Literal Proof Parries ruin the game. Devil Jin has zero pressure game against a character that can just parry and launch. Hats off to Qudans for playing so well despite being out played by the game itself
As if DVJ doesn't get a power parry of his own which also works wonders if DVJ player has the reflex to do it. 💀 Reflex parries are the most hardcore and virtuous aspect of Tekken. If you hate getting parried, that is where *mindgames* come in. Qudans can go b2 and not go for the second hit, granting him mental frames since the Jin player has to be solely focused on the kick animation to properly react to it. This articifial turn often gives DVJ the chance to impose a forced 50/50.
@@darkmatter21_xx It functions exactly the same: both Jin and Devil Jin parries have i3 startup instead of i5. Devil Jin gives fixed damage, Jin gives the variable potential for punishment. But the startup and the applications are exactly the same.
@@NovaSeiken any skilled Jin player can launch you Via a parry. DJ gets a counter attack. Also Jin recovers quickly on whiff , DJ is stuck standing there. Completely different. Also DJs move can MISS EVEN IF THEY HIT THE CRUSH. Jin's parry always pulls the enemy player closer so they can follow up. Jin is BUSTED In this game compared to DJ. Stop the cap.
Gotta say I hope in 1.09 we get more Jin nerf like d2 being -15, heatsmash - 4 didn't wallsplat from miles away, his B2-1 after hellsweep isn't always confirm F4 pickup needs to be difficult Overall that's what I'll wish we get
Literal Proof Parries ruin the game. Devil Jin has zero pressure game against a character that can just parry and launch. Hats off to Qudans for playing so well despite being out played by the game itself
As if DVJ doesn't get a power parry of his own which also works wonders if DVJ player has the reflex to do it. 💀
Reflex parries are the most hardcore and virtuous aspect of Tekken.
If you hate getting parried, that is where *mindgames* come in. Qudans can go b2 and not go for the second hit, granting him mental frames since the Jin player has to be solely focused on the kick animation to properly react to it.
This articifial turn often gives DVJ the chance to impose a forced 50/50.
@@NovaSeiken dawg this matchup is borderline rigged
@@NovaSeiken Power Parry is not the same
@@darkmatter21_xx It functions exactly the same: both Jin and Devil Jin parries have i3 startup instead of i5.
Devil Jin gives fixed damage, Jin gives the variable potential for punishment. But the startup and the applications are exactly the same.
@@NovaSeiken any skilled Jin player can launch you Via a parry. DJ gets a counter attack. Also Jin recovers quickly on whiff , DJ is stuck standing there. Completely different. Also DJs move can MISS EVEN IF THEY HIT THE CRUSH. Jin's parry always pulls the enemy player closer so they can follow up. Jin is BUSTED In this game compared to DJ. Stop the cap.
wtf are those missed hitboxes in dvj!??
i know qudans lost but damn he blocked every D2
Qudans is the better player but CBM has the better character 😢
lol, CBM is the champion, and he plays better than qudans) He also played better in Tekken 7.
@@Jin-xh6ey bro what? Qudans was a monster in early-mid tekken 7. He made knee practice characters like Lili just to counter pick him in tournaments.
@@vergo1785 Don't argue with people named Jin in it XD wcyd
Gotta say I hope in 1.09 we get more Jin nerf like d2 being -15, heatsmash - 4 didn't wallsplat from miles away, his B2-1 after hellsweep isn't always confirm F4 pickup needs to be difficult
Overall that's what I'll wish we get
Devil Jin is absolute trash
Please activate Windows first 😁
They need to fix devil jin fr
Eventually they'll quit being one tricks.
It is hard for me to play with devil
I play both and devil jin moves are nerfed and punishable.
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