game being a platformer with shooting as opposed to a shooter with platforming is the lack of health scaling on enemies. Once you realise there are only a few select set "classes" of enemies that health groups fit into you start to change weapons and strategies without thinking. This gives the game some solid flow.
Also speaking of unintended consequences, speedruns for this game are insane. Enough exploits have been found that you can essentially beat the whole game while skipping every gadget needed for completion. It's like an unintended extra hard challenge run for the most determined of players!
oh absolutely ankle biters is definately a "enemy type"
also yeah I saw speedrun tech videos and even managed to pull off a few of those momentum increasing "long jump -> side jump-> side jump" sequences and it really feels like a fun way to move around once you get it down
It's nice to see that people are finally starting to realize that the lack of a strafing function doesn't automatically make the game worse than it's sequels when it plays into the gameplay design the way it does here. Also the Bomb Glove is objectively the best weapon in the series
idk dood, the bouncer is pretty sexy
I'm also very fond of any game that has multiple "set and forget" weapons like the auto turret, agents of doom and despite his talking Mr Zurkon. activating them all at once and then switching to another weapon and just blasting away is very fun to watch all the explosions go down
@@Kraftium Haha, I wasn't being completely serious about the Bomb Glove. I mean I really like it but there's not really such a thing as objectivity in games. I'm interested in why you like the auto-weapons though. I don't remember how they behave past the PS2 generation but at least in Going Commando and UYA I think they only serve to slow the game down
@@FromHerotoZeroYT oh i know i'm just being silly
also yeah I love the auto weapons cos stacking them fill the screen with so much BS that the game starts chugging and thats when you know your pushing things to the limit
I agree, not having something in a game is fine if the game is completely built around it, like not be able to move while aiming in RE4, strafing in RC1 and moving while aiming in RE4 would completely break their respective games as they were not designed with those in mind
@@Kraftium The Bouncer is awesome lol
I'm so glad I'm not the only one with this take. R&C 1 plays like more of a puzzle with guns than a shooter and it's a big part of the reason why I enjoy it so much, despite it being objectively janky in comparison to every other title. Thank you for shedding light on this perspective
haha no problem, I'm just glad people are apprciating the video, when I first uploaded it people on the RnC subreddit where very against my arguments but I think they also just read the title and commented before watching the video so thats something lol
This is very true, the later titles are more or less "third person shooter with elements of platforming and puzzles" while the first game is "platforming and puzzles with elements of third person shooter."
The Ratchet and Clank games on PS2 were *the* PS2 games for me as a kid, I played 1-3 so many times, at some point I swear I had beaten 3 to an absurd degree. My brother was also pretty into them and replayed them from time to time, however he made it clear that he did not like 1 after 2 and 3 came out, meanwhile I've always had an appreciation for 1's slightly more antiquated gameplay because while it is much less refined, it lends itself to be incredibly unique and I can't really think of much games that play like it.
Both it and sly 1 have the scope of pretty big budget PS2 games but many design mentalities of PS1 games and it really makes a cool combination
@@Kraftium Yeah it feels like a 3D cartoony platformer first with pseudo open world aspects and the "gimmick" of a big arsenal.
Jak and Daxter for me but also loved R&C
@@mann-nova9392 that’s especially one thing i loved about insomniac level design because even in the spyro games for ps1, the levels felt so big and open because it’s essentially one big loop, and that continued with ratchet and clank and you can even see it in stuff like spider-man today, where you enter missions from a specific point in the city and then come out from whatever giant underground facility you were in, only like a city block away from where you started lol
Your brother is no true ratchet and clank fan. 😉 The first game offers so much that the 2nd and 3rd game did not. Each game had their attributes.
You can get half of the Gold Weapons before Challenge Mode at the Gemlik Base.
I think the end cutscene *is* just Clank misinterpreting Ratchet. It is sort of mistakenly subtle or something.
Another fortunate thing about weapons not gaining exp is that you don't feel bad for using the wrench to kill things.
Really? Where were they? I thought they were specifically challenge mode weapons
@@VergilTheLegendaryDarkSlayer They are in the tower next to the runway where you start the Qwark fight and get the final ship. They are in the wide room at the top of the tower and you can even see them from the outside. Once you are in challenge mode it has all 10 available instead of only 5.
I always thought it was a subtle lore thing because the space station we can get those early golden weapons from is the only level with those big green canisters that explode. The fact that those are destructible yet give us zero bolts already makes them an anomaly but I don't think it's a coincidence that all the golden weapons shoot greener than their non-golden counterparts 😁
@@literatemax I looked it up on youtube and I had no clue you could enter that area and I beat the original game 8+ times
@@VergilTheLegendaryDarkSlayer I've played the first game a lot of times too! 😁 It was the first game I beat on my Steam Deck so I could get used to how it feels in my hands.
@@literatemax it was my very first ps2 game
That’s why I like Going Commando so much. It has the edge in its writing from the first game and the timeless gameplay loop that became a franchise staple.
The way you say you would rewrite the ending is how I already interpret the current ending; not that Ratchet feels bad and changes his mind, but that he really meant "you'll be alright, I can fix your arm" the first time around, which is why Ratchet sounds surprised when Clank misunderstands him and starts walking away.
Its how I originally took it but after seeing someone say otherwise and rewatching it the specfic wording and body language feels different
Its definately the vibe they went for tho
Same. French translation is much more clear about that
The first has always been my favourite. The planets, soundtrack, atmosphere etc is the best imo
something I didn't mention is that while the OST is really not my thing I did think it fit the games aesthetic and tone very well and I enjoyed it more than i thought when I put it on in the background while writing the script of this video
Every planets soundtrack is perfect. Eudora by far the best in the game
@@SirgiantTtv that one is perfect. My personal fave is Veldin
Ratchet 1 really has this first game feel to it, it's almost a whole different game in some ways before they completely locked in what the series should become.
aged like milk? nah it aged more like a sort a crappy wine that kicks ass
you should see the title of my going commando video
I'm surprised you didn't mention the aspect of the remake that I hated the most: All the missing levels.
