Worldbuilding: How To Design Realistic Climates 1

Поделиться
HTML-код
  • Опубликовано: 11 июн 2024
  • A simple guide to worldbuilding climate zones. Part two will deal with Ferrel and Polar cell climates & part 3 will deal with non-earthlike planets. Enjoy.
    -----
    ► SUPPORT ARTIFEXIAN ON PATREON: / artifexian
    -----
    LINKS:
    ► SCRIPT w/ SOURCES & CREDITS: docs.google.com/document/d/1_...
    ► CORRECTIONS: docs.google.com/document/d/1m...
    ► OCEAN CURRENTS: • Ocean Currents: Terres...
    ► WIND PATTERNS: • Atmospheric Circulatio...
    ► PLATE TECTONICS: • Fantasy Maps & Plate T...
    ► WORLD ANVIL: www.worldanvil.com/about
    -----
    ARTIFEXIAN ON THE INTERWEB:
    ► TWITTER: / artifexian
    ► PODCAST: / @artifexianpodcast
    ► REDDIT: / artifexian
    -----
    SPECIAL THANKS PATRONS:
    ► Alexander Roper
    ► A.E. Stephenson
    ► Andrew P Chehayl
    ► John Hooyer
    ► Isaac Silbert
    ► Robin Hilton
    ► World Anvil
    ► Ripta Pasay
    ► Usedwashbucket
    ► Vorquel
    ► Faxifan
    ► grammar-antifa
    ► George Weilenmann
    ► Timothy Samalik
    ► A3ulez
    ► Sean M
    ► P'undrak
    ► Yoshin8or
    ► Reno Lam
    -----
    MUSIC:
    Hard Boiled Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0 License
    creativecommons.org/licenses/b...
    -----
    Thanks for watching everyone. It means a lot. :)

Комментарии • 530

  • @diamondjub2318
    @diamondjub2318 5 лет назад +1511

    Step 1: Make a Desert Planet
    Step 2: Summon the Worm
    Step 3: ???
    Step 4: RIDE THE WORM!

  • @abigailevadamal1949
    @abigailevadamal1949 5 лет назад +1317

    Artifexian: releases new video
    Me: opens worldbuilding maps and sweats

    • @xKazeshi98x
      @xKazeshi98x 5 лет назад +146

      When you've already planned land features for certain areas but then you find out it's probably improbable

    • @TheDcraft
      @TheDcraft 5 лет назад +167

      Ever look at a really old map of Earth? Like from antiquity or the middle ages. If you have you probably noticed it didn't look much like Earth.
      So if you made a map and it turns out some of it doesn't make sense, just chalk it up to that. It's an old map made by cartographers who had a flawed understanding of their world. No need to sweat or scrap your progress.

    • @livedandletdie
      @livedandletdie 5 лет назад +9

      Part 3 is for you..

    • @grimtheghastly8878
      @grimtheghastly8878 5 лет назад +7

      So basically everyone watching this video right now?

    • @TheDcraft
      @TheDcraft 5 лет назад +4

      Grim The Ghastly I guess I'm the exception that proves the rule.

  • @dionemoolman
    @dionemoolman 3 года назад +244

    For altitude, there’s a basic method you can use: For every one kilometre you go up, you extend a climate sone down ten degrees. For example, if you have a large area of land 2 kilometres above sea level at 40 degrees north, you make the climates as if it was at 60 degrees north.

    • @An-kw3ec
      @An-kw3ec 6 месяцев назад +2

      Tropics generally need 180 meters per degree C, so one kilometer will be like 6 °C.
      And while temperatures decrease, seasonality stays the same as sea level but with greater diurnal temperature range, so it doesn't really become like a higher latitude climate.

    • @elijahlay5860
      @elijahlay5860 6 месяцев назад

      what if you're 100km above sea level 🤣

    • @Omega-mr1jg
      @Omega-mr1jg 3 месяца назад

      then your mountain would not exist? it would be crushed under its own weight@@elijahlay5860

    • @b.k.5667
      @b.k.5667 2 месяца назад

      ​@@elijahlay5860the highest elevation on earth peaks at just below 9 km. If you're fantasy world has Mountains as tall as 100km you probably didn't try to make it very realistic in the first place

  • @williamchamberlain2263
    @williamchamberlain2263 5 лет назад +458

    The UK casts a shadow on Norway: the Gulf Stream keeps northern Norway warm, but the UK blocks it from southern Norway, so the south of Norway can be colder than the north.

    • @Jotari
      @Jotari 5 лет назад +65

      That's really interesting contrary to what I would have assumed. Thanks for the info.

