Is The New Submarine Surveillance Consumable Enough To Deal With Subs?

Поделиться
HTML-код
  • Опубликовано: 26 фев 2024
  • Second Channel for full games and Stream Highlights: / @pqlive228
    Watch me live on Twitch: / potatoquality_
    Join the Discord! / discord
    If you want to know how I mod my game to look the way it does here is a video: • How To Install Mods Fo...
    WoWs NA Invite: warships.us/Not_PQ
    Carry, Pushing, How To Win, How To Carry, Pro, Unicum, Tutorial, Guide, World of Warships, Fun, Funny, Captain Skills, Changes, Build, CC, Community Contributor, OP, Subs, Counter, Radar, Submarine Surveillance, Yodo, Zao, Venezia, ASW, Plane, Cruiser, Heavy Cruiser, Light Cruiser, Japanese, Gameplay, Balance, Opinion,
  • ИгрыИгры

Комментарии • 333

  • @anthrax2413
    @anthrax2413 5 месяцев назад +158

    Mark my words. These changes were made to introduce submarines to clan battles

    • @zentek777
      @zentek777 5 месяцев назад +18

      That would be the last nail in the coffin for competitive gameplay in WoWs and WG knows it. But they don't seem to care anyways, in the end I stoppped caring as well. Plenty of other games to play.

    • @Wretchedness1609
      @Wretchedness1609 5 месяцев назад +1

      Oh really? I'm excited for this

    • @anthrax2413
      @anthrax2413 5 месяцев назад +5

      @@zentek777 Indeed. I play one battle per day now and hopefully get 2k base XP just to complete both daily battlepass missions. Spreading democracy to the galaxy is a lot of fun

    • @elliottbriggs3385
      @elliottbriggs3385 5 месяцев назад +1

      I wouldn’t be surprised

    • @btmedic04
      @btmedic04 5 месяцев назад +3

      If that happens, I'm done with warships.

  • @tijger5353
    @tijger5353 5 месяцев назад +95

    13:13 WG: we have added 50 % more armour to
    the citadel of aircraft cariers becouse of stored planes inside of the carier also counts as armor😂😂😂

    • @GahnzNmi
      @GahnzNmi 5 месяцев назад +13

      Airplanes are really just spaced armor that sometimes fly away, the rascals.

    • @reftouswarships6731
      @reftouswarships6731 5 месяцев назад +4

      Don't give them ideas

    • @tijger5353
      @tijger5353 5 месяцев назад +1

      @@reftouswarships6731 thier listening

    • @Cesp43
      @Cesp43 5 месяцев назад +2

      If anything a single HE shell that goes into the hangar should actually completely disable the carrier and cause it to sink, because the planes, as seen in the models, aren't on the runway but inside the deck, and I you know what happened in Midway in real life, armed planes in your hanger isn't gonna end too well if something detonates inside the carrier

    • @Radbug11
      @Radbug11 5 месяцев назад

      And that my friend will be nerf (named buff by WG) for CV, because much more shells would be penetrations instead of overpens ;)

  • @Boatswain_Tam
    @Boatswain_Tam 5 месяцев назад +71

    "Subs & carriers. They just get me going..."
    It's okay because it gets everybody going. You talking about it speaks to the frustration most of us have
    As for certain classes being included because it's "historical,": can any tell me any WW2 subs that travelled on the surface close to 30knts?
    Historical my a$$

    • @sillysaili
      @sillysaili 5 месяцев назад +1

      bonus: when have subs sailed next to battleships and fought against enemy subs and battleships?
      while we're at it, remember that carriers are very well known for not having their ammunition detonated or anything, and very well known for not getting set on fire

    • @Cesp43
      @Cesp43 5 месяцев назад +1

      ​@@sillysailiand Germans were known for their horrible accuracy, the Yamato had great AA, oh and torpedoes, especially homing ones, were amongst the most reliable and definitely didn't often dud.

  • @Spreadie
    @Spreadie 5 месяцев назад +18

    If WG added a temporary game mode that allowed you to choose whether or not you encountered CV and subs, I think they'd get the answers they need.

    • @Dcarp7
      @Dcarp7 5 месяцев назад +1

      Which is probably why they will never implement something like that.

  • @thomasfeldbauer5025
    @thomasfeldbauer5025 5 месяцев назад +20

    I would be happy if Hydro can spot submarines at every depth like it spots torpedoes. The 3 up to 4 km range. That would be fine.

    • @quor2243
      @quor2243 5 месяцев назад

      Sounds fair, now just reduce hydro run time to about 15sec, then it will be even better when there are no subs!

  • @TheL0vecake
    @TheL0vecake 5 месяцев назад +10

    The reason DM will never get sub radar is the same reason match making keeps AA cruisers with full AA builds away from CV games, a DM is a whole lot more likely to meet a sub and use the sub radar, and they have put time into these subs like CVs, and they don't want anyone to interfere with people wanting to play them, they are in nearly every game, WG don't want a DM to spot them every game, the cruiser that got them are the ones that sit back, that was done on purpose.

  • @gaborferenc2276
    @gaborferenc2276 5 месяцев назад +7

    I have 3 problems with this:
    first my understanding is that only Commonwealth cruisers and Japanese cruisers have these, which is not exactly a guarantee to have one of those on your team.
    second: 20 sec running time? 1 drop and that's it.
    third: the sub manoeuvrability buff is permanent.
    +1 for the added injury: the damn thing is faster than a quite a few destroyers and out-spots most of the destroyers.
    +2 those guided torpedoes... that's my personal beef with those things.

