One Buff and Nerf for every perk in Decaying Winter

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  • Опубликовано: 11 дек 2024

Комментарии • 130

  • @dumber854
    @dumber854  3 месяца назад +4

    Lmk if you have questions!! I should have elaborated on some nerfs 😭😭 I’d be willing to answer

  • @maxgaming5225
    @maxgaming5225 Месяц назад +10

    As a zealot/executioner main I have better buffs and nerfs
    The zealot buff is one that genuinely should’ve been in the game when zealot was added
    Zealot can use pistols while they have their shield in defense mode
    For a nerf make grabbing up ledges not give back stamina as in the zealots to heavy to do that all the time
    And for exe
    Raise the amount of scrap per bounty from 7 to 9 since it’s gonna make exes whole gimmick of not being able to use the scrappers far less punishing
    (Also maybe give triple scrap from killing a boss)
    For a nerf make it to where the goggles below 30% give a effect that impairs vision like not being able to see your crosssair

  • @byju77
    @byju77 2 месяца назад +13

    The thing about dammed is that there is like a I have nothing in my life vibe so i feel like starting out with equipment kinda ruins it.

  • @unifie1088
    @unifie1088 4 дня назад

    Vagabond: Buff-no speed cap Debuff- no speed cap

  • @Achilles.channel
    @Achilles.channel Месяц назад +5

    Double detection range on artillerist.
    Yeah, not even a dual m60 can save me when sledgequeen radar locks onto me as soon as I enter the tower.(I am aware that it reads scavs)
    God. Just imagine being a walking flare. You'd be votekicked out of every public server you enter in seconds.
    Due to the lower defenses you need to be extremely careful with the fights you pick, but with double the detection range there will always be a ak scav lurking.
    Only makes it pseudo great for holdout, where high damage output weapons are abundant.

    • @sleepz5099
      @sleepz5099 Месяц назад

      Elite sniper honest reaction:

  • @unknownghost3145
    @unknownghost3145 Месяц назад +4

    Mindflayed enemies can already friendly fire. A good con would be higher chances for negative debuffs.

  • @MadaraUchiha-bc5mi
    @MadaraUchiha-bc5mi 16 дней назад

    mindflayer concept is pretty good lol

  • @evaphan2720
    @evaphan2720 3 месяца назад +34

    just some criticism
    arbiter
    giving arbiter less ammo just doesnt make sense
    the knuckleblaster uses shells, not every single fucking caliber in the game
    its better to just replace the less ammo con with having the projectile boost REQUIRE you to have shells, because it makes sense
    berserker
    then what the fuck is the point of berserker
    youre literally just turning it into executioner
    drifter
    making drifters able to be seen by snipers while cloaked just ruins the point of it entirely
    snipers are vulnerable if youre behind them, and stealth is what drifter surrounds
    executioner
    whats the point of the goggle's durability?
    having to put it back on and starting back from square one only because you got hit by a ruger scav doesnt make executioner fun
    lazarus
    the stun is meant to be beneficial
    whats the point of a stun and movement speed decrease if the scav has death prevention?
    people would most likely forget about it, buff themselves when yosef is near, and spend 2 full minutes trying to magdump him with i4s, s44, and with an as val just to realize that he was close enough to get the death prevention and die
    that doesnt make lazarus fun
    riskrunner
    honestly, removing the cooldown is just a horrible decision for balancing
    why would you want your minigun to explode in your face?
    sovereign
    then what the fuck is the point of sovereign's ability?
    its supposed to be a support perk with turning scavs into your cannon fodder
    yes its powerful, but thats what makes sovereign fun
    its fine the way it is
    just lower the health the cannon fodder have, and then sovereign's job is done correctly
    survivalist
    Do people not get it's meant to be a fucking beginner perk?
    Vagabond
    Okay. That's not good balancing.
    Red added the speed cap there for a reason.
    Having 100 dogtags and being unable to control your movement speed isn't fun at all. That just completely ruins the point of Vagabond.
    Being fast and not getting hit is fun, but being too fast and just clipping out of the map doesn't make it fun. It just forces the player to start all over again.
    Zealot
    Why is the shield there then?
    Zealot is for Defense, not for leaving the player in the open.
    That just forces the player to hide and has the Turret do everything for them.

    • @dumber854
      @dumber854  3 месяца назад +2

      I’ll only touch on a couple of these-
      One developer has confirmed that a possible (not guaranteed) rework for arbiter is to lock long shots behind shells. Personally, I didn’t want to copy paste an already possible rework so I made my own
      Lazarus late game isn’t using his buff offensively rather he saves it for his teammates. When yosef spawns in Lazarus buffs his teammates not the scavs. Plus as long as you’re doing more than 20-25 damage, you overcome death prevention.
      Lastly, Sovereigns daggers. When he uses his ability, will still get 3. Enemies that are marked and turned into thralls will drop less slightly hurting sovereigns snowball potential
      Like I said, not all of these are meant to be taken seriously- none of these will be added to the game and was more of a fun idea. If you have more questions I’m willing to answer them

    • @pavlo5551
      @pavlo5551 3 месяца назад

      ​@@dumber854I really liked the damned idea, also Lazarus buff applies painkiller effect with 25% damage reduction, so a better nerf would be to decrease duration and area of effect

    • @tymektheplayer
      @tymektheplayer 2 месяца назад +1

      "lower the health cannon fodder have" yeah, 35 hp thralls deserve a nerf. Truly

    • @Gnarpocat
      @Gnarpocat Месяц назад

      ​​​@@dumber854fucking idiot survivalist is a basic perk not a fucking back front support dumbfuck

