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I Re-Created Hogwarts in Unreal Engine 5 and It Looks Awesome!
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- Опубликовано: 6 фев 2024
- Guys, I went crazy with this one! I took on a huge project, and I wasn't sure if it was going to work, but in the end, I really loved it. I completely re-created Hogwarts in 3d for cinematic animations. Follow along to see the complete process from 3ds Max + V-Ray, to Unreal Engine 5! Or, choose from the chapters below to learn more about specific parts of the process.
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CHAPTERS:
01:15 In The Beginning
04:20 A Glimpse At Greatness
06:23 Some Inspiration
08:18 A Revelation
10:50 All About The Details
12:34 Rendering The Perfect Thumbnail
15:20 Some Material Improvement
17:08 I Can't Help Myself
19:43 Trying To Set Up My Camera Shots
20:44 Building An Environment
22:29 There's Hope!
25:03 Dialed In
26:58 Shout Out To V-Ray
28:17 Final Cinematics
EASY FOG
Video Demo on William Faucher Channel: • Introducing EasyFog fo...
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I Created the ULTIMATE Archviz Project Using Unreal Engine 5: • I Created the ULTIMATE... Bringing My V-Ray Scene Into Unreal Engine: • Turn Your Vray Scene T...
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FULL DESCRIPTION
This project ended up being pretty epic! First of all, it was heavy on the modeling, but then the environment building in Unreal Engine was pretty big too. In my opinion, it was worth all the work, because the final shots really came out looking cool. I learned lots of stuff along the way. Follow along for the whole process to see/learn all the things I went through to make this project happen. Get a behind the scenes look at what it takes to make a project like this, and just see how I work as an archviz professional. I think there are tons of things to learn from this one.
Rendering Animations in Unreal Engine 5: • How To Render Video Wi...
Adding Navigation To This Project: • How To Add First Perso...
Using The Light Mixer in Unreal Engine 5: • How To Use The Light M...
High Quality HDRI Lighting in Unreal Engine 5: • How to create high-qua...
I'm impressed by your fast workflow as I can tell you've done this as long as I have and are able to pump something out as quick as you did. From one 3d artist to another, I'm extremely proud of this.
Some might call it cutting corners. Ha ha. But, yes, I am used to working at production speed with short deadlines and small budgets 🙁. Thanks for the kind words 👍
@@Learn-archViz brother... most if not all that matters is executing the idea so the client understands what you're expressing. Nobody cares about the details (let alone notice them) unless you're being critiqued by your superiors or yourself. Just keep at it and it will improve your game.
Yep, that's the trick. Good finished product regardless how you get there.
The thing that keeps it from being absolute top notch is it looks like an empty shell with nothing on the inside. It needs depth to feel like an actual building. Also, interior light intensity, temperature, placement and direction needs to be randomized. No building has all the light on all the time.
Good feedback, and I totally agree. I can spend more time on it, but I needed my life back for a little bit first :) I hope to keep developing it and making some more videos.
not bad though i cant say i could do better lol
@@gu9838 Always room for improvement. I could spend WAY more time on a model this big. But, I thought it was at a good point to post.
Simply gorgeous! Love everything about it tbh.
Amazing skill and dedication! I can envision seasonal/holiday versions (students arriving by boats, pumpkins aglow, dementors patrolling, Christmas trees alight, spring trees a’blooming, etc). And then, of course, destroying it all in the Battle of Hogwarts. It is wonderful the franchise gives such fertile ground for imagination but even better when creative people like you can bring parts of the world to life.
Fantastic installment as always. It's always great to see someone else's workflow. I work alone in a vacuum and even after more than 20-years in 3d I often wonder if I'm doing it the way the big dogs do. It was really nice the way you recorded this to show your process. It wasn't too fast nor too slow. I know it took a lot of time to even assemble the video aside from the project work. Thank you.
All true 😄
I've worked at a dedicated studio before with several artists and I learned A LOT about workflow there, but it's easy to get stuck there now that I am not in that environment.
