Absolutely. I have two heroes left from S2. And the SvK box are on my agenda for 2024. Going into 2025 I want to finish up MDT, then breakdown the new heroes when they release. At least... That's the plan. 🤞
I remember one of my favorite games with Pally was when I kept activating Mighty Prayer and alternating between Right Combat and Holy Attack. They didn’t get to activate their defense once.
Man I love your reviews. Paladin is one of those characters like Huntress where I'll whiff and feel like I'm losing and then somehow still win anyways. I don't think you mentioned it specifically but I would recommend if you're playing against Paladin to keep status effect removal like What Status Effects and Buh Bye because his tokens are so strong, you will almost always be able to find something worth getting rid of.
That's a really good point. I should have leaned into it more. I know I mentioned Retaliate isn't worth hitting with SE removal. But the other side of that is saying it should be saved for crit and acc. Good catch!
Thank you! That's I appreciate the kind words. I totally agree with you on Pally and Huntress "dice vibes." Even when I win, I felt like I was losing the whole game!
Love your vids! Keep them up! Question though… you use terms like pamphlet (for leaflet), coins (for CP), and purse (for CP dial)-are these common DT community terms or are you using your own terms/terms from other games?
The pamphlet/leaflet one, I honestly cannot explain. I'm not sure where that came from. Using "coin" is intentional. For several reasons. I like the flavor of it. Coins in my coin purse which I then club you with (as Shadow Theif). Wonderful imagery. I also tend to use the term "coin" generically when playing board games to refer to whatever that games currency is. This is a habit my regular Friday night group has had for at least 8 years. I'm not sure where it came from, but we all do it. One of my very few criticisms of the game is the term "combat points." It's generic and forgettable. I wish was somthing with some flavor. Grit. Endurance. Stamina. I don't know the right answer. But I have always felt like "combat points" is just a little bland as a game term. There's also the uncomfortable fact that CP sometimes means something other than Combat Points on the internet. Which I dont even like mentioning. I will also admit that when I play tcg games, I tend to call turning the card sideways "tapping" even when it's called "exhausting" in the game I'm playing. So some jargon bleed between games is also just how my brain works. I do try to keep it in check. Too much jargon makes the content harder for people to understand. But I do acknowledge I have that tendency to occasionally use the wrong labels for stuff.
@@TheBuildPhase Gotcha. Yeah, we have some “us-only” terms of our table too. Anyway, don’t change anything for me, I was just curious. And yeah, Combat Points… a little boring.
I do have opinions on this topic. However my scheulde for now is to finish analysis for the entire roster. That's likely to keep me busy for foreseeable future.
You actually *can* use Crit gained from Rightous Prayer on itself. It's an attack modifier, which can be used even after the defense roll is made. The way this is worded is so that you can use a Crit you already have before gaining this new one. The only reason Monk can't do this is because Chi specifically can't be used offensively the turn they are gained.
Oh absolutely. You do have to already have a Crit. The point I was trying to make was that you can't use the RP crit immediately. It's got to wait a turn cycle. You're totally correct that RP can be buffed with Crit.
@@TheBuildPhase -And the point I was trying to make is that you don't have to wait a turn cycle, nothing is preventing it from being used on this attack.- -You attack for 8, then you gain Crit and 2CP. That 8 damage is now sitting there, able to be modified by anything right up until the end of the roll phase. You can even wait until after the opponent has rolled their defense to apply it. The difference in whether the attack is the first or last thing on the ability doesn't really matter when the window for applying it is so large.- Edit: Before I make a bigger fool of myself I just checked to see if there was anything I was missing, and sure enough "Then" when in regards to damage worked differently then I thought. I thought that putting the 8 damage on the stack *was* resolving that part of the ability.
Thank you very much for your work, I find your opinion very interesting. Can you please make another video for Tactican and Scarlet Witch, thank you!!!
Very good analysis. From a super Paladin player, it is great to see other people getting into him and seeing what he's like. He's my favorite since the original. If you don't mind me asking, how do we compare him to Gambit?
I'm a little cautious to make this comparison. I need to play a lot more with Gambit. But as a, don't hold me to this, knee jerk, back of the envelope, surface level comparison. Paladin is kinda like a tank. Gambit is kinda like a damage dealer. So, in my very early and unsettled opinion, I would say the two heroes appear to have very different goals and play patterns. But ask me again when my XDT gets here and I can be both more confident and accurate.
The hardest moment for me was free for all. paladin is very hard to kill and can do some aggro when the opponent see his HP still high. i got gang up a lot of time when i use paladin lol.
The "draw a card when you hit the life leader" rule in DT koth seems like it was crafted to punish a hero like Paladin. His whole deal is maintaining a high life total. In koth, that means he's the target of way more than his fair share of attacks. You're right. Maybe I should do a koth analysis for each hero after I finish the 1v1 analysis. Hehhe.
Please keep continue making these videos, they are so informative and makes me play and understand the character way better.
Absolutely.
I have two heroes left from S2. And the SvK box are on my agenda for 2024. Going into 2025 I want to finish up MDT, then breakdown the new heroes when they release.
At least... That's the plan. 🤞
That's great. DT never enough.
“If you want to get good at anything you have to commit to sucking for a while.” That belongs on a poster, man.
Another excellent analysis. The Paladin is one of my favorite character, but I still learned a lot, and realized some subtleties I had missed.
Glad I could help!