    • @hahenjiunndipashmartlex75
      @hahenjiunndipashmartlex75 Месяц назад +1

      >Do people not get it's meant to be a fucking beginner perk?
      A beginner perk that:
      - Does not occupy any niche in a team so all its gonna do is make new players get vote kicked often
      - Even arbiter and prophet teaches/helps new players better with their crutches and have a clear motif in what they should be doing
      - Have a pro that essentially is only relevant in 1/10th of your gameplay (spawned in nourished and quenched). And doesnt even teach new players where to get more food or items. So congrats, new players are now stucked to only having a single day of full hunger and thirst bar loop untill they can figure out how to do anything .
      - Essentially only thing it does is just make new players having to grind to level 5 to unlock the better educational perks out there. So its just there to waste 2 hours of new player time by getting kicked from lobby to lobby over and over again
      Other games like ror or ror2 have their starter class ,commando. Has a niche that he can benefit from if they have good rng, survivalist gets fucked over by good rng as his one role that is relevant and beneficial to him in the early game gets stripped from him. Truly peak game design
      Let the damn perk has his extra ration drop buff. Youre not killing any perk by giving him that. In fact, its probably not even the right buff to give him as Id argue that let him be able to handcraftg special items that slightly helps teammates in gameplay without being that much powerful is probably a much better buff/pro to replace the damn spawned in nourished and quenched perk.

  • @wolfygamerpro5803
    @wolfygamerpro5803 16 дней назад

    I think execurioner should be able to fix your googles while you have em on when you uses a health thing, just 2%, you still need to manage the percentage cus if you forget you are losing the streak, but it would make it easier to keep the streak going and not being a glass canon

  • @1_OfAKind90
    @1_OfAKind90 2 месяца назад +8

    Wdym blitzer cant blow up teammates a nerf, bro that a good buff

  • @KloYn-ಠ_ಠ
    @KloYn-ಠ_ಠ Месяц назад +1

    8:51 You decided to make a support tank , a support engineer. You would also suggest increasing the damage of the turret and removing the shield from the perk altogether .

  • @_sillew
    @_sillew 2 месяца назад +2

    Who let bro cook

  • @lordpieprz
    @lordpieprz 3 месяца назад +1

    Good thing with riskrunner. Also maybe change the less ammo picked up with arbiter to NO shell ammo picked up.

  • @jalilbendaas721
    @jalilbendaas721 23 дня назад +1

    This makes tick spider the worst support ever, ticks deal bleeding, fracture, and about 50 health, if that hits might as well just reset

  • @Averagemanjoe
    @Averagemanjoe 3 месяца назад +6

    I think it's a good idea for arbiter is for his hand cannon to break if you use your long shot when an enemy is too close to you you will suffer less damage from the impact but in exchange your ability is permanently broken aka the timing for a long shot is changed and now it takes a little bit longer for it to recharge and it takes one shotgun ammo to use the ability
    The buff on artillerist makes no sense so instead of him being able to dual wield any gun why not make it so guns like revolvers pistols and semi-automatics get a 35% increase fire rate and headshot damage and the nerf should be a 30% less fire rate from all automatics. a real cowboy should only use his trusty revolver and his spare pistols
    As a berserker main myself i think that berserkers should absorb more damage and get punished for running away now with berserker you have a crippling 40% less walk speed so you can't run away from fights but the resistance to damage is increased heavily so instead of 40% resistance to all damage it should be 75 and the nerf should be an inability to use any ranged weapons (including bows). so you really shouldn't be a pussy with this one you don't care about dying absorbing damage is your main priority while also giving that damage back right in their face
    Blitzer should be a crowd controller as intended but it's damage is pathetic so the bombs should be able to do as much damage as a grenade but in exchange you can only place three of them and they take longer to deploy. You're not the kind to use tricks up your sleeve all you want to do is blow up a crowd and think about the other people later
    Lazarus should be the medic of the game not a buffer the ability doesn't give you anything but a bit of a melee boost and just a mild convenience instead lazarus should be able to heal 25 health if he uses the ability but the buff is 4 seconds shorter. MEDIC GAYING.
    Survivalist is a gatherer the buff should be that you scavenge more ammo and you're able to pick up enemies guns and weapons but high value targets guns/ weapons won't be able to be picked up and you cannot use scrappers anymore.
    "Who do you think i am? can't hold this!"
    -Survivalist

  • @Igor.Gaming.
    @Igor.Gaming. 2 месяца назад +38

    worst concept for "buff and nerf"

  • @Mr.cat0909
    @Mr.cat0909 18 дней назад

    Would love to see vagabond go 900+ mph

  • @KloYn-ಠ_ಠ
    @KloYn-ಠ_ಠ Месяц назад

    7:53 That's the most inappropriate thing you could have suggested.

  • @cliverune712
    @cliverune712 4 дня назад

    My take on damned
    Buff: more scraps gained from recycler/reduced blueprint cost
    Nerf:higher enemy detection range/less defense

  • @MadaraUchiha-bc5mi
    @MadaraUchiha-bc5mi 16 дней назад

    vagabond buff is crazy bruh, with like 30 dogtag you could accidentally get into castle without trying