I am in awe of the amount of work and dedication to create anything on the modelling and other formatting , I’m not a computer guy but I love to see architecture fleshed out.well done, keep going
Incredible! The right tools for the right job!
“Know what would make this so easy” ad begins “fabuloso!” 😂
I landed here rather by accident, haven't been doing 3D in 15 years, but it warms my heart to hear that 3DS Max FINALLY fixed Booleans :)
LOLOLOL. Glad I could bring some brightness to your day 😂
Unbelievable journey, the final cinematic is Great!!💪💪
Thanks!
Absolutely love this!! Both as a 3d artist and a Harry Potter fan! Love watching your content, I've learnt so much from watching your courses and tutorials!
Thank you so much!
This is outstanding work and attention to detail. My commendations on your steez and hard work. I hope to see more like this.
more coming soon! Thanks
not only the final result is STUNNING, but also the whole process of creation is incredibly well documented and it kept me fascinated from the very first to the very last minute! well done man!
Awesome! That was the intent, so I'm glad you enjoyed it.
👏So Much Fun🎉
What a massive job, and inspiring to watch 😊
Thanks!
Fun fact, the Hogwarts layout actually changes and shifts over time as a magical security measure.
So if anyone gives you crap about it not being exactly right according to their favorite source, just give them the good ol deus ex machina:
Magic! 😉
👍
That's really amazing! Wondering, would it work with Praydog's UEVR Injector, to step into it with immersive VR?
I hadn't seen that before, but now I want to try it. I've definitely been thinking about making this VR capable
This is incredible stuff! The bit with the dragon in photoshop was funny. 🤣
Thanks! Glad you like it. Photoshop AI is hilariously bad sometimes 😄
You really gotta use Ultra Dynamic Sky (UDS) for Unreal Engine. It does all the heavy lifting for the day-night cycle, fog, sky, etc. I'm impressed by your efficiency and the fact that you were able to do modelling for that many hours.
Okay, so I was really thinking about getting that. I might do that for the next one, on your recommendation, because that sounds super helpful.
I love it!! 😍
This is great! A Few more vines and a good NUKE X comp this would be flawless...
As someone who doesn't 3D model at all (but would love to learn it one day), this looks impressive for 30 hours of work! I'm interested in seeing more time put into this project. The cinematic at 30:23 is my favorite and it feels a lot like the establishing shots from the movies. For me, capturing the essence and beauty of a "thousand year old" setting like this one is what makes it special, and you did well on that.
If I could work on three areas, they would be the color grading, the landscape around the castle (flora, geography, weather) and adding a touch of life to make it feel less like a render. Something like birds flying over the castle, a flag fluttering in the wind, or a caravan traveling towards it.
Really good feedback. Honestly, so much more time could be spent, and the things you mentioned would be really helpful. Thanks for watching
This was FUN to watch! Thank you for sharing! 🤩👍 Looks Amazing & makes me want to dive into UE5 even more! You just earned one more sub! 💯
Awesome! Thanks.
UE5 is SUPER fun
Wow wow wowwwww!!!!!
Great work. I think you should upgrade to the latest 3dsmax to get all the improvements and their refinements.
Super Amazing!!
awesome work man! very inspiring! you got my sub
Awesome!
thumbnail looks great
For the past 4 (probably 5) years, I've been trying to create Ilvermorny Castle inside and out! So I feel yah, homie.
Nice!
nice! Turned out pretty cool! When you do the windows I would recomend using a plane with a bitmap of picture of a window, then you can just work ontop of that. Makes it way easier to get nice windows!
For sure!
It’s great! I wouldn’t be able to even begin to make something like this. My one humble critique is that geometrically, everything is too “perfect” with no imperfections. It’s too smooth and symmetrical and doesn’t look like it was built with human (or wizard) hands.
Thanks! And yes, your critique is absolutely true. I just need more time and patience :)
Frankly, a project this size could continue to be refined for a very long time.
Thanks for watching!
So So Good!! Great Job man! Keep it up.
Thanks! Glad you like it.
Yes ideed, we can not wait for rendering, I completely understand that. Great work by the way mate !
