I FINALLY tried Grim Dawn (First Impressions)
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- Опубликовано: 22 авг 2024
- It's time to look at a game that you guys have asked to me to a peak at: Grim Dawn! And what a game it is. From a Diablo 4 player's perspective, it was really fun seeing what other games came out around the time of Diablo 3 and how they approached the AARPG genre. Thanks for watching!
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Disclaimer: All the insights and theories presented in this video are based on my personal interpretations and may not reflect the official lore or views of the developers.
Background Music: Grim Dawn OST
This video presents subjective commentary. Under Section 107 of the Copyright Act 1976, fair use allows the inclusion of copyrighted material for purposes such as critique and analysis. All materials used here, including images and audio, are credited to their rightful creators, excluding the original commentary and licensed background music. Игры
21:26 HIYA! Thank you for your thumbs up and comments. Nom nom nom algorithm food.
Pro: Inventory item sort, something PoE doesn't have. In PoE I have to stop and take the time to arrange my inventory, like a Tetris mini game. lol ☮️
Another Pro is the modding community. Dawn of masteries adds a ton of classes to play the base game with. Reign of terror lets you play Diablo 2 and Diablo 1 with the Grim Dawn engine.
really you never played this game?🤣🤣
now try the dawn of mastries mod
1600 possible builds
my simple opinion is that is better then diablo 4 and its semi-better then POE.. only reason why i feel grim dawn is better then poe is because poe is dificult to get into
also, arent graphics a bit old in poe aswell... also, last epoch doesnt look that great, when you zoom in
Grim Dawn is a love letter to the genre, developed by people that's really passionate about it, that's why it's still being updated and the systems for theorycrafting entwine so well, that the build diversity is virtually endless. Just to give an example, there's amulets that are called "conduits", and they heavily modify something about a class/skill, making some apparently really different classes onto synergic ones, like turning an ice damage skill into a fire one. If you like this genre, is definitely worth checking it out, now or next year, when the new expansion releases with even more content.
The conduit amulets are just one of many base types. A large amount of the monster infrequents will drastically affect how skills function. Converting damage types is one possible affix you'll find on them. If you want more GD look into some mods. Dawn of Masteries or Grimarillion are both fantastic on their own.
ye it is the best in the genre, still getting updates, and even a dlc coming
Exploring is very important in Grim Dawn. There are many unmarked and hidden areas in the game to find that offer significant rewards, including a large number of devotion points
True about devotion points. My current character (acid aegis sentinel) currently has something like 35 devotion points collected in normal difficulty and I still have most of the Malmouth episode remaining, though I did play through FG episode out of order, but only to the last (I think) devotion shrine. There is even one devotion shrine in the Port Valbury outskirts and I think most players prefer not going there.
True. recently I found a random hole in the ground that lead me to a cave with a boss that was 6 levels higher than me. And there was no marker, no nothing. Reminds me of classic RPG games like Morrowind or Gothic, where the world did not scale to you and there were places you could get fkd up if you ventured there too early, so you had to remember the place and come back later
The game was done on an improved Titan Quest engine. The developers of this game also developed Titan Quest. As for difficulty, Veteran (available on the Normal difficulty) ups the challenge right from the beginning. That said, playing on Normal is quite chill.
That is really interesting. Thank you for sharing.
I didn't remember veteran mode until i saw the warden fight...
I was utterly confused how he could just facetank elites and ground dot's without the lifebar moving.
FYI, you can dynamically change the difficulty whenever you want. If you decide in a later session that normal has been too chill, you can change to veteran on the main menu. When you load in next, it will generate all the enemies with that boost to their stats.
I played Titen Quest and Immortal Throne and sank 2k hours into it. Then later GD released and I did the same. Love theese games.
Just played TQ recently. It's sooo janky compared to GD. I wonder how deep the modifications are. It feels as if they rebuilt it from scratch almost.
A top 5 all time ARPG. Grim Dawn has stood the test of time.
I would put Grim Dawn between Diablo immortal and Diablo 4, its TERRIBLE but not THE WORST.
Yea nobody asked...you clearly don't know what a good ARPG is @@kr1me2000
@@kr1me2000 This is single handedly the most drug-induced schizophrenia comment I have ever read. Grim Dawn is TIERS above Diablo Immortal and Diablo 4. Even on an ancient engine and with vastly lesser budget.
@@kr1me2000 ooooof... idk but DI is super decent for mobile game and D4 is gettin better overtime...
i hate those comparasions from ppl who did play game once a year ago, did not like it and then trash it everywhere even knowing there are updates.
They can update the game but there is no one playing it..... I hope they work on Diablo 5@@Adirtan
I have 400 hours in this game. Tried countless builds over the last 6 years. And i'm still having fun, still find new ways to play the game. Endgame is not a joke. The build variety is mindboggling, with great itemization, and extremely hard foes to vanquish. Plus there's one-shot dungeons, the crucible, shattered realms, celestial bosses, and a whole lot of secret thuings. Don't worry, if you like building new characters, theorycrafting and running dungeons, the game won't get boring in 40 hours, not even in 400 hours. Just get the 2 major expansions, they add a lot of stuff to do, and a lot more build variety. And there's a new expansion on the horizon.
Can’t wait to get that far, that sounds so fun but I’m playing through Titan Quest and loving that too
Over 1,400 hours in and still going. One of my favorite games of all time.