    • @safety_doggo2
      @safety_doggo2 4 месяца назад

      Italians too.

    • @tangotone1241
      @tangotone1241 Месяц назад

      the games become a fkn joke run by absolute idiots

  • @ekscalybur
    @ekscalybur 5 месяцев назад +53

    Not enough range, not enough duration.
    The subs ping should mark it on the map for every ship in range of the ping.

    • @TwigsGames
      @TwigsGames 5 месяцев назад +7

      There's a mod for that, pretty helpful tbh

    • @dustinmccrindle343
      @dustinmccrindle343 5 месяцев назад +1

      ​@@TwigsGameshow do I get that mod?

    • @TwigsGames
      @TwigsGames 5 месяцев назад

      @@dustinmccrindle343it can be found on both ModStation and Aslain's Mod Pack. Modstation is by WG but I prefer Aslain's they have a much better upkeep for updates.

    • @danielrunyon4830
      @danielrunyon4830 5 месяцев назад +3

      @@dustinmccrindle343 aslains sub pinger - dunno if modstation has it, modstation is shit and i haven't used it for a while.

    • @Taooflu
      @Taooflu 5 месяцев назад

      7km sonar range is hilarious

  • @dafencjusz
    @dafencjusz 5 месяцев назад +36

    What I love about submarine surveillance radar is the fact that they gave it to the two garbage cruisers that no one plays and Venezia, which is the only decent cruiser. At this point, WG is putting a band-aid on a corpse and is hoping that will help.

    • @Shephard0A
      @Shephard0A 5 месяцев назад

      And it's so wild that the Submarine Surveillance is the only consumable that is hardlined and remains unaffected by consumable enhancing stuff and skills (aside from cooldown time, I think.) They really don't want you to be able to see subs for more than 20 seconds.

    • @404found00
      @404found00 5 месяцев назад +3

      @@Shephard0A gotta keep the protected classes safe from the consequences of their bad gameplay actions

    • @sLim88CPC
      @sLim88CPC 5 месяцев назад

      @@404found00 they are not protecting the class, but their revenue.

  • @ZackTparker_Demon
    @ZackTparker_Demon 5 месяцев назад +9

    Hydro was LITERALLY MADE TO FIND SUBS!!! wargaming is a bunch of 🤡 for adding hydro radar 😂 just make hydro work that way keep everything the same just add that functionality and makes the players learn the game and develop strategies instead of just yolo and shotgun you

  • @BadMedic
    @BadMedic 5 месяцев назад +17

    They should make Hydro spot subs 6km and add this skill to ships that don’t have hydro. Maybe make it only 1 or two charges of this skill for the ships with no support skills

  • @lukassirvydis9008
    @lukassirvydis9008 5 месяцев назад +2

    I enjoyed this rant video :3.
    I'd like to request a weekly rant video!

  • @oldmangames9292
    @oldmangames9292 5 месяцев назад +7

    I play Yodo a lot and find that they just sit on the surface out of range, spotting me, watching their BB's having fun.. It's Soooo situational. Had luck with it maybe in 1 out of 10 games.
    Also not knowing for sure if a sub is close enough makes the 20sec duration waaay too low to actually 'hunt' subs.

    • @muzanjackson5199
      @muzanjackson5199 2 месяца назад

      Ik what you mean bcz that’s how I play sub, the new sub surv is too situational on cruisers to work well and even as a sub player I agree that they should be re balanced because the current play style for subs is literally spot and don’t get spotted

  • @hofnaerrchen
    @hofnaerrchen 5 месяцев назад +13

    I hope the range dependent sub torp damage makes it to the live servers.... was actually quite fun to play against subs on the 13.2 pts when their torps do almost no damage anymore when being close.

    • @exoterric
      @exoterric 5 месяцев назад +7

      I appreciate they did something, but nerf-batting physics itself isn't the answer IMO.

    • @Doonmer
      @Doonmer 5 месяцев назад +4

      what physics? this is arcade game whit so much made-up stuff@@exoterric

    • @sriyuliyanti9458
      @sriyuliyanti9458 5 месяцев назад +1

      You really talked abt physic in this game lol, it aint no war thunder dude​@@exoterric

    • @dzello
      @dzello 5 месяцев назад +5

      The issue is...
      Players on the Public Test Server are really bad and torpedo below 3km.
      Players on the Live Server are much better and torpedo beyond 3km.
      A Gato tends to launch torpedoes from 3.2km and dive to avoid getting detected once it reaces 2.1km.
      It now gets 15% more base damage and 7% more damage from a module.
      A Thrasher tends to launch torpedoes from 10km and doesn't really shotgun at all.
      It now gets 5% more base damage and 7% damage from a module.
      A U-4501 tends to launch torpedoes from 7km and doesn't really shotgun at all.
      It now gets 7% more damage from a module.
      See how if you don't play like an idiot, all of these submarines got a buff?
      And you haven't seen anything, there's another buff patch after that.

    • @shouanren
      @shouanren 5 месяцев назад

      @@exoterric Asking for logic in an arcade game like this makes no sense at all

  • @andrewsokol3116
    @andrewsokol3116 5 месяцев назад +2

    Thank you so much for talking about subs. It takes so much to kill a sub its ridiculous

  • @Strykenine
    @Strykenine 5 месяцев назад +2

    I appreciate that you try to be positive when talking about the uhhh...World of Warships experience. I watch your channel even though I don't play anymore.

    • @SoldierOfFate
      @SoldierOfFate 4 месяца назад

      You're not missing much. I quit almost 4 years ago when they did the CV rework and haven't looked back ever since.

