I would say 2 things could make this work... first, the number one money maker for all free2play games are Skins and Battle Pass. Plus you earned $9. Reskin the exact game 20 times and see if one hits. Do a surfing version, a skating version, a rollerblading version, a sledding version, a boogie boarding version, and anything else you can think of. With the coins you collect, have the ability to purchase items from a store. Maybe add in some power ups that you can use like 1 or two times per run, like jumping or 1 or 2 sec rewind, or a free life. Keep pumping these out until something catches, then when something catches on with good installs put all your time and effort into that game. Improving the graphics, listening to the community, continually updating. But really you need to pump out a lot to find the winner.
I’ve played this game today after watching your previous video. Not gonna lie I kinda like it you don’t have to stress about anything you just play brain deadly and enjoy the game
This looks amazing! Just found your channel! I feel like the characters could use like an ability each, which would make people want to watch ads to get them, as they have interesting abilities, idk, do whatever you want! Good luck! And you got a new sub!
I have some experience with releasing games. The SINGLE BIGGEST MISTAKE game developers make is to give up on their game immediately after release, instead of nurturing the game and doing everything possible to grow it. Imho instead of abandoning this game you should keep adding new features and new monetization options. Later, when you have cracked the formula, add new platforms. OBVIOUSLY a small game like this is not going to be a mega hit on day 1. Day 1 is just the beginning!
It'll be great to have a 6th month update on how this is doing. I've seen other channels suggest mobile game active users and revenue tend to scale up with time, so would be good to see if that's what actually happened and if it ever hit the magic cash out quantity for 1/3rd a lego lambo.
wish you all the best for your steam game mate...i felt bad that mobile game of yours didn't work as you expected...much power to you bro, here to support yaa till you succeed 🎉
I’ve always been curious about game development and this video shows some parts of it. Wish you could include an expense breakdown and hours spent working as well as revenue.
Good luck in the future mate.. The game seems fun, and that's what's important, hope you keep up what you want to do, eventually you'll reach the goal! Hope you do great! ;)
I think to make it more exciting to play, you should add some power-ups to pick up like in Mario Kart to give players more incentive to take risk for reward and able to progress further. This game has a lot of potential. You just need keep working on improving it. Some games only start to make a lot of money after having been released for a few months to a year.
I think people would play this if you added jumps, different biomes, abilities etc. Increase the desire to explore and give room to do something more fulfilling than see how far you can go. Making a well earning game isn't about making anything and then marketing it well. It is about making something which people would rather spend their time on than the competition.
Congrats on what you’ve done! How did you get others to find out about your game? I’m trying to make games myself and I can’t seem to find an audience. Thank you and best wishes on your development journey!
I think it's not a bad outcome as you think, obviously if you haven't a huge marketing campaign the rise can't be other than slow. But as you can see from the organic installs, the grow should be exponential. More interesting would be to see how much is being played, and how much frequently the ads is shown. Personally I've downloaded the game and I haven't ever feel the urge to buy another life because the game is more chilling than competitive, what do you think?
"...I believe it1s better to make it for PC..." or perhaps familiarize yourself with the mobile market, so you know what to do to increase your revenues (keyword optimization, page view conversation and other ASO techniques, ads mediation, icon A/B testing, etc. )
The game is no longer on the play store, and you havent made any videos about it. I think a lot of us would be interested in a video update 'a year later', what has happened a year since you published it, what are the stats, and why have you removed it from the store?
if you put items that can be purchased in the game, I wonder how much of a change there would be in terms of money... I hope you get a chance to try it.
Honestly now, add a donate section, where you can watch unlimited adds just for fun, I would honestly turn on my 3 phones and watch ads for a few hours, it’d be completely worth it!
This game seems promising. UI is a bit chunky but if some stuff was added it could be quite high tier imo tbh. Will try it as soon as I get my hands onto an android phone.
Not quite sure that's how it works on mobile... For example, Toon Blast, which has a brainless repetitive gameplay (hyper-casualized version of match3 genre) made billions of dollars. While Wild Rift (beautifully made mobile version of League of Legends) only made like half of that. A game like Toon Blast is easy enough to be made by a small team or even a solo dev in one year or so, while Wild Rift was several years in development by a high-tier professional studio. If profitability is all about game quality and depth, something doesn't add up here🤔
@@IvanTeslenko To be honest most of the time its just luck or blowing up on TikTok or something like for example lethal company blew up because of funny moments
Would implementing a leaderboard system increase ad use? Wouldn't players use the revive with an ad function more regularly to extend their records in competition with others no? Show a leaderboard on death maybe, right next to the revive with ad option.
