Ironhead Squat Prospectors Deep Dive! - Necromundown

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  • Опубликовано: 5 фев 2025
  • With the release of their new book "Halls of the Ancients" releasing recently, Josh and Coty take a look inside and go over how the Ironhead Squat Prospectors work in Necromunda.
    As always, thanks for watching! Enjoy our content? Likes and subscribing help us a bunch! We appreciate it!
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Комментарии • 55

  • @Kalron9
    @Kalron9 9 дней назад +37

    You guys should consider doing a necromunda campaign series.

    • @miniaturesrundown
      @miniaturesrundown  9 дней назад +9

      It's definitely something we want to do in the near future.

    • @thomaswilliams5005
      @thomaswilliams5005 9 дней назад

      That would be fun.

    • @NokiaLuke
      @NokiaLuke 9 дней назад

      ​@@miniaturesrundownI second that statement

    • @dragonegger2
      @dragonegger2 2 дня назад

      I would love to see it! Play with the modifications you think make it the most fun.

  • @IlikethingsIdo
    @IlikethingsIdo 9 дней назад +7

    I'd like to see you guys doing Necromunda battle reports once in a while. You have really engaging presentation skills and a good vibe generally.

    • @miniaturesrundown
      @miniaturesrundown  9 дней назад +3

      We really really want to - capturing with the camera has been the sticking point... but it's a work in progress!

    • @IlikethingsIdo
      @IlikethingsIdo 9 дней назад +1

      @@miniaturesrundown Just want to add that I watch/listen to all your Necromunda content. It's really nice to have on while I build/paint. So thank you very much!

    • @brionl4741
      @brionl4741 8 дней назад

      I don't like play-by-play battle reports, but I would watch a highlight reel type.

  • @sonicwingnut
    @sonicwingnut 9 дней назад +3

    Been watching all your other deep dives but this is the one I've been waiting for. Had a Squat gang I got gifted sat about for a while but just got the new book, upgrades, bikes, exo-kyn and a cheeky 3D printed Claim Jumper and Skalvian Explorator.

  • @brionl4741
    @brionl4741 8 дней назад +3

    If you choose the Splinter clan, you have to paint your 4 Exo-kyn with green armor and red, blue, orange & purple helmets. 😂

  • @akodotain
    @akodotain 8 дней назад +3

    I think they're one of the more challenging gangs to play in a campaign. They have problems to fix that don't have cheap/obvious solutions, so it's good they have the options for income acceleration.

  • @TheWeresheep
    @TheWeresheep 9 дней назад +2

    I was thinking about doing Squats in Nercomunda, glad this video came out!

  • @ethanpitts1184
    @ethanpitts1184 8 дней назад +2

    Yeaaaaah! Rock and Stone!

  • @bilbostomper
    @bilbostomper 9 дней назад +3

    With the action to buff the search for rare items, the exo-champ can do this as a bonus post battle action and then help look for items.

  • @janklevaivancic4263
    @janklevaivancic4263 8 дней назад +1

    Nice overview as usual :)
    My favorite 'Ancestry is Tapferkeit, usually giving the 'Gunsmithing' action to my shooty characters and the 'Infiltrate' action to Exo Master(s) (since they each can do 2x Actions = 2D3 infiltrating fighters per Exo master).
    Personally for my Charter master I like going Gunfighter with 2x Ironhead Bolt pistols + 2x Bolt spitters (meaning 4 separate Rapid fire attacks within 10'' that can be split between 2 primary targets) and after upgrading BS to 2+, spend any XPs gained on randomly rolling Shooting skills (rolling 4 separate attacks per shooting action = decent chance to roll 6s to hit and trigger some of the Shooting skills and Shock trait, in case you control the Archeotech device Dominion territory, but in that case you also need to spend 12 XPs on Dependable like kin to avoid Unstable on 4 guns). Also he'll be Master crafting all his guns for free troughout the campaign and if I get excessively lucky with my campaign income I might arm the Charter master (alternative Weapon Loadout) with 2x Inferno pistols + 2x Stone burners by the end of the campaign, meaning 4x Melta pistols for a whopping 480 creds (I am fully aware that is a disgustingly inefficient investment of credits and is more of a Meme-build).
    As for the melee Exo Master I usually start with 2x Rock saws + 2x Circular saws + Bull charge, hoping to eventually upgrade to 2x Power fists + 2x Gem extractors, if I get the credits for it.
    Keep up the good work and cheers! :)

    • @miniaturesrundown
      @miniaturesrundown  8 дней назад +1

      I was leaning Tapferkeit for my next campaign so I might have to steal that charter master idea!

