Hey thank you so much to Dimension 20 for spending the time and money to transcribe your videos! So few people do it and it’s such a simple act to make things legitimately accessible. To pay it forward, the un-transcribed word that Branson and Brennan use around 17:00 is “kayfabe.” (Also, WOW Rude Tales is so good and definitely made me cry at least once lol)
What a treat to hear about some of Branson's creative processes! The Rude Tales space feels like it's DnD turned inside out and then rightside out, then inside out again, it's so cool to get a peek at how the hell Branson accomplishes that.
One of the best decisions I ever made was to be the first person to create Rude Tales fan art, because I knew that I could never be best, but that I could be first forever. So happy to see Branson let in to the Actual DMs Club.
1:14:50 I love this answer and this question. Because I agree with Brennan, you're imagination is where it came from so why does it matter when? when you buy someone a present you're money paid for it so why would it matter if you bought it 3 months ago in preparation for their birthday party today or this morning on the drive over? And that's where I agree with Taylor. It means more if you bought the present ages in advance because you know and love the person you are gifting it to than it would if you forgot about the party until your calendar went off and you popped into a store that carries mostly stuff they like and just grabbed Something. As players we value the twists and turns that were baked into the narrative prior to the table because they are the ultimate gift of listening. The DM shows that they love and care about their players, knows them so well, has been anticipating this moment when they find this bit of hidden knowledge or secret lore... A DM tells their players they love and care about their players, knows them so well when they can make that up on the spot, can pull something from 5 episodes ago and add significance to it in this moment though it was unplanned form the start. in either case the DM's imagination is the coin spent, in either case the players get a great gift of love and appreciation. But one is showing, and the other is telling.
You know Branson and Brennan are on the same brain wavelength because Branson references the Roger Rabbit scene within 10 minutes of the podcast starting
I couldn't figure out where else to put this that might get appreciated. I freakin lost it completely at "become the nachos." I had some good laughs up to that point, but I was so unprepared 😂🤣
It's very funny to say "I would never arbitrarily use a rule," because so many people kind of treat rules as the opposite of arbitration- but ultimately yes, someone will always have to decide when and how to use rules otherwise no rule set would ever be complete and dynamic enough to actually function.
I am not saying it's a bad thing, just funnt that, binging the D20 stuff, the Roger Rabbit scene is mentioned slash referenced for like third or fourth time :P I get it, it's great. Very fun guest and another batch of solid advice to be remembered! :D
"The stuff you made up ahead of time matters more". It probably does matter more and its more impressive to have planned something and it go to plan, than just saying "yeah... that happens" in the moment. It's the power of forethought that is being regarded in this instance. Not necessarily the results of the game. Obviously improvers don't think its important or impressive to plan things out, but it is. To literally everyone else. Improve is also a more interesting medium to watch when you run games for-profit. When you have concrete answers to questions the players can take a LONG time to figure it out. They can even drop the subject entirely and just come back later. Not very fun to watch. Where the players can still be engaged and attempting to solve the puzzle/mystery... any viewers would be bored out of their minds. All for-profit recorded games will forever be fundamentally different from real ones. The mere presence of the camera (audience) changes the dynamic and human behavior. (ala the observer effect) I also think if you only improv the game... you cheat the players out of creativity rather than empower it. Because if nearly anything they try works because you're dedicated to "yes and" then they never actually figured anything out. They never actually overcame a challenge. They just showed up and won because they tried at all. Its less of an achievement in all ways that matter. Their ability to try anything is the creative process. Failing. Overcoming adversity and challenges. These are things that make for great adventures. If you "improv" everything and just arbitrarily always decide "when" they succeeded... its so much less of an achievement. Imagine failing to complete a dungeon you spent hours on. Days. Having to go back to town beaten and broken. Only to come back later with better gear, more levels, and more knowledge of dungeons. How satisfying it would be to overcome the dungeon that defeated you all those months ago. You will NEVER have that in an improv session where "yes and" is the priority. (again, unless you arbitrarily decide it. Which again, robs them of actual agency in favor of pseudo agency). Which is why ALL people who improv D&D this way, suggest never telling the players. It cheapens the entire thing. And they know it. Even when the players don't know... you do.
Don't get me wrong, Improv in important to get through the minute to minute parts of the story. But if there is "no planning", "no answer", and "anything" can win the day... its cheap. Psedudo wins. Empty.
More people need to listen to rude tales of magic! Great characters and fun goofy worldbuilding
Hey thank you so much to Dimension 20 for spending the time and money to transcribe your videos! So few people do it and it’s such a simple act to make things legitimately accessible. To pay it forward, the un-transcribed word that Branson and Brennan use around 17:00 is “kayfabe.” (Also, WOW Rude Tales is so good and definitely made me cry at least once lol)
This video has more GMing tips packed into 90 minutes than entire channels dedicated to the topic. Oh and it's fucking hilarious, cheers guys
This entire episode: Brennan loving rude tales
Me: yes yes i agree
I'm so happy to see Branson on here and more love for Rude Tales.
What a treat to hear about some of Branson's creative processes! The Rude Tales space feels like it's DnD turned inside out and then rightside out, then inside out again, it's so cool to get a peek at how the hell Branson accomplishes that.
