Wholeheartedly agree. Allows people to use tank builds as a crutch in PVP 1v1s, making it so that the only way to win is to be leagues above them in skill or to stoop to their level.
More health, more defence, practically the same speed, can make use of every weapon, more stagger resistance, can fight in the air and ground just as well or better, like....where are the downsides? Maximum benefit, no shortcomings. Basically a level 800
“Practically same speed” lol no they’re not. Maybe you can have similar assault boost but not speed overall. Worse quick boost recovery, worse EN recharge, bigger target, worse boost speed, worse jumping/ascending. That’s not to say lighter is better either. They’re just different. But of course people love to think in black and white with zero actual critical thought lol.
@@AstonishingRed its dificult to explain, esentially its an AC game that allows you to fight at the speed of a fighter jet but as a mech, unfortunately the human brain has difficulty comprehending combat at those speeds and having that kind of power heavily restricts level and enemy design. These limitations caused the massive decrease of speed found in AC5 and ACV (to make it more appealing to a larger audience) along with several other changes which caused the game series to die. Playing AC6 makes me scream inside because I'm reminded of the freedom we once had. Think playing as an anime character with their weight limiters always ON. Not to mention the stagger, full lock on, and no turn speed systems where a bad choice. They have also cut almost all but the bare minimum of support for pvp in AC6, which makes sense cause its obviously not balanced around it and was not their focus in creating this game. In summary AC:FA showed us what the pinnacle of mech fighting is, but its speed required a high level of awareness and fast reactions which unfortunately is above the average humans capability to just pick up and do. It requires practice. Its PVP is by far the best and most balanced however, and the campaign is good, even better then AC6 (would recomned playing or at least knowing the plot of AC4 due to AC:FA being a direct sequal of it and having the same combat systems, just more refined.)
This would be the best move in my opinion. Everytime I use a lightweight build I run out of EN before I can create any meaningful movement that would allow me an advantage. I find myself getting ganged up on or doing hit and runs. That's my only complaint
Hard lock will negatively impact FCS performance quite hard, and it becomes very easy to shake off the targetting if your QB is fast enough. Unless you're playing on PC, then you get relentlessly hunted down by mouse aiming regardless of your speed.
@@KanaKaname The problem is most of the fight are in close range tho, So you will not use the full potential of FCS anyway. In mid range are when you feel like Hard lock are really effect your FCS. Still its not something they can really fix. So we need to hope for more balancing patch in the future :3 (Also I feel like Stagger in PVP are a mistake... Its make people aim for high impact and high stability build...)
@@Moddeang123 yeah the staggering PVP was definitely a mistake put another mistake they made was making it so that the weapons that do a lot of stagger damage are also the same weapons that do a lot of impact actual damage to the craft. It should have been that the laser weapons did high amounts of stagger damage but low AP damage kinetic weapons should do less stagger damage but more AP damage considering that they would be all armor piercing rounds. This would leave laser rifles to be very accurate weapons to stagger opponents but then you would need something like the shotgun to follow it up with.
@@Moddeang123 Not always. It's about finding your style and being the best person you know at it instead of being like every other mary sue with two zimmermans.
really ruins PvP for me... but makes it easier for the kids to just slap a meta build together and get the "good job" satisfaction feeling from a win that their parents never gave them
@@ZoominRacoon It really disappoints me. I love this game for the single player but pvp needs Alot of work. Maybe atleast 6 to 12 months of balance changes and then looking at the outcomes. Pvp may not stay alive long enough for that.
@@shareefpeoples5317 can only agree. I'd start a discussion about it but it'll just lead to hours of brainstorming on how to fix it. but here I am trying to make an honest old school AC build with kinetic rifles competitive...
The speed difference doesn’t feel noticeable. In old gen games the difference between a fast ac and a slow one was like the difference between a Gundam and a mad cat from battletech. Now it’s minuscule
@@ant_thatsme2289 MvC3 or to stay on topic AC:FA. (in other words metas requiring extremely high execution), granted metas are boring by design now because it means new players can use them without much practice and get to "feel good" instead of getting easily curb stomped by the vets and quitting. So in a way your statement holds true, (to my eternal sadness).
I just don't get how everyone plays the dual Zimmerman cheese looks and feels like the most boring build to play with very little there to finesse or do differently. But i guess meta chasers will chase. Unfortunate aspect of online multiplayer in any game.
It's always been a thing in Armored Core, you have stuff like the Karasawa in the first game being genuinely overpowered, the EWG-MGA2 Machine Gun being the best thing to bring in AC2, Kojima Weapons and weapons like the OGOTO in AC4/For Answer deleting anything they hit in one go, the miniguns in 5/VD. Weapon balance has always been an issue and the Zimmermans are just the latest in a long line of weapons used like this, FROM do absolutely great at making Armored Core games very enticing with the customisation, single player gameplay and story but have always floundered when implementing the online element, be it PVP or in 5/VD's case the coop. AC6 is kind of an inverse of For Answer with it's balance, in that game you were so quick that Lightweights and Light Mid-Weights were king while the Heavyweight were the less optimal build, whereas in this game there's no point to playing a Lightweight or even a midweight when you can get staggered in one hit. Ain't gonna stop me using my mid-weights, but I'm not obsessed with the PvP in AC games like it seems everyone is now so :shrug:
@@shirosaki97AC6 is first and forrmost a pve game. I don't understand the pvp community either. If i want to fight other people in a mech game i'd play any Gundam EXVS series. Sibce that is the game that meant to be a pvp game with dev give a shit about balance(at least the devs tried)
Used to know a guy who would shamelessly brag about some role playing card game character he would abuse cus he thought it was OP and meta and all this other crap. Chasers will chase. Even when there is no meta they chase lol. It's the hunt. The eternal quest.
the stupid thing is, weight has very little effect on speed. A lightweight build has just a little more than 300 boosting speed, whereas a heavyweight has around 280. It makes managing weight useless
Depends on boosters being used. The melee booster keeps your around 300 speed, but there's 2 other boosters that kick you up to 350 speed, but you loose some melee boost.
My midweights around around 350~ depending on the generator used and exact booster I still don't know how I want my boosters for specific setups. Mixed feelings keep swapping them out. My lightweights Bi-ped and R. joint are 360~ with a 390~ QB. But even if you don't build a lightweight into pure speed it feels and performs drastically different. I can't live with less than 300~ The QB reload skyrockets and the handling is just unresponsive. And let's face it. Heavy Bi-peds just can't eat damage. You get hit, the end is nigh.
Managing weight is primarily for ACS recovery. If you’re on heavier builds, your posture is on the edge of breaking throughout the fight. So what do we do? We manage the AC weight to fix that. If you’re looking to change anything related to speed, dive deep into the Boosters.
Because assault boost is such an integral part of the game, and how much it was marketed, they are going to nerf every single weapon before they even touch AB, which is the biggest offender here. AB makes it so there is no range and distance play, your ranged options only matter until AB eventually closes the gap, at which point beefy builds with high stability wins out. Hopefully they make separate balancing for PVE and PVP like what happened eventually Elden Ring, but right of the bat. Make AB Thrust and EN consumption it's own major stats on the right tab, and make every single part choice influence it, not just booster choice.
the speed difference between lightweight parts and heavyweight parts absolutely doesn't matter at all thanks to assault boost, so i definitely agree, i think heavyweight ACs should have naturally poor assault boost performance. one thing they have to be careful of is not to go in the complete opposite direction and make it so that it's impossible to chase anybody down because then the game will have a different problem
"Make AB Thrust and EN consumption it's own major stats on the right tab, and make every single part choice influence it, not just booster choice." Wow an actual good idea. Make it for PVE too no reason for lightweights to be merely a fashion choice there either.
It’s sad but true. I did not have a good time using a lightweight mech in the arena. They’re the best way to make sure you get out damaged because it’s so easy to get staggered and it’s basically over at that point. It’s also hard to capitalise on the extra mobility because it doesn’t really help in avoiding too much damage either. For now I think having high stability is the best option in PVP.
use a shield and learn how to parry with it. most of your issues will go away. Yes you're sacrificing a shoulder mount but it negates a huge amount of stagger damage and completely shuts down burst builds when the parry goes off.
@@Artaxerxes. Never said it was my build, and no one said the devs were obligated to do anything based solely off tastes. It’s pretty reasonable to assume there will be patches and adjustments to the gameplay as time goes on though, as there have been previously.
@@Artaxerxes.The game going to be dead in a few months if they don't bother to balance, as right now entire playstyles are invalidated by big boys and assault boost.
Wheelchair missile spam is more toxic and braindead than shotgun spam, Their normal speed is near 400(Wheelchair somehow has higher actual speed than shown), They can even fires then AB away. If shotgun = pkcs, Fast missile build will be murky hand scythe.
Me using full set Melander C3 just to roleplay as Iguazu knowingly how bad his set up is. Still, I prefer fun over efficiency, I'm not the type of sweaty try hard with duel Zimmermen
My firmeza build struggle so much. Qb is almost useless. But my mech is the most beautifull, until it burns in flames.😂😅😢 I'm not a fan of the ac6 pvp. It's much too unbalanced, it lacks some important aspect, turn speed, temperature, maybe chaffs.... I come from elite dangerous. It was a deep, great and beautiffully balanced end game pvp. The meta builds were the hardest to play with. We could play cold build to fuck up ennemi's radar. Play fix weapons, to counter chaffs.... Ac6 has missed this point. And i don't really want to go further.
Problem is that making a fast build is not even possible. If you want fast generator you need to use low power generators. Even having 2 small guns will knock you down to 360-370 speed. That’s not even counting shoulder equipment. Lightweight pieces need to get a speed buff.