  • @Alpharius-Omegon
    @Alpharius-Omegon 9 дней назад +1

    Remember agents that if you give your squats plasma weapons from the trade post combined with the Dependable like Kin skill, then you ignore the unstable traits. If you also either get a Heretek or capture a archeotech Device Territory from them, you can add more traits with no drawbacks…

  • @DragonSinged
    @DragonSinged 9 дней назад

    Would you consider doing some 1k cred list concepts, and 400 cred vehicle options?
    Also, the ancestry that lets you swap your skills - could get that, buy random-rolled skills for cheap xp costs, then use the ancestry to swap them to skills you actually want?

  • @mikolajgrotowski
    @mikolajgrotowski 9 дней назад +3

    The ability to buy prisoners is useful if there are Outlaw gangs in the campaign and your gang is law-abiding, or vice versa. Because the rules prohibit trading between law-abiding and outlaw. In such a situation, the only chance to recover the ganger is to free him, which is not always possible. This ability circumvents this prohibition.

  • @jsizzlesaurusrex
    @jsizzlesaurusrex 9 дней назад +1

    My home brew-wild snake is in their equipment list.
    Chemical bonds never break- when calculating the drawbacks for inebriation markers, this fighter subtracts 1 from the final result. This only applies to the negative side effects.
    I’m open to suggestions.

  • @LukeRichard91
    @LukeRichard91 9 дней назад +1

    Really enjoy the video lads. Only point I'd debate you both on is the Claim Jumper for 60 credits, he is pure value and auto-include IMO. If you were to part him out, using a Drill Master as base, he'd cost roughly 305 credits. That's without the Techmite which is worth 50 credit by itself. I know you can't spend Exp on him but paying 60 credits for around 355 credits worth of value is just insane. Plus, when your opponent hears what the Claim Jumper has, and can do, it pulls attention away from your actually gang that you have more of an investment in. Then when he gets a lasting injury, just 60 credits to get another one.

    • @miniaturesrundown
      @miniaturesrundown  9 дней назад +1

      Very fair point! He is kind of a melee glass cannon but replacing them for 60 credits if need be isn't the end of the world. Taking the Dependable skill on important champs could help make up for no ammo-jack too. I will be adding one to my roster in my next campaign, mostly because I bought the model and wanna use it but very good point.

    • @LukeRichard91
      @LukeRichard91 9 дней назад +1

      @@miniaturesrundown The model is awesome! I had to make my own because of how hard they are to get your hands on. But speaking as a first time Necromunda player using Squats, in the three games I've played tied to our campaign this guy has been a beast. His little robot has already paid off for picking him up, and he's a great front line for my other Squats to follow behind with Coup de Grace haha.
      Keep up the content lads. You've made a first time player a lot more comfortable with the game and less intimidated by the scope of everything. Cheers.

    • @miniaturesrundown
      @miniaturesrundown  8 дней назад

      I look forward to trying him out in our next campaign then!

  • @duke1252
    @duke1252 5 дней назад

    19:37 My friend, you've obviously never played against an onslaught of Concussion Weapons

  • @bartoix1
    @bartoix1 8 дней назад +1

    Small correction - RAW you can’t put dum dum on Ironhead stubguns - still great early game weapon though. (As you can’t put special ammo on enforcer shotguns)

    • @bartoix1
      @bartoix1 8 дней назад +1

      Great video though! Keep em coming!

    • @miniaturesrundown
      @miniaturesrundown  8 дней назад

      Did they take them out in the new book? I swear in the book of the outlands it was an option.

    • @brionl4741
      @brionl4741 8 дней назад

      Dum-dum ammo is on the eqpt list for all of the non-Exo suit guys.
      Which rule prevents you from equipping gear on your list?

  • @FonKard
    @FonKard 9 дней назад +2

    I am watching this and all the time saying to myself. Omg, they are smaller, tougher, a bit more stupid and slow Orlocks...
    Like, look:
    Champion that is leaning more towards a melee and his best pick is cheaper combat shotgun? - Arms master.
    Regular cheap champion with 4+ WS that want rapid fire weapons? - Road sergeant.
    Almost the same cost leader with 3W? - Is your Orlock leader!
    They are like more "fresh" way to play Orlocks. A lot of dakka, credit generation, some cheat shenanigans with dices.

  • @Klutzsmith
    @Klutzsmith 9 дней назад +2

    Hey! It's Coty and Not-Coty. 🎉🎉🎉🎉

  • @Anecron1
    @Anecron1 9 дней назад

    26:49 You could use this on a territory that you are about to lose to a rival gang. The defubb doesn't seem to stop working because the territory changes hands.