I have around 100 hours, and have never seen a roll (space) button
@@YuriLongarms That's because it was added in the last update
1004 now lol. just started a pet character, again😂
One thing i love about this game is the fact that when you choose the second class, the name of your class changes as well, in this case was Nightblade + Occultist = Witch Hunter. So cool.
I think you just sold me on the game
Probably my favorite ARPG of all-time, like 900 hours in & still going strong!
The build diversity is incredible, so many choices, so many chances to make your build unique. Amazing game, soooooo happy you're giving it a try!
my personal fav arpg is path of exile
My god, even Grim Dawn? I love it! If I see "Diablo 4 player tries Titan Quest for the first time" I might just yeet a newborn.
So many games! Thanks for the comment :)
Grim dawns graphics still acceptable compared to Titan's quest in my opinion.
@@sachinjungade9265 Same developer, but 10 years older game. And still surprisingly fun to play despite the even older graphics.
They have a mod that will titan quest your grim dawn right now buddy
Titan Quest 2 recently got an announcement trailer tooooo! I'm very excited.
Grim Dawn is one of the best arpgs ever made.
Great replayability, insane amount of variety in builds with the dual classes + devotion system + build defining items, a perfect transmog system, a passionate dev studio, a passionate community, deep lore, ungodly amounts of loot
Not claiming Im a vet in Grimdawn but I have over 1200 hours in this game and have 7 end game builds. Here are reasons why Grimdawn is the BEST arpg out of them all.
-Build diversity. Listen to this, you can pick TWO classes to build your character. If you are new to this, you should try it out. Learning from Titan Quest, they succesfully turn it into the best things of this genre. And even after you pick 2 classes, there are like at least 7-8 different builds for that combination. So….no need to be over complicated like POE, this game still generate tons of build and the best thing is, all the builds are pretty balance.
-Loot table. If you are sick of Diablo 3 or 4 where Legendary equips literally rains from the sky, then Grim Dawn is kinda like Diablo 2 in term of loot. There are some wicked rare items that takes hundreds of hours to farm for.
-Map and Enviroment. This is probably what Grim Dawn did best. There are so many hidden places in the game where you can get to.
-Game difficulty. Grim Dawn might be easy at Normal difficulty but once you go to Ultimate one, things are completely INSANE. Again, same as Titan Quest, you get -50 in all Resist, monsters have more HP and deals much more dmg make picking right equip, skill, devotion, stat.. much more challenging. Overall, it is more satisfying and challenging than almost all arpg like TQ or Diablo, and pretty much same as PoE. Normal monster can sometimes 1 hit you, especially when your resist is not high enough.
-Devs support. Another best thing about this 10 year old game. The devs of this game are super active and regularly update the game monthly. They just release a HUGE update on the game and there is one more big upcoming one in Jan.
There are much much more things to say about Grim Dawn but I’m very confident to say, in term of Diablo like ARPG, this masterpiece is the absolute BEST. And it requires ZERO internet to play with.
I started playing this last night and I didn’t log off until 3:30 am and that was reluctantly. This game does not disappoint.
Grim Dawn is probably the best ARPG ever created right behind Diablo 2 and i seriously mean that. Continue the playthrough!
Thanks for the feedback
I co-sign this opinion. D2 #1, Grim Dawn #2 all time
I do not get tired of playing this game. I keep finding myself coming back to it even after over 2000 hours of it. So many little hidden things to find, all the armor set, I love it.
The DLC each add a new class, and yes there is dual wielding for guns. The amount of cross class builds is really nice and diverse.
The first DLC, Ashes of Malmouth, adds 2 masteries: Necromancer and Inquisitor. Forgotten Gods yes, it only adds one mastery with the Oathkeeper.
Grim dawn's build diversity is out of this world. I probably have like 10+ characters I played concurrently at one point just because I kept finding legendaries made for specific builds I wanna try out. Funnily enough I also did a nightblade build for my first character, with my second class being the oathkeeper from the second expansion (bought definitive edition on a discount which included all the expansions). It was a acid/poison damage dual wield auto attacker with aoe debuffs and a lot of mobility. Fun time. Hope you continue this series, including the expansions and end-game, since I'm already following your poe one. Lol
What a coincidence I have a nightblade/oathkeeper build too and I absolutely love using oathkeepers shield throw that hits multiple foes! Dervish is the name thats given to that class combo I think too.
This is one of mine "down" games, when I'm done with PoE league or just have nothing new I would just replay Grim Dawn... like a comfort food.
Tastes good!
As someone who only really liked Torchlight 2, I've recently been binging Grim Dawn and it is awesome, this is another game where should make a series about because it is awesome.
A few tips:
1. In terms of classes, pick whatever class seems cool but when it comes to picking your second class, I would hold off on it until you get accustomed and even max out your first class before choosing. I'm currently level 65 inquisitor and I still haven't picked my second class.
2. Devotion tree may seem overwhelming but it's kind of simple, there's a search bar at the top where you can search for whatever damage type or stats you need. Whatever constellation you want to work towards, it will need a certain amount of colours shown of the left. You start off at the centre which give you one of each colour and you work from there.
3. This game is so good in it's skill design that you don't need a guide, even the features you were confused about, you will naturally learn about when you play more (although I do recommend search up what different damage types do).
Have fun playing this game because it is one of the best ARPGs out there.
Thanks for the tips. Torchlight 2 looks fun!