I think hard lock is problematic, because part of what gives a lightweight an advantage is their ability to make tracking them difficult. With hard lock no matter how effective they are at moving or dodging, you never lose them from your sights.
I think you could make lightweights viable even with hardlock and no turn speeds if assault boost didn't drain the same and move the same for everyone else and weight was an actual factor in speed and en drain I mean a middleweight gets the same amount of drain and qb's as a lightweight with similar AB I feel they really should have noticed this in playtesting not being able to aim any faster or avoid a hard lock is one thing but the biggest blow is feeling like a glass house and not even moving that much more effectively than anyone else
AB doesn't actually drain/move the same for everyone, different boosters and legs do affect AB speed, but the stats are only visible when you select the booster for inspection
I mean isn't that why wheelchair is busted? A heavy, which is already meta, without the speed penalty of being a heavy. Who cares about jumping when you can assault boost.
I think the main issue is just that hardlock/removing turnspeed and assault boost takes away most of the lightweight builds strengths. Hardlock/turnspeed removal makes abusing blindspots impossible and assault boost takes away the ability to build any meaningful distance.
I absolutely cant stand how bad lightweight builds are in this game. They are so fun because of how fast they feel. In older games they were viable because their speed could get them out of lock or range, but modern lock on and assault boost kill any chance of doing that so there is nothing to compensate with.
@@m00nbutter7 They're passable. the problem I'm getting at is there is no discernible advantage to using them, these builds are undeniably handicaps in every way. Edit: the 1 thing they're good at is infinite flight builds, but even then they are out classed by Quad legs
It's even noticable against bosses, you can find openings but then you jump in and they just turn just as fast with you, wich totally eliminates the advantage of light weight, they certainly need to change a few things to open things up for light weight.
I have been feeling this, which is quite sad as I love the fashion of a lot of the lightweight parts (Alba chest, Raven head). Mostly just been trying weird stuff in PVP, but while playing light to medium builds, not having high stability parts is like hamstringing myself. Been even thinking about trying to incorporate the coral shield. Also really annoyed about the ricochet and lack of viability of playing longrange with anything that isn't a rocket boat.
Something I've seen few people bring up is how we're going to fight missle boats if AB gets meaningfully nerfed. Missles can attack from longer ranges than anything else because they're the sole weapon type that doesn't have to deal with deflection and low muzzle velocity on projectiles. My concern is that missle boats will dominate if AB is nerfed because nothing will be able to challenge them at long range nor close the distance fast enough.
They don't need to nerf ab for everything, they just need to change it so using a 100k weight mech doesn't let you ab as fast as a hamster with an Aorta strapped to his back.
I sometimes wonder if the reason light builds are worse in pvp is because they were pve balanced around repair kits (which give more %hp to light builds). Having a narrower gap between the AP of light and heavy would give light builds a chance instead of forcing light builds to play nearly perfect to have a chance.
Problem with that is even then its not enough to contend with a heavy AC that can AB just as fast as any other AC. Playing light AC's is just delaying inevitable death, one mistake is all it takes and heavy AC's can push that chance of failure constantly.
It contribtes but no, stability is the bigger issue. Light builds flinch sooner and leave their enemy with more ammo to punish the flinch with. Heavy builds therefore need to be flinched more even without taking their extra AP into account.
The turn speed is too fast with heavy builds. The ab+hardlock is too powerfull (impact buff, protection buff), close range and turn easely. It forces player to prefer close range. The qb is bad. It is too en expensive, doesn't give any buff, and delays the weapons firing. It doesn't protect well from kick. Lightweight build are too easy to follow. Long range weapons are not really efficient at long range, unless we use the not very fun missiles boat. Ar and smg (weapons for light build) are relatively weak, stop to work during qb and are delayed too long, wich make them even more weaker in a light evasiv build. It almost makes them useless. At some point, It's boring to spam the trigger with semi auto weapons. I've no fun in playing pvp.
Meta is busted and isn’t fun to play or fight against which is a shame because the pvp itself when casually played between players using whatever they think is cool is genuinely some of the most fun I’ve ever had doing fromsoft pvp. I do hope they get on the balancing soon tho, before the pvp dies. Even now 80% of players I see are using missle spam or duel zims, duel stun needles, or those fast shoulder launchers that shoot that pink projectile idk I don’t have it yet but it’s busted. Too many people who are just clones of eachother playing to win in a game with absolutely no stakes or rewards instead of just building a cool mech. Do your part ravens, when you host, check the builds and kick that cringe to the curb before you let them ruin everyone else’s good time.
It doesn't help that there are no true sniper weapons in AC 6. In the older AC games if you ran a lightweight sniper build you'd have limited ammunition, but I skilled player could make due with less shots and lay down punishment from a kilometer away with their speed. Feel like that's gone.
I hope that they buff lightweights in some meaningful way. And maybe remove hard lock in pvp. If only just to have more options. Hopefully they add some new weapons and parts too. I think this game has some serious potential for longevity if they tweak some things and make the pvp combat more of a skill ceiling thing than a dps race thing.
No buffs. Need nerfs. Buffs will negatively affect single player campaign. Will make it alot easier. Right now single player with lightweight feels just right. But with tanky build it gets much easier in a lot of situations. Better to nerf tank builds in some way. Less resists or less health. Or mb even better, make weight have more affect on EN regen and boost speed/CD. After certain threshold. This way bipedal and reverse joint wont be affected much. But quad and tank builds will get a decent nerf.
@@Altmer353indeed, but a good way that they could just rework the whole system is once they launch another dlc/game for “AC7” like they have in the past for AC, they could just completely do a full balance rework and potentially overhaul the stagger system and lock-on system to be more favorable and balanced for every build, not only would this allow them to have time to fix a lot of issues- they could also balance it with the DLC campaign/new story
@@Ko-165 My biggest gripe in this game is with how fast a lot of AC fights ends. Not pvp, im not really pvp kind of guy. But in the campaign you often times fight other AC's and high impact builds can do so much damage in short time that this cool fights with interesting dialogue gets shortened. A lot of dialogues gets skipped. Thats why i prefer to not run too high impact builds. I dk how they should solve this problem without breaking PVP too. I would love to see decrease in damage staggered AC receives, but that will also means your AC will get less damage too. And in turn will make fights with big bosses easier. And buffing only NPC's AC most likely break some of the immersion. Because your AC will feel weaker than their's. Its really hard to balance. Mb you are right. rebalancing whole thing top down. From resists/AP numbers, to impact mechanic itself.
Yes because builds focused around running away and throwing chip damage are totally about skill 😂 Heavy builds were shit in every AC game before this, I don’t see why it’s that big of a deal for heavy builds to get their day in the sun for once.
I found lightweight builds to be okay for the time being. I found that laser weapons with sniper fcs. High boost speed (not AB or QB) has won me a few matches. But it was more so lightweight bipedal. And still getting stomped by shotties and quad missile builds.
There are many key factors that made Light AC bad in 6. 1. Turning Speed. This is one major factor. 2. Can not Assault Boost backward. From VD perspective this make hit & run pretty bad. When u AB to get away the opponents can also AB to follow u BUT they can shoot at u which lead to... 3. Stagger mechanic😊. Even a slap from a big guns that Heavy AC use can build up your stagger bar. In older gens when there is no solid way of stopping the opponents, a QB or 2 can make Light AC get away and return to the game. These factors on the other hand HELP singleplayer mode and PvE by a ton. So give us World Boss and some kind of PvE mode already!!!
I wil half-disagree with jenine based on one thing: map. While I cant deny that light-weighs are underpowered the gap is never felt more open fields there is a silver lining to enjoy in maps that are full of buildings and obstacles, The hindrances prevent being rushed by assault boost, and the lightweight advantages often mean better maneouverability around the buildings meaning you get to choose when to engage and when not to. It is a sad reality that in an open field light-weighs drop dead like flies... but. They are not completely unplayable at least, there are factors that can make them very enjoyable, and even viable (sometimes) in PvP
You're not wrong. Main issue is that the stagger on light builds doesn't recover fast enough and with most maps being so open, heavy builds can just continuously keep uptime on damage/stagger I will say though that those lightweights you fought in this video were trash. They're too focused on stagger with nothing to capitalise once they did stagger you. Like seriously 2 zimms with no bay weapons? Stun pistols and zimms? Their dps output is lackluster. Also dual zimms are heavy af so they're probably using subpar generators. Overall yes you're correct but I also think you're just a good player fighting the AC6 equivalent of ROB users that L2
Provided you know what you're doing, a lightweight dual Stun Gun build will wreck a Zimmerman setup regardless of weight. You can also use the Coral shield to cut down on damage received, especially if you parry on time. Outside of that though, I agree. While it is fun to zip around using Assault Boost, I find myself using middle or even heavyweight builds because they can actually take some punishment. Thats not to say lightweights can't win; they absolutely can, but it takes a lot more effort if you're playing honestly.
I mean, the heavy tank with triple your ehp can just use the stunguns too. There's literally zero reason to use bipeds when you can have an insane ehp boost while losing maybe 10% of your mobility (and gaining speed instead if you're a wheelchair cumstain).
@@MetalHev They could, but you still have a speed advantage. The Stunguns work really well on lightweights because you can get in and out, and heavier builds use up more energy while trying to maintain that closeness.
@@ZeonXGR literally who even cares about "flight characteristics"? Oh cool, you can jump, the other guy has a billion more ap, defense, runs at 400 speed on normal boost (lmao), is close to impossible to stagger, can shove double needles up your rectum without stopping their initial D cosplay, while still getting a faster boost if they for some godforsaken reason actually get caught. But hey, you can jump a bit higher, that's surely worth the trade-off.
