I love that they had to give characters turn 1 transformations before they could program actual intros. It means that theres technically full cards in the game that will never be seen because they transform immediatly (and they probably dont have an actual super or passive)
Hmm If lr kid buu come, *What would be his va quotes?* And feel like he be delaying this long might be because of his burst mode just like lr omega receive as well as beside the Halloween buu event, the only dokkan fest stage with *candy orb and then there pick int kid byu phrase* e.e
I know I can’t be the only one who wants a Lr Ssb Goku/Vegeta from RoF that has a whis rewind and Gokus kamehameha built in. Just don’t know what would fit it best between either a normal revive being the whis rewind that unlocks an active skill for the kamehameha, a revival counter like the gt duo, possibly a standby like the Buu duo where Vegeta would actually be able to use super attacks and be tanky, or probably the worst one being just a plain old active skill for the kamehameha.
I also thought something like this, Lr ssj blue goku and standby Ssj blue vegeta who attacks , and finisher is a what if vegeta finished golden frieza (also if they die during standby then whis revival and finisher)
the int urs are fuming rn. nah that would be sick tho and they're animations are dope. i can only imagine how sick those animations would be if this became a thing.
From a standpoint they do provide the benefit of allowing links between same name characters However they're also unavoidable/unskippable, cannot be given conditions to activate, and well some people wish they had the base version of the card. It also means providing an unecessary card art. Two examples: Goku A. 3 card arts. One for SSR, another for TUR. This Goku has a transformation intro, meaning he needs another card art. The first TUR art goes to waste as a result Goku B has two card arts. One for SSR and one for TUR. Activates an intro and it's done. No extra work required. Intros are really just more efficient
That transition at 0:55 was clean af 🔥
I love that they had to give characters turn 1 transformations before they could program actual intros. It means that theres technically full cards in the game that will never be seen because they transform immediatly (and they probably dont have an actual super or passive)
No it's worse cause we can see from the peppy gal's eza that untransformed launch does have a super.....that we will NEVER SEE
@@PICCOLODAIMO-dl7bd Just click "View Super" on base Launch.
@@PICCOLODAIMO-dl7bdmaybe an event has a restrict active skills thing applied to it?
6:20 he is a real one..
"Yamcha does have an intro animation."
That time when Pilaf gang, dr weelow and other side/forgettable character have intro/LR but kid buu dosen't have one XD
@newusernotTaken it depend but for me it's a forgettable character (even if i want to see more funny scenes/ cards with them)
NO WAY BRO CALLED PILAF FORGETTABLE 🥶
WHEELO IS THE ONLY UNIT FROM 'THE WORLD'S STRONGEST' MOVIE, THAT INTRO IS EARNED
Hmm
If lr kid buu come,
*What would be his va quotes?*
And feel like he be delaying this long might be because of his burst mode just like lr omega receive as well as beside the Halloween buu event, the only dokkan fest stage with *candy orb and then there pick int kid byu phrase* e.e
@@simochiothereal4382my man spitin fax 🗣️
tea zamasu... NOW THTS AN INTRO😍😍😍❤️❤️❤️
7:05 I always find the japanese voice for TEQ half corruption fused zamasu to be funny like he's having a wet dream 🤣
Trunks and vegeta intro is the best
It’s good but it’s also way too long.
when I get a new character I've never seen before but it has "activates entrance animation" in the passive it is always a keeper
My favourite has to be the 4's still.
Too fckin cool
Sorry for the wait, Kakarot.
@@ShiverwarReady when you are, Vegeta.
turles be like:"he's a real one"
I know I can’t be the only one who wants a Lr Ssb Goku/Vegeta from RoF that has a whis rewind and Gokus kamehameha built in. Just don’t know what would fit it best between either a normal revive being the whis rewind that unlocks an active skill for the kamehameha, a revival counter like the gt duo, possibly a standby like the Buu duo where Vegeta would actually be able to use super attacks and be tanky, or probably the worst one being just a plain old active skill for the kamehameha.
I also thought something like this, Lr ssj blue goku and standby Ssj blue vegeta who attacks , and finisher is a what if vegeta finished golden frieza (also if they die during standby then whis revival and finisher)
the int urs are fuming rn. nah that would be sick tho and they're animations are dope. i can only imagine how sick those animations would be if this became a thing.
LR PHY SSJ4 Goku and Vegeta still are my favorite intro to this day, the ost, the dialogues and the pure raw energy it emits is still so amazing to me
Its fitting that the gods are this first with an intro and the blues are the first with a tag character in legends
I love ssj 4 goku and vegeta intro.
2:34 "this one of the best of the game" said the guy about yapping simulator unit
frieza intro is a reel and vegeta and trunks is a 9 hour vod
8:39 🐐🐐🐐🐐🐐
Golden frieza Scream IS 🔥🔥🔥
Golden Frieza intro= YEAAAA
We now know moe is British beacause at 6:18 he spells colors with a u
Y'know, I like TEQ Fusion Zamasu. Also majin Vegeta
Best animation is Bardock
Ribrianne, launch and gohan aren't intros tho, they're just transformations with no conditions
Gamma 2 intro is my favourite with bardock
5:30 waiting for sparking zero got me like:
Isn't it just me or piccolo who has the best voice acting in dk gobble
"The Shortest Intro in the game" it's not becuz the Intro is short since it's literally , but it's becuz Vegeta is shorter than goku xD
I'm only here for the music
Turn 1 transformation is not the same as an intro in my opinion
"technically"
gyat
I Hate the Idiom Japanenses in the Intros and Active Skills
What do you mean?
Turn 1 transformations were so much better than intros
People really be hating on every new thing nowadays
From a standpoint they do provide the benefit of allowing links between same name characters
However they're also unavoidable/unskippable, cannot be given conditions to activate, and well some people wish they had the base version of the card. It also means providing an unecessary card art.
Two examples:
Goku A. 3 card arts. One for SSR, another for TUR. This Goku has a transformation intro, meaning he needs another card art. The first TUR art goes to waste as a result
Goku B has two card arts. One for SSR and one for TUR. Activates an intro and it's done. No extra work required.
Intros are really just more efficient
"𝙃𝙀 𝙆𝙀𝙀𝙋𝙎 𝙏𝘼𝙇𝙆𝙄𝙉𝙂"
Lmao