@@NyxVellum Torchlight 2 has steam workshop mod support. GD and TL2 are both great classic ARPGs, but I'd say TL2 has faster-paced combat if that's what you're looking for.
@@willistan3562 Pretty sure GD has mod support as well but from what I've seen, it's mostly QoL. I loved TL2 BUT I will say that GD is way more fun, especially if you go all in on 1 or 2 skills that decimate that whole screen (I love Word of Pain)
@@immortalolive3576 That's true, but GD doesn't have steam workshop support. TL2 has the advantage on easier modding and management.
@@NyxVellum Torchlight 2 can be a lot of fun, but there's only four classes you can play, and build diversity is minimal at best. Also, the graphics are like... WoW Classic era graphics. As in when the game first launched back in 2004. If you felt Grim Dawn's graphics were dated, your eyeballs are going to be seared by the palette choices in Torchlight 2. Having said that, I like the utility of the pets in TL2, it is both your auto-pickup and a way to vend without having to personally go to town, which is really great.
There is one feature that is not easy to spot right away. Enemies drop the items they are using and the stats of these specific items benefit the enemy while it is alive. They have world drops that are not related to this so a wasp can drop a shield for example. The wasp stinger is classified as a sword that often drops from them.
So if you are looking for specific items later on you can go back and farm enemies that drop those items.
The lvl16 scepter/mace you got after the warden boss fight is his weapon that has semi-random stats generated each time you fight him and can drop only from him.
Here it's hard to see due to the mob density and all of the effects however they first used this idea in Titan Quest and I always remember seeing a beast-man shooting at me with a cool looking unique lightning bow, once I killed him the bow dropped and it was a normal enemy which was hitting a lot harder since the bow did extra damage.
It's both exciting and terryfying to see Shar'zul (the boss at the end of Bastion of Chaos) wielding his legendary unique, the Shar'zul's Worldeater.
Just to actually point out BIG things you have missed as this game takes time:
- Entire crafting system including empowering potions and new gear
- Deeper look into the devotion system
- Many abilities that you unlock via character progression
- Customization of the damage you do by conversion of damage
- Reputation system that rewards you for killing monsters
- Crazier endgame bosses
- With DLCs you also get two classes which enhance both what you can do ingame but also add new gear and mechanics.
I'd actually recommend getting the DLCs as they really add a lot.
Other big things is the replayability with the questing, in that quests can have different outcomes. You can unlock different dungeons or vendors depending upon your choices.
As well, there are a lot of secret areas to find, and hard bosses to uncover.
And modding!
bro this game is a treasure. ive played it before but i stopped beacuse im reviewing for my board exam. but will definitely come back.
I am currently running a reaper(nightblade+necromancer) with over 700 hours. I fell in love with this game the devs are amazing. Your review gave me a sense of nostalgia. Thank you for this review!
The game has indeed a really great lore. I wish all the notes scattered around the game were voiced and we could listen to them while running around like it was in Diablo 3. That'd be a pure teeth-sinking goodness.
I have like 800+ hours in GD, playing as a necro/shaman (u get the necromancer class if u buy the 1st expansion) and I always have a blast. The thing with this game is also its replayability, especially on the superior difficulties, because u can unlock secrets u never knew existed and battle bosses that are sometimes harder than the end game bosses. The loot is plenty, improves with difficulty, the class variery is amazing and the builds can be tweaked and changed by items, attachments, relics, sets, uniques to come to a completely different build than what u started with. All in all, this is a love letter to ARPGs and a solid game to sink your teeth in if u have the patience to go through Elite and Ultimate difficulties also (just like in diablo 2, te campaign will be almost the same, but everything is scaled up in difficulty and itemization). Cant wait to watch more of your videos on this game.
Grim Dawn definitely gives me that old school D2 vibes, although I had to laugh at your freak out of unknowingly spending points on the constellations lol
I need to read the tooltips!
Its actually super cheap to respec points anyway, so its not all that punishing if you want to change it up@@NyxVellum
It actually has a very impressive d2 mod that recreates possibly the whole game. Only played it up to the end of act 1 but was pretty blown away. Maybe redundant now we have d2r though
Reign of Terror? I did the full endgame on that mod back in like 2017/2018. Kind of unbalanced endgame back then but I think it got rebalanced since then.@@TheGabrielbowater
@@TheGabrielbowater Classic D2 is better than the "remastered" or whatever they call it.
With both expansions (and a third one that's coming which will add a huge amount of stuff including new mechanics), it's a brilliant ARPG. It's like between Diablo/LE and PoE in terms of complexity. It plays different, it's a very oldschool experience, but many people love that, and the amount of theorycrafting you can do is crazy. Very good itemization and character building.
You can rotate the camera in grim dawn, I think the default is on the middle mouse button there must be some keybinds for it. I really love this features adds so much to the immersion. Great video and great editing ^^
This. One of the best features imo
One of the very cool thing about Grim Dawn, is that, because its offline, it has mods. A lot of mods just add new 'classes' that you can missmatch with the original ones to make almost infinite combinaisons.
There's also a Diablo 2 mod that remakes basically all of Diablo 2 over Grim Dawn's engine. Free Diablo 2 remaster!
The first 100 lv. on normal is your typical tutorial run - experiment and stuff.
Ultimate Difficulty it gets real, game is just so massive it takes a long time, enjoy the ride.
I hope you check out everything there is, this game is nuts. It's so good.