Just started, but I already knew as soon as I downloaded the game, heavy ac was going to have an advantage in this game. Just Between hard lock and being able to turn as fast as the camera moves alone not considering anything els.
As someone with a more medium-ish build...yeah. I love going fast, but I can't do a damn thing to heavier mechs before they knock my ass into a stagger. It's Dark Souls 1 poise all over again. Thankfully I'm not really here for the PvP but still, it'd be nice if being light and fast didn't just make you easier to kill.
Lightweights definitely have a place and can be good, but the last thing you want to do with them is make a face tank build using dual zimms on a lightweight. Ultralights arent viable at all tho as the difference between 350 speed and 290 speed isnt that ridiculous that it will win the match for you. I think the true meta will be when people learn to instant guard with shields and experiment with boosters that focus on vertical movement, as AB cant go straight up or down.
Light weights feel so bad and yet here we are I’m giving FromSoft 2 months to cook up some decent patches otherwise I’m booking a flight to Japan to barge into their office
I'm in saying something similar like the stagger needs to be on a sliding scale. If it's easier to stagger you the in and out for your stagger time should be shorter than someone who takes a long time to stagger
See I wish I had more time to join those tournaments I got a bipod build it does really well but I just haven't had a chance to get into something like that to see how well it does against good players
im a lightweight main, for pve ng+ n pvp. yeah lightweight is quite underwhelming in pvp sadly, well if u can pilot it good enough it can win fo sho like any other mechs. buttt overall its meh. I dont have more wins in heavy weights, im doing well infact for light weights. But the amount of mental strength for high risk low chance thing as a light weight is exhausting compared to heavyweight for more 'easier' pvp, but it depends at the end. AC6 combat is amazing n versatile, its just an overall opinion so far :) edit: but from my experience so far 🤔lightweights against heavy weights are just pure masacre, yes u can win ofc if the enmy is dumb but theres to many deadlock. Last time i fought someone with a cavalry shield plus lance build heavy vs my light double shotty, oh my the only times i win is when i use pure big brain baiting. which only works once cus its that map n he knows my trick, after that ggs, wrecked
people keep sleeping on shields it's funny my personal build just slaughters any dual zimmerman/gat build because they too slow and my parries negate their bursts as I rip them apart with pistols.
@@MBunn-uf1webruh fr, i underestimated shield. whats scary is not the damage negates, its the stagger negates. i cant staggerrr them so i cant kill them. my main damage source is sword when they stagger, gyat they dont stagger i die
Lightweights typically take away the crutch of being able to live through failed reads and dodges while giving the freedom to evade more fluidly. Its only natural that it wont work for a majority of players. It is quite literally a bell curve.
True for older games but unfortunately that just doesn’t hold true in 6. Hard lock means you can’t avoid lock-on, also AB speeds on light/heavy ACs are near identical so you can control distance and dodge just as well with heavy builds.
we need some actual snipers considering how the most annoying builds to go against in pvp are either double zimmermans, stun needles or gatling guns and infinite flying builds
I played the game 3 times waiting for some heavy sniper rifle weapon, and all I got was the stun needle. Zimmerman is the only weapon that comes close and it's a bloody shotgun
@@2HandHangerDunksOnlyhere's my idea of what they could do with a sniper that still keeps it from just being a replacement for double zimmers/gatlings etc., have it be really strong hitting and have insane tracking on the bullet after firing so it's meant as a burst weapon, BUT make it be less accurate and worse at tracking the closer you get to the target, make it have a decently long reload time to prevent spamming and you need to use both arms slots to wield it so you can't dual wield them unless you have a second one using both shoulder slots too
I somewhat disagree that lightweights are bad. They are not Great but not totally bad in my opinion. What i do see that that people play lightweight like you play a tank. 90% seems to just go double zim and rush you like a bull and they always shoot whenever they can so you can go reverse joint and dodge or just use tank set up. Lightweight are “bad” in the sense of not having as much weapons to choose from yeah. Lightweight zim builds are “noob stompers” nothing more…
It should be obvious why LW suck and can only play hit and run (which isn't as effective). You have poor stagger, poor armor, poor firepower. Now, these sorts of disadvantages were always the case. However, the advantage was the LW builds in past games, once they got close, could flank you and outmaneuver you. However, with no turning speed and hard lock, that's out. These devs have no idea how AC games actually work.
Well from salt built the original armored course to start. But that being said it does seem that secreo and elden ring have really tainted their idea of what a game should be. It's kind of warp how things should play in their head and then kind of forgotten what made the other games as well suited as they were. But it's not like some of the older fans called this shit then were called gatekeepers
@@ex0gen yeah it's funny all these content creators we're talking about oh no I won't be a problem that won't be this that won't be that. And now that what we all said was true not one of them wants to comment on it. From what I can tell some of them were actively deleting those kind of comments
I'm really loving this game Jee, including the PvP, though sadly PSN is like 99% Japanese, the average latency is absolutely atrocious as the western players are a small fraction compared to the insanely huge Japanese playerbase. I haven't watched many videos because I was avoiding spoilers, but to me there are two main issues, Assault Boost and Bullet Velocity. The former is a dead horse at this point, it just means that any build can catch up to any build and trade blows easily, the 2nd is that to me the Zimmerman range is the only viable range to fight in anyways even if you have a long range weapon, unless you're a missile boat. This is because bullet speed is far too low so things just miss at range as long as people are moving slightly. Of course shotguns are OP when they are supposed to be specialized for close range yet close range is the only range builds fight in. I also feel like stability needs a PvP buff, builds stagger way too easily right now. As a sidenote to end this cute wall of text, latency is worse in this game than Elden Ring. Idk if it was always like this or if it's a result of the lock on mechanics, but I can basically rush people and hitscan them with the charged triple laser cannons or similar options and they just can't dodge them at all as doing it on their screen does nothing to prevent them from getting hit.
Its the problem with hardlock. The point of fast acs is to be able to dodge incoming fire and out manuver your opponent. You cant do the first because of travel time of kenetic weapons, you cant do the second because hard lock just snaps your ac onto them and keeps tracking them.
This is fact, Speed doesn't matter in this current version of the game because Mids and Heavies are capable of being just as fast with higher AP and DEF. A lightweight is supposed to excel at being fast and mobile because they lack the AP and DEF, good luck with that. Hopefully they fix this and bring back sniping.
Lightweight builds are not bad. It's more down to how the player uses a light AC. I have seen builds that would destroy tanks such as yours no problem. The light tank frame can win with not just speed but with a cheesy tactic. What I don't see enough is AC's not equipping duel wields because as much as they work like the Zimmerman shotguns they don't have as much variety or complexibility.
I made it to Ayre with my lightweight, but I'm probably change my entire AC. Maybe I'm just bad at the game, but I hate that a stagger basically equals death
Pros of a heavy build are literally more health, more damage, more ACS at the cost of like SOME speed/maneuverability. Pros of a lightweight are usually a fair bit of speed/maneuverability at the cost of health, firepower and ACS. It's just not a fair tradeoff. Its like putting a glass cannon against a tank except the glass cannon isnt actually a cannon and the tank is just a tank.
I think the major problem is that with how this game is structured tanks are way too strong - They are more resistant to stagger - They just have more AP to tank any mistakes - They do not get mobility punishment when firing heavy weapons (ie doesn't need to stop then fire) - Counterintuitively they move actually pretty quickly - A minor one but tanks do not need to turn-aim-fire even handheld guns like bipeds do, instead they can just brrrrrrrt away without even aiming which significantly cuts down the window for punishment further Theres also major balancing problems in that rather than chipping down the enemy, this game is almost optimized entirely in causing stagger then hard punish the enemy everything else that's not rushing the shit out of the enemies and fill them with stagger simply doesn't make sense, and weapons that tend to cause massive stagger also has significant damage output (for instance Songbirds or Zimmermanns) Combined with how stagger-centric this game is and how every ranged weapons have such limited range (~150m everything ricochets) basically forcing the game into a close quarters battle unless you run absolutely cancerous missile boat builds, tanks that can both dish out and take a lot more is just naturally much stronger to the point of being unfair
I do ok with lightweight builds, but I guess I play more of a light-medium. Ultra-light just doesn't have the firepower. Controlling range can be difficult at times because of hard locks and AB, but as long as you can spend considerable time airborne and your generator/booster combo is efficient, you can stay at range pretty decent.
It sucks that this is the truth. Like, I get it. This is mostly a single-player game. I know PvP was in the previous titles but if you look at the kind of features we have in the arena, it's pretty bare. They sacrificed turnspeed for better game feel and honestly I agree with the developers' choice, it just sucks it affects PvP in this way.
See I don't The maps on his tight quarters as they made it sound like it was going to be. And I guarantee if you made turn speed or the same way as it didn't like 4th gin you would see no discernible difference in navigation
if they could add a system that reduced lock/hard lock sticky-ness based on the targets size/weight. not sure how it would be implemented but it makes sense in my head that if you have a smaller target, your FCS should struggle more to keep an accurate lock on it
I've found (mixed) success with two lightweight builds: - Dual stun guns with dual Soup missiles and reverse joint legs lets you pepper them from the air and close the gap for crazy burst electric damage. Work against dual zimms as long as they don't try to close the gap too hard (which they should, but a lot of people just don't) - Dual needle guns and dual needle missiles launchers lets you move incredibly fast while building up great stagger. I haven't player with this one as much but I did see success against a heavy "missile boat" build just because of the insane rushdown potential.
You can still do well in team matches with a lightweight build, I use the reverse joint legs and a heavyweight generator with the siege missile launcher and mine thrower and my back and the coral sword and either a rifle or shotgun on my arms. It allows you to stay pretty far away and launch missiles untill your approached and then pop your pulse armor, lay down your close range attacks, dodge and then assault boost away to an ally for back up. 1v1 sure
The only way I can see lightweights actually competing is quick boost spamming. And I'm talking proper spamming close to that 0.3-0.35 QB cd. But if you use most of your energy on AB while tanking missiles since you brought 2 zimmermans and need to chase the guy, you will lose.
