Great video. I noticed a lot of these moves being used by Keisuke's Kazuya. Your break down was helpful! Also your commentary is just funny bro keep on cooking 😂
WS3 being -5 on block with decent pushback opens up movement and whiff baiting as well as power crush baiting gimmicks. And because CD44 drives them straight back and further away, any techrolls will uave much less of an angle compared to CD14 which throws them to Kaz's weak side, where they can again techroll into the weak side and sometimes make awkward oki angles. Df1,2 juggle ender at the wall also forces their options into slow floor options or having to immedietely stand with the back flop getup, limiting their options
I just try to add something to your question even if Solus is a way more better mishima player than me. This is how i got out of blue as a dvj player. You have to build the cleanest fondamentals gameplay with this character, for exemple check the first interaction Solus made against the feng player , after getting his frame he sidestep left then launch , you have to get an idea ( data is online for this ) on which side a character is weak to a side step or a side walk. You’ll noticed that people throw very linear moove ( specialy when it’ s plus frame moove). Also you need a complete throw game to force your opponent to duck more and respect your 50/50. B3 is great when you want to keep out your opponent but be carefull don’t be predictable. Set up at the wall with db 1+2 mixed with back 4 if the opponent try to stay at the ground will help you to pressure your opponent. Hope this help !
@@Nihl3375 I really appreciate the information, honestly I think I could do it for sure a lot of my friends tell me I’m not supposed to be in blue and they are very high up . I’m just trying 222 see in other Mishima players eyes tbh
Really helpful tips. I would love a video on how to get out of blue with kazuya. Almost got to Kishin but fumbled and lost a ton of games sadly. Also what are your thoughts on that Heihachi reveal out of nowhere? Haha
i will have to disagree when it comes to CD4,4 the standard hellsweep gives better oki even if you are off axis thats the reason why you use wavu realign to deal with that.
Great video. I noticed a lot of these moves being used by Keisuke's Kazuya. Your break down was helpful! Also your commentary is just funny bro keep on cooking 😂
Deadass bro. You make kazuya easier to understand. Fire content🔥
WS3 being -5 on block with decent pushback opens up movement and whiff baiting as well as power crush baiting gimmicks. And because CD44 drives them straight back and further away, any techrolls will uave much less of an angle compared to CD14 which throws them to Kaz's weak side, where they can again techroll into the weak side and sometimes make awkward oki angles. Df1,2 juggle ender at the wall also forces their options into slow floor options or having to immedietely stand with the back flop getup, limiting their options
You are less advantageous after cd4,4 and are further away. If you want oki, use cd4,1. If you want space, use cd4,4.
Video is really well edited bro. Thanks for the guide goat 🔥🔥
Ey man, u helped me a lot playing mishimas. Great video as always!
bro thanks for the WS 3 tip. always trying to land the WS 2 so WS 3 will be very useful to mix things up. keep up the good content!
Good stuff
Thank you for this!
You’re welcome!
alright my goat . ik this video has nothing to do with devil jin but please give me tips on how to get outta blue .
@@Sir_Itaci I got you brotha 💯✊🏾
I just try to add something to your question even if Solus is a way more better mishima player than me. This is how i got out of blue as a dvj player. You have to build the cleanest fondamentals gameplay with this character, for exemple check the first interaction Solus made against the feng player , after getting his frame he sidestep left then launch , you have to get an idea ( data is online for this ) on which side a character is weak to a side step or a side walk. You’ll noticed that people throw very linear moove ( specialy when it’ s plus frame moove). Also you need a complete throw game to force your opponent to duck more and respect your 50/50. B3 is great when you want to keep out your opponent but be carefull don’t be predictable. Set up at the wall with db 1+2 mixed with back 4 if the opponent try to stay at the ground will help you to pressure your opponent. Hope this help !
@@Nihl3375you conquered blue ranks 🔥🔥
The Devil Jin struggle is so real right now 😂
@@Nihl3375 I really appreciate the information, honestly I think I could do it for sure a lot of my friends tell me I’m not supposed to be in blue and they are very high up . I’m just trying 222 see in other Mishima players eyes tbh
Really helpful tips. I would love a video on how to get out of blue with kazuya. Almost got to Kishin but fumbled and lost a ton of games sadly.
Also what are your thoughts on that Heihachi reveal out of nowhere? Haha
@@7GamesUnlimited7 Glad u found it helpful
IM TO EXCITED!!!
nice
What type of controller/pad do you use? thanks
Which music are u using for this vid?
Can you do this video from devil jin as well?
@@ChefGameplay got u bro
4:49 5:07 Lmao 🤣
how long have you been playing tekken?
@@astroboy9005 since tekken 7
Как забавно, что даже без вебки чисто по голосу я могу понять что это черный парень
i will have to disagree when it comes to CD4,4 the standard hellsweep gives better oki even if you are off axis thats the reason why you use wavu realign to deal with that.
Yeah cd4,1 has objectively better oki. Use cd4,4 if you want space.
Keisuke, who just made evo top 6 winners, likes CD4,4 a lot too he uses it a ton. He said he uses it bc of the second hit being safe iirc
@@MrSoulwhisper wait i haven't played tekken in a while how safe is the last hit?
@@bansheejack7567 had to go test it in game. The online framedata says -14 but thats the low, the second hit is -9 so completely safe.