Mobile is a sad affair. I remember the renaissance of early apps; just pay a dollar or three and you keep the polished app forever, no subscriptions, no hassle. For whatever reason, their production dropped off the app stores. All that’s left is the big players with bigger marketing strategies. I still have my old ipod with all that abandoned software. Someday I’ll repair it to enjoy the simpler times.
I think what would work is adding more unique skins and things to stylize such as unique crash animations. Don’t put them as purchases but a reward for watching ads that are optional. I know it’s a skill game but I think adding something like the skier can shoot at enemies or I really like the idea of helicopters coming and dropping bombs and mix of enemies. You could then introduce a sort of skill tree like increased speed or jump. They could watch an optional ad to gain some skill points towards a random trait. Different landscapes and vehicles could be a plus also such as an at on a muddy downhill run
I just tried it out, I kept noticing black lines across the screen, makes it look a little glitchy. Also the ordering of skins is a bit weird, the default one is in the middle of the list, and I think it should be on the far left. Also, I think it would be awesome if you could add some sort of progression to the game. You could add new levels, or skills or equipment that could help you skii faster or turn tighter.
IMHO, mobile games are the way to go if you are a solo developer. PC/console development is only feasible if you can collaborate with 2-3 other team members. For a single developer, it is almost impossible to create a polished 3D game on PC without a level designer and an asset creator on your team. I believe there are only a few viable genres on PC for a solo developer: horror (where the game is set in a single room or mansion, allowing you to apply your game mechanics within a limited scope), procedurally generated level-based games (such as endless zombie horde games), card/novel games or tower defense.
My goal for 2024 is also develop a videogame and publish it on steam! What engine are you using for your game? and do you have an idea of what game you are going to make? Good luck dude!
I like your game mate. Congrats! The only think I would say is that once you start seeing those ads. It's a bit too much. For every re-run you need to watch an ad. Maybe it should be a bit more sparsed.
@@devratgames I don’t think it necessarily needs to be unique to be marketable. With some mobile publisher you can test prototype with them and depending of few metrics if they are good enough you can be published. I think it could be worth for you to know about this. If you are interested in it, I can share some publisher name with you.
Have you considered making browser games? There's less competition, and the competition tends to be low quality. At the same time there's a pretty high demand, a lot of people stuck in schools or boring jobs looking for some distraction. If you make a multiplayer browser game (requires learning new skills, but actually not as hard as it sounds), then your competition drops to almost zero.
Yo Alex! Really enjoyed how you spiced up Robot Kyle in last devlog, have followed your journey as well. Keep up the good work, looking forward to see what's coming next!
mobile is hilarious, its not saturated per say it just requires designing your game around microtransactions. I have released 3 apps on the play store. First one received 500k downloads - Just ads (about $2 per day for year+ now) Second one 200k - Ads and VIP pass to unlock all skins (about $1.50 per day for year+ now) Third one 250k - Screw making a real game, copied the microtransaction hussle so much it was actually a sick joke - ($12 per day for year plus) I haven't made a game since but microtransaction hussle is ON POINT! Less downloads, more money, happy dev
I actually really enjoy your game, but one thing that I think would make the game way more replayable and addictive is to have the slope and obstacles randomly generated every time because it does become kind of boring having the same slope over and over again.
Yes my account is terminated by Google team, they have been harsh to developers they just terminated without any notice and can't let me open new account because i maybe mistakly violated their terms and policy which is changing overtime and maybe i forgot to update my apps or any reason they should let us allow to open new account...
I saw your video on RUclips and thought your game looks funny and chill like Altos Adventure... Well the game imediatly lagged (on galaxy s9+) I think its because the whole game renders when you start the game... Also the whole World is hardly scripted. Try smaller parts and build the World randomly, also destroy all Objects which arent seen on Screen, to prevent lags This will Also make the game a bit easier and the outcome of a play less calculatable (the Yeti always come at 120m, and i always died at the same curve at 230m)
Have a great weekend guys!
No u
U too :) also when devlog 2?
I can't see it in the plays store
I would say 2 things could make this work... first, the number one money maker for all free2play games are Skins and Battle Pass. Plus you earned $9. Reskin the exact game 20 times and see if one hits. Do a surfing version, a skating version, a rollerblading version, a sledding version, a boogie boarding version, and anything else you can think of. With the coins you collect, have the ability to purchase items from a store. Maybe add in some power ups that you can use like 1 or two times per run, like jumping or 1 or 2 sec rewind, or a free life. Keep pumping these out until something catches, then when something catches on with good installs put all your time and effort into that game. Improving the graphics, listening to the community, continually updating. But really you need to pump out a lot to find the winner.