I’ve had good success w lightweight builds in 1v1 so I didn’t notice. I also don’t really care if I lose cuz the game is that fun imo so that could also be why I didn’t notice
I remember LW builds in AC have always been bad. There's one AC game where a LW would run out of ammo before they can deplete a HW's armor. That's how unbalanced it was.
I don't think PVP is ever going to be seriously considered in this game. The format of a 3v3 FFA also doesn't help. If the game had other PVP modes, like assault the base or capture the flag, where being fast and nimble able to outrun the danger or get to objectives faster... there'd probably be a call for lightweights to be nerfed lol.
But isn’t the point of speedy character the fact that they can get in and out of close range? Isn’t that how every speed type character in every game ever plays? To rush you down?
Honestly I feel like stripping customisation is a contributing factor to this current state, the player has less options to design their mech and it's various counter plays so the meta is established much, much sooner as well as leave the devs less ways to curb certain unfair playstyles/meta's. Not to mention the hardlock is continuing to ruin the pvp experience.
I use heavyweight when I just wanted to get things done quick and easy while lightweight is for testing my reflexes and enjoying my time. I likes both.
@@godsteeth1574they must be r really bad players then cause if you come across anyone decent with a decently optimized heavy, it’s pretty much gg most of the time. Light weights make one mistake and they’re dead. Meanwhile heavies and tanks can fuck up multiple times and still take the game. There’s so much cancer in this pvp it’s unreal
idk about yall but i run a super light weight build, I have had no problems dealing with tanks, and meta abusers. Two Handcannons, Light Cannon On shoulder with Coral Osillator SHREDS people. FCS is the Closest Range Possible get in there face, Stun Sword Back Away Quickly. I think it's still incredibly dependent on the person playing the build.
If a lightweight beats a heavyweight it's less because of the build and more because the player has their playstyle down to a T. There's your skill depending on your build and your build depending on your skill, there's a balance.
Got a lightweight build with Harris, needle launcher, assault rifle, and the stock missile launcher while the amount of dmg been high if I dare to stop to use my charged rifle or using my launcher without been sure that I'm going to stag I'm kind of dead specially against meta build
IF you want to play a lightweight build, your main weapon is SPEED. Therefore, you should think about your AC as a fighter jet. Goes in fast, gets out fast. Pass 1. Turn, point at enemy, goes in fast, shoot, get out fast. Pass 2. Circle, circle, circle, disengage. And the QB button should be the MAIN button you use. The ability to dodge, dodge again and again, until the tank goes out of EN, and then PUNISH IT. Lighweight builds are very technical, so if your skills are not on point, you will be dead meat.
I fought a dude once he had extremely light weight build dual shotguns (not zimmermans) + auto turrets and that was a nightmare. He just spammed the assault boost and strafed around like all time. I was fucking destroyed . I guess im just extremely bad at game.
I think this is true with 1v1 situations but I think for 3v3 having atleast 1 fast guy in the team is cool. I personally run lightweight with double duck pistols and double laser drones. I play support and run after 1 of my team members and focus the same enemy. Ussually stager them in just a few shots. Thats just my preference though cause i like zipping around lol
idk bro, i am imagining 3 tanks vs 2 tanks 1 light, i can imagine the 2 tank 1 light team winning in 2 minute matches, but anything longer i just dont see it, i too want lightweight to be good so i can play the way i want to play, currently i think light is only viable (but not even good) in specific maps like wall, xylem, spaceport where u can LoS stuff
@lchn12345678 I guess it depends on play style. I hang way back till I see a fight happen then I assault blast towards the closest 1v1. Ussually I get ignored since I mean who cares about lil guy with pistols but those pistols will stagger the crap out of most mechs. Most of the time their focus never leaves who they are fighting the 1v1 with. I'm not saying it is meta I am just saying it is how I play most team based pvp games. I am a support main on all mobas I play and I am the likeliest to be a medic in shooters. So I just focus on being the best wingman I can be to secure the kill, which I am sure less than 0.01% of people care to play as in this game. I dont mind not being the main character lol
@@facex7x right, this is why i said lights can win 2 minute matches, before the opponent realises ur actually the menace and start focusing u, then u cant do much the rest of the match
i want lightweights to be good so much, i wish they made a payday-style critical hit system where you get higher critical chance based on how lightweight you are. in the meantime the only lightweight setup i did well with was dual laser rifles with reverse joint legs, and even that depends on which map you get. if you get watchpoint you might as well afk and move on to the next opponent, since there's no uphill terrain or structures to get cover from and people will just rush you down with dual trigger zimms and there's nothing you can do, because somehow heavyweights still get a decent AB.
BRUH using payday as an example paragon of game balance is some of the most outright questionable BS I've seen about this game yet 😂😂😂 pd2 has been out for so long and it will never be balanced and neither will pd3 💀💀💀
@@2bussy i'm using it as an example of a weight-based crit chance system not an example of balance lmfao i've been playing pd2 for like 8 years trust me i know the balance in this game is dogshit but mostly because of artificial difficulty, shit heists and weapon design
The only way I see a lightweight build working (assuming equal skill) is if they mastered the assalt boost-dodge tech and are running dual stun pistols with some other stun weapon on the shoulders. Play keep away, rack up ED damage, and for the love of god do not let yourself get rushed down. and even then, there's nothing stoping a heavyweight from using the same tech. don't get me wrong, player pref is player pref, but going mach fuck is going to get you fucked when you get slammed by a hard hitting build.
They should've never gotten rid of the turn speed limit. It really removes the drawback of having a tank lower.
This 💯
Exactly!!! No turn speed stat + auto aim makes light weights useless.
Wholeheartedly agree. Allows people to use tank builds as a crutch in PVP 1v1s, making it so that the only way to win is to be leagues above them in skill or to stoop to their level.
@vintagebones922 tank builds are useless vs dual LRB and dual VP 60LCS. You need the bulky legs to carry it but at least youre not a tank
More health, more defence, practically the same speed, can make use of every weapon, more stagger resistance, can fight in the air and ground just as well or better, like....where are the downsides? Maximum benefit, no shortcomings. Basically a level 800
More speed, in fact. The wheelchair is faster than the lightest biped, easily getting 400 speed with normal boost alone.
“Practically same speed” lol no they’re not. Maybe you can have similar assault boost but not speed overall.
Worse quick boost recovery, worse EN recharge, bigger target, worse boost speed, worse jumping/ascending.
That’s not to say lighter is better either. They’re just different. But of course people love to think in black and white with zero actual critical thought lol.
Go play ARMORED CORE FOR ANSWER. You won’t play any other armored core again.
@@zod959Why? I’m genuinely curious
@@AstonishingRed its dificult to explain, esentially its an AC game that allows you to fight at the speed of a fighter jet but as a mech, unfortunately the human brain has difficulty comprehending combat at those speeds and having that kind of power heavily restricts level and enemy design. These limitations caused the massive decrease of speed found in AC5 and ACV (to make it more appealing to a larger audience) along with several other changes which caused the game series to die. Playing AC6 makes me scream inside because I'm reminded of the freedom we once had. Think playing as an anime character with their weight limiters always ON. Not to mention the stagger, full lock on, and no turn speed systems where a bad choice. They have also cut almost all but the bare minimum of support for pvp in AC6, which makes sense cause its obviously not balanced around it and was not their focus in creating this game.
In summary AC:FA showed us what the pinnacle of mech fighting is, but its speed required a high level of awareness and fast reactions which unfortunately is above the average humans capability to just pick up and do. It requires practice. Its PVP is by far the best and most balanced however, and the campaign is good, even better then AC6 (would recomned playing or at least knowing the plot of AC4 due to AC:FA being a direct sequal of it and having the same combat systems, just more refined.)
I feel like the light weight doesn't give you much advantage other than movement speed. Weight should also effect EN regen and boost speed/CD aswell
It does effect those, just not enough, so long as you build half decently.
This would be the best move in my opinion. Everytime I use a lightweight build I run out of EN before I can create any meaningful movement that would allow me an advantage. I find myself getting ganged up on or doing hit and runs. That's my only complaint
@@kaliduncanel3356 Stick a san-tai generator on one. It's fun. Hard to do, drastically limits your options. But damn is it fun.
I think lightweight builds are fun. I started using them after beating Balteus with one.
Heavy weight used to be unpopular due to the stat call 'Turn speed' But now its gone + hard lock...
Hard lock will negatively impact FCS performance quite hard, and it becomes very easy to shake off the targetting if your QB is fast enough.
Unless you're playing on PC, then you get relentlessly hunted down by mouse aiming regardless of your speed.
@@KanaKaname The problem is most of the fight are in close range tho, So you will not use the full potential of FCS anyway. In mid range are when you feel like Hard lock are really effect your FCS.
Still its not something they can really fix. So we need to hope for more balancing patch in the future :3
(Also I feel like Stagger in PVP are a mistake... Its make people aim for high impact and high stability build...)
@@Moddeang123 yeah the staggering PVP was definitely a mistake put another mistake they made was making it so that the weapons that do a lot of stagger damage are also the same weapons that do a lot of impact actual damage to the craft. It should have been that the laser weapons did high amounts of stagger damage but low AP damage kinetic weapons should do less stagger damage but more AP damage considering that they would be all armor piercing rounds. This would leave laser rifles to be very accurate weapons to stagger opponents but then you would need something like the shotgun to follow it up with.
Lmao gtfo... hard lock is nothing... reduces your accuracy by over 50%.....