Oltanis. Umbris. Orxon. Gemlik Base. Eudora. Hoven. Straight up not in the game. "I can't wait to see my favourite levels with all new graphics!" said the fans. And... welp. I'm still waiting.
The remake aged like milk that was already expired at the grocery store.
pfft, yeah its definately got its problems
but I have softened on it, it does have some cool stuff like the jetpack area on gaspar, the proton drum and the card system being a plentyful but fun collectable
@@Kraftium yea the remake isnt bad it's a fun game but the problem is that it's a remake of one of the most iconic series starters of its generation so......yeah
Its bad lol
but it was a lot easier to stomach in 60fps.. but ultimately I got a used ps2 to play the originals with no bugs.. but non-HD lol
@@Calakapepe if you got UYA you can play online still with that
@@K149__ the problem is that it has poopoo writing
funnily the ending line change you proposed is exactly whats said in the french dub of the scene
The Walloper is so underrated, it helped me break those iron crates before I realized that the Bomb Glove could break them 😅😂
One thing I always loved about this game more than the others was the weapon balance, honestly. Every game that came after you can more or less just use whatever gun you need to level up and then never use it again because it gets powercrept later on and you don't want to waste exp. Every gun in ratchet 1 stays just as useful from the moment you buy it until the moment you hit credits. Not to say that balance is good... I don't think I've ever got a mine glove kill in dozens of playthroughs, and visibomb squatting solves almost every encounter in the game without being much fun or challenge, but later games I never feel the same way ratchet 1 makes you think of when and how to apply each gun. I think this only really works because of the lack of strafing. It's clunky but it is extremely unique and in my opinion much more replayable and rewarding.
exactly, I think also while stuff like the visabomb gun do just delete encounters for you their cost per shot does mean that too much use of it will set you back getting better weapons or paying for paywalls so the economy in RnC1 is incredibly well balenced
This title works for me as someone who drinks a glass every day with dinner.
Replaying after growing up also showed me that yes, 4 health is challenging, but all of the enemies have some kind of animation in between attacks, so you can plan on how you want to go about it.
Awesome video man, I grew up playing the O.G. trilogy (and sometimes gladiator) and I still replay Ratchet 1. Has a magic that the others don't have.
my top 3 is probably 1, 3 and gladitor currently me thinks
1 has that magic
gladiator is fun just to shoot stuff and grind weapon levels in
and 3 is my nostalgia game
the PS4 game isn't a remake (even if it may have started that way in development), it's the movie tie-in game like the The SpongeBob Squarepants Movie
Exactly they don’t even have the same story anymore. It is not a remake, it’s more of a reboot if anything.
@@AverageUser-not a reboot, it's just a singular non-canon release
I grew up with Ratchet and Clank: Going Commando.
I have such vivid and fond memories of that game.
One map that always comes to mind is "Planet Oozla", a swamp map.
Tabora forever though, that wicked soundtrack is Gemlik level
For me it’s planet novak, I remember being stuck on that planet for weeks because i didn’t know where to go
I spent a lot of time on Oozla, because I couldn't get through Wupash Nebula for a long time. Had to really get good at the space combat.
*"Russia and Clank was one of those defining series for my childhood"*
is that the auto subs? thats funny if so
@@Kraftium Yeah lmao
Why is Jak and Daxter behind psychonauts? I demand answers! 🧐
: )
I'm 28, I told my Dad the "socioeconomic disparity" joke... My middle aged Dad had a REAL good laugh at that, wheezing and with his eyes squinted.
I love him deerly and I love this series.
I'm the same age and I would imagine my dad would think it's funny too if he was still around. I'm happy yours was to hear that. Mines passed just a year before this game was released.
In the first ratchet and clank, Ratchet was alone most of the time, until he met clank. No wonder he is self centered. He saw clank as a gadget, not as an equal. When he found clank he wasn’t concerned about a pilot crashing down, he was just curious, maybe looking for parts he could use. For ratchet, clank was the thing that makes his ship go brrrr.
Now what you do if your pc isn’t doing what you want it to do? You scream at the screen until your satisfied. But you don’t stay mad because you know it’s stupid.
It’s not until later that ratchet starts seeing clank as a friend, as an equal and naturally starts caring for that friend.
In a way, original ratchet is racist, having always lived on his own with no parents to raise him, surrounded by frogs. He just didn’t know better.
Never really liked it as a kid, it was too hard, but I do appreciate it now, it has charm and solid aesthetics and platforming, and the level design for the first game is fantastic. I do definitely enjoy the rest of the ps2 games more, and they're still my favorites in the series, but the 1st is still one I come back to
because I started challenge mode to get access to the full gold weapon shop I had to replay up to the gagetron weapon labs level so I could get my discount for RnC3 since a challenge mode NG+ saves over that save data bones and it was a blast to go through it with a full kit and extra health while boosting through the levels
Those discounts for GC and UyA are no joke either, you get a bunch of weapons and a solid discount just for being an employee at Gagetron and Megacorp. Wish I could work there
The ending of Ratchet walking away is actually a joke/prank from Ratchet, not that he regrets what he just said, it's a troll on purpose
I played this very recently and loved it, I haven’t played 3 yet but i know ratchet and clank is a series’s i wouldve adored growing up
Such fun games
1 3 and gladiator/deadlocked are currently top 3
3 gives up alot what I like about 1 but its also when it really nailed down the formula of what a ratchet and clank game is
a man of culture i see
I recently hooked up my ps2 and played through the quadigy again (includes Deadlocked) and I will admit that RAC1 was the one I played the least as a child but after playing all four of them again, I love RAC1 so much more than the rest of the series. It took some getting used to having no strafing but I felt myself get so much more agile with the weapons available. It didn’t get easier because your weapons got more powerful, no, it got easier because you had to practice. Having 4 health to start was a major bummer for me as a kid but nowadays, it’s the freshest challenge I’d faced in years.