    • @mikolajgrotowski
      @mikolajgrotowski 9 дней назад +1

      When you can use this action, you don't know how much territory you may lose. the one you lost in this battle is no longer yours, so you cannot use it, it passes to your opponent before you can perform this action. And under normal conditions you don't know if and what kind you will lose in the next game. But there are situations where this is powerful - in campaigns where the terrain changes every turn, for example in the one with Book of Desolation.

    • @Anecron1
      @Anecron1 9 дней назад +1

      @mikolajgrotowski No, I get that, but if you are playing a campaign where you challenge for territory, using this skill when you only have 1 territory to lose will make your opponent fight for a territory they have no benefit of for 2 turns.

    • @miniaturesrundown
      @miniaturesrundown  8 дней назад +1

      I could see a use for it in the situation. There are situations where you can pretty accurately guess which territory your opponent is going to pick. Though like with the other situation we mentioned, it can be very risky and only should be used in the most dire of situations. They could choose something else (unless you only have one) or you never know, you may pull out a win even against a tough matchup.

    • @Anecron1
      @Anecron1 8 дней назад

      @@miniaturesrundown Would roads in a wasteland campaign count as territories? In that case, you would probably know which roads your opponent needs right?
      Another possibility is that you use the skill every chance you get on every territory, then just refuse the challenge and forefit the territory. Once the effects of the skill wears out, you issue a challenge for said territory again.
      I'm not sure, but I suspect it can be used to bully your opponents out of resources.

  • @dexterello
    @dexterello 9 дней назад +2

    Who do you think will play better? Ironhead Squats or Venator Squats?

    • @miniaturesrundown
      @miniaturesrundown  9 дней назад

      Both could be good. I think if you really wanna do a squat gang, Ironhead will be a more fleshed out experience, but venators could still be fun.

  • @M7352169
    @M7352169 9 дней назад

    The Claim Jumper seems to have a power pick in his booklet, but a power maul in the book.

    • @miniaturesrundown
      @miniaturesrundown  9 дней назад

      I didn't catch that. The model even has a pick too. Strange.

  • @dmeep
    @dmeep 9 дней назад +1

    As i understand it they had a 10k subs flat cap for getting prereleases and you have to apply once you hit it. They wont reach out to you, you apply when you have 10k idk if the limit has risen since other content creators talked about this- Perhaps you can reach out to one of the people you see getting prereleases and talk to them about it.
    I see all squat releases as vertically challenged new genestealer cult members.
    Is this a good time to talk to you about the four armed emperor and what the starchildren can do for you?

    • @miniaturesrundown
      @miniaturesrundown  9 дней назад

      Yeah I have heard that's the first hurdle as well and afterwards is a case-by-case type of thing. We're getting close to 10k so hopefully soon!

    • @dmeep
      @dmeep 9 дней назад +1

      @@miniaturesrundown im subscribed so im doing my part

  • @ryanwalker2117
    @ryanwalker2117 9 дней назад +3

    Anyone else think the audio on this sounds much worse than usual?

    • @miniaturesrundown
      @miniaturesrundown  9 дней назад +2

      Yeah, sorry about that. There was a knocking noise that didn't get picked up in the sound check. Editing it out made the rest of the audio sound a bit distorted. I'm still pretty beginner when it comes to video editing, especially on the audio side of things. We're looking to get some shock mounts for the mics at some point.

    • @rockboy36
      @rockboy36 9 дней назад +1

      One tip that could help in the meantime is putting a high pass filter on the track and cutting anything below 80hz, most of the knocking should get cut out by that. Love your videos btw!

    • @miniaturesrundown
      @miniaturesrundown  9 дней назад

      I will have to take a look in case it ever happens again, thanks!

    • @Kallistosprom
      @Kallistosprom 9 дней назад

      Yea feels like there’s no bass.

  • @MalakhimJWQ1
    @MalakhimJWQ1 9 дней назад +1

    Hail all

  • @puracy3452
    @puracy3452 9 дней назад +1

    I hope they wrote extract credits well, because in wasteland campaign that should break the game with that credit income difference otherwise 😅

    • @miniaturesrundown
      @miniaturesrundown  9 дней назад

      Yeah that can snowball pretty quick if you have a good start to a campaign!

  • @zdron07
    @zdron07 5 дней назад

    so what combo is here...is the chem tank gets half price drugs, the anglish sale at full value... buy low sell highs

  • @FrostWolfPack
    @FrostWolfPack 7 дней назад

    Well seem Van Saar has been made irrelevant in the game as shooty gang.