  • @gamkem1405
    @gamkem1405 5 месяцев назад

    Here’s my solution to subs in the game.
    1) Slow the speed of the ping down!
    2) Slow the speed of the torpedoes down!
    3) Only allow subs to ping from their bow or stern position!
    4) Allow torpedoes to arm after 4-5 kilometers!
    5) Give all destroyers ASW hydro.
    Why? Because I like sinking them every time I get the chance! 😅
    I’m a 90% DD player and I have a couple of things I’ve learned but you need Island cover to accomplish it and depending where the sun is you can’t always depend upon it.
    O7 PQ!

  • @fabribrusto7888
    @fabribrusto7888 5 месяцев назад +2

    I am enjoying the current brawls so much, like a breathe of fresh air. Tier 9 so no dumb subs nor CVs. And no BBs with AI guns either. Extremely fun to play this mode

  • @PolaPack
    @PolaPack 5 месяцев назад

    I played ZAO a couple of times and was lucky because I always spotted the enemy subs very early in the game (1mn / 1mns30 in) and it was fun to see a sub player in panic :)
    I don't have a very popular opinion but I think it's pretty easy to get subs down... only if your team is playing like a team.
    The best sub killing machine is an other sub: hydro can spot from 7 to 9 kms every 30/35 seconds and after 3 mns in game: radar that spot every underwater subs inside 6/8 kms range.
    Since the 13.1 update, when I play sub, I do the following:
    - Go straight max speed
    - around 18:30 (game timing) go underwater at 30 meter depth
    - around 18:10 launch hydro
    And instantly, I spot on the minimap the sub and DD in front of me. (subs' hydro only flash the position of ships on the surface and white marks them on the minimap)
    That gives a real advantage to my team. And if I have good teammates I already see ASW flying to the sub.
    Then I go back a bit to my support (Cruisers, BBs) while sending torps to the enemy's BBs.
    Doing so, the BBs generaly run away, leaving their sub and DD alone.
    After that it's just sub chase :)
    If I leave my team alone or if there is no support from my team, then everyone will be f****
    When I'm a lonesome sub, I often get caught by hydro (or even ships' radar) and when I come undercover from a group of ships and suddenly I am under another sub radar after my first ping... yeah that's a disaster.
    If interested, I have a sub video in my profile ;)

  • @kamilbanicki2533
    @kamilbanicki2533 5 месяцев назад +1

    I wish the sub radar was added to Gouden leuw, Goliath, and San Martin.

  • @Dcarp7
    @Dcarp7 5 месяцев назад +1

    @Potato Quality I honestly feel your pain man. I have been playing the game for a long time as well since June 2017, back when we had the RTS CV's. Yes, those things were broken but you could still shut them down with the right AA build that works. Honestly, it all boils down to whether Wargaming wants to balance things properly for an overall better experience or not. They did have something to go with for the Halloween subs as a good base to start with and yet they threw that out for whatever reason and gave us this unnecessary complicated mess that we currently have right now. At this point, Wargaming, like many AAA publishers that they try to emulate, is more focused on short-term maximum profitability and less so on long term health of the game and good relations with the community. So, yes. The game itself is suffering due to these issues that have been creeping there for years, long before subs and dating back to just before the CV rework.
    Yes, I still play the game. I still enjoy aspects of the game. I play BB's, Cruisers, DD's, CV''s. I do play subs occasionally but only in Co-Op, just familiarize myself with the class and how to counter it. At the end of the day though, aren't video games supposed to be fun???

  • @Lordacin
    @Lordacin 5 месяцев назад +2

    Just about every DD should have that skill since that is their express purpose sometimes.

  • @hillbillysimmer7120
    @hillbillysimmer7120 5 месяцев назад

    My problem with submarines is that, one on one, they take forever to kill with ASW aircraft. One on one, they are more likely to kill you before your ASW aircraft can kill them. It takes multiple ships to quickly deal with a submarine, and that takes resources away from the main battle. A single sub can tie up half your team, and can hold a flank against multiple ships, just by being there. Being forced to micromanage your ASW aircraft against submarines also takes your attention away from the surface ships that are engaging you. ASW aircraft should work like secondary batteries do, automatically.

  • @Bans94
    @Bans94 5 месяцев назад +3

    Ah yes, the Japanese and Italian Navies. According to WeeGee - The pioneers of anti-submarine warfare.

  • @elliottbriggs3385
    @elliottbriggs3385 5 месяцев назад +2

    Why they can’t just change the parameters of hydro is confusing

  • @michaelfraser3890
    @michaelfraser3890 5 месяцев назад

    agreed with you buddy right on great vids by the way

  • @pitbrand
    @pitbrand 5 месяцев назад +2

    I'm out in my fastest dd ships and still cannot properly find and attack higher tier subs these days. I'll be almost right over top and they just drop a little lower as they're seemingly turning on a dime and away they go again. It's pretty crap right now dealing with these when you must.

    • @Sulfuron41
      @Sulfuron41 5 месяцев назад

      And it isn't crap getting burned down as a BB by a DD like yourself?

  • @scriptorMfaust
    @scriptorMfaust 5 месяцев назад +4

    I don't even find your wording negative at all. It's just the state of the game right now. I also hate this stupid "at least let me yolo in and drag one ship down", which is even easier now due to the fact that you can continue with the ship you just wecked, without having to wait in port. I really hope the new CW cruisers will get much better subradar so we can finally strike back. Literally.

  • @plichi87
    @plichi87 5 месяцев назад +1

    05:23 cause you need to protect the subs from being spotted too often and have to learn the game properly like a DD has to..

