When ghost looked back he realized what Shepard ment that's why he tried to pull out his gun but he was too focused on roach being shot Edit: I just realized why roaches death is a black screen yes it is cuz its the opposite of allen dying by Shepard instead of because but it implies that roach closed his eyes while buying alive
The extra detail and animations in the remaster are excellent but one thing that always bugs me (same as in the COD4 remaster) is that the radio traffic always sounded much better in the original versions. They’re less clear and much more static sounding, which just adds to the overall ambience. I wish they never changed that part.
In Cliffhanger, the enemies on the heartbeat sensor actually show up as white dots in the remastered version. In the original, they're shown in cyan even though MacTavish says "Any unrecongized contacts will show up as white dots".
One thing they changed in the Remastered version is the soldiers making sure to put gasoline on Ghost as well as Roach. In the 2009 original, no gasoline was shown to be poured on Ghost, prompting people to come up with theories that Ghost was alive. Infinity Ward added it to say " nope, he's... he's dead."
People thought he was still alive after taking a Smith and Wesson to the forehead at point blank range? It's not like death can stop a ghost, anyway. He'll just keep coming back...with endless sequels and reboots, and that one game from 2013 we pretend never happened lol.
@@UnchainedEruption Simultaneously the most popular and advertised character in IW's catalog, and also the one that we won't see more of outside of the reboot games. That's IW for ya!
in the original: during the waterfall scene in the last mission. price is static on the zodiac, in the remastered: he just off the boat and dive in the water
You missed one detail At 2:31 when Soap says that he will use the thermal scope to provide overwatch. In the original, the model was just the normal scope model for the M21 EBR. But in the remaster they changed it to the thermal scope model.
@@Manoooolo it is lazy but thats just how it be. Plus this game came out when full production of Cold War was underway so they didn't want this games MP competing with Cold War's MP as well
There were also two smooth changes: In the cutscenes of Gen Shepherd's speech in the second Afghanistan mission, there was a short analysis of the Humvee and the M1128 MGS as a weapon system. In the Remaster, they cut that out. This happened because at the time they were developing this game, there was a legal dispute between Activision and AM General over the use of the Humvee in their games (Activision won), but in the game there was that cut and the HMVs are also relatively modified to avoy any problem. The second change was in the position that Roach and Soap arrive in the CH-46 Sea Knight in the "Cliffhanger" mission, in the original you arrived straight near the rear ramp of the helicopter, in the Remaster you arrive on the right while Soap arrives in the player's original position.
Also in Wolverines! instead of hosing down the dude who lands on the roof during the starting car ride, the vehicle ahead will only shoot a short spray when he reaches the top of the roof. It comes off as rather cold.
Also, in the remastered version, in The Only Easy Day... Was Yesterday you can now go up to the guy by the railing just before the first breaching section and melee kill him. In the original, going near him alerts the enmies so they kill the hostages.
In the original mw2 of Gulag, the bombardment does actually punch a hole in the structure, but it's higher up and is still the reason why they have you remove your night vision because of the light shining through.
Am pleasantly surprised to see this video trending in 2022 with the release of Modern Warfare II (2022), the sequel in the reboot of the original series. Thank you all for the kind comments and noting the additional small details not covered here. Playlist of Modern Warfare 2 Remastered (2020): ruclips.net/p/PLNOn4EcccM-kIp48GDJlFQMddkkRAvqC3 Playlist of Modern Warfare II (2022) here: ruclips.net/p/PLuxdTD24Zs2GpF6Try96n_zzN0IwxwVM0
Price’s late warning to Ghost about not trusting Shepherd is subtitled this time, in the original it was heard loud and clear but drowned out by the equally loud music
Notice also how in the OG, they had radio chatter during the Second Sun astronaut segment when Houston says: "We may have a problem." you can hear brief radio chatter when he ends the line and it stops whereas remastered, it's removed
@@patrickplays9694 Correct me if im wrong, but i think there were three people that stumbled out of the plane in the original. Now there are only two. in the original one was crawling on the ground, one was stumbling through the sandstorm, and one was trying to shoot you but was out of rounds for some reason.