Thanks 👍
Love it, looks incredible!! I was excited to hear you say that you were doing Minas Tirith next. Can't wait! lol
😬 Would be so sick!
Okay...I'm actually doing that. Good call! Stay tuned.
@@Learn-archViz Say what!?!?! 😲
…well this is some sweet news!!! 😬 I will absolutely stay tuned! The Tolkien and LoTR community will absolutely love this!
@gregw74 it's under way and already looks quite promising. Give me 3-4 weeks 👍
@@Learn-archViz Absolutely incredible!! I am super geeked!! I don’t know if I should thank you or apologize for the suggestion, haha. Hopefully, it doesn’t break you, or your GPU 🥴
Looks pretty cool!
I love world building in UE.
I would have locked in the framing and camera sequence a bit sooner to allow focus on the details in the view that the end user sees.
I think the distracting thing about UE is that there’s a temptation to make it look good from every angle because it’s just so easy to iterate and re-frame stuff.
You're totally right
Man....im watching your video for 10 mins already when I just realized you are also Adam Z....lol...amazing work dude! Thanks for the inspiration!
Ha ha! Total baller name 😎
Insaneeeee. Awesome work
Thanks so much!
this is wonderful Adam! HAIL YOU!
Amazing work!!!
Wow! Amazing work Dude!
Thanks, Broski 😄
Hats off to you, sir. Amazing work!
Just two missing/incorrect details that I noticed:
1) instead of the gap on the left side of the grand staircase tower, (timestamp 30:09 ) there should be a "building" (halway/corridor) connecting it to the great hall
2) the last bridge in the back (timestamp 28:02 ) should be a suspension bridge made of wood
Other than that I'd say your model is pretty accurate. 👌
Nice! Good to hear some feedback on that. I think you picked out two areas where I did not have great reference.
Love it.
Would love to see all this broken down in a step-by-step course. That would rock, and would also be one hell of a long lesson.
Also, your tinyurl links are dead.
Thanks for letting me know about the links.
Regarding courses, I'm definitely going to be adding some things from this project into my Unreal course
Absolutely amazing work!
Thanks a lot!
Super impressive, well done! What does your son think of it? Bet he's impressed.
He is, but he can't admit that cuz he's a teenager 😆
I’ve just discovered your channel and subscribed. You mentioned you were having problems with the fog working the way you wanted. In other rendering software if you don’t have the scene and models set up correctly scale wise in real terms it affects the camera lens and lighting strength. So I wondered if that was happening here. As one of the views I saw in your video in unreal engine the camera tilted up and there was a huge shift in perspective. So maybe scale needs looking at?
Definitely a possibility. My scale here was definitely a little too big overall. I considered changing it at one point but didn't, but we're talking 1.5 too big maybe. I didn't have a good scale reference when I started.
Stunning! GOT scene quality.
Amazing job!
Thanks
Very impressed already with that first test tender. I guess you did more, because the first frame we saw already had super nice lighting, perfect backdrop and haze.
Stunning job man. Pretty rad you made this from that super with top view. Such project seem kinda nda difficulyperhaps because of the inagee availabel, but are they all the same in terms of peoportions and what not
Must be awesome having none destructive booleans. Im a blender user and we have a boolean modifier, also none destructive. Wonder if they work about the same.
I was wondering though. On all those small details like the windows in the slanted roofs, does it really matter if it's a boolean or not. I mean from your camera angle, no one will notice it
Ps I'm not sure if I've seen videos from you before. But I love those renders on that wall behind you. Very impressive work?!!
Yeah, I think they work pretty similar now. Took way too long for Max to improve theirs. I could Jace fit away with not using the boolean, but I want sure what views I was going to want in the end. Thanks for watching!
@@Learn-archViz ps how does uv unwrapping work then. Do you explode everything and than do manual unwrap or does it have some kind of auto project method?
@@Learn-archViz ps I was thinking this would have taken 60-90 hours in total. I mean very early on, with the modelling, you were already up to 15 hours. The unreal part felt like it was like tripple that. Then you also finished the modelling. Doing all those small details takes a lot of time. So does that mean the unreal part was just perhaps 5-10 hours or so?