    • @yoironfistbro8128
      @yoironfistbro8128 5 лет назад +77

      Most of it is actually caused by the Scandinavian Mountains (Oslo is often colder than Nordland in the winter) but there is a bit of influence from the UK as well which is why Bergen and Alesund are typically milder in the winter than Kristiansand and most cities in Denmark. They are also shielded from Siberian air masses by the mountains as well while places to the south do not have such a privilege

    • @SotraEngine4
      @SotraEngine4 4 года назад

      Eeehhh... Explain why Bergen and Stavanger and such rarely get snow, then

    • @bruhguy2356
      @bruhguy2356 3 года назад +1

      Doesn’t the gulf stream go through the english channel and upwards to the Norwegian Sea?

    • @ayanhart
      @ayanhart 3 года назад +14

      @@bruhguy2356 Nope. Not only is the English Channel not really deep nor wide enough to be able to channel a strong current like that, but it's also the wrong end of the British Isles. The general path of Gulf Stream goes to the north of Scotland, between it and Iceland then curves around into the North Sea alongside Norway.

  • @liamhenderson7367
    @liamhenderson7367 2 года назад +182

    Marker(s) for myself:
    Precipitation and temperature: 1:18
    Rainforests: 3:00
    Savannah: 4:35
    Desert: 5:26
    Steppe: 6:22
    Monsoon: 6:42

    • @Dorothy.Vivian
      @Dorothy.Vivian Год назад +2

      When putting it like that, there are a lot more climates talked about in this specific video than I thought.

  • @TheMinecraftGamer500
    @TheMinecraftGamer500 5 лет назад +497

    How dare you make a video this great and then make me wait for a part 2. Who even gave you the right to make this kinda content?

    • @nuadathesilverhand3563
      @nuadathesilverhand3563 5 лет назад +16

      ArkaneEmerald, me, now shut up and let him give you free naledge

    • @Alice-gr1kb
      @Alice-gr1kb 5 лет назад +5

      Oof

    • @Artifexian
      @Artifexian  5 лет назад +91

      Technically, I'm making you wait for a part three :P Seriously though three shorter videos a better for my mental well being than one mega video.

    • @Alice-gr1kb
      @Alice-gr1kb 5 лет назад +10

      Artifexian makes sense

    • @TheDcraft
      @TheDcraft 5 лет назад +13

      Plus if two heads are better than one, three videos are definitely better than one.
      If he said we had to wait for part 6 I'd be jumping up and down out of joy.

  • @equaius893
    @equaius893 5 лет назад +644

    lol for some reason I couldn't stop thinking about this as a Minecraft world

    • @impiaaa
      @impiaaa 5 лет назад +84

      There is (or was?) a mod, "Realistic World Gen" or something like that, that attempted to incorporate things like climate bands into the procedural world generation.

    • @entropyzero5588
      @entropyzero5588 5 лет назад +34

      @@impiaaa TerraFirmaCraft at least varies temperature by distance from the equator.

    •  5 лет назад +8

      @@entropyzero5588 sadly TFC is no longer getting updates. it was so great.

    • @BlaxeFrost-X
      @BlaxeFrost-X 5 лет назад +4

      @@impiaaa did it acomplish that?

    • @RosheenQuynh
      @RosheenQuynh 4 года назад +23

      That actually gave me the idea to create random worlds and using the maps for the sole purpose of using them for worldbuilding. Probably not the most original idea ever but it beats trying to conceptualize a world without any artistic skill under my belt.

  • @Blechg
    @Blechg 5 лет назад +166

    I literally thought to myself last night how helpful a video like this would be. Awesome.

    • @TehFrenchy29
      @TehFrenchy29 5 лет назад +2

      Same. I'm in the middle of making a map for my D&D world going forward, and was thinking how great it would be to have more actual video explanations about the climate and water/air currents and so on. Plenty of articles cover the geological features and how that effects water flow for rivers / pooling for lakes and so on, but much less on how the climate and biomes would form naturally.
      And Artifexian's earlier videos on the wind circulation and ocean currents came to mind, but this one (actual climates based on that) hadn't been made and released yet. So this gets me halfway to determining kinds of volumes of vegetation for my map-in-progress. Perfect timing.

  • @jandistler9395
    @jandistler9395 5 лет назад +191

    Thank you! I waited so long for this

  • @johnhooyer3101
    @johnhooyer3101 5 лет назад +331

    What is this "description" you speak of? Is it similar to a doobly-doo?

    • @darrenmoore1305
      @darrenmoore1305 Год назад +3

      I believe it's the same, but I'm not quite sure, the name is different so it should have different meaning... I know! there is only one thing to do! TIME FOR MORE SCIENISSECINGIFFICALALALUCATION

    • @aubrypersilwill4146
      @aubrypersilwill4146 Год назад +1

      ROFL

    • @amehak1922
      @amehak1922 Год назад

      Most likely

  • @kobovad
    @kobovad 5 лет назад +107

    Let's gooo, I've been waiting for this every goddamn day, I'm so glad it's finally here!