  • @1987ZerO
    @1987ZerO 5 месяцев назад +2

    I am also playing since beta and loved the game as it used to be even with the old carrier mechanics. The carrier rework never woked out and never will and subs just adding to this experience of getting punished without any countermeasures. Even without those two classes WG really messed up the game long time ago by introducing those super rare ships like kamikaze, giulio, belfast, benham, smaland and the newest addion kitakami, whom are almost impossible to get by newer players. I could rant for hours about the balancing in this game but i just gave up on it since WG does always what it wants to do which ist mostly how to get out maximum profit out of the playerbase. Unfortunately there is no good alternative to WoWs yet but my hope is there will be some in the near future.

  • @miked815
    @miked815 5 месяцев назад

    I have the same dream for the game. I imagine what the player base would be like if there was no cv or sub class. That game would be so much fun.

  • @HubrisHam-se7vk
    @HubrisHam-se7vk 5 месяцев назад

    I've been saying hydro should spot subs and the "ship detection" range since the start. I feel like when I play DDs I need to learn radar ships and ranges. The same should apply for subs and getting to close. it should be considered a misplayed and punished accordingly. This would also help reduce "shot gunning"

  • @A.massaro
    @A.massaro 5 месяцев назад +1

    So the Next update will be the Carrier changes right?

  • @abagofwater1076
    @abagofwater1076 5 месяцев назад +1

    It's so odd that they gave some cruisers sub countermeasures when DDs are the historic hunters of subs and in-game are the class which is primarily engaged in contact with them.

    • @1987ZerO
      @1987ZerO 5 месяцев назад +2

      Odd for the playerbse not for WG, typical decision making by them.

    • @EvoraGT430
      @EvoraGT430 5 месяцев назад +1

      Almost everything about subs in WOWS is odd.

  • @nighthawk1115
    @nighthawk1115 5 месяцев назад +1

    A little unrelated but how do you setup that small icon which gives you info on your heal (how much it can heal you at most and how much it will). I tried to find a setting to activate it but still could not figure it out

    • @no1caers
      @no1caers 5 месяцев назад +1

      its a gamemod. check the description, theres a link on the vid about mods and instruction how to install them

    • @nighthawk1115
      @nighthawk1115 5 месяцев назад +1

      @@no1caers Thanks ! I finally was able to customize my game a little bit :)

  • @meganoobbg3387
    @meganoobbg3387 5 месяцев назад +2

    WG: *literally adds a Dark souls boss in their game*
    Potato Quality: "I apologize if this is a negative video....."

  • @franz265
    @franz265 5 месяцев назад +2

    Give every ship without radar the submarine surv. so every cruiser is useful. Then non radar ships are not instantly worse than radarships.

  • @somebody700
    @somebody700 5 месяцев назад

    6:13 is a good reason why quitting this game is more than warranted. The sub was still in the square when they exploded, they still registered as splash damage and only did 4k damage. What that sub did is the equivalent of a destroyer getting within 7km of a Des Moines in the open ocean, we all know the destroyer is dead there, but this guy got away with it and only took 4k. Yeah I'm glad I don't play this game anymore.

  • @stuffandwhatnot4401
    @stuffandwhatnot4401 5 месяцев назад +3

    They also nerfed the damage done by the airborne ASW.

  • @Emil-no3lv
    @Emil-no3lv 5 месяцев назад

    fun thing to notice as well: u cant spot them if they are on surface. Verry enjoyable if u are seeing the ping within your 7km distance and u cant spot the sub...

  • @tonepilot
    @tonepilot 5 месяцев назад

    That’s what I’ve been over on SLM’s channel. This wasn’t a nerf. This was a buff to subs.

  • @Sunshrine2
    @Sunshrine2 5 месяцев назад

    Question: Why don’t submarines need to surface in order to use DCP?
    a) It is semi-historical.
    b) It would be a huge nerf, while rewarding more cautious/less YOLO gameplay.

  • @simonconte7299
    @simonconte7299 5 месяцев назад +1

    Adding sub surveillance to just two long-range, flanking ships is absurd. When you combine the faster turn radius with the inaccurate ping indicator and the lower ASW damage, this feels more like a buff to subs rather than a nerf. Subs have just worsened the passive meta since no one wants to push into them. I love my Mass B, but why bother playing it when I almost always seem to end up on the flank with a sub?

  • @mastermind9393
    @mastermind9393 5 месяцев назад

    Part of the problem is that everything is so sub-specific. Sub surveillance only spots subs... Depth charges can only damage subs... While a lot of tools for dealing with DDs are ineffective at dealing with subs.
    If a sub can stay unspotted, it will likely do well. Else, the sub will likely die to 15 simultaneous air strikes.

  • @Brodsort117
    @Brodsort117 4 месяца назад

    What would be nice is if the sub cant see any ships whatsoever when deeper than periscope depth. Must be periscope or surfaced to have any use. And, if the planes from ASW airstrikes spotted submarines, that would be the perfect counter. And i love submarines but what sucks is those airstrikes have extreme ranges and if you're spotted, 90% of the time you're dead. Everyone claims that subs are so OP and yet the CVs have consistently been more of a problem to me than a sub ever has.

  • @HailAzathoth
    @HailAzathoth 5 месяцев назад

    They should add a third type of depth charge which is launched off your ship like a mortar, with like a 2 or 3 km range. Give every ship 2 of the 3 types. Either ship dropped and launched, or launched and plane based. But of course that won't happen, it would add too much actual gameplay to sub combat.

