On the contrary, I sold all stakings to buy up to 78 lands. The best land is tier1: in each land there is a maximum of 200 elements, you can build 160 converters that will passively generate 80 units of fuel per day and 22 active, approximately 100 units of fuel 1$. Therefore you can generate 1$ daily. You can get 15 blueprint.. With a level 2 land you would generate 144 units of fuel (80+22*3) 1.44$ per day, but the tier 2 cost 3 times more than a tier 1 land. I prefer to buy 3 tier1 which will generate 3$/day than a land tier 2 that will generate $1.44/day. With 3 lands tier 1 I can get 45 blueprints at 5$ it would be 225$; with a tier 2 only $75. Therefore, after having worked (my interns) on the 78 lands I am very clear that the best lands are the TIER1. About the discussion
Is this assuming all converters generate the same amount of fuel independent of land tier? Just like fuel sites produce more per site on higher tier land I believe there converters are the same. When you add blueprints into the mix T1 may be the best option, but we have no clue what the market for blue prints and skins will look like right now.
Great video, thanks Nijafe. I did a similar calculation a while ago and got very similar results. I agree that ILV is much better value than land currently, especially considering the non-in game revdis for ILV (which obviously doesn't apply to land). Also there is another 80,000 plots of land to be released, which will dilute the land supply. Other factor is that we don't know what the "upper rail" for fuel price will be - if it's too low it can severely restrict the land revenue. My plan is to buy ILV at this stage, and if the ILV price appreciates relative to land price, I'll sell some of that ILV and buy land (I'm not selling the land I already have though)
Of course! Im glad you had similar results. They make sense even though I wish it looked better for land. I completely agree about the rails. We’re discussing this in the strategy sub council right now. Im fighting for setting rails high. If we want to keep prices within a range I’d rather see an increase of production so that land owners arnt being help back by centralized control. Unfortunately, im not getting the support I need, but it’s not over. Something should be presented to the community in the next few weeks.
On the matter ILV or lands. In June 2022 a tier 1 was worth $900, now it is worth $300, 33% of the original value. Instead ILV was worth $300 and now it's worth $50, 16% of the original value. Prices will always prove the landowner right. There are many shareholders who will sell ILV in the first price increase, therefore the capacity to increase ILV is limited, on the other hand I think that a drop to $18 is very possible. The property of Illuvium is private, they have been financed with the original sale of tokens and with the sale of 20000 lands. With the ILV pump to $2000 they have already paid the token buyers. The land buyers will be paid 5% of the income, the other 95% will be kept by the illuvium managers. So those of us with ILV or lands have very little of the game.
Land had definitely held up better than ILV. And yeah I see ILV being sold on smaller pumps because it’s more liquid. Not sure what you mean about 95% will be kelp my Illuvium managers. 95% of the revenue will go to ILV stakers. I think the Illuvium DAO has around 18-20% of the ILV supply.
That’s something that’s still being discussed internally with the team and strategy sub council. I can’t say too much right now, but once we have that worked out and presented to the community I’ll definitely make a video about it. Stay tuned!
Is that the value per month, if so does that mean that 1 ilv staked gives you 5 per month 🤔. Also does this take into consideration the converters on the land that passively generate fuel.
I just put in a place holder for revenue. The main comparison was the return on staking ILV vs playing land. I didn’t specifically consider converters, I assumed that if the fuel sites produce 4x than the converters also have the potential to produce that same 4x. So it would scale together. And that would make sense for balancing anyhow.
I plugged in 30m as just a placeholder for the video. I’d hope it’s more than that. But in this video I was comparing the returns of ILV rev dis vs land play so that number doesn’t really play a factor.
Non the less, would you be able to make an estimation of what you consider a humble and moderate estimation of revenue. I understand no month will be the same but I do think considering the project it will be a growing one. 30m first months seems fine but say after 6 months or a year I do expect the numbers start to rise. How do you see this? Also how do you see the price of the token itself evolving once open beta is live?