  • @GodDangDude
    @GodDangDude 2 месяца назад +2

    My takes on some of them. Cause some are horrible. (I know the video is mostly satire.)
    Arbiter
    •No. Just No. You take away both its frontlining and backlining capabilities. It's a frontliner that could frontline well because it can consistently take out the dangerous scavengers from a far while using its melee for less dangerous scavs. You're just turning it into a weak berserker that doesn't have the sustain.
    Artillerist
    •So let me get this straight. You're gonna turn a useless walking flare into an even bigger walking flare? That's even more dangerous than blitzers, especially if it's war time. You'll be forced to use all your ammo to clear out the scavs during the looting phase because of your aggro range. That, or you'll have to flee, which means no loot. Dual wielding is also limited to the april fools event for a reason.
    If you want to buff artillerist, configure its ability or revamp it whole, since it's outshined by other perks like tickspider.
    Berserker
    •The whole point of berserker is that it can deal huge amounts of damage while being able to stay in the frontline due to its lifesteal. What the hell is the point of it if it's just gonna be another executioner that can lose their streak easily?
    Also, the only way this recycled killstreak mechanic can even be used is through yosef, and holdout. You can already one shot most scavengers with berserker using ≥t2 heavy weapons. So you are quite literally just nerfing berserker by recycling it and turning it into a cheap executioner.
    Blitzer
    •Again, this ruins the point of the perk. Blitzer can stun and dish out good chunks of damage in exchange for the fact that your ability can damage both you and your teammates. You're just turning it into a manual tickspider without fracture.
    (Votekicking exists for a reason. So don't use the team killing argument.)
    Executioner
    •"Okay, so let's make bounty be easier to farm, but in exchange, we add the possibility that all the executioner's work would turn out to be useless."
    Immolator
    •A bit dangerous. I'd suggest 1.5x instead due to the trajectory with throwables in this games. But I guess Immolator's buff does provide fire immunity. The backstabs are overkill though, consudering Immolator's a frontiner. I would limit it to heavy backstabs or 2/3 backstabs in a short period of time. (Similar to Vagabond's stack mechanic)
    Lazarus
    •That's a 2.5 heal point increase for each medkit. That's close to nothing. You would need to use 4 medkits in total to heal 10 more HP. You would have already healed 60 HP by then.
    Even if it was higher, with lazarus' buff, it really doesn't do much.
    Prophet
    •Too broken as a support. Unless the range is smaller.
    Sovereign
    •If this happens, at least buff the thralleds, make the daggers move with it, make the mark last longer, or reduce it down to 2 knives instead of 1. It would not have a chance to replicate itself, sovereign would be useless.
    Survivalist
    •..No comment. (It doesn't make sense.)
    Vagabond
    •Ruins the playstyle. Vagabond users would be forced to stop stacking after a certain threshold. Vagabond's enough as is. Don't touch it.
    Zealot
    •Hm.. Yes. Let's turn the tank class, the only class that can make walls, into a sentry class.
    Hivemind, Crosslink, and Mindflayer changes are quite good though.

    • @cTerra
      @cTerra 28 дней назад

      peak comment
      not sure how this guy comes up with all of those bullshits

    • @Horvath578
      @Horvath578 15 дней назад

      You forgot riskrunner

  • @Deadeye607
    @Deadeye607 Месяц назад

    Vagabond buff so the speed endlessly stacks :D

  • @KloYn-ಠ_ಠ
    @KloYn-ಠ_ಠ Месяц назад +1

    DW so it is balanced, it does not need additional edits, especially do not forget which engine the game is made on and what it is made in, this is typical for all games made on the roblox platform .
    I know perfectly well that some of the perks are a bit broken, but that's what makes them balanced. And if you don't like playing with the current perks or you can't play with them and their stats properly, then just don't play or learn the mechanics of DW

    • @KloYn-ಠ_ಠ
      @KloYn-ಠ_ಠ Месяц назад

      if he makes balanced edits, it will be only for April Fool 's Day .

  • @Banana_Riped
    @Banana_Riped Месяц назад

    9:47 its good for players that dont eat but its just... a crafted knife... i could find a lead pipe faster than that

  • @normal-pb8vv
    @normal-pb8vv 3 месяца назад +1

    that nerf on vegabond tho oof (castle snipers are now 200% more terrifying)

  • @beqa29
    @beqa29 3 месяца назад +2

    damned alr got nerfed which was you couldnt get double currency and xp from it anymore

  • @Unknown_RedactedYT
    @Unknown_RedactedYT Месяц назад

    Damned missed opportunity: nerf: you can only use the crafted knife

  • @Coffee_man999
    @Coffee_man999 3 месяца назад +2

    apostle is good if the player knows how to play "bank simulator" since it´s mostly health management the perk

  • @deannathanreyes9871
    @deannathanreyes9871 25 дней назад

    I honestly would like to comment on just how clever these are. But some, I had an idea that I'd like to share.
    Imagine if the Prophet's device could get damaged like the Executioner's goggles.
    What if, to use a longshot with Arbiter, it'd cost an ammo similar to how Blitzer needs a c4 to toss and detonate.
    And what if the Executioner would give 1-2 bounties depending on the enemy. Like, if it's a Sledge scav or a Pitchfork.

  • @Averagemanjoe
    @Averagemanjoe 3 месяца назад +1

    Damned actually gives *"supposedly"* an xp increase per kill so it's pretty nice for grinding xp

    • @itsendy-g2p
      @itsendy-g2p 3 месяца назад +1

      it does not, whoever told you this lied lmao

    • @lazy3912
      @lazy3912 3 месяца назад

      It used to give double xp, Not anymore however

    • @huhbwuh
      @huhbwuh 3 месяца назад

      you got gaslit vro... that was a while ago just play scout on holdout if you want xp