When I finally got to RAC3 I was disappointed a little because I just turned on lock strafe mode. In RAC1 you have to play by the games rules and in RAC3 onward, you more or less could decide what strategies you liked best.
In RAC2 onward, I feel like I rarely found a use for every weapon. In RAC1 it feels like you have to use certain weapons. The walloper is a great example. Never once used it as a kid but I found it so useful during my last play through.
Also, Ratchet and Clank 1 clearly had the best and most iconic story of the original 4 games. The themes of capitalism is a series staple but so fledged out in the first game. It was refreshing to replay it and remind myself just how many planets had etched their way into my core memories. Not to say 2-4 didn’t do that, they did but it wasn’t as impactful as the original.
Played R&C first as an adult, AFTER the Future games (so, zero nostalgia), and the original three became all time favorites. They're fantastic games.
This guy gets it
I started playing a crack in time last week, for the first time, and yeah it's pretty cool and I like it, but the original trilogy is definitely better.
I'm thinking I'll try tools of destruction and Into the nexus after I finish ACiT. Ratchet and clank was already my favorite series ever, just based on the ps2 games I played as a kid
You have to be crazy to think that any of the PS2 R&C games are better than A Crack In Time, and I say this as someone whose second favorite game in the series is Up Your Arsenal (and I played the OG games before the Future games, so also no nostalgia for me). Aside from the fact that ACIT has easily the best story in the entire series with an incredibly well written tragic character in the form of Alister Azimuth, it is better than the originals in pretty much every regard: from graphics to the combat being more fluid to the hoverboots being introduced to the flying sections being far more enjoyable than the clunky and restrictive ones on GC (also the space exploration, which is optional but offers more challenging platforming sections than the main game and also rewards you by making it easier to access upgrades) to the Clank sections being not only a step up from what we had in the originals but being the best Clank sections in any R&C game to date.
Only thing the originals *might* have over ACIT is the soundtrack, but even then, the radio stations you can choose from while flying in space have some absolute bangers.
@maltron66 wrong answer
ACiT starts out pretty nicely, but falls off a cliff somewhere around the end of the 1st playthrough/beginning of the 2nd
There's so many problems with ACiT I don't know where to start. The story actually makes no sense at all. They completely retconned clank's origin and I hate it. It's not universal destiny 🤣🤣 he was a mistake. I also find azimuth to be a pretty 1 dimensional and whiny character
The sort of open world aspect is cool until you collect everything, then subsequent playthroughs feel very empty. And because of the open world, there's far more loading screens than in any other r&c game, which gets very annoying. The space combat is also pretty boring since it's 2D
The ryno 5 is awful, I don't care about the music it makes while you shoot. The bullet spread is so wide that you can't hit anything more than 5ft away. Terrible ryno, gets absolutely smoked by ryno 3, 4 and 7
It takes WAY too long to upgrade weapons. Enemies become ridiculous bullet sponges on the top 2 difficulties. Pretty poor enemy variety. Bolt multiplier takes too many enemies to stack up
And the game has tons of unskippable cutscenes, which is honestly infuriating after the 1st playthrough
There's probably some things I forgot to mention, but yeah it's objectively not a good game
@@zuuusounds "Wrong answer"? Pretty strong opener for someone who has no clue what they're talking about.
Story falls off a cliff and makes no sense? Azimuth is one dimensional? Did you pull all of those out of your ass or what? The story is universally agreed upon to be the best one in the series and Azimuth is the main reason why. In no point does the story "fall off", if anything it keeps building up to the best climax in the entire series. And since you don't know the first thing about them, allow me to point out how one of the main characteristis of tragic characters is grief. If the only thing you have to say about Azimuth is that he's whiny, you have no eye for well-written characters. Only point I will concede to you is that they've retconned the characters' origins, and while retconning stories usually leads to disaster, in this particular case it paid off, as they managed to tell a far more mature story than most games do. And it's certainly more mature than having witty one liners and taking jabs at corporations (which is fun in R&C, but I'll take the darker tone ACIT has near the end any day of the week). So actually, I'm not going to concede you that point either.
Exploration feeling empty after completion? You could make this argument for every single game that includes a NG+ mode. The value of a second R&C playthrough lies in the combat, not in the exploration. And this is why, when I do another playthrough, I start a fresh save file. Also, I did not notice any problem with the loading screens, they took about as much as your average loading screen takes, certainly nothing to complain about. As for ship combat, ACIT is immensely more fluid in 2D than how railroaded and restrictive GC's ship combat was in 3D, which makes sense since developing 3D flying combat is immensely more complicated and it wasn't the main purpose of the game.
While I may agree that the music of the RYNO 5 is annoying, the weapon's design and bullet pattern are excellent. It's not the best RYNO in the series, but it's leagues ahead of the ones in the trilogy (first one is a superpowered devastator, second one is a superpowered blaster and the third one is extremely underwhelming with it only firing a few proton beams before it turns the screen white, its downgraded version literally looks and plays better). But even if it wasn't, one single gun isn't a strong point to make against an entire game.
The guns take too long to upgrade? That's also a problem with the series as a whole, and I've seen far worse cases of this happen in GC (which makes sense since it's the first game that implemented this system) and RA. In GC I finished the game with half the weapons not fully upgraded, which ruined the experience of fighting the final boss, which had way more HP than it had any right to, even though I wasted hours trying to max all them guns out. Weapon upgrading wasn't particularly bad in ACIT however.
