limit break was great specially after you got damage manipulation and lb enablers it became very solid and the skills were balanced it was overall a good era for vanguard
yup thats when the concept of limit break totally changed cause you can just use it even without 4 damage or 0 dmg in that case and the meta shifted completelyf rom sounter play and it became so diverse
Actually funnily enough, Standard was getting a bit boring for the people at my locals (myself included) so we actually went back to limit break decks, with the exception that we couldn't use anything beyond set 15 (though reprints were an exception). Though now that standard has pretty much all the clans released now we're getting back into standard
The big problem with Limit Break was that some effects that were clearly meant to be used early to mid game were still given LB4, which was late game. That made those cards unintentionally worse because by the time their effects were active they weren't that useful anymore
The great thing about Limit break is that all its mechanics were end game. So even if an LB just said you win, it is likely you are nearing the end of the game anyway. Meanwhile, with Legion and G alll that was needed was for both of you to be at grade 3. That is at best halfway through the game. they could bring back LB for standard and all the non-LB cards would still be relevant.
Break ride wasn't really interesting imo. Limit break was a really good integration of damage deny tactics (though they are always a topic because of cb) BTW what i liked about legion was that more grade 2s became memorable and the artistic side (pun intended) of things
for me LB was ok but couldn't really like it as most battles it was up to your'll opponent on managing your damage so most battles were getting yu to 3 then stalling until they got lb or until they could rush you from 3-6 most times. i guess in ways might not be seen as too bad as it could be downfall for a player to do at timesi will say certain skills were fun like dudley emperor and salome i enjoyed and of course cecilia. id sy even these days theres still that kind of damage management thinking going o for certain decks/clans but not as deep as lb as back then still most your vanguards were vanillas most times unless they had a good secondary skill i will say postponing a opponents big lb move was nice but was not my fav that much. but i guess i enjoyed the lb era when break rides came out even though i didn't play them as much i wouldn't want as restricted condition as lb in standard as then it either has to be to good over that its worth running over your usually stuff or even techining in but i agree something that makes opponent have to decide more on if they attack and give you damage or let a certain condition of yours go off
I loved limit break me and Acouple friends use them still and I have 3 raging form decks that I loved. Also one of my favorites were my Narukami and novas like I always say.
So I brought a really bad deck to regionals one time. It was a ragingform/ dragruler deck with 13 stands and 3 heals. It was on a dare, but I got top 8 lmao
What that's awesome 13 stands and only 3 heals. I used Narukami vowing sword and vowing sword revers but i also toke asuar Kaiser cross ride deck for my second team tournament
I used to like Limit Break more than I do now. I've gone back to playing old school decks quite a bit (in addition to standard) and upon going back, I can see how Limit Break, and Break Rides were kind of bad. At first, LB units used to have 2 skills. One for mid-game, and then their LB for late game. That aspect was cool. Or, units like Garmore, where they just got 5k at 4 Damage, and a main on-ride skill. As it went on though, it became more and more your Vanguard couldn't do anything until 4 damage, and that's less fun than I remember it. And as much as I enjoyed Break Rides, I do have to say that they made G3 lineups much less exciting. Sure, more often then not, most decks ran 2 G3's at 4 copies, but plenty of decks had weird ratios and techs and backups. And also G3's having skills actually active on RG was pretty cool too. I'm really glad Standard is kind of getting back to that. That being said, great vid!
I found limit break interesting when it was released and it was fun but with all the new stuff I find limit break alright, but I really hope the bring it back in V, but I doubt it, my personal favourite mechanic was legion shame it was short lived though
"Limit break" not "break ride" I remember them being really all over the place, but then break rides came in to the mix and things really changed decks that were weak all of a sudden became amazing (beast deities, battle sisters, magus) break ride was a really cool time for the game. They even continued on into the legion era, and even the start to mid way of the g era with the LB enablers "Sweep Command" for example the ability to go from stride to break ride was just amazingly cool. Rant: That is why I am kind of sad with the state of this game right now, the formats where a great idea don't get me wrong it will solve many problems going into the future with the game and for new players coming in. But premium is a mess and premium is vital to keep people engaged to your game until their clan gets support, because what will happen when the new standard comes will we see the secondary market crashing again, shops not wanting to even buy new product when the end of a format comes along. Proper premium management is going to be vital to seeing, if this game is going to last for at least another 8 years.
The Break Ride era was kind of boring, tbh. Everyone just sat on grade 3 until getting to 4 damage without anything happening, no one would guard and it just promoted sloppy play. Personally, my favorite era was Legion. It was more defensive and more skillful, imo. Really wish that it wasn't dropped so fast for Stride.
I actually really disliked the Limit Break era because of the awkward damage denial aspect of it. It encourages bad play, because you are rewarded for being behind and taking more damage than your opponent, but at the same time, you still need to efficiently guard to make sure you aren't just wiped out by their powerful LB skill. Similarly, attempting to not call just so they have to go face is traditionally a bad play too, as you are having to give up so much potential tempo to the opponent. So there is some counterplay and stuff to think about, but then it's hard to make the right move when you're often either damned if you do and damned if you don't after every decision. Breakrides added more awkwardness, as you often needed to ride in a certain order, and powerful combos could often just take you from 3 to 6 in one go, if you're unlucky, and then you didn't even get to use your breakride skills at all.