    • @pavlo5551
      @pavlo5551 3 месяца назад

      ​@@huhbwuhoh man, love using my scout perk that I mained for years

    • @thunderspark1536
      @thunderspark1536 Месяц назад

      ​@@pavlo5551I main the engineer and medic myself

  • @Internet_No_Body
    @Internet_No_Body 3 месяца назад +3

    Some better ones from a random internet nobody;
    Berserker buff: Shoves happen 100% faster and deal 25 damage while ability is active
    Nerf: Post-buff debuff doubles all stamina use
    Hivemind: Poison immunity, your ability can now have multiple instances and use different %s for each (15% for direct, 45% for divide and disperse, charges at the same rate)
    Nerf: You lose 1% of all your stats besides max hp for every 3% of your ability bar you have missing.(because the bugs that make up your body going out isn't good for you)
    Arbiter: Same as the vid but without the ammo pickup what were you even thinking that's not a joke it's a disgrace
    Riskrunner buff: Kinda generic, but your ammo pickup rate is back to normal when you have 100% ability charge
    Nerf: Using less than 10% of your charge in a volley will cause the weapon to jam, forcing you into a long unjam animation
    Lazarus buff: Players under the effect will regenerate 1 hp every 5 seconds, and healing on self is increased by %50 while under the ability's effects.
    Nerf: Ability cools off 25% slower
    Survivalist buff: Effects of traits are amplified(depending on the trait, it can be anything from a 66%-33% increase)
    Nerf: You start with normal hunger/thirst
    Blitzer buff: Bomb detonation animation is faster, you only detonate bombs that are near your crosshair
    Nerf:Enemies that get bombs stuck to them will run directly at you with a 50% movement speed buff
    Zealot buff: You can use one-handed weapons while using the shield ability
    Nerf:During the wave, you will get two stacks of morale if a teammate dies while your ability is cooled off
    Vagabond buff: You will do a double damage "blood slash" if you hold down the ability while at max health, costing 5 dog tags.
    Nerf: Snipers will always halve your dog tags
    Apostle: Double melee range so you can use your meatshields- I mean summons more effectively, gain a temporary 3 second 50% damage resistance when your summon dies
    Nerf: You just straight up die once you complete the game, even evac.

    • @sal_acho
      @sal_acho 3 месяца назад +1

      why is the apostle nerf dying after completing the game?

    • @Internet_No_Body
      @Internet_No_Body 2 месяца назад

      @@sal_acho Because his titles and descriptions can't shut up about his end drawing near

    • @Daugsfunnies
      @Daugsfunnies 2 месяца назад +1

      Basically, scavs tagged by blitzer's bombs become Kamikaze's, just to try doing a "IF IM DYING, YOU ARE COMING WITH ME" type of move

    • @NoodelSuop
      @NoodelSuop Месяц назад

      @@Internet_No_Body but there is no effect in that its not even a nerf

    • @Internet_No_Body
      @Internet_No_Body Месяц назад

      @@NoodelSuop Yeah, partially because I remember the devs talking about buffing apostle already, so I justified a "nerf" was fitting for it.

  • @RapidRoach
    @RapidRoach Месяц назад

    BUFF IMMOLATOR AND MY LIFE IS YOURS!!!!!

  • @aidan_the_fnaf_fan_1983
    @aidan_the_fnaf_fan_1983 3 месяца назад +2

    Some of these are actually really good Idea's imo. good job

    • @huhbwuh
      @huhbwuh 3 месяца назад

      ALL OF THESE FUCKING SUCK WHAT ARE YOU TALKING ABOUT 😭

    • @huhbwuh
      @huhbwuh 3 месяца назад

      THE FUCKING ARTI ONE?? BESERKER??? VRO EXECUTIONER IS BARELY USEFULL BECAUSE YOU'RE USING MELEE LATE GAME ANYWAYS AND BLIZTER ISN'T EVEN NERFED HE GETS TWO BUFFS

    • @aidan_the_fnaf_fan_1983
      @aidan_the_fnaf_fan_1983 3 месяца назад

      @@huhbwuh key word: some. Learn to read.

    • @huhbwuh
      @huhbwuh 3 месяца назад

      @@aidan_the_fnaf_fan_1983 errrmmmm actually all of them are either shit or barely make a difference i just brought up the worst ones

    • @aidan_the_fnaf_fan_1983
      @aidan_the_fnaf_fan_1983 3 месяца назад

      @@huhbwuh ok buddy. Its ok for other people to have an opinion, calm down.

  • @Nya_Tyan_m
    @Nya_Tyan_m 3 месяца назад +1

    If blitzer actually got that buff and nerf then i would say the half of fun in blitzer is gone (dont trust me with explosives)

  • @Imsettedtoburn
    @Imsettedtoburn 2 месяца назад

    Ngl. As a soveirgn main (im have did evacuation solo as soveirgn), his nerf doesnt matter at his gameplay, his ghosts could infect other scav if you: attack, shoot. Q, or just throw a knife, as more knifes as you use like 3, then more chances of infection from ghosts attack, his best possibility is for strength in numbers, its more for frontliner, but he can do every line if he can do that in moment (like use i4d)