I never noticed that ACIT has unskippable cutscenes, but then again I never thought that anyone would be crazy enough to want to skip them.
Glad to hear that there are things you forgot to mention, because I've already had enough debunking the objectively weak points you tried to make.
How come i can watch ratchet and clank videos everyday. Man, they are such great games. The holy PS2 trinity of Ratchet, Sly, and Jak will never be beat.
haha I'm glad you enjoyed the vid, sadly I could never get along with Jak
@Kraftium Jak and Daxter was my favorite. More platforming than in Ratchet
Loved all of them even tho Jake and Daxter was when I was alot older when the ps3 remasters came out but close friends of mine always prefer one over the others.
Dr. Muto is the best 3d platformer on the ps2 in my opinion. Although Ratchet comes close. I-Ninja is great too.
Love the original but Going Commando really amped things up for me in all the right places. Instantly subscribed, great content!
going commando is an odd one for me, on one hand I feel like its a perfect balence of RnC1 and RnC3's strengths
but on the other it doesn't hit as strong as 1 and 3 do with those particular stengths, tho I might have to do a another replay before I can properly collect my thoughts on it
thanks for the sub tho its much appricated :D
I don't count the 2016 version as a remake because it's based off of the movie
Thats fair, it is more of a reimagining anyway so seperating them in your head isn't a crazy idea
I know the golden bolt says these days he thinks of it more like an anniversary game than a remake and that lets him come away from it with much more positive feelings overal
@@Kraftium The way the game opens up with Qwark, I've always interpret it as taking place after Nexus but Qwark just retelling the story of the first game to that prisoner dude while being inaccurate lol
I feel like anybody who grew up with any of the ratchet and clank games (including me) has had a great childhood
I have so many core memories of rac1 it was my childhood.
Thanks for the video. Make more rac videos!
glad you enjoyed it, I am sort of a variety channel with a focus on jrpgs but if I think of another video topic for RnC I'll try and get it out :D
On the part about weapons having/feeling like their own in different scenarios: On Batalia if you don't purchase the Devastator, when you encounter the first tank, the Helpdesk girl could chime in about how the Devastator is effective against them. Which I'm not sure if there's other situations or Helpdesk prompts about certain weapons being effective in certain situations, but it does feel nice that there's at least a little playing into that.
Also, while the Pyrocitor comparison was from the original and the 2016 remake, I'd like to bring up Tools of Destruction and the Pyro Blaster, which I believe works similarly to the original Pyrocitor while functioning within the more strafe focused movement the series has developed into. That however.... makes it sad that for the 2016 game the Pyrocitor is the way it is.
oh thats neat to hear about the helpdesk girl, I imagine that put that one in also to subtly encourage you to get it early so you'll have it for the towers in that space station you fight quark at too
and yeah the pyroblaster is kinda like a mixture of the original and remake of the pyrocitor it comes out instantly like the remake but will still linger for an albeit short time so you can kinda leave a trail behind where you fire, its basically just a much better feeling remake pyrocitor with albeit much shorter range
@@Kraftium I've gotten around to replaying through Going Commando/2, as I was replaying R&C1 at the time of my first comment, and something hit me. The base Lava gun is also a solid Pyrocitor, even with strafing added. Granted it upgrades into the Meteor gun which is still good, just it loses the feeling of the Pyrocitor, but by Proxy it should be a similar case in Up Your Arsenal/3 as well.
I've been a massive RAC fan my entire life im pretty sure RAC1 was my first game as a child that I remember. The only way I can describe the newer games is there's no soul to them. I can't explain it any further and I don't fully understand it myself but the PS2 games had a certain charm to them that they haven't been able to replicate
I think a big part of that is the "cinematic" score in the new games vs the proper video-game level themed music we get in the old R&C games.
I wouldn't say the development happened off-screen too much.
If I remember correctly, in the beginning of Going Commando Ratchet's motivation for going to the Bogon Galaxy was still pretty selfishly motivated, which is how he got roped up working for Megacorp... a literal megacorp.
He still has those tendencies all the way up to Deadlock, but refusing fame and fortune like he did in that game... I don't see Ratchet from the beginning of Going Commando refusing it.
You got a good point there, and its probably why alot of people don't like the future games too much, PS2 ratchet always had that dawg in him
He definately made a ton of progress between 1 and 2 still tho and I think that his change in voice helps depict that
@@Kraftium
There's not much of a time jump between the PS2 games; about a year between the first and Going Commando. Perhaps another year between Commando and Arsenal, as there'd need to be time for the Secret Agent Clank show to kick off.
There's probably a bit more time between Arsenal and Deadlocked. But I've read that between some of the PS3 games there can be as much as 5 years, certainly between Deadlocked and Tools, and I think I remember reading there being as much time between Crack in Time and Nexus.
That means if we assume Ratchet starts out as an edgelord 16 year old teenager (because he acts like one), by the time of Tools he's already a young adult, and by the time of Nexus he'd probably be starting his 30s.
I'm not sure how Lombax aging goes, but it'd be weird if Ratchet stays the same teen edgelord through all of that. A bland character that never grows up.
Imagine Ahsoka Tano from Star Wars perpetually remaining the bratty know it all like when we first saw her. There wouldn't be any fans like there are now, that's for sure.
Now... That said, what I DO miss is the overall edgy tone of the games themselves. The PS2 games were thick with corporate and media satire. 3 out of the 4 main villains from those games were entirely business and capital motivated. But it doesn't seem like we have villains like that anymore, and the world in the current games have lost their satirical edge.