    • @Artifexian
      @Artifexian  5 лет назад +5

      Hope you enjoyed it.

    • @mv2173
      @mv2173 5 лет назад +1

      yo kobo

    • @kobovad
      @kobovad 5 лет назад

      wassup screamy boy

  • @DiscipleOfHeavyMeta1
    @DiscipleOfHeavyMeta1 5 лет назад +105

    Okay, this is great, but can someone tell me how do I apply this with different planetary parameters, i.e. stellar day above or below 24 hours, surface gravity above or below 1 g, different stellar irradiance, stronger or weaker tidal forces, atmospheric pressure above or below 1 atm, axial tilt above or below 23.3 degrees, different planet size, semi-major axis above or below 1 AU, different atmospheric composition than the standard 78% N2, 21% O2...
    Edit: Nevermind, he actually did it. God, this channel is a godsend.

    • @donmeles7711
      @donmeles7711 3 года назад +10

      In which video did he do this? I am looking for it for some time now... Thanks!

    • @defunctaccount8972
      @defunctaccount8972 2 года назад +8

      @@donmeles7711 Part 3 of this series I believe

  • @redshirts4757
    @redshirts4757 5 лет назад +79

    Im making a conlang and this channel has helped so much, I just subbed. Keep up the great work!

    • @Artifexian
      @Artifexian  5 лет назад +6

      Best of luck with your conlang.

  • @bobthetitan1
    @bobthetitan1 5 лет назад +66

    Funny, I was just thinking about developing this in my world

  • @MrSlapmonkey
    @MrSlapmonkey 5 лет назад +44

    I bashed my head into my desk trying to figure this stuff out a few months ago (figuratively). This is so helpful! Thanks!
    This is my favorite world building related channel by far.

  • @starwall8755
    @starwall8755 5 лет назад +7

    Artifexian proving once again just exactly why he's the best channel on this whole dang website

  • @shua_the_great
    @shua_the_great 5 лет назад +13

    After months of patiently waiting for this, it's finally here! Thank you!

  • @Alice-gr1kb
    @Alice-gr1kb 4 года назад +14

    5:53 that wouldn't be a desert fully even with the rainshadow, due to the movement of the Doldrums over the year. In the northern summer, so for part of the year that desert would be on the windward side. I would suggest it being a steppe, with some subtropical highland regions.

  • @kalez238
    @kalez238 5 лет назад +8

    Yay! Another worldbuilding video!
    The fact that the dry/wet flip flops like that due to the wind direction in South America after such a small distance is really interesting.

    • @Artifexian
      @Artifexian  5 лет назад +6

      Ye, it's really visually striking. North-south mountain ranges can produce really cool results.

    • @suwinkhamchaiwong8382
      @suwinkhamchaiwong8382 4 года назад

      yeet

    • @sungazer8604
      @sungazer8604 4 года назад

      I’d imagine that if you build a long railway or road along the summits, you can watch the rainforest shift from one side to the other.

  • @samueldenning6578
    @samueldenning6578 Год назад +1

    I keep on re-doing my map, so I have to re-do all my biomes. Your awesome accent and explaining makes it all worth it. Thanks, Artefexian

  • @chequeredwingproductions6320
    @chequeredwingproductions6320 5 лет назад +11

    its been up for 3 days and I'm already so sad part 2 isn't here... this is the best video

  • @Colesc
    @Colesc 5 лет назад +20

    No one:
    Me when Artifexian uploads:
    :O

  • @amehak1922
    @amehak1922 5 лет назад +8

    I've wanted this for so long, thank you!!

  • @josefwolanczyk4866
    @josefwolanczyk4866 5 лет назад +4

    I have been waiting YEARS for this.

  • @Sabersonic
    @Sabersonic 5 лет назад +3

    Nice to see how the previous videos tie into the climate zones akin to how star types and orbital radii determines the type of planets at the start of the process. Also appreciate the nuance of what would have been otherwise an over application of the brush tool, it certainly does give it an air of plausibility, mask layers as well?
    Can barely wait for the temperate and colder regions videos. Thanks again for the video.

  • @Tkke
    @Tkke 5 лет назад +5

    It makes my day so much better when you post 😋

  • @thetherrannative
    @thetherrannative 5 лет назад +3

    This is exactly what I needed! I'm excited for the next one. I want to wait until this next one to create a new world map for my story because I feel like it'll be a really fun couple of days to just go through and do it all at once.

  • @Quizer9O8
    @Quizer9O8 5 лет назад +3

    I can't believe the video I just watched is already over. I want more...

  • @ShadowWolf1307
    @ShadowWolf1307 5 лет назад +1

    OMG exactly what i needed! been thinking about this for weeks now! have put it off for more than 2 months! Finally i have a guideline for this and can finish my worldbuilding >.< Thank you so so much!