  • @sleepz5099
    @sleepz5099 Месяц назад +3

    This genuinely might be one the worst suggestion videos I have ever seen
    Nerfing Damned in any shape or form is already a horrible idea, as he is a joke class that is meant to be deliberately horrible. Keep in mind most people get their Damned mastery in public servers, so if they get a kill, they are indirectly screwing over their teammates by not dropping as much rations as if they just let someone else get the kill. Also, really? Crafted knife? You can make that thing on night one already (,also Honorable.)
    The Executioner changes were already debatable, but adding the RNG is just absolutely cancer. Nobody likes feeling cheated out of anything, so even having the remote chance to literally lose your goggles if someone farts within your presence is just horrible. Also Executioner can rarely use guns to begin with since he is unable to ADS with his goggles on.
    The Berserker changes might be the worst offender of this whole entire video. This would force every single Berserker main to just go for only Executioner since that would be the only way they are able to play aggressively. Also, this rework makes me just want to rather play Executioner instead.
    Hivemind changes just generally are forcing you to camp. Not only are there literally *TWO* instances of poison within the WHOLE ENTIRE GAME, which are extremely rare, and don't do anything by themselves, but the nerf just makes him forced to sit in side rooms because if he dares to even peek his head in a sight line for 2.5 miliseconds, he will have his head blown off.
    Survivalist just didn't need any changes at all, no matter even if the changes were overpowered or not, his whole gimmick is having nothing, which is a double-edged sword.
    Apostle rework is just abysmal. If anything, as an Apostle main, I think the health penalties need to be doubled, as they are WAY too lenient. You can melee scav war if you play your cards right and maybe just get a broken leg, and lose 20 hp. Also the nerf is just completely useless, I have never in my time playing Apostle had to summon at low hp, and if you are low hp and unable to summon or pull out your melee, that's because that is the point of the class. Your healthbar is your biggest resource, and you have to risk it going up and down frequently. Especially with Arch giving Apostle nearly buffs every single update, I don't think he needs a single buff.
    Arbiter nerfs? He's fine, "If it ain't broke, don't fix it." He's a generalist, which again, has its own cons and pros, that's the whole point. I'm excluding Holdout from this rework/concepts video because it wasn't mentioned, but also because, yes, Arbtier is a completely different story in Holdout.
    Artillerist changes turn you into a votekick speedrun any%. May a being more than God have mercy on your soul if you try and go remotely near castle. Elite snipers would literally be able to see your from half the map, give or take a couple studs. His buff is rendered completely useless if he isn't given a hip fire accuracy bonus either.
    Vagabond changes are also pretty questionable. The movement speed thing would be still pretty bad, but it's made worse by the fact that the first shot of any gun scavengers, including the snipers you decided to make him die in one shot to, are nearly 100% accurate, but this would just break Roblox once you went past 20 dogtags.
    Zealot changes... Are actually pretty good. However, I think this could just be its own class with its own pros and cons, and they could lean more into the shield aspect with Zealot.
    Sovereign buff is pretty good, as it doesn't impact the game to heavily, but it's a very nice quality of life change that doesn't break anything. However the nerf would make him the worst summoner in the game hands down. (even though he already is lol.)
    Lazarus changes make no sense. 15% would only give you a whopping, INSANE, *2* HP per med-kit use, and *6* with the IFAK 😱. For this change to mean anything, it would have to be at least over 50%. However, I don't think there should be a reason for Lazarus' to use a med-kit in the first place as he really doesn't need them. Also the nerf is pretty useless. Most tier one melees already do over 30 damage, which pierces death prevention.
    Drifter..? I mean alright? I don't see the point of this, as the main threat to you at low hp is snipers, which can still see you in this scenario. But I just don't think Drifter needed any changes to begin with.
    I have never seen a mindflayed scavenger ever, EVER even get remotely close to shooting me. This is just because AK scavengers don't backpedal like humans do, and they just stay in the front line. I don't know know friendly fire on melee scavengers would work either, not even including Roblox spaghetti code. However, the buffs are fine.
    Crosslink needs nothing but buffs across the board, until the Hivemind rework comes out, he is *objectively* worse than Hivemind in every single way possible. Hivemind's trap can't break, Hivemind does not need to think about where he puts his trap, Hivemind can kill enemies through walls, and Hivemind has 0 downtime on his ability cool down.
    What the hell are these Blitzer changes dawg. 💀
    Immolator is already bad, so lets make him so he fucking dies instantly. Immolator's passive is a cool idea on paper, but it is pretty bad because of how useless his buff his. If I wanted to die in one backstab, I would just go play TF2 and get trickstabbed. The buff is also just questionable, but not that offensive so I'll leave it alone.
    Prophet's ONLY use is to be a butt-buddy for Vagabond, as he is just generally a shit class, removing the "marked" debuff from him would just make him terrible, as that is his only purpose. His whole entire ability is useless as the human anatomy has something called eyes. The buff I think would be a good idea however if the "marked" debuff was kept.
    Riskrunner would need significant minigun buffs to counterbalance the changes he got. I can see where you want to go with this, and I think it actually could be a cool idea if he was more centered around his minigun, but as of now his minigun is too weak even if it had more bullets to rely off of. If the capacity was increased to 200%, and the rpm getting a slight buff, along with inflicting extremely small knockback per shot on a .5 second cool down then I think this could work.
    Tickspider holo lure would be significantly worse if it were to friendly fire decoys, also if you hit a teammate on accident with a tick during the night, they might as well just press zero.

    • @kyson3777
      @kyson3777 4 дня назад

      holy yap 💀
      but nah you're right, this video kinda ass

    • @sleepz5099
      @sleepz5099 4 дня назад

      @@kyson3777 yeah well, i like watching/reading people yap.
      "Yep, ur banned... Have a good night."

  • @Lilmedic799
    @Lilmedic799 2 месяца назад

    Now this is just my little tweak to survivalist (instead of losing some of your movement speed, i would say you starve and get dehydrated quickly because the buff would balance it). That's just my idea

  • @AlanTheSmiler
    @AlanTheSmiler 2 месяца назад

    Personally, just did not get zealot and vagabond (+ another i forgot) i really liked this, honestly

  • @ceilingfan2793
    @ceilingfan2793 2 месяца назад

    Damned is already bad enough

  • @NaisanSama
    @NaisanSama 2 месяца назад

    ngl, the Prophet one is not bad, I do only use it to spot enemies for myself and fall from high places