Ratchets development as a character was fine until the tools of destruction. Then he became just a really goofy character. They should definitely try finding a balance between the goofiness that he is now and how serious he was in the very first game. The dude was literally vengeful in the first game, but it was definitely a reasonable reaction. I can’t picture todays ratchet being like that.
In Tools of Destruction his character is still interesting, he is still the funny and charismatic one of the trilogy, A Crack in Time was really the last game where his character was interesting.
Aged like milk?? You mean turned into the finest cheese? In that case YES.
Thats in fact exactly what I say in the video (well I say gormet cheese)
@@Kraftium oh I didn’t even watch all the way through wasn’t trying to watch something hating on ratchetttt hahaha I will watch it all the way through now and give a like !
Btw, you can actually strafe in RaC 1, but its only limited to the jetpack, which is obtained in the latter half of the game. I believe the help desk tells you on Hoven how to do it.
I hate the gameplay in 1 but love the gameplay in 2-current yet I would never want a version that has the gameplay of 2
Exactly, it just wouldn't be the same
Despite its gameplay aging a bit poorly in contrast to future titles such as my fav (Going Commando). I still find myself replaying this game first every time I decide to marathon through the series. It’s futuristic and funky OST, atmospheric and colorful planets, and quirky dark humor always keeps a warm place in my heart. ❤❤
I just played ratchet and clank 1 again for the first time in 15 years and just thought about how it hadn't aged as well as 2 and 3.Then I open youtube 5 minutes later and this is recommended to me. Guess the algorithm can read minds now
the real reason is I am inside your walls eating the copper wiring and making videos specfically tailored to YOU, don't tell anyone tho :>
@@Kraftium I knew there was a logical explanation
I'll be completely honest, the most surprising thing to me about this entire analysis of the original game is learning that people actually use the strafe mechanic in later R&C titles. I've been playing this series since childhood and I've always thought strafing was just a useless afterthought that was thrown in and that nobody really used it because it's pointless.
I first saw the finale around 2006/7 on the family CRT, and I remember thinking it was so silly of Clank to just assume that was it and wander off. I was only worried Ratchet might not notice in time lol
Ratchet was left in a desert to raise himself and ended up a calloused, headstrong type of guy. Of course they aren't over, it just didn't occur to him to express it until he noticed his little car starter go missing
I haven't played the Remake since 2017, but if I remember correctly, the "hashtag gadgetron" line was supposed to be poking fun at out of touch corporations/people trying to be "hip with the youth"
Which didn't exactly hit like it was supposed to as the remake was made by an out of touch corporation trying to be hip with the youth...
OG ratchet and clank was tough
Newer games have you begging for a semblance of difficulty
In the end scene. It may also be that Ratchet is just joking and always pretended to go back for clank.
The change you proposed is actually what ratchet says on the Spanish translation tho.
yeah I've heard some of the translations are more explicitly ratchet wondering why clank isn't following him
Yo, awsome video as always pal!
I'd say I've always had a bit of a soft spot for some of the damn stuff in Super Paper Mario, like sections where characters require you to type in properly capitilized words, and then give you long ass blokck order sequences you basiacally have to write down in order to remember. It's VERY stupid, but I always liked how weird the tasks that game gave you could get.
oh that does sound very odd haha, one day I'll play paper mario 1-3
2:20 The PS4 Version is not a Remake, this would mean that the game is largely the same and oh hell it isn't even the same genre.
It rides the line between remake and reimagining I feel, some stuff like the certain stages are practically 1:1 even using the old map data but ultimately its doing it all in nexus's systems
Its like how yakuza kiwami 1 and 2 are remakes of the first 2 games using yakuza 0 and 6s engines
Fun fact, if you hit R1 and X while in midair with the Thruster Pack, you can do a mid-air long-jump.
Thruster Pack had some wild utility, and the game just never tells you.
Yeah its super cool, I actually think they intend for you to use it in a mandatory jump but its actually do able with normal platforming still
but yeah I love the thruster pack in this game, is very unwieldy but if you get the hang of it you can do some crazy speed run tech that constantly builds momentum
I'll always love that first game. My mom rented it out for me because she knew I loved spyro and also knew it was the next big thing from the company since they always marketed it as "from the makers of spyro". Later on it became the first game I bought with my own money when I was like 7 years old. The health system or lack of strafing still doesn't bug me as an adult because I approach it the same way I did then...a more challenging version of spyro but with guns and bombs.
ey nice, I like hearing peoples stories of their childhood games and history with them
also love the pfp pic, I really gotta play more than the 30 minutes of korn kids I played when I first nabbed it on sale
Aged like fine wine
All these years and I never knew the Walloper took out the homing mines...
I don’t know why this video doesn’t have more views. Fantastic video and might boot up my ps2 to play the original!
thank you very much, viewers being surprised by a video or the channel's sub or view count is always a really motivating thing since it means I'm hitting above my weight class so again thank you.
I'd love to own the PS2 original (klonoa 2 aswell) but as I said the PS2 was my brothers and so alot of my childhood is with him (we did find the old dreamcast in the attic recently tho)
@Kraftium i have a very similar nostalgia kind of thing, this is because the memories are really only with my dad because we used to play together. For example I remember I would ask him to do the rising sewer level on black water city because I found it too difficult 😆
@@TheCatMemer420 I have no memory of the rising sewer but I have a feeling kid me would of never been able to do it since even with my recent playthough I found it tricky (did it in 1 try on NG+ tho)
The first 4 games are absolute classics and were some of my favorite and most played games on the PS2 when I was a kid. Seeing the franchise still going strong despite several hiccups is really heartwarming. Insomniac did an exceptional job with Rift Apart in my opinion.