There is 5 times you hear roach's voice (6 if you count his breathing when recovering from bullets), his scream when jumping to the helicopter in Hornet's Nest, his scream when falling off of the roof in Hornet's Nest, his strained noises went jumping onto a high surface, and his pained breathing when the missle hits the gulag in the mission you save price(i forgot the name of the mission), and if thats his scream, the scream when his jeep gets hit by an rpg in Team Player
5:25 That's not true. The giant hole in the wall is there in the Original MW2 as well. That's the bit that encourages you to remove your night vision goggles via outside bright light as you don't actually need them beyond that.
really interesting to see all these little things, it's funny how much of a difference they make! very cool, no other CoD can hold a candle to mw2 imo, CoD 4 comes a close second but that's all :)
I hope whatever this not-DLC-DLC for MWII takes the WW3 setting. Something about MW2 and 3 taking place in real places (Washington DC for that matter) made it so much better than Desert 1, Desert 2, and random neighborhood in Texas...
You missed the new detail they added in the favela mission where Rojas' right hand man picks up the rifle from a gangster he killed whereas in the original version he sticks to firing his Deagle - judging from the sound - at you which weirdly can fire at a faster rate and has more ammo than usual...
At 0:55 No blood on vehicles is not realistic wonder why did they took it off Note: You forgot about 2 animation from cliffhanger 1 from the beggining when killing the two guys if you get closer roach will kill them with a pickaxe and 2 if you melee the guy from the chair silently with a knife
actually, considering that the vehicles were bullet proof there would not be blood on the outside. Also, blood does not actually splatter against surfaces like that.
@@thatonemilkyourdadsearchin2544 Odd that a delta team stayed stateside while the Rangers went to Moscow, (Dunn did say the they are equivalent though)
You missed one thing that in endgame, when Price shoots grenade launcher, the helicopter destroyed and boat falls on a waterfalls and they both jump and swim. In original, they didn't act when the boat falls on a waterfall.
I just noticed this…..there’s something off about the EMP/nuke in DC. 1) the effects are felt by the astronauts almost as soon as they are felt in Florida. It would take way longer to reach the astronauts than a few seconds (the concussion not the radio communication.) 2) if the explosion was enough to feel in space…….how in the ever loving hell is DC not just pure dust, let alone not riddled with enough radiation to immediately kill every living soul that breathes a single breath?
Was there air at geostationary orbit? If not, then the ISS wouldn't have been destroyed and astronauts died in space from the blast, but loss of communication. I also noticed that the astronaut was communicating with Houston mission control. Idk if the nuke will affect only the East coast, but Texas as well which led to cutting off from Houston by the nuke
One thing that bothers me with both this and CoD4R is that the hands are huge lol, like their fingers are as long and thick as the handguard. All in all the addition of Yuri is great & I love the improvements in terms of details but Shepherd being "mean" in the beginning felt like an odd change.
Makes sense to me, he's already decided that he's going to use Allen as a pawn and deliberately leaked info to Makarov that he's a spy just to be used as a scapegoat in the airport start the Russian invasion of the US. What I never understood is am I really supposed to believe that Allen would straight up gun down hundreds of civilians just because its his job? That's not "costing him a piece of himself" he's totally willing to do it and it's just never talked about
I don’t like how they changed Shepherd’s animation in “Team Player”. Ik by today everybody knows Shepherd’s a piece of shit but the fact that the first interaction with the player is a positive one, just adds to the “shock” of finding out that he’s a rat. I just don’t like obvious foreshadowing and devs grabbing you by the hand, that’s all
Yeah the new game makes him look really cartoonishly evil with the thicker mustache and aggression. In the original, he looks like a nice dude who's seen some shit and even showing remorse at TF141's death. Like you said, it emphasised his betrayal
THE. GOD. DAMN. KNIFE ANIMATION CHANGED AT THE END Instead of Soap sliding the knife upside down after pulling it out, he drops the knife at the tip then just flips over.. Like dude c'mon.. That just ruined the ending for me
You killed a ghost, you stepped on a roach , You dropped the soap, now you pay the price. (this comment is not original i found this in an other call of duty video but i thought it would be funny here)
I've always thought that remastering these games is really stupid. I remember when they were brand new and considered the most realistic looking graphics. Honestly, Modern Warfare 2 the original and even CoD 4 are still very impressive looking games. A little dated now? Sure, but the polish still shines through. Anyone who buys these remasters who has actually already played the original is throwing away money. Honestly, some things actually look better too in the original. The scene here when he says, "When are we going to Moscow?" "Not soon enough." That scene looks so much better in the original. The shadow and fires burning all the way to the horizon gives the imagery of a country gone to hell. The new one is too bright and colorful and lacks the same impact. There's also just something really special about the way IW engine looked in the 360 era days. I think you lose more than you gain by making the game modern. Not to mention this is campaign remastered only which is silly when 89% of your total play time is the multiplayer, 6% is spec ops, and 5% is singleplayer.