@@Moddeang123 Not always. It's about finding your style and being the best person you know at it instead of being like every other mary sue with two zimmermans.
I think a nice solution would be extending the stagger time for heavier builds and adjusting how much energy is consumed by heavier builds too.
And also a patch that nerfs the wheelchair. lol.
They do. Heavyweights stay red awhile even after they are moving again check rusty vs snail. Rusty barely has a window snail just dies.
Oh look, exactly what everyone predicted would happen when we found out turn speed was gone. 👍
And hard lock makes it worse. Without it jeenine would have to use more effort to track the lighter ac
really ruins PvP for me... but makes it easier for the kids to just slap a meta build together and get the "good job" satisfaction feeling from a win that their parents never gave them
@@ZoominRacoon It really disappoints me. I love this game for the single player but pvp needs Alot of work. Maybe atleast 6 to 12 months of balance changes and then looking at the outcomes. Pvp may not stay alive long enough for that.
@@shareefpeoples5317 can only agree. I'd start a discussion about it but it'll just lead to hours of brainstorming on how to fix it. but here I am trying to make an honest old school AC build with kinetic rifles competitive...
That plus terrible en, low ammo and staggering in 1 hit makes lightweights unviable past random lobbies
The speed difference doesn’t feel noticeable. In old gen games the difference between a fast ac and a slow one was like the difference between a Gundam and a mad cat from battletech. Now it’s minuscule
I do agree a tanky slow missile spam is more efficient. But I find it much more boring sitting back and pressing 4 buttons whilst damage tanking.
What Meta isn't boring
@@ant_thatsme2289 MvC3 or to stay on topic AC:FA. (in other words metas requiring extremely high execution), granted metas are boring by design now because it means new players can use them without much practice and get to "feel good" instead of getting easily curb stomped by the vets and quitting. So in a way your statement holds true, (to my eternal sadness).
This
Lightweight is just fun
I just don't get how everyone plays the dual Zimmerman cheese looks and feels like the most boring build to play with very little there to finesse or do differently. But i guess meta chasers will chase. Unfortunate aspect of online multiplayer in any game.
It's always been a thing in Armored Core, you have stuff like the Karasawa in the first game being genuinely overpowered, the EWG-MGA2 Machine Gun being the best thing to bring in AC2, Kojima Weapons and weapons like the OGOTO in AC4/For Answer deleting anything they hit in one go, the miniguns in 5/VD.
Weapon balance has always been an issue and the Zimmermans are just the latest in a long line of weapons used like this, FROM do absolutely great at making Armored Core games very enticing with the customisation, single player gameplay and story but have always floundered when implementing the online element, be it PVP or in 5/VD's case the coop.
AC6 is kind of an inverse of For Answer with it's balance, in that game you were so quick that Lightweights and Light Mid-Weights were king while the Heavyweight were the less optimal build, whereas in this game there's no point to playing a Lightweight or even a midweight when you can get staggered in one hit.
Ain't gonna stop me using my mid-weights, but I'm not obsessed with the PvP in AC games like it seems everyone is now so :shrug:
@@shirosaki97AC6 is first and forrmost a pve game. I don't understand the pvp community either. If i want to fight other people in a mech game i'd play any Gundam EXVS series. Sibce that is the game that meant to be a pvp game with dev give a shit about balance(at least the devs tried)
Used to know a guy who would shamelessly brag about some role playing card game character he would abuse cus he thought it was OP and meta and all this other crap. Chasers will chase. Even when there is no meta they chase lol. It's the hunt. The eternal quest.
the stupid thing is, weight has very little effect on speed. A lightweight build has just a little more than 300 boosting speed, whereas a heavyweight has around 280. It makes managing weight useless
You can reach 350 easily, it just does nothing vs Assault Boost.
Build more. Test more.
Depends on boosters being used. The melee booster keeps your around 300 speed, but there's 2 other boosters that kick you up to 350 speed, but you loose some melee boost.
My midweights around around 350~ depending on the generator used and exact booster I still don't know how I want my boosters for specific setups. Mixed feelings keep swapping them out. My lightweights Bi-ped and R. joint are 360~ with a 390~ QB. But even if you don't build a lightweight into pure speed it feels and performs drastically different. I can't live with less than 300~ The QB reload skyrockets and the handling is just unresponsive.
And let's face it. Heavy Bi-peds just can't eat damage. You get hit, the end is nigh.
Managing weight is primarily for ACS recovery. If you’re on heavier builds, your posture is on the edge of breaking throughout the fight. So what do we do? We manage the AC weight to fix that.
If you’re looking to change anything related to speed, dive deep into the Boosters.
Lightweights should basically go assault boost speed at normal boost to be viable
Because assault boost is such an integral part of the game, and how much it was marketed, they are going to nerf every single weapon before they even touch AB, which is the biggest offender here. AB makes it so there is no range and distance play, your ranged options only matter until AB eventually closes the gap, at which point beefy builds with high stability wins out. Hopefully they make separate balancing for PVE and PVP like what happened eventually Elden Ring, but right of the bat. Make AB Thrust and EN consumption it's own major stats on the right tab, and make every single part choice influence it, not just booster choice.
the speed difference between lightweight parts and heavyweight parts absolutely doesn't matter at all thanks to assault boost, so i definitely agree, i think heavyweight ACs should have naturally poor assault boost performance. one thing they have to be careful of is not to go in the complete opposite direction and make it so that it's impossible to chase anybody down because then the game will have a different problem
Why are people so scared of the pve also being balanced? The same builds that trivialise pvp also make the pve a joke.
Also ranged options weapon dont have enough range to be... ranged
"Make AB Thrust and EN consumption it's own major stats on the right tab, and make every single part choice influence it, not just booster choice."
Wow an actual good idea. Make it for PVE too no reason for lightweights to be merely a fashion choice there either.
And even worse, the melee dash/QB cancel tech is making it even worse.
It’s sad but true. I did not have a good time using a lightweight mech in the arena. They’re the best way to make sure you get out damaged because it’s so easy to get staggered and it’s basically over at that point. It’s also hard to capitalise on the extra mobility because it doesn’t really help in avoiding too much damage either. For now I think having high stability is the best option in PVP.
use a shield and learn how to parry with it. most of your issues will go away. Yes you're sacrificing a shoulder mount but it negates a huge amount of stagger damage and completely shuts down burst builds when the parry goes off.
@@MBunn-uf1weExactly. Besides, winning with a lot more effort involved is far more fun in this game anyway.
@@MBunn-uf1we Shields also sort of negate the left arm too. It really narrows your options there.
@@saintsword23 coral shield. but you'll need to change button setup slightly to use it effectively.
@@MBunn-uf1we You take less damage bursting down the opponent faster with an offensive option than holding up a shield
3:46
Literally one stagger and it’s over LOL. That’s so insane man, I really wonder what they’ll change with any balance patch
Also the boat seems pretty interesting, I wanna try it more, it definitely does feel a bit vulnerable since it’s so slow though
@@Naz.. maybe lower the stun time for lightweights to be extremely low.
Change your build. The devs are not obligated to balance around your tastes
@@Artaxerxes. Never said it was my build, and no one said the devs were obligated to do anything based solely off tastes. It’s pretty reasonable to assume there will be patches and adjustments to the gameplay as time goes on though, as there have been previously.
@@Artaxerxes.The game going to be dead in a few months if they don't bother to balance, as right now entire playstyles are invalidated by big boys and assault boost.
Wheelchair missile spam is more toxic and braindead than shotgun spam, Their normal speed is near 400(Wheelchair somehow has higher actual speed than shown), They can even fires then AB away. If shotgun = pkcs, Fast missile build will be murky hand scythe.
Lightweights don't suck. CLOSE RANGED lightweights suck. You're asking to trade all day and your AC is made of paper.
It's so sad that we have issues, which were spotable from the very first gameplay showcase
I mean ok. but like the first gameplay showcase was like a month ago Lol its not a lot of time
@@naxergss2625 May was a month ago?
@@are3287 I think you mean April because there was no gameplay showcased at all in May and no we couldnt see any issues there.
@@naxergss2625 kinda shot yourself in the foot given that April makes your initial comment even dumber.
How time flies
The only reason to use them is just to have fun trying something else
Fun > efficiency
It’s objectively bad tho
Me using full set Melander C3 just to roleplay as Iguazu knowingly how bad his set up is. Still, I prefer fun over efficiency, I'm not the type of sweaty try hard with duel Zimmermen
Same. 🤦🏾♂️
My firmeza build struggle so much. Qb is almost useless. But my mech is the most beautifull, until it burns in flames.😂😅😢
I'm not a fan of the ac6 pvp. It's much too unbalanced, it lacks some important aspect, turn speed, temperature, maybe chaffs....
I come from elite dangerous. It was a deep, great and beautiffully balanced end game pvp. The meta builds were the hardest to play with. We could play cold build to fuck up ennemi's radar. Play fix weapons, to counter chaffs.... Ac6 has missed this point. And i don't really want to go further.
Problem is that making a fast build is not even possible. If you want fast generator you need to use low power generators. Even having 2 small guns will knock you down to 360-370 speed. That’s not even counting shoulder equipment.
Lightweight pieces need to get a speed buff.
I think hard lock is problematic, because part of what gives a lightweight an advantage is their ability to make tracking them difficult. With hard lock no matter how effective they are at moving or dodging, you never lose them from your sights.