Agreed. I’ve been focusing most of my bear market capital into BTC and ETH, but I’m starting to look into other projects now. Gotta find some 20x coins haha
I don't think you are wrong. I am a bit frustrated about this subject because Kieran talked about how all of the Fuel that is used in the game will come from the land. Well, that statement is misleading at best, and totally inaccurate at worst. Only 5% comes from production on the land. I would have done different decisions on my allocations if it was shared before the land sale that just 5% of the fuel would come from land production. I get that teams make mistakes, and sometimes they talk about things differently than they then implement them. ILV is a way better deal at present than the land.
Yeah. If he said that he definitely didn’t make it clear. It was always 5% because the other 95% was for the ILV stakers. ILV is clearly the better choice right now when it comes to ROI based on Illuvium revenue. We’ve seen land in other games go for crazy prices in the previous bear market so maybe flipping a plot into ILV in the bull market is the play here. Time will tell.
Yeah I think if your buying land right now you’re doing it because of the hope of increased utility. Doesn’t seem like the ROI is worth it vs staked ILV.
On the contrary, I sold all stakings to buy up to 78 lands. The best land is tier1: in each land there is a maximum of 200 elements, you can build 160 converters that will passively generate 80 units of fuel per day and 22 active, approximately 100 units of fuel 1$. Therefore you can generate 1$ daily. You can get 15 blueprint.. With a level 2 land you would generate 144 units of fuel (80+22*3) 1.44$ per day, but the tier 2 cost 3 times more than a tier 1 land. I prefer to buy 3 tier1 which will generate 3$/day than a land tier 2 that will generate $1.44/day.
With 3 lands tier 1 I can get 45 blueprints at 5$ it would be 225$; with a tier 2 only $75. Therefore, after having worked (my interns) on the 78 lands I am very clear that the best lands are the TIER1.
About the discussion
Is this assuming all converters generate the same amount of fuel independent of land tier?
Just like fuel sites produce more per site on higher tier land I believe there converters are the same.
When you add blueprints into the mix T1 may be the best option, but we have no clue what the market for blue prints and skins will look like right now.
Great video, thanks Nijafe. I did a similar calculation a while ago and got very similar results. I agree that ILV is much better value than land currently, especially considering the non-in game revdis for ILV (which obviously doesn't apply to land). Also there is another 80,000 plots of land to be released, which will dilute the land supply. Other factor is that we don't know what the "upper rail" for fuel price will be - if it's too low it can severely restrict the land revenue. My plan is to buy ILV at this stage, and if the ILV price appreciates relative to land price, I'll sell some of that ILV and buy land (I'm not selling the land I already have though)
Of course! Im glad you had similar results. They make sense even though I wish it looked better for land.
I completely agree about the rails. We’re discussing this in the strategy sub council right now. Im fighting for setting rails high. If we want to keep prices within a range I’d rather see an increase of production so that land owners arnt being help back by centralized control.
Unfortunately, im not getting the support I need, but it’s not over. Something should be presented to the community in the next few weeks.
May I add here that Kieran had something up his sleeve to increase benefits for land holders, but he never specified it… it was something in the works
On the matter ILV or lands. In June 2022 a tier 1 was worth $900, now it is worth $300, 33% of the original value. Instead ILV was worth $300 and now it's worth $50, 16% of the original value.
Prices will always prove the landowner right.
There are many shareholders who will sell ILV in the first price increase, therefore the capacity to increase ILV is limited, on the other hand I think that a drop to $18 is very possible.
The property of Illuvium is private, they have been financed with the original sale of tokens and with the sale of 20000 lands. With the ILV pump to $2000 they have already paid the token buyers. The land buyers will be paid 5% of the income, the other 95% will be kept by the illuvium managers. So those of us with ILV or lands have very little of the game.