  • @ksl4044
    @ksl4044 5 месяцев назад +1

    unequivocally i do think most gunboat dd's should be given the consumable, the duration should be increased, and more cruisers should get it

  • @tehpyono2203
    @tehpyono2203 5 месяцев назад

    Pretty sure the so called nerfs are the shotgunning nerf which makes sub torps within 3 or 4km deal like 10% damage and I'm pretty sure it is not even out yet. I've never tried submarine surveillance consumable but looking at this video, it definitely lasts way too short. I think it'll be fair for all DDs to have it and on some cruisers or battleships. Regarding the turning buffs to subs, I actually don't find them harder to hit, though I played the Dutch line a lot (PLEASE GIVE THEM ASW TOO), so I'm very comfortable with these type of airstrikes. I've also played Brisbane a lot with it's stealth radar simulating this consumable though they can sometimes be out of it's ASW range.

  • @dereksutton2671
    @dereksutton2671 4 месяца назад

    At this point, I'm have less fun with constant super ship matches at tier 9. They should be in their own exclusive game mode with unique rewards. Would like to see the old style CV gameplay return and a return to the beefy AA consumable, but give them the ability to spot subs at below parascope depth, but not maximum. It used to be more important to stick certain ships together to cover each other. As for sub gameplay, a good player is never going to be easy to beat. However, most players seem to be sub par and usually get smacked down quickly in subs. Just need to adapt and overcome, and remember, not all games are winnable.

  • @Luisasophie163
    @Luisasophie163 5 месяцев назад +3

    Its not imo because the damage from the asw is so low that 20sek its not enough to kill a sub whos playing stupid and after 20 sek the sub will kill you .....

    • @alphax4785
      @alphax4785 5 месяцев назад +2

      20s is a fine amount of time to get your (and everyone around you) airstrikes off.
      The fundamental problem with subs that WG can't fix is their binary nature, either they're blasting you with torps while you fumble to aim with that inaccurate AF ping indicator OR they're spotted and just dying to 100x airstrikes. There's little strategy and even less interaction.

  • @ushaw9
    @ushaw9 5 месяцев назад

    So there is no way to build into it? Or is that coming perhaps?

  • @siriusczech
    @siriusczech 5 месяцев назад +1

    And by these small steps and rant videos is our beloved PQ growing more and more closer to the level of understanding and state of mind the OG and still biggest WoWs streamer (?) has- Flamu.
    And I definitely don´t see it as a bad result :D

  • @Fighterpilot555
    @Fighterpilot555 5 месяцев назад +2

    I have an idea to make this consumable more useful. Speed restriction.
    If player ship has submarine surveillance active, slowing down to 1/2 speed or lower will reduce engine noise and allow sonar to listen more acutely, increasing the action time of the consumable. Also, after action time expires and consumable recharges, remaining at 1/2 speed will decrease the re-arm cooldown.

  • @mr.skully8787
    @mr.skully8787 5 месяцев назад +2

    i recently went back from playing only cvs to BBs ..then i rememebered why i changed

  • @Apollyon-er4ut
    @Apollyon-er4ut 5 месяцев назад +7

    Played on the PT server first, disappointing effectiveness? Yes. Step in the right direction? Absolutely. The MAJOR nerf to "shotgunning'" is also a big help. Also, the wave of a ping is now on target behind the curve, though direction is unknown. But after researching, I found myself in a quandary: I'm a "facts over feelings" guy. I don't like subs in the game, worse than CVs to play against (IMO). Yet, win rates for subs is below EVERY other class of ships. I don't understand why (I have less than 100 games in subs, but they are easily my highest), but data is true. So, while most of us hate subs, and if you're up against a unicum driver you're toast, they are fairly balanced in the metric. But this change will help with the frustration most feel.

    • @WhimsicalPacifist
      @WhimsicalPacifist 5 месяцев назад +3

      Iirc there was a Reddit thread detailing class winrate vs player skill. If the unicum player is on a sub, they're actually doing you a favor by not being on say a cruiser or a DD. What subs do, more importantly than the actual damage, is exacerbate the faulty vision and DPS powercreep. The stagnate long range gameplay was present before subs and is not a direct product of subs; just vastly reinforced by them.

    • @Sulfuron41
      @Sulfuron41 5 месяцев назад +1

      These comments right here. If subs were as broken as everyone claims, they'd all be playing them, and subs would consistently score in the top 5. The exact opposite is the actual reality.

    • @Seeking2FindBalance
      @Seeking2FindBalance 5 месяцев назад +1

      I'm with you, but it's more than just a feeling.. its real in game experience. I've discussed this with many of my clan mates and we see subs finishing first many times and not just first but with crazy amounts of xp 3000+. I look at the players profiles and very few have amazing stats in surface ships ( sure some of them do but you don't need to be highly skilled to do extremely well in subs.). The frustration with Subs is that there is literally no counter play.... FACT! You can do all the right things in the game and yet a sub can delete you before you know it. It's so frustrating... like walking down the street and getting jumped by a gang or a bully beating up a little kid. It's like shooting fish in a barrel. How can someone enjoy that type of game play and take advantage of other players is beyond me?

    • @WhimsicalPacifist
      @WhimsicalPacifist 5 месяцев назад

      @@Seeking2FindBalance The XP is a byproduct of having high multipliers for XP and credits (especially lucrative in Assymetric for 1.2m-1.9m credit games with blue boosters). A 3k game is not the same as in say a cruiser/DD. Spotting the enemy sub via sub surveillance is particularly lucrative for a sub, as is spotting DD's. Unfortunately they nerfed hydrophones to a single "ping" so no early flex killing of the enemy sub within 2 minutes.