  • @Luredreier
    @Luredreier 5 лет назад +40

    Your map has too much savanna and too little desert given the location of your mountains.
    Instead of a huge inland savanna I suggest mixing strips of savanna in a mostly desert in that area.
    Savanna in areas where valleys are allowing clouds to pass through the mountains or where the mountains are lower.
    Because quite frankly even low mountains will dry out the air quite a lot.
    Not just due to a wind shadow causing less rain to fall in the first place but also due to foehn winds picking up and carrying away the little water there is there whenever there's winds blowing over the mountains.
    en.wikipedia.org/wiki/Foehn_wind
    As a result those areas would be deserts despite being located in an area that would otherwise be a rain forest.
    After all, in the real world the rain forest is there because it's so hot that local air rises causing rain as it rises up while pulling cold air from north and south of there where the above mentioned dry air is falling towards the surface pushing away any moist air that may otherwise have reached the area.
    In your map there's no sea north of your savanna for moisture to be pulled away from in order to create the rain at equator.
    The area would simply be dry despite the lake you've placed at 30° where the dry air is falling.
    Honestly, Pangea and other super continents like that are a better model for your world then our current one is in terms of understanding the climate that your geographic features are actually causing...
    en.wikipedia.org/wiki/File:Earth_Global_Circulation_-_en.svg

    • @user-jr7ww2gf1h
      @user-jr7ww2gf1h 4 года назад +9

      Luredreier that’s super interesting. My world is currently in a supercontinent and I have been modeling its climate off of Asia

    • @Luredreier
      @Luredreier 4 года назад +7

      @@user-jr7ww2gf1h Super-continents tends to be rather dry in the middle...
      Asia is small compared to a *real* super continent.
      Anyway, the effect you kind of get with mountains is something like Tibet or Australia.
      And with a large continent there's usually *something* stopping the water from getting through the whole thing to the middle.

  • @lysonae
    @lysonae 5 лет назад

    This is the second time you’ve uploaded a video I needed the day I decide to work on the next part of my world map... thanks!

  • @theloneyoutuber9585
    @theloneyoutuber9585 5 лет назад +1

    Honestly, an underrated series. Good job explaining + visuals :)

  • @pinstripe7839
    @pinstripe7839 5 лет назад +6

    YEEEAH! LET'S WORLD BUILD!

  • @contradictorycrow8061
    @contradictorycrow8061 5 лет назад +3

    Right when I needed it this video finally came out

  • @skeletalbassman1028
    @skeletalbassman1028 3 года назад

    Really happy I finally watched this. Bout to hit up the entire series. This is helping immensely.

  • @Alexaflohr
    @Alexaflohr 5 лет назад

    Awesome. I've been doing this intuitively for years and gotten pretty far, but it's great to have a real guide out there.

  • @lv2draw1
    @lv2draw1 5 лет назад +24

    This is pretty close to how i already do biomes which was cool to note - Though it did go in way more detail. I'd love to know how you marked out your regions (i assume you used photoshop) as statistically it lools pretty cool. I'm looking forward yo the next video keep it up!

    • @Artifexian
      @Artifexian  5 лет назад +9

      Yup, all of my maps are created in photoshop.

  • @Lee-bv7tj
    @Lee-bv7tj 3 года назад

    You are awesome, I find your videos to be some of the most interesting on RUclips, or anywhere tbh

  • @marinmilevoj4829
    @marinmilevoj4829 5 лет назад

    Love this. Have been waiting for something like this since I started watching your videos a bit under a year ago!

  • @robandrews1106
    @robandrews1106 5 лет назад +1

    Waiting for part two! This was very useful, like all the other videos in this series

  • @allanjohnson8951
    @allanjohnson8951 4 года назад +14

    The elevation for mountains should be a little bit higher than 800 m at a base. After looking at various elevation maps, 1200-1500 is a decent range to aim for. I think with your map though, your elevation is just a little too minimal from the start, leaving your mountains a bit stunted in comparison to earth's (not sure if that was on purpose to be honest -- it wasn't mentioned in the tectonics video).
    For scale, the rocky mountains, which are pretty average as far as mountain range heights go, consistently have peaks above 2500m, with their bases starting around 1300m, give or take 200m for regional variation.

  • @ajimenezcano
    @ajimenezcano 5 лет назад +1

    Thanks a lot for this great video! Very useful material. Looking forward to the next one.

  • @antars6272
    @antars6272 2 года назад +1

    Paldies-thanks from Riga, Latvis!

  • @michagrill9432
    @michagrill9432 5 лет назад +1

    WOAH just noticed this is your 100th video! Congrats!