I dont know if it was in the original, but Ghost looking back at Shephard after he says "thats one less loose end" got me
i dont think it was
He was like "what did he say"
"Wait what?"
You gotta trust someone to be betrayed, I never did .
When ghost looked back he realized what Shepard ment that's why he tried to pull out his gun but he was too focused on roach being shot
Edit: I just realized why roaches death is a black screen yes it is cuz its the opposite of allen dying by Shepard instead of because but it implies that roach closed his eyes while buying alive
In the Remastered Version: Ramirez moves the debris out of the helicopter while a fellow Ranger pulls it off.
The extra detail and animations in the remaster are excellent but one thing that always bugs me (same as in the COD4 remaster) is that the radio traffic always sounded much better in the original versions. They’re less clear and much more static sounding, which just adds to the overall ambience. I wish they never changed that part.
Plus I noticed the music is near inaudible
@@xNightOwlzZz
Yeah they gutted the music in the remaster. Its very noticable if you play the campaigns back to back
Disagree,they need to change it,but with real radio sound effects.
@@fadhilahzaidan4946 the whole
Point of this comment was that the old radio chatter was much more realistic sounding, because that’s how comms sound
@@creepinplayz0405
That's how Hollywood said it sounds. IRL they're much clearer than that
There's also a new execution animation in Cliffhanger
two in cliffhanger one in the only easy day and one in the before last mission
@@peanut_wasteland yep I did all of them
@@TRG_R17 there is also the the pilot and shadow company guy in endgame
In Cliffhanger, the enemies on the heartbeat sensor actually show up as white dots in the remastered version.
In the original, they're shown in cyan even though MacTavish says "Any unrecongized contacts will show up as white dots".
You played atomic rp?
@@tanyinqin7137 What are you talking about?
@@avtomatkalashnikova1947 don't listen to the kid
@@avtomatkalashnikova1947 maybe Soap is colorblind, who knows.
One thing they changed in the Remastered version is the soldiers making sure to put gasoline on Ghost as well as Roach. In the 2009 original, no gasoline was shown to be poured on Ghost, prompting people to come up with theories that Ghost was alive. Infinity Ward added it to say " nope, he's... he's dead."
People thought he was still alive after taking a Smith and Wesson to the forehead at point blank range? It's not like death can stop a ghost, anyway. He'll just keep coming back...with endless sequels and reboots, and that one game from 2013 we pretend never happened lol.
@@UnchainedEruption Simultaneously the most popular and advertised character in IW's catalog, and also the one that we won't see more of outside of the reboot games. That's IW for ya!
in the original: during the waterfall scene in the last mission. price is static on the zodiac, in the remastered: he just off the boat and dive in the water
ghost is also now animated when the missile is being launched by price
That one about Cpl Dunn talking to Allen in the Pit is also in the original but the rest is all new
Correct, it is in the original, but for some reason they didn’t subtitle the dialogue originally? Don’t know what’s up with that ¯\_(ツ)_/¯
it isn't subtitled in the original, and its only there if you hang around and dont enter The Pit.
You missed one detail At 2:31 when Soap says that he will use the thermal scope to provide overwatch. In the original, the model was just the normal scope model for the M21 EBR. But in the remaster they changed it to the thermal scope model.
In the Remaster Version: After the Number is destroyed, Dunn tries to help Allen up before retreating back into the building by gunfire
One of the winter enemies doesnt have a regular ski mask anymore, they have a mouthless ski mask and more visible eyes.
all remastered should be like this, new details, clean up the game add little things without upsetting the original game
The remaster has beautiful animations. I really wish Spec Ops and multiplayer was in this too. Such a beautiful remaster with lost potential.
They didn't want it competing with MW2019
Nobody would play the new games if they did lol
@@silvy3047 I don't see the problem there, they are still winning since it's their own game, sounds lazy to me.
@@Manoooolo it is lazy but thats just how it be. Plus this game came out when full production of Cold War was underway so they didn't want this games MP competing with Cold War's MP as well
There are spec 0ps remasterd mod and mp soon on mwr client
@ 1:27 I like how it focused on the revolver before Shepard
There were also two smooth changes:
In the cutscenes of Gen Shepherd's speech in the second Afghanistan mission, there was a short analysis of the Humvee and the M1128 MGS as a weapon system. In the Remaster, they cut that out. This happened because at the time they were developing this game, there was a legal dispute between Activision and AM General over the use of the Humvee in their games (Activision won), but in the game there was that cut and the HMVs are also relatively modified to avoy any problem.