I think you could make lightweights viable even with hardlock and no turn speeds if assault boost didn't drain the same and move the same for everyone else and weight was an actual factor in speed and en drain I mean a middleweight gets the same amount of drain and qb's as a lightweight with similar AB I feel they really should have noticed this in playtesting not being able to aim any faster or avoid a hard lock is one thing but the biggest blow is feeling like a glass house and not even moving that much more effectively than anyone else
AB doesn't actually drain/move the same for everyone, different boosters and legs do affect AB speed, but the stats are only visible when you select the booster for inspection
I mean isn't that why wheelchair is busted? A heavy, which is already meta, without the speed penalty of being a heavy. Who cares about jumping when you can assault boost.
I think the main issue is just that hardlock/removing turnspeed and assault boost takes away most of the lightweight builds strengths. Hardlock/turnspeed removal makes abusing blindspots impossible and assault boost takes away the ability to build any meaningful distance.
I absolutely cant stand how bad lightweight builds are in this game. They are so fun because of how fast they feel. In older games they were viable because their speed could get them out of lock or range, but modern lock on and assault boost kill any chance of doing that so there is nothing to compensate with.
They are pretty good in pve
@@m00nbutter7yeah I think that’s also cus you have medpacks and OS tuning upgrades.
@@m00nbutter7they still stagger every few seconds
@@m00nbutter7
They're passable. the problem I'm getting at is there is no discernible advantage to using them, these builds are undeniably handicaps in every way.
Edit: the 1 thing they're good at is infinite flight builds, but even then they are out classed by Quad legs
Twink mech gets obliterated by beefy ac, got it
Chad AC
It's even noticable against bosses, you can find openings but then you jump in and they just turn just as fast with you, wich totally eliminates the advantage of light weight, they certainly need to change a few things to open things up for light weight.
I have been feeling this, which is quite sad as I love the fashion of a lot of the lightweight parts (Alba chest, Raven head). Mostly just been trying weird stuff in PVP, but while playing light to medium builds, not having high stability parts is like hamstringing myself. Been even thinking about trying to incorporate the coral shield. Also really annoyed about the ricochet and lack of viability of playing longrange with anything that isn't a rocket boat.
Litteraly everything in the game needs complete rebalancing and weight and speed need to have way more of an effect.
Something I've seen few people bring up is how we're going to fight missle boats if AB gets meaningfully nerfed. Missles can attack from longer ranges than anything else because they're the sole weapon type that doesn't have to deal with deflection and low muzzle velocity on projectiles.
My concern is that missle boats will dominate if AB is nerfed because nothing will be able to challenge them at long range nor close the distance fast enough.
They could remove hard lock from PVP
That’d buff light weights significantly
It's debatable that hardlocking actually helps lightweights because it nerfs your weapon accuracy.
They don't need to nerf ab for everything, they just need to change it so using a 100k weight mech doesn't let you ab as fast as a hamster with an Aorta strapped to his back.
Dual zinner mfs when I pull up with coral shield:
Hard lock needs to be breakable, and make it where it doesn't re lock like nothing ever happened the moment you turn around
Seriously what's the point
There is that jammer weapon...
I sometimes wonder if the reason light builds are worse in pvp is because they were pve balanced around repair kits (which give more %hp to light builds). Having a narrower gap between the AP of light and heavy would give light builds a chance instead of forcing light builds to play nearly perfect to have a chance.
Problem with that is even then its not enough to contend with a heavy AC that can AB just as fast as any other AC. Playing light AC's is just delaying inevitable death, one mistake is all it takes and heavy AC's can push that chance of failure constantly.
I swear repair kits just restore a flat amount of HP. 4K at base, 6K when fully upgraded.
@@carlschrappen9712 for a light buiild, 6k HP is 2/3rd of their health, whereas it's often 50% or less for heavy.
It contribtes but no, stability is the bigger issue. Light builds flinch sooner and leave their enemy with more ammo to punish the flinch with. Heavy builds therefore need to be flinched more even without taking their extra AP into account.
The turn speed is too fast with heavy builds. The ab+hardlock is too powerfull (impact buff, protection buff), close range and turn easely. It forces player to prefer close range.
The qb is bad. It is too en expensive, doesn't give any buff, and delays the weapons firing. It doesn't protect well from kick.
Lightweight build are too easy to follow. Long range weapons are not really efficient at long range, unless we use the not very fun missiles boat.
Ar and smg (weapons for light build) are relatively weak, stop to work during qb and are delayed too long, wich make them even more weaker in a light evasiv build. It almost makes them useless. At some point, It's boring to spam the trigger with semi auto weapons.
I've no fun in playing pvp.
Meta is busted and isn’t fun to play or fight against which is a shame because the pvp itself when casually played between players using whatever they think is cool is genuinely some of the most fun I’ve ever had doing fromsoft pvp. I do hope they get on the balancing soon tho, before the pvp dies. Even now 80% of players I see are using missle spam or duel zims, duel stun needles, or those fast shoulder launchers that shoot that pink projectile idk I don’t have it yet but it’s busted. Too many people who are just clones of eachother playing to win in a game with absolutely no stakes or rewards instead of just building a cool mech. Do your part ravens, when you host, check the builds and kick that cringe to the curb before you let them ruin everyone else’s good time.
It doesn't help that there are no true sniper weapons in AC 6. In the older AC games if you ran a lightweight sniper build you'd have limited ammunition, but I skilled player could make due with less shots and lay down punishment from a kilometer away with their speed. Feel like that's gone.
youre totally right
It doesn't take a genius to know they're bad. But god DAMN are they fun as fuck
tfw the fight looks close but you see the next video rec pop up in the corner of the screen
Lightweight could be good if you could move like the IBIS boss. Sadly u cannot.
I hope that they buff lightweights in some meaningful way. And maybe remove hard lock in pvp. If only just to have more options. Hopefully they add some new weapons and parts too. I think this game has some serious potential for longevity if they tweak some things and make the pvp combat more of a skill ceiling thing than a dps race thing.
No buffs. Need nerfs. Buffs will negatively affect single player campaign. Will make it alot easier. Right now single player with lightweight feels just right. But with tanky build it gets much easier in a lot of situations. Better to nerf tank builds in some way. Less resists or less health. Or mb even better, make weight have more affect on EN regen and boost speed/CD. After certain threshold. This way bipedal and reverse joint wont be affected much. But quad and tank builds will get a decent nerf.
@alexfaden3091 not a bad idea.
@@Altmer353indeed, but a good way that they could just rework the whole system is once they launch another dlc/game for “AC7” like they have in the past for AC, they could just completely do a full balance rework and potentially overhaul the stagger system and lock-on system to be more favorable and balanced for every build, not only would this allow them to have time to fix a lot of issues- they could also balance it with the DLC campaign/new story
@@Ko-165 My biggest gripe in this game is with how fast a lot of AC fights ends. Not pvp, im not really pvp kind of guy. But in the campaign you often times fight other AC's and high impact builds can do so much damage in short time that this cool fights with interesting dialogue gets shortened. A lot of dialogues gets skipped. Thats why i prefer to not run too high impact builds. I dk how they should solve this problem without breaking PVP too. I would love to see decrease in damage staggered AC receives, but that will also means your AC will get less damage too. And in turn will make fights with big bosses easier. And buffing only NPC's AC most likely break some of the immersion. Because your AC will feel weaker than their's. Its really hard to balance. Mb you are right. rebalancing whole thing top down. From resists/AP numbers, to impact mechanic itself.
Yes because builds focused around running away and throwing chip damage are totally about skill 😂
Heavy builds were shit in every AC game before this, I don’t see why it’s that big of a deal for heavy builds to get their day in the sun for once.
I found lightweight builds to be okay for the time being. I found that laser weapons with sniper fcs. High boost speed (not AB or QB) has won me a few matches. But it was more so lightweight bipedal. And still getting stomped by shotties and quad missile builds.
There are many key factors that made Light AC bad in 6.
1. Turning Speed. This is one major factor.
2. Can not Assault Boost backward. From VD perspective this make hit & run pretty bad. When u AB to get away the opponents can also AB to follow u BUT they can shoot at u which lead to...
3. Stagger mechanic😊. Even a slap from a big guns that Heavy AC use can build up your stagger bar. In older gens when there is no solid way of stopping the opponents, a QB or 2 can make Light AC get away and return to the game.
These factors on the other hand HELP singleplayer mode and PvE by a ton. So give us World Boss and some kind of PvE mode already!!!
in acv you could assault boost sideways and backwards right? I remember being able to use it to run away
@@lastraven7205 yep. one of the few ways the 5th gen AC's were stronger than the others
I wil half-disagree with jenine based on one thing: map.
While I cant deny that light-weighs are underpowered the gap is never felt more open fields there is a silver lining to enjoy in maps that are full of buildings and obstacles, The hindrances prevent being rushed by assault boost, and the lightweight advantages often mean better maneouverability around the buildings meaning you get to choose when to engage and when not to.
It is a sad reality that in an open field light-weighs drop dead like flies... but. They are not completely unplayable at least, there are factors that can make them very enjoyable, and even viable (sometimes) in PvP
Evil Fromsoft be like “light builds suck”
You're not wrong. Main issue is that the stagger on light builds doesn't recover fast enough and with most maps being so open, heavy builds can just continuously keep uptime on damage/stagger
I will say though that those lightweights you fought in this video were trash. They're too focused on stagger with nothing to capitalise once they did stagger you.
Like seriously 2 zimms with no bay weapons? Stun pistols and zimms? Their dps output is lackluster.
Also dual zimms are heavy af so they're probably using subpar generators.
Overall yes you're correct but I also think you're just a good player fighting the AC6 equivalent of ROB users that L2
easier to stagger,less AP ,limited weapon choices and only got a wheel chiar speed.
Provided you know what you're doing, a lightweight dual Stun Gun build will wreck a Zimmerman setup regardless of weight. You can also use the Coral shield to cut down on damage received, especially if you parry on time.