That would take thousands of hours of investing on something that MAY or MAY NOT work
@@Avery_Silva welcome to game dev
damn this was uploaded just as i finished the original video
This channel is proof that the Swedish indie scene is alive and well. Good luck dude!
Thank you sir!
Love the series, been here from the beginning, don't stop the grind!
Happy to hear that, really appreciate it sir! Will not stop, to much fun(most of the time) making games!
thanks for sharing this guy! I realy like those videos, it shows the reality of indie gamedev
I’ve played this game today after watching your previous video. Not gonna lie I kinda like it you don’t have to stress about anything you just play brain deadly and enjoy the game
This looks amazing! Just found your channel!
I feel like the characters could use like an ability each, which would make people want to watch ads to get them, as they have interesting abilities, idk, do whatever you want! Good luck! And you got a new sub!
Thank you, really appreciate it
probably one of the most honest videos! thank you :)
I have some experience with releasing games. The SINGLE BIGGEST MISTAKE game developers make is to give up on their game immediately after release, instead of nurturing the game and doing everything possible to grow it. Imho instead of abandoning this game you should keep adding new features and new monetization options. Later, when you have cracked the formula, add new platforms. OBVIOUSLY a small game like this is not going to be a mega hit on day 1. Day 1 is just the beginning!
You're absolute right, keep updating and improving is the way to go. Thanks for input sir!
@@devratgamescan you release dino remake on mobile devices please
Hey can you help me I’m willing to learn and pay to make a mobile game !
i admire your work so much, you’re a true inspiration!
Thank you! Appriciate it
Yes, would love to see what ideas you have for a steam game. Great project, honestly not a bad quality game.
Thank you sir!
It'll be great to have a 6th month update on how this is doing. I've seen other channels suggest mobile game active users and revenue tend to scale up with time, so would be good to see if that's what actually happened and if it ever hit the magic cash out quantity for 1/3rd a lego lambo.
wish you all the best for your steam game mate...i felt bad that mobile game of yours didn't work as you expected...much power to you bro, here to support yaa till you succeed 🎉
I’ve always been curious about game development and this video shows some parts of it. Wish you could include an expense breakdown and hours spent working as well as revenue.
Keep up the hard work, you will get your Lamborghini someday !
thanks for the clear and concise explanations in your videos!
1:40 Add some small ski ramps so people can jump over to other side, not too big so it's still risky and you have align before jump
Good luck in the future mate.. The game seems fun, and that's what's important, hope you keep up what you want to do, eventually you'll reach the goal! Hope you do great! ;)
Thank you! Appreciate it
I think to make it more exciting to play, you should add some power-ups to pick up like in Mario Kart to give players more incentive to take risk for reward and able to progress further. This game has a lot of potential. You just need keep working on improving it. Some games only start to make a lot of money after having been released for a few months to a year.
Thank you for feedback sir!
CONGRATS TO 6K SUBSCRIBERS!!!
I think people would play this if you added jumps, different biomes, abilities etc. Increase the desire to explore and give room to do something more fulfilling than see how far you can go. Making a well earning game isn't about making anything and then marketing it well. It is about making something which people would rather spend their time on than the competition.
Good luck on the new journey!
Wow I like the creative style of it. Nice job
Congrats on what you’ve done! How did you get others to find out about your game? I’m trying to make games myself and I can’t seem to find an audience. Thank you and best wishes on your development journey!
Bro you made 17$ while my game made like 15$ within 1.5 years (+10k downloads) lol. Be proud of that :D
My game made me 0.21 USD after 1 month😂
listening to the doom soundtrack cant be this chill
You can't go wrong with the Doom soundtrack!
I think it's not a bad outcome as you think, obviously if you haven't a huge marketing campaign the rise can't be other than slow. But as you can see from the organic installs, the grow should be exponential. More interesting would be to see how much is being played, and how much frequently the ads is shown. Personally I've downloaded the game and I haven't ever feel the urge to buy another life because the game is more chilling than competitive, what do you think?
Yeah, will dive into the data, haven't analyzed it that much yet. Thanks for input!
Did you have old Google console account ? You didnt need 20 testers?
Yes fortunately i had an old account, Would have been a challenge for me to gather 20 testers otherwise 😀
what really can bring in money is to ditch the ads and selling skins and stuff for money
"...I believe it1s better to make it for PC..."
or perhaps familiarize yourself with the mobile market, so you know what to do to increase your revenues (keyword optimization, page view conversation and other ASO techniques, ads mediation, icon A/B testing, etc. )
_Sounds fun..._
@@TheBcoolGuy If we want to make money with our games, it's never just about having fun. Neither on mobile, nor on PC, nor on console. ;)
Do you have any recommended channels for monetization related information?