The second change was in the position that Roach and Soap arrive in the CH-46 Sea Knight in the "Cliffhanger" mission, in the original you arrived straight near the rear ramp of the helicopter, in the Remaster you arrive on the right while Soap arrives in the player's original position.
The remastered reminds me to bring back the memories of original mw2 2009 when I was young.
Me too, playing MW2 after school was a blast
The original cliffhanger mission is a pain to climb up the ice
Half the time you'd fall for no reason or the game wouldn't register the trigger pulls to ascend the ice wall
@@chiefturion7134 possibly the most frustrating thing I have ever experienced in a video game hands down
Also in Wolverines! instead of hosing down the dude who lands on the roof during the starting car ride, the vehicle ahead will only shoot a short spray when he reaches the top of the roof. It comes off as rather cold.
Also, in the remastered version, in The Only Easy Day... Was Yesterday you can now go up to the guy by the railing just before the first breaching section and melee kill him. In the original, going near him alerts the enmies so they kill the hostages.
In the original mw2 of Gulag, the bombardment does actually punch a hole in the structure, but it's higher up and is still the reason why they have you remove your night vision because of the light shining through.
Cpl Dunn dialogue was in original game too.
Fingers still crossed for a MW3 remaster
6:17 the name "Houston" once appeared in Call Of Duty Ghost (2013)
Am pleasantly surprised to see this video trending in 2022 with the release of Modern Warfare II (2022), the sequel in the reboot of the original series. Thank you all for the kind comments and noting the additional small details not covered here.
Playlist of Modern Warfare 2 Remastered (2020): ruclips.net/p/PLNOn4EcccM-kIp48GDJlFQMddkkRAvqC3
Playlist of Modern Warfare II (2022) here: ruclips.net/p/PLuxdTD24Zs2GpF6Try96n_zzN0IwxwVM0
8:34 it is worth noting that in the remaster, the shadow soldiers are sure to pour gasoline on Ghost to kill any ghost surviesl theories
If I remember correctly, there's a falling animation if you fall to your death off a building
Rest In Peace Astronaut
Price’s late warning to Ghost about not trusting Shepherd is subtitled this time, in the original it was heard loud and clear but drowned out by the equally loud music
The Short Afghan soldier in the beginning is changed to Kneeling one.
When Private Allen grabs the grenades, it's like he's thinking "oh, you shouldn't have, Sarge" when ordered to demonstrate the nades.
In mission 12 you can see the submarine are different
In old mw2 submarine is belgorod class But in remaster is delta class
I love the remastered version a lot just wish they remastered Special Ops too, if they didn’t wanna remaster the multiplayer imo.
Also on cliffhanger, the first 2 enemies you see you can sneak up on them and meele kill them with your pickaxes. It's brutal.
Notice also how in the OG, they had radio chatter during the Second Sun astronaut segment when Houston says: "We may have a problem." you can hear brief radio chatter when he ends the line and it stops whereas remastered, it's removed
during the remastered gulag mission, I was disappointed that they didn't swap out the f-15s for f-18s since the operation involved the US navy
Should’ve mentioned how soap punches away the glass on prices Jeep to shoot in enemy of my enemy
I’ve been looking for this video since the game came out
7:47 :(
You forgot when you can kill the two pilots in the ending
And the breaching events. There are variety of breaching animations in the remastered. However, in the original, there's only one. LOL
@@patrickplays9694 Correct me if im wrong, but i think there were three people that stumbled out of the plane in the original. Now there are only two. in the original one was crawling on the ground, one was stumbling through the sandstorm, and one was trying to shoot you but was out of rounds for some reason.
@@wartide3long68 he probably wasn't out of rounds he was probably just dazed from the crash and never chambered one to begin with
The pilots can be killed in the original, but they added animations of the pilots attempting to fight back in the remake
There is 5 times you hear roach's voice (6 if you count his breathing when recovering from bullets), his scream when jumping to the helicopter in Hornet's Nest, his scream when falling off of the roof in Hornet's Nest, his strained noises went jumping onto a high surface, and his pained breathing when the missle hits the gulag in the mission you save price(i forgot the name of the mission), and if thats his scream, the scream when his jeep gets hit by an rpg in Team Player
You play as PFC Allen in Team Player
I literally replayed this an upwards of 100 times. The remaster is sooo good
8:20
Not quite. Key difference is that the Shadow Company operator on the left isn't dabbing on Ghost and Roach.
the one on the right does, though
5:25 That's not true. The giant hole in the wall is there in the Original MW2 as well. That's the bit that encourages you to remove your night vision goggles via outside bright light as you don't actually need them beyond that.