Outside of that though, I agree. While it is fun to zip around using Assault Boost, I find myself using middle or even heavyweight builds because they can actually take some punishment.
Thats not to say lightweights can't win; they absolutely can, but it takes a lot more effort if you're playing honestly.
I mean, the heavy tank with triple your ehp can just use the stunguns too. There's literally zero reason to use bipeds when you can have an insane ehp boost while losing maybe 10% of your mobility (and gaining speed instead if you're a wheelchair cumstain).
@@MetalHev They could, but you still have a speed advantage. The Stunguns work really well on lightweights because you can get in and out, and heavier builds use up more energy while trying to maintain that closeness.
@@ZeonXGR you don't. Wheelchairs are faster than lightweights.
@@MetalHev Maybe not wheelchairs, but they also have worse flight capabilities compared to lightweights.
@@ZeonXGR literally who even cares about "flight characteristics"? Oh cool, you can jump, the other guy has a billion more ap, defense, runs at 400 speed on normal boost (lmao), is close to impossible to stagger, can shove double needles up your rectum without stopping their initial D cosplay, while still getting a faster boost if they for some godforsaken reason actually get caught.
But hey, you can jump a bit higher, that's surely worth the trade-off.
Just started, but I already knew as soon as I downloaded the game, heavy ac was going to have an advantage in this game. Just Between hard lock and being able to turn as fast as the camera moves alone not considering anything els.
Nerf hardlock and wheelchairs this should do it
As someone with a more medium-ish build...yeah. I love going fast, but I can't do a damn thing to heavier mechs before they knock my ass into a stagger. It's Dark Souls 1 poise all over again.
Thankfully I'm not really here for the PvP but still, it'd be nice if being light and fast didn't just make you easier to kill.
Lightweights definitely have a place and can be good, but the last thing you want to do with them is make a face tank build using dual zimms on a lightweight.
Ultralights arent viable at all tho as the difference between 350 speed and 290 speed isnt that ridiculous that it will win the match for you.
I think the true meta will be when people learn to instant guard with shields and experiment with boosters that focus on vertical movement, as AB cant go straight up or down.
IG isn't going tp be a viable strat for the fact that latency exist and AC6 DID NOT BUILT FOR PVP
@littlelw319 so far coral shields have worked out for the top players
Light weights feel so bad and yet here we are
I’m giving FromSoft 2 months to cook up some decent patches otherwise I’m booking a flight to Japan to barge into their office
what if they make lightweight ACs have a 70% faster recovery from stagger?
might be too op? lol
I'm in saying something similar like the stagger needs to be on a sliding scale. If it's easier to stagger you the in and out for your stagger time should be shorter than someone who takes a long time to stagger
i got 2nd in the biped only tournament today it was a great time
good job!
thanks man@@Jeenine
See I wish I had more time to join those tournaments I got a bipod build it does really well but I just haven't had a chance to get into something like that to see how well it does against good players
im a lightweight main, for pve ng+ n pvp. yeah lightweight is quite underwhelming in pvp sadly, well if u can pilot it good enough it can win fo sho like any other mechs. buttt overall its meh. I dont have more wins in heavy weights, im doing well infact for light weights. But the amount of mental strength for high risk low chance thing as a light weight is exhausting compared to heavyweight for more 'easier' pvp, but it depends at the end. AC6 combat is amazing n versatile, its just an overall opinion so far :)
edit: but from my experience so far 🤔lightweights against heavy weights are just pure masacre, yes u can win ofc if the enmy is dumb but theres to many deadlock. Last time i fought someone with a cavalry shield plus lance build heavy vs my light double shotty, oh my the only times i win is when i use pure big brain baiting. which only works once cus its that map n he knows my trick, after that ggs, wrecked
people keep sleeping on shields it's funny my personal build just slaughters any dual zimmerman/gat build because they too slow and my parries negate their bursts as I rip them apart with pistols.
@@MBunn-uf1webruh fr, i underestimated shield. whats scary is not the damage negates, its the stagger negates. i cant staggerrr them so i cant kill them. my main damage source is sword when they stagger, gyat they dont stagger i die
Lightweights typically take away the crutch of being able to live through failed reads and dodges while giving the freedom to evade more fluidly. Its only natural that it wont work for a majority of players. It is quite literally a bell curve.
True for older games but unfortunately that just doesn’t hold true in 6. Hard lock means you can’t avoid lock-on, also AB speeds on light/heavy ACs are near identical so you can control distance and dodge just as well with heavy builds.
@@mormonjesus3282 Agreed. Hard lock really stifled the skill ceiling.
we need some actual snipers considering how the most annoying builds to go against in pvp are either double zimmermans, stun needles or gatling guns and infinite flying builds
I played the game 3 times waiting for some heavy sniper rifle weapon, and all I got was the stun needle. Zimmerman is the only weapon that comes close and it's a bloody shotgun
@@2HandHangerDunksOnlyhere's my idea of what they could do with a sniper that still keeps it from just being a replacement for double zimmers/gatlings etc., have it be really strong hitting and have insane tracking on the bullet after firing so it's meant as a burst weapon, BUT make it be less accurate and worse at tracking the closer you get to the target, make it have a decently long reload time to prevent spamming and you need to use both arms slots to wield it so you can't dual wield them unless you have a second one using both shoulder slots too
@@alanmartinez2122 something that increases bullet velocity the further away you are, coupled with everything you mentioned, very unique weapon.
I somewhat disagree that lightweights are bad. They are not Great but not totally bad in my opinion. What i do see that that people play lightweight like you play a tank. 90% seems to just go double zim and rush you like a bull and they always shoot whenever they can so you can go reverse joint and dodge or just use tank set up. Lightweight are “bad” in the sense of not having as much weapons to choose from yeah.
Lightweight zim builds are “noob stompers” nothing more…
It should be obvious why LW suck and can only play hit and run (which isn't as effective). You have poor stagger, poor armor, poor firepower. Now, these sorts of disadvantages were always the case. However, the advantage was the LW builds in past games, once they got close, could flank you and outmaneuver you. However, with no turning speed and hard lock, that's out. These devs have no idea how AC games actually work.
Well from salt built the original armored course to start. But that being said it does seem that secreo and elden ring have really tainted their idea of what a game should be. It's kind of warp how things should play in their head and then kind of forgotten what made the other games as well suited as they were. But it's not like some of the older fans called this shit then were called gatekeepers
@@lucky13sj I am one of those older fans. Now people are starting to see everything we said would be the case. But now its crickets.
@@ex0gen yeah it's funny all these content creators we're talking about oh no I won't be a problem that won't be this that won't be that. And now that what we all said was true not one of them wants to comment on it. From what I can tell some of them were actively deleting those kind of comments
@@lucky13sj It wouldn't surprise me. It's time for us to start making our own videos and commenting on all this.
@@ex0gen to be honest if I had the time to I thought about it several times. Maybe soon I will start my own video game channel
I'm really loving this game Jee, including the PvP, though sadly PSN is like 99% Japanese, the average latency is absolutely atrocious as the western players are a small fraction compared to the insanely huge Japanese playerbase. I haven't watched many videos because I was avoiding spoilers, but to me there are two main issues, Assault Boost and Bullet Velocity. The former is a dead horse at this point, it just means that any build can catch up to any build and trade blows easily, the 2nd is that to me the Zimmerman range is the only viable range to fight in anyways even if you have a long range weapon, unless you're a missile boat. This is because bullet speed is far too low so things just miss at range as long as people are moving slightly. Of course shotguns are OP when they are supposed to be specialized for close range yet close range is the only range builds fight in. I also feel like stability needs a PvP buff, builds stagger way too easily right now. As a sidenote to end this cute wall of text, latency is worse in this game than Elden Ring. Idk if it was always like this or if it's a result of the lock on mechanics, but I can basically rush people and hitscan them with the charged triple laser cannons or similar options and they just can't dodge them at all as doing it on their screen does nothing to prevent them from getting hit.
that's why you play on PC my dude, stop wasting money paying for online
Its the problem with hardlock. The point of fast acs is to be able to dodge incoming fire and out manuver your opponent. You cant do the first because of travel time of kenetic weapons, you cant do the second because hard lock just snaps your ac onto them and keeps tracking them.
This is fact, Speed doesn't matter in this current version of the game because Mids and Heavies are capable of being just as fast with higher AP and DEF. A lightweight is supposed to excel at being fast and mobile because they lack the AP and DEF, good luck with that. Hopefully they fix this and bring back sniping.
Light weight is high risk mid reward.
Lightweight builds are not bad. It's more down to how the player uses a light AC. I have seen builds that would destroy tanks such as yours no problem.
The light tank frame can win with not just speed but with a cheesy tactic.
What I don't see enough is AC's not equipping duel wields because as much as they work like the Zimmerman shotguns they don't have as much variety or complexibility.
💯
Cope...
I made it to Ayre with my lightweight, but I'm probably change my entire AC. Maybe I'm just bad at the game, but I hate that a stagger basically equals death
Pros of a heavy build are literally more health, more damage, more ACS at the cost of like SOME speed/maneuverability. Pros of a lightweight are usually a fair bit of speed/maneuverability at the cost of health, firepower and ACS. It's just not a fair tradeoff. Its like putting a glass cannon against a tank except the glass cannon isnt actually a cannon and the tank is just a tank.
They're fine for PvE tho, because of repair kits being a thing and reverse joints being fun for map traversal. So go nuts!