  • @greygreensentinel
    @greygreensentinel 3 года назад

    Watching the three previous videos and this one makes me think I could much more easily make a very believable world. I never want to start building a civilization because I could never know the world that they would be a product. Because of these videos I can start making a map and referring back to these. You aren’t telling me what to put in my world, your telling me how to discover what is in my world. Thank you

  • @jamaco
    @jamaco 5 лет назад

    I HAVE WAITED SO LONG!! Thank you!!!!

  • @kmalm4776
    @kmalm4776 2 года назад +1

    This channel is seriously underrated.

  • @marcelosilveira2276
    @marcelosilveira2276 5 лет назад +1

    I've being looking for this for almost a decade

  • @joshuab4586
    @joshuab4586 5 лет назад

    Hey just found your channel and find it very helpful as I’m trying to create games and shows with accurate world building, keep it up! 👌🏼

  • @gabemckelvey6779
    @gabemckelvey6779 5 лет назад

    A new worldbuilding video was a good 20th birthday present.

  • @aaliyahwood8097
    @aaliyahwood8097 5 лет назад

    Thank you so much for including the link to website, it's amazing

  • @capitanodisseo429
    @capitanodisseo429 4 года назад +1

    This will be incredibly helpful once I decide to sit down and re-design my world more seriously, thanks!

  • @johnleach8553
    @johnleach8553 5 лет назад

    Very cool had never thought about this element to world crafting- thanks!

    • @TheDcraft
      @TheDcraft 5 лет назад

      It adds a lot. For instance without the Monsoons that feed the Nile River ancient Egypt wouldn't have developed. And if it wasn't so surrounded by desert, a result of climate, it's history would probably be more like the Mesopotamia's marked with frequent outside invasions.
      In many ways societies our shaped by their environment including climate.

  • @kairon156
    @kairon156 5 лет назад

    An Artifexian video the same day as WorldBuilding Notes? Awesome!
    I really need to work on my current world some more, I'm building it's map based on interactions between nations and events. Also the type of areas I want people to live, Region by region.

  • @garrondumont7891
    @garrondumont7891 5 лет назад

    YES! I've waited so long for this video!

  • @lucillefrancois150
    @lucillefrancois150 5 лет назад +1

    Edgar looks so good. 10/10 man right there

  • @glanni
    @glanni 5 лет назад +1

    OMG I love your videos on world building

  • @recurse
    @recurse 5 лет назад +4

    Total aside, but dude, you're looking good! That beard and haircut are really working for you.

  • @VulcanTrekkie45
    @VulcanTrekkie45 5 лет назад +30

    Are you gonna include the full technical definitions of each of these climate zones in the documents? Cos those would probably be useful. Especially if you wanna tweak the planetary temperature or precipitation off of current earth standards. For example you’d be surprised how much smaller the tropical zones would be on a world with temperatures similar to those of the last ice age. I can make that map for you if you’d like just for a demonstration. And going in the opposite direction, a hothouse world could see the tropical zones extend far outside the Hadley Cell

    • @jeffstormer2547
      @jeffstormer2547 5 лет назад +5

      Edgar might not be able to include such wondrous additions in his current production s schedule, but I am sure.there are.many of us that would greatly appreciate your contributions to world building!

    • @VulcanTrekkie45
      @VulcanTrekkie45 5 лет назад +3

      @@jeffstormer2547 Of course. And if he needs them, I can gladly copy them into the document.

    • @Artifexian
      @Artifexian  5 лет назад +6

      No. But a lot of this will be covered in the third video in this series. You seem to have researched this, if you're willing DM me on twitter, I'd love to get a look at some of your work.

    • @seraphina985
      @seraphina985 5 лет назад +3

      Also a hothouse world would potentially lack the polar tundra climate zones Earth has with at least temperate zones being likely to extend right to the polar regions, similarly the transition to alpine climate zones at any given latitude be at higher elevations than on Earth assuming that is the world has a similar atmospheric composition. This is both due to the higher sea level temperatures at each latitude and due to the fact that a hothouse world would also be more humid and the temperature lapse rate with altitude decreases once the ambient temperature falls bellow the dew point due to the release of the latent heat of vaporisation as the water vapour begins to condense.

    • @vincentcleaver1925
      @vincentcleaver1925 5 лет назад +1

      He mentioned names of stuff; a little Google Fu should find you temp and precipitation tables for these climate zones

  • @Samuel_J1
    @Samuel_J1 5 лет назад

    Brand new worldbuilding from Artifexian? Heck yes please!

  • @kellergie2602
    @kellergie2602 5 лет назад +1

    Can't wait for part 2!

  • @Crosshill
    @Crosshill 5 лет назад

    this is the best way to actually learn geography cuz you introduce the concept and principles and then apply them back at earth, instead of explaining each part of earth

  • @StarshipVGer
    @StarshipVGer 5 лет назад

    I've been waiting for this video!!

  • @tristan2116
    @tristan2116 5 лет назад

    That was pretty fascinating.