You're right, it's a whole science with optimization, ASO, testing etc. There are a lot you can do, if you know your stuff
Check out @JustinGofficial
I recommend starting a tik tok and instagram for this game and spamming short form content as it will drive a lot of people
The game is no longer on the play store, and you havent made any videos about it. I think a lot of us would be interested in a video update 'a year later', what has happened a year since you published it, what are the stats, and why have you removed it from the store?
I think the game is great in it's simplicity! I got quite addicted to it. I even gave it a lovely review on a blog no one wants to read 😅
if you put items that can be purchased in the game, I wonder how much of a change there would be in terms of money... I hope you get a chance to try it.
I am still shocked by the cpm, it way above youtube or even tiktok cpm
Honestly now, add a donate section, where you can watch unlimited adds just for fun, I would honestly turn on my 3 phones and watch ads for a few hours, it’d be completely worth it!
This game seems promising. UI is a bit chunky but if some stuff was added it could be quite high tier imo tbh. Will try it as soon as I get my hands onto an android phone.
Hallå!! Keep making games and you will find yourself making a top seller one day 🎉😊
Great video, hoping this steam game also became a RUclips video saga
Thanks! It will!
If you make a good mobile game that isn’t hyper casual it could work if it’s high quality enough.
Not quite sure that's how it works on mobile... For example, Toon Blast, which has a brainless repetitive gameplay (hyper-casualized version of match3 genre) made billions of dollars. While Wild Rift (beautifully made mobile version of League of Legends) only made like half of that. A game like Toon Blast is easy enough to be made by a small team or even a solo dev in one year or so, while Wild Rift was several years in development by a high-tier professional studio. If profitability is all about game quality and depth, something doesn't add up here🤔
@@IvanTeslenko To be honest most of the time its just luck or blowing up on TikTok or something like for example lethal company blew up because of funny moments
Also a note it made a lot of money because that’s what it was designed to do instead of designing a good game
Would implementing a leaderboard system increase ad use? Wouldn't players use the revive with an ad function more regularly to extend their records in competition with others no? Show a leaderboard on death maybe, right next to the revive with ad option.
What do you think about making mobile games for Android or iOS in terms of earnings?
It's hard to make money
Mobile is a sad affair. I remember the renaissance of early apps; just pay a dollar or three and you keep the polished app forever, no subscriptions, no hassle. For whatever reason, their production dropped off the app stores. All that’s left is the big players with bigger marketing strategies.
I still have my old ipod with all that abandoned software. Someday I’ll repair it to enjoy the simpler times.
I think what would work is adding more unique skins and things to stylize such as unique crash animations. Don’t put them as purchases but a reward for watching ads that are optional. I know it’s a skill game but I think adding something like the skier can shoot at enemies or I really like the idea of helicopters coming and dropping bombs and mix of enemies. You could then introduce a sort of skill tree like increased speed or jump. They could watch an optional ad to gain some skill points towards a random trait. Different landscapes and vehicles could be a plus also such as an at on a muddy downhill run
Did you follow Imphenzia's 3D character creation tutorial?
How much time did it take you to create a decent character?
I just tried it out, I kept noticing black lines across the screen, makes it look a little glitchy. Also the ordering of skins is a bit weird, the default one is in the middle of the list, and I think it should be on the far left.
Also, I think it would be awesome if you could add some sort of progression to the game. You could add new levels, or skills or equipment that could help you skii faster or turn tighter.
Thanks for great feedback, appreciate it!
I think you can earn more on fivrr xD greate video, thank you for doing this video, it was insightful for me
I would say that your game is very good and decent it needs more improvements.
Do when you click on both sides the player jumps
i really suggest you make the game have a vertical option and various controls to choose from aka on a real slope if you push right you go left
IMHO, mobile games are the way to go if you are a solo developer. PC/console development is only feasible if you can collaborate with 2-3 other team members. For a single developer, it is almost impossible to create a polished 3D game on PC without a level designer and an asset creator on your team. I believe there are only a few viable genres on PC for a solo developer: horror (where the game is set in a single room or mansion, allowing you to apply your game mechanics within a limited scope), procedurally generated level-based games (such as endless zombie horde games), card/novel games or tower defense.
What website do i go to in order to make my own game
Probably would have made more if it originally had good controls.
All the best for your steam game 🤟🤟🤟
Thank you sir!
Is SkyLine Scooter released?
are you using unity?