One of the best decisions I ever made was to be the first person to create Rude Tales fan art, because I knew that I could never be best, but that I could be first forever. So happy to see Branson let in to the Actual DMs Club.
this is the content i need. right here. im glad i found this. my 2 favorite D&D things right here, and the 2 that inspired me to run my own campaigns.
1:14:50 I love this answer and this question. Because I agree with Brennan, you're imagination is where it came from so why does it matter when? when you buy someone a present you're money paid for it so why would it matter if you bought it 3 months ago in preparation for their birthday party today or this morning on the drive over? And that's where I agree with Taylor. It means more if you bought the present ages in advance because you know and love the person you are gifting it to than it would if you forgot about the party until your calendar went off and you popped into a store that carries mostly stuff they like and just grabbed Something.
As players we value the twists and turns that were baked into the narrative prior to the table because they are the ultimate gift of listening. The DM shows that they love and care about their players, knows them so well, has been anticipating this moment when they find this bit of hidden knowledge or secret lore...
A DM tells their players they love and care about their players, knows them so well when they can make that up on the spot, can pull something from 5 episodes ago and add significance to it in this moment though it was unplanned form the start.
in either case the DM's imagination is the coin spent, in either case the players get a great gift of love and appreciation. But one is showing, and the other is telling.
Brennan discussing linguistics while talking about actual play and ttrpgs made my entire life valid. This is beautiful.
I enjoyed the improv real talk in this interview XD
You know Branson and Brennan are on the same brain wavelength because Branson references the Roger Rabbit scene within 10 minutes of the podcast starting
I couldn't figure out where else to put this that might get appreciated. I freakin lost it completely at "become the nachos." I had some good laughs up to that point, but I was so unprepared 😂🤣
Hannibal Lecter is listening to Clarice! Killed me
Wait, Brennan was a Story Pirate too? Like... is there no part of my children's childhood he's not involved in? This is starting to get weird.
I got hella pumped when I thought that y’all were gonna resume uploading the acc Adventuring Academy episodes (like the acc role play)
Another amazing Adventuring Academy!
It's very funny to say "I would never arbitrarily use a rule," because so many people kind of treat rules as the opposite of arbitration- but ultimately yes, someone will always have to decide when and how to use rules otherwise no rule set would ever be complete and dynamic enough to actually function.
The first time my party met the main villian all he could say was "well, well, well... *arrow hits him.*"
I am not saying it's a bad thing, just funnt that, binging the D20 stuff, the Roger Rabbit scene is mentioned slash referenced for like third or fourth time :P I get it, it's great.
Very fun guest and another batch of solid advice to be remembered! :D
One day I’m gonna name a character Sam Smarkle
Anyone else think they sound sooo similar, like without the video call I wouldn’t be able to tell who’s talking it’s kinda crazy
1) Rude Tales is a bit of a slept-on actual play podcast. 2) The McElroys kinda made Branson on Monster Factory in Dark Souls 3.
Oh god … this is the first Adventuring Academy I don’t completely agree with everything. Which is ok
Bruh
"The stuff you made up ahead of time matters more". It probably does matter more and its more impressive to have planned something and it go to plan, than just saying "yeah... that happens" in the moment. It's the power of forethought that is being regarded in this instance. Not necessarily the results of the game.
Obviously improvers don't think its important or impressive to plan things out, but it is. To literally everyone else. Improve is also a more interesting medium to watch when you run games for-profit. When you have concrete answers to questions the players can take a LONG time to figure it out. They can even drop the subject entirely and just come back later. Not very fun to watch. Where the players can still be engaged and attempting to solve the puzzle/mystery... any viewers would be bored out of their minds. All for-profit recorded games will forever be fundamentally different from real ones. The mere presence of the camera (audience) changes the dynamic and human behavior. (ala the observer effect)
I also think if you only improv the game... you cheat the players out of creativity rather than empower it. Because if nearly anything they try works because you're dedicated to "yes and" then they never actually figured anything out. They never actually overcame a challenge. They just showed up and won because they tried at all. Its less of an achievement in all ways that matter. Their ability to try anything is the creative process. Failing. Overcoming adversity and challenges. These are things that make for great adventures. If you "improv" everything and just arbitrarily always decide "when" they succeeded... its so much less of an achievement. Imagine failing to complete a dungeon you spent hours on. Days. Having to go back to town beaten and broken. Only to come back later with better gear, more levels, and more knowledge of dungeons. How satisfying it would be to overcome the dungeon that defeated you all those months ago. You will NEVER have that in an improv session where "yes and" is the priority. (again, unless you arbitrarily decide it. Which again, robs them of actual agency in favor of pseudo agency).
Which is why ALL people who improv D&D this way, suggest never telling the players. It cheapens the entire thing. And they know it. Even when the players don't know... you do.
Don't get me wrong, Improv in important to get through the minute to minute parts of the story. But if there is "no planning", "no answer", and "anything" can win the day... its cheap. Psedudo wins. Empty.
I don’t wanna be that guy, but... first
I do first reply to the first
@Commenter Silrem, I was 2 hours faster and u can’t even speak English.
@@gameygamerson2204 he means he was first to reply to you, the first comment