  • @timon6427
    @timon6427 5 лет назад +17

    How did you make this waaay better topographic map? It is really cool and this looks way better than the one you made in the original video about plate tectonics. It looks like you did it with vector graphics.

    • @Jacob-bg3bl
      @Jacob-bg3bl 5 лет назад +5

      Homunkolus I’m commenting because I want to know too

  • @SeaweedBrain746
    @SeaweedBrain746 2 года назад

    You blew my MIND with that image of South America's mountainous regions. I had never heard of Orthographic Lift!

  • @alexsgamingshow2474
    @alexsgamingshow2474 3 года назад +1

    Hoping to run a "realistic" high fantasy campaign for Pathfinder and using these videos for inspiration! Thank you for uploading, was a lot of help!

  • @iwatochmyna9764
    @iwatochmyna9764 4 года назад +1

    Thanks for the link to World Anvil !

  • @cubertthegrox2138
    @cubertthegrox2138 5 лет назад +1

    Thanks! Really needed that

  • @michaelmurphy19
    @michaelmurphy19 3 года назад

    i feel so overwhelmed trying to do this. its so complicated

  • @unciapardus
    @unciapardus 5 лет назад

    Great video! Love your channel!

  • @mikip3242
    @mikip3242 5 лет назад +4

    Do you think this could be implemented as an algorithm. It looks sufficiently deterministic to me for now. Maybe one can throw a world map with elevation data, ocean currents and wind patterns and the program would tell you the different regions in the Köppen climate classification. Cuold that be possible?
    If so, it would be very interesting to do paleoclimate models with that and comparing it the the actual ones. Should we expect it to be similar?
    Fascinating video by the way. I love your presentation style and appreciate the hard work.

    • @TheDcraft
      @TheDcraft 5 лет назад

      Miki P of course, as long as you know a bit of math and are willing to do the work you should have no problem writing an algorithm for it.

  • @Alice-gr1kb
    @Alice-gr1kb 5 лет назад +1

    This helped me reaffirm my climate zones I made too, that I did from earth science and your currents video.

  • @nothingyet120
    @nothingyet120 4 года назад

    Where was this when I needed it!? :D

  • @DrPonner
    @DrPonner 5 лет назад +2

    Deciding the actual extents/shapes of my climates is the hardest part of conworlding. Especially when all my coastlines are fractalized.
    Will you ever do a video on deciding where civilization borders should be, especially for mountain dwelling people?

    • @Danquebec01
      @Danquebec01 5 лет назад

      I can help, if you want. I have spent quite a lot of time researching for worldbuilding, including studying geology and climatology, and I’m an history amateur.

    • @DrPonner
      @DrPonner 5 лет назад

      Danquebec01 hah hah thanks, though I have to re-add my mountains again (since I lost my usb containing my latest map) before I do anything like that yet.

    • @Danquebec01
      @Danquebec01 5 лет назад

      @@DrPonner Ok contact me at dan que bec 01 @ ya hoo . ca (all written together) if you want help.

  • @Seriously_Unserious
    @Seriously_Unserious 2 года назад

    Great video. I studied some climate and geology in college as electives and what you said here is generally pretty accurate. One thing you may want to correct though, is saying inland areas will always be hot and dry. You got the dry part right, but hot, not so much. Try telling the people of Winnipeg, Manitoba or Yellowknife, NWT that their cities are always "hot" year round while they're in the middle of -30C winters! A more accurate statement would be interiors of continents have more extreme temperatures then coastal regions. They tend to get both hotter AND colder then coasts, while costs tend to remain more consistent and mild in their temperatures.

  • @ThatGreenMach1ne
    @ThatGreenMach1ne 5 лет назад

    Thank you so much I'm making a story and I was trying to find a video like this.

  • @daniellegriffin0286
    @daniellegriffin0286 5 лет назад +2

    Thank you for making this content

    • @Artifexian
      @Artifexian  5 лет назад

      No probs. Thank you for watching.

  • @Sp1cyP3pp3r
    @Sp1cyP3pp3r 5 лет назад +20

    Where on the Earth is Worldbuilding: How To Design Realistic Climates 2?

  • @greygreensentinel
    @greygreensentinel 3 года назад

    Okay I watched plate tectonics, ocean currents, and wind patterns. Now I’m back to watch this video. Thanks for the required ‘reading’ list

  • @mtnygard
    @mtnygard 4 года назад +1

    How do you make all these wonderful animations? You use them nicely to explain complex concepts.

  • @rickardspaghetti
    @rickardspaghetti 5 лет назад +13

    One of your mountainranges looks like Slovakia.

  • @BenjaminScottCampbell
    @BenjaminScottCampbell 5 лет назад

    Great insights. Thanks.