Holy moly!
How about King's Landing from game of thrones?
Looks amazing, beautiful, I imagine it must have take couple of hours or days to finish it
I estimated about 30 hours
what amazing wip!!!
This is incredible Adam. I really love your tutorials man and your courses. I have bought two of them and they have been really helpful.
Could you do a tutorial on the new 3dsmax boolean tools?
Thanks! I should do something about booleans! They are so much better now, and they helped a ton here.
Beautiful work
Thank you!
Great video, was really interesting to see how you approached this project. I am the CEO on EnvisionVR, it would be great to put your model on our platform if you would like to walk around in AR and VR. Keen to colab.
Great work!
I would recommend to not light every window/to black some out and get some variations for even more realism. :)
Agree! Others have mentioned this and you're absolutely right.
@@Learn-archViz Great work anyways! (..modeling for UE myself. It's so much work but so rewarding at the end!)
One more subscriber :D
Epic.
Nice work🎉😁😁
Thanks
amazing!! admirations!
Thank you
Great!!
Fun fact: Hogwarts doesnt even match between movies. Each movie changes Hogwarts because each movie had a different director. The Standarized version of Hogwarts that most people remember is the one from the 6th movie, The Half Blood Prince. That is because the Hogwarts used in the 8th movie (7th movie had no Hogwarts) made some very unpopular changes to the design, specifically the bridge that joins Hogwarts to the main land. The movie that changes Hogwarts the most is the 3rd movie, the Prisoner of Azkaban. In movies 1 and 2 it was more Disney Castle and less Old Medieveal Castle, if you know what I mean. Movies 4 thru 8 kept Hogwarts mostly like in 3 but each one added more towers and buildings to it so the Hogwarts of the 6th movie is the most complete, as in has all the areas that had been used so far in the stories.
Nice castle!
Thanks! Not my design 😉 but very cool looking
Ok I’m new here. Love this video and would love to attempt to learn this program.
Anyone have any recommendations on where to start?
I’m a house flipper and would love to be able to do a model of houses I’m flipping so that I can truly get a real image of what I’m wanting to design in a house and be able to make changes digitally so I only have to do the real part once.
Okay, so what I use here are professional tools, so they might a little bit too much for what you need. Steep learning curve, but very powerful. That said, I do have courses for learning these (3ds Max, V-Ray and UE4) in my links.
But, for what you need (since I'm guessing photo realism and cinematics are not necessarily your ultimate goal) I would probably have different suggestions.
For a beginning modeler I would probably recommend SketchUp because it is easy to learn and use for someone with no experience. Then, to actually render things, you can still use Unreal Engine like I do in the video, but there is actually a simpler version of it which is far more user friendly called Twinmotion. Twinmotion would probably do everything you would need. I have videos about it on my channel too. Datasmith is a software that can easily take your SketchUp model (or any other models) into Twinmotion or Unreal Engine to be rendered, apply materials, lighting, etc.
@@Learn-archVizthank you so much. I’ll definitely check out twin motion. I currently model some stuff on my iPad on shapr3d since it’s easy and fast to do on site. I’ll check out twin motion and see if I can find your videos on it. Thanks again.
With this stunning 3D model, you could add some GothiC Elements to the castle like mega Flying buttresses, clusters of columns on the castle, which would look stunning in exterior renderings.
Love this idea! I hadn't even thought of modifying Hogwarts more, but I'm a huge fan of the High Gothic architecture you're describing, and you're right, that would look really good.
Do you think Datasmith is the best way to send 3Ds max files into unreal engine 5?
Totally! There are several workflow things it just makes easier.
Looks great! Didn´t watch all the process... so do you know why the animation stutters a bit? Rendered at 24/25fps and exported at 30fps?
that might be exactly it. Gotta be more careful about that
I am an architect and Harry Potter fan... and then this video pops up in my feed 😄
just stunning))
Awesome! Glad you like it.
The last shot where it pans up looks amazing but it seems odd that none of the castle is reflected in the water except the boathouse?