I never liked the idea of winning because the other player could not play. Hence why Grade stalling is imo the most horrendous oversight in the history of Vanguard that was fixed too little too late.
@@elin111I actually really liked the idea of G1 decks, as they were an interesting and different way to play the game, and I think it would be cool if decks with high G1 ratios could make some kind of comeback in the future, but not because of an exploit, like G1 Seven Seas. They should try and avoid mechanics that are reliant on what your opponent chooses to do, so that we don't end up with more unintended exploits like that.
The ruling where you can Stride if you're at G3 at the start of the turn is how the mechanic should've worked since the very beginning. Grade stalling happened because Bushi did not consider players could intentionally choose not to ride when they designed Stride. Going first in Stride format was also horrible, the player that goes first already has the disadvantage of not attacking on G1, that should be balanced by getting to G3 and twin drive first, but having second player be the first one to Stride was really bad for going first. Imaginary Gift in my opinion was a step in the right direction. All you need to do to get IGift is to ride your G3, you don't need your opponent to be at G3 to do that, and your opponent can't stop you from getting at least the first IGift. IGift also made it so players want to go first again so they get their Gifts first, but at the same time IGift doesn't give as much overwhelming advantage as Striding first did.
I miss Limit Break too. It was so exciting whenever you reached that threshhold to make it live.
limit break was great
specially after you got damage manipulation and lb enablers it became very solid and the skills were balanced it was overall a good era for vanguard
Man when those enablers came out it was a total game changer. I loved it
yup thats when the concept of limit break totally changed cause you can just use it even without 4 damage or 0 dmg in that case and the meta shifted completelyf rom sounter play and it became so diverse
Actually funnily enough, Standard was getting a bit boring for the people at my locals (myself included) so we actually went back to limit break decks, with the exception that we couldn't use anything beyond set 15 (though reprints were an exception). Though now that standard has pretty much all the clans released now we're getting back into standard
The big problem with Limit Break was that some effects that were clearly meant to be used early to mid game were still given LB4, which was late game. That made those cards unintentionally worse because by the time their effects were active they weren't that useful anymore
The great thing about Limit break is that all its mechanics were end game. So even if an LB just said you win, it is likely you are nearing the end of the game anyway. Meanwhile, with Legion and G alll that was needed was for both of you to be at grade 3. That is at best halfway through the game. they could bring back LB for standard and all the non-LB cards would still be relevant.
Break ride wasn't really interesting imo. Limit break was a really good integration of damage deny tactics (though they are always a topic because of cb)
BTW what i liked about legion was that more grade 2s became memorable and the artistic side (pun intended) of things
My favorite vanguard RUclipsr: miracle trigger
I wish they brought back limit break
They kinda did, v series vortex dragon has a limit break 5 effect
me too man, they should at least power it up to combat new mechanics
@@LtApples101 i would still prefer though that it has the sign lb4 or lb5
That would be too slow against the powercreeped cards of both Standard and Premium
Limit Break was always a favourite of mine to watch. (As I didn’t start playing until V series.) I really hope they bring some form of it to Standard.
I think the power levels already pretty high. So a condition would be great
I loved this era
for me LB was ok but couldn't really like it as most battles it was up to your'll opponent on managing your damage so most battles were getting yu to 3 then stalling until they got lb or until they could rush you from 3-6 most times. i guess in ways might not be seen as too bad as it could be downfall for a player to do at timesi will say certain skills were fun like dudley emperor and salome i enjoyed and of course cecilia.
id sy even these days theres still that kind of damage management thinking going o for certain decks/clans but not as deep as lb as back then still most your vanguards were vanillas most times unless they had a good secondary skill i will say postponing a opponents big lb move was nice but was not my fav that much.
but i guess i enjoyed the lb era when break rides came out even though i didn't play them as much
i wouldn't want as restricted condition as lb in standard as then it either has to be to good over that its worth running over your usually stuff or even techining in but i agree something that makes opponent have to decide more on if they attack and give you damage or let a certain condition of yours go off
My last deck that I had fun with was my Golden Paladin Liberator deck before the Legion arc.
“Stand up, Vanguard!”
Anyways, nice video 👍
I enjoyed Limit Break too
Keep up the great work
I remember a lot of ppl hated LB because it was just so slow, but I loved it.
I loved limit break me and Acouple friends use them still and I have 3 raging form decks that I loved. Also one of my favorites were my Narukami and novas like I always say.
So I brought a really bad deck to regionals one time. It was a ragingform/ dragruler deck with 13 stands and 3 heals. It was on a dare, but I got top 8 lmao
What that's awesome 13 stands and only 3 heals. I used Narukami vowing sword and vowing sword revers but i also toke asuar Kaiser cross ride deck for my second team tournament
I used to like Limit Break more than I do now. I've gone back to playing old school decks quite a bit (in addition to standard) and upon going back, I can see how Limit Break, and Break Rides were kind of bad.