  • @Shirona_2
    @Shirona_2 Месяц назад +2

    i honestly have some good ideas for the buffs/nerfs
    first: survivalist
    this one is a pretty decent perk and is tuff to choose what buff and nerf it should get, but. the survivalist to get another extra slot because the survivalist is a more experienced agent who had probably survived in the wilderness for all i know, but the con is straight forward (decreased movement speed)
    second: arbiter
    buff: arbiter should have the ability to cripple/fracture a scav, with the regular shot having a chance to cripple/fracture a scavenger. and a perfect shot/long shot having a higher percentage chance.
    arbiter should also be immune to fracture sense because of the constant use of the knuckle boom.
    cons: the cooldown will be 25 seconds (but if you hit a perfect shot and hit a scav, it will decrease the timer by 5 seconds. but it will only decrease five seconds even though you hit more than one scav) with it, less ammo pick up
    third: artillerist
    buff: gain scraps from killing scavs with his revolver (like bounty hunting) the more valuable the scav/enemy, the more scraps.
    cons: unable to use scrapers
    fourth: berserker
    buff: deals more damage and becomes more tanky every kill you get (caps at 10) with it, is immune to broken leg
    cons:
    option one - the effect of the serum will end quicker the more kills you get
    option two: after the debuff you get from the serum ending, it won’t allow you to use any guns and heavily reduce damage till the debuff effect has ended
    fifth: hivemind
    (i honestly agree with the video about the hivemind) just that it should deal slightly more damage with its hive’s
    sixth: immolator
    buff: causing a scav to burn will deal more damage than regular fire whether its from your flame thrower or from guns (with the fire buff)
    cons: getting hit by the back has a 20%-25% (fast attacking scavs have a low 2.5%-3.5%) chance of blowing you up
    seventh: blitzer
    buff: carry’s more pipe bombs
    cons: reduced damage towards your pipe bombs (deals less damage towards agents/players)
    eight: lazarus
    buff: lazarus buff heals an agent slowly by 3-7 hp per 2.5 second
    cons: lazarus recharge is slower
    nine: mindflyer
    buff: a successful mindflyer gives bonus hp to the scav you mindflied, and also recharging your perk by 5%
    cons: slightly reduced defense, and slightly more recharge time
    ten: zealot
    buff: different turret mode
    assault rifle mode (regular turret with energy shield)
    sniper turret (longer range, deal more damage, but slower fire rate and energy shield)
    shotgun mode (short range, tight spread, slightly slower fire rate, energy shield)
    flame thrower (burns enemies, shorter range, no shield)
    cons: it will cost scraps for using the special turrets (does not require any scraps for the regular)
    eleven: apostle
    buff: reduced hp cost for Theourgia’s hands, more hp for shadow hunters, shadow fade now grants immunity for melee attacks and is able to attack during shadow fade
    cons: summoning shadow hunters now cost more hp
    twelve: crosslink
    (i also agree with the video about crosslink)
    thirteen: drifter
    buff: perk ability recharges faster the more kills you get
    cons: scavs can see you for 2-3 seconds if you miss a attack (with the blade)
    fourteen: executioner
    buff: gains more scraps from bounty, and gain bounty from kills (anything that can kill a scav)
    cons: it becomes harder to see if your goggles are lower than 50%
    fifteen: tickspider
    buff: gets an extra tickspider
    cons: lower defense
    sixteen: sovereign
    buff: sovereign ghost drops a dagger
    cons: after a scav dies, it will only drop one dagger
    seventeen: prophet
    (balanced)
    eighteen: vagabond
    buff: dogtags gives small defense (cap: 10)
    cons: reduced recoil and reloading speed
    lastly: damned
    buff: does not give morale to other teammates after death
    cons: skill issue
    (this took so long to type down, and i’m happy to who even decides to read all of this lmao)

    • @gunnyisgoodboi4846
      @gunnyisgoodboi4846 18 дней назад +2

      No way you just suggested the gun class (basically requires scrappers to function) should not be able to use them 😭

    • @Shadows-d1p
      @Shadows-d1p 13 дней назад

      Drifter, I like that since I can regain dread, faster use. I'm favour the Drifter since the day got updated and love it even after upload again losing my level 13 rebirth got him and hit 40 000 k exp I'm surprised I'm not even try so ty making this suggestion 😅 ❤ and cons make sense since ouch miss my attack learning to be best staber aim 🎉

    • @Shirona_2
      @Shirona_2 13 дней назад

      @@gunnyisgoodboi4846 i did suggest a “bounty” where he gains scraps from scavs by using his revolver
      and the idea is regular kills gives 15 scraps from regular scavs (combat knife, crowbar, leadpipe, and icepick scavs) and or 20 scraps from special scavs (scavs that are not listed in the regular scav list)while headshots give 20% more scraps

    • @gunnyisgoodboi4846
      @gunnyisgoodboi4846 13 дней назад +1

      @ the gun is slow af you’d only get about 50 scrap per night

    • @SkylerThePumpKing
      @SkylerThePumpKing 7 дней назад

      Laz main) I like the laz idea, and him having a 35-second per 50% recharge is also quite strong, so I see why it'll need a nerf. Overall, I like this

  • @LastHamStanding1
    @LastHamStanding1 3 месяца назад +8

    I have to be honest with you man, some of these are bad (I know you made this vid for fun just so you know, no hard feelings)

    • @Chicken_nugget_fan
      @Chicken_nugget_fan 2 месяца назад

      Buffing vagabond and bboy is insane

    • @midnight_marshadow
      @midnight_marshadow 2 месяца назад

      ​@@Chicken_nugget_fanbboy?