It took me quite a few attempts (over several years) to actually get into Grim Dawn, but it really is such a blast. You can make such cool combos by combining the different classes together. The one thing I'll mention is that I found it much better to just crank your point into individual skills as opposed to "spreading yourself thin," as long as you have enough mana to keep using it. My last character I played was a dual wielding Nightblade on Hardcore and I was absolutely blasting everything with a ton of dashes and huge AOE cold bursts. Really fun game
Hack n Slash!
Playing Grim Dawn solo is guaranteed a fun time!... You should go vet, an aRPGs pro won't have a problem with it
First time i decide to play tanky build in aRPG and developers troll me all the way with shield drops and dropping 1H looking like shield all the time :D Loved it
I recommend trying a Shaman at some point. They have a very fun two handed gun build.
bro is coming up with banger one after another.Let me finish the video. will let you know my thoughts.
Thanks Rob. Much appreciated.
I have played this game when it came out. I think it uses the Titan Quest engine and the UI as well as the Skill System are pretty much the same as Titan Quest. What I really love about Grim Dawn is what kind of cool builds you can make. For example my favourite Character was created by packing as many "Activate when hit" skills as i could into him and making him as tanky as possible. Funny enough it worked and was so fun to theory craft.
Theory craftin in Grim Dawn is not as complicated as in POE but its complicated enough that you can lose yourselfe in it for 5 Hours by going trough skills and Build layouts, Equipment, searching the Wiki for Effects and Items that (in my example) Activate when hit.
Its quite fun. Just checked, I got 375 Hours in it and yeah.
Yeah, one of the rare arpgs where a full thorns/retaliation build is not only possible, but surprisingly viable.
Great points. Thanks for sharing.
Titen Quest was done as another company, Iron Lore. Then the publisher dumped the game (Titan Quest only took off commercially a year after release) The main developer guy still wanted to build a better game that Titan Quest. then decided to establish crate and crowd fund GrimDawn. The rest is history.
The developers still listen to the players. Forgotten Gods DLC is what really made the game for me the best ARPG there is so far. My favorite mastery. Also the things were one can use 2 shields and one shild is a weapon. The one hope I do have that there will be a new game using the more lighter graphic style of TQ, and further improve GD. With asteries ideally I would like to build my own mastery sets. I know the game would be completely unbalanced if we could do that, but I think it would be a ton of fun and interesting builds. Yes I notived how hard is for the GrimDawn developers to balance the game as it is. As an alternative being able to develop different masteries sets, that I can swap during a play through. That adds more depth for the developers and us gamers too. More choices, more to prepare for different sceanrios, while the deveopers could take same of the hidden bosses out of hiding, and let us find out the best approach to engage these bosses.
Grim dawns character building is top notch, when I recommend it to friends I always say "it's D2 but with multiclassing"
So much variety in builds especially when you start focusing on a few specific damage types and start tailoring your gear & devotions to suit the abilities youre focusing on. Love to see GD getting some more attention! Glad you enjoyed it!
One little QOL I liked about Grim Dawn is that when an NPC gives you a quest and you've already completed the objective .. you just tell the NPC, "yeah I took care of that already .." and you get your EXP and rewards instead of having to go do it twice. I'd love to see that in more games.
Such a great game. Been playing since very early alpha and it's grown so much. Lots of fun builds like Shield Throw, Pets, Doom Bolt, and Leap, etc.
It's a great game
Grim Dawn is an amazing game. There's a rarety type of item called Monster Infrequent (MI). These items only drop from certain monsters or monster types. One very cool feature is that you can see them actually wearing that item, for example the red bludgeon named Barrog's Bloody Hand you got early on at 12:52 is a Monster Infrequent. And it's literally the boss's hand. Or at the Warden Kreig, you got his MI mace and shield, both of which he is carrying. And they look the exact same as when you equip them.
This feature is available in Titan Quest, which is another game by the same developers. I recommend you check it out for the ancient Egypt vibes
I adore Grim Dawn. I have hundreds of hours in it. I'm really excited for the DLC.
LOL - You have just opened up the Pandora's Box of ARPG games! It does not matter now how many other ARPG games you play, you will find yourself forever coming back to this game when you get tired with the other offerings. I am a total addict with over 5,000 hours and 70+ diverse buiilds in the game. With the upcoming new DLC, I will again be tied to my PC and goggled eyed for that adventure. There is going to be a new Shapeshifter class and my brain is already spinning with what possible dual combos I can make with that!
This game been on my bucket list to play for so long. Might just go for it during the upcoming weekend
It's a good time. There are hundreds of hours of content.
actually you might wanna wait a little more since the 3rd big dlc is coming Q1 or 2 next year so you can grind it all
probably shouldnt wait. this game has so much to offer you can easely play it till Q1-2 next year and still woulndt have finished everything
@@ayowuddup
it should be noted that GD is one of the few iso arpg where your choice matters the outcome on some quests. Take that blacksmiths side quests, there are 2 - 3 way you can solve it and the way you chose how to resolve it reflected later on. It's not that much of effect sure but some of your early choices shows up again later on.
Man I love your series I am extreamly glad that you started playing grim dawn and POE
Grim Dawn is one of my favorite ARPGs. I enjoyed watching your video because it reminded me of how much the game has evolved over the years. When I first started playing, components had to be assembled and you had to manually activate each buff at the start of every session. The devs have done a great job of polishing the game over the years. The story is probably the weakest part of Grim Dawn, though the rivalry between the Aetherials and Chthonians does make it a bit more distinctive.