  • @matthiasd.7341
    @matthiasd.7341 5 месяцев назад

    I feel the same like you. They give a few cruisers a new feature and poor subs get a big sweetener.
    Destroyers have no sonar (WW2 feature) but subs have advanced features from decades later?
    And why have subs all the surface informations despite being under water? Antenna while traverling 30+ knots?
    Everything cries: subs are wg loved ones and that will not change.

  • @deancorlett7288
    @deancorlett7288 5 месяцев назад +2

    Hydro/sonar is what dd's in real life used....why oh why is WG trying to reinvent the wheel

  • @reftouswarships6731
    @reftouswarships6731 5 месяцев назад +4

    Not at all hate subs more than cvs at least with cvs you can see the direction you getting screwed from and a dd can fuck up these things are poison

  • @greenuncle
    @greenuncle 5 месяцев назад +9

    It's completely reasonable to both enjoy a game and express dissatisfaction due to one reason or another, I don't think you should keep yourself from speaking your mind about subs at all. This patch was a massive buff for the exact reasons you stated. Next patch is also looking grim as the 3km penalty I think will not be enough as good captains will barely be affected, and bad ones will be forced to play better, while the new upgrades seem very strong, especially the 15% damage reduction will make them actual tanks. The ping indicating your direction, although nice, doesn't seem too useful either as the water splash is already extremely inaccurate, and with the manoeuvrability buff this patch it's even more pointless.

    • @gamkem1405
      @gamkem1405 5 месяцев назад

      Absolutely agree with you! Subs are to maneuverable and should only be able to ping you from bow or stern, not from abreast. Also maybe slow the speed of the ping down?

  • @dreadnought5680
    @dreadnought5680 5 месяцев назад +2

    I still enjoy the game tho, but in Operation xD, Relaxing surface ship combat.

    • @EvoraGT430
      @EvoraGT430 5 месяцев назад

      Anything but Randoms, basically

    • @dreadnought5680
      @dreadnought5680 5 месяцев назад

      @@EvoraGT430 yup, especially Asymmetric Battle

  • @joedoe6444
    @joedoe6444 5 месяцев назад

    i understand the argument for CVs in the game, without them everyone would just go up to their favorite rock and camp unseen and farm off of DD spotting, if the DD could get spots on the enemy campers. the CV's keep ships moving a bit or they would become just like unseen subs you can't fight against. they do need to fix the OP russian CVs that drop all their payload in one run and never run out of planes. the fighter consumable on ships is 100% useless against them as they are not around after the drop to be engaged and the fighters NEVER engage the planes before they attack.
    BUT subs are just flat out busted. they are far to fast on the surface and just ridiculous under water. the guided torps NEED to go away, ALL hydro's need to be able to locate subs for at least 5-9k away at any depth.
    i would also change the general spotting as it is currently in the game. right now you can shoot over islands at ships you have no line of sight to, i would make it to where the mini map is still the same and shows current/last known positions just like a command center would from taking information from other ships and plotting it on their own maps, but in order to shoot at ships you would need to have direct line of sight, or the use of radar/hydro's. but not sitting safe behind and island and farming without fear.

  • @epzapp
    @epzapp 5 месяцев назад

    Will be more in 13.2 right?

  • @randyscraft
    @randyscraft 5 месяцев назад

    Totally agree buffs - I would like less spotting from these types of ships too.

  • @grzegorzkapica7930
    @grzegorzkapica7930 5 месяцев назад

    A DM can shoot 10 times within his radar. A Moskva 4 times. With decent accuracy. What is the accuracy of depth charge drops?

    • @grzegorzkapica7930
      @grzegorzkapica7930 5 месяцев назад

      Put differently; if a DD gets caught in a DM radar with now way of hiding quickly; he is dead. There is almost nothing he can do (some people can play with speed and hope people shooting do not realize, but they usually do). Against a Moskva you have a chance. A sub will just run away. You have no chance of killing it with two ASW drops, and an other one will not refresh during your "radar".

  • @mannyplayspoe7183
    @mannyplayspoe7183 5 месяцев назад

    A true WG change. Instead of improving the subcancer desease for surface ships, with their new turning circles it is now even more difficult to defend yourself. Not hitting the cancer boys twice per minute or not hitting them once per minute is just a higher workload for the surface ship player

  • @gstormcz
    @gstormcz 5 месяцев назад

    Agreed subs seem to be way harder to hit with ASW after update.
    Although I got all tree subs, Gato and U4501, I wouldn't care if they would get only into Coop, Assymetric battles and Convoy escort, plus some special Woft pack Hunt Operations they already had.
    Subs don't have ability to kill single salvo every single ship but their ability to do almost assured damage is not cool.
    Also ASW placing turns your turrets alot, but settings priority sector and maybe DFAA to deal with planes seems less affect your gunnery actions.
    The fact subs can still go withing their "concealment" range to torp is stupid. Its like 3-6min Paolo Emilio smoke T6, 8, 10 in almost every match.

  • @AllAhabNoMoby
    @AllAhabNoMoby 5 месяцев назад +1

    So they gave a few ships a small improvement in their ASW toolkit and also BUFFED every single sub?? Sounds fair.

  • @MrLieo1981
    @MrLieo1981 5 месяцев назад

    honestly no, if i remember they made some buff in maneuverability of the subs this made hitting them with ASW even harder

  • @alexs-roberts5798
    @alexs-roberts5798 5 месяцев назад

    They should have made depth charge mortars instead, even pretending they can have a ~10km range would feel more realistic than summoning planes out of thin air every forty seconds.