21:02 the MDK duology perhaps, it's the only truly forgotten one I can think of right now that I remember having a blast with. On an unrelated note, I would love to see your take on some Sonic games, particularly from the Adventure Era (1998-2009), I think it would be great.
oh I adore the sonic adventure era, we were a dreamcast house hold after all. shadow is my idol (exposure to pure edge at the early age of 4 or 5 will effect your child greatly)
I remember having very mixed feelings about sonic heroes, to thats one game i'd like to go back too to see if its actually good or bad since i haven't touch it in nearly 2 decades
@@Kraftium Haha nice, would be amazing if you did Heroes. I wasn't a Sonic fan until last year when Frontiers was announced, I decided to go through all the games then, I had never played a single Sonic game before and it looked like an ambitious personal undertaking. Only through public consensus I had known that it's supposedly a very bad franchise that peaked at its creation. Here I am now 158 games played and over 200 comics read (not to mention binging every single show and short film I could find) and I still can't get enough of this franchise, can't believe Sonic has had such a bad reputation, it's such a beautiful franchise.
And as a fresh fan with 0 nostalgia or bias towards anything Sonic related that played everything in release order I gotta say, Adventure Era is easily the best one, I loved it when they attempted mature themes from Adventure 2 up to Black Knight, glad Frontiers got us back to that tone.
i'd be interested to see a video on Jak and Daxter series. I love that game to death. Interestingly enough the sequels. It did the thing of going more edgy in the sequels but in my oppinion they pulled it off. Starting off as a cutesy platformer, but turned into a gta-like game, but it still retained a lot of its humour and silly charm despite the edgyness. It's a game very near and dear to my heart.
Yeah, i was a kid when Jak and Daxter came out and didnt get to play Jak 2 until i was already out of highschool in 2010 and i couldnt believe it was the same characters.
I found that with all 3 PS2 Mascots, the first game in their trilogy (R&C, Sly, Jak) were all vastly different to their sequels. For me, personally, Jak 1 was my favourite as the sequels felt too different in a bad way, Sly 2 was my fave because the sequel was so different in a GOOD way, whereas I found R&C to always be consistently good with its controls, story, weapons, locations etc. There are definite improvements in the sequels but I don't think they negate the first game's quality at all. I find myself really not enjoying going back to Sly 1 as much as I do with R&C1 because of said changes and how they worked for each franchise.
Very much agree. Went back and played Sly 1 a few years ago and holy shit was it a chore.
Honestly I even feel this way about Uncharted as well. Second and third were awesome, but FUCK that first game.
Decided to play through the series from the start last week, bring a little nostalgia on for myself - been noticing a lot of what you said! Great takes on some games that are locked in many of our heads / hearts. Thanks!
0:28
My sister still does this in games, as an adult. Then asks me what to do. She also would only use llike 2 weapons, get stuck and ask for help because the weapons are no longer strong enough, and I'd have to buy them and level them up. This happens every time she plays through the game-
nothing for it, bully her like my brother did (don't) or trick her into getting into story focused games like pheonix wright or something
@@Kraftium Funnily enough, she bought me the Ace Attorney trilogy on 3DS, asked to play, played until she realized it was a puzzle/logic game then lost all interest in it.
Its aged like milk, but that's turned it to cheese
A fancy gormet cheese to be precise
i need a rachet and clank open world
I find these videos interesting because I grew up with Jak and Daxter and had a very different experience as a kid. I own all of the mainline R&C games now (I think I'm like 3 games away for all of them that aren't Rift Apart) but only played this game properly for the first time last year and only the first. Knowing its age, it's interesting to see how clunky it feels for modern sensibilities. I enjoyed my experience but I definitely think I needed to grow up with it to really get the same things out of it that you may have.
I can never really tell if a game or community im in is "niche" or not. but either way, I highly recommend "sam and max, hit the road" it's a LucasArts point and click adventure from the 90s, so in a lot of gameplay aspects it doesn't hold up but the writing is top tier. it's on steam for a couple bucks.
I remember my brother playing one of those back in the day, he shot out a guys breaklights and then pulled him over for having no breaklights
thats literally the only thing I remember but it seemed fun
@@Kraftium ya that's "sam and max save the world" they're all good, hit the road is the oldest game though, it's also usually the cheapest. it's worth a playthrough, though don't feel too bad if you need a walk-through.
I remember seeing it for the first time. It alone was already motivation for getting a PS2. it just looked so smooth, and 3D games were still struggling to look and play as such for as far as I knew.
As someone who played Ratchet and Clank 2 and 3 before 1 it was WTF moment I couldn't stafe.
Damn it was challenging
3:45 why did he have to do jak and daxter like that
Sadly naughty dog have only made 1 good game being uncharted 2😔
I came to a similar conclusion around the time that 2016 came out, although I tend to use sandpaper metaphors; The modern games being buttery smooth (not generic, just perfected) but R&C 1 having a real unique sense of texture to it.
It's really good to hear that other people really get it, y'know.
Excellent video here! I was a bit skeptical with the title, but this was a great retrospective.
Haha thanks a bunch :D
I'll admit it was a tad click baity but I've used the saying "aged like milk and turned into a gourmet cheese for a good while"
I want to hear your brothers perspective, dude sounds based af
please no, don't feed his ego
hahah Fantastic title and thumbnail 😂😂 I'm in.
I agree a strafe mechanic wouldve really helped... I have to say, Ive always been a fan of the 4 hit health... balls style.
It required the game not simply spam you with undodgeable situations.. cause you're expected to be able to survive!
And the proof that more than 4 hit points lends to an unrealistic number of enemies at once... is in the very same game. consider the turret battle on hoth.. that style of health & amount of hits you take is exactly what happens in 2 and onward basically.
Maybe people like that.. but I lose immersion when I see & feel myself getting shot ALOT... but Im supposed to still be good to go somehow. (Uncharted is what cued me into this pet peeve)
The ending scene wouldve felt better imho if they showed ratchet not realizing that clank wasnt already walking with him..