The story is really fun and has lots of side quests to explore, so you can do a lot of teeth sinking.
I think you missed one of the best parts of this game.
Two weapon sets. You want to be ranged, you can be ranged. You can switch to melee, you switch to your other set and slice and dice.
so i watched the video.
Pick whatever you want.This game is not like poe to stop you from building for wrong pick.Varity in this game is quite fun.But the game got killed by the dev at some point.
nice video always enjoy watching you and how much effort you put in these video.
Appreciate your content variety that you are not standing on one contant and expending your hand on other.
and dont forget me when you get famous.
I love how GD has, probably, the most chill and welcoming community out of all the ARPG communities =)
Hey, glad you are enjoying Grimdawn, if I can give you a little tip, once you find a new amulet, keep the initial amulet you were wearing. It can be used for a secret quest much later in the game, so do not sell it.
Its a fun game, definitely worth at least one play through. After that, it just makes me want to play PoE mostly. But I dont mean that as a criticism. This game is 100% worth paying for and playing through, having fun with for a while. It just has some rough edges. But yea, buy it and have some fun and follow along for updates and other stuff cause the devs are invested.
Great feedback, thank you.
That’s so funny my dad and I always say playing other arpg’s just makes us want to play grim dawn lol to each their own I guess
nothing wrong with that my man. arpgs in general are my fav. @@Excalibagel
Please do a full playthrough if you are up to it! I have hundreds of hours in this game but am still trying to understand some systems, you seem quick to catch on things and I think that could be helpful for a lot of newcomers. Great video!
You can actually fix that bridge right away if you just farm out Scrap early game by quitting and reloading to respawn loot, letting you try to fight the bandits as soon as you like. They have a minimum level though, even though many enemies will scale up to your level.
Grim dawn is awesome. There is so many secrets and the Lore is even more awesome. Kind of the only one of the genre where u look at the screen to find secrets and not only the minimap to go faster
I'd say the first con is not really a con. I get everyone is different, but I feel it's a bit too easy of an argument to dismiss the fact that too many people can't be bothered to give more focus and attention to stuff. Right now I can't play more than 2-3 hours sessions on the game, often less, and I still find it enjoyable, and I read every bit of lore.
People need to lay off the mental junk food and this is one of some very good games for that.
For the graphical aspect, it's dated but thankfully it's just past the limits that makes it visually enjoyable basically forever now. It has cast shadows, nice shaders, some pretty lighting, especially with magic and spells. It's no PoE or Diablo 4 for sure, but it basically makes playing stuff like Titan Quest or Diablo 1 obsolete (even Diablo 2 to an extent, but D2 has an art direction that just hits different for some reason, even with its original graphics). But it is definitely dated, just not so dated that it looks bad.
thanks for giving this game some love,
2 bits of advice
1 max out your skills if you want to use it it makes it far more op, can respec at spirit guide(one is in every town)
2 use loot filter at like lvl 5 there is so much more loot than you will ever be able to deal with. and turn off lowest 2 qualities
Best game in the genre. After putting three thousand plus hours into it softcore and hardcore and creating many different builds. Just waiting for the new DLC. Also normal is chill. Veteran gets a bit hairy and then elite is very different and ultimate is pretty absurd for a first time playthrough. You actually don't really have to read the quest logs beyond where you need to end up. The lore is fantastic but it's not required to read. There are people who speed run the game and they completely ignore all the lore.
If you want the game to be even more chill, max out summon familiar. Birdo is essentially a mobile turret that can carry you through normal and elite.
The end game is excellent. Won't spoil anything but it definitely doesn't fall apart.
The devotion map is not that complicated. Basically you have three tiers of devotions. The tier one devotions give the most constellation completion points. The tier two and tier three devotions require a certain number of constellation points to unlock and give massive damage boosts and often have a super cool proc that can be applied to your own skills or you can have it so your pet can proc it. For most builds, you will be aiming for one or two tier three devotions. If you plan to go poison/acid that would be something like abomination on the bottom far left of your devotion map and/or Yuugol if you go cold poison which makes a lot of sense for nightblade and allows you to pick up rumour constellation which will spread a debuff to enemies resistance to cold and acid damage. Most constellations have a proc skill which can activate either on attack or on block or other qualifier. You attach your proc skill to a relevant activation skill like amarasta's blade burst. There are also passive aura buffs that you can get from materials like the impaling weapons aura. The skills you get from the constellations will level up as you gain experience with them. So it is a great idea to decide which constellation skills you want and try to get them as early as possible.
Your resistances are integral to your survival in this game, especially when you reach elite. Also your resistance debuffs on enemies are likewise one of your most important considerations. With the nightblade always make sure your pneumatic burst is active, even if you are at full health because it is both a heal and total speed buff. Amarasta's blade burst is not a ranged skill, that would be phantasmal blades and you need to put a lot of support into them if you want to use them.
Finally this site is pretty much your one stop resource which allows you to plan builds and mess around with the devotion tree and whatnot: www.grimtools.com
Happy you found a series that works for you, I very rarely comment on things but I enjoy your content immensely
This game is criminally underrated. :( Thanks for giving it the spotlight!
You find scrap everywhere. I don't know why the game tells you to find it in Lower Crossing, maybe just cuz it's the 1st place you're going to. You can also buy scrap in the town from the merchant near the portal so you didn't need to wander around to find it unless you were short on funds to buy it. You have 2 stashes, one for personal stuff and a shared one that will show up for all your characters. Crafting can be done with stuff while it's in your stash and also certain devotion statues will ask for certain things and the items required can be used while they're in the stash as well.