Land had definitely held up better than ILV. And yeah I see ILV being sold on smaller pumps because it’s more liquid.
Not sure what you mean about 95% will be kelp my Illuvium managers. 95% of the revenue will go to ILV stakers. I think the Illuvium DAO has around 18-20% of the ILV supply.
@@NijafePlays 95% of the fuel income will be used to maintain the company and 5% will be distributed among the landowners
I'd like to know how much land would be needed for a regular daily player to have enough fuel for a solid experience in Overworld?
That’s something that’s still being discussed internally with the team and strategy sub council. I can’t say too much right now, but once we have that worked out and presented to the community I’ll definitely make a video about it. Stay tuned!
agree T2 seems best option. Also do a video on staking after the staking process gets upgraded.
I could do a staking video. What upgrade are you talking about?
Staking V3?
Good solid video Nijafe. I found it very helpful.
Glad it helped. Thanks!
Is that the value per month, if so does that mean that 1 ilv staked gives you 5 per month 🤔. Also does this take into consideration the converters on the land that passively generate fuel.
I just put in a place holder for revenue. The main comparison was the return on staking ILV vs playing land.
I didn’t specifically consider converters, I assumed that if the fuel sites produce 4x than the converters also have the potential to produce that same 4x. So it would scale together. And that would make sense for balancing anyhow.
You mentioned 30M$ per month revenue; does that not seem a bit on the low side? I have long heard that 100M$ would be quite conservative estimation.
I plugged in 30m as just a placeholder for the video. I’d hope it’s more than that.
But in this video I was comparing the returns of ILV rev dis vs land play so that number doesn’t really play a factor.
@@NijafePlays understood the intention. Great video
Non the less, would you be able to make an estimation of what you consider a humble and moderate estimation of revenue. I understand no month will be the same but I do think considering the project it will be a growing one. 30m first months seems fine but say after 6 months or a year I do expect the numbers start to rise. How do you see this? Also how do you see the price of the token itself evolving once open beta is live?
@NijafePlays sorry… think I sent the last one to myself 🙈
What is "Land"
Land is the NFT in Illuvials where FUEL will be produced. FUEL is used in the overworld for in-game transactions.
T2 Land is the way to go
100% if I were to pick up more right now that’s the tier I would be looking at.
This bear market has been ruff. I just hope all the projects out there make it. I still have 32 more ILV to go. Then I'm diversify into other things.
Agreed. I’ve been focusing most of my bear market capital into BTC and ETH, but I’m starting to look into other projects now. Gotta find some 20x coins haha
cant find the $100 land
There is no 100$ land haha. Floor is around 300$ right now.
I don't think you are wrong. I am a bit frustrated about this subject because Kieran talked about how all of the Fuel that is used in the game will come from the land. Well, that statement is misleading at best, and totally inaccurate at worst. Only 5% comes from production on the land. I would have done different decisions on my allocations if it was shared before the land sale that just 5% of the fuel would come from land production. I get that teams make mistakes, and sometimes they talk about things differently than they then implement them. ILV is a way better deal at present than the land.
Yeah. If he said that he definitely didn’t make it clear. It was always 5% because the other 95% was for the ILV stakers.
ILV is clearly the better choice right now when it comes to ROI based on Illuvium revenue.
We’ve seen land in other games go for crazy prices in the previous bear market so maybe flipping a plot into ILV in the bull market is the play here. Time will tell.
Great stats. Please do an in-depth video on how to buy land for beginners. Pretend you're explaining it to a 5 year old...Lol
Great suggestion! You think like explaining to a non crypto person? Make a wallet, send eth, connect to IMX…
Yes, exactly. I think people are put off by what they have to do but nobody ever explains it simply!!@@NijafePlays
Stake it , buying land sucks IMO
Yeah I think if your buying land right now you’re doing it because of the hope of increased utility. Doesn’t seem like the ROI is worth it vs staked ILV.