At first, LB units used to have 2 skills. One for mid-game, and then their LB for late game. That aspect was cool. Or, units like Garmore, where they just got 5k at 4 Damage, and a main on-ride skill. As it went on though, it became more and more your Vanguard couldn't do anything until 4 damage, and that's less fun than I remember it.
And as much as I enjoyed Break Rides, I do have to say that they made G3 lineups much less exciting. Sure, more often then not, most decks ran 2 G3's at 4 copies, but plenty of decks had weird ratios and techs and backups. And also G3's having skills actually active on RG was pretty cool too.
I'm really glad Standard is kind of getting back to that.
That being said, great vid!
In italy we still got limit break(BT13)
I found limit break interesting when it was released and it was fun but with all the new stuff I find limit break alright, but I really hope the bring it back in V, but I doubt it, my personal favourite mechanic was legion shame it was short lived though
Legion was probably my second favorite
Funny enough it won't be long before ZERO reaches Lmit Break era.
What if there was last Brake you have 6 damage and have one last turn to turn it around
Wew i knew people still love LB..note I still play Beast Diety ddwck without stride..Still works
"Limit break" not "break ride" I remember them being really all over the place, but then break rides came in to the mix and things really changed decks that were weak all of a sudden became amazing (beast deities, battle sisters, magus) break ride was a really cool time for the game. They even continued on into the legion era, and even the start to mid way of the g era with the LB enablers "Sweep Command" for example the ability to go from stride to break ride was just amazingly cool.
Rant:
That is why I am kind of sad with the state of this game right now, the formats where a great idea don't get me wrong it will solve many problems going into the future with the game and for new players coming in.
But premium is a mess and premium is vital to keep people engaged to your game until their clan gets support, because what will happen when the new standard comes will we see the secondary market crashing again, shops not wanting to even buy new product when the end of a format comes along. Proper premium management is going to be vital to seeing, if this game is going to last for at least another 8 years.
Oh the days when I attempted to full bling my completely irrelevant gauntlet buster deck
Good times
It would be nice to bring lb back, but they should not exagerate with it, because it will become monoton.
I like the legion mechanic as its recycling mechanic essentially but then it can be argued that the mechanic is broken as well XD
Legion was great, they just didnt make enough and never gave any to old archetypes
Make vanguard great again bring limit break back
Now this isn't a lb but in the link joker era, one combo I lost my mind about was dauntless drive and overlords the end. Still like it to this day.
The Break Ride era was kind of boring, tbh. Everyone just sat on grade 3 until getting to 4 damage without anything happening, no one would guard and it just promoted sloppy play. Personally, my favorite era was Legion. It was more defensive and more skillful, imo. Really wish that it wasn't dropped so fast for Stride.
I think I can agree that the LB formats were a fair environment but mechanically it was sooooooo boring.
Especially when compared to something like gguard format which had actual card interaction and much more diverse and interesting decision making.
@@TempestDacine Agreed. Late G was the best Vanguard format, V Series feels like 1 step forward and 5 steps back.
@@machina5 my comrade of culture
I actually really disliked the Limit Break era because of the awkward damage denial aspect of it. It encourages bad play, because you are rewarded for being behind and taking more damage than your opponent, but at the same time, you still need to efficiently guard to make sure you aren't just wiped out by their powerful LB skill. Similarly, attempting to not call just so they have to go face is traditionally a bad play too, as you are having to give up so much potential tempo to the opponent. So there is some counterplay and stuff to think about, but then it's hard to make the right move when you're often either damned if you do and damned if you don't after every decision.
Breakrides added more awkwardness, as you often needed to ride in a certain order, and powerful combos could often just take you from 3 to 6 in one go, if you're unlucky, and then you didn't even get to use your breakride skills at all.
I never liked the idea of winning because the other player could not play. Hence why Grade stalling is imo the most horrendous oversight in the history of Vanguard that was fixed too little too late.
@@elin111I actually really liked the idea of G1 decks, as they were an interesting and different way to play the game, and I think it would be cool if decks with high G1 ratios could make some kind of comeback in the future, but not because of an exploit, like G1 Seven Seas. They should try and avoid mechanics that are reliant on what your opponent chooses to do, so that we don't end up with more unintended exploits like that.
The ruling where you can Stride if you're at G3 at the start of the turn is how the mechanic should've worked since the very beginning. Grade stalling happened because Bushi did not consider players could intentionally choose not to ride when they designed Stride.
Going first in Stride format was also horrible, the player that goes first already has the disadvantage of not attacking on G1, that should be balanced by getting to G3 and twin drive first, but having second player be the first one to Stride was really bad for going first.
Imaginary Gift in my opinion was a step in the right direction. All you need to do to get IGift is to ride your G3, you don't need your opponent to be at G3 to do that, and your opponent can't stop you from getting at least the first IGift. IGift also made it so players want to go first again so they get their Gifts first, but at the same time IGift doesn't give as much overwhelming advantage as Striding first did.
Legion is cooler imo