I think the major problem is that with how this game is structured tanks are way too strong
- They are more resistant to stagger
- They just have more AP to tank any mistakes
- They do not get mobility punishment when firing heavy weapons (ie doesn't need to stop then fire)
- Counterintuitively they move actually pretty quickly
- A minor one but tanks do not need to turn-aim-fire even handheld guns like bipeds do, instead they can just brrrrrrrt away without even aiming which significantly cuts down the window for punishment further
Theres also major balancing problems in that rather than chipping down the enemy, this game is almost optimized entirely in causing stagger then hard punish the enemy everything else that's not rushing the shit out of the enemies and fill them with stagger simply doesn't make sense, and weapons that tend to cause massive stagger also has significant damage output (for instance Songbirds or Zimmermanns)
Combined with how stagger-centric this game is and how every ranged weapons have such limited range (~150m everything ricochets) basically forcing the game into a close quarters battle unless you run absolutely cancerous missile boat builds, tanks that can both dish out and take a lot more is just naturally much stronger to the point of being unfair
I do ok with lightweight builds, but I guess I play more of a light-medium. Ultra-light just doesn't have the firepower. Controlling range can be difficult at times because of hard locks and AB, but as long as you can spend considerable time airborne and your generator/booster combo is efficient, you can stay at range pretty decent.
There are no S rank rewards, Not able to Tune AC Kills game for me
It sucks that this is the truth. Like, I get it. This is mostly a single-player game. I know PvP was in the previous titles but if you look at the kind of features we have in the arena, it's pretty bare. They sacrificed turnspeed for better game feel and honestly I agree with the developers' choice, it just sucks it affects PvP in this way.
See I don't The maps on his tight quarters as they made it sound like it was going to be. And I guarantee if you made turn speed or the same way as it didn't like 4th gin you would see no discernible difference in navigation
Ahhh, some who plays for the "meta". Whatever bro, I'm just here to have fun.
if they could add a system that reduced lock/hard lock sticky-ness based on the targets size/weight. not sure how it would be implemented but it makes sense in my head that if you have a smaller target, your FCS should struggle more to keep an accurate lock on it
I've found (mixed) success with two lightweight builds:
- Dual stun guns with dual Soup missiles and reverse joint legs lets you pepper them from the air and close the gap for crazy burst electric damage. Work against dual zimms as long as they don't try to close the gap too hard (which they should, but a lot of people just don't)
- Dual needle guns and dual needle missiles launchers lets you move incredibly fast while building up great stagger. I haven't player with this one as much but I did see success against a heavy "missile boat" build just because of the insane rushdown potential.
You can still do well in team matches with a lightweight build, I use the reverse joint legs and a heavyweight generator with the siege missile launcher and mine thrower and my back and the coral sword and either a rifle or shotgun on my arms. It allows you to stay pretty far away and launch missiles untill your approached and then pop your pulse armor, lay down your close range attacks, dodge and then assault boost away to an ally for back up. 1v1 sure
I think people just want to believe that any kind of build is viable but clearly one is better than the other until some balancing is made.
The only way I can see lightweights actually competing is quick boost spamming. And I'm talking proper spamming close to that 0.3-0.35 QB cd. But if you use most of your energy on AB while tanking missiles since you brought 2 zimmermans and need to chase the guy, you will lose.
I did kinda alright with my Light Weight Reverse Biped build in PvP, I didn't win because every fight felt like a Boss Fight but I had fun at least.
If they made lightweight less staggery it would fix the issue I think
No need to up the defense itself so much
I’ve had good success w lightweight builds in 1v1 so I didn’t notice. I also don’t really care if I lose cuz the game is that fun imo so that could also be why I didn’t notice
I remember LW builds in AC have always been bad. There's one AC game where a LW would run out of ammo before they can deplete a HW's armor. That's how unbalanced it was.
I like when he said "Core" and armored over everything.
LITTERALLY
I don't think PVP is ever going to be seriously considered in this game.
The format of a 3v3 FFA also doesn't help.
If the game had other PVP modes, like assault the base or capture the flag, where being fast and nimble able to outrun the danger or get to objectives faster... there'd probably be a call for lightweights to be nerfed lol.
light weight shoudnt play with shotgun. their whole advantage is the speed, they need to take advantage of that by keeping distance.
But isn’t the point of speedy character the fact that they can get in and out of close range? Isn’t that how every speed type character in every game ever plays? To rush you down?
@@billyboleson2830 well yeh, they need to be able to get in AND Out. but most people just use them to get in, never think of a way to get out.
Honestly I feel like stripping customisation is a contributing factor to this current state, the player has less options to design their mech and it's various counter plays so the meta is established much, much sooner as well as leave the devs less ways to curb certain unfair playstyles/meta's. Not to mention the hardlock is continuing to ruin the pvp experience.
I use heavyweight when I just wanted to get things done quick and easy while lightweight is for testing my reflexes and enjoying my time. I likes both.
Thank you. So sick of people saying light weights can counter tanks and heavys.
I mean they can, it’s just a lot harder to do
@@godsteeth1574
They can... In older games lmao
ayy my fav composer
@@moisesezequielgutierrez but I’ve countered heavies with a light build in this game tho
@@godsteeth1574they must be r really bad players then cause if you come across anyone decent with a decently optimized heavy, it’s pretty much gg most of the time. Light weights make one mistake and they’re dead. Meanwhile heavies and tanks can fuck up multiple times and still take the game. There’s so much cancer in this pvp it’s unreal
I know its two months later, but are lightweights better?
This man hasn't seen Meep...
I just dont like heavy builds bc they look corny aesthetically and arent fun to play, sad that lightweight builds are so bad in pvp right now
idk about yall but i run a super light weight build, I have had no problems dealing with tanks, and meta abusers. Two Handcannons, Light Cannon On shoulder with Coral Osillator SHREDS people.
FCS is the Closest Range Possible get in there face, Stun Sword Back Away Quickly. I think it's still incredibly dependent on the person playing the build.
If a lightweight beats a heavyweight it's less because of the build and more because the player has their playstyle down to a T. There's your skill depending on your build and your build depending on your skill, there's a balance.
Got a lightweight build with Harris, needle launcher, assault rifle, and the stock missile launcher while the amount of dmg been high if I dare to stop to use my charged rifle or using my launcher without been sure that I'm going to stag I'm kind of dead specially against meta build
Sorry I can’t hear over the sound of me ZOOMIN towards my inevitable death.
Usually in games tankier is better. The heavy mechs arent quote slow enough to not be plain better.
IF you want to play a lightweight build, your main weapon is SPEED. Therefore, you should think about your AC as a fighter jet.
Goes in fast, gets out fast. Pass 1. Turn, point at enemy, goes in fast, shoot, get out fast. Pass 2. Circle, circle, circle, disengage.
And the QB button should be the MAIN button you use. The ability to dodge, dodge again and again, until the tank goes out of EN, and then PUNISH IT.
Lighweight builds are very technical, so if your skills are not on point, you will be dead meat.
I fought a dude once he had extremely light weight build dual shotguns (not zimmermans) + auto turrets and that was a nightmare. He just spammed the assault boost and strafed around like all time. I was fucking destroyed . I guess im just extremely bad at game.
I think this is true with 1v1 situations but I think for 3v3 having atleast 1 fast guy in the team is cool. I personally run lightweight with double duck pistols and double laser drones. I play support and run after 1 of my team members and focus the same enemy. Ussually stager them in just a few shots. Thats just my preference though cause i like zipping around lol
idk bro, i am imagining 3 tanks vs 2 tanks 1 light, i can imagine the 2 tank 1 light team winning in 2 minute matches, but anything longer i just dont see it, i too want lightweight to be good so i can play the way i want to play, currently i think light is only viable (but not even good) in specific maps like wall, xylem, spaceport where u can LoS stuff
@lchn12345678 I guess it depends on play style. I hang way back till I see a fight happen then I assault blast towards the closest 1v1. Ussually I get ignored since I mean who cares about lil guy with pistols but those pistols will stagger the crap out of most mechs. Most of the time their focus never leaves who they are fighting the 1v1 with. I'm not saying it is meta I am just saying it is how I play most team based pvp games. I am a support main on all mobas I play and I am the likeliest to be a medic in shooters. So I just focus on being the best wingman I can be to secure the kill, which I am sure less than 0.01% of people care to play as in this game. I dont mind not being the main character lol
@@facex7x right, this is why i said lights can win 2 minute matches, before the opponent realises ur actually the menace and start focusing u, then u cant do much the rest of the match
That's why there's weight class on boxing lol
That's straight out bullying XD
I wonder if the double stun-pistol with shield tanky build could fight this
i want lightweights to be good so much, i wish they made a payday-style critical hit system where you get higher critical chance based on how lightweight you are.
in the meantime the only lightweight setup i did well with was dual laser rifles with reverse joint legs, and even that depends on which map you get. if you get watchpoint you might as well afk and move on to the next opponent, since there's no uphill terrain or structures to get cover from and people will just rush you down with dual trigger zimms and there's nothing you can do, because somehow heavyweights still get a decent AB.
BRUH using payday as an example paragon of game balance is some of the most outright questionable BS I've seen about this game yet 😂😂😂 pd2 has been out for so long and it will never be balanced and neither will pd3 💀💀💀
@@2bussy i'm using it as an example of a weight-based crit chance system not an example of balance lmfao i've been playing pd2 for like 8 years trust me i know the balance in this game is dogshit but mostly because of artificial difficulty, shit heists and weapon design
@@2bussy could've used fromsoft's own flynn ring as an example as well but payday 2 came to my mind first
The only way I see a lightweight build working (assuming equal skill) is if they mastered the assalt boost-dodge tech and are running dual stun pistols with some other stun weapon on the shoulders. Play keep away, rack up ED damage, and for the love of god do not let yourself get rushed down. and even then, there's nothing stoping a heavyweight from using the same tech.
don't get me wrong, player pref is player pref, but going mach fuck is going to get you fucked when you get slammed by a hard hitting build.