Прекрасная работа, приятно было наблюдать за процессом)
Спасибо! Рад, что вам понравилось!
bro you did not done uv mapping then how the materials assigning properly ?
1 nerd here, absolutely nice
Magical! great work Adam!
Thank you!
thanks for the video, nice work, i'd like to see more variation in the lit windows and exterior lanterms: unlit, dim, bright, flickering
a stormy scene with waves crashing from the lake and lots of dripping water from the eaves could be another take
That would be awesome 👌
Totally agree. Need to spend more time adding those kind of finer details
Hi Adam! I want to ask you an important question. Considering today's architectural workflow and presentation styles, do you think that instead of visuals (corona), animation or real-time presentations (ue5) by navigating through the project are more important? The reason I ask is that if revisions are frequent, I think I can provide much faster feedback with ue5 rather than corona, and I think that people will now want to interact with the project more than photography and to navigate with vr glasses or a short animation movie. What do you think is the future of this industry if you include vr technology? I want to make my time and investment accordingly, your ideas are very important to me. Love to you.
This is a great question, and one that I think about a lot and discuss on my channel. The answer is that it will all be important. We have to think of ourselves as visual communicators, and there are many ways to do this. We should be trained in all of them so that, depending on project needs and budgets, we can always offer the best solution. Sometimes that solution will be simple VR walkthroughs. Other times, it might just be a still rendering for a billboard. I use various different techniques in my daily work. For example, VR is the MOST effective thing for communicating the basic massing and layout of a building. On the other hand, if you just have 30 seconds to make a quick impression on a client with your design concept, a really flashy rendering might be best.
I challenge you to hit up the REAL biggest group of nerds. Give us Minas Tirith overlooking a gorgeous Gondorian sunset ;)
Ha ha! You're not the first to suggest this. Very tempting...
So...I've started working on this actually. You talked me into it. LOL
Actually, I took a look at it and realized it was both doable, and potentially epic. Stay tuned.
@@Learn-archViz A chance for Adam Z, Captain of Archviz, to show his quality
I can't wait for the next Hogwarts Legacy game hopefully using unreal engine 5 or another new software.
Would be interesting to compare this with the model used in the movies. Can you not get their model?
Not that I know of, but I did base it heavily off the miniature physical model used in the movies
you could've added some decals on the building
I added a few for weathering
The first 6 seconds what we devs say to ourselves on a daily basis.
😄
I bet!
aha, bolean are great sometime when it work when it doesn't it will mess up the model or even worse crash 3dmax
it look pretty awesome the final result
Yeah, no kidding. In this case they were a total life saver, but yes, I have always avoided them in the past. They are definitely better now in 2024.
You won me over :) new sub and fan!
Thank you!
I would like to see this made in standalone VR on the Quest 2 or something! It's ok if you can't go inside the doors, but I think seeing Hogwarts close up in real time would be nice. yeah some of the effects and higher quality settings you have to let go but the trade off is looking at it so big in VR. I am considering a similar kind of world experience for something else. If you don't do it, maybe I will :)
Yes, VR of this would undoubtedly be cool. Have you played Hogwarts Legacy? It's a pretty awesome environment
Amazing stuff, Really loved it, as an inspiration for an interior shot, please check out jeremy pailottin's digital art of hogwarts.
It makes you realise how long it must have taken the devs to make this in Hogwarts Legacy.
Yes. Insane amount of work.
How do I get my 3D scenes from 3ds Max (V-ray) to Unreal Engine with Lumen, considering I've used V-Ray for rendering?
Datasmith will do it. I have videos about it. I just don't import the V-Ray lights and do them all in Unreal, but even if you did import them, they would still be using Lumen to render once they are in Unreal (assuming your scene is setup for Lumen)
Can you Please Share link for that video@@Learn-archViz
@16:40 Sorry, I can't like and subscribe, I already liked before that point and I'm already subscribed. Nice video and a lot of work.
Well, that will have to do :) Thanks!
as a 10 years 3ds max professional artist, clicking from one menu to another using the mouse, felt too slow after i switched to blender. I am not saying blender is better, but I can my modeling time my 30% at least after moving to blender, I do miss 3Ds Max sometimes A LOT! but truth must be said.