    • @Chicken_nugget_fan
      @Chicken_nugget_fan 2 месяца назад

      @@midnight_marshadow hive mind cause of the bees this nickname has been given because of the sound of the letter "b" which sounds like "bee"

    • @midnight_marshadow
      @midnight_marshadow 2 месяца назад

      @@Chicken_nugget_fan thanks

  • @crisvalladares1492
    @crisvalladares1492 3 месяца назад +1

    Damned class should become stronger with more morales but they only last 1 night

    • @dumber854
      @dumber854  3 месяца назад

      @@crisvalladares1492 honestly that sounds like a sick concept for a new class

    • @pavlo5551
      @pavlo5551 3 месяца назад

      It's a terrible idea. You would simply run slower (if you even could move) than zealot with 4 morale and a broken leg

  • @gageterry6824
    @gageterry6824 Месяц назад

    bro hivemind is the best perk in the game, the enemy slowdown too op
    (edit) so right after i did this comment i decided to play dw, it was night 10 and we had 3 bps and that was it. i was an apostle and another guy was too with 1 tickspider perk also, we won. Therefore: 2 apostles = w

  • @aegawaergaerga1794
    @aegawaergaerga1794 22 дня назад

    I can easily see how a lot of this are jokes but man some of the just don’t do anything
    Mindflay posion immunity has 2 things that should never come up the labs guys and trap u shouldn’t step on (plus he also has 80hp already)
    Berserker healing is what keeps him alive and the damage buff dosent help when he already one shots most enemies with traits and buffs
    Artillist is funny
    Arbiter is meant to be the middle ground class where your good at melee and have a good ability while weak gun sustain (not use)
    Risk runner is all about sustain so allow him to stop and go removes that gimmick (he also get like 2 bullets from ammo already)
    Hehe vagabond go *BANG
    1 dagger bad - 2 daggers good 3 daggers maybe to much
    The exe gogs die fast already addin rnjesus isnt needed (:
    The marked buff is the what makes him good
    Just give exe the berserker potion and a riot shield east buff (:

  • @Bluehairedagent
    @Bluehairedagent 3 месяца назад +6

    Why tf does bro want damned nerfed 😭😭😭

    • @dumber854
      @dumber854  3 месяца назад +2

      Grrr i hatte damned it's so broken 😡😡

  • @darkttar2239
    @darkttar2239 2 месяца назад +1

    who let this guy cook lmao wtf 💀

  • @koloskis5934
    @koloskis5934 3 месяца назад

    I would say Blitzer should get an actual nerf (maybe something like a longer charge cooldown) because as it currently is, a singular good Blitzer can clear most of a Scav war just from knowing how to use his kit, and it gets even worse considering that the bombs stun the enemies, and it takes 2 bombs to kill the majority of enemies, but regardless this video is great

    • @lol-kf7sr
      @lol-kf7sr 3 месяца назад

      Blitzer already has a lengthy charge time with his abilities holy
      If anything, he would be better off having:
      +A lower cooldown
      +Same damage
      +Keep the fracturing factor
      +Minor increase in the size of the explosion
      +Less random diviation in the directions that the explosives go, like a fixed set pattern
      2 bombs to kill if your LUCKY
      The best thing that blitzer has is the ability to provide support with fractures and the ablity control semi large crowds with his grenades
      Hes good in solo runs
      But excels in team cordinated play

  • @bobman-tv2de
    @bobman-tv2de 3 месяца назад +1

    even tho this video is for fun ill have my opinions
    apostle: just either remove the speed penalty or ADS,or just make therugorias hand cost 10 hp per use
    arbiter i can agree: he's literally the best perk next to vagabond
    artillerist would it be funny? yeah in a pratical sense? nah i think artillerist is again fine
    berserker: hes fine tbh his abililty can 1 shot most enemies ingame
    blitzer honestly nah he's fine
    crosslink makes sense and return stun is niche
    drifter is yeah he could use the buff but making snipers being able to see him is a no ur making a normal enemy see drifter bro no snipers shouldnt be able to see him through cloak but he could use the cloak on 30 percent hp thats really useful
    executioner nah keep him the way he is
    hivemind dosent need a buff/nerf he needs a rework
    immolator buff the only thing immolator needs a buff on is overheat percentage should scale with damage resistance-more resistance=less overheat gain and making backstabs instantly kill you is just a no
    lazarus is fine he dosent need anything
    mindflayer yeah its good concept and making gun scavs friendly fire on teamates isint really that much of a problem if they just stand back
    prophet ok i like this one this is a good concept
    riskrunner is fine....hey buddy whats a thing called pressing f to pull back out your minigun
    sovergin:i dont agree and i think he should be fine the way he is his summons are meant to be weak but stronger in numbers
    survivalist why woud u touch up on this guy? he's meant for begineers he has no downsides or upsides just a jack of all trades
    tickspider is a no im not turning this into pre LS tickspider hell no
    vagabond is just a no: removing the speed cap is unessacessary he dosent need it and taking that much more damage from snipers when vagabond is CLEARLY designed to be a glass cannon is a no he's going to die to fucking cheytacs,ai aswms,intervention raiders/scavs and ur just dodge take dosent quite matter because sometimes enemies are scripted to hit the player garunteed idk how DW ai works and also vagabond looses half of his tags from 1 ai aswm/chetac raider hit
    zealot: no ur missing the point of zealot he's supposed to be a shielder/tank making him loose his shield on the turrent is a instant no because thats not protecting as zealot ur protecting and shielding bullets plus the 360 on the turrent wont even help
    dammned is...fine imo

  • @tymektheplayer
    @tymektheplayer 2 месяца назад

    i hope you see this but mindflayed scavs already can friendly fire only with firearms

  • @reneefoy01
    @reneefoy01 Месяц назад

    EXCUS ME WHAT vagas are already crazy fast with 10dogtags if the speed cap is gone hell will be unleashed and they will all bug out the map with that much speed

  • @okanbağcı-g1u
    @okanbağcı-g1u 3 месяца назад +1

    some made sense but some erm(no hate btw)imo some nerfs are weird

  • @The-goofi
    @The-goofi 2 месяца назад +2

    I mean, Decaying winter is going to have a biggest update yet, and you already decided to give Executioner BIGGEST nerf we ever experienced.
    It's basically a gamble, letting you decide to attack melee scav while not being scratched by a dream from behind

  • @ermisrafael5625
    @ermisrafael5625 3 месяца назад

    apostle is still good, even with the perk being in shambles.