Always happy to see more from Build Phase!
How goes things over in the Legacy's Allure world?
@@TheBuildPhase pretty dang good! Keith let me do a cross over set and put some Legacy's Allure characters into system gate, so that was fun!
I remember one of my favorite games with Pally was when I kept activating Mighty Prayer and alternating between Right Combat and Holy Attack. They didn’t get to activate their defense once.
That's the dream! I haven't lived it. But I'm super happy to hear someone has.
Maybe someday the dice will like me enough. Hehehe.
Man I love your reviews. Paladin is one of those characters like Huntress where I'll whiff and feel like I'm losing and then somehow still win anyways. I don't think you mentioned it specifically but I would recommend if you're playing against Paladin to keep status effect removal like What Status Effects and Buh Bye because his tokens are so strong, you will almost always be able to find something worth getting rid of.
That's a really good point. I should have leaned into it more. I know I mentioned Retaliate isn't worth hitting with SE removal. But the other side of that is saying it should be saved for crit and acc.
Good catch!
Thank you! That's I appreciate the kind words.
I totally agree with you on Pally and Huntress "dice vibes." Even when I win, I felt like I was losing the whole game!
Love your vids! Keep them up! Question though… you use terms like pamphlet (for leaflet), coins (for CP), and purse (for CP dial)-are these common DT community terms or are you using your own terms/terms from other games?
The pamphlet/leaflet one, I honestly cannot explain. I'm not sure where that came from.
Using "coin" is intentional. For several reasons.
I like the flavor of it. Coins in my coin purse which I then club you with (as Shadow Theif). Wonderful imagery.
I also tend to use the term "coin" generically when playing board games to refer to whatever that games currency is. This is a habit my regular Friday night group has had for at least 8 years. I'm not sure where it came from, but we all do it.
One of my very few criticisms of the game is the term "combat points." It's generic and forgettable. I wish was somthing with some flavor. Grit. Endurance. Stamina. I don't know the right answer. But I have always felt like "combat points" is just a little bland as a game term.
There's also the uncomfortable fact that CP sometimes means something other than Combat Points on the internet. Which I dont even like mentioning.
I will also admit that when I play tcg games, I tend to call turning the card sideways "tapping" even when it's called "exhausting" in the game I'm playing. So some jargon bleed between games is also just how my brain works. I do try to keep it in check. Too much jargon makes the content harder for people to understand. But I do acknowledge I have that tendency to occasionally use the wrong labels for stuff.
@@TheBuildPhase Gotcha. Yeah, we have some “us-only” terms of our table too. Anyway, don’t change anything for me, I was just curious. And yeah, Combat Points… a little boring.
Loved the video, keep em comin!!
Do you have any plans to make any tier lists for the heroes?
I do have opinions on this topic. However my scheulde for now is to finish analysis for the entire roster. That's likely to keep me busy for foreseeable future.
Please keep continue making these videos :D waiting for seraph or tactician :>
Tactician is next. My goal is to finish S2 and hit the SvK box before the end of the year. 🤞
You actually *can* use Crit gained from Rightous Prayer on itself. It's an attack modifier, which can be used even after the defense roll is made. The way this is worded is so that you can use a Crit you already have before gaining this new one.
The only reason Monk can't do this is because Chi specifically can't be used offensively the turn they are gained.
Oh absolutely. You do have to already have a Crit. The point I was trying to make was that you can't use the RP crit immediately. It's got to wait a turn cycle.
You're totally correct that RP can be buffed with Crit.
@@TheBuildPhase -And the point I was trying to make is that you don't have to wait a turn cycle, nothing is preventing it from being used on this attack.-
-You attack for 8, then you gain Crit and 2CP. That 8 damage is now sitting there, able to be modified by anything right up until the end of the roll phase. You can even wait until after the opponent has rolled their defense to apply it. The difference in whether the attack is the first or last thing on the ability doesn't really matter when the window for applying it is so large.-
Edit: Before I make a bigger fool of myself I just checked to see if there was anything I was missing, and sure enough "Then" when in regards to damage worked differently then I thought. I thought that putting the 8 damage on the stack *was* resolving that part of the ability.
Thank you very much for your work, I find your opinion very interesting. Can you please make another video for Tactican and Scarlet Witch, thank you!!!
Tactician, SvK, and Seraph are up next. My goal is to finish S2 and the holiday box before the end of the year.
Very good analysis. From a super Paladin player, it is great to see other people getting into him and seeing what he's like. He's my favorite since the original.
If you don't mind me asking, how do we compare him to Gambit?
I'm a little cautious to make this comparison. I need to play a lot more with Gambit.
But as a, don't hold me to this, knee jerk, back of the envelope, surface level comparison.
Paladin is kinda like a tank.
Gambit is kinda like a damage dealer.
So, in my very early and unsettled opinion, I would say the two heroes appear to have very different goals and play patterns.
But ask me again when my XDT gets here and I can be both more confident and accurate.
The hardest moment for me was free for all. paladin is very hard to kill and can do some aggro when the opponent see his HP still high. i got gang up a lot of time when i use paladin lol.
The "draw a card when you hit the life leader" rule in DT koth seems like it was crafted to punish a hero like Paladin.
His whole deal is maintaining a high life total. In koth, that means he's the target of way more than his fair share of attacks.
You're right.
Maybe I should do a koth analysis for each hero after I finish the 1v1 analysis. Hehhe.