  • @newcomerj3095
    @newcomerj3095 5 месяцев назад

    Almost every thing about sub is to frustrate the other side. You cannot reliably detect it and it spot you for free, the torpedos reload in 40 seconds and homing on you, the sub out runs and out turns DDs underwater , and it has a extra exp multiplier???

  • @Hansjoh21
    @Hansjoh21 5 месяцев назад +1

    Still nothing on Dutch cruisers, it's ridiculous..

  • @j_Snow
    @j_Snow 5 месяцев назад +1

    I still think that this consumable should be given to DDs since they are the better submarine hunters
    Something should be done to the submarine ping marker, It doesn't make any sense the way it is now

    • @meganoobbg3387
      @meganoobbg3387 5 месяцев назад

      They won't do it for the same reason they stopped subs from proxy spotting each other - WG wants wheelchair classes for new players.

    • @clmwrx
      @clmwrx 5 месяцев назад

      Dds are far from sub hunters in this game. For the most part, a sub has to overextend and put itself under your dd for you to have a great chance of killing it without being killed yourself or losing most hp in the process. The sub has all the advantages when it comes to actively hunting one in a dd. Especially a u4501. Ships with plane based asw have the best chances at killing a sub. A dd may be able to help spot it for those ships but the dd is normally still in lots of danger as most will also be getting spotted by the sub at the same time. But yea I would love if a few dd lines got sub surveillance. Especially a dd like gearing. Makes a lot of sense for gearing to get it. Still would mostly be using it for your teammates to kill the sub with their planes. Which gets you zero xp but at least would help kill the sub

  • @tsuaririndoku
    @tsuaririndoku 5 месяцев назад

    Oh and next patch Subs will do extremely low damage if they too close to enemy ships less than 3km

  • @berserker4940
    @berserker4940 5 месяцев назад

    This ability seems to be just strong enough so wargaming can say they gave players the tools to deal with subs while not being too weak to actually change what subs can do to surface ships

  • @deathshocker77
    @deathshocker77 5 месяцев назад

    Simple way to have WG see how much we like subs in our games, in a patch add extra option / server. in options area we can check the box to play on server with subs or we can left box unchecked and play without subs on server. after month or 2 WG can check stats on how many people play on sub server and how many play without subs. Then they will see how much we love how the subs. I refuse to play the game using a sub. hell i don't even use CV. but WG gave me 3 CV's for free out of crates and they are just rotting away. No i have not sold them cause it just put them back into chance folder of getting one again.

    • @maestromusicale
      @maestromusicale 5 месяцев назад

      Well if they add that option, it obseletes a whole ship class... Sure subs suck to deal with but so do CVs. Imagine if they had an option to remove both. Then well for a destroyer player they may want to remove cruisers. Battleship players may want to remove destroyers. I see your point but it's not feasible. (At least WG is trying)

  • @zentangogames8033
    @zentangogames8033 5 месяцев назад

    Still not sure why aiming aerial depth charges has to move with guns.. 🙄among the many things that makes no sense about subs

  • @TheBigGiant_SpaceChiken
    @TheBigGiant_SpaceChiken 5 месяцев назад +1

    I agree with you PQ. To be honest, the addition of the support CVs and Subs have basically caused me to stop playing. I have been playing for 5 years and have over 350 ships in port. I used to be one of those players that played 4 to 6 hours every night. Now I just play once in a while because dealing with CVs and douible subs in almost every match just isn´t fun.

    • @EvoraGT430
      @EvoraGT430 5 месяцев назад +1

      Exactly the same experience here. Anything but Randoms used to be my motto, but now I can barely be bothered to play at all.

    • @TheBigGiant_SpaceChiken
      @TheBigGiant_SpaceChiken 5 месяцев назад

      Exactly@@EvoraGT430, I basically had the same motto as you. As we have all seen, CVs and Subs are in all the game modes now. There is no way to avoid them any longer. I could deal with CVs, I kinda got used to them. But Subs have ruined the game for me.

  • @beardumaw24
    @beardumaw24 5 месяцев назад

    Maybe if every ship had sub surveillance and not just the squishy ships that cant really push in it would make a difference in the overpowered Sub spamming meta. Subs can now maneuver so fast with the sub buff they can dodge most depth charges ! Ridiculous!

  • @Cerberus0076
    @Cerberus0076 5 месяцев назад

    Could you Do one of KLEBER/MARCEAU pls Sir Potato Quality?
    I would highly appreciate that Sir

  • @tonepilot
    @tonepilot 5 месяцев назад

    They nerfed ASW, gave subs a sharper turning ability and made subs faster than pretty much any ship in the game. This is a non-effective consummable. It takes twice as many depth charges to kill a sub now and they can dodge pretty much anything thrown at them. Not to mention the chances of having a ship with this consumable being in the right place at the right time.

  • @cocospatra
    @cocospatra 5 месяцев назад

    Submarines surveillance should be added to DDs too. That's what the actually job was!

  • @jamesngotts
    @jamesngotts 5 месяцев назад

    All DDs should have this, 7km is fine, should last 120 seconds. Should be given to certain heavy and light cruisers

  • @nathanstolz4650
    @nathanstolz4650 5 месяцев назад

    I still don't understand why sonar doesn't detect subs, The thing they were actually used for

  • @Radbug11
    @Radbug11 5 месяцев назад

    OH MY GOD. You're reading my mind.
    I still love to play this game in games WITHOUT CVs and submarines. It's so nice! But if even 1 sub or cv are in the game, they just play COMPLETLY ANOTHER GAME and ruin it for everyone else.
    At first I was thinking that it is really a huge nerf to submarines, bu, after some time I completly agree that it is indeed a HUGE BUFF for them. Subs are in 80% of my game, and ships with that new sub radars are in only 50% of them (games with subs). Also reducing ASW damage is the worst decision from WG and buff even bigger than more maneuverability. Why? Before changes if sub was spotted everyone was throwing ASW on them. Usually it was enough to destroy them. But now? Let's imagine sub is spotted by new radar. Even with reload time reduced ships can use it only once, just like before, because reload buff is still not enough. And subs at general took a lot less damege than before, even if they spotted a little more times.