  • @Krashnachen
    @Krashnachen 5 лет назад

    Holy shit this video is so well timed for me. Was just busy figuring out the climates of a new world i'm building

  • @josephpauze3920
    @josephpauze3920 5 лет назад

    RUclips gods, please recommend me more of this kind of stuff.

  • @Lilas.Duveteux
    @Lilas.Duveteux 9 месяцев назад

    I have an idea for cultures based on these geographic regions:
    Central Rain Forest: A boat-based culture, with the local ethnicity being mostly short, dark and of average built. Despite regional differences, the unified climate stretching quite widely and relatively flat terrain allows for easy mixing. Mostly tribal communities with a wide array of cuisines, comprised mainly of fruits, mushrooms and edible insects, with a wide variety of spices and fermentation techniques, allowing for foods that are fruity, sweet, often spicy, or mild and gently-flavored. In certain lakes, a spirulina or spirulina analog is often cultivated, and is priced more than gold, as well as many cotton cultivars, choosing for longer, softer fibers of various yellows and greens, on the lighter side of course, and even some analogues to banana fibers, dyed many vibrant colors. They strongly appreciate a good deal of heat. They mostly access salt from trade, and it has resulted in them becoming diplomatically advanced, as it becomes an increasing necessety in their hot and wet environment.
    Coastal Rainforest: Smaller tribes, mostly nomadic as opposed to their sedentary more "mainland" cousins, mostly live in a hunter-gatherer lifestyle, and mostly peaceful, since of their ability to trade for valuable ressources of salt and spices. Coconut, crabs and fish allow for a proteine rich-diet, and they tend to use dried grasses as opposed to more complexe cloths. Coral reafs allow for a wide array of fish, seashells and crustacians. Tend to be more isolated, but not quite as much.
    Peninsula Rainforest: Mostly houses a sea-faring culture, used to a rich diet of fish, seafood and coconut, as well as many fruits and berries. Well-versed in agriculture, fishing, war and trade, they have come to dominate the area, and perhaps, are looking for expension. They tend to cultivate shorter kinds of cotton with white fibers, but trade with other cultures for silks and dyes. Their tropical rainforest climate and their trading culture allows them to mix a wide variety of spices, locally enjoying extremely spicy foods.
    Eastern Island: A small, isolated hunter-gatherer society, often invaded by other cultures. They enjoy there access to salt, spices, seafood, fish and fruits, though, and have a unique cuisine with an emphasis on stews served with flavorful salty-fruity condiments. They do not particularly enjoy spices, though.
    Monsoon forests: Too small and thin to have any significant self-contained culture, they tend to form regional variets withing larger cultures, exept the most extreme estern one, fairly isolated, enjoying closeness to the sea and mountains, allowing for plenty of fresh water, sea-salt, fruits (coconuts, mangos and citruses being favorites), spices and both cotton and linen cloth productions. Dairy, which allow for small-scale of various peas and beans, dairy is quite frequently consumed, but beef is taboo. and the wet climate with it's abundonce of disease carrying insects make it difficult to slaughter and eat large animals in general.
    Savannah near the large river: Mostly houses the main tropical civilisation. A deeply unegaletarian irrigation society, stretching throught the Savannah, but also steppes and desert, they consider themselves the pride of the region. The inhabitants of these lands tend to be very dark, tall and slender-boned. Cultivation of emmer, peas, gathering of salt in the desert, and raising of cattle allow for a healthy diet. Most fruits include dates, figs, barbary berries and smaller citruses. The upmost town control trade with the peoples of more moderate regions.
    Open Savannah: Semi-nomadic or nomadic tribes roaming the land looking for grazing for their cattles, or prey to hunt. The lack of a stable water source make sedentariasation extremely difficult, if not impossible.
    Savannah Island, central: Isolated, yet close to the continent, mostly lives a sea-farring lifestyle, mostly hunter-gatherers. Fruits and nuts make the rest of the diet, as well as many small bird species, larger and meatier thanks to insular gigantism, allow them to practice some raising of cattle in the form of tropical, oversized pigeons.
    South-Western and Coast Peninsula Savannah: While still open, the nearby sea and mountains allow for a beginning of horticulture, and cold costal waters allow for abundant fisheries. These almost settled cultures, with a very reduced nomadism and beginings of horticulture. Highly interconnected with the small, central island, itself a popular destination of the River People.
    North-Eastern Peninsula Savannah: more geographically isolated and has exeptionally low population density due to a lack of food source. Mostly wild, and with some isolated societies of hunter-gatherers, surviving of meat and grain, with occasional roots.
    South-Eastern Island: Mostly sea-farring, nomadic, but with the begginings of raising of cattle, mostly birds raised for meat. Fish play a large part of their diet as well.
    Eastern Steppes: Mostly coastal population living off fishing, raising cattles such as short-haired sheep and bovins and emmer cultivation, but frequently revert to nomadism due to frequent droughts. They often ressort to trade with other cultures, in hopes of getting additionnal food sources. The mountains allow for a greater supply of fresh water. Most vitamins come from algea or mountain berries.
    Deserts: Mostly dominated by camel-mounted traders and merchants, but also "sand-pirates". No settled population, exept maybe in the rarest of oasis.