That's interesting. There are definitely some efficiencies that could be gained with some adjustment to the 3ds Max UI. I modify my UI significantly, that's for sure. I can't speak to the Blender comparison because I've never done any serious modeling there.
Bro the Hogwarts legacy castle is non-canon. It’s not connected to the movies. It’s a complete re-interpretation. The full Hogwarts castle has a 3D model on Harry Potter and the half blood prince game.
Yeah, I realized that while working on this. I thought I mentioned in the video how there are multiple interpretations. Most of my model is based off of the physical model used in the movies, but Hogwarts Legacy did provide some good inspiration too.
Yeah you did say that
How was your performance inside Unreal? Is it using Lumen and Nanite?
Not too many nanite objects, but some of the big stuff is. Yes to Lumen, with raytraced shadows on. Pretty high settings honestly, and performance was not an issue while building. Might be too slow if I made it interactive, though, not sure. Overall, it was super smooth and super fun to build out the environment in UE5
would u attempt to do the modelling in unreal??
It's worth trying out for sure. I'm just already super comfortable modeling in Max. Unreal can do so much more than I use it for here, though
Did you make interior??? If not 😢
Obviously, that would be awesome, but so much more work. In fact, there is a ton more I can do to this project in many areas. All I need now is time. So much time 🙂
@@Learn-archViz right I found doing interior is crazy but great good its looks awesome
Looks Amazing!!! Question, Have your courses been removed? I had signed up back in December for the Unreal Engine course...whcih ius great so far...but Today when i try to go back to continue, I am getting a 404 error...page does not exist. Any help would be appreciated.
I am working on this. I fee really bad, but I think I broke something about the website that hosts the courses. I am trying to get everything back up and running and I'm hopeful it will be back soon. Sorry for the inconvenience
@@Learn-archViz don't feel bad. All good. I am just glad the courses are still there because they are great!! Looking forward to getting back at it. This UE is a real grind 🤪
Thanks for understanding. I should be kept away from the web hosting part. I'll get it back up. UE5 is a grind, but so much fun when you start getting the hang of it.
pro-courses.learnarchviz.com/ is working for me right now, but www.pro-courses.learnarchviz.com/ is not.
@@Learn-archViz Got it. 👌 Thanks.
Was that hogwats 😮😮😮
I have never tried unreal, so don't shoot me. But can't you export camera views from 3dmax to unreal? I mean if you struggle in unreal, why not setup the views in the app you feel familiar with?
I used to do this with a tender engine called Thea reander and I used blender to get shots. Blender was way more comfortable to move around. Cool thing was. The tender engine also had a backwards export function. So I could also move a camera back into blender and then tweak it a bit more
You can do that, but Unreal is actually better for setting up cams. I just didn't know what shots I wanted until later.
wow
I'm sea sick,, nice job though
Ha! It's pretty hard to cram so much info into a short RUclips video without speeding it up a bit (maybe too much). Appreciate you checking it out!
I'm left wondering what it looks like in the sunlight.
the limiting factor is time
Correct
Hello... Sir can i please know your pc specs specially your graphic card pls?
I talk about this at the end of the video
Thank you dear adam... This video was truly helpful
No 4k, need 4k
I agree, and I would love to. Just need a new monitor and camera first.
Add interiors for walk-through, export to Meta Quest store, take my $40-$50.
😄 That would take some serious time, but would be rad
You could do it in stages if you wanted to see if the financial benefit justifies the time. Hard to know for sure but there is a lot of Harry Potter fans out there
Oh, and licensing is probably the biggest hurdle
this is cool but, 3ds max is the way wrong tool to do this lol. took probably 6 times longer to make than it would have with any basic architecture modeling software.
I'm very familiar with many architectural modeling software, and I strongly disagree. There are other tools that, in the right hands, can be very similar, but none that are anywhere close to 6x faster. There aren't any shortcuts or magic tricks in the modeling here, just basic techniques over and over a million times. Some software will be marginally better at certain parts of it, and worse at other parts.