In the beginning, things are fairly easy as they should be, but later on certain enemies will do lots of damage to you so you're gonna want to get some resistance and you can craft certain resistance items later on that you can't actually find in the world (you can also overcap your resistance so that when certain enemy skills lower your resistances they don't go lower than your maximum). It'll show what your current resistance is if you hover over 1 of them.
This game is a blast to play and has wonderful build diversity and some of the bosses will own you if you're not geared properly or have low resistances. Gear is also really fun too. Steam should be doing their winter sale soon too and buying this game in the definitive edition is the way to go (it usually goes for about $35 CAD). The dlc on its own sadly only averages about 30% off when one of the dlcs is 7 years old. The dlc is absolutely fantastic though and adds tons of cool stuff to the game (3 new classes, lots of extra devotions, a transmogrify merchant, monster totems (you fight elite monsters and if you win you are showered with tons of loot), tons of new items, new dungeons, nemesis monsters, factions, augments for your gear, etc.
I'm glad youre giving a chance to grim dawn, its a really fun game. It will be easier to play without any guides then poe, much more forgiving game in terms of respeccing.
I'm having fun with it.
oh, FYI, you can turn the camera by holding down mouse middle button and moving the mouse left and right. I still don't get that the majority of players still do not know this.
I need Grim Dawn 2 in my life as the first left me with the 😮factor!
Over 1800 hours in the game and I haven't gotten tired of it yet.
At this stage, "Ashes of Malmouth" and "Forgotten Gods" are are practically necessary, the rest DLCs are optional.
The game is extremely friendly to casual players (like me), which is very good.
GD is a great game. It starts out pretty easy, and never really gets harder than "average-to-difficult," although it will spike hard in specific places. The game is also _huge_ especially if you pick up the expansions. You could play on veteran if its really a problem, I kind of like the normal difficulty. Also: there are secret areas _everywhere_, places where you can break walls in dungeons or even on the side of the road to open up a new path that isn't actually on the map.
>"I kind of like the normal difficulty."
>"never really gets harder than "average-to-difficult,""
I mean...
@@SomeUnsoberIdiot Lol, I guess what I meant was that even most of the places you expect it to be hard, like boss fights, are still pretty average difficulty.
Advice on builds is that allocate your points into devotion tree that compliment your two classes. If you doing nightblade and occulist its best to go for chaos damage and get some life steal also. Also dont go for pets if you want to do a melee build. Pets is used for a summoner build. If you wanted pets then shaman and occulist is a good build for it. Should explore the map more also cause there some npcs you missed that gives exp and underground basements with npcs there also. Also max out dual wielding first will help a lot. Suggest getting veil of shadow also helps in the long run. Passive skills are important to have.
This game absolutely eats Diablo's fucking lunch and wipes its mouth on Diablo's shirt.
Dual wield gunner build is actually really fun and flashy with all the skill procs happening all over the screen. But it requires specific item to be equipped to enable dual wielding of guns.
Interesting to see how you played through without any active skill at all. But as long as you are having fun that's all that matters.
this game has hooked me so much recently, I'm loving it a lot, nice video giving your impressions!
-Gonna be an assisting rogue
"So anyways I started blasting"
Great video, never played the game. It doesn't seem to be too punishing to "yolo" your way through. Seems like you can pretty much select whatever you like and it's going to work. I'm pretty sure it's gonna get harder later on though!
Came for PoE videos, stood for your story telling and your vibe!
Yeah, I love that I could be confident in my choices. Thanks for hanging out!
@@NyxVellum Even more so when you realize that in Devil's Crossing there is an NPC that lets you respec everything except class choices. You can play around with your skills, try new ones, try devotions etc and then just change the ones that didn't work
The main campaign and world allows you to try all sorts of stuff without being too punishing. The Elite is a middleground, but the Ultimate difficulty is far less merciful and can be ourtight brutal if you go where unprepared and don't have a decent understanding of a characterbuilding. The endgame... I'd say only selected people are capable of creating builds suitable for the top endgame content and the easiest way to beat this said content is to copy them and hope you are as skillful with the builds as the creators are. Because superbosses delete poor characters faster than they can say "whoops". Grim Dawn is less convoluted than PoE but its depth is still astonishing.
you can also full respec anything except your class choices at anytime so if you're not liking your skills or devotions you can change them out and try something new.
this is also an argument to make your second class choice a bit later if you don't have a particular "theme" in mind
Going patchwork of whatever you like will for for a time, until the game will tell you : Nope, find some synergies or you will die repeatedly later on... Grim Dawn seems quite simple on the surface, but at some point every build will hit a road block like ecvery other ARPG.
Expansions and their classes are WELL worth it. Inquisitor is super fun.
Holding down the mouse wheel to rotate the camera is something I wish other games could implement
I have 110 hrs on Grim Dawn, I am only in Act 5, there are 7. Pretty chill, viby game. I enjoy it as much as Diablo 3. I'd say Diablo 3 > PoE/Grim Dawn > Wolcen. I have not played Last Epoch but don't need to, Grim Dawn is comfort food, AND the Discord/Forum community is top notch; they are always helping.
"Cons: You actually need to read the quests." LOL.