I've used the phrase "aged like milk ... and became a gormate cheese" for a long time and I was glad I've been able to use it for a video subject
but I'm glad strafing isn't in the game its, its whole charm
@10:35 I would like to just point out that the Lava Gun was in 2 (and I think 3) and that used a similar feedback system to the pyrociter with the way it visually lingered and where damage would still be registered from even though it needs to work in the confines of strafing more often than you could in RaC1.
With that being said though, I hate the Lava Gun and that its leveled up form just doesn't make sense since it becomes a completely different type of weapon. But it's still important to note that it was done before to accomodate the new systems in place and it could have been done again.
Honestly I love the fact that Ratchet 1 has “jank” shooting controls. It’s because the game focuses more on the planning out of each encounter and the platforming. In other words, Ratchet 1 is Spyro 4 in my eyes since those games had a similar approach to their gameplay.
Greatest video game series ever in my mind. Cant even count the hours i have played
Hi so I want to add something. I love classic ratchet as I had a sibling that ratchet reminded me of them and being able to see similarities between both of them and a broadened perspective in general I would like to address the points you brought up.
Ratchet pivoting between hate and chill was normally during moments of highs and lows during his selfish thoughts- this is due to not hating clank until he tried to steer him away from quark or just being made to look stupid.
Next is his “reversal of character last moment”, I love this as it showcases in a realistic sense that someone doesn’t change on a dime, it’s a process. Aside from that my perspective was that he changed and clank misunderstood ratchet because he’s never been genuinely tender to another (even including the lightning stoke on clank as that was fight or flight and panic can make people act out in ways that they normally may not). Another reason is that the line delivery fits more for me on this perspective as he wouldn’t return so fast- he literally left for 2 seconds, it felt like he realized he may not have done good enough on communications to him. (He did live solo so I found this more realistic)
With that all said it is my perspective and even then I accept that some may not enjoy it even with this stuff and I’m cool with it honestly as I know this ratchet can be a bit difficult to handle when looking on surface.
Hey man, fantastic video! Glad to see it's doing so well.
I was really hesitant to click on it because of it's title and let it rot in my "watch later" list for a good while, lol. I can be a bit sensitive when it comes to my childhood favorites ... But turns out it's such a positive video and I agree with pretty much everything you said x)
I wouldn't say the game is my absolute favorite of the series, but it's really up there. Like you said, none of the other games quite play like this one. It has this unique take on combat where weapons have these different properties that fit specific situations. I still remember when I used the rocket to kill enemies from afar or how I set up those dummies to distract enemies. I wish more action titles would make weapons intentionally less straight forward to make the player fight in different ways. It's what I like about BotW with it's durability system. It kept motivating me to use the environment, barrels, sneaking attacks or other means to maintain my stuff or dodge fights entirely.
RE4 is another example I had to think of. The controls being "clunky" sounds like a bad thing, but it's balanced in a way that fights both the level and enemy design perfectly.
But I'm rambling at this point, haha.
The thing I find weirder then Ratch's consistently shifting personality is Quark.
He is a good guy post 3 but was litterary evil in 1 and even the main villain in 2.
Oh Kraft, always adding more ideas to the pile.
this was a really fun vid, even thought I have no history with this franchise it's nice hearing about it in a more analytical way.
that all being said... I plan to use those IP restoring powers of yours for..... good? we can call It good guess.
You see there is this DS game no one talks about Called Avalon code, you pick up a book and your goal is to prep for the new world you will make after this would is destroyed.
you do this by flinging monsters into space with timed button presses and slider puzzles.
it sounds awful... it probably is but I dunno it just had so much charm when I played it.
granted I also know capturing ds games is difficult.... so I'll give my real answer of please do a Vid on Tokyo Mirage Session... I need a sequel or I will cry. Tokyo xanadu would also be fun if you wanted... think about all the gushing you could do about Towa : D
anyways keep up the good work!
Luckily tokyo xanadu and mirage sessions was already on the list
Ill have to look up avalon code
The comment about FFIX being the first game you sat with and decided to pay attention and play properly really resonated! I had played ffvii previously sort of but I just button mashed and of course couldn’t get past the first scorpion boss. Something about ffix just made everything click
FF9 is so good, I really want to replay it now that I have a much more concious mind to appricated it (also moguri and recruitable beatrix mods are real nice)
should probably get that done before the remake comes out
I remember being like 12, and after finishing Deadlocked I thought "Hey, i should replay the original" but then not being able to stand it when I released strafing was gone
how about now? I think its worth going back to
fun fact, you can get access to gold weapons in your first playthrough on gremlik base
Digital gourmet cheese is an interesting concept
I bet there are a whole bunch of old games that fit this description
Oh its absolutely I term I used fairly often in my day to day life usually shows or movies that are super camp or outdated
But they could most definately be applied to several games if I gave it some thought.
I somewhat disliked the softness of Ratchet in the movie, because Ratchet's personal growth was a big part of what I liked in the original game. He was a jerk. He had to improve. By the end of the game we see him very clearly treating Clank with kindness instead of being dismissive.
IMO you interpreted that scene pretty harshly. I always saw it as Ratchet not conveying his intent well, but genuinely meaning he'll fix Clank's arm. He realizes Clank isn't following him and is a bit sheepish about correcting his mistake, and they go back and get his arm fixed.
IT'S STILL A CLASSIC.
damn right it is
I agree with pretty much everything you've said, so I'll just say that the ending, to me, already felt like what you were trying to deliver on with your change: it's just that, this being an early 2000s title and Ratchet in 1 being the character that he is, I think they wanted him to play off a la "macho, emotions are not for me" kind of guy, which is why, when he comes back and says "we... still need to fix that arm!", he does so with a pause and kind of slightly embarrassed.