  • @Evaminelove
    @Evaminelove Месяц назад

    Nerf damned that perk so op that i die by 2 hit, they should make everything 1 hit damned😂

  • @Uhm0061
    @Uhm0061 Месяц назад +1

    you cooked and burnt your name into the community

  • @2r3b34
    @2r3b34 Месяц назад

    you cooked hard, brother. this is PEAK

  • @JaegeramstrongVI
    @JaegeramstrongVI 2 месяца назад

    Tbh the apostle one isnt really a bad summoner class if you know how do use it
    1 time help my teammate on last wave when we are half ded with no medkit i use my 2 dave as meat shield from thescav akm scav and yosef and we won eventually

  • @SkylerThePumpKing
    @SkylerThePumpKing 7 дней назад

    As a Laz main, wtf

  • @KloYn-ಠ_ಠ
    @KloYn-ಠ_ಠ Месяц назад

    9:19 🤦

    • @vichyblas6900
      @vichyblas6900 16 дней назад

      Chill I've seen you like 4 times in the comment section alr 😭

  • @TRSOD_gryzli22
    @TRSOD_gryzli22 3 месяца назад +2

    Bro how tha hell you can command dave????

    • @constantine_second8024
      @constantine_second8024 3 месяца назад +1

      B

    • @TRSOD_gryzli22
      @TRSOD_gryzli22 3 месяца назад

      Now i know how to be a better father figure thx brotha

    • @thunderspark1536
      @thunderspark1536 Месяц назад

      ​​@@TRSOD_gryzli22The command feature was added alongside the April fools update, very useful function that as an Apostle main i should use more often.
      Super useful on both the mountain and outpost, to keep those sneaky scavs hiding on top from surprising you when you scavenge the bottom areas.
      Plus you can finally use bombs without worry of Dave getting hit by them, just command him to go to the back until they explode.

  • @TheodoreFahlström
    @TheodoreFahlström 2 месяца назад

    what is that helmet it looks cool but i cant find it pls help i want the drip

  • @zanielgalang367
    @zanielgalang367 3 месяца назад

    [OPINION]
    Damned is suppost to start with only the chians on his arms and is starved and dehydrated.
    Giving him a crafted knife would be impossible for him to make when you're suppost to be on death row.
    But decreased rations on kill would'nt make sense in my opinion though.

    • @evaphan2720
      @evaphan2720 3 месяца назад +2

      the damned are people who are indebted to the agency, not on death row

  • @goldenzed6455
    @goldenzed6455 2 месяца назад

    Berserker losing the lifesteal mechanic just for a similar mechanic to executioner is really stupid.
    The whole point of Berserker is that its supposed to be a tank via its lifesteal mechanic. Removing that away means that Berserker is forced to rely more on medkits to heal from damage instead of its life steal mechanic.

  • @100sentidoalgum4
    @100sentidoalgum4 Месяц назад +1

    i didnt agree with ANYTHING on this video 💀

    • @cTerra
      @cTerra 28 дней назад

      same
      also their name is "Dumber"...

  • @calebross661
    @calebross661 3 месяца назад

    How do you have hivemind and damned on a the same time? 0:40

    • @dumber854
      @dumber854  3 месяца назад +1

      If you load into a game as damned, die, and switch classes, the cuffs stay on. They don't effect gameplay however

  • @tranhieu11d99
    @tranhieu11d99 3 месяца назад

    i want zealot buff it he can still hit when he hold a shied because that make sene becaue he 2 hand not 1,

  • @DeliciousOrange1
    @DeliciousOrange1 Месяц назад

    No ,buff everything .make it build different

  • @MadaraUchiha-bc5mi
    @MadaraUchiha-bc5mi 16 дней назад

    for damned a crafted knife is so random lol.
    If I had to give him a buff/nerf,
    Buff would be that spirits are scared of you, mainly your curse
    Nerf would be that you receive fall damage way easier than other agents. (max would be jumping off from outpost fences onto the ground)

  • @cTerra
    @cTerra 28 дней назад

    why are most of them so shit, like arbiter, zealot, blitzer, berserker, executioner and more
    arbiter is frontline
    zealot is frontline and basically a tank for the team
    blitzer deals insane damage and should have a punishment
    berserker basically executioner now
    executioner becomes dogshit

  • @domasbajorunas4514
    @domasbajorunas4514 3 месяца назад

    Survivor got nerfed hard reduced speed iš so bad for extra ratiobs u cluodive made survivor users when they spawn be starved and dehydrated

  • @KingstonBerkut
    @KingstonBerkut 3 месяца назад

    that blitzer one.... 👎

  • @The_pill.
    @The_pill. 2 месяца назад

    Stop discriminating barbarians 😔

  • @duartetavares329
    @duartetavares329 Месяц назад

    Bro... you took away the reason anyone would play tick spider.
    The thing with blitzer is that he is a high damage class, but can also cause damage to allies too as a counter ballance. Taking away that risk would make the class way too op. Also, you made tick spiders do friendly fire damage?! BRO, you just took away the WHOLE point of tick spiders. They already kinda suck way more than blitzer charges but DUDE! They at least didnt hurt allies which was the reason as to why they were useful. Doing 50 damage without hurting teammates is heavily useful... but taking that away? THEY SUCK.. you literally made tick spiders useless in comparasion to blitzers