It took me awhile boys...but I'm chewing this game up...highly recommend if you're into these type of games...endless build options...and here I thought Titan Quest had a complex character build system...this one here is heads above...
Just started playing this one with a soldier build and I gotta say, blunt forcing your way through is something else in this game. Just something about they way enemies and the environment reacts to your big hits makes bonking addictive
Based on your impressions so far, you should upgrade to the definitive edition. Those aren't DLCs, those are expansions. Aside from new areas, they add classes, items, affixes and some QoL features.
Think someone else in the comments mentioned it but I was super surprised when he could face tank Warden Krieg. On veteran difficulty, his second phase has 100k health. Remember I had a bunch of close calls playing on hardcore. Actually made me use the dodge mechanic!
GD is the Diablo 2 successor D3 wasn't.
In a similar vein as many comment here, GD is one of my Top 5 'Diablo-like' of all time - fighting over the top with PoE and D2 itself. As often; it's not a perfect game - but overall it's the one I come back like once a year or so - at this point in time even more frequently than I play PoE. So I'm really glad that they did some fine QoL upgrades again now, and the upcoming DLC next year might be a good chance to hop into it once again.
The game really would deserve more mainstream-recognition if you'd ask me. It's not rare to run into people calling for a 'new Diablo 2' because they are sucker for that 'old-school' vibe who don't even know GD existing and then are completely blown away when they try it. :)
Welcome to the best ARPG of all time...
TIP 1 : If you pres " o " you open filtr window. It help you to select item you wont :)
TIP 2 : Devotion change so you'r skil (buff them) or add somethink new like meteor shower
As a grim dawn vet, I kept saying "put your devotion points in"lol. Cool constellations that give you passive and strong abilities.
Haha, first impressions are tough!
also, link skills to buttons lol, not much handholding in gd ;)
Grim Dawn didn't catch me at first, but I kept going and man I'm obsessed now
Despite the game is near-perfect the real cons are:
1) Mules - 1 character and shared stash is simply not enough: I 1 have 1 for sets, 1 for blues, 1 for greens, 1 for purple weapon and 1 for purple armor, also thinking of 1 more for speedleveling items, and sometimes even this is not enough. Actually I'm afraid with a new expansion I'll have to double the amount. This can be the main reason to end with the game at some point.
2) Double-rare monster infrequent greens with desired affixes as most-wanted things in the game - endless farm with a chance to never get success; I know that some kind of such things occurs in almost every game but even Crate Entertainment consider it as an issue so with the next expansion they will introduce a reroll of 1 affix on item so it will be enough to find MI with just one desired affix and reroll another.
3) Visibility of an area - some dungeons are so dark that you just don't really see anything around. Also the Video->Fog checkbox should be ideally turned off by default, still it's a progress that players can at least do it because the fog in the game is awful and there was no chance to disable it in the past.
I loved your videos on POE. And i Loved this one. I play Diablo then Grim Dawn then poe all over the year because these games brings me so much different fun. But GD is so unique. It has this feeling no other have. I'll watch everey other video about it. Thx again :)
Thank you so much for your support
Nyx - kills everything on the map: "this map is really lacking monster density" 😂
This game just keeps on giving, the 1.2 update was really impressive for a game so old AND we have another xpac incoming?? It’s a pretty safe bet that there is no better arpg for the single player minded than this right here. There is more than you can likely see in even a few playthroughs. I still find stuff to this day that I’m like huhhhhhh what is this doing here???
And the funny thing is you never changed your main attack, you could have done that from the start as you had a ton of options. Click on the sword where your left mouse button skill is and change it. You can also assign any skill to your right mouse click just next to it. Then you would have changed how the game played COMPLETELY!
One other note, the unlimited time regen health and mana potions and evade just came with the latest patch a month ago, before that we didnt have evade and we collected and hoarded potions. This shows how much love is given to the game by the devs cause they are still updating the game after 7 years, and not just bug fixes, they are still constantly revamping the game in accordance to player feedback in major ways.
Diablo is meant to be played as the devs want you to play it. 2, 3 and 4 are all the same. The end game builds are same for everybody across characters cause you dont have the diversity. In GD with 2 class selection, devotion tree, even different paths you can go in the same class brings a HUGE diversity to builds. You can have a 2 handed melee demolitionist, or a 2 handed ranged, or a 1 handed melee or ranged using a shield. Then accoding to your choice you get your second class, if going with a shield build you get oathkeeper (From DLC) and change the whole game, or Inquisitor (DLC again) for dual ranged and play a completely different char.
The possibilities are endless cause the devotions are built around your choices stated above, which paths to follow. As someone who's played his fair share of Diablo's, tried Path of Exile multiple times, GD is just PERFECT as you can do whatever you want (sorry Diablo, your to simplistic in builds) without getting things overtly complicated (sorry PoE, your skill tree is just needlessly complicated and branched out too far from each other)
Everyone and anyone who loves AARPGs should give GD a try, its sooo easy to sink in thousands of hours without noticing. I have around 10 max level chars. Dual pistoleers, dual blades, 2 handed swordsman, 2 handed axeman (completely diffrent builds diffrent classes are required)Necromancer, occult summoner, pure spellcaster. None of these builds play the same, none of them use similar classes or skills, all use different items. I even have 2 x 2 handed melee chars built differently and they dont even resemble each other in gameplay terms and skills. The game is just so fun and complex but easy to wrap your head around after say, 10 - 12 hours even with all the different systems and mechanics.