In the endgame mission soap also doesn't spin the knife in the remaster
3:03 Makarov name is green
3:08 Makarov name is red
And the russian dude is still looking for food in the fridge in That one mission in a town
he was actually looking for a drink notice the juice and stuff
@@arvi4766 Could tell the Russian soldier was thirsty as hell, probably his canteen ran out of water
@@ReinKayomi might be, but he didnt look worried or anything considering the warfare thats happening outside
Chad VDV soldier
Watched his buddy die
Killed the HVI
Goes downstairs to raid the fridge
Refuses to elaborate further
2:20 i realise that the mag wasn't even in completely lmao
really interesting to see all these little things, it's funny how much of a difference they make! very cool, no other CoD can hold a candle to mw2 imo, CoD 4 comes a close second but that's all :)
7:02 those look like MiG-29s because they actually were MiG-29s. It was funny to see it first time I noticed it
I hope whatever this not-DLC-DLC for MWII takes the WW3 setting. Something about MW2 and 3 taking place in real places (Washington DC for that matter) made it so much better than Desert 1, Desert 2, and random neighborhood in Texas...
Is it me, or does ghost’s animation make it look like he had a split second to kill Shepard before he died
You missed the new detail they added in the favela mission where Rojas' right hand man picks up the rifle from a gangster he killed whereas in the original version he sticks to firing his Deagle - judging from the sound - at you which weirdly can fire at a faster rate and has more ammo than usual...
Fun fact: The guy who voiced Sargent Foley also voiced Barricade in the various Transformers games from 2007
Keith david yep
At 0:55 No blood on vehicles is not realistic wonder why did they took it off
Note: You forgot about 2 animation from cliffhanger
1 from the beggining when killing the two guys if you get closer roach will kill them with a pickaxe
and 2 if you melee the guy from the chair silently with a knife
actually, considering that the vehicles were bullet proof there would not be blood on the outside. Also, blood does not actually splatter against surfaces like that.
@@wartide3long68 maybe a bit of blood on the door handles would be realistic, but all over the vehicle wouldn’t be realistic
I think they were referencing the movie Black Hawk Down in the original release, that scene where the Humvees come back to the base covered in blood.
We never went to Moscow :(
In MW3, the mission Black Tuesday's briefing actually showed that Ramirez's team was sent. We just never get to play them
@@thatonemilkyourdadsearchin2544 damn lol
@@thatonemilkyourdadsearchin2544 Odd that a delta team stayed stateside while the Rangers went to Moscow, (Dunn did say the they are equivalent though)
@@thatonemilkyourdadsearchin2544 I don't remember that. Why were they sent to Moscow, wasn't Black Tuesday set before the war moved to Europe?
The Rangers never went to Moscow. They were still in Manhatten lol
They actually made sure that ghost gets fully covered in gasoline so the community would stop thinking he's alive, funny and sad :'(
All of this and the guns still sound like toys when firing
So Roach carrying 20 mags instead of 26 mags in his pouch, pretty accurate max if a standard Military loadout
2:20 you missed a New Detail. There is a now an optional take down animation for Roach when you take out the two guards.
Private Allen casually taking a HEAT warhead to the face in team player
You missed one thing that in endgame, when Price shoots grenade launcher, the helicopter destroyed and boat falls on a waterfalls and they both jump and swim.
In original, they didn't act when the boat falls on a waterfall.
Amazing video!
May you do one for COD4 Remastered too?
Slight error I noticed but the ACR magazine isn’t properly inserted into the mag well
8:20. Still the most disrespectful dab of 2009
I just wish they kept the reload sounds in the joystick like Modern Warfare Remastered.
In 2009 version, in the roach's dying scene, we can see Ghost'seyes through his googles
I just noticed this…..there’s something off about the EMP/nuke in DC.
1) the effects are felt by the astronauts almost as soon as they are felt in Florida. It would take way longer to reach the astronauts than a few seconds (the concussion not the radio communication.)