  • @bugycowboy7172
    @bugycowboy7172 5 месяцев назад

    if they have the old source material of their own game , they can balance it in a single day which makes this very annoying
    just make the fastest sub base surface speed 25 knots and underwater speed 15 knots , cvs can be set on fire , manual asw and got limited planes and max number should be around 100 which is actually realistic so after they lost all of their planes they turn into floating torpedo
    also semi controllable aa guns just like secondaries to make sure the aa guns are targeting the strike planes instead of rng bullsh*t
    and thats really it , they can do this in a day and test it for few days to make sure they didn't mess it up and relase the update within a week

  • @dereban5654
    @dereban5654 5 месяцев назад

    I don't know about you guys, but when I play T10 I only ever see Stalingrad, Moskva, Petro, Des Moines, Napoli and Yoshino on a regular basis. I almost never see Zao or Yodo and only rarely see Venezia. This change is nowhere near enough AND they also buff the subs? Yeah, not good enough.

  • @slimtim1969
    @slimtim1969 5 месяцев назад

    Wg gave ships a chance to fight subs. And then buffed subs to make sure they can't be hurt.

  • @Ksordus
    @Ksordus 5 месяцев назад

    They just need to give this consumable to DD and make some planes that can drop hydrophone for CV that can spot subs for 1 minute in 6-8 km range. That's all.

  • @sillysaili
    @sillysaili 5 месяцев назад

    reminder that, on top of all the other problems, sub surveillance doesn't work against subs that are on the surface
    so if your team has no radar botes (or dds), you literally just can't do anything about a sub sitting at 7km on the surface

  • @Owen-np3wf
    @Owen-np3wf 5 месяцев назад

    I have been playing since the closed beta and honestly miss the way the game was. It's like WG was very proud of the game and took great care about what they were adding into it back then. Even though there is a greater diversity of ship types now the game feels more repetitive due to the gameplay that players must adopt otherwise they die because of that same ship diversity and interactions between them. Unfortunately the amount of active players tell the truth about the game and if WG doesn't start caring again about the core gameplay mechanics then they will have a dead game on their hands and I for one would prefer a better game not a dead one. I share your frustrations entirely PQ

  • @TonyC2328
    @TonyC2328 5 месяцев назад

    They also chose ships that are normally in the back, kiting.... WONDER WHY

  • @TallulahSoie
    @TallulahSoie 5 месяцев назад

    Imagine if hydro worked as designed.

  • @docgom8404
    @docgom8404 5 месяцев назад

    Think they also need to find a way to make subs extremely good at countering subs. I have been in so many matches where subs pass each other and just keep going to chase surface ships. I have even seen matches where subs are sitting next to each other and just torping surface ships. That is almost more annoying than anything else. Why can they not counter each other?

  • @Cpt_DoDo
    @Cpt_DoDo 5 месяцев назад +5

    subs are still broken AF... its even make CVs less hated lol

  • @geo047047
    @geo047047 5 месяцев назад

    I am on the Pan Asian server. It is wall to wall CVs and subs. It is ridiculous. Instead of all these crazy game modes, how about a ship only game mode. That would be cool.

  • @RBZENKI
    @RBZENKI 5 месяцев назад

    If subs couldn't ping, they would be a lot less stressful. Why do they need homing torps if they can can just sit underwater undetected for 3 minutes?

  • @tomhollins5303
    @tomhollins5303 5 месяцев назад

    All pens on a sub should cause flooding for 30 secs if they submerge. I mean, a great big lump of metal has just flown through the side of the sub.

    • @ekscalybur
      @ekscalybur 5 месяцев назад

      All flooding subs should also immediately surface.
      Not rise to the surface, teleport to the surface. I'm not joking.

    • @SoldierOfFate
      @SoldierOfFate 4 месяца назад

      @@ekscalyburWhat I don't get though, is how a sub flooding underwater wouldn't just implode immediately from the instant pressure change caused by a sudden breach.
      But this is the same shitfest of a game that lets CV regenerate planes indefinitely even after you've shot down enough aircraft to deplete the entire air wing of a modern day Gerald R. Ford class CV.

  • @drink15
    @drink15 5 месяцев назад

    SS on ships won't stop a good sub player and the up coming torp nerf just make it "death by a thousand cuts"

  • @danielfisher9344
    @danielfisher9344 5 месяцев назад

    The problem with subs is that they ruin the gaming experience by pinging non-stop and shooting torpedeos non-stop. You would think that a game that wants its players to spend money on premium ships and such would listen to their cash cows when they complain, but I guess not. Of course, on the other hand, I guess it's no diff than destroyers sneaking up on ya and shotgunning you with torps. Same thing, and it don't matter where the torp comes from, you're likely not gonna dodge it in a slow old battleship.
    Just my thoughts, Daniel

  • @EqualizerLNF
    @EqualizerLNF 5 месяцев назад +1

    As long as they insist on maintaining combat effectiveness of subs, this is going nowhere. The average player can ignore carriers due to their lack of understanding but not so with subs doggedly chasing, pinging and eventually shotgunning them.