And last but not least, repreccing a single skill is 25 iron, and it doesnt go up as you do it. At the end of a normal run you have around 10 million iron, so respeccing and changing the char from ground up at level 90 is still soo easy if you want to...
It is totally chill! I return to Grim Dawn over and over, in between other games, to pick up where I left off or try a new DLC.
My favorite part, for new players or casual players, is that you can make just about any build work if you just understand some basics of aRPGs. Like, don't spread your points all over; that skill will take up to 16 points because it's actually awesome if you max it. Or, pay attention to resists if you start getting in trouble, find better gear or better weapons.
There are, of course, serious players who make min/maxed builds and you can totally follow a guide to make something really great. But you don't have to! You can also just play it and probably make it work if you just think through what you are doing a little. There's a ton of great balance under the hood.
I've enjoyed grim dawn so much
Me too!
Grim Dawn is great. There's a "mod" that drastically increased graphical fidelity.
It's called GrimTex and goes to 4x resolution, which is like a 12GB download.
that damn cave always gets me mixed up at the start too. " wasn't i just in in here ?" type shit
You say "I play a lot of Diablo" but in truth youre a ARPG savant my friend. Ive been binging all your first impressions! You have great insight and a very good fresh perspective and mindset when playing arpgs I really relate to and like
recently just finished ashes of malmouth. was epic. the vibe of the city was so eerie and the music complements it so well.
Great video, very fun
I've played 1800+ hours of Grim Dawn, and aside for Diablo 3, it's the only game where I really enjoy playing melee
People say that soldier is a boring class but I just love it for Hardcore, even more in the latest difficulties, however, I've always wanted to play a rogue/assasin kind of type, and after watching your video, I may try something similar but in Softcore of course, until I see how much survavility it has
Edit: I think the crafting in Grim Dawn is one of the few which I actually use, and keeps relevant for a long, long time because of potions, components, relics, etc. Of course you can craft gear, and weapons but in my experience, the best usually are drops
Later on (in the current iteration) there are legendary sets that can be crafted maybe just for transmog sake as I'm a casual that don't do really difficult stuff
2:00 Hangman Jarvis voice actor is Duke Nukem(3D), some younger fellas might not recognize it, "Come get some", "Rest in Pieces", "It's time to kick @$$ and chew bubble gum. And I'm all outta gum". LAN parties anyone?
As a looooooong time player of the game, watching all the newbie mistakes you made and stuff you missed was entertaining. I did a lot of the same stuff back in the day when I walked to school in the snow uphill both ways with no shoes.
i really think you can backpedal on your first cons when you level up factions and enemies(when you discover you can do it,it modifies elite spawns, mob density and unlock nemesies) and when you unlock more difficulties and start to be known that there are secret bosses and how to reach them, sure, the game is old now, but here's another pro, we still can play it in older laptop or pc (how many of you have a 3050 laptop like me?), for the last cons yes, its old and we really want a sequel.
I really wanted to like Grim Dawn, it's got a unique charm to it while also feeling very familiar. I could very much understand people spending thousands of hours in it. But my biggest problem with it is that I was previously spoiled by Path of Exile. While playing Grim Dawn, I kept thinking: This is cool, but why didn't they go /crazier/ with it? A lot of this stuff feels "by the book" and while that isn't necessarily a bad thing, the fact that people try to sell the dual class system as the BIGGEST INNOVATION EVER, while in PoE you can pick and choose from literally all the classes all at once, and that's not even their biggest selling point, makes me think I might just have been spoiled by PoE.
I have never played POE, but NO you are not spoiled. My time is 1000+ hours in GD btw
This game on paper seems to offer a lot, but often falls short. I think the builds in Grim Dawn are very good and can make you spend a lot of time in the game, but POE seems to be just more fun and creative in EVERY aspect.
To be honest, it was only experiments with builds + podcasts/streams/music in the background that kept me in the game for a long time. Because even the combat often feels blank and lacking. The game is in many ways just about maintaining your numbers at the required level. GD lacks "danceability" in fights with mobs and bosses.
There are still many complaints actually. Looks like I need to try playing POE.
@@eww_acidy Well, if you want to try POE, my advice would be to go blind for only as long as you're willing to fail. It's pretty much impossible to figure out the endgame on your own, although the main campaign should be just about right for you. I would say the biggest issue POE has is how little it tells you about what is and isn't important, what is or isn't a good idea to do, and what problems you're likely to face later on. Doubly so because respeccing is such a pain in the butt.
Personally I didn't mind, but making a first, fourth, even tenth homebrewed character, and STILL hitting a wall in the endgame is definitely not for everyone. Like yes POE might have a hundred times the build potential of GD, but it has a thousand times the potential for failure, too.
That said, if you like following guides, others' builds, using external tools and sites to help you, then POE has got you covered. There's a site for just about anything you could possibly want: Item filters, character building, item crafting preview, trading, labyrinth layout, etc.
All in all I'd say POE is a huge investment for new players, but it's definitely worth it.
@@ablationer
>hitting the wall
Actually this is what I like about the genre in general. A sense of meta progression, discovering and learning something. Even if through frustration. Soo yeah i will do it blind for a time.
GD gave me this feeling for quite long a time, the depth is quite good. It's a pity, the rest is not executed very well. There MUST be something here where you can put all these builds and numbers. And more difficult than "hold left click until it dies"(even on Ultimate this is common damn it). And more creative.
I hope I can try POE soon.