  • @Ggdivhjkjl
    @Ggdivhjkjl 5 лет назад +5

    Beaut! This is much better than watching a tax compliance video with dinner.

    • @Artifexian
      @Artifexian  5 лет назад +2

      Haha! I'd say so. :)

    • @TheDcraft
      @TheDcraft 5 лет назад +1

      Wow, let's not over do it now. When I was ten I audited my parents, let just say there were some discrepencies, and I was grounded for a month.

  • @aniruddhakarmarkar7744
    @aniruddhakarmarkar7744 5 лет назад +50

    Curse you Edgar and your only-on-weekdays upload schedule that makes me unable to watch your videos as soon as they air.

  • @amyshaw893
    @amyshaw893 5 лет назад

    loving the video, as always. are you ever going to do anything about placement of ores/gems/metals? like where in the world you might find patches of iron ore, or gold, or diamonds?

  • @astralwither8402
    @astralwither8402 5 лет назад +1

    you came back... finally...

  • @dionemoolman
    @dionemoolman 5 лет назад +3

    Amazing.

  • @PlanetESPYREX
    @PlanetESPYREX 5 лет назад

    THANK YOU!!

  • @starwall8755
    @starwall8755 5 лет назад +10

    Alright: these principles but all applied to a minecraft world generation mod GO

  • @coldsnap222
    @coldsnap222 5 лет назад

    He’s really doing it

  • @TheDcraft
    @TheDcraft 5 лет назад +3

    As always, an excellent video. I think you quite spoil us, and on that note:
    When you're done with climate do you think you'll touch on biomes?
    If you do I hope you redo vegetation. It was a good video, the one you already made, but I found it a bit lacking.
    Again, loved the video, keep up the good work.

  • @KingOganesson
    @KingOganesson 5 лет назад +21

    Hey, Jan Misali from Conlang Critic wants to do a crossover episode with you on base counting systems. You should check him out!

    • @gabemckelvey6779
      @gabemckelvey6779 5 лет назад

      oh god oh fuck that would be amazing

    • @TheDcraft
      @TheDcraft 5 лет назад

      Hey out of curiosity, and because I suck at conlanging, do you think any experienced conlangers would make their services available for a reasonable price? And what would a reasonable price be?
      So far I've only managed the one decent one (by my standards, which are probably low), and really it's only good for naming. And I've read David Patterson's book, the art of language invention, like four times now. It's like Latin to me. I struggle to make sense of it.

    • @TheDcraft
      @TheDcraft 5 лет назад +1

      Connor Johnson take that as a no. Oh well. Crazy how people don't like money.

    • @user-jr7ww2gf1h
      @user-jr7ww2gf1h 4 года назад +1

      Borslaw possibly. That would be cool

  • @julianiemeyer1010
    @julianiemeyer1010 5 лет назад

    I and my best friend have a years long between us world build that has been incorporating a lot of this stuff. Despite most of the map stuff having already been set down I still managed to follow geographical climates due to a geology minor in college. A fun thing to look at is soil types based on the local rocks and features, it'll influence crops, plant life, types of animals and culture, also a lot of trade routes in relation to ores, dirts, and precious stones. Soil PH and nutrient content has a lot of effect on farming techniques in any given area, just as much as access to water. (I'll reference the meme about a delicate rose vs a dandelion yelling at it about growing in a crack in the ground, I live in a region where roses are nearly weeds due to having the right soil composition for them, I had no concept of roses being delicate growing up due to the fact that the ones around my house are ~10x the size they should be and unkillable, while over in Europe they're happy to grow but the soil has different nutrients and thus they can be killed)We argue all the time over minute details but generally if @Artifexian has a vid out on the topic we will defer to it and side that direction. It's kept a lot of things in our relationship from blowing up spectacularly.

  • @tyrant-den884
    @tyrant-den884 5 месяцев назад

    Gotta love when Mushoku Tensei's author had to canonically state in story that: "no, the climate doesn't make sense, its probably magic" 20 volumes in.

  • @davidhobbs5679
    @davidhobbs5679 5 лет назад +3

    I curios as to why you didn't include the wet parts of the mountains slopes. Elevation is generally a good indicator of precipitation (if it is on the prevailing side) and while.you did talk about rainshadow you didn't apply the converse part of its effect, namely a wetter side on the mountains. Further 800m? That is really low, especially for the tropics.

  • @galactorsus_i.n.c
    @galactorsus_i.n.c Год назад

    It's a little tricky to do with multiple continents but the explanation helps a lot