If wanting to point towards a bit of failure on Ratchet's character growth, I'd sooner point towards the fact that he conveniently fully sees the error of his ways only *after* Qwark was already shot down and therefore his object of personal revenge already dealt with.
Another really small example is when he growls in an almost feral manner after viewing the Infobot for Drek's Fleet, where he gets so angry because Veldin, his de facto home, is being targeted; after everything Drek has done, a more selfless being wouldn't be that upset that his seemingly near-empty homeworld is being targeted in place of, say, Kerwan or another heavily populated Planet. Again, though, this is much more of a nitpick - I still wouldn't judge Ratchet for getting angrier, since it's essentially a personal shot fired by Drek, I'm just saying.
Why, yes, I did just rewatch the video (which is, again, great) and edited a small typo in my comment more than a year later.
I don't remember who said it exactly, but I heard an thought that "Ratchet and Clank 1 is a platformer with shooting elements and Ratchet and Clank 2 [and the games after] are shooters with platforming elements." And it's something I absolutely subscribe to.
Also, I really like how the original Ratchet (the character) is just... kind of a dick, honestly.
Probably from TheGamingBrit, as he said that word for word (or just about)
@@kenjen9861 Yeah, that's what I thought. I've heard different people talk about Ratchet too, and I just wasn't sure, so I didn't want to attribute his quote to somebody else, or somebody else's quote to him.
I really liked this video. I had similar thoughts on how Ratchet's 90s-00s personality was a good thing to show his growth in later titles, but I didn't think about how the old school mechanics were just as much a part of the era and how the game was built around them in ways the sequels would change.
Also, if you're thinking of doing titles that not many people talk about, you could try the Ape Escape series. They were really popular for the time but it feels like a lot of people, Sony included, have either forgotten or cast them aside. And that's a shame cause I think they're a real gem of the ps1/ps2 era.
Man every time I play R&C 1 and get to Novalis I feel like a kid again on a cold saturday morning wrapped in blankets. It looks better than I remember. The look, feel, and humor, and themes of the OG trilogy far outshadow the newer games.
Immediately subscribed. Immediately Liked. Immediately started waiting for the next vid. Great content, man!
haha i'm glad you enjoyed it my dood
while I'm a variety channel I do have a big focus on jrpgs since it is the main genre I enjoy but after the great reception of this video I do feel inclined to do a ratchet 2 or sly 1 video some point soon
The Ratchet and Clank demo on a Playstation 2 demo disk was the first video game I ever played and it will always have a special place in my heart.
Whils not the first video game I ever played (that was probably sonic on the gamegear) I have simular memories playing the demo for zone of the enders over and over
Killing that big robot jellyfish was always super fun
I played the shadow of the colossus demo alot to but that was a bit later
Surprisingly nuanced reviewed. I agree with the whole Ratchet 1 feels balanced for the first few sections of the game but when Quark betrays you, I feel the difficulty without strafe gets out of hand, enemies are more numerous, they are more aggressive, take way more damage and your health bar if you don't know how to unlock more HP becomes a game of spamming area of effect and sniping with the rocket launcher, direct confrontation becomes less and less of a viable tactic due to the camera relative aiming and no way to aim while shooting. Tesla Claw is the best weapon since it's an area of effect weapon and it covers your left and right flank.
I would be okay with this somewhat but I loathe the continue system Ratchet 1. You can don't die with the amount of ammo and bolts you had at the last checkpoint, you respawn with the amount of bolts and ammo you had before you died. So that means, if you are low on ammo and didn't have a whole of bolts, that you means you have to search for more to restock. That's just wasting my time. This reason is why this is the only Ratchet game I need save states for on emulator to beat. I can beat them all including the spin offs on "real hardware" except this one.
ey thanks I appricate it, and yeah I get what you mean about the later enemies, I think it was golden bolt's video that pointed out the GIMP troopers in the last few levels agro and shoot at you from beyond their render distance so you've literally got invisible enemies shooting at you in some cases. As a whole I don't mind a game ramping up and kicking my ass a bit but it does go a bit too far especially when you have to resort to visabomb spamming.
@@Kraftium
I know the PS4 game gets shat on constantly but I prefer that game over this one in terms of gameplay since it's basically, "what if Ratchet 2002 played like the sequels?" Which is a big reason for my prefrence.
I can appricate that, my big problem with the ps4 game (besides its writing) is the level design for its unique levels being painfully basic its just corridors after corridors that lead to wide circular arenas and they reuse a bunch of them where you play the level from a different angle, it looses alot of the explorative platformer charm the original has
and while I love the Originals janky ass combat due to it making the game stand out more, the PS4 games control over ratchet is incredibly solid as its basically a slightly more refined version of into the nexus's
First game kinda feels like it was built off the DNA of a Spyro game we never got and I'm all for it.
I love the original trilogy, the future trilogy, rift apart and even the all 4 one spin-off. They are gems that should always be treasured.
The 2016 remake of the first game is the real one that aged like milk.
I think the first Mass Effect was not a 3rd person shooter, but the second game is. People do not seem to appreciate that, but I enjoyed the first game the most. Sounds very similar to your experience with Rachet and Clank. This was a really cool video.
Oh I absolutely agree, I love how much ME1 lets you bust up the game with powers or character builds, I loved my shotgun that acted more like an explosive railgun, this is a pretty simular scenrio
glad you enjoyed the vid :D
on regards on the traditional edgy ratchet, i think he was supposed to be a "tsundere" for lack of a proper term. as a kid i trough that Ratchet just matured over time and became was less edgy, but after 2016 it's obvious that insomniac writers are just kind of clueless.