Yes
Wow!! That ecpm, mine is at 0.80€ 😢
Hang in there bro
@@devratgames thank you so much! And good luck with your games! I’ll keep watching your advancements ❤️
You mean "the left side to turn right and the right side to turn left".
i thought the thumbnail was cpu usage
Could have been!
My goal for 2024 is also develop a videogame and publish it on steam! What engine are you using for your game? and do you have an idea of what game you are going to make? Good luck dude!
Wish you all the best with your game! I'm using Unity right now. Will try out Godot sometime as well
Why didn't work with a publisher like devolver digital or kongregate
I like your game mate. Congrats!
The only think I would say is that once you start seeing those ads. It's a bit too much. For every re-run you need to watch an ad. Maybe it should be a bit more sparsed.
Welcome to ERAGON, the next generation of gaming! Experience true ownership and rewards
bro ihave problems with creatin a playstore dev account
the phone number isn't accepted
think of it that way - make 10 clones of the same game but reskin it and earn not 17 but 170 :)
Can't find the game at all
Good luck on Steam! 😊 👍
Thank you! Will need it :)
How many downloads would i need to make 1 million dollers on google play store in 1 year
what are you using for ads? which sdk/api?
pls multiplayer update
Omg, that's a real challenge right there
What happened to the game?
thanks it really helped
The game seems cool.
Have you tried to send it to a mobile publisher ?
Thank you! No havent, guessing the game is not marketable/unique enough.
@@devratgames I don’t think it necessarily needs to be unique to be marketable.
With some mobile publisher you can test prototype with them and depending of few metrics if they are good enough you can be published.
I think it could be worth for you to know about this.
If you are interested in it, I can share some publisher name with you.
Have you considered making browser games? There's less competition, and the competition tends to be low quality.
At the same time there's a pretty high demand, a lot of people stuck in schools or boring jobs looking for some distraction.
If you make a multiplayer browser game (requires learning new skills, but actually not as hard as it sounds), then your competition drops to almost zero.
You deleted this game now?
I like your videos and your channel and I i like that we are on somewhat similar path and video style ❤ real recognize real... Great work 👏
Yo Alex! Really enjoyed how you spiced up Robot Kyle in last devlog, have followed your journey as well. Keep up the good work, looking forward to see what's coming next!
Witch program do u use ?
Unity to make this game
@@devratgames thank you bro!
why don't you just put a small ad card at the bottom of the screen all the time
Wouldn't be able to look at myself in the mirror again if I did ;)
Awesome Video!
Thanks!
Very nice
mobile is hilarious, its not saturated per say it just requires designing your game around microtransactions. I have released 3 apps on the play store.
First one received 500k downloads - Just ads (about $2 per day for year+ now)
Second one 200k - Ads and VIP pass to unlock all skins (about $1.50 per day for year+ now)
Third one 250k - Screw making a real game, copied the microtransaction hussle so much it was actually a sick joke - ($12 per day for year plus)
I haven't made a game since but microtransaction hussle is ON POINT! Less downloads, more money, happy dev
I actually really enjoy your game, but one thing that I think would make the game way more replayable and addictive is to have the slope and obstacles randomly generated every time because it does become kind of boring having the same slope over and over again.
What the fuck it could be a dejavu but I'm pretty sure I played the exact game as a kid. Like 8 years ago. This feels weird
Was it "Chilly snow"?
@@devratgames no it was with a skier and same gesture design I think
Favorit kent låt?
Många bra med "Egoist" är kanon, vilken är din #1?
Vinternoll2, Banger !
Keep going ;)🎉
you should try uploading the game to a web portal like poki and share the results with us!!!
Yes my account is terminated by Google team, they have been harsh to developers they just terminated without any notice and can't let me open new account because i maybe mistakly violated their terms and policy which is changing overtime and maybe i forgot to update my apps or any reason they should let us allow to open new account...
guess youtube did its thing
Nice 💚🔥
You need jumps
2:43 I'm sorry byt Flying Gorilla is by far the best game on the PlayStore
Good game!
I think the experiment is a bit flawed, you need to wait at least 5-6 months to make any conclusions on if your game was successful or not.
Lit
I saw your video on RUclips and thought your game looks funny and chill like Altos Adventure... Well the game imediatly lagged (on galaxy s9+)
I think its because the whole game renders when you start the game... Also the whole World is hardly scripted. Try smaller parts and build the World randomly, also destroy all Objects which arent seen on Screen, to prevent lags
This will Also make the game a bit easier and the outcome of a play less calculatable (the Yeti always come at 120m, and i always died at the same curve at 230m)
Добре і корисне відео)
add a jump
Pls source code ❤
nice