2) if the explosion was enough to feel in space…….how in the ever loving hell is DC not just pure dust, let alone not riddled with enough radiation to immediately kill every living soul that breathes a single breath?
0:40 probably belong to the Beta version of this game before this game is announced
the music of remastered is so low
You can Adjust it on Game's audio Settings
The weapon audio is from mw1 remastered
0:47 That's not new dialogue, he does that in the original, too.
Roach used ice pick as a weapon on a cliffhanger mission.
is their anyway to import the remastered models to mw2 of 2009
idk why but for me the UCP fatigues in the remastered is a little more darker than the MW2 original
dear ubisoft, this is how a remaster should be made!
Was there air at geostationary orbit? If not, then the ISS wouldn't have been destroyed and astronauts died in space from the blast, but loss of communication. I also noticed that the astronaut was communicating with Houston mission control. Idk if the nuke will affect only the East coast, but Texas as well which led to cutting off from Houston by the nuke
One thing that bothers me with both this and CoD4R is that the hands are huge lol, like their fingers are as long and thick as the handguard. All in all the addition of Yuri is great & I love the improvements in terms of details but Shepherd being "mean" in the beginning felt like an odd change.
Makes sense to me, he's already decided that he's going to use Allen as a pawn and deliberately leaked info to Makarov that he's a spy just to be used as a scapegoat in the airport start the Russian invasion of the US. What I never understood is am I really supposed to believe that Allen would straight up gun down hundreds of civilians just because its his job? That's not "costing him a piece of himself" he's totally willing to do it and it's just never talked about
In hornets Nest you can do rock paper scisors its the wepaon check Button, you can do it when you run escpaing the favelas to the helicopter
I don’t like how they changed Shepherd’s animation in “Team Player”. Ik by today everybody knows Shepherd’s a piece of shit but the fact that the first interaction with the player is a positive one, just adds to the “shock” of finding out that he’s a rat.
I just don’t like obvious foreshadowing and devs grabbing you by the hand, that’s all
Yeah the new game makes him look really cartoonishly evil with the thicker mustache and aggression. In the original, he looks like a nice dude who's seen some shit and even showing remorse at TF141's death. Like you said, it emphasised his betrayal
Can u try Mwr next?
Allen: *Casually takes a rocket to the face*
I just wanted the multiplayer for this
THE. GOD. DAMN. KNIFE ANIMATION CHANGED AT THE END
Instead of Soap sliding the knife upside down after pulling it out, he drops the knife at the tip then just flips over.. Like dude c'mon.. That just ruined the ending for me
I always feel bad for the astronaut
Dunn's dialogue was always there, they just added subtitles to it.
1:14 no ? mlp a ? ?
Im pretty sure Dunn had that same dialogue in the og
Why would launching the emp missile help again? I still don't get that since the iss and that astronaut die as a result
the emp over DC helps the us forces retake from the russians since no air support, comms, etc
In exodus it's a under barrel shotgun wdym
In non remastered the sub ship with 6 rocket pod has literally models inside while remastered doesnt
they fix/add a bunch of animation while ruining the sound design
and the 2nd mission custcene
You killed a ghost, you stepped on a roach ,
You dropped the soap, now you pay the price. (this comment is not original i found this in an other call of duty video but i thought it would be funny here)
Is that the voice of the president in Rick and Morty at the beginning of the video?
Sgt Foley and the President have the same voice actor
We just now noticed that we had heartbeat sensors back in the day
I'm real glad they got Disney to make these over emotioned animations
I've always thought that remastering these games is really stupid. I remember when they were brand new and considered the most realistic looking graphics. Honestly, Modern Warfare 2 the original and even CoD 4 are still very impressive looking games. A little dated now? Sure, but the polish still shines through. Anyone who buys these remasters who has actually already played the original is throwing away money. Honestly, some things actually look better too in the original. The scene here when he says, "When are we going to Moscow?" "Not soon enough." That scene looks so much better in the original. The shadow and fires burning all the way to the horizon gives the imagery of a country gone to hell. The new one is too bright and colorful and lacks the same impact. There's also just something really special about the way IW engine looked in the 360 era days. I think you lose more than you gain by making the game modern. Not to mention this is campaign remastered only which is silly when 89% of your total play time is the multiplayer, 6% is spec ops, and 5% is singleplayer.
You missed 2 details, music sucks and they removed Soap's knife spin.
HELLO GARUDA